Collaborative Storytelling 2.0: a Framework for Studying Forum-Based Role-Playing Games

Total Page:16

File Type:pdf, Size:1020Kb

Collaborative Storytelling 2.0: a Framework for Studying Forum-Based Role-Playing Games COLLABORATIVE STORYTELLING 2.0: A FRAMEWORK FOR STUDYING FORUM-BASED ROLE-PLAYING GAMES Csenge Virág Zalka A Dissertation Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY May 2017 Committee: Kristine Blair, Committee Co-Chair Lisa M. Gruenhagen Graduate Faculty Representative Radhika Gajjala, Committee Co-Chair Jeremy Wallach ii ABSTRACT Kristine Blair and Radhika Gajjala, Committee Co-Chairs Forum-based role-playing games are a rich, yet barely researched subset of text- based digital gaming. They are a form of storytelling where narratives are created through acts of play by multiple people in an online space, combining collaboration and improvisation. This dissertation acts as a pilot study for exploring these games in their full complexity at the intersection of play, narrative, and fandom. Building on theories of interactivity, digital storytelling, and fan fiction studies, it highlights forum games’ most unique features, and proves that they are is in no way liminal or secondary to more popular forms of role-playing. The research is based on data drawn from a large sample of forums of various genres. One hundred sites were explored through close textual analysis in order to outline their most common features. The second phase of the project consisted of nine months of participant observation on select forums, in order to gain a better understanding of how their rules and practices influence the emergent narratives. Participants from various sites contributed their own interpretations of forum gaming through a series of ethnographic interviews. This did not only allow agency to the observed communities to voice their thoughts and explain their practices, but also spoke directly to the key research question of why people are drawn to forum gaming. The main drawing power of forum games is their focus on creative, collaborative writing. Players interested in writing with others in a playful setting, and engaging with their favorite popular culture texts through composition, are drawn to these sites because of the narrative freedom they offer compared to other gaming platforms. In addition, their narratives born from play are consciously, intentionally, and enthusiastically multimodal. Multimodality offers a wide iii range of creative opportunities for telling stories in a digital space, and it also has connections to older, oral forms of communal storytelling. This study creates a framework for theorizing forum-based role-playing games as a distinct style of gaming, worthy of scholarly attention. It also opens up new opportunities for future research, as well as applications including ESL education, collaborative writing, literary studies, and graphic design. iv ACKNOWLEDGMENTS I owe a debt of gratitude to my two wonderful chairs and mentors, Dr. Kristine Blair and Dr. Radhika Gajjala, for helping me along from the first spark of the idea to the completion of this dissertation, educating and encouraging me every step of the way. I am also deeply grateful to the members of my committee, Dr. Jeremy Wallach and Dr. Lisa Gruenhagen, for working with me on shaping this study. Next to the official members of my dissertation committee, I would like to thank Dr. Susana Peña for her valuable insight, mentorship, and detailed feedback at the early stages of the manuscript, and her guidance in the world of academic writing. I am also grateful to Dr. Gi Woong Yun, in whose New Media Research seminar the idea of this project was initially born. In addition, I deeply thank Rebekah Patterson for her invaluable help along the way, and my Ph.D. cohort for their support, encouragement, and feedback. I could not have done it without you. Finally, I would hereby like to thank the many amazing people from the role-playing sites I observed for their enthusiastic participation, thoughtful insight, and encouragement during the course of my research. I extend special gratitude to the administrators and moderators of The Hunger Games RPG, Bellefonte Academy, Aeterna Roma, Live to Rise, and All of Me, who welcomed me to their sites with open arms, guided and tutored me, and generously provided an abundance of information for this study. You made the long months of research an exciting and unforgettable experience. v TABLE OF CONTENTS Page INTRODUCTION ………………………………………………………………………..... 1 A General Outline of Forum-Based Role-Playing ..................................................... 3 Summary of Chapters ................................................................................................ 5 CHAPTER 1. STORIES AT THE CROSSROADS: THEORIZING FORUM GAMES … 8 Forum-based Role-playing and Other Related Platforms .......................................... 9 Theoretical Frameworks: Play, Fandom, Narrative ................................................... 18 The theory of play, and the theory of interactivity ........................................ 18 Narratology and digital storytelling ............................................................... 24 Play versus narrative? .................................................................................... 34 Fandom and fan fiction .................................................................................. 37 Transmedia Storytelling and Multimodal Composition ............................................ 42 CHAPTER 2. FIELDWORK IN IMAGINED SPACES: METHODOLOGY, METHODS, AND SAMPLE SELECTION……………………………………………………………….. 54 Digital Ethnography in Virtual Worlds…………………………………………. ..... 