An Image Processor for Robotics
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Vcf Pnw 2019
VCF PNW 2019 http://vcfed.org/vcf-pnw/ Schedule Saturday 10:00 AM Museum opens and VCF PNW 2019 starts 11:00 AM Erik Klein, opening comments from VCFed.org Stephen M. Jones, opening comments from Living Computers:Museum+Labs 1:00 PM Joe Decuir, IEEE Fellow, Three generations of animation machines: Atari and Amiga 2:30 PM Geoff Pool, From Minix to GNU/Linux - A Retrospective 4:00 PM Chris Rutkowski, The birth of the Business PC - How volatile markets evolve 5:00 PM Museum closes - come back tomorrow! Sunday 10:00 AM Day two of VCF PNW 2019 begins 11:00 AM John Durno, The Lost Art of Telidon 1:00 PM Lars Brinkhoff, ITS: Incompatible Timesharing System 2:30 PM Steve Jamieson, A Brief History of British Computing 4:00 PM Presentation of show awards and wrap-up Exhibitors One of the defining attributes of a Vintage Computer Festival is that exhibits are interactive; VCF exhibitors put in an amazing amount of effort to not only bring their favorite pieces of computing history, but to make them come alive. Be sure to visit all of them, ask questions, play, learn, take pictures, etc. And consider coming back one day as an exhibitor yourself! Rick Bensene, Wang Laboratories’ Electronic Calculators, An exhibit of Wang Labs electronic calculators from their first mass-market calculator, the Wang LOCI-2, through the last of their calculators, the C-Series. The exhibit includes examples of nearly every series of electronic calculator that Wang Laboratories sold, unusual and rare peripheral devices, documentation, and ephemera relating to Wang Labs calculator business. -
A 2000 Frames / S Programmable Binary Image Processor Chip for Real Time Machine Vision Applications
A 2000 frames / s programmable binary image processor chip for real time machine vision applications A. Loos, D. Fey Institute of Computer Science, Friedrich-Schiller-University Jena Ernst-Abbe-Platz 2, D-07743 Jena, Germany {loos,fey}@cs.uni-jena.de Abstract the inflexible and fixed instruction set. To meet that we present a so called ASIP (application specific instruction Industrial manufacturing today requires both an efficient set processor) which combines the flexibility of a GPP production process and an appropriate quality standard of (General Purpose Processor) with the speed of an ASIC. each produced unit. The number of industrial vision appli- cations, where real time vision systems are utilized, is con- tinuously rising due to the increasing automation. Assem- Embedded Vision System bly lines, where component parts are manipulated by robot 1. real scene image sensing, AD- CMOS-Imager grippers, require a fast and fault tolerant visual detection conversion and read out of objects. Standard computation hardware like PC-based 2. grey scale image image segmentation platforms with frame grabber boards are often not appro- representation priate for such hard real time vision tasks in embedded sys- 3. raw binary image image enhancement, tems. This is because they meet their limits at frame rates of representation removal of disturbance a few hundreds images per second and show comparatively ASIP FPGA long latency times of a few milliseconds. This is the result 4. improved binary image calculation of of the largely serial working and time consuming process- projections ing chain of these systems. In contrast to that we designed 5. -
The Central Processing Unit(CPU). the Brain of Any Computer System Is the CPU
Computer Fundamentals 1'stage Lec. (8 ) College of Computer Technology Dept.Information Networks The central processing unit(CPU). The brain of any computer system is the CPU. It controls the functioning of the other units and process the data. The CPU is sometimes called the processor, or in the personal computer field called “microprocessor”. It is a single integrated circuit that contains all the electronics needed to execute a program. The processor calculates (add, multiplies and so on), performs logical operations (compares numbers and make decisions), and controls the transfer of data among devices. The processor acts as the controller of all actions or services provided by the system. Processor actions are synchronized to its clock input. A clock signal consists of clock cycles. The time to complete a clock cycle is called the clock period. Normally, we use the clock frequency, which is the inverse of the clock period, to specify the clock. The clock frequency is measured in Hertz, which represents one cycle/second. Hertz is abbreviated as Hz. Usually, we use mega Hertz (MHz) and giga Hertz (GHz) as in 1.8 GHz Pentium. The processor can be thought of as executing the following cycle forever: 1. Fetch an instruction from the memory, 2. Decode the instruction (i.e., determine the instruction type), 3. Execute the instruction (i.e., perform the action specified by the instruction). Execution of an instruction involves fetching any required operands, performing the specified operation, and writing the results back. This process is often referred to as the fetch- execute cycle, or simply the execution cycle. -
