Stereogram Design for Testing Local Stereopsis
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Stereoscopic Vision, Stereoscope, Selection of Stereo Pair and Its Orientation
International Journal of Science and Research (IJSR) ISSN (Online): 2319-7064 Impact Factor (2012): 3.358 Stereoscopic Vision, Stereoscope, Selection of Stereo Pair and Its Orientation Sunita Devi Research Associate, Haryana Space Application Centre (HARSAC), Department of Science & Technology, Government of Haryana, CCS HAU Campus, Hisar – 125 004, India , Abstract: Stereoscope is to deflect normally converging lines of sight, so that each eye views a different image. For deriving maximum benefit from photographs they are normally studied stereoscopically. Instruments in use today for three dimensional studies of aerial photographs. If instead of looking at the original scene, we observe photos of that scene taken from two different viewpoints, we can under suitable conditions, obtain a three dimensional impression from the two dimensional photos. This impression may be very similar to the impression given by the original scene, but in practice this is rarely so. A pair of photograph taken from two cameras station but covering some common area constitutes and stereoscopic pair which when viewed in a certain manner gives an impression as if a three dimensional model of the common area is being seen. Keywords: Remote Sensing (RS), Aerial Photograph, Pocket or Lens Stereoscope, Mirror Stereoscope. Stereopair, Stere. pair’s orientation 1. Introduction characteristics. Two eyes must see two images, which are only slightly different in angle of view, orientation, colour, A stereoscope is a device for viewing a stereoscopic pair of brightness, shape and size. (Figure: 1) Human eyes, fixed on separate images, depicting left-eye and right-eye views of same object provide two points of observation which are the same scene, as a single three-dimensional image. -
Scalable Multi-View Stereo Camera Array for Real World Real-Time Image Capture and Three-Dimensional Displays
Scalable Multi-view Stereo Camera Array for Real World Real-Time Image Capture and Three-Dimensional Displays Samuel L. Hill B.S. Imaging and Photographic Technology Rochester Institute of Technology, 2000 M.S. Optical Sciences University of Arizona, 2002 Submitted to the Program in Media Arts and Sciences, School of Architecture and Planning in Partial Fulfillment of the Requirements for the Degree of Master of Science in Media Arts and Sciences at the Massachusetts Institute of Technology June 2004 © 2004 Massachusetts Institute of Technology. All Rights Reserved. Signature of Author:<_- Samuel L. Hill Program irlg edia Arts and Sciences May 2004 Certified by: / Dr. V. Michael Bove Jr. Principal Research Scientist Program in Media Arts and Sciences ZA Thesis Supervisor Accepted by: Andrew Lippman Chairperson Department Committee on Graduate Students MASSACHUSETTS INSTITUTE OF TECHNOLOGY Program in Media Arts and Sciences JUN 172 ROTCH LIBRARIES Scalable Multi-view Stereo Camera Array for Real World Real-Time Image Capture and Three-Dimensional Displays Samuel L. Hill Submitted to the Program in Media Arts and Sciences School of Architecture and Planning on May 7, 2004 in Partial Fulfillment of the Requirements for the Degree of Master of Science in Media Arts and Sciences Abstract The number of three-dimensional displays available is escalating and yet the capturing devices for multiple view content are focused on either single camera precision rigs that are limited to stationary objects or the use of synthetically created animations. In this work we will use the existence of inexpensive digital CMOS cameras to explore a multi- image capture paradigm and the gathering of real world real-time data of active and static scenes. -
Effects on Visibility and Lens Accommodation of Stereoscopic Vision Induced by HMD Parallax Images
