Wab Forum Armies Tlaxcaltec Army of the Conquest
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WAB FORUM ARMIES TLAXCALTEC ARMY OF THE CONQUEST nation was divided into 4 quarters, each lead by the principal cites of Tizatlan, Tepeticpac, Quiahuiztlan and Ocotelolco. Each of these towns was lead by the Tlatoani (“Speaker”) who acted as the General for his contingent within the combined Tlaxcaltec army. From these four Tlatoani, one would by elected Huey Tlatoani and he would assume overall command. Unlike the Mexica, the Tlaxcalteca employed uniformly armed combat units and relied much more heavily on archery. (As an aside, the Tlaxcalans were really called the Texcalans (“those of the Crags”), but were forever named Tlaxcalans (the “Tortillas”) by “the cloth-eared Spanish”, as Barker refers to them). I’m sure this unintentional “joke” was not lost upon their enemies. The Huexotzinca territory was centrally based in the city of Huexotzingo. Originally, an ally of the Triple Alliance, they were beaten twice by the Tlaxcalteca from which followed a lasting reconciliation. From then on, Huextozincan contingents were usually found within Tlaxcaltecan armies. The Cholulteca settled into a former Classical era Toltec religious center and renamed it Cholula. Originally included within the Tlaxcala-Huexotzingo alliance, the Cholulans were eventually subjugated into the Triple Alliance as the Aztecs encroached into the Pueblo Valley. This earned them the lasting enmity of their former allies. They also campaigned south into the Chinantec Valley. The Cholulans now are more remembered for their defeat, at the hands of the Conquistadors, at the famous Battle of Cholula. We now come to the Otomi. This was a somewhat less developed and widely dispersed Chichimec people that lived to the north of the Central and Pueblan valleys. They were renowned for their archery and exceptional warlike abilities, such that the Mexica named one of their highest grades of warriors the Otontin (“the otomis”). At different times, different groups of Otomis would have fought as mercenaries on both sides of the Mexica- Tlaxcalan wars. There were other important city-states aligned with the Tlaxcalteca, such as Atlixco, Cholula, and Tliliuhqui-Tepec but their military contributions are either not important or are unrecorded. For simplicity, I shall refer to the above troops of a HISTORICAL BACKGROUND combined Tlaxcalan army as the Tlaxcalteca. As with the Tarascans, the people of the Puebla-Tlaxcala Valley, of which the Tlaxcalteca were most prominent, could be SPECIAL RULES considered the arch enemy of the Triple Alliance Mexica, better known as the Aztecs. It is also safe to say, that the alliance of the Fleet of Foot Tlaxcalteca with the invading Conquistadors was of paramount The Spanish chroniclers noted that the Meso-American combat importance in the downfall of the Aztec Empire and, hence, the units displayed great agility and were quick to manoeuvre on the eventual conquest of Mexico. field of battle. All Tlacalteca have a basic movement rate of 5”, and a charge distance of 10”. They have the usual movement The Tlaxcalteca, (to use the Nahuatl plural) , were, like the penalty if they move through woods or other difficult and Aztecs, a Nahuatl speaking Chichimec tribe who migrated into impassable terrain. They were used to fighting in unfavourable Central Mexico in the 12th and 13th century C.E., displacing the terrain and, therefore, retain their rank bonus when doing so. faltering Toltec Empire. While the Aztecs settled the Central Mexican Basin, the Tlaxcalteca, the Huexotzinca and the Open Order Cholulteca settled into the Pueblo Valley to the east. Another These Tlaxcaltec formations were never a tightly ranked as were Chichimec tribe of interest, the Otomi, settled in the large their European counterparts. They are all considered Open Order scattered areas to the north. Linguistically and culturally, all in that they only count a 2+ rank bonus when in ordered these tribes were somewhat similar, and yet, as wargamers, we formations. Open Order Tlaxcalteca may not break out into are most interested in the differences and similarities of their skirmish formation. respective fighting styles. Feigned Flight The Tlaxcalteca were the most powerful and important group in Units of Meso-American and South American combatants the valley, comprising a league of up to 28 cities and towns. The frequently used feigned flight as a means to draw out the enemy, Games Workshop, the Games Workshop logo, Warhammer, Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop, Ltd WAB Forum http://wabforum.co.uk/ 1 v 0.1 WAB FORUM ARMIES TLAXCALTEC ARMY OF THE CONQUEST leaving them vulnerable to attack by other close combat troops. If Tlaxcalan army you may bring 3 Tlaxcalan units, each with their any units with this ability choose to flee as a charge reaction, Tlatoani. You must still nominate one of them as Huey Tlatoani they will rally immediately at the end of their move