Journal of Comics & Culture
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JKA918 Manga Studies (JB, VT2019) (1) Studying Manga: Introduction to the Research Field Inside and Outside of Japan JB (2007)
JKA918 Manga Studies (JB, VT2019) (1) Studying manga: Introduction to the research field inside and outside of Japan JB (2007), “Considering Manga Discourse: Location, Ambiguity, Historicity”. In Japanese Visual Culture, edited by Mark MacWilliams, pp. 351-369. Armonk, NY: M. E. Sharpe [e-book]; JB (2016), Chapter 8 “Manga, which Manga? Publication Formats, Genres, Users,” in Japanese Civilization in the 21st Century. New York: Nova Science Publishers, ed. Andrew Targowski et al., pp. 121-133; Kacsuk, Zoltan (2018), “Re-Examining the ‘What is Manga’ Problematic: The Tension and Interrelationship between the ‘Style’ Versus ‘Made in Japan’ Positions,” Arts 7, 26; https://www.mdpi.com/2076-0752/7/3/26 (2) + (3) Archiving popular media: Museum, database, commons (incl. sympos. Archiving Anime) JB (2012), “Manga x Museum in Contemporary Japan,” Manhwa, Manga, Manhua: East Asian Comics Studies, Leipzig UP, pp. 141-150; Azuma, Hiroki ((2009), Otaku: Japan’s Database Animals, UP of Minnesota; ibid. (2012), “Database Animals,” in Ito, Mizuko, ed., Fandom Unbound: Otaku Culture in a Connected World, Yale UP, pp. 30–67. [e-book] (4) Manga as graphic narrative 1: Tezuka Osamu’s departure from the ‘picture story’ Pre- reading: ex. Shimada Keizō, “The Adventures of Dankichi,” in Reading Colonial Japan: Text, Context, and Critique, ed. Michele Mason & Helen Lee, Stanford UP, 2012, pp. 243-270. [e-book]; Natsume, Fusanosuke (2013). “Where Is Tezuka?: A Theory of Manga Expression,” Mechademia vol. 8, pp. 89-107 [e-journal]; [Clarke, M.J. (2017), “Fluidity of figure and space in Osamu Tezuka’s Ode to Kirihito,” Journal of Graphic Novels and Comics, 26pp. -
Comics and War
Representations of war Comics and War Mathieu JESTIN Bettina SEVERIN-BARBOUTIE ABSTRACT Recounting war has always played a role in European comics, whether as an instrument of propaganda, heroisation or denunciation. But it is only in recent decades that the number of stories about war has proliferated, that the range of subjects, spaces treated and perspectives has increased, and that the circulation of stories across Europe has become more pronounced. For this reason, comic books feed into a shared collection of popular narratives of war just as they fuel anti-war representations. "“Everyone Kaputt. The First World War in Comic Books.” Source: with the kind permission of Barbara Zimmermann. " In Europe, there is growing public interest in what is known in France as the ‘ninth art’. The publishing of comic books and graphic novels is steadily increasing, including a growing number which deal with historical subjects; comic book festivals are increasing in number and the audience is becoming larger and more diverse. Contrary to received ideas, the comic is no longer merely ‘an entertainment product’; it is part of culture in its own right, and a valid field of academic research. These phenomena suggest that the comic, even if it is yet to gain full recognition in all European societies, at least meets with less reticence than it faced in the second half of the twentieth century. It has evolved from an object arousing suspicion, even rejection, into a medium which has gained wide recognition in contemporary European societies. War illustrated: themes and messages As in other media in European popular culture, war has always been a favourite subject in comics, whether at the heart of the narrative or in the background. -
Copyright 2013 Shawn Patrick Gilmore