United Health Group Capacity Analysis
Advanced Technical Skills (ATS) North America zPCR Capacity Sizing Lab SHARE Sessions 7774 and 7785 August 4, 2010 John Burg Brad Snyder Materials created by John Fitch and Jim Shaw IBM 1 © 2010 IBM Corporation Advanced Technical Skills Trademarks The following are trademarks of the International Business Machines Corporation in the United States and/or other countries. AlphaBlox* GDPS* RACF* Tivoli* APPN* HiperSockets Redbooks* Tivoli Storage Manager CICS* HyperSwap Resource Link TotalStorage* CICS/VSE* IBM* RETAIN* VSE/ESA Cool Blue IBM eServer REXX VTAM* DB2* IBM logo* RMF WebSphere* DFSMS IMS S/390* xSeries* DFSMShsm Language Environment* Scalable Architecture for Financial Reporting z9* DFSMSrmm Lotus* Sysplex Timer* z10 DirMaint Large System Performance Reference™ (LSPR™) Systems Director Active Energy Manager z10 BC DRDA* Multiprise* System/370 z10 EC DS6000 MVS System p* z/Architecture* DS8000 OMEGAMON* System Storage zEnterprise ECKD Parallel Sysplex* System x* z/OS* ESCON* Performance Toolkit for VM System z z/VM* FICON* PowerPC* System z9* z/VSE FlashCopy* PR/SM System z10 zSeries* * Registered trademarks of IBM Corporation Processor Resource/Systems Manager The following are trademarks or registered trademarks of other companies. Adobe, the Adobe logo, PostScript, and the PostScript logo are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States, and/or other countries. Cell Broadband Engine is a trademark of Sony Computer Entertainment, Inc. in the United States, other countries, or both and is used under license therefrom. Java and all Java-based trademarks are trademarks of Sun Microsystems, Inc. in the United States, other countries, or both. Microsoft, Windows, Windows NT, and the Windows logo are trademarks of Microsoft Corporation in the United States, other countries, or both. -
The Intel Microprocessors: Architecture, Programming and Interfacing Introduction to the Microprocessor and Computer
Microprocessors (0630371) Fall 2010/2011 – Lecture Notes # 1 The Intel Microprocessors: Architecture, Programming and Interfacing Introduction to the Microprocessor and computer Outline of the Lecture Evolution of programming languages. Microcomputer Architecture. Instruction Execution Cycle. Evolution of programming languages: Machine language - the programmer had to remember the machine codes for various operations, and had to remember the locations of the data in the main memory like: 0101 0011 0111… Assembly Language - an instruction is an easy –to- remember form called a mnemonic code . Example: Assembly Language Machine Language Load 100100 ADD 100101 SUB 100011 We need a program called an assembler that translates the assembly language instructions into machine language. High-level languages Fortran, Cobol, Pascal, C++, C# and java. We need a compiler to translate instructions written in high-level languages into machine code. Microprocessor-based system (Micro computer) Architecture Data Bus, I/O bus Memory Storage I/O I/O Registers Unit Device Device Central Processing Unit #1 #2 (CPU ) ALU CU Clock Control Unit Address Bus The figure shows the main components of a microprocessor-based system: CPU- Central Processing Unit , where calculations and logic operations are done. CPU contains registers , a high-frequency clock , a control unit ( CU ) and an arithmetic logic unit ( ALU ). o Clock : synchronizes the internal operations of the CPU with other system components using clock pulsing at a constant rate (the basic unit of time for machine instructions is a machine cycle or clock cycle) One cycle A machine instruction requires at least one clock cycle some instruction require 50 clocks. o Control Unit (CU) - generate the needed control signals to coordinate the sequencing of steps involved in executing machine instructions: (fetches data and instructions and decodes addresses for the ALU). -
Computer Organization & Architecture Eie
COMPUTER ORGANIZATION & ARCHITECTURE EIE 411 Course Lecturer: Engr Banji Adedayo. Reg COREN. The characteristics of different computers vary considerably from category to category. Computers for data processing activities have different features than those with scientific features. Even computers configured within the same application area have variations in design. Computer architecture is the science of integrating those components to achieve a level of functionality and performance. It is logical organization or designs of the hardware that make up the computer system. The internal organization of a digital system is defined by the sequence of micro operations it performs on the data stored in its registers. The internal structure of a MICRO-PROCESSOR is called its architecture and includes the number lay out and functionality of registers, memory cell, decoders, controllers and clocks. HISTORY OF COMPUTER HARDWARE The first use of the word ‘Computer’ was recorded in 1613, referring to a person who carried out calculation or computation. A brief History: Computer as we all know 2day had its beginning with 19th century English Mathematics Professor named Chales Babage. He designed the analytical engine and it was this design that the basic frame work of the computer of today are based on. 1st Generation 1937-1946 The first electronic digital computer was built by Dr John V. Atanasoff & Berry Cliford (ABC). In 1943 an electronic computer named colossus was built for military. 1946 – The first general purpose digital computer- the Electronic Numerical Integrator and computer (ENIAC) was built. This computer weighed 30 tons and had 18,000 vacuum tubes which were used for processing. -