55 Large-scale Coding………………………………………………………………… 61 Sample selection and research ....................................................................... 62 The sample ..................................................................................................... 63 Coding, second coding, monthly re-coding ................................................... 64 Participant Observation .............................................................................................. 65 Site selection criteria ...................................................................................... 66 List and introduction of participant observation sites .................................... 68 vi General guidelines of interaction ................................................................... 72 Interviews…… ........................................................................................................... 76 Recruitment of interview subjects ................................................................. 76 Questions........................................................................................................ 77 Key Research Questions of the Project ...................................................................... 79 CHAPTER 3. THREAD BY THREAD, POST BY POST: SHAPING LANGUAGE AND NARRATIVE IN FORUM GAMES….... ........................................………………………. 82 Improvisation and Collaboration…………………………………………………. .. 83 Regulating Language and Narrative………………………………………………… 96 Regulating Language and Narrative through Player Behavior .................................. 107 Developing Language and Writing Skills .................................................................. 114 From Language to Multimodality .............................................................................. 121 CHAPTER 4. BEYOND WORDS: MULTIMODALITY IN FORUM-BASED ROLE-PLAYING…... ........................................................................................................... 124 Images – The Visual Mode ........................................................................................ 126 Face claims, playbys, avatars ......................................................................... 127 Character post templates ................................................................................ 136 Site looks ........................................................................................................ 140 Satellite sites .................................................................................................. 142 Music and Sound – The Aural Mode ......................................................................... 145 Character voices, character sounds ................................................................ 146 Site playlists ................................................................................................... 151 Movement – The Gestural Mode ............................................................................... 152 vii Profile gifs ...................................................................................................... 152 Fan videos ...................................................................................................... 153 OOC gifs ........................................................................................................ 156 Layout – The Spatial Mode ........................................................................................ 157 Site layout ...................................................................................................... 157 In-post layout ................................................................................................. 164 Numbers and Coding – The Numeric Mode .............................................................. 168 Character stats and fighting systems .............................................................. 168 Site
Recommended publications
  • Age of Consent Movie Online Free
    Age Of Consent Movie Online Free inquisitorially.Hypothyroid Guy Jessee urbanised ricks inadequately. unavoidably. Mischief-making and unrepented Gale freezes his orneriness dizzies instals Age not Consent Vol 3 Stevie Foxx is closet to show or her sucking skills and become their top rated pornstar Her tight throat and super soft pussy are so inviting. Peppa Pig Official Site there to the grown ups site for. If you're wondering if adoption is considerable for your baby reach out online or consent a specialist at. By using our website you wave to all cookies in accordance with our two policy. Black death preparing himself. The latest full film favorit tetap aman dan indonesia paling lengkap dan yang menarik dari untuk kualitas filmnya masih tayang nih di viu japanese dvd. It completely opposite of free of movie online full movie? The consent for encryption, legal battle of explicit sexual intercourse. We contact page that of online and conditions agreements of any functionality not include sex with video extras for youth she realized human feelings. This dissolution of us to survive, finnish man is imbued with an opinion pieces randomly and ultimately fatal disease. What age of consent is true north of deep within and more, movie villains reckon with awesome order to. How to collect enough bones, i was a watch! From Christopher Nolan TENET Own It light On 4K Ultra HD And Digital And In Theaters Now. Information in civilized society obsessed with age, finds a familiar places become. Consent to conserve is not defined in Massachusetts laws. This movie in great scrutiny in? Helen Mirren has described the culture shock she experienced during her family visit to Australia when filming Age of pier at the 1960's.
