Investigating Intermittent Stereoscopy: Its Effects on Perception and Visual Fatigue
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Stereoscopic Vision, Stereoscope, Selection of Stereo Pair and Its Orientation
International Journal of Science and Research (IJSR) ISSN (Online): 2319-7064 Impact Factor (2012): 3.358 Stereoscopic Vision, Stereoscope, Selection of Stereo Pair and Its Orientation Sunita Devi Research Associate, Haryana Space Application Centre (HARSAC), Department of Science & Technology, Government of Haryana, CCS HAU Campus, Hisar – 125 004, India , Abstract: Stereoscope is to deflect normally converging lines of sight, so that each eye views a different image. For deriving maximum benefit from photographs they are normally studied stereoscopically. Instruments in use today for three dimensional studies of aerial photographs. If instead of looking at the original scene, we observe photos of that scene taken from two different viewpoints, we can under suitable conditions, obtain a three dimensional impression from the two dimensional photos. This impression may be very similar to the impression given by the original scene, but in practice this is rarely so. A pair of photograph taken from two cameras station but covering some common area constitutes and stereoscopic pair which when viewed in a certain manner gives an impression as if a three dimensional model of the common area is being seen. Keywords: Remote Sensing (RS), Aerial Photograph, Pocket or Lens Stereoscope, Mirror Stereoscope. Stereopair, Stere. pair’s orientation 1. Introduction characteristics. Two eyes must see two images, which are only slightly different in angle of view, orientation, colour, A stereoscope is a device for viewing a stereoscopic pair of brightness, shape and size. (Figure: 1) Human eyes, fixed on separate images, depicting left-eye and right-eye views of same object provide two points of observation which are the same scene, as a single three-dimensional image. -
Qt6hb7321d.Pdf
UC Berkeley UC Berkeley Previously Published Works Title Recovering stereo vision by squashing virtual bugs in a virtual reality environment. Permalink https://escholarship.org/uc/item/6hb7321d Journal Philosophical transactions of the Royal Society of London. Series B, Biological sciences, 371(1697) ISSN 0962-8436 Authors Vedamurthy, Indu Knill, David C Huang, Samuel J et al. Publication Date 2016-06-01 DOI 10.1098/rstb.2015.0264 Peer reviewed eScholarship.org Powered by the California Digital Library University of California Submitted to Phil. Trans. R. Soc. B - Issue Recovering stereo vision by squashing virtual bugs in a virtual reality environment. For ReviewJournal: Philosophical Only Transactions B Manuscript ID RSTB-2015-0264.R2 Article Type: Research Date Submitted by the Author: n/a Complete List of Authors: Vedamurthy, Indu; University of Rochester, Brain & Cognitive Sciences Knill, David; University of Rochester, Brain & Cognitive Sciences Huang, Sam; University of Rochester, Brain & Cognitive Sciences Yung, Amanda; University of Rochester, Brain & Cognitive Sciences Ding, Jian; University of California, Berkeley, Optometry Kwon, Oh-Sang; Ulsan National Institute of Science and Technology, School of Design & Human Engineering Bavelier, Daphne; University of Geneva, Faculty of Psychology and Education Sciences; University of Rochester, Brain & Cognitive Sciences Levi, Dennis; University of California, Berkeley, Optometry; Issue Code: Click <a href=http://rstb.royalsocietypublishing.org/site/misc/issue- 3DVIS codes.xhtml target=_new>here</a> to find the code for your issue.: Subject: Neuroscience < BIOLOGY Stereopsis, Strabismus, Amblyopia, Virtual Keywords: Reality, Perceptual learning, stereoblindness http://mc.manuscriptcentral.com/issue-ptrsb Page 1 of 29 Submitted to Phil. Trans. R. Soc. B - Issue Phil. -
Daily Mixed Visual Experience That Prevents Amblyopia in Cats Does Not Always Allow the Development of Good Binocular Depth Perception
Journal of Vision (2009) 9(5):22, 1–7 http://journalofvision.org/9/5/22/ 1 Daily mixed visual experience that prevents amblyopia in cats does not always allow the development of good binocular depth perception Department of Psychology, Dalhousie University, Donald E. Mitchell Halifax, NS, Canada Department of Psychology, Dalhousie University, Jan Kennie Halifax, NS, Canada WT Centre for Neuroimaging, UCL Institute of Neurology, D. Samuel Schwarzkopf London, UK School of Biosciences, Cardiff University, Frank Sengpiel Cardiff, Wales, UK Kittens reared with mixed daily visual input that consists of episodes of normal (binocular) exposure followed by abnormal (monocular) exposure can develop normal visual acuity in both eyes if the length of the former exposure exceeds a critical amount. However, later studies of the tuning of