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Validated Products List, 1995 No. 3: Programming Languages, Database
NISTIR 5693 (Supersedes NISTIR 5629) VALIDATED PRODUCTS LIST Volume 1 1995 No. 3 Programming Languages Database Language SQL Graphics POSIX Computer Security Judy B. Kailey Product Data - IGES Editor U.S. DEPARTMENT OF COMMERCE Technology Administration National Institute of Standards and Technology Computer Systems Laboratory Software Standards Validation Group Gaithersburg, MD 20899 July 1995 QC 100 NIST .056 NO. 5693 1995 NISTIR 5693 (Supersedes NISTIR 5629) VALIDATED PRODUCTS LIST Volume 1 1995 No. 3 Programming Languages Database Language SQL Graphics POSIX Computer Security Judy B. Kailey Product Data - IGES Editor U.S. DEPARTMENT OF COMMERCE Technology Administration National Institute of Standards and Technology Computer Systems Laboratory Software Standards Validation Group Gaithersburg, MD 20899 July 1995 (Supersedes April 1995 issue) U.S. DEPARTMENT OF COMMERCE Ronald H. Brown, Secretary TECHNOLOGY ADMINISTRATION Mary L. Good, Under Secretary for Technology NATIONAL INSTITUTE OF STANDARDS AND TECHNOLOGY Arati Prabhakar, Director FOREWORD The Validated Products List (VPL) identifies information technology products that have been tested for conformance to Federal Information Processing Standards (FIPS) in accordance with Computer Systems Laboratory (CSL) conformance testing procedures, and have a current validation certificate or registered test report. The VPL also contains information about the organizations, test methods and procedures that support the validation programs for the FIPS identified in this document. The VPL includes computer language processors for programming languages COBOL, Fortran, Ada, Pascal, C, M[UMPS], and database language SQL; computer graphic implementations for GKS, COM, PHIGS, and Raster Graphics; operating system implementations for POSIX; Open Systems Interconnection implementations; and computer security implementations for DES, MAC and Key Management. -
Scalability of Terrain Visualization in Large Virtual Environments
WORDT ' Facultyof Mathematics and Natural Department of NIET UITGELEEND Mathematics and Computing Science Scalability of Terrain Visualization in Large Virtual Environments Esger G.N. Abbink Advisors: dr. J.B.TM. Roerdink Department of Mathematics and Computing Science University of Groningen drs. M.J.B. van Delden drs. M. Wierda Virtual Environments, Systems, and Consultancy Zeegse .(,-,-, June,2000 Rkunlv,,,IOIOi*S DDothk W1s*ud. 'iMP* IRS&SIICSIWI'U :.'von S r-;tus800 9' Avr')1rs.r Scalability of terrain visualization in large Virtual Environments Esger G.N. Abbink Department of Mathematics and Computing Science Graduate specialization High Performance Computing and Imaging Studentnumber 0831425 Gerkesklooster/ Zeegse, April 2000 Rapport vesc WR-2000/3 •1 Table of Contents Scalability of terrain visualization in large Virtual Environments..1 1. Introduction 4 2. Virtual Environments 6 2.1 Startingpoints 6 2.2 Means-end analysis 6 2.3 Man-in-the-loop 6 2.4 Hardware 8 2.5 Real-world simulators 9 2.5.1 Flight Simulators 9 2.5.2 Driving Simulators 9 2.5.3 Rail vehicle simulators 10 2.5.4 Ship Simulator 11 2.5.5 yE Walkthrough 11 2.5.6 Entertainment Simulators 12 2.5.7 Telepresence 12 2.5.8 Virtual GIS 13 2.6 Summary & practical continuation 13 3. Scalable terrain visualization 15 3.1 Introduction 15 3.2 The sample implementation 15 3.2.1 Introduction 15 3.2.2 Getting it to work 15 3.2.3 Porting the sample implementation to 4Space 16 3.3 Design 16 3.3.1 Goal 16 3.3.2 Requirements 16 3.3.3 Terrain representation 16 3.3.4 Basic setup 18 3.3.5 Tessellation algorithm 19 3.3.6 Implementation approach 23 3.4 Implementation 24 3.4.1 Terrain data generation 24 3.4.2 Implementing Central Differencing 24 3.4.2 Interfacing 4Space 28 3.4.3 Memory management 29 3.4.4 Dynamic data storages 30 3.4.4.1 Queue 30 3.4.4.2 Dynamic List & Pool 31 3.4.4.3 Red-Black Tree 31 3.4.4.4 Dynamic Storage 32 3.4.4.5 Evaluating performance 33 2 4. -
Daniel D. Garcia
