Article • Comparison Between the Best Stereopsis Test and the Stereo Fly Test
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Stereo Capture and Display At
Creation of a Complete Stereoscopic 3D Workflow for SoFA Allison Hettinger and Ian Krassner 1. Introduction 1.1 3D Trend Stereoscopic 3D motion pictures have recently risen to popularity once again following the success of films such as James Cameron’s Avatar. More and more films are being converted to 3D but few films are being shot in 3D. Current available technology and knowledge of that technology (along with cost) is preventing most films from being shot in 3D. Shooting in 3D is an advantage because two slightly different images are produced that mimic the two images the eyes see in normal vision. Many take the cheaper route of shooting in 2D and converting to 3D. This results in a 3D image, but usually nowhere near the quality as if the film was originally shot in 3D. This is because a computer has to create the second image, which can result in errors. It is also important to note that a 3D image does not necessarily mean a stereo image. 3D can be used to describe images that have an appearance of depth, such as 3D animations. Stereo images refer to images that make use of retinal disparity to create the illusion of objects going out of and into the screen plane. Stereo images are optical illusions that make use of several cues that the brain uses to perceive a scene. Examples of monocular cues are relative size and position, texture gradient, perspective and occlusion. These cues help us determine the relative depth positions of objects in an image. Binocular cues such as retinal disparity and convergence are what give the illusion of depth. -
CS 534: Computer Vision Stereo Imaging Outlines
CS 534 A. Elgammal Rutgers University CS 534: Computer Vision Stereo Imaging Ahmed Elgammal Dept of Computer Science Rutgers University CS 534 – Stereo Imaging - 1 Outlines • Depth Cues • Simple Stereo Geometry • Epipolar Geometry • Stereo correspondence problem • Algorithms CS 534 – Stereo Imaging - 2 1 CS 534 A. Elgammal Rutgers University Recovering the World From Images We know: • 2D Images are projections of 3D world. • A given image point is the projection of any world point on the line of sight • So how can we recover depth information CS 534 – Stereo Imaging - 3 Why to recover depth ? • Recover 3D structure, reconstruct 3D scene model, many computer graphics applications • Visual Robot Navigation • Aerial reconnaissance • Medical applications The Stanford Cart, H. Moravec, 1979. The INRIA Mobile Robot, 1990. CS 534 – Stereo Imaging - 4 2 CS 534 A. Elgammal Rutgers University CS 534 – Stereo Imaging - 5 CS 534 – Stereo Imaging - 6 3 CS 534 A. Elgammal Rutgers University Motion parallax CS 534 – Stereo Imaging - 7 Depth Cues • Monocular Cues – Occlusion – Interposition – Relative height: the object closer to the horizon is perceived as farther away, and the object further from the horizon is perceived as closer. – Familiar size: when an object is familiar to us, our brain compares the perceived size of the object to this expected size and thus acquires information about the distance of the object. – Texture Gradient: all surfaces have a texture, and as the surface goes into the distance, it becomes smoother and finer. – Shadows – Perspective – Focus • Motion Parallax (also Monocular) • Binocular Cues • In computer vision: large research on shape-from-X (should be called depth from X) CS 534 – Stereo Imaging - 8 4 CS 534 A. -
Virtual Reality and Visual Perception by Jared Bendis
Virtual Reality and Visual Perception by Jared Bendis Introduction Goldstein (2002) defines perception as a “conscious sensory experience” (p. 6) and as scientists investigate how the human perceptual system works they also find themselves investigating how the human perceptual system doesn’t work and how that system can be fooled, exploited, and even circumvented. The pioneers in the ability to control the human perceptual system have been in the field of Virtual Realty. In Simulated and Virtual Realities – Elements of Perception, Carr (1995) defines Virtual Reality as “…the stimulation of human perceptual experience to create an impression of something which is not really there” (p. 5). Heilig (2001) refers to this form of “realism” as “experience” and in his 1955 article about “The Cinema of the Future” where he addresses the need to look carefully at perception and breaks down the precedence of perceptual attention as: Sight 70% Hearing 20% Smell 5% Touch 4% Taste 1% (p. 247) Not surprisingly sight is considered the most important of the senses as Leonardo da Vinci observed: “They eye deludes itself less than any of the other senses, because it sees by none other than the straight lines which compose a pyramid, the base of which is the object, and the lines conduct the object to the eye… But the ear is strongly subject to delusions about the location and distance of its objects because the images [of sound] do not reach it in straight lines, like those of the eye, but by tortuous and reflexive lines. … The sense of smells is even less able to locate the source of an odour. -
Intraocular Lenses and Spectacle Correction
MEDICAL POLICY POLICY TITLE INTRAOCULAR LENSES, SPECTACLE CORRECTION AND IRIS PROSTHESIS POLICY NUMBER MP-6.058 Original Issue Date (Created): 6/2/2020 Most Recent Review Date (Revised): 6/9/2020 Effective Date: 2/1/2021 POLICY PRODUCT VARIATIONS DESCRIPTION/BACKGROUND RATIONALE DEFINITIONS BENEFIT VARIATIONS DISCLAIMER CODING INFORMATION REFERENCES POLICY HISTORY I. POLICY Intraocular Lens Implant (IOL) Initial IOL Implant A standard monofocal intraocular lens (IOL) implant is medically necessary when the eye’s natural lens is absent including the following: Following cataract extraction Trauma to the eye which has damaged the lens Congenital cataract Congenital aphakia Lens subluxation/displacement A standard monofocal intraocular lens (IOL) implant is medically necessary for anisometropia of 3 diopters or greater, and uncorrectable vision with the use of glasses or contact lenses. Premium intraocular lens implants including but not limited to the following are not medically necessary for any indication, including aphakia, because each is intended to reduce the need for reading glasses. Presbyopia correcting IOL (e.g., Array® Model SA40, ReZoom™, AcrySof® ReStor®, TECNIS® Multifocal IOL, Tecnis Symfony and Tecnis SymfonyToric, TRULIGN, Toric IO, Crystalens Aspheric Optic™) Astigmatism correcting IOL (e.g., AcrySof IQ Toric IOL (Alcon) and Tecnis Toric Aspheric IOL) Phakic IOL (e.g., ARTISAN®, STAAR Visian ICL™) Replacement IOLs MEDICAL POLICY POLICY TITLE INTRAOCULAR LENSES, SPECTACLE CORRECTION AND IRIS PROSTHESIS POLICY NUMBER -
Stereopsis and Stereoblindness
Exp. Brain Res. 10, 380-388 (1970) Stereopsis and Stereoblindness WHITMAN RICHARDS Department of Psychology, Massachusetts Institute of Technology, Cambridge (USA) Received December 20, 1969 Summary. Psychophysical tests reveal three classes of wide-field disparity detectors in man, responding respectively to crossed (near), uncrossed (far), and zero disparities. The probability of lacking one of these classes of detectors is about 30% which means that 2.7% of the population possess no wide-field stereopsis in one hemisphere. This small percentage corresponds to the probability of squint among adults, suggesting that fusional mechanisms might be disrupted when stereopsis is absent in one hemisphere. Key Words: Stereopsis -- Squint -- Depth perception -- Visual perception Stereopsis was discovered in 1838, when Wheatstone invented the stereoscope. By presenting separate images to each eye, a three dimensional impression could be obtained from two pictures that differed only in the relative horizontal disparities of the components of the picture. Because the impression of depth from the two combined disparate images is unique and clearly not present when viewing each picture alone, the disparity cue to distance is presumably processed and interpreted by the visual system (Ogle, 1962). This conjecture by the psychophysicists has received recent support from microelectrode recordings, which show that a sizeable portion of the binocular units in the visual cortex of the cat are sensitive to horizontal disparities (Barlow et al., 1967; Pettigrew et al., 1968a). Thus, as expected, there in fact appears to be a physiological basis for stereopsis that involves the analysis of spatially disparate retinal signals from each eye. Without such an analysing mechanism, man would be unable to detect horizontal binocular disparities and would be "stereoblind". -