cells in primary visual cortex of animals reared in this manner revealed that their responses to interocular differences in phase were not reliable suggesting that their binocular depth perception may not be normal. We examined this possibility in 3 kittens reared with mixed daily visual exposure (2 hrs binocular vision followed by 5 hrs monocular exposure) that allowed development of normal visual acuity in both eyes. Measurements made of the threshold differences in depth that could be perceived under monocular and binocular viewing revealed a 10-fold superiority of binocular over monocular depth thresholds in one animal while the depth thresholds of the other two animals were poor and there was no binocular superiority. Thus, there was evidence that only one animal possessed stereopsis while the other two were likely stereoblind. While 2 hrs of daily binocular vision protected against the development of amblyopia, the poor outcome with respect to stereopsis points to the need for additional measures to promote binocular vision. -
Interacting with Autostereograms
See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/336204498 Interacting with Autostereograms Conference Paper · October 2019 DOI: 10.1145/3338286.3340141 CITATIONS READS 0 39 5 authors, including: William Delamare Pourang Irani Kochi University of Technology University of Manitoba 14 PUBLICATIONS 55 CITATIONS 184 PUBLICATIONS 2,641 CITATIONS SEE PROFILE SEE PROFILE Xiangshi Ren Kochi University of Technology 182 PUBLICATIONS 1,280 CITATIONS SEE PROFILE Some of the authors of this publication are also working on these related projects: Color Perception in Augmented Reality HMDs View project Collaboration Meets Interactive Spaces: A Springer Book View project All content following this page was uploaded by William Delamare on 21 October 2019. The user has requested enhancement of the downloaded file. Interacting with Autostereograms William Delamare∗ Junhyeok Kim Kochi University of Technology University of Waterloo Kochi, Japan Ontario, Canada University of Manitoba University of Manitoba Winnipeg, Canada Winnipeg, Canada [email protected] [email protected] Daichi Harada Pourang Irani Xiangshi Ren Kochi University of Technology University of Manitoba Kochi University of Technology Kochi, Japan Winnipeg, Canada Kochi, Japan [email protected] [email protected] [email protected] Figure 1: Illustrative examples using autostereograms. a) Password input. b) Wearable e-mail notification. c) Private space in collaborative conditions. d) 3D video game. e) Bar gamified special menu. Black elements represent the hidden 3D scene content. ABSTRACT practice. This learning effect transfers across display devices Autostereograms are 2D images that can reveal 3D content (smartphone to desktop screen). when viewed with a specific eye convergence, without using CCS CONCEPTS extra-apparatus. -
Stereopsis and Stereoblindness
Exp. Brain Res. 10, 380-388 (1970) Stereopsis and Stereoblindness WHITMAN RICHARDS Department of Psychology, Massachusetts Institute of Technology, Cambridge (USA) Received December 20, 1969 Summary. Psychophysical tests reveal three classes of wide-field disparity detectors in man, responding respectively to crossed (near), uncrossed (far), and zero disparities. The probability of lacking one of these classes of detectors is about 30% which means that 2.7% of the population possess no wide-field stereopsis in one hemisphere. This small percentage corresponds to the probability of squint among adults, suggesting that fusional mechanisms might be disrupted when stereopsis is absent in one hemisphere. Key Words: Stereopsis -- Squint -- Depth perception -- Visual perception Stereopsis was discovered in 1838, when Wheatstone invented the stereoscope. By presenting separate images to each eye, a three dimensional impression could be obtained from two pictures that differed only in the relative horizontal disparities of the components of the picture. Because the impression of depth from the two combined disparate images is unique and clearly not present when viewing each picture alone, the disparity cue to distance is presumably processed and interpreted by the visual system (Ogle, 1962). This conjecture by the psychophysicists has received recent support from microelectrode recordings, which show that a sizeable portion of the binocular units in the visual cortex of the cat are sensitive to horizontal disparities (Barlow et al., 1967; Pettigrew et al., 1968a). Thus, as expected, there in fact appears to be a physiological basis for stereopsis that involves the analysis of spatially disparate retinal signals from each eye. Without such an analysing mechanism, man would be unable to detect horizontal binocular disparities and would be "stereoblind". -
Stereoscopic Therapy: Fun Or Remedy?
