Visual Language Theory and the Scientific Study of Comics
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Comics and War
Representations of war Comics and War Mathieu JESTIN Bettina SEVERIN-BARBOUTIE ABSTRACT Recounting war has always played a role in European comics, whether as an instrument of propaganda, heroisation or denunciation. But it is only in recent decades that the number of stories about war has proliferated, that the range of subjects, spaces treated and perspectives has increased, and that the circulation of stories across Europe has become more pronounced. For this reason, comic books feed into a shared collection of popular narratives of war just as they fuel anti-war representations. "“Everyone Kaputt. The First World War in Comic Books.” Source: with the kind permission of Barbara Zimmermann. " In Europe, there is growing public interest in what is known in France as the ‘ninth art’. The publishing of comic books and graphic novels is steadily increasing, including a growing number which deal with historical subjects; comic book festivals are increasing in number and the audience is becoming larger and more diverse. Contrary to received ideas, the comic is no longer merely ‘an entertainment product’; it is part of culture in its own right, and a valid field of academic research. These phenomena suggest that the comic, even if it is yet to gain full recognition in all European societies, at least meets with less reticence than it faced in the second half of the twentieth century. It has evolved from an object arousing suspicion, even rejection, into a medium which has gained wide recognition in contemporary European societies. War illustrated: themes and messages As in other media in European popular culture, war has always been a favourite subject in comics, whether at the heart of the narrative or in the background. -
May 2020 CURRICULUM VITAE Ray Jackendoff Center for Cognitive Studies Department of Philosophy Tufts University Medford, MA
May 2020 CURRICULUM VITAE Ray Jackendoff Center for Cognitive Studies Department of Philosophy Tufts University Medford, MA 02155 USA Department of Brain and Cognitive Sciences Massachusetts Institute of Technology Cambridge, MA 02139 Telephone: 617-484-5394 E-mail: ray (dot)jackendoff(at)tufts(dot)edu Born: Chicago, IL, 23 January 1945 Academic training 1961-65 Swarthmore College (mathematics honors) B.A. 1965 1965-69 M.I.T. (linguistics) Ph.D. 1969 Thesis advisor: Noam Chomsky Teaching 1969-70 UCLA Lecturer 1971-73 Brandeis University Assistant Professor 1973-78 Brandeis University Associate Professor 1978-2006 Brandeis University Professor (Chair of Linguistics Program, 1972-1981) (Chair of Linguistics and Cognitive Science, 1981-1992, 2002-2006) 2006- Brandeis University Professor Emeritus 2005-2017 Tufts University Seth Merrin Professor of Humanities (Co-director, Center for Cognitive Studies) 2018- Tufts University Seth Merrin Professor Emeritus 1969 (summer) University of Illinois (LSA Linguistic Institute) 1974 (summer) University of Massachusetts, Amherst (LSA Linguistic Institute) 1980 (summer) University of New Mexico (LSA Linguistic Institute) 1987 University of Arizona (Visiting Professor) 1989 (summer) University of Arizona (LSA Linguistic Institute) 1996 (summer) Institute for Research in Cognitive Science, University of Pennsylvania 1999 (summer) University of Illinois (LSA Linguistic Institute) 2003 (summer) Michigan State University (Sapir Professor, LSA Linguistic Institute) 1 Research 1966 (summer) Technical Operations, -
'I Can't Draw': Parallels Between the Structure and Development Of
Paper Human Development 2012;55:167–192 DOI: 10.1159/000341842 Explaining ‘I Can’t Draw’: Parallels between the Structure and Development of Language and Drawing Neil Cohn Tufts University, Medford, Mass. , USA Key Words Art ؒ Art education ؒ Drawing ؒ Imitation ؒ Language development Abstract Both drawing and language are fundamental and unique to humans as a species. Just as language is a representational system that uses systematic sounds (or manual/ bodily signs) to express concepts, drawing is a means of graphically expressing con- cepts. Yet, unlike language, we consider it normal for people not to learn to draw, and consider those who do to be exceptional. Why do we consider drawing to be so differ- ent from language? This paper argues that the structure and