Copyright 2013 Shawn Patrick Gilmore THE INVENTION OF THE GRAPHIC NOVEL: UNDERGROUND COMIX AND CORPORATE AESTHETICS BY SHAWN PATRICK GILMORE DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in English in the Graduate College of the University of Illinois at Urbana-Champaign, 2013 Urbana, Illinois Doctoral Committee: Professor Michael Rothberg, Chair Professor Cary Nelson Associate Professor James Hansen Associate Professor Stephanie Foote ii Abstract This dissertation explores what I term the invention of the graphic novel, or more specifically, the process by which stories told in comics (or graphic narratives) form became longer, more complex, concerned with deeper themes and symbolism, and formally more coherent, ultimately requiring a new publication format, which came to be known as the graphic novel. This format was invented in fits and starts throughout the twentieth century, and I argue throughout this dissertation that only by examining the nuances of the publishing history of twentieth-century comics can we fully understand the process by which the graphic novel emerged. In particular, I show that previous studies of the history of comics tend to focus on one of two broad genealogies: 1) corporate, commercially-oriented, typically superhero-focused comic books, produced by teams of artists; 2) individually-produced, counter-cultural, typically autobiographical underground comix and their subsequent progeny. In this dissertation, I bring these two genealogies together, demonstrating that we can only truly understand the evolution of comics toward the graphic novel format by considering the movement of artists between these two camps and the works that they produced along the way. -
Hernandez Brothers' Love and Rockets
Critical Survey of Graphic Novels LOVE AND ROCKETS LOVE AND ROCKETS Author: Hernandez, Gilbert; Hernandez, Jaime; Her- nandez, Mario Artist: Gilbert Hernandez (illustrator); Jaime Her- nandez (illustrator); Mario Hernandez (illustrator); Jeff Johnson (colorist); Rhea Patton (colorist); Chris Brownrigg (colorist); Steven Weissman (colorist) Publisher: Fantagraphics Books First serial publication: 1982-1996; 2001-2007; 2008- First book publication: 1985- Publication History Soon after brothers Mario, Gilbert, and Jaime Her- nandez self-published their first issue of Love and Rockets in 1981, it caught the eye of Fantagraphics publisher Gary Groth. In 1982, Groth republished the inaugural issue; the first series ofLove and Rockets ran for fifty issues, ending in 1996. All issues in the orig- inal volume were magazine-size, and the comics were black and white. The art duties for the color covers al- ternated between Gilbert and Jaime; one would draw the front cover and the other the back cover, then switching responsibilities for the following issue. Love and Rockets. (Courtesy of Fantagraphics Books) After the end of the first series, Jaime and Gilbert began working on separate titles that continued many large omnibus collections, and Love and Rockets Li- of the stories in the original Love and Rockets. In brary editions. 2001, the brothers began their second series of Love and Rockets, which ran for twenty issues, until 2007. Plot Although these issues were smaller than the originals, Love and Rockets contains a variety of narrative arcs, they nonetheless retained a similar format: color covers many of which have convoluted plots. The two pri- illustrated by Jaime and Gilbert and black-and-white mary stories, however, concern the associations of the content written and illustrated by all three brothers. -
British Library Conference Centre
The Fifth International Graphic Novel and Comics Conference 18 – 20 July 2014 British Library Conference Centre In partnership with Studies in Comics and the Journal of Graphic Novels and Comics Production and Institution (Friday 18 July 2014) Opening address from British Library exhibition curator Paul Gravett (Escape, Comica) Keynote talk from Pascal Lefèvre (LUCA School of Arts, Belgium): The Gatekeeping at Two Main Belgian Comics Publishers, Dupuis and Lombard, at a Time of Transition Evening event with Posy Simmonds (Tamara Drewe, Gemma Bovary) and Steve Bell (Maggie’s Farm, Lord God Almighty) Sedition and Anarchy (Saturday 19 July 2014) Keynote talk from Scott Bukatman (Stanford University, USA): The Problem of Appearance in Goya’s Los Capichos, and Mignola’s Hellboy Guest speakers Mike Carey (Lucifer, The Unwritten, The Girl With All The Gifts), David Baillie (2000AD, Judge Dredd, Portal666) and Mike Perkins (Captain America, The Stand) Comics, Culture and Education (Sunday 20 July 2014) Talk from Ariel Kahn (Roehampton University, London): Sex, Death and Surrealism: A Lacanian Reading of the Short Fiction of Koren Shadmi and Rutu Modan Roundtable discussion on the future of comics scholarship and institutional support 2 SCHEDULE 3 FRIDAY 18 JULY 2014 PRODUCTION AND INSTITUTION 09.00-09.30 Registration 09.30-10.00 Welcome (Auditorium) Kristian Jensen and Adrian Edwards, British Library 10.00-10.30 Opening Speech (Auditorium) Paul Gravett, Comica 10.30-11.30 Keynote Address (Auditorium) Pascal Lefèvre – The Gatekeeping at -
