The Allies Turn the Tide
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Russian Front Consolidated Rulebook
Russian Front – Consolidated Rulebook – Version 12132009 4.8 MARKING BATTLE LOCATIONS: .......... 6 7.3.5 EFFECTS OF HITS:............................. 9 5.0 THE BASIC GAME PREPARATION PHASES 6 7.3.6 RETREATS DUE TO ELIMINATION: 5.1 THE OUT OF SUPPLY MARKING ........................................................................ 9 STEPS: ............................................................... 6 7.4 ADDITIONAL ROUNDS OF COMBAT: .. 9 5.2 THE BASIC GAME REINFORCEMENT 7.4.1 VOLUNTARY RETREAT CHOICES:9 STEPS: ............................................................... 6 7.4.2 CHANGING ENGAGED UNITS:....... 9 5.2.1.1 REINFORCEMENTS ARRIVE 7.5 RETREATS: ................................................ 9 IN NAMED CITY:.................................. 6 7.5.1 RETREAT MOVEMENT: ................... 9 5.2.1.2 REINFORCEMENTS ARRIVE 7.5.2 RETREAT DIRECTIONS: .................. 9 “ANY”:.................................................... 6 7.5.2.1 AIR UNIT RETREATS:.............. 9 5.2.1.3 REINFORCEMENT ARRIVAL 7.5.2.2 GROUND UNIT RETREATS: ... 9 TABLE OF CONTENTS RESTRICTIONS:.................................... 6 7.5.3 UNITS INVOLVED IN RETREATS:10 THE BASIC GAME RULES FOLDER 5.2.2 HOLDING BACK 7.5.4 UNITS UNABLE TO RETREAT:..... 10 TABLE OF CONTENTS ...........................................1 REINFORCEMENTS: .................................. 6 7.6 END OF BATTLE–RETURN TO THE RUSSIAN FRONT BASIC GAME RULES 6.0 THE BASIC GAME MOVEMENT PHASES.... 6 MAPBOARD:.................................................... 10 FOLDER....................................................................3 -
Rules of Play
OSTKRIEGOSTKRIEG WW II Eastern Front RULESRULES OFOF PLAYPLAY Game Design: Mitchell Ledford and Gregory M. Smith OSTKRIEG RULEBOOK TABLE OF CONTENTS Counters 1.0 Description .................................................................. 2 2.0 Victory Conditions ..................................................... 2 3.0 Game Components .................................................... 2 4.0 Game Setup ................................................................. 3 5.0 Bidding ......................................................................... 5 German Infantry German Infantry 6.0 Game Play .................................................................... 5 with Entrenchment 7.0 Year Start ..................................................................... 5 8.0 Card Play ...................................................................... 5 9.0 Year End .................................................................... 10 10.0 Play Example .......................................................... 12 11.0 Solitaire Play Aid .................................................... 20 German Armor German Land Air 12.0 Designer’s Notes ..................................................... 20 13.0 Suggested Reading ................................................. 23 1.0 DESCRIPTION Finnish Infantry Bulgarian Infantry Ostkrieg is a strategic level two-player game which represents the Russian Front in World War II. The game is five turns long, with each turn lasting one year. 2.0 VICTORY CONDITIONS Hungarian Infantry Italian -
Eastfront the War in Russia 1941-45
EastFrontTM The War in Russia 1941-45 ������� ������� ������������� �������������� � ������������� � � � � EastFront The War in Russia, 1941-45 Game Design Craig Besinque Tom Dalgliesh Map & Graphics Craig Besinque Tom Dalgliesh Cover Art David Pentland/Cranston Fine Arts Developers & Playtesters Ron Hodwitz Grant Dalgliesh Steve Goodman Robert Holzer Mike Hoyt David Robert Cal Stengel Tim Taylor © 1991, 1994, 2000, 2006 Craig Besinque & Tom Dalgliesh EastFront is a trademark of Columbia Games Inc. COLUMBIA GAMES INC POB 3457, Blaine, WA 98231, U.S.A. www.columbiagames.com OVERVIEW EASTFRONT INTRODUCTION Each scenario has a VP handicap COMMENTARY which is added to or subtracted from Axis Although it is largely unrecognized in the West, EastFront simulates the largest military VPs, relating VP totals to historical results. World War II in Europe