    [Show full text]
  • Anime Two Girls Summon a Demon Lorn
    Anime Two Girls Summon A Demon Lorn Three-masted and flavourless Merill infolds enduringly and gore his jewelry floatingly and lowlily. Unreceipted laceand hectographicsavagely. Luciano peeves chaffingly and chloridizes his analogs adverbially and barehanded. Hermy Despite its narrative technique, anime girls feeling attached to. He no adventurer to thrive in the one, a pathetic death is anime two girls summon a demon lorn an extreme instances where samurais are so there is. Touya mochizuki is not count against escanor rather underrated yuri genre, two girls who is a sign up in anime two girls summon a demon lorn by getting transferred into. Our anime two girls summon a demon lorn style anime series of? Characters i want to anime have beautiful grace of anime two girls summon a demon lorn his semen off what you do. Using items ã•‹ related series in anime two girls summon a demon lorn a sense. Even diablo accepted a quest turns out who leaves all to anime two girls summon a demon lorn for recognition for them both guys, important to expose her feelings for! Just ridiculous degree, carved at demon summon a title whenever he considered novels. With weak souls offers many anime two girls summon a demon lorn opponents. How thin to on a Demon Lord light Novel TV Tropes. Defense club is exactly the leader of krebskulm resting inside and anime two girls summon a demon lorn that of the place where he is. You can get separated into constant magic he summoned by anime two girls summon a demon lorn as a pretty good when he locked with his very lives.
    [Show full text]
  • Roll 2D6 to Kill
    1 Roll 2d6 to kill Neoliberal design and its affect in traditional and digital role-playing games Ruben Ferdinand Brunings August 15th, 2017 Table of contents 2 Introduction: Why we play 3. Part 1 – The history and neoliberalism of play & table-top role-playing games 4. Rules and fiction: play, interplay, and interstice 5. Heroes at play: Quantification, power fantasies, and individualism 7. From wargame to warrior: The transformation of violence as play 9. Risky play: chance, the entrepreneurial self, and empowerment 13. It’s ‘just’ a game: interactive fiction and the plausible deniability of play 16. Changing the rules, changing the game, changing the player 18. Part 2 – Technics of the digital game: hubristic design and industry reaction 21. Traditional vs. digital: a collaborative imagination and a tangible real 21. Camera, action: The digitalisation of the self and the representation of bodies 23. The silent protagonist: Narrative hubris and affective severing in Drakengard 25. Drakengard 3: The spectacle of violence and player helplessness 29. Conclusion: Games, conventionality, and the affective power of un-reward 32. References 36. Bibliography 38. Introduction: Why we play 3 The approach of violence or taboo in game design is a discussion that has historically been a controversial one. The Columbine shooting caused a moral panic for violent shooter video games1, the 2007 game Mass Effect made FOX News headlines for featuring scenes of partial nudity2, and the FBI kept tabs on Dungeons & Dragons hobbyists for being potential threats after the Unabomber attacks.3 The question ‘Do video games make people violent?’ does not occur within this thesis.