development of drawing is indeed analogous to that of language. Because drawings express concepts in the vi- sual-graphic modality using patterned schemas stored in a graphic lexicon that com- bine using ‘syntactic’ rules, development thus requires acquiring a vocabulary of these schemas from the environment. Without sufficient practice and exposure to an external system, a basic system persists despite arguably impoverished developmental condi- tions. Such a drawing system is parallel to the resilient systems of language that appear when children are not exposed to a linguistic system within a critical developmental period. Overall, this approach draws equivalence between drawing and the cognitive attributes of other domains of human expression. Copyright © 2012 S. Karger AG, Basel Along with speaking and gesturing, drawing is a representational system for expressing concepts that is fundamental – and unique – to humans as a species. -
The Interaction of Image and Text in Modern Comics
240 Lambeens And Pint Chapter 12 The Interaction of Image and Text In Modern Comics Tom Lambeens and Kris PintLambeens and Pint Introduction The combination of image and text is undoubtedly one of the most typical features of the comic strip genre. This combination in itself is, of course, far from new. Sequential images were already combined with textual elements in Egyptian hieroglyphs or medieval manuscripts and paintings.1 The comic strip as such evolved in the first half of the nineteenth century, with artists like Rodolphe Töpffer (influenced by William Hogarth), Wilhelm Busch and Pehr Nord quist, all of whom created stories that were easy to reproduce and com bined words and images, albeit still strictly separated from each other. Inspired by the American newspaper comics of the early twentieth century, like Frede rik Burr Opper’s Happy Hooligan (1900) and Alphonse and Gaston (1901), the European comic strip started to integrate speech balloons into the image itself, with Hergé’s Les Aventures de Tintin as its most prominent and bestknown ex ponent.2 Initially conceived for the youth supplement of a Belgian newspaper, Tintin proved so successful that his adventures were soon published in book form as well. The emergence of real comic books meant an important evolu tion of comics, a move away from the rather transitory medium of the newspa per. Yet for a long time, comic books were mostly seen as children’s entertain ment. In the seventies, this view began to change with the emergence of the socalled “graphic novel,” which featured more mature content and, at times, a more experimental style of drawing as well. -
Comic Theory’ Can Move Forward
KLA;- )!hh&-/Ç/-Afl]dd][lDaeal]\*(), Klm\a]kaf;gea[k Ngdme]-FmeZ]j) *(),Afl]dd][lDl\9jla[d]&=f_dak`dYf_mY_]&\ga2)(&)+0.'kla[&-&)&-/W) F=AD;G@F ;]fl]j^gjJ]k]Yj[`afDYf_mY_]$Mfan]jkalqg^;Yda^gjfaY$KYf<a]_g :mad\af_YZ]ll]jË[gea[l`]gjqÌ2 K`gjl[geaf_kg^l`]gj]la[Yd j]k]Yj[`gf[gea[kYf\`go lggn]j[ge]l`]e C]qogj\k 9ZkljY[l comics theory Research on the understanding of ‘how comics work’ has grown tremendously over the past twenty years, language with more articles and books emerging each year. Much of this research has discussed comparisons between linguistic comics and language, and/or has speculated on comics’ cognition. However, much of this research faces limi- structuralism tations, which hamper the seriousness of the endeavour and reflect the youth of this emerging field. This grammar article points out these deficiencies that pervade theories about comics. These include inadequate background semiotics research, overly general and unsupportable claims, a lack of adequate evidence, and limitations for research cognition methodologies. To address these concerns, I draw from over 50 years of research from linguistics and cogni- research methods tive science to inform how the field of ‘comic theory’ can move forward. In particular, I outline two primary -/ STIC_5.1_Cohn_57-75.indd 57 7/30/14 3:05:32 PM F]ad;g`f ways of progressing with this line of research: (1) explicit manipulation of the component parts of the struc- ture used in comics and (2) cataloguing actual comics for various theoretically relevant phenomena. -
How to Study Comics & Graphic Novels