was won and lost on the campaign in history: the "Eastern Front" Russian Front. in World War II, 1941-45. One player GAME TURNS In November 1942 the Axis tide of expansion commands the Axis forces, the other A month consists of a Production was reversed at El Alamein in North Africa commands the Soviets. segment followed by two Fortnights and at Stalingrad in Russia. However, while of play. Production involves adding Montgomery chased Rommel’s forces of about replacement steps to units in play, and 3 corps westward in North Africa, the Red THE MAPBOARD Army began driving 45-50 German corps back The mapboard depicts the eastern rebuilding destroyed units into 1CV towards Berlin. units, or cadres. Control of economic half of the European theater in WW2. In July, 1943, the Red Army crushed Germany’s objectives on the map yields Production The mapboard is divided into hexagons, last eastern offensive at Kursk, a titanic battle called "hexes", to determine location and Points, which are used to "pay" for these involving thousands of tanks and millions of movement. -
Fighting World War II/EQ: What Military Strategies Did the United States and Its Allies Pursue to Defeat the Axis Powers in World War II?
Outline Ch. 36 – Fighting World War II/EQ: What military strategies did the United States and its allies pursue to defeat the Axis powers in World War II? 36.1 – Introduction After the attack on Pearl Harbor, the United States began mobilizing troops for war. Some of these soldiers would end up in Europe, fighting the German army. o First, though, they had to cross the Atlantic Ocean on troop ships, braving attacks by Germany’s deadly U-boat fleet. o Since the start of the war, in 1939, German U-boats had been working to disrupt and destroy Allied shipping in the Atlantic. When the United States entered the war, its Atlantic coastal waters were relatively unprotected. o During the first several months of 1942, U-boats sank dozens of American ships off the Atlantic Coast. o These losses would not continue, however. o As in World War I, the Allies reduced their losses by using the convoy system. By 1943, it was churning out enough ships to replace lost vessels and to defend against U-boat attacks. This new U.S. fleet would play a key role in naval battles and in supporting ground and air forces during World War II. 36.2. – Preparing for War in Europe In late December 1941, Franklin Roosevelt and Winston Churchill met in Washington, D.C. Their purpose was to devise a strategy to help the … o Allies [Allies: the countries that fought against the Central Powers during World War I and the countries that fought against the Axis Powers during World War II] o defeat the o Axis powers [Axis Powers: the alliance between Germany, Italy, and Japan during World War II] They would concentrate most of their forces on winning back Europe, while initially fighting a defensive war against Japan in the Pacific. -
The Squad Leader Makes the Difference
The Squad Leader Makes the Difference Readings on Combat at the Squad Level Volume I Lieutenant M.M. Obalde and Lieutenant A.M. Otero United States Marine Corps Marine Corps Warfighting Lab Marine Corps Combat Development Command Quantico, Virginia 22134 August 1998 1 United States Marine Corps Marine Corps Warfighting Lab Marine Corps Combat Development Command Quantico, Virginia 22134 May 1998 FOREWORD In combat, the actions of individual leaders affect the outcome of the entire battle. Squad leaders make decisions and take actions which can affect the operational and strategic levels of war. Well-trained squad leaders play an important role as combat decisionmakers on the battlefield. Leaders who show initiative, judgment, and courage will achieve decisive results not only at the squad level, but in the broader context of the battle. Without competent squad leaders, capable of carrying out a commander’s intent, even the best plans are doomed to failure. This publication illustrates how bold, imaginative squad leaders impact the outcome of a battle or campaign. The historical examples here represent some of the cases in which squad leaders were able to change the course of history. In each case, the squad leader had to make a quick decision without direct orders, act independently, and accept responsibility for the results. Short lessons are presented at the end of each story. These lessons should help you realize how important your decisions are to your Marines and your commander. In combat, you must think beyond the squad level. You must develop opportunities for your commander to exploit. Your every action must support your commander’s intent. -