Original Paper Forma, 29, S65–S70, 2014 Effects on Visibility and Lens Accommodation of Stereoscopic Vision Induced by HMD Parallax Images Akira Hasegawa1,2∗, Satoshi Hasegawa3, Masako Omori4, Hiroki Takada5,Tomoyuki Watanabe6 and Masaru Miyao1 1Graduate School of Information Science, Nagoya University, Furo-cho, Chikusa-ku, Nagoya 464-8601, Japan 2Library Information Center, Nagoya Bunri University, 365 Maeda, Inazawa-cho, Inazawa 492-8520, Japan 3Department of Information and Media Studies, Nagoya Bunri University, 365 Maeda, Inazawa-cho, Inazawa 492-8520, Japan 4Faculty of Home Economics, Kobe Women’s University, Suma-ku, Kobe 654-8585, Japan 5Department of Human and Artificial Intelligent Systems, Graduate School of Engineering, University of Fukui, Fukui 910-8507, Japan 6Department of Nutritional Science, Faculty of Psychological and Physical Science, Aichi Gakuin University, Nisshin 470-0195, Japan ∗E-mail address: [email protected] (Received October 31, 2010; Accepted April 22, 2011) The visual function of lens accommodation was measured while subjects used stereoscopic vision with a head mounted display (HMD). Eyesight while viewing stereoscopic Landolt ring images displayed on HMD was also studied. Accommodation to virtual objects was seen when subjects viewed stereoscopic images of 3D computer graphics, but not when the images were displayed without appropriate binocular parallax. This suggests that stereoscopic moving images on HMD induced visual accommodation. Accommodation should be adjusted to the position of virtual stereoscopic images induced by parallax. A difference in the distances of the focused display and stereoscopic image may cause visual load. However, an experiment showed that Landolt rings of almost the same size were distinguished regardless of virtual distance of 3D images if the parallax was not larger than the fusional upper limit. -
CS 534: Computer Vision Stereo Imaging Outlines
CS 534 A. Elgammal Rutgers University CS 534: Computer Vision Stereo Imaging Ahmed Elgammal Dept of Computer Science Rutgers University CS 534 – Stereo Imaging - 1 Outlines • Depth Cues • Simple Stereo Geometry • Epipolar Geometry • Stereo correspondence problem • Algorithms CS 534 – Stereo Imaging - 2 1 CS 534 A. Elgammal Rutgers University Recovering the World From Images We know: • 2D Images are projections of 3D world. • A given image point is the projection of any world point on the line of sight • So how can we recover depth information CS 534 – Stereo Imaging - 3 Why to recover depth ? • Recover 3D structure, reconstruct 3D scene model, many computer graphics applications • Visual Robot Navigation • Aerial reconnaissance • Medical applications The Stanford Cart, H. Moravec, 1979. The INRIA Mobile Robot, 1990. CS 534 – Stereo Imaging - 4 2 CS 534 A. Elgammal Rutgers University CS 534 – Stereo Imaging - 5 CS 534 – Stereo Imaging - 6 3 CS 534 A. Elgammal Rutgers University Motion parallax CS 534 – Stereo Imaging - 7 Depth Cues • Monocular Cues – Occlusion – Interposition – Relative height: the object closer to the horizon is perceived as farther away, and the object further from the horizon is perceived as closer. – Familiar size: when an object is familiar to us, our brain compares the perceived size of the object to this expected size and thus acquires information about the distance of the object. – Texture Gradient: all surfaces have a texture, and as the surface goes into the distance, it becomes smoother and finer. – Shadows – Perspective – Focus • Motion Parallax (also Monocular) • Binocular Cues • In computer vision: large research on shape-from-X (should be called depth from X) CS 534 – Stereo Imaging - 8 4 CS 534 A. -
Interacting with Autostereograms
See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/336204498 Interacting with Autostereograms Conference Paper · October 2019 DOI: 10.1145/3338286.3340141 CITATIONS READS 0 39 5 authors, including: William Delamare Pourang Irani Kochi University of Technology University of Manitoba 14 PUBLICATIONS 55 CITATIONS 184 PUBLICATIONS 2,641 CITATIONS SEE PROFILE SEE PROFILE Xiangshi Ren Kochi University of Technology 182 PUBLICATIONS 1,280 CITATIONS SEE PROFILE Some of the authors of this publication are also working on these related projects: Color Perception in Augmented Reality HMDs View project Collaboration Meets Interactive Spaces: A Springer Book View project All content following this page was uploaded by William Delamare on 21 October 2019. The user has requested enhancement of the downloaded file. Interacting with Autostereograms William Delamare∗ Junhyeok Kim Kochi University of Technology University of Waterloo Kochi, Japan Ontario, Canada University of Manitoba University of Manitoba Winnipeg, Canada Winnipeg, Canada [email protected] [email protected] Daichi Harada Pourang Irani Xiangshi Ren Kochi University of Technology University of Manitoba Kochi University of Technology Kochi, Japan Winnipeg, Canada Kochi, Japan [email protected] [email protected] [email protected] Figure 1: Illustrative examples using autostereograms. a) Password input. b) Wearable e-mail notification. c) Private space in collaborative conditions. d) 3D video game. e) Bar gamified special menu. Black elements represent the hidden 3D scene content. ABSTRACT practice. This learning effect transfers across display devices Autostereograms are 2D images that can reveal 3D content (smartphone to desktop screen). when viewed with a specific eye convergence, without using CCS CONCEPTS extra-apparatus. -