Doing Social Sciences Via Comics and Graphic Novels. an Introduction
Re-formats: Envisioning Sociology – peer-reviewed Sociologica. V.15 N.1 (2021) https://doi.org/10.6092/issn.1971-8853/12773 ISSN 1971-8853 Doing Social Sciences Via Comics and Graphic Novels. An Introduction Eduardo Barberis* a Barbara Grüning b a Department of Economics, Society, Politics, University of Urbino Carlo Bo (Italy) b Department of Sociology and Social Research, University of Milan-Bicocca (Italy) Submitted: March 16, 2021 – Revised version: April 25, 2021 Accepted: May 8, 2021 – Published: May 26, 2021 Abstract Visual communication is far from new and is almost as old as the social sciences. In the last decades, the interest in the visual dimension of society as well as towards the visual as expression of local and global cultures increased to the extent that specific disciplinary approaches took root — e.g. visual anthropology and visual sociology. Nevertheless, it seems to us that whereas they are mostly engaged in collecting visual data and analyzing visual cultural products, little attention is paid to one of the original uses of visual mate- rial in ethnographic and social research, that is communicating social sciences. Depart- ing from some general questions, such as how visualizing sociological concepts, what role non-textual stimuli play in sociology, how they differentiate according to the kind of pub- lic, and how we can critically and reflexively assess the social and disciplinary implications of visualizations of empirical research, we collect in the special issues contributions from social scientists and comics artists who materially engaged in the production of social sci- ences via comics and graphic narratives. The article is divided into three parts. -
Treasure Island | the Comics Journal
Archived version from NCDOCKS Institutional Repository http://libres.uncg.edu/ir/asu/ Book Review -- Treasure Island: Part I By: Craig Fischer Fischer, C. (2014). “Connor Willumsen’s Treasure Island." The Comics Journal, July 23, 2014. Version of record available at : http://www.tcj.com/reviews/treasure-island/ Treasure Island | The Comics Journal Blog Features Columns Reviews Listings TCJ Archive ← This One Summer Youth is Wasted → The Spain Interview In this two-part interview, Gary Groth Treasure Island talks to Spain about Catholicism, Connor Willumsen working in a factory, rebelling against Breakdown Press authority, teaching, the underground £8, 56 pages comix movement and Zap, and Nightmare Alley. Continue reading → BUY IT NOW REVIEWED BY CRAIG FISCHER JUL 23, 2014 Who is Connor Willumsen? In 2009, Willumsen penciled an issue of Mike Allred’s Madman, and in 2010 he drew three covers for Dust to Dust, Boom’s prequel to their comics adaptation of Do Androids Dream of Electric Sheep? Perhaps Willumsen’s most notable contribution to genre comics, however, was his art for “Where the Devil Don’t Stay”, written by Jason Latour for Untold Tales of Punisher Max #2 (2012). Latour’s story, about a family of redneck criminals who capture the Punisher and then fall apart while arguing over what to do with him (kill him or deliver him to a crime syndicate?) is Eisnerian in its focus on disposable supporting characters instead of the marquee lead. The Punisher doesn’t speak a word in this comic, and his face is cloaked in shadow. He’s only a MacGuffin, a narrative pretext that creates homicidal dissention among the rednecks. -
ICLA Research Committee Comics Studies and Graphic Narrative Statement of Purpose the Research Committee Comics Studies and Gr