Algorithms for Single Image Random Dot Stereograms
Displaying 3D Images: Algorithms for Single Image Random Dot Stereograms Harold W. Thimbleby,† Stuart Inglis,‡ and Ian H. Witten§* Abstract This paper describes how to generate a single image which, when viewed in the appropriate way, appears to the brain as a 3D scene. The image is a stereogram composed of seemingly random dots. A new, simple and symmetric algorithm for generating such images from a solid model is given, along with the design parameters and their influence on the display. The algorithm improves on previously-described ones in several ways: it is symmetric and hence free from directional (right-to-left or left-to-right) bias, it corrects a slight distortion in the rendering of depth, it removes hidden parts of surfaces, and it also eliminates a type of artifact that we call an “echo”. Random dot stereograms have one remaining problem: difficulty of initial viewing. If a computer screen rather than paper is used for output, the problem can be ameliorated by shimmering, or time-multiplexing of pixel values. We also describe a simple computational technique for determining what is present in a stereogram so that, if viewing is difficult, one can ascertain what to look for. Keywords: Single image random dot stereograms, SIRDS, autostereograms, stereoscopic pictures, optical illusions † Department of Psychology, University of Stirling, Stirling, Scotland. Phone (+44) 786–467679; fax 786–467641; email [email protected] ‡ Department of Computer Science, University of Waikato, Hamilton, New Zealand. Phone (+64 7) 856–2889; fax 838–4155; email [email protected]. § Department of Computer Science, University of Waikato, Hamilton, New Zealand. -
Stereo 3D (Depth) from 2D
Stereo 3D (Depth) from 2D • 3D information is lost by Viewing Stereo projection. Stereograms • How do we recover 3D Autostereograms information? Depth from Stereo Image 3D Model Depth Cues Shadows: Occlusions: Shading: Size Constancy Perspective Illusions (perspective): Height in Plane: Texture Gradient: 3D from 2D + Accommodation • Accommodation (Focus) • Change in lens curvature • Eye Vengeance according to object depth. • Effective depth: 20-300 cm. • Motion. • Stereo Accommodation Eye Vergence • Change in lens curvature • Change in lens curvature according to object depth. according to object depth. • Effective depth: 20-300 cm. • Effective depth: up to 6 m. Motion: Motion: Stereo Vision • In a system with 2 cameras (eyes), 2 different images are captured. • The "disparity" between the images is larger for closer objects: 1 disp ∝ depth • "Fusion" of these 2 images gives disparities depth information. Left Right Right Eye Left Eye Right Eye Left Eye Image Separation for Stereo • Special Glasses • Red/green images with red/green glasses. • Orthogonal Polarization • Alternating Shuttering Optic System Optic System Parlor Stereo Viewer 1850 Viewmaster 1939 ViduTech 2011 Active Shutter System Red/Green Filters Anaglyphs Anaglyphs How they Work Orthogonal Polarization Orthogonal Polarization Linear Polarizers: 2 polarized projectors are used (or alternating polarization) Orthogonal Polarization Orthogonal Polarization Circular Polarizers: Circular Polarizers: Left handed Right handed Orthogonal Polarization TV and Computer Screens Polarized Glasses Circular Polarizer Glasses: Same as polarizers – but reverse light direction Left handed Right handed Glasses Free TV and Glasses Free TV and Computer Screens Computer Screens Parallax Stereogram Parallax Stereogram Parallax Barrier display Uses Vertical Slits Blocks part of screen from each eye Glasses Free TV and Glasses Free TV and Computer Screens Computer Screens Lenticular lens method Lenticular lens method Uses lens arrays to send different Image to each eye. -
Chromostereo.Pdf