Systems Corporation Pern SYSTEM OVERVIEW March 1984
o PERn Systems Corporation PERn SYSTEM OVERVIEW o March 1984 This manual is for use with POS Release G.5 and subsequent releases until further notice. Copyri9ht(C) 19B3, 19Bi PERC Systems Corporation 2600 Liberty Avenue P. O. Box 2600 Pittsbur9h, PA 15230 (HZ) 355-0900 o o This document is not to be reproduced in any fonn or transmitted in whole or in part, without the prior written authorization of PERQ Systems Corporation. o The information in this document is subject to change without notice and should not be construed as a commitment by PERQ Systems Corporation. The company assumes no responsibility for any errors that may appear in this document. PERQ Systems Corporation will make every effort to keep customers apprised of all documentation changes as quickly as possible. The Reader's Comments card is distributed with this document to request users' critical evaluation to assist us in preparing future documentation. PERQ and PEROZ are trademarks of PERQ Systems Corporation. o - ii - --~---- ----------- PREFACE January 15, 1984 o PREFACE This manual is intended for new users of PERQ and PERQ2. The manual will familiarize you with the machines and get you started using either system. As you learn more about your system, you will find that it provides you with many facilities, both conveniences and necessities. This manual consists of three chapters. Chapter One describes the method to turn the system on and the bootstrap process. Chapter Two describes the PERQ and PERQ2 hardware. Chapter Three discusses the basic operation of the system software. Distinctions between the PERQ and PERQ2 are explicit. -
I386-Engine™ Technical Manual
i386-Engine™ C/C++ Programmable, 32-bit Microprocessor Module Based on the Intel386EX Technical Manual 1950 5 th Street, Davis, CA 95616, USA Tel: 530-758-0180 Fax: 530-758-0181 Email: [email protected] http://www.tern.com Internet Email: [email protected] http://www.tern.com COPYRIGHT i386-Engine, VE232, A-Engine, A-Core, C-Engine, V25-Engine, MotionC, BirdBox, PowerDrive, SensorWatch, Pc-Co, LittleDrive, MemCard, ACTF, and NT-Kit are trademarks of TERN, Inc. Intel386EX and Intel386SX are trademarks of Intel Coporation. Borland C/C++ are trademarks of Borland International. Microsoft, MS-DOS, Windows, and Windows 95 are trademarks of Microsoft Corporation. IBM is a trademark of International Business Machines Corporation. Version 2.00 October 28, 2010 No part of this document may be copied or reproduced in any form or by any means without the prior written consent of TERN, Inc. © 1998-2010 1950 5 th Street, Davis, CA 95616, USA Tel: 530-758-0180 Fax: 530-758-0181 Email: [email protected] http://www.tern.com Important Notice TERN is developing complex, high technology integration systems. These systems are integrated with software and hardware that are not 100% defect free. TERN products are not designed, intended, authorized, or warranted to be suitable for use in life-support applications, devices, or systems, or in other critical applications. TERN and the Buyer agree that TERN will not be liable for incidental or consequential damages arising from the use of TERN products. It is the Buyer's responsibility to protect life and property against incidental failure. TERN reserves the right to make changes and improvements to its products without providing notice. -
Lecture Notes
Lecture #4-5: Computer Hardware (Overview and CPUs) CS106E Spring 2018, Young In these lectures, we begin our three-lecture exploration of Computer Hardware. We start by looking at the different types of computer components and how they interact during basic computer operations. Next, we focus specifically on the CPU (Central Processing Unit). We take a look at the Machine Language of the CPU and discover it’s really quite primitive. We explore how Compilers and Interpreters allow us to go from the High-Level Languages we are used to programming to the Low-Level machine language actually used by the CPU. Most modern CPUs are multicore. We take a look at when multicore provides big advantages and when it doesn’t. We also take a short look at Graphics Processing Units (GPUs) and what they might be used for. We end by taking a look at Reduced Instruction Set Computing (RISC) and Complex Instruction Set Computing (CISC). Stanford President John Hennessy won the Turing Award (Computer Science’s equivalent of the Nobel Prize) for his work on RISC computing. Hardware and Software: Hardware refers to the physical components of a computer. Software refers to the programs or instructions that run on the physical computer. - We can entirely change the software on a computer, without changing the hardware and it will transform how the computer works. I can take an Apple MacBook for example, remove the Apple Software and install Microsoft Windows, and I now have a Window’s computer. - In the next two lectures we will focus entirely on Hardware. -