Glantz Vol III Book 1 LATEST.Indd
© University Press of Kansas. All rights reserved. Reproduction and distribution prohibited without permission of the Press. Contents List of Maps, Tables, and Illustrations ix Preface xv Selected Abbreviations xxi Part I. Soviet Strategic Planning 1. Framework for Disaster 3 Frustration 3 The Wehrmacht in November 1942 8 German Field Commanders 11 The Red Army in November 1942 12 Soviet Field Commanders 15 2. Soviet Strategic Planning: The Genesis of Plan Uranus 20 Who Formulated Plan Uranus? The Historical Debate 20 Competing Offensive Concepts 23 Triumph of the “Different Solution,” 1–13 October 31 Plan Uranus Takes Shape, 14–31 October 38 Final Preparations, 1–18 November 41 Reflections 50 3. Gathering the Troops: Soviet Order of Battle and the Uranus Plan 55 Regrouping Forces for the Counteroffensive 55 Soviet Order of Battle 58 The Uranus Plan 79 Front and Army Plans 93 4. The Balance of Opposing Forces on 18 November 127 Soviet Forces 127 Axis Forces and Defenses 131 The Correlation of Opposing Forces 165 Part II. The Uranus Counteroffensive 5. The Penetration Battle, 19–20 November 185 Preliminaries 185 © University Press of Kansas. All rights reserved. Reproduction and distribution prohibited without permission of the Press. viii Contents The Southwestern and Don Fronts’ Offensive, 19–20 November 192 The Stalingrad Front’s Offensive, 20 November 248 6. The Encirclement Closes, 21–23 November 268 German Dilemmas on 21 November 268 The Southwestern and Don Fronts’ Offensive, 21 November 271 The Stalingrad Front’s Offensive, 21 November 288 The Southwestern and Don Fronts’ Offensive, 22 November 299 The Stalingrad Front’s Offensive, 22 November 323 The Southwestern and Don Fronts’ Offensive, 23 November 337 The Stalingrad Front’s Offensive, 23 November 358 The Situation Late on 23 November 369 German Dilemmas on 23 November 371 7. -
Dispatches BAKERSFIELD CA PERMIT NO 66 from Decision Games #39 FALL 2020
PRESRT STD US POSTAGE PAID DISPATCHES BAKERSFIELD CA PERMIT NO 66 FROM DECISION GAMES #39 FALL 2020 (661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 | Bakersfield CA 93390 | DECISIONGAMES.COM Excerpt from Strategy & Tactics #50 The Last Strategies By Stephen B. Patrick Germany By December, 1944, the Axis existed only in Hitler’s mind. Accordingly, all strategies were Hitler’s. Germany was fighting on four fronts by this time: the west, Italy, Poland and the Balkans. The last two were nominally one front, but, because the two Soviet drives were basically independent, they had to be treated separately. Hitler’s strategy, such as it was, was one of desperation and wishful thinking. He was convinced that the Anglo-American alliance with the Soviets could not endure. Subsequent events proved him right. What he failed to recognize was that the mutual hatred they bore for Nazism was sufficient to hold the alliance together for the duration of the war. Hitler seemed to have few illusions about Germany’s chances to win the war. He now wanted to settle for destroying Communism. Hitler convinced himself that he could work out an alliance with the Anglo- Americans and the three would then crush the Bolshevik menace. To “encourage” the British and American governments to see things his way, Hitler felt he needed a major victory in the west. He may not have seriously believed he could root the western Allies, but he did expect to deliver a blow that would seriously upset the western timetable. He also hoped to so upset morale at home in the western alliance that the German Panzer V Panther on the Eastern Front, 1944. -
A Look Back at the Past While We Head Towards the Future! Notes from the Editor