HOW TO STUDY COMICS & GRAPHIC NOVELS: A GRAPHIC INTRODUCTION TO COMICS STUDIES ENRIQUE DEL REY CABERO, MICHAEL GOODRUM & JOSEAN MORLESÍN MELLADO HOW TO STUDY COMICS & GRAPHIC NOVELS: A GRAPHIC INTRODUCTION TO COMICS STUDIES ENRIQUE DEL REY CABERO, MICHAEL GOODRUM & JOSEAN MORLESÍN MELLADO How to Study Comics & Graphic Novels: A Graphic Introduction to Comics Studies Text by Enrique del Rey Cabero and Michael Goodrum Illustrations and design by Josean Morlesín Mellado Published in 2021 by the Oxford Comics Network, based at TORCH The Oxford Research Centre in the Humanities. Oxford Comics Network: https://www.torch.ox.ac.uk/comics Twitter: @TORCHComicsOx Facebook: https://m.facebook.com/TORCHComics/ TORCH The Oxford Research Centre in the Humanities: https://www.torch.ox.ac.uk Twitter: @TORCHOxford Facebook: https://m.facebook.com/TORCHOxford This Guide and its content are published under the following Creative Commons License: Attribution-NonCommercial- NoDerivatives 4.0 International (CC BY-NC-ND 4.0) ISBN: 978-1-8383792-0-9 Acknowledgements: The authors would like to thank Marie Trinchant for editing and revising this guide so thoroughly, as well as Chris Paul and Sarah Jacobs for proofreading it. TABLE OF CONTENTS 5 FOREWORD 7 INTRODUCTION 8 COMICS VS. GRAPHIC NOVELS 10 THE LANGUAGE 14 WORDS & IMAGES 18 PRODUCTION OF COMICS 20 COMICS 24 DISTRIBUTION 28 APPROACHES TO TRADITIONS METHODS STUDYING COMICS 32 FURTHER 34 AN INTERVIEW WITH 40 ABOUT READING NICK SOUSANIS THE AUTHORS FOREWORD If you’ve ever designed a module on comics before, you’ll know how difficult it is to decide where to begin. Do students need to understand the history before comics theory? Or do you need to talk about comics form before everything else? And where do institutions, politics and readers come in? It’s a bit like when a student comes to your office and asks what they need to read in order to start writing an essay on graphic novels. -
Cultural Difference and Diversity in French- Language Comics
Cultural Difference and Diversity in French- Language Comics The Editors The treatment of cultural difference and diversity by French-speaking cartoonists has changed radically over the last few decades, as four articles in this special issue demonstrate. What has not changed since the nineteenth century is the centrality of these themes to comics, which have been a globalizing medium in a shrinking world throughout the period. French-language comics are exemplary of these transformations, insofar as France was a major imperialist power during the nineteenth and twentieth centuries. Moreover, France has long been home to ethnic and religious minorities, and was a major center of immigration during the twentieth century. These socio- historical trends have left a huge imprint on comics within France itself, but the French also exported the form along with their language to most of their colonies, which has given rise to (post-)colonial traditions of cartooning in French-speaking regions across the globe. Belgium too has a signifi cant history of colonial intervention in Africa and of immigration and ethnic diversity within its own borders, which has had a signifi cant impact on comics in both Belgium and its former African colonies. French-language comics therefore constitute a rich fi eld for studying representations of cultural difference and diversity, although one can certainly also fi nd related trends and examples in comics of other European languages and national traditions: for example, in Italian comics one fi nds the black character Bilbolbul and other stories related to the colonization of Africa.1 On the other hand, one of the most important early cartoonists and theoreticians of comics was Swiss, not French or Belgian. -
Adapting the Graphic Novel Format for Undergraduate Level Textbooks
ADAPTING THE GRAPHIC NOVEL FORMAT FOR UNDERGRADUATE LEVEL TEXTBOOKS DISSERTATION Presented in Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy in the Graduate School of The Ohio State University By Brian M. Kane, M.A. Graduate Program in Arts Administration, Education, and Policy The Ohio State University 2013 Dissertation Committee: Professor Candace Stout, Advisor Professor Clayton Funk Professor Shari Savage Professor Arthur Efland Copyright by Brian M. Kane 2013 i ABSTRACT This dissertation explores ways in which the graphic narrative (graphic novel) format for storytelling, known as sequential art, can be adapted for undergraduate-level introductory textbooks across disciplines. Currently, very few graphic textbooks