Challenge #4: Mission Accomplished “Design a Mission.”
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Challenge #4: Mission Accomplished “Design a mission.” In this challenge, the contestants were asked to design a mission with a special focus on making a Maquis or terrorism themed mission. The winning card would earn the chance to be play tested in Project Boomer, the upcoming expansion centered around the Maquis. Mission design can be difficult because of the wildly fluctuating standards of what makes a mission “good,” and the extremely limited amount of space on the template. How did our contestants do in their attempts to make playable missions? And which mission will end up in testing for Boomer? This document contains the results from this challenge, as well as all of the comments and feedback provided during the judging. Design Credits Here is a list of the cards, their designers, and the scores for Challenge #4: Card Designer Public Allen Dan Total Vote Gould Hamman Score Ambush Maquis Chewie 6.00 5 6 17.00 Exchange Military Hardware KazonPADD 6.17 5 7.5 18.67 Intercept Convoy Comicbookhero 6.88 7 7.5 21.38 Interrogate Kidnapped Prisoner Orbin 6.70 8 7 21.70 Organize Terrorist Attacks Jono 6.65 5 5 16.65 Recruit Militants Verad 5.26 5 5 15.26 Scrape By BCSWowbagger 7.33 7 7 21.33 Seek Refuge Zef’no 6.88 7 7.5 21.38 No Submission Dogbert ---- ---- ---- ---- Leaderboard After one (4) challenges, here are the standings in Make it So 2013: Place Contestant Forum Name Challenge #4 Total Score 1 (NC) Stephen G. Zef’no 21.38 96.33 2 (NC) James Monsebroten Orbin 21.70 92.13 3 (NC) Adam Hegarty Chewie 17.00 84.56 4 (NC) Michael Moskop Comicbookhero 21.38 83.63 5 (NC) Sean O’Reilly Jono 16.65 78.36 6 (+1) Paddy Tye KazonPADD 18.67 77.23 7 (+1) James Heaney BCSWowbagger 21.33 77.21 8 (-2) Philip H. Verad 15.26 76.39 9 (NC) David Wong-Faull Dogbert ---- 53.37 The public’s highest rated card was Scrape By by James Heaney. (BCSWowbagger. The judge’s favorite was Interrogate Kidnapped Prisoner by James Monsebroten (Orbin), which is also the winning card of the challenge! Interrogate Kidnapped Prisoner will be added to the Boomer file for testing! What do you think of the results so far? What did you think about this challenge? Sound off on our Make it So forums! Results The following are the results of the public vote. Each cell indicates the number of votes of that score given to the card. e Kidnapped Prisoner Kidnapped e Scores Maquis Ambush Hardware Military Exchange Convoy Intercept Interrogat Attacks Terrorist Organize Militants Recruit By Scrape Refuge Seek 1 0 1 0 0 0 3 0 0 2 1 0 0 0 0 1 1 0 3 1 1 2 1 0 3 0 2 4 2 2 0 1 2 1 2 1 5 3 2 4 1 4 2 2 3 6 7 7 5 4 5 5 3 2 7 6 6 3 10 4 3 1 8 8 2 1 5 6 6 3 6 2 9 0 2 2 0 1 2 7 4 10 1 1 3 0 1 0 2 2 Votes 23 23 24 23 23 23 24 24 Total 138 142 165 154 153 121 176 165 Average 6.00 6.17 6.88 6.70 6.65 5.26 7.33 6.88 The following are the votes from the judges: Card Allen Gould Dan Hamman (SirDan) (AllenGould) Ambush Maquis 5 6 Exchange Military Hardware 5 7.5 Intercept Convoy 7 7.5 Interrogate Kidnapped Prisoner 8 7 Organize Terrorist Attacks 5 5 Recruit Militants 5 5 Scrape By 7 7 Seek Refuge 7 7.5 Ambush Maquis Designed by Adam Hegarty (Chewie) OFFICER x2 + (any Intelligence OR Law) + total WEAPONS > [Maq] total WEAPONS here Scores Public Vote 6.00 Allen Gould 5 Dan Hamman 6 Rank 6th Judge Comments Allen - I like the thematic angle, but the points are too high considering one of the requirements will quite often be "WEAPONS > 0". Dan - Story is good, and requirements fit nicely between Intercept Maquis and Intercept Renegade. Except the points - both of those missions are 30 pointers. Does the potentially "harder" requirement of having more weapons than a possible maquis opponent equal 5 more points? And do we need a third mission with very similar requirements? Solid mission, perhaps too many points, but doesn't fit into the global picture. Public Comments I guess the last part (weapons > Maquis weapons) is obsolete. I cant really imagine Maquis armadas. Very situational. Might be too easy for a 35pt mission? Also, a Nebula mission in a region presents some interesting prospects for Borg, which may not be a good thing. The way it is worded it cannot be solved by Maquis ships, if given the choice I'd rather see other missions appear in Boomer that actually help the Maquis Routine. Not great, not