Stereopsis and Stereoblindness
Exp. Brain Res. 10, 380-388 (1970) Stereopsis and Stereoblindness WHITMAN RICHARDS Department of Psychology, Massachusetts Institute of Technology, Cambridge (USA) Received December 20, 1969 Summary. Psychophysical tests reveal three classes of wide-field disparity detectors in man, responding respectively to crossed (near), uncrossed (far), and zero disparities. The probability of lacking one of these classes of detectors is about 30% which means that 2.7% of the population possess no wide-field stereopsis in one hemisphere. This small percentage corresponds to the probability of squint among adults, suggesting that fusional mechanisms might be disrupted when stereopsis is absent in one hemisphere. Key Words: Stereopsis -- Squint -- Depth perception -- Visual perception Stereopsis was discovered in 1838, when Wheatstone invented the stereoscope. By presenting separate images to each eye, a three dimensional impression could be obtained from two pictures that differed only in the relative horizontal disparities of the components of the picture. Because the impression of depth from the two combined disparate images is unique and clearly not present when viewing each picture alone, the disparity cue to distance is presumably processed and interpreted by the visual system (Ogle, 1962). This conjecture by the psychophysicists has received recent support from microelectrode recordings, which show that a sizeable portion of the binocular units in the visual cortex of the cat are sensitive to horizontal disparities (Barlow et al., 1967; Pettigrew et al., 1968a). Thus, as expected, there in fact appears to be a physiological basis for stereopsis that involves the analysis of spatially disparate retinal signals from each eye. Without such an analysing mechanism, man would be unable to detect horizontal binocular disparities and would be "stereoblind". -
Algorithms for Single Image Random Dot Stereograms
Displaying 3D Images: Algorithms for Single Image Random Dot Stereograms Harold W. Thimbleby,† Stuart Inglis,‡ and Ian H. Witten§* Abstract This paper describes how to generate a single image which, when viewed in the appropriate way, appears to the brain as a 3D scene. The image is a stereogram composed of seemingly random dots. A new, simple and symmetric algorithm for generating such images from a solid model is given, along with the design parameters and their influence on the display. The algorithm improves on previously-described ones in several ways: it is symmetric and hence free from directional (right-to-left or left-to-right) bias, it corrects a slight distortion in the rendering of depth, it removes hidden parts of surfaces, and it also eliminates a type of artifact that we call an “echo”. Random dot stereograms have one remaining problem: difficulty of initial viewing. If a computer screen rather than paper is used for output, the problem can be ameliorated by shimmering, or time-multiplexing of pixel values. We also describe a simple computational technique for determining what is present in a stereogram so that, if viewing is difficult, one can ascertain what to look for. Keywords: Single image random dot stereograms, SIRDS, autostereograms, stereoscopic pictures, optical illusions † Department of Psychology, University of Stirling, Stirling, Scotland. Phone (+44) 786–467679; fax 786–467641; email [email protected] ‡ Department of Computer Science, University of Waikato, Hamilton, New Zealand. Phone (+64 7) 856–2889; fax 838–4155; email [email protected]. § Department of Computer Science, University of Waikato, Hamilton, New Zealand. -
Visualization and Visual System Affect Spatial Performance in Augmented