www.diplomacyworld.net A Look Back at the Past While We Head Towards the Future! Notes From the Editor Welcome back for another issue of Diplomacy World. It places to play and people to play with, and publications has been a long time in coming – more than 30 years – like this one can still provide entertainment, education, but despite a number of obstacles along the way, and hopefully increase your enjoyment of Diplomacy – a Diplomacy World has reached its 100th issue. A lot has game like no other. changed since Walt Buchanan founded this zine. We’ve seen the growth and decline of the postal hobby; the This is my second stint as Lead Editor of Diplomacy birth and death of Compuserve’s and America On Line’s World, and although the hobby has changed quite a bit communities; the advent of the Judge systems; the since the 1990’s, I am still hard-pressed to decide switch to on-line play; the transfer of Diplomacy between whether I am enjoying myself more now or then. game companies; the release and general dismissing of Perhaps it is a bit more challenging now, but on the other Colonial Diplomacy; numerous attempts to release an hand it’s easier to get in touch with people via email, official computer version; design of various adjudication easier to transfer articles, and the days of printing out and mapping software; the recent growth in face-to-face 200 or 300 copies and stuffing them into envelopes are activity; and so much more. In so many ways, the hobby gone as well (although we still have a few copies which is completely different from what it once was. -
Downloaded on 2017-02-12T14:37:34Z Cosgrave, Mike, Wargames Unplugged AISHE-C 2008, Maynooth, August 2008
Title Wargames unplugged Author(s) Cosgrave, Michael Publication date 2008-08 Original citation Cosgrave, M. (2008) 'Wargames unplugged', AISHE-C 2008 - Encouraging Student Engagement, International Conference of the All Ireland Society for Higher Education, NUI Maynooth, Ireland, 28-29 August. Type of publication Conference item Rights © 2008 the author Item downloaded http://hdl.handle.net/10468/2804 from Downloaded on 2017-02-12T14:37:34Z Cosgrave, Mike, Wargames Unplugged AISHE-C 2008, Maynooth, August 2008 Wargames Unplugged: “I suppose it'll be another book review just like all the other options?” Anonymous Student Mike Cosgrave History, University College Cork [email protected] The use of games in education is topical and occasionally controversial. One the one hand it seems like a ideal medium to reach to 'generation X-Box' but on the other it seems too much like fun and too little like serious learning, which leads some people to use terms like 'models' or 'simulations' as cover; or as one US army officer said “This is not Dungeons and Dragons we're doing here”1. However, even poker is now becoming academically respectable as a way to teach communication skills. A critical problem with using games in education at any level is that most educators are not gamers. Many of us have played played casual boardgames or the ubiquitous solitaire on our computers, or watched our children playing on the “moronstation”, but we do not know how games “work”. Since computers and games consoles became commonplace, the main focus of gaming seems to be on electronic games like World of Warcraft2 or Grand Theft Auto3 and even if we could understand how to adapt games like those for pedagogically valid use, we know that they are the product of so many hours of programming that most of us will never have the resources to try, nor the skills to mange such a project. -
Table of Contents
The first floor of the Westin Hotel is under construction. At the time this booklet went to press we had no idea what rooms and areas of the hotel would and would not be available to us. Some games have been relocated. Please check the con book update sheet for this information. Table of Contents Auction .................................................................. 9 Board Games ......................................................... 18 Collectibles ........................................................... 32 Computer Games .................................................... 30 Convention Rules...................................................... 