DANIEL D. GARCIA [email protected] http://www.cs.berkeley.edu/~ddgarcia/ 777 Soda Hall #1776 UC Berkeley Berkeley, CA 94720-1776 (510) 517-4041 ______________________________________________________ EDUCATION MASSACHUSETTS INSTITUTE OF TECHNOLOGY Cambridge, MA B.S. in Computer Science, 1990 B.S. in Electrical Engineering, 1990 UNIVERSITY OF CALIFORNIA, BERKELEY Berkeley, CA M.S. in Computer Science, 1995 Ph.D. in Computer Science, 2000. Area: computer graphics and scientific visualization. Brian Barsky, advisor. TEACHING AWARDS • Outstanding Graduate Student Instructor in Computer Science (1992) • Electrical Engineering and Computer Science Outstanding Graduate Student Instructor (1997) • Computer Science Division Diane S. McEntyre Award for Excellence in Teaching (2002) • Computer Science Division IT Faculty Award for Excellence in Undergraduate Teaching (2005) • UC Berkeley “Everyday Hero” Award (2005) • Highest “teaching effectiveness” rating for any EECS lower division instructor, ever (6.7, since tied) (2006) • CS10: The Beauty and Joy of Computing chosen as 1 of 5 national pilots for AP CS: Principles course (2010) • CS10: The Beauty and Joy of Computing chosen as a University of California Online Course Pilot (2011) • Association of Computing Machinery (ACM) Distinguished Educator (2012) • Top 5 Professors to Take Classes with at UC Berkeley, The Black Sheep Online (2013) • CS10 becomes first introductory computing class at UC Berkeley with > 50% women (2013,2014) • Ten Most Popular MOOCs Starting in September 2015 and January 2016, Class Central (2015, 2016) • LPFI's Lux Award for being “Tech Diversity Champion” (2015) • NCWIT’s Undergraduate Research Mentoring (URM) Award (2016) • NCWIT’s Extension Services Transformation Award, Honorable Mention (2016) • CS10 becomes first introductory computing class at UC Berkeley with > 60% women (2017) • SAP Visionary Member Award (2017) • Google CS4HS Ambassador (2017) • CS10 becomes first introductory computing class at UC Berkeley with > 65% women (2018) Updated through 2018-07-01 1 / 28 Daniel D. -
DRAFT - DATED MATERIAL the CONTENTS of THIS REVIEWER’S GUIDE IS INTENDED SOLELY for REFERENCE WHEN REVIEWING Rev a VERSIONS of VOODOO5 5500 REFERENCE BOARDS
Voodoo5™ 5500 for the PC Reviewer’s Guide DRAFT - DATED MATERIAL THE CONTENTS OF THIS REVIEWER’S GUIDE IS INTENDED SOLELY FOR REFERENCE WHEN REVIEWING Rev A VERSIONS OF VOODOO5 5500 REFERENCE BOARDS. THIS INFORMATION WILL BE REGULARLY UPDATED, AND REVIEWERS SHOULD CONTACT THE PERSONS LISTED IN THIS GUIDE FOR UPDATES BEFORE EVALUATING ANY VOODOO5 5500BOARD. 3dfx Interactive, Inc. 4435 Fortran Dr. San Jose, Ca 95134 408-935-4400 Brian Burke 214-570-2113 [email protected] PT Barnum 214-570-2226 [email protected] Bubba Wolford 281-578-7782 [email protected] www.3dfx.com www.3dfxgamers.com Copyright 2000 3dfx Interactive, Inc. All Rights Reserved. All other trademarks are the property of their respective owners. Visit the 3dfx Virtual Press Room at http://www.3dfx.com/comp/pressweb/index.html. Voodoo5 5500 Reviewers Guide xxxx 2000 Table of Contents Benchmarking the Voodoo5 5500 Page 5 • Cures for common benchmarking and image quality mistakes • Tips for benchmarking • Overclocking Guide INTRODUCTION Page 11 • Optimized for DVD Acceleration • Scalable Performance • Trend-setting Image quality Features • Texture Compression • Glide 2.x and 3.x Compatibility: The Most Titles • World-class Window’s GUI/video Acceleration SECTION 1: Voodoo5 5500 Board Overview Page 12 • General Features • 3D Features set • 2D Features set • Voodoo5 Video Subsystem • SLI • Texture compression • Fill Rate vs T&L • T-Buffer introduction • Alternative APIs (Al Reyes on Mac, Linux, BeOS and more) • Pricing & Availability • Warranty • Technical Support • Photos, screenshots, -
Roccat Ryos Mk Pro Gigabyte Force K7
WESTERN DO-IT-YOURSELF GIGABYTE DIGITAL BLACK2 STEAM BOX BRIX PRO SSD and HDD How to get SteamOS Full-on desktop together in one running on your PC power you can hold chassis! PG. 82 PG. 66 in your hand! PG. 53 minimum BS • mARCH 2014 • www.maximumpc.com THE CHEAPSKATE'S GUIDE TO POWER COMPUTING • Tips for saving on hardware • Pointers to the best deal sites • A guide to free and cheap digital content • Instructions for building a $600 PC • And so much more! GAMING KEYBOARDS We review six high- performance planks PG. 40 where we put stuff table of contents WESTERN DO IT YOURSELF GIGABYTE DIGITAL BLACK2 STEAM BOX BRIX PRO SSD and HDD How to get SteamOS Full-on desktop together in one running on your PC power you can hold chassis! PG. 82 PG. 66 in your hand! PG. 53 MINIMUM BS • MARCH 2014 • www.maximumpc.com THE inside CHEAPSKATE'S TO POWER COMPUTING On the Cover GUIDE Illustration by • Tips for saving on hardware Georg Zumbulev MARCH 2014 • Pointers to the best deal sites • A guide to free and cheap digital content QUICKSTART • Instructions for building a $600 PC • And so much more! GAMING KEYBOARDS We review six high- performance planks PG. 40 08 THE NEWS Hardware vendors commit to SteamOS; Windows XP death watch; Gigabit Internet over phone lines? FEATURES 14 THE LIST The 10 coolest things we saw 22 at CES. 16 HEAD TO HEAD Nvidia GeForce Experience vs. AMD Gaming Evolved beta. R&D Razer Project Christine 61 HOW TO What Windows could learn from smartphones; fine-tune your SSD; edit photos with Gimp. -
Mobile 3D Devices They're Not Little
Mobile 3D Devices -- They’re not little PCs! Stephen Wilkinson – Graphics Software Technical Lead Texas Instruments CSSD/OMAP Who is this guy? ! Involved with simulation and games since 1995 ! Worked on SIMNET for the US Army ! PC gaming ! Titles include WarBirds 1 & 2, Fighter Squadron, AMA SuperBike, NHRA Drag Racing, NHRA Main Event ! 30+ Casino Games (yeah, yeah) ! Worked on core technology for several console games ! D&D Heroes, Mission Impossible: Operation SURMA, and T3: Redemption (NGC, PS2, Xbox) ! Former member of the Graphics and Computer Vision group at Nokia Research Center ! Now the CSSD graphics software technical lead at Texas Instruments working on OMAP Introduction ! Mobile 3D hardware is not a “Mini-me” of your desktop PC. ! To obtain similar features and relatively high levels of performance, mobile hardware has made some tradeoffs compared to the power of your desktop Introduction… ! If you are just learning mobile 3D or have learned about graphics and performance on a more “traditional” platform such as a PC or console, this presentation should help you: ! Recognize the most important areas in mobile power and performance for 3D and game development ! Take appropriate lessons learned from desktop development whenever possible… ! Avoid lessons from the desktop which can make your game slower or more power-hungry than it could be! Mobile performance preview ! Some you know, some you may not… Sorted by acronym the main problems are: ! CPU ! GPU ! Memory ! Your game The Mobile CPU ! No, it doesn’t have a Hemi. The Mobile GPU ! No, there’s not really a tiny 3dfx Voodoo™ card in that handset Mobile Memory ! It’s SLOOOOOOOW…. -
SPARC64-III User's Guide
SPARC64-III User’s Guide HAL Computer Systems, Inc. Campbell, California May 1998 Copyright © 1998 HAL Computer Systems, Inc. All rights reserved. This product and related documentation are protected by copyright and distributed under licenses restricting their use, copying, distribution, and decompilation. No part of this product or related documentation may be reproduced in any form by any means without prior written authorization of HAL Computer Systems, Inc., and its licensors, if any. Portions of this product may be derived from the UNIX and Berkeley 4.3 BSD Systems, licensed from UNIX System Laboratories, Inc., a wholly owned subsidiary of Novell, Inc., and the University of California, respectively. RESTRICTED RIGHTS LEGEND: Use, duplication, or disclosure by the United States Government is subject to the restrictions set forth in DFARS 252.227-7013 (c)(1)(ii), FAR 52.227-19, and NASA FAR Supplement. The product described in this book may be protected by one or more U.S. patents, foreign patents, or pending applications. TRADEMARKS HAL, the HAL logo, HyperScalar, and OLIAS are registered trademarks and HAL Computer Systems, Inc. HALstation 300, and Ishmail are trademarks of HAL Computer Systems, Inc. SPARC64 and SPARC64/OS are trademarks of SPARC International, Inc., licensed by SPARC International, Inc., to HAL Computer Systems, Inc. Fujitsu and the Fujitsu logo are trademarks of Fujitsu Limited. All SPARC trademarks, including the SCD Compliant Logo, are trademarks or registered trademarks of SPARC International, Inc. SPARCstation, SPARCserver, SPARCengine, SPARCstorage, SPARCware, SPARCcenter, SPARCclassic, SPARCcluster, SPARCdesign, SPARC811 SPARCprinter, UltraSPARC, microSPARC, SPARCworks, and SPARCompiler are licensed exclusively to Sun Microsystems, Inc. -
AMD Radeon E8860