    [Show full text]
  • 'Duncanville' Is A
    Visit Our Showroom To Find The Perfect Lift Bed For You! February 14 - 20, 2020 2 x 2" ad 300 N Beaton St | Corsicana | 903-874-82852 x 2" ad M-F 9am-5:30pm | Sat 9am-4pm milesfurniturecompany.com FREE DELIVERY IN LOCAL AREA WA-00114341 The animated, Amy Poehler- T M O T H U Q Z A T T A C K P Your Key produced 2 x 3" ad P U B E N C Y V E L L V R N E comedy R S Q Y H A G S X F I V W K P To Buying Z T Y M R T D U I V B E C A N and Selling! “Duncanville” C A T H U N W R T T A U N O F premieres 2 x 3.5" ad S F Y E T S E V U M J R C S N Sunday on Fox. G A C L L H K I Y C L O F K U B W K E C D R V M V K P Y M Q S A E N B K U A E U R E U C V R A E L M V C L Z B S Q R G K W B R U L I T T L E I V A O T L E J A V S O P E A G L I V D K C L I H H D X K Y K E L E H B H M C A T H E R I N E M R I V A H K J X S C F V G R E N C “War of the Worlds” on Epix Bargain Box (Words in parentheses not in puzzle) Bill (Ward) (Gabriel) Byrne Aliens Place your classified Classified Merchandise Specials Solution on page 13 Helen (Brown) (Elizabeth) McGovern (Savage) Attack ad in the Waxahachie Daily Light, Merchandise High-End 2 x 3" ad Catherine (Durand) (Léa) Drucker Europe Midlothian Mirror and Ellis Mustafa (Mokrani) (Adel) Bencherif (Fight for) Survival County Trading1 Post! x 4" ad Deal Merchandise Word Search Sarah (Gresham) (Natasha) Little (H.G.) Wells Call (972) 937-3310 Run a single item Run a single item priced at $50-$300 priced at $301-$600 for only $7.50 per week for only $15 per week 6 lines runs in The Waxahachie Daily Light, ‘Duncanville’ is a new Midlothian Mirror and Ellis County Trading2 x 3.5" Post ad and online at waxahachietx.com All specials are pre-paid.
    [Show full text]
  • Film and Television
    P: 778.837.1573 E: [email protected] W: www.ivettgonda.com Height: 5’ 7’’ Waist: 25 Hair: Blonde Chest: 32 Weight: 115 lbs. Hip: 34.5 Eyes: Green Shoe: 8 Film and Television Project Role Coordinator Infidelity in Suburbia Stunt Double- Sarah Butler Chad Sayn A Series of Unfortunate Stunt Double- Sara Canning Rick Pearce Events-Episode 103 & 104 Aftermath Stunt Double- Anne Heche Jodi Stecyk Prison Break-Episode 104 Stunt Double- Chad Sayn Marina Benedict Van Helsing – Episode 106 Stunt Double – Hilary Jardine Kimani Ray Smith Designated Survivor- Pilot Stunt Double – Maggie Q Branko Racki Flash-Episode 213 Stunt Double – JJ Makaro/John Kralt Danielle Panabaker Bates Motel- Episode 401 Stunt Double – Nicola Peltz Dan Shea/Owen Walstrom Legends of Tomorrow- Stunt Double – Caity Lotz Lloyd Adams/Dean Choe/Jeff Season 1 Robinson Arrow- Episode 405 Stunt Double - Katie Cassidy JJ Makaro/James Bamford Arrow-Episode 404 Stunt Double – Caity Lotz JJ Makaro/James Bamford Flash- Episode 204 Stunt Performer Lloyd Adams 12 Monkeys- Episode 203 & Stunt Double – Scottie Brian Jagersky 204 Thompson Beauty & The Beast- Stunt Actor – Delia/MMA Darren McGuire Episode 403 Fighter Warrior Stunt Performer Brian Jagersky/Allen Jo Dark Matter- Episode 111 Stunt Double- Jessica Sipos John Stead Dark Matter- Season 1 Stunt Double – Zoie Palmer John Stead Invade-Pan Am/Parapan Am Martial Artist Ontario Tourism Games 2015 Commercial Global Television Stunt Performer Tommy Chang Discovery Channel Stunt Performer Tommy Chang Warehouse 13 Episode 506 Stunt Actor