exist, and many of them lack the academic rigor needed to give them credibility. My goal in this dissertation is to examine critically both the strengths and weaknesses of this art form and formulate a set of standards and procedures necessary for developing new graphic textbooks that are scholastically viable for use in college-level instruction across disciplines. To the ends of establishing these standards, I have developed a four-pronged information-gathering approach. First I read as much pre factum qualitative and quantitative data from books, articles, and Internet sources as possible in order to establish my base of inquiry. Second, I created a twelve-part dissertation blog (graphictextbooks.blogspot.com) where I was able to post my findings and establish my integrity for my research among potential interviewees. Third, I interviewed 16 professional graphic novel/graphic textbook publishers, editors, writers, artists, and scholars as well as college professors and librarians. Finally, I sent out an online survey consisting of a sample chapter of an existing graphic textbook to college professors and asked if the content of the source material was potentially effective for their own instruction in undergraduate teaching. -
East Asian Comics”, Call for Papers Université De Paris — Campus Paris Diderot, 2020, November 19-21
Conference “East Asian Comics”, Call for papers Université de Paris — Campus Paris Diderot, 2020, November 19-21 In the context of the 2020 Comics Year launched by the French Ministry of Culture1, this conference focuses on a whole side of global comics through a regional approach : comics art in Eastern Asia. The aim is to look beyond American comics and bandes dessinées (Franco-Belgian comics), and to expand the already numerous discourses on Japanese manga to other nearby comics traditions, in Korea, China, Taiwan, Hong Kong. The main focal point of this conference stresses a geographical space, characterized by a certain cultural and linguistic cohesion — “comics” is indeed called by similar terms in Japanese manga, Chinese manhua and Korean manhwa. This cohesion, showed in particular by the use of the ideograms 漫画 in both Chinese and Japanese, also comes from a unity in the narratives, as some transnational traditional stories are adapted and absorbed multiple times by authors from these countries, for example Journey to the West. European comics research already had the occasion of considering bande dessinée with a continental point of view, widening the Franco-Belgian spectrum to Switzerland, Italy, Germany, etc. Now that there are more and more studies on Chinese and Korean comics, it becomes possible to consider Asian comics as a whole, and so did Paul Gravett in his book Mangasia and the exhibitions drawn from it2. However, his neologism proposed as the title of his work sanctions the dominant position of Japan and manga to the detriment of other aspects of East Asian comics. -
Extra! Semantics in Comics!: the Conceptual Structure of Chicago Tribune Advertisements
Journal of Pragmatics 42 (2010) 3138–3146 Contents lists available at ScienceDirect Journal of Pragmatics journal homepage: www.elsevier.com/locate/pragma Extra! Extra! Semantics in comics!: The conceptual structure of Chicago Tribune advertisements Neil Cohn * Department of Psychology, Tufts University, The Psychology Building, 490 Boston Ave., Medford, MA 02155, USA ARTICLE INFO ABSTRACT Article history: Recently, increasing attention is turning to comics as a graphic domain using similar Received 21 January 2008 cognitive processes to linguistic forms. As in the verbal and manual modalities of Received in revised form 9 September 2009 expression, various semantic structures arise across sequences of images in interesting Accepted 11 April 2010 and effective ways. This piece examines metonymy, conceptual metaphors, and blending across a three-panel pattern used in strips from an advertising campaign by the Chicago Keywords: Tribune newspaper. Visual language ß Comics 2010 Elsevier B.V. All rights reserved. Metaphor Metonymy Conceptual blending 1. Comics and linguistics Recently, the emerging legitimacy of ‘‘comics’’ in the popular sphere has given rise to its visual language coming under the lens of linguistic analysis. While examination of the visual language in comics has been vogue for several decades, particularly in Europe (e.g. Gubern, 1972; Hünig, 1974; Krafft, 1978), this scholarship has largely remained steeped in the structuralist or semiotic paradigms of linguistics’ past. Indeed, despite the nearly half century since the ‘‘cognitive revolution,’’ the effort to elevate discussions about this visual language to its insights has only surfaced recently. Especially following the publication of theorist Scott McCloud’s (1993) landmark book Understanding Comics, using the tools of modern language analysis to examine the visual language in comics has seemed an intuitive methodology. -