ICLA Research Committee Comics Studies and Graphic Narrative Statement of Purpose The research committee Comics Studies and Graphic Narrative seeks to advance the study of the medium of comics in the field of comparative literature. The committee aims to facilitate opportunities for discussion, to present research in joint sessions at the AILC/ICLA congresses and other major meetings, to encourage and enable the publication of the results in journals and anthologies, and to support young and emerging scholars in the field. The main research foci of this committee are: • the history of the medium, in particular of specific genres (the superhero, the graphic novel, bande dessinée, manga, autobiography and other nonfiction genres); • the history of the comics industry, and future developments in the production of comics including, for example, digital comics; • narrative studies in comics (the forms and conventions of graphic storytelling, the development and adaptation of narrative theory in analyzing comics); • the relationship between text and image; • the culture of comics and fandom; • media studies of comics, in particular the study of adaptation and translation, (transmedial relations between comics and other media, such as screen media;, comics and the history of literature and the visual arts; • Cultural studies of comics, for example the study of gender, race, politics, disabilities, place and the environment; • The teaching of comics, and the pedagogical uses of comics; • comparative approaches to these studies from different traditions, cultures and language areas; All research committee members share a strong commitment to developing methods of analysis and comics’ theory as well as trans- and intermedial relations. Comics studies is an interdisciplinary field that builds on a variety of disciplinary approaches from art history and media studies to literary studies, narratology, history and sociology, and thus offers a platform for discussion and interaction across research areas that have traditionally stood apart. -
Extending and Visualizing Authorship in Comics Studies
AN ABSTRACT OF THE THESIS OF Nicholas A. Brown for the degree of Master of Arts in English presented on April 30, 2015 Title: Extending and Visualizing Authorship in Comics Studies. Abstract approved: ________________________________________________________________________ Tim T. Jensen Ehren H. Pflugfelder This thesis complicates the traditional associations between authorship and alphabetic composition within the comics medium and examines how the contributions of line artists and writers differ and may alter an audience's perceptions of the medium. As a fundamentally multimodal and collaborative work, the popular superhero comic muddies authorial claims and requires further investigations should we desire to describe authorship more accurately and equitably. How might our recognition of the visual author alter our understandings of the author construct within, and beyond, comics? In this pursuit, I argue that the terminology available to us determines how deeply we may understand a topic and examine instances in which scholars have attempted to develop on a discipline's body of terminology by borrowing from another. Although helpful at first, these efforts produce limited success, and discipline-specific terms become more necessary. To this end, I present the visual/alphabetic author distinction to recognize the possibility of authorial intent through the visual mode. This split explicitly recognizes the possibility of multimodal and collaborative authorships and forces us to re-examine our beliefs about authorship more generally. Examining the editors' note, an instance of visual plagiarism, and the MLA citation for graphic narratives, I argue for recognition of alternative authorships in comics and forecast how our understandings may change based on the visual/alphabetic split. -
Ownvoices and Small Press Comics
#OwnVoices and Small Press Comics Reader’s Advisory Hello! Presenters: Amanda Hua, Children’s Librarian, The Seattle Public Library Nathalie Gelms, Youth Services Librarian, Sno-Isle Libraries Aydin Kwan, Assistant Manager, Outsider Comics and Geek Boutique 2 Let’s Meet Your Neighbors! Exquisite Corpse The Rules: • Teams of four, please. • Fold the paper in half twice to make four long rectangles. • Every team should have a clipboard, paper, and • First person draw a head and neck. pencils. • Second person draw a torso. • We will draw a body in • Third person draw legs. teams without seeing • Fourth person draw feet and ground. what the other person drew. 3 4 Up next: • #OwnVoices Definition and History • Comic Book Publishing • Resources for finding #OwnVoices and Small Press comics • Our favorite comics • Your favorite comics! 