Journal of Vision (2021) 21(8):17, 1–18 1 When virtual and real worlds coexist: Visualization and visual system affect spatial performance in augmented reality Department of Optometry and Vision Science, Faculty of Physics, Mathematics and Optometry, Tatjana Pladere University of Latvia, Riga, Latvia Department of Optometry and Vision Science, Faculty of Physics, Mathematics and Optometry, University of Latvia, Riga, Latvia Laboratory of Statistical Research and Data Analysis, Faculty of Physics, Mathematics and Optometry, Artis Luguzis University of Latvia, Riga, Latvia Roberts Zabels LightSpace Technologies, Marupe, Latvia Rendijs Smukulis LightSpace Technologies, Marupe, Latvia Department of Optometry and Vision Science, Faculty of Physics, Mathematics and Optometry, Viktorija Barkovska University of Latvia, Riga, Latvia Department of Optometry and Vision Science, Faculty of Physics, Mathematics and Optometry, Linda Krauze University of Latvia, Riga, Latvia Department of Optometry and Vision Science, Faculty of Physics, Mathematics and Optometry, Vita Konosonoka University of Latvia, Riga, Latvia Department of Optometry and Vision Science, Faculty of Physics, Mathematics and Optometry, Aiga Svede University of Latvia, Riga, Latvia Department of Optometry and Vision Science, Faculty of Physics, Mathematics and Optometry, Gunta Krumina University of Latvia, Riga, Latvia New visualization approaches are being actively environment of augmented reality using a developed aiming to mitigate the effect of head-mounted display that was driven in multifocal and vergence-accommodation conflict in stereoscopic single focal plane modes. Participants matched the augmented reality; however, high interindividual distance of a real object with images projected at three variability in spatial performance makes it difficult to viewing distances, concordant with the display focal predict user gain. -
Optimal Allocation of Quantized Human Eye Depth Perception for Light Field Display Design
Optimal Allocation of Quantized Human Eye Depth Perception for Light Field Display Design Alireza Aghasi,∗ Barmak Heshmat,† Leihao Wei,‡ Moqian Tian,§ Steven A. Cholewiak¶ October 14, 2020 Abstract Creating immersive 3D stereoscopic, autostereoscopic, and lightfield experiences are becoming the center point of optical design of future head mounted displays and lightfield displays. However, despite the advancement in 3D and light field displays; there is no consensus on what are the necessary quantized depth levels for such emerging displays at stereoscopic or monocular modalities. Here we start from psychophysical theories and work toward defining and prioritizing quantized levels of depth that would saturate the human depth perception. We propose a general optimization framework, which locates the depth levels in a globally optimal way for band limited displays. While the original problem is computationally intractable, we manage to find a tractable reformulation as maximally covering a region of interest with a selection of hypographs corresponding to the monocular depth of field profiles. The results show that on average 1731 stereoscopic and 8 monocular depth levels (distributed from 25 cm to infinity) would saturate the visual depth perception. Also the first 3 depth levels should be allocated at (148), then (83, 170), then (53, 90, 170) distances respectively from the face plane to minimize the monocular error in the entire population. The study further discusses the 3D spatial profile of the quantized stereoscopic and monocular depth levels. The study provides fundamental guidelines for designing optimal near eye displays, light-field monitors, and 3D screens. 1 Introduction There has been a lot of traction toward more immersive lightfield and autostereoscopic experiences due arXiv:2010.06382v1 [eess.IV] 11 Oct 2020 to advancement in electronics and micro fabrications. -
University of Bradford Ethesis
The Effects of Binocular Vision Impairment on Adaptive Gait. The effects of binocular vision impairment due to monocular refractive blur on adaptive gait involving negotiation of a raised surface. Item Type Thesis Authors Vale, Anna Rights <a rel="license" href="http://creativecommons.org/licenses/ by-nc-nd/3.0/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by- nc-nd/3.0/88x31.png" /></a><br />The University of Bradford theses are licenced under a <a rel="license" href="http:// creativecommons.org/licenses/by-nc-nd/3.0/">Creative Commons Licence</a>. Download date 27/09/2021 07:47:19 Link to Item http://hdl.handle.net/10454/4931 University of Bradford eThesis This thesis is hosted in Bradford Scholars – The University of Bradford Open Access repository. Visit the repository for full metadata or to contact the repository team © University of Bradford. This work is licenced for reuse under a Creative Commons Licence. Abstract The Effects of Binocular Vision Impairment