4 GAMEX 2007 Winners .............................................. 62 Guest of Honor ...................................................... 34 Live Action Roleplaying ............................................ 35 Map ................................................. Inside Front Cover Miniatures ............................................................ 36 Roleplaying ........................................................... 40 Rules of the Convention ............................................. 4 Seminars .............................................................. 60 Staff ...................................................................... 3 Table of Contents ..................................................... 1 WELCOME On behalf of the entire staff of Strategicon, our warmest convention greetings! We’re sure you’ll find Gateway a pleasant and memorable experience, -
Gamelords Traveller Supplements
#72 The Magazine of Adventure Gaming $3.00 Space Gamer The Computer is your friend. See page 12. GAMELORDS TRAVELLER SUPPLEMENTS*13 PAGES OF 'CAPSULES * TOON * LETTER MURPHY'S RULES *THE MON YTHON ILLUMINATI * SCANNER GREG COSTIKYAN INTERVIEW*TH TATE OF THE ART * PBM REVIE ILLUMINATI * PARANOIA* FINIEOU FINGERS * LETTERS * 13 PAGES 0 CAPSULES * GAMELORDS TRAVELLER *THE MONTY PYTHON ILLUMINATI * Number 72 Space Gamer Jan/Feb 1985 Editor-In-Chief: Warren Spector Assistant Editor: Allen Varney 1 SPECIAL SECTION News Editor: Scott Haring Contributing Editors: W.G. Armintrout Illuminati William A. Barton SJ Games' ever-popular conspiracy continues to provoke devi- Matthew J. Costello ous little articles, as well as a play-by-mail game and yet another Jerry Epperson expansion set. The machinations begin on page 20. Rick Swan Death to Deadheads! • Terry H Jones 20 Publisher: Steve Jackson The Evil Geniuses Are Here! • L. Creede Lambard 22 Production Staff: C. Mara Lee More Groups Illuminated • Russell Grant Collins 22 Marie Mahoney The Monty Python Illuminati • Bill Cassel 24 Kim Strombo Keeping Posted: Illuminati PBM • Robert S. Cushman 27 Allen Varney Illuminati PBM Designer's Notes • Draper Kauffman 29 Typesetter: Marie Mahoney Business Manager: Mark Chandler Advertising Manager: Caroline Chase ARTICLE Circulation Manager: Creede Lambard Interview: Greg Costikyan and Creature That ART IN THIS ISSUE The outspoken designer of TOON, Paranoia, Cover: Paranoia, courtesy West End Ate Sheboygan in his first published interview 14 Games. Line Art: Kyle Miller: 10. Allen Varney: FM, IFM, 22. Dan Willems: 24, 25. Photographs and Game Art: Adventure Systems: 27. Greg Costikyan: 14. -
American Military History
AMERICAN MILITARY HISTORY 1. Charles Henry Lincoln, ed. CORRESPONDENCE OF WILLIAM SHIRLEY. NY: 1912 1st ed. Two vols. A fine set in like jackets. $150 Important record of Shirley’s correspondence from 1731 to 1760. He was Governor of Massachusetts and Military Commander in North America. RARE CANADIAN WORK 2. Sir Hovenden Walker. A JOURNAL: OR FULL ACCOUNT OF THE LATE EXPEDITION TO CANADA. L: 1720 1st ed. Howes W-39; Sabin 101050. 304p. Full 18th century paneled calf; professionally rebacked with new leather spine. Interior good. $3000 RARE FIRST EDITION OF WALKER’S FAILED ATTEMPT TO CAPTURE QUEBEC IN 1711. Seeking to duplicate thier easy seizure of port Royal in 1710, the British launched an ill-conceived and poorly executed invasion of Quebec from Boston. Walker com- manded the British fleet which met with severe weather; over 900 men were lost and eight ships wrecked. The invasion was eventu- ally abandoned and Walker dismissed from the service. 3. Bliss Isely. THE HORSEMAN OF THE SHENANDOAH. Milwaukee: 1962 1st ed. 232p; plates. A fine copy in like jacket. $30 History of George Washington’s adventures in the French & Indian War. 4. Edward P. Hamilton. THE FRENCH AND INDIAN WARS. NY: 1962 1st ed. 318p. A fine copy in very good jacket. $65 Excellent history. 5. Justin H. Smith. OUR STRUGGLE FOR THE FOURTEENTH COLONY. NY: 1907 1st ed. Two vols: over 1200p, maps, illus. Howes S-635. Green decorated cloth. A fine, crisp set. $300 Canada during the American Revolution. The autho was a Pulitzer-Prize winning historian. 6. Earl Cornwallis.