Heroclix Legacy Rules

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Heroclix Legacy Rules HEROCLIX LEGACY RULES Contained are wordings and rulings that apply to Wizkids' Heroclix “Past Rules” effects. These are all written based on Wizkids' general rulings and stated intentions. However, all trademarks belong to their respective owners and no claim of ownership is made by me. I am simply offering these wordings under a fair use reporting of past effects. Also note that I have no connection to Wizkids. I decided to put this document together as a guide for fellow players. If you do not like anything in the document, feel free not to play it that way. Or simply scratch it out and write your own interpretation in. Clarifications will be in red (in proud Wizkids tradition!). For the most recent rules, new sets and other official announcements, make sure to check heroclix.com Thanks and keep on Clixin! If you downloaded this from anywhere other than joepanc.com, please head over to http://joepanc.com/who-the-clix/legacy-resources and support my effort. If you have a specific golden age element you'd like to see updated, send me an e-mail at [email protected] General Additional Team Abilities ALPHA FLIGHT Keyword(s): Alpha Flight (ATAs) Rules Cost: 4 Once per game, choose any team ability or opposing Additional Team Ability (ATA) cards can be added to character. Modify attack +1 when attacking the chosen your force. A force may only include one ATA card. character or a character that can use the chosen team Each ATA card indicates the cost per character that ability. must be added to your force in order to use it in the game; all characters on your starting force that meet the AMAZON prerequisites must be assigned the ATA and your Keyword(s): Amazon force’s build total is affected accordingly. ATA cards Cost: 4 provide either different or additional team abilities to When this character clicks 2 or more damage from an the qualifying characters on your force. These team opponent’s attack, put a Sisterhood token on this card. abilities function the same as normal team abilities and Before being given a costed action, a friendly character are copyable (unless the ATA specifies otherwise). using this team ability may remove any number of These powers and abilities can be used by all Sisterhood tokens from this card. Modify that characters assigned or copying the ATA. character’s speed, attack, -or- range value by +1 for each token removed until that action is resolved. Additional Team Abilities can’t be used by a character if it switches forces for any reason (including Mind ANIMAL Control). Keyword(s): Animal Cost: 4 Unless an Additional Team Ability says otherwise, the At the beginning of your turn, roll a d6. 5-6: Opposing team ability it grants is in addition to any other team characters can't use Shape Change when targeted by ability the character can currently use. this character. Lines of fire drawn by this character are not blocked by Stealth. AGENTS OF S.H.I.E.L.D. Keyword(s): S.H.I.E.L.D. ANNIHILATORS Cost: 5 Keyword(s): Annihilators POWER: Place this character into a square within 6 Cost: 4 squares and line of fire adjacent to a higher-point When this character using this KO’s an opposing friendly character using this team ability and an character of a higher point value with an attack, after opposing character, then make a close attack. resolutions, remove an action token from each friendly character using this team ability that’s less points than ALL-STAR SQUADRON the KO’d character. Keyword(s): All-Star Squadron Cost: 2 ARKHAM ASYLUM Modify attack +1 when making a close attack against a Cost: 4 character at least twice your point value. Keyword(s): Arkham Asylum At the beginning of your turn, roll a d6 once for all ALL MY TEAMMATES ARE USELESS friendly characters using this team ability. Those Keyword(s): Legion of Doom characters can use the indicated power until your next Cost: 4 turn. Uncopyable. At the beginning of your turn, if this character is adjacent to a lower point character that can use this [1-2] – Plasticity team ability, you may choose to modify a combat value [3-4] – Leap/Climb other than damage on that lower point character by -2 [5-6] – Phasing/Teleport until your next turn. If you do modify the same value on this character by +2 until your next turn. UNCOPYABLE. ASGARDIAN BLACK LANTERN CORPS Keyword(s): Asgardian Keyword(s): Black Lantern Corps Cost: 5 Cost: 1 Willpower, but only if this character is on its first click. When this character uses Regeneration, its minimum // This character's Willpower has Protected: Outwit. result is 1. Uncopyable ATLANTIS BROTHERHOOD OF EVIL MUTANTS Keyword(s): Atlantis Keyword(s): Brotherhood of Evil Mutants Cost: 2 Cost: 4 Modify defense +1 against range attacks if this Willpower, but only when this character is within 4 character occupies water terrain. squares of another friendly character named Magneto. // Leadership, but only if this character is AVENGERS (HEROIC AGE) named Magneto. When they do, they can only remove Keyword(s): Avengers action tokens from other friendly characters using this Cost: 2 team ability. When this character is given a MOVE action, after resolutions roll a d6 that can’t be rerolled. 