and may as Army General for +25 pts. reform in any direction. If the feigning warriors are “caught” by the charging enemy, they are not destroyed. This is then treated Superior Massed Archery like a normal charge situation. Beware, that any units below 5 Tlaxcaltec archers may fire according to the Massed Archery figures will auto-Break from any lost combat and may not Rally. rules in the WAB rulebook. Normally, no massed shooting may Feigned flight may not be used in response to an Insult move by take place if the unit has moved. However, the Tlaxcalteca the enemy, or for overruns. normally fought with large formed units of archers. Many contemporary writers noted that the Tlaxcalteca units moved and Mixed Weaponry- fired in a much disciplined manner. So I have elected to allow the Units of Mesoamerican troops sometimes would be equipped Tlaxcalteca combined units with archers to fire even with with different weapons of different abilities and qualities. In movement (must be a normal movement, not a March move, close combat, the attacker must declare which of his models in column march or charge). However, they will still suffer a -1 to base contact attack specific models, such as a 2-handed weapon hit movement modifier. You may use Massed Archery fire as a figure, or a spearman figure. For casualties remove the targeted charge response. figure or one similarly armed. Differently armed figures should be obvious to your opponent. “Arrow Catchers” The Tlaxcalteca may have combined units which consist of Capture combat specialists, the “Arrow Catchers” in the front ranks, and In some forms of combat, most notably the Xochiyaoyotl archers forming the rear ranks. The Arrow Catchers were trained (“Flower Wars”), the main objective in battle was to capture as to protect themselves and their fellow archers from enemy many enemies as possible, for their use as sacrificial victims. Of missile fire, using their shields. Therefore, any missile attacks course, the Tlaxcalteca also took part in conflicts (Yaoyotl) from the front 90 degree arc, hit on a -1 modifier. This does not where capturing opponents played only a small role. A unit with apply to any black powder weapons. No matter how skilful the the capture ability fights its combat as usual. When rolling the Tlaxcaltec arrow-catcher is, he will not successfully stop a bullet “Save Roll”, every roll of a 1 on the D6 is not only a failed Save or cannonball! Arrow catchers must always be at least 25% of the but is considered a Capture. If the figure did not have a “Save Tlaxcaltec combat unit; otherwise one cannot use the arrow- Roll”, (either because they wore no armour or due to weapons catcher ability. This prevents 1 man with a shield to protect an modifiers), the figure is obviously killed outright. Throw a D6 for entire archer unit. Make sure you have some extra Arrow each of these figures anyways. On a roll of 1, they too are catchers to make up for the inevitable losses in hand to hand considered captured, and not killed. Each captured victim counts combat. for a 1 point bonus towards combat resolution. This represents the added enthusiasm and esteem brought on by the capture. Mercenaries and Allies The Tlaxcaltec Army may take allied Heuxotzinca and Otomitl Atlatl warrior combat units, (after you have taken the required 4 The atlatl or spear thrower was used ubiquitously throughout Tlaxcalteca units). These units are mercenaries and/or allies and Mesoamerica by veteran skilled warriors. Research (Hassig, et al) have specific rules. At the first turn, throw a D6 for every non- has shown that, when compared with hand thrown weapons, an Tlaxcaltec unit. On a roll of 1 the Allied unit leader has not Atlatl provides a greater increase in the distance thrown, a greater properly coordinated his troops with that of the Tlaxcalteca. power to the throw, and a greater armour piercing ability. Therefore, he may not move, march, charge or fire that turn. If Therefore, the atlatl counts as a javelin, but with a range of 12”. the unit is attacked they may respond normally. On subsequent Due to the fact that many authors attest to its armour piercing turns, the affected unit moves normally. ability, the Tlocochtli (atlatl dart) strikes with a -1 Save modifier when thrown at 6” or less. Due to the motion required to launch a All non-Tlaxcalteca units may use the Tlaxcalan Huey Tlatoani’s missile from an atlatl, massed archery rules for atlatl may not be Ld for any break test and may benefit from the re-roll of the used. Tlaxcalan ASB. Tlatoani, Huey Tlatoani, and ASB Huexotzincan Coyote Berserkers Every Tlaxcalan army (meaning a full WAB army of at least As their Cuachique and Ontontin counterparts, these are special 2000 pts.) must include at least 4 Tlaxcalan units representing the warriors who have turned down promotions into Leadership contingents from each of the four main cities, of Tizatlan, positions to accept highly prestigious yet dangerous combat Tepeticpac, Quiahuiztlan and Ocotelolco.