Unit 8 : Microprocessor Architecture
Unit 8 : Microprocessor Architecture Lesson 1 : Microcomputer Structure 1.1. Learning Objectives On completion of this lesson you will be able to : ♦ draw the block diagram of a simple computer ♦ understand the function of different units of a microcomputer ♦ learn the basic operation of microcomputer bus system. 1.2. Digital Computer A digital computer is a multipurpose, programmable machine that reads A digital computer is a binary instructions from its memory, accepts binary data as input and multipurpose, programmable processes data according to those instructions, and provides results as machine. output. 1.3. Basic Computer System Organization Every computer contains five essential parts or units. They are Basic computer system organization. i. the arithmetic logic unit (ALU) ii. the control unit iii. the memory unit iv. the input unit v. the output unit. 1.3.1. The Arithmetic and Logic Unit (ALU) The arithmetic and logic unit (ALU) is that part of the computer that The arithmetic and logic actually performs arithmetic and logical operations on data. All other unit (ALU) is that part of elements of the computer system - control unit, register, memory, I/O - the computer that actually are there mainly to bring data into the ALU to process and then to take performs arithmetic and the results back out. logical operations on data. An arithmetic and logic unit and, indeed, all electronic components in the computer are based on the use of simple digital logic devices that can store binary digits and perform simple Boolean logic operations. Data are presented to the ALU in registers. These registers are temporary storage locations within the CPU that are connected by signal paths of the ALU. -
Design and Architectures for Signal and Image Processing
EURASIP Journal on Embedded Systems Design and Architectures for Signal and Image Processing Guest Editors: Markus Rupp, Dragomir Milojevic, and Guy Gogniat Design and Architectures for Signal and Image Processing EURASIP Journal on Embedded Systems Design and Architectures for Signal and Image Processing Guest Editors: Markus Rupp, Dragomir Milojevic, and Guy Gogniat Copyright © 2008 Hindawi Publishing Corporation. All rights reserved. This is a special issue published in volume 2008 of “EURASIP Journal on Embedded Systems.” All articles are open access articles distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Editor-in-Chief Zoran Salcic, University of Auckland, New Zealand Associate Editors Sandro Bartolini, Italy Thomas Kaiser, Germany S. Ramesh, India Neil Bergmann, Australia Bart Kienhuis, The Netherlands Partha S. Roop, New Zealand Shuvra Bhattacharyya, USA Chong-Min Kyung, Korea Markus Rupp, Austria Ed Brinksma, The Netherlands Miriam Leeser, USA Asim Smailagic, USA Paul Caspi, France John McAllister, UK Leonel Sousa, Portugal Liang-Gee Chen, Taiwan Koji Nakano, Japan Jarmo Henrik Takala, Finland Dietmar Dietrich, Austria Antonio Nunez, Spain Jean-Pierre Talpin, France Stephen A. Edwards, USA Sri Parameswaran, Australia Jurgen¨ Teich, Germany Alain Girault, France Zebo Peng, Sweden Dongsheng Wang, China Rajesh K. Gupta, USA Marco Platzner, Germany Susumu Horiguchi, Japan Marc Pouzet, France Contents -
Xv6 Booting: Transitioning from 16 to 32 Bit Mode
238P Operating Systems, Fall 2018 xv6 Boot Recap: Transitioning from 16 bit mode to 32 bit mode 3 November 2018 Aftab Hussain University of California, Irvine BIOS xv6 Boot loader what it does Sets up the hardware. Transfers control to the Boot Loader. BIOS xv6 Boot loader what it does Sets up the hardware. Transfers control to the Boot Loader. how it transfers control to the Boot Loader Boot loader is loaded from the 1st 512-byte sector of the boot disk. This 512-byte sector is known as the boot sector. Boot loader is loaded at 0x7c00. Sets processor’s ip register to 0x7c00. BIOS xv6 Boot loader 2 source source files bootasm.S - 16 and 32 bit assembly code. bootmain.c - C code. BIOS xv6 Boot loader 2 source source files bootasm.S - 16 and 32 bit assembly code. bootmain.c - C code. executing bootasm.S 1. Disable interrupts using cli instruction. (Code). > Done in case BIOS has initialized any of its interrupt handlers while setting up the hardware. Also, BIOS is not running anymore, so better to disable them. > Clear segment registers. Use xor for %ax, and copy it to the rest (Code). 2. Switch from real mode to protected mode. (References: a, b). > Note the difference between processor modes and kernel privilege modes > We do the above switch to increase the size of the memory we can address. BIOS xv6 Boot loader 2 source source file executing bootasm.S m. Let’s 2. Switch from real mode to protected mode. expand on this a little bit Addressing in Real Mode In real mode, the processor sends 20-bit addresses to the memory.