ChromoStereoscopic Rendering for Trichromatic Displays Le¨ıla Schemali1;2 Elmar Eisemann3 1Telecom ParisTech CNRS LTCI 2XtremViz 3Delft University of Technology Figure 1: ChromaDepth R glasses act like a prism that disperses incoming light and induces a differing depth perception for different light wavelengths. As most displays are limited to mixing three primaries (RGB), the depth effect can be significantly reduced, when using the usual mapping of depth to hue. Our red to white to blue mapping and shading cues achieve a significant improvement. Abstract The chromostereopsis phenomenom leads to a differing depth per- ception of different color hues, e.g., red is perceived slightly in front of blue. In chromostereoscopic rendering 2D images are produced that encode depth in color. While the natural chromostereopsis of our human visual system is rather low, it can be enhanced via ChromaDepth R glasses, which induce chromatic aberrations in one Figure 2: Chromostereopsis can be due to: (a) longitunal chro- eye by refracting light of different wavelengths differently, hereby matic aberration, focus of blue shifts forward with respect to red, offsetting the projected position slightly in one eye. Although, it or (b) transverse chromatic aberration, blue shifts further toward might seem natural to map depth linearly to hue, which was also the the nasal part of the retina than red. (c) Shift in position leads to a basis of previous solutions, we demonstrate that such a mapping re- depth impression. duces the stereoscopic effect when using standard trichromatic dis- plays or printing systems. We propose an algorithm, which enables an improved stereoscopic experience with reduced artifacts. -
Binocular Vision
BINOCULAR VISION Rahul Bhola, MD Pediatric Ophthalmology Fellow The University of Iowa Department of Ophthalmology & Visual Sciences posted Jan. 18, 2006, updated Jan. 23, 2006 Binocular vision is one of the hallmarks of the human race that has bestowed on it the supremacy in the hierarchy of the animal kingdom. It is an asset with normal alignment of the two eyes, but becomes a liability when the alignment is lost. Binocular Single Vision may be defined as the state of simultaneous vision, which is achieved by the coordinated use of both eyes, so that separate and slightly dissimilar images arising in each eye are appreciated as a single image by the process of fusion. Thus binocular vision implies fusion, the blending of sight from the two eyes to form a single percept. Binocular Single Vision can be: 1. Normal – Binocular Single vision can be classified as normal when it is bifoveal and there is no manifest deviation. 2. Anomalous - Binocular Single vision is anomalous when the images of the fixated object are projected from the fovea of one eye and an extrafoveal area of the other eye i.e. when the visual direction of the retinal elements has changed. A small manifest strabismus is therefore always present in anomalous Binocular Single vision. Normal Binocular Single vision requires: 1. Clear Visual Axis leading to a reasonably clear vision in both eyes 2. The ability of the retino-cortical elements to function in association with each other to promote the fusion of two slightly dissimilar images i.e. Sensory fusion. 3. The precise co-ordination of the two eyes for all direction of gazes, so that corresponding retino-cortical element are placed in a position to deal with two images i.e. -
From Stereogram to Surface: How the Brain Sees the World in Depth
Spatial Vision, Vol. 22, No. 1, pp. 45–82 (2009) © Koninklijke Brill NV, Leiden, 2009. Also available online - www.brill.nl/sv From stereogram to surface: how the brain sees the world in depth LIANG FANG and STEPHEN GROSSBERG ∗ Department of Cognitive and Neural Systems, Center for Adaptive Systems and Center of Excellence for Learning in Education, Science, and Technology, Boston University, 677 Beacon St., Boston, MA 02215, USA Received 19 April 2007; accepted 31 August 2007 Abstract—When we look at a scene, how do we consciously see surfaces infused with lightness and color at the correct depths? Random-Dot Stereograms (RDS) probe how binocular disparity between the two eyes can generate such conscious surface percepts. Dense RDS do so despite the fact that they include multiple false binocular matches. Sparse stereograms do so even across large contrast-free regions with no binocular matches. Stereograms that define occluding and occluded surfaces lead to surface percepts wherein partially occluded textured surfaces are completed behind occluding textured surfaces at a spatial scale much larger than that of the texture elements themselves. Earlier models suggest how the brain detects binocular disparity, but not how RDS generate conscious percepts of 3D surfaces. This article proposes a neural network model that predicts how the layered circuits of visual cortex generate these 3D surface percepts using interactions between visual boundary and surface representations that obey complementary computational rules. The model clarifies how interactions between layers 4, 3B and 2/3A in V1 and V2 contribute to stereopsis, and proposes how 3D perceptual grouping laws in V2 interact with 3D surface filling-in operations in V1, V2 and V4 to generate 3D surface percepts in which figures are separated from their backgrounds. -