The Grammar of Emoji? Constraints on Communicative Pictorial Sequencing Neil Cohn* , Jan Engelen and Joost Schilperoord
Cohn et al. Cognitive Research: Principles and Implications (2019) 4:33 Cognitive Research: Principles https://doi.org/10.1186/s41235-019-0177-0 and Implications ORIGINAL ARTICLE Open Access The grammar of emoji? Constraints on communicative pictorial sequencing Neil Cohn* , Jan Engelen and Joost Schilperoord Abstract Emoji have become a prominent part of interactive digital communication. Here, we ask the questions: does a grammatical system govern the way people use emoji; and how do emoji interact with the grammar of written text? We conducted two experiments that asked participants to have a digital conversation with each other using only emoji (Experiment 1) or to substitute at least one emoji for a word in the sentences (Experiment 2). First, we found that the emoji-only utterances of participants remained at simplistic levels of patterning, primarily appearing as one-unit utterances (as formulaic expressions or responsive emotions) or as linear sequencing (for example, repeating the same emoji or providing an unordered list of semantically related emoji). Emoji playing grammatical roles (i.e., ‘parts-of-speech’) were minimal, and showed little consistency in ‘word order’. Second, emoji were substituted more for nouns and adjectives than verbs, while also typically conveying nonredundant information to the sentences. These findings suggest that, while emoji may follow tendencies in their interactions with grammatical structure in multimodal text-emoji productions, they lack grammatical structure on their own. Keywords: Visual language, Emoji, Pictorial communication, Multimodality, Gesture, Grammar Significance statement when emoji are substituted into sentences they are Emoji have rapidly become a prevalent part of every- used more often to replace nouns and adjectives than day communication for millions of people worldwide. -
An Examination of Portrayals of Smoking in Graphic Novels/Comic Books: a Picture Is Worth a Thousand Words
Research Paper Tobacco Prevention & Cessation An examination of portrayals of smoking in graphic novels/ comic books: A picture is worth a thousand words Daisy Houghton1, Frank Houghton2 ABSTRACT INTRODUCTION Smoking continues to extract an unacceptably high toll in Ireland in terms of both mortality and morbidity. Therefore, attention needs to focus AFFILIATION on examining pro-smoking influences on teenagers and young adults, as most 1 Saint Anne’s Community College, smokers start smoking before the age of 21 years. Given that this critical period Killaloe, Ireland 2 Limerick Institute of Technology, is one of identity formation and assertion of adulthood, it is useful to look at Limerick, Ireland media representation of smoking. One form of increasingly pervasive media that may require further examination is that of the portrayal of smoking in graphic CORRESPONDENCE TO Frank Houghton. Limerick Institute novels. The broad appeal of graphic novels has been well noted, particularly to of Technology, Limerick, V94 EC5T, those aged under 35 years. Ireland. E-mail: [email protected] METHODS This research examined a random selection of ten graphic novels chosen from the main library in a provincial Irish City. The novels were examined on KEYWORDS smoking, adolescents, young adults, a panel-by-panel basis for images of smokers. Smokers were coded by gender. Ireland, graphic novels RESULTS Analysis identified a total of 526 panels depicting smoking. Substantial variation was noted in the number of smoking images between novels, varying Received: 11 March 2020 Revised: 25 May 2020 from 0 to 267. A dramatic difference in the number of male to female smokers Accepted: 26 May 2020 was observed, the ratio being approximately 17:1.