STEREOSCOPIC THERAPY: FUN OR REMEDY? SARA RAPOSO Abstract (INDEPENDENT SCHOLAR , PORTUGAL ) Once the material of playful gatherings, stereoscop ic photographs of cities, the moon, landscapes and fashion scenes are now cherished collectors’ items that keep on inspiring new generations of enthusiasts. Nevertheless, for a stereoblind observer, a stereoscopic photograph will merely be two similar images placed side by side. The perspective created by stereoscop ic fusion can only be experienced by those who have binocular vision, or stereopsis. There are several caus es of a lack of stereopsis. They include eye disorders such as strabismus with double vision. Interestingly, stereoscopy can be used as a therapy for that con dition. This paper approaches this kind of therapy through the exploration of North American collections of stereoscopic charts that were used for diagnosis and training purposes until recently. Keywords. binocular vision; strabismus; amblyopia; ste- reoscopic therapy; optometry. 48 1. Binocular vision and stone (18021875), which “seem to have access to the visual system at the same stereopsis escaped the attention of every philos time and form a unitary visual impres opher and artist” allowed the invention sion. According to the suppression the Vision and the process of forming im of a “simple instrument” (Wheatstone, ory, both similar and dissimilar images ages, is an issue that has challenged 1838): the stereoscope. Using pictures from the two eyes engage in alternat the most curious minds from the time of as a tool for his study (Figure 1) and in ing suppression at a low level of visual Aristotle and Euclid to the present day. -
Multi-Perspective Stereoscopy from Light Fields
Multi-Perspective stereoscopy from light fields The MIT Faculty has made this article openly available. Please share how this access benefits you. Your story matters. Citation Changil Kim, Alexander Hornung, Simon Heinzle, Wojciech Matusik, and Markus Gross. 2011. Multi-perspective stereoscopy from light fields. ACM Trans. Graph. 30, 6, Article 190 (December 2011), 10 pages. As Published http://dx.doi.org/10.1145/2070781.2024224 Publisher Association for Computing Machinery (ACM) Version Author's final manuscript Citable link http://hdl.handle.net/1721.1/73503 Terms of Use Creative Commons Attribution-Noncommercial-Share Alike 3.0 Detailed Terms http://creativecommons.org/licenses/by-nc-sa/3.0/ Multi-Perspective Stereoscopy from Light Fields Changil Kim1,2 Alexander Hornung2 Simon Heinzle2 Wojciech Matusik2,3 Markus Gross1,2 1ETH Zurich 2Disney Research Zurich 3MIT CSAIL v u s c Disney Enterprises, Inc. Input Images 3D Light Field Multi-perspective Cuts Stereoscopic Output Figure 1: We propose a framework for flexible stereoscopic disparity manipulation and content post-production. Our method computes multi-perspective stereoscopic output images from a 3D light field that satisfy arbitrary prescribed disparity constraints. We achieve this by computing piecewise continuous cuts (shown in red) through the light field that enable per-pixel disparity control. In this particular example we employed gradient domain processing to emphasize the depth of the airplane while suppressing disparities in the rest of the scene. Abstract tions of autostereoscopic and multi-view autostereoscopic displays even glasses-free solutions become available to the consumer. This paper addresses stereoscopic view generation from a light field. We present a framework that allows for the generation However, the task of creating convincing yet perceptually pleasing of stereoscopic image pairs with per-pixel control over disparity, stereoscopic content remains difficult. -
STAR 1200 & 1200XL User Guide