Dr. Juan Carlos Jácome Fernández
Title CAPTURING OF 3D CONTENT USING A SINGLE APERTURE CAMERA Name: Dr. Juan Carlos Jácome Fernández This is a digitised version of a dissertation submitted to the University of Bedfordshire. It is available to view only. This item is subject to copyright. CAPTURING OF 3D CONTENT USING A SINGLE APERTURE CAMERA By Juan Carlos Jácome Fernández A thesis submitted to the University of Bedfordshire in partial fulfilment of the requirements for the degree of Doctor of Philosophy October 2017 Abstract Integral imaging has recently re-emerged as an alternative to current 3D capturing systems, providing post-production refocusing capabilities and reducing the complexity of 3D capturing systems. One of the main drawbacks of conventional plenoptic 1 integral imaging systems is the implementation of a single custom made microlens array which has a fixed focal length and a high cost/low scalability associated with. This thesis demonstrates a variable focal length microlens arrays system, which can flexibly operate within a range of various focal lengths, increase the cost-effectiveness of the integral imaging system and offers the opportunity to manipulate the main camera optical parameters without modifying the objective lens settings. To validate the proposed concept, a custom-made integral imaging camera system was designed and built (IMPERX 4K system). Based on the results obtained from two initial optical simulations, software simulation and mathematical model; the suitable microlens arrays were acquired, and several experiments were performed to establish the feasibility of a variable focal length microlens arrays system. The results obtained show the proposed system performed as expected. The variable focal length system represents an ideal method to control microlens focal length, as it offers a higher microlens count, without a dedicated electronic system, whose performance is not susceptible to temperature-pressure changes and can operate in real-time as it does not require downtimes to re-adjust. -
The Effects of 3D Movies to Our Eyes
Bridge This Newsletter aims to promote communication between schools and Sept 2013 Issue No.60 Published by the Student Health Service, Department of Health the Student Health Service of the Department of Health Editiorial Continuous improvement in technology has made 3D film and 3D television programme available. It rewards our life with more advance visual experience. But at the same time, we should be aware of the risk factors of 3D films when we are enjoying them. In this issue, we would like to provide some information on “Evolution of Binocular vision”, “Principal of 3D Films” and “Common Side Effects of Viewing 3D Films”. Most important, we would like to enhance readers’ awareness on taking necessary precautions. We hope our readers could enjoy 3D films as well as keep our eyes healthy. Editorial Board Members: Dr. HO Chun-luen, David, Ms. LAI Chiu-wah, Phronsie, Ms. CHAN Shuk-yi, Karindi, Ms. CHOI Choi-fung, Ms. CHAN Kin-pui Tel : 2349 4212 / 3163 4600 Fax : 2348 3968 Website : http://www.studenthealth.gov.hk 1 Health Decoding Optometrist: Lam Kin Shing, Wallace Cheung, Rita Wong, Roy Wong Introduction 3D movies are becoming more popular nowadays. The brilliant box record of the 3D movie “Avatar” has led to the fast development of 3D technology. 3D technology not only affects the film industry but also extends to home televisions, video game products and many other goods. It certainly enriches our visual perception and gives us entertainment. Evolution of Binocular vision Mammals have two eyes. Some prey animals, e.g. rabbits, buffaloes, and sheep, have their two eyes positioned on opposite sides of their heads to give the widest possible field of view.