Components for AMD’s Embedded Radeon™ E8860 GPU INTRODUCTION The E8860 Embedded Radeon GPU available from CoreAVI is comprised of temperature screened GPUs, safety certi- fiable OpenGL®-based drivers, and safety certifiable GPU tools which have been pre-integrated and validated together to significantly de-risk the challenges typically faced when integrating hardware and software components. The plat- form is an off-the-shelf foundation upon which safety certifiable applications can be built with confidence. Figure 1: CoreAVI Support for E8860 GPU EXTENDED TEMPERATURE RANGE CoreAVI provides extended temperature versions of the E8860 GPU to facilitate its use in rugged embedded applications. CoreAVI functionally tests the E8860 over -40C Tj to +105 Tj, increasing the manufacturing yield for hardware suppliers while reducing supply delays to end customers. coreavi.com [email protected] Revision - 13Nov2020 1 E8860 GPU LONG TERM SUPPLY AND SUPPORT CoreAVI has provided consistent and dedicated support for the supply and use of the AMD embedded GPUs within the rugged Mil/Aero/Avionics market segment for over a decade. With the E8860, CoreAVI will continue that focused support to ensure that the software, hardware and long-life support are provided to meet the needs of customers’ system life cy- cles. CoreAVI has extensive environmentally controlled storage facilities which are used to store the GPUs supplied to the Mil/ Aero/Avionics marketplace, ensuring that a ready supply is available for the duration of any program. CoreAVI also provides the post Last Time Buy storage of GPUs and is often able to provide additional quantities of com- ponents when COTS hardware partners receive increased volume for existing products / systems requiring additional inventory. -
John Carmack Archive - .Plan (1998)
John Carmack Archive - .plan (1998) http://www.team5150.com/~andrew/carmack March 18, 2007 Contents 1 January 5 1.1 Some of the things I have changed recently (Jan 01, 1998) . 5 1.2 Jan 02, 1998 ............................ 6 1.3 New stuff fixed (Jan 03, 1998) ................. 7 1.4 Version 3.10 patch is now out. (Jan 04, 1998) ......... 8 1.5 Jan 09, 1998 ............................ 9 1.6 I AM GOING OUT OF TOWN NEXT WEEK, DON’T SEND ME ANY MAIL! (Jan 11, 1998) ................. 10 2 February 12 2.1 Ok, I’m overdue for an update. (Feb 04, 1998) ........ 12 2.2 Just got back from the Q2 wrap party in vegas that Activi- sion threw for us. (Feb 09, 1998) ................ 14 2.3 Feb 12, 1998 ........................... 15 2.4 8 mb or 12 mb voodoo 2? (Feb 16, 1998) ........... 19 2.5 I just read the Wired article about all the Doom spawn. (Feb 17, 1998) .......................... 20 2.6 Feb 22, 1998 ........................... 21 1 John Carmack Archive 2 .plan 1998 3 March 22 3.1 American McGee has been let go from Id. (Mar 12, 1998) . 22 3.2 The Old Plan (Mar 13, 1998) .................. 22 3.3 Mar 20, 1998 ........................... 25 3.4 I just shut down the last of the NEXTSTEP systems running at id. (Mar 21, 1998) ....................... 26 3.5 Mar 26, 1998 ........................... 28 4 April 30 4.1 Drag strip day! (Apr 02, 1998) ................. 30 4.2 Things are progressing reasonably well on the Quake 3 en- gine. (Apr 08, 1998) ....................... 31 4.3 Apr 16, 1998 .......................... -
The Conference Program Booklet
Austin Convention Center Conference Austin, TX Program http://sc15.supercomputing.org/ Conference Dates: Exhibition Dates: The International Conference for High Performance Nov. 15 - 20, 2015 Nov. 16 - 19, 2015 Computing, Networking, Storage and Analysis Sponsors: SC15.supercomputing.org SC15 • Austin, Texas The International Conference for High Performance Computing, Networking, Storage and Analysis Sponsors: 3 Table of Contents Welcome from the Chair ................................. 4 Papers ............................................................... 68 General Information ........................................ 5 Posters Research Posters……………………………………..88 Registration and Conference Store Hours ....... 5 ACM Student Research Competition ........ 114 Exhibit Hall Hours ............................................. 5 Posters SC15 Information Booth/Hours ....................... 5 Scientific Visualization/ .................................... 120 Data Analytics Showcase SC16 Preview Booth/Hours ............................. 5 Student Programs Social Events ..................................................... 5 Experiencing HPC for Undergraduates ...... 122 Registration Pass Access .................................. 7 Mentor-Protégé Program .......................... 123 Student Cluster Competition Kickoff ......... 123 SCinet ............................................................... 8 Student-Postdoc Job & ............................. 123 Convention Center Maps ................................. 12 Opportunity Fair Daily Schedules -