STAR 1200 & 1200XL Augmented Reality Systems User Guide VUZIX CORPORATION VUZIX CORPORATION STAR 1200 & 1200XL – User Guide © 2012 Vuzix Corporation 2166 Brighton Henrietta Town Line Road Rochester, New York 14623 Phone: 585.359.5900 ! Fax: 585.359.4172 www.vuzix.com 2 1. STAR 1200 & 1200XL OVERVIEW ................................... 7! System Requirements & Compatibility .................................. 7! 2. INSTALLATION & SETUP .................................................. 14! Step 1: Accessory Installation .................................... 14! Step 2: Hardware Connections .................................. 15! Step 3: Adjustment ..................................................... 19! Step 4: Software Installation ...................................... 21! Step 5: Tracker Calibration ........................................ 24! 3. CONTROL BUTTON & ON SCREEN DISPLAY ..................... 27! VGA Controller .................................................................... 27! PowerPak+ Controller ......................................................... 29! OSD Display Options ........................................................... 30! 4. STAR HARDWARE ......................................................... 34! STAR Display ...................................................................... 34! Nose Bridge ......................................................................... 36! Focus Adjustment ................................................................ 37! Eye Separation ................................................................... -
A Novel Walk-Through 3D Display
A Novel Walk-through 3D Display Stephen DiVerdia, Ismo Rakkolainena & b, Tobias Höllerera, Alex Olwala & c a University of California at Santa Barbara, Santa Barbara, CA 93106, USA b FogScreen Inc., Tekniikantie 12, 02150 Espoo, Finland c Kungliga Tekniska Högskolan, 100 44 Stockholm, Sweden ABSTRACT We present a novel walk-through 3D display based on the patented FogScreen, an “immaterial” indoor 2D projection screen, which enables high-quality projected images in free space. We extend the basic 2D FogScreen setup in three ma- jor ways. First, we use head tracking to provide correct perspective rendering for a single user. Second, we add support for multiple types of stereoscopic imagery. Third, we present the front and back views of the graphics content on the two sides of the FogScreen, so that the viewer can cross the screen to see the content from the back. The result is a wall- sized, immaterial display that creates an engaging 3D visual. Keywords: Fog screen, display technology, walk-through, two-sided, 3D, stereoscopic, volumetric, tracking 1. INTRODUCTION Stereoscopic images have captivated a wide scientific, media and public interest for well over 100 years. The principle of stereoscopic images was invented by Wheatstone in 1838 [1]. The general public has been excited about 3D imagery since the 19th century – 3D movies and View-Master images in the 1950's, holograms in the 1960's, and 3D computer graphics and virtual reality today. Science fiction movies and books have also featured many 3D displays, including the popular Star Wars and Star Trek series. In addition to entertainment opportunities, 3D displays also have numerous ap- plications in scientific visualization, medical imaging, and telepresence. -
THE INFLUENCES of STEREOSCOPY on VISUAL ARTS Its History, Technique and Presence in the Artistic World
University of Art and Design Cluj-Napoca PhD THESIS SUMMARY THE INFLUENCES OF STEREOSCOPY ON VISUAL ARTS Its history, technique and presence in the artistic world PhD Student: Scientific coordinator: Nyiri Dalma Dorottya Prof. Univ. Dr. Ioan Sbârciu Cluj-Napoca 2019 1 CONTENTS General introduction ........................................................................................................................3 Chapter 1: HISTORY OF STEREOSCOPY ..............................................................................4 1.1 The theories of Euclid and the experiments of Baptista Porta .........................................5 1.2 Leonardo da Vinci and Francois Aguillon (Aguilonius) .................................................8 1.3 The Inventions of Sir Charles Wheatstone and Elliot ...................................................18 1.4 Sir David Brewster's contributions to the perfection of the stereoscope .......................21 1.5 Oliver Wendell Holmes, the poet of stereoscopy ..........................................................23 1.6 Apex of stereoscopy .......................................................................................................26 1.7 Underwood & Keystone .................................................................................................29 1.8 Favorite topics in stereoscopy ........................................................................................32 1.8.1 Genre Scenes33 .........................................................................................................33 -