5 “This is saying our generation will never matter. But we have to matter. If we don’t, there is no future worth saving.” – Ms. Marvel #10, Civil War Vol. 2 6 #OwnVoices: A History Author Corinne Duyvis created the # on twitter “to recommend kidlit about diverse characters written by authors from that same diverse group,” (Duyvis, 2015). http://www.corinneduyvis.net/ownvoices/ 7 Comic Book Publishing × Major publishers and our big vendors often determine selection for libraries. × To make sure our collections are representative of all of our patrons, however, we need to explore other options. 8 What is small press? —Spike Trotman, Iron Circus Comics 9 #OwnVoices Publishers at a glance Small Press Small-ish Press -
Igncc18 Programme
www.internationalgraphicnovelandcomicsconference.com [email protected] #IGNCC18 @TheIGNCC RETRO! TIME, MEMORY, NOSTALGIA THE NINTH INTERNATIONAL GRAPHIC NOVEL AND COMICS CONFERENCE WEDNESDAY 27TH – FRIDAY 29TH JUNE 2018 BOURNEMOUTH UNIVERSITY, UK Retro – a looking to the past – is everywhere in contemporary culture. Cultural critics like Jameson argue that retro and nostalgia are symptoms of postmodernism – that we can pick and choose various items and cultural phenomena from different eras and place them together in a pastiche that means little and decontextualizes their historicity. However, as Bergson argues in Memory and Matter, the senses evoke memories, and popular culture artefacts like comics can bring the past to life in many ways. The smell and feel of old paper can trigger memories just as easily as revisiting an old haunt or hearing a piece of music from one’s youth. As fans and academics we often look to the past to tell us about the present. We may argue about the supposed ‘golden age’ of comics. Our collecting habits may even define our lifestyles and who we are. But nostalgia has its dark side and some regard this continuous looking to the past as a negative emotion in which we aim to restore a lost adolescence. In Mediated Nostalgia, Ryan Lizardi argues that the contemporary media fosters narcissistic nostalgia ‘to develop individualized pasts that are defined by idealized versions of beloved lost media texts’ (2). This argument suggests that fans are media dupes lost in a reverie of nostalgic melancholia; but is belied by the diverse responses of fandom to media texts. Moreover, ‘retro’ can be taken to imply an ironic appropriation. -
Using Comics and Graphic Novels in K-9 Education: an Integrative Research Review
STIC 11 (1) pp. 37–54 Intellect Limited 2020 Studies in Comics Volume 11 Number 1 © 2020 Intellect Ltd Article. English language. https://doi.org/10.1386/stic_00014_1 Received 1 November 2019; Accepted 12 February 2020 LARS WALLNER Linköping University KATARINA ERIKSSON BARAJAS Linköping University Using comics and graphic novels in K-9 education: An integrative research review Keywords Abstract classroom The aim of this article is to increase knowledge on the use of comics as materials in K-9 education (ages comics 6–15). This is achieved through an integrative research review. Reference lists and websites have been education searched, both by database searches and manually, and the results analysed and cross-referenced to iden- graphic novels tify common areas of research and possible gaps in knowledge. 55 texts (research articles and doctoral integrative research theses) were found, with 40 first authors from fourteen countries. The results revealed several gaps in review knowledge. Most of the analysed studies had been carried out in North America, which suggests that more K-9 studies in other educational contexts, published in English, are needed, and that cross-national studies of comics in education will be productive. Furthermore, only three of the analysed texts describe studies www.intellectbooks.com 37 Lars Wallner | Katarina Eriksson Barajas that have high ecological validity, while all of the remaining 52 studies were ‘staged’ studies, in which the researcher had introduced material and observed the results. This suggests that further studies that utilize non-experimental research methods are needed. Finally, most studies focus on students’ reading prefer- ences in regard to comics, rather than, for example, on how students compose comics or what they learn through comics.