6: remove an BY ODIN'S BEARD action token from this character. Keyword(s): Asgardian Requirement: 100 points or more AVENGERS RESPONSE UNIT Cost: 10 Keyword(s): Avengers At the beginning of your turn, roll a d6 once for all Cost: 3 characters using this team ability. Those characters can When this character makes a close attack and is use the indicated powers until your next turn. adjacent to one or more friendly characters using this UNCOPYABLE. team ability, modify attack +1. 1-3: Nothing BATMAN FAMILY 4: Outwit Keyword(s): Batman Family 5: Perplex Cost: 4 6: Probability Control Willpower, but only if this character is within 8 squares of a friendly character named "Batman" or "Bruce CHECKMATE Wayne". // When not within 8 squares of a friendly Keyword(s): Checkmate character named "Batman" or "Bruce Wayne", this Cost: 6 character modifies speed and range +1. When this character is within 8 squares of another friendly character of 50 points or more using this team BATMAN INC ability, it has, “POWER: Perplex at no cost.” This Keyword(s): Batman Inc. cannot be used if this character can already use Cost: 3 Perplex. At the beginning of the game, choose an opposing character once for all characters using this team ability. CIVIL WAR As long as any character using this team ability is on Keyword(s): Avengers the map, when the sum of all modifiers applied to the Cost: 5 chosen opposing character's combat values is greater At the beginning of the game, choose Captain America than +1, the sum of all modifiers is instead +1. -or- Iron Man. BIRDS OF PREY Captain America: Sidestep, but only when this Keyword(s): Birds of Prey character has no action tokens and is on its starting Cost: 1 click. Once per turn, one friendly character using this team ability can use Support as a FREE action. When it Iron Man: Plasticity, but only when this character is on does, it can only target a character it shares a keyword its starting click. with and that character is healed one less click. DARK AVENGERS FEARSOME FIVE Keyword(s): Dark Avengers Keyword(s): Fearsome Five Cost: 4 Cost: 3 UNIQUE MODIFIER- When this character damages Mastermind, but only to choose friendly characters an opposing character with an attack, that character using this team ability. Uncopyable. modifies defense by -1 until the end of the turn. FF DEFENDERS Keyword(s): Fantastic Four Keyword(s): Defenders Cost: 3 Cost: 4 When a character using this team ability KO’s an When this character attacks, it may replace its attack opposing character, after resolutions any character value with the printed attack value of an adjacent using this team ability may be healed 1 click. friendly character using this team ability. THE FLASH FAMILY DEPARTMENT H Keyword(s): Speedster Keyword(s): Alpha Flight Cost: 5 Cost: 3 POWER: Halve speed. Choose one: move this When a character using this team ability is KO'd, after character up to its speed value and then it may make a resolutions roll a d6 once for each friendly character close attack -or- this character makes a close attack that can use this team ability. 1-4: heal this character 1 then may move up to its speed value. UNCOPYABLE. click. 5-6: heal this character 2 clicks. FLASHPOINT DIPLOMATIC IMMUNITY Keyword(s): Flashpoint Keyword(s): Ruler Cost: 4 Cost: 5 Once per game for each character using this team At the beginning of the game, place an Immunity token ability, Probability Control during an adjacent friendly on the character card of one character with the highest character's attack. When you do, you may reroll only point value of those using this team ability. // When a one die and keep the other. Uncopyable. character with an Immunity token is within 8 squares of an opposing character's starting area and is dealt GCPD damage, it may be given an action token to take no Keyword(s): Gotham City -and- Police damage. If it does, remove the Immunity token from its Cost: 2 card. // When a character with the Immunity token on At the beginning of your turn, this character may move its card is KO'd, you may place the Immunity token on up to 4 squares if it has no action tokens.
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