ACM Education Board and Education Council FY2017-2018 Executive
ACM Education Board and Education Council FY2017-2018 Executive Summary This report summarizes the activities of the ACM Education Board and the Education Council1 in FY 2017-18 and outlines priorities for the coming year. Major accomplishments for this past year include the following: Curricular Volumes: Joint Taskforce on Cybersecurity Education CC2020 Completed: Computer Engineering Curricular Guidelines 2016 (CE2016) Enterprise Information Technology Body of Knowledge (EITBOK) Information Technology 2017 (IT2017) Masters of Science in Information Systems 2016 (MSIS2016) International Efforts: Educational efforts in China Educational efforts in Europe/Informatics for All Taskforces and Other Projects: Retention taskforce Learning at Scale Informatics for All Committee International Education Taskforce Global Awareness Taskforce Data Science Taskforce Education Policy Committee NDC Study Activities and Engagements with ACM SIGs and Other Groups: CCECC Code.org CSTA 1 The ACM Education Council was re-named in fall 2018 to the ACM Education Advisory Committee. For historical accuracy, the EAC will be called the Education Council for this report. 1 SIGCAS SIGCHI SIGCSE SIGHPC SIGGRAPH SIGITE Other Items: Education Board Rotation Education Council Rotation Future Initiatives Global Awareness Taskforce International Education Framework Highlights This is a very short list of the many accomplishments of the year. For full view of the work to date, please see Section One: Summary of FY 2017-2018 Activities. Diversity Taskforce: The Taskforce expects to complete its work by early 2019. Their goals of Exploring the data challenges Identifying factors contributing to the leaky pipeline Recommending potential interventions to improve retention Learning at Scale: The Fifth Annual ACM Conference on Learning @ Scale (L@S) was held in London, UK on June 26-28, 2018. -
Open Communication Platforms « Streamline Your Broadband, Cable and Mobile Infrastructure System Designs
product portfolio 2012 » Open Communication Platforms « streamline your broadband, cable and mobile infrastructure system designs 2 If it’s embedded,www.kontron.com/OCP it’s Kontron. » Achieving a lower Total Cost of Ownership (TCO) « Kontron integrated, standardized platforms ‘future-proof’ tEM’s network applications In the rush to deploy new network solutions to the carrier market, Telecom Equipment Manufacturers (TEMs) cannot afford to waste valuable resources on non-core competencies. From initial product conception to market deployment, Kontron works with TEMs to alleviate and manage all the challenges of designing and integrating the complex hardware and software components – right up to the application layer. This enables TEMs to remain focused on developing their value-add application innovations, and to deploy them on the most appropriate carrier grade, integrated off-the-shelf platform. Kontron’s comprehensive lifecycle management and various services to assist clients to seamlessly migrate to next generation platform and bladed technologies ensures the “future proofing” of TEM applications for a much lower overall cost of ownership. Open Communication Platforms (OCP) deliver highly dense and extreme design flexibility, plus all the required mission-critical RAS features (reliability, availability, serviceability) for wireless, broadband and carrier data center networks. five steps to a lower tCo with Kontron oCp 1. Design with a common network hardware platform Multi-Core, 10G/40G Fabric, I/O, Storage 2. Ensure scalability Keep pace with higher bandwidth demands 3. Reduce development costs and timelines Achieve a faster time to revenue with new network infrastructure 4. Reduce system-level footprint Modular design enables multi-functional bladed applications on single platform 5.