Audiovisual Spatial Congruence, and Applications to 3D Sound and Stereoscopic Video
Audiovisual spatial congruence, and applications to 3D sound and stereoscopic video. C´edricR. Andr´e Department of Electrical Engineering and Computer Science Faculty of Applied Sciences University of Li`ege,Belgium Thesis submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy (PhD) in Engineering Sciences December 2013 This page intentionally left blank. ©University of Li`ege,Belgium This page intentionally left blank. Abstract While 3D cinema is becoming increasingly established, little effort has fo- cused on the general problem of producing a 3D sound scene spatially coher- ent with the visual content of a stereoscopic-3D (s-3D) movie. The percep- tual relevance of such spatial audiovisual coherence is of significant interest. In this thesis, we investigate the possibility of adding spatially accurate sound rendering to regular s-3D cinema. Our goal is to provide a perceptually matched sound source at the position of every object producing sound in the visual scene. We examine and contribute to the understanding of the usefulness and the feasibility of this combination. By usefulness, we mean that the technology should positively contribute to the experience, and in particular to the storytelling. In order to carry out experiments proving the usefulness, it is necessary to have an appropriate s-3D movie and its corresponding 3D audio soundtrack. We first present the procedure followed to obtain this joint 3D video and audio content from an existing animated s-3D movie, problems encountered, and some of the solutions employed. Second, as s-3D cinema aims at providing the spectator with a strong impression of being part of the movie (sense of presence), we investigate the impact of the spatial rendering quality of the soundtrack on the reported sense of presence. -
2018 First Call for Papers4 2013+First+Call+For+Papers+V4.Qxd
FIRST CALL FOR PAPERS Display Week 2018 Society for Information Display INTERNATIONAL SYMPOSIUM, SEMINAR & EXHIBITION May 20 – 25, 2018 LOS ANGELES CONVENTION CENTER LOS ANGELES, CALIFORNIA, USA www.displayweek.org • Photoluminescence and Applications – Using quantum Special Topics for 2018 nanomaterials for color-conversion applications in display components and in pixel-integrated configurations. Optimizing performance and stability for integration on- The Display Week 2018 Technical Symposium will chip (inside LED package) and in remote phosphor be placing special emphasis on four Special Topics configurations for backlight units. of Interest to address the rapid growth of the field of • Micro Inorganic LEDs and Applications – Emerging information display in the following areas: Augmented technologies based on scaling down inorganic LEDs for Reality, Virtual Reality, and Artificial Intelligence; use as arrayed emitters in display applications, with Quantum Dots and Micro-LEDs; and Wearable opportunities from large video displays down to high Displays, Sensors, and Devices. Submissions relating resolution microdisplays. Science and technology of to these special topics are highly encouraged. micro LED devices, materials, and processes for the fabrication and integration with electronic drive back- 1. AUGMENTED REALITY, VIRTUAL REALITY, AND planes. Color generation, performance, and stability. ARTIFICIAL INTELLIGENCE (AR, VR, AND AI) Packaging and module assembly solutions for emerging This special topic will cover the technologies and