CHUCK JONES 3D ARTIST

CONTACT EXPERIENCE www.artstation.com/bfrat 2019-2020 Giant Cranium Software, 3D Artist www.linkedin.com/in/chuckejones • Unannounced project . Responsible for concepts and building of game/world asssets. www.chuckejones.com Assisted in procedural level generation tool for Unity. • Unannounced project. Created damaged world assets for use in teaching software. [email protected] 2015­-2018 Lakshya/Keywords International. Art Manager/Lead Character Artist ABOUT ME • Kingdom Hearts. Off-site Lead overseeing daily quality and work flow efficiency. An experienced artist with an end- • Dauntless. Off-site Lead overseeing daily work of armor, weapons and in-game assets. less passion and curiosity for art, Acted as contact representative to the client. games and tech. Knowledgeable • Microsoft Hololens. Off-site Lead overseeing daily work in creation of hundreds of assets for Hololens store. Acted as contact representative to the client in multiple roles. Team oriented, • Art tests. Acted as Lead on art tests for new client projects with off-site teams. hard working with a dedication • Managed quality, work flow and training of off site team. to quality and commitment to the task. 2014-2015 Cryptic Studio North, Senior Character Artist I focus on the future and try to • Unannounced project. Responsible for character look dev, texturing and modeling anticipate trends. I believe in con- before cancellation of project. tinuous learning and being adapa- 2012-2014 U4ia Games, Senior Character Artist table. • Offensive Combat. Responsible for polishing outsource art and matching game visual direction. Created several new characters for game. Responsible for marketing assets. SOFTWARE • Maya 2008-2012 WB Games, Senior Character Artist • ZBrush • Unannounced project . Created character assets for game before cancellation of proj- • Photoshop & CS ect • Guardians of Middle Earth . Created characters assets for game. • Rizom UV • Shadow of Mordor. Created Orc enemies & armor for early iteration of game. • 3D Coat • War in the North . Created Orc enemy characters and hero armor. • 3DS Max • Substance Painter 2005-2008 Surreal Software, Character Artist • Substance Designer • This is Vegas . Responsible for creating characters and props for character creation • Marmoset Toolbag system. • Marvelous designer 2003-2005 Midway Games, Character Artist • Ornatrix • John Woo: Stranglehold . Created several in game enemies. • Unreal • NFL Blitz: The League . Created concept art, storyboards and characters. • Unity 1996-2003 Valve, Illustrator, Designer, Animator and Modeler • Team Fortress 2 . Concept art for the many iterations of the product.. Created multiple INTERESTS weapon designs and objects • FPV Drones • Team Fortress Classic. Created characters and weapon props for game. • Photogrammetry • Counterstrike Retail. Created player characters for retail release. • 3D Printing (Formlabs2&Prusa) • Half Life . Designed, modeled and animated over half of in game characters. Created FPV weapons. Created marketing content. Created first iteration of Gordon Freeman. • Turn Based Strategy games • Board gaming 1994-1996 /Apogee , Illustrator, Designer, Animator and Modeler • Miniatures/Painting • Shadow Warrior . Designed, modeled, animated characters for game • Illustration • Plutonium Pack. Designed, modeled, animated characters and cinemat- ics. • . Concept art, Modeler, Animator. My role was to design characters and cinematics for the game. • Rise of the Triad . Pixel artist for project.