terrible. Solid but sort of bland, like a chocolate-chip cookie left out overnight. Pretty good mission, but comes of a little generic. Good. The problem with "any Intelligence" on a Dominion mission is that Founders don't count. This and Intercept Convoy both take form their story form the same episode and even though it's a TNG story it could still fit. The idea behind the card is sound and I welcome cards, especially missions that force players to interact. This however seems to be a little on the "is it worth it" side. In a more limited format it would probably see less play as the probability for a Maquis opponent is bigger, thus making the mission harder to solve. But if no opponent plays with Maquis then this mission would be a breeze. So barring any balancing issues and the rules dispute over if a Maquis personnel aboard a Federation ship is still "Maquis WEAPONS present". Maybe the mission points are a bit high? Take it down 5 maybe. Attempting icons look correct, those are all the guys who'd want to potentially ambush the Maquis. Requirements make sense, you'd want to have some officers to lead the attack, some intelligence about who you're fighting OR some legal justification for the attack, and you want to be able to win the fight (more weapons). Three skills and one other requirement sounds right for 35 points, but in most games the weapons requirement would essentially be a non- requirement. I'd be more okay with 35 or even 40 if the Maquis icon were changed to the word "opponent's" - as it is it feels more like a 30 point mission. Bonus for not being able to use mission specialists for the TNG affiliations. 6/10 Maybe a few points higher then it should be. 7/10 I would like to have seen > opposing [Maq] total WEAPONS Decent enough, maybe would've made more sense to say 'opponents maquis ship' as it's pretty much 2 OFFICER + Law otherwise. Great concept and design, but I would change the WEAPONS requirement to require a minimum number. Otherwise, I don't see it coming into play, even if Maquis decks become playable. I also don't like that I could solve this with a Yridian Shuttle. Exchange Military Hardware Designed by Paddy Tye (KazonPADD) Diplomacy + CUNNING>35 + any [Kli] or [Maq] leader When solved, may download Stolen Cloaking Device here Scores Public Vote 6.17 Allen Gould 5 Dan Hamman 7.5 Rank 5th Judge Comments Allen - I like the story idea, but I think you're a bit light on requirements for 30 points, especially since you're handing out bonus equipment. Dan - I like fringe-y missions that describe what "could have" happened or maybe was referenced as a throw away line. I also like the requirements that don't scream "use mission specialists!" with the skills required, though they may be too easy. No acquisition though? Perhaps it was sacrificed for the "when solved, download" text, which is neat. Points look good, so no marks off. Only slight is the affiliations that can attempt. There are enough NA Maquis leaders that this mission could be splashed easily, which I don't like. Public Comments I like that all affiliations can do it if they have a collaborateur. I dislike it´s only 30 points. Nice carrot to encourage a 30pt mission, but equipment downloads are easy to get, and the Stolen Cloaking Device won't be of any use in many games. May not be enough of a carrot Excellent storytelling and gameplay fit. One of my favorites of the set. Good mission. Good idea as to how to make it a Klingon or Maquis mission without making it their affiliations. But the bonus (the cloaking device) might be a little too good considering its point value and requirements for completion. Cute. Huh? Don't remember the story but it seems plausible at least. The mission requirements seems reasonable but as the bonus download the mission points seems 5 to high. As most of the other Badlands mission also require CUNNING then another one, even though high, with the same requirements seems a bit strange balancing vise. Maybe require something else. The name seems a bit wrong too as I doubt that the Maquis have anything the Klingons really want. I suppose anyone could be interested in this, though the addition of a Kli/Maq leader in the requirements makes the attempting affiliation box fairly irrelevant. I'm okay with Maquis missions generally having "any crew" text with Maquis icons in the requirements, since the Maquis are such a hodgepodge already.