on Adaptive Gait Keywords: Falls, adaptive gait, stair negotiation, binocular vision, anisometropia, monovision, stereopsis, monocular cues. Impairment of stereoacuity is common in the elderly population and is found to be a risk factor for falls. The purpose of these experiments was to extend knowledge regarding impairment of binocular vision and adaptive gait. Firstly using a 3D motion analysis system to measure how impairment of stereopsis affected adaptive gait during a negotiation of a step, secondly by determining which clinical stereotest was the most reliable for measuring stereoacuity in elderly subjects and finally investigating how manipulating the perceived height of a step in both binocular and monocular conditions affected negotiation of a step. -
Chromostereo.Pdf
ChromoStereoscopic Rendering for Trichromatic Displays Le¨ıla Schemali1;2 Elmar Eisemann3 1Telecom ParisTech CNRS LTCI 2XtremViz 3Delft University of Technology Figure 1: ChromaDepth R glasses act like a prism that disperses incoming light and induces a differing depth perception for different light wavelengths. As most displays are limited to mixing three primaries (RGB), the depth effect can be significantly reduced, when using the usual mapping of depth to hue. Our red to white to blue mapping and shading cues achieve a significant improvement. Abstract The chromostereopsis phenomenom leads to a differing depth per- ception of different color hues, e.g., red is perceived slightly in front of blue. In chromostereoscopic rendering 2D images are produced that encode depth in color. While the natural chromostereopsis of our human visual system is rather low, it can be enhanced via ChromaDepth R glasses, which induce chromatic aberrations in one Figure 2: Chromostereopsis can be due to: (a) longitunal chro- eye by refracting light of different wavelengths differently, hereby matic aberration, focus of blue shifts forward with respect to red, offsetting the projected position slightly in one eye. Although, it or (b) transverse chromatic aberration, blue shifts further toward might seem natural to map depth linearly to hue, which was also the the nasal part of the retina than red. (c) Shift in position leads to a basis of previous solutions, we demonstrate that such a mapping re- depth impression. duces the stereoscopic effect when using standard trichromatic dis- plays or printing systems. We propose an algorithm, which enables an improved stereoscopic experience with reduced artifacts. -
Multi-Perspective Stereoscopy from Light Fields
Multi-Perspective stereoscopy from light fields The MIT Faculty has made this article openly available. Please share how this access benefits you. Your story matters. Citation Changil Kim, Alexander Hornung, Simon Heinzle, Wojciech Matusik, and Markus Gross. 2011. Multi-perspective stereoscopy from light fields. ACM Trans. Graph. 30, 6, Article 190 (December 2011), 10 pages. As Published http://dx.doi.org/10.1145/2070781.2024224 Publisher Association for Computing Machinery (ACM) Version Author's final manuscript Citable link http://hdl.handle.net/1721.1/73503 Terms of Use Creative Commons Attribution-Noncommercial-Share Alike 3.0 Detailed Terms http://creativecommons.org/licenses/by-nc-sa/3.0/ Multi-Perspective Stereoscopy from Light Fields Changil Kim1,2 Alexander Hornung2 Simon Heinzle2 Wojciech Matusik2,3 Markus Gross1,2 1ETH Zurich 2Disney Research Zurich 3MIT CSAIL v u s c Disney Enterprises, Inc. Input Images 3D Light Field Multi-perspective Cuts Stereoscopic Output Figure 1: We propose a framework for flexible stereoscopic disparity manipulation and content post-production. Our method computes multi-perspective stereoscopic output images from a 3D light field that satisfy arbitrary prescribed disparity constraints. We achieve this by computing piecewise continuous cuts (shown in red) through the light field that enable per-pixel disparity control. In this particular example we employed gradient domain processing to emphasize the depth of the airplane while suppressing disparities in the rest of the scene. Abstract tions of autostereoscopic and multi-view autostereoscopic displays even glasses-free solutions become available to the consumer. This paper addresses stereoscopic view generation from a light field. We present a framework that allows for the generation However, the task of creating convincing yet perceptually pleasing of stereoscopic image pairs with per-pixel control over disparity, stereoscopic content remains difficult.