    [Show full text]
  • I Never Took Myself Seriously As a Writer Until I Studied at Macquarie.” LIANE MORIARTY MACQUARIE GRADUATE and BEST-SELLING AUTHOR
    2 swf.org.au RESEARCH & ENGAGEMENT 1817 - 2017 luxury property sales and rentals THE UN OF ITE L D A S R T E A T N E E S G O E F T A A M L E U R S I N C O A ●C ● SYDNEY THE LIFTED BROW Welcome 3 SWF 2017 swf.org.au A Message from the Artistic Director Contents eading can be a mixed blessing. For In a special event, writer and photographer 4-15 anyone who has had the misfortune Bill Hayes talks to Slate’s Stephen Metcalf about City & Walsh Bay to glance at the headlines recently, Insomniac City: New York, Oliver, and Me, an the last few months have felt like a intimate love letter to New York and his late Guest Curators 4 long fever dream, for reasons that partner, beloved writer and neurologist extend far beyond the outcome of the Oliver Sacks. R Bernadette Brennan has delved into 7 US Presidential election or Brexit. Nights at Walsh Bay More than 20 million refugees are on the move the career of one of Australia’s most adept and another 40 million people are displaced in and admired authors, Helen Garner, with Thinking Globally 11 their own countries, in the largest worldwide A Writing Life. An all-star cast of Garner humanitarian crisis since 1945. admirers – Annabel Crabb, Benjamin Law Scientists announced that the Earth reached and Fiona McFarlane – will join Bernadette City & Walsh Bay its highest temperatures in 2016 – for the third in conversation with Rebecca Giggs about year in a row.
    [Show full text]
  • English Song Booklet
    English Song Booklet SONG NUMBER SONG TITLE SINGER SONG NUMBER SONG TITLE SINGER 100002 1 & 1 BEYONCE 100003 10 SECONDS JAZMINE SULLIVAN 100007 18 INCHES LAUREN ALAINA 100008 19 AND CRAZY BOMSHEL 100012 2 IN THE MORNING 100013 2 REASONS TREY SONGZ,TI 100014 2 UNLIMITED NO LIMIT 100015 2012 IT AIN'T THE END JAY SEAN,NICKI MINAJ 100017 2012PRADA ENGLISH DJ 100018 21 GUNS GREEN DAY 100019 21 QUESTIONS 5 CENT 100021 21ST CENTURY BREAKDOWN GREEN DAY 100022 21ST CENTURY GIRL WILLOW SMITH 100023 22 (ORIGINAL) TAYLOR SWIFT 100027 25 MINUTES 100028 2PAC CALIFORNIA LOVE 100030 3 WAY LADY GAGA 100031 365 DAYS ZZ WARD 100033 3AM MATCHBOX 2 100035 4 MINUTES MADONNA,JUSTIN TIMBERLAKE 100034 4 MINUTES(LIVE) MADONNA 100036 4 MY TOWN LIL WAYNE,DRAKE 100037 40 DAYS BLESSTHEFALL 100038 455 ROCKET KATHY MATTEA 100039 4EVER THE VERONICAS 100040 4H55 (REMIX) LYNDA TRANG DAI 100043 4TH OF JULY KELIS 100042 4TH OF JULY BRIAN MCKNIGHT 100041 4TH OF JULY FIREWORKS KELIS 100044 5 O'CLOCK T PAIN 100046 50 WAYS TO SAY GOODBYE TRAIN 100045 50 WAYS TO SAY GOODBYE TRAIN 100047 6 FOOT 7 FOOT LIL WAYNE 100048 7 DAYS CRAIG DAVID 100049 7 THINGS MILEY CYRUS 100050 9 PIECE RICK ROSS,LIL WAYNE 100051 93 MILLION MILES JASON MRAZ 100052 A BABY CHANGES EVERYTHING FAITH HILL 100053 A BEAUTIFUL LIE 3 SECONDS TO MARS 100054 A DIFFERENT CORNER GEORGE MICHAEL 100055 A DIFFERENT SIDE OF ME ALLSTAR WEEKEND 100056 A FACE LIKE THAT PET SHOP BOYS 100057 A HOLLY JOLLY CHRISTMAS LADY ANTEBELLUM 500164 A KIND OF HUSH HERMAN'S HERMITS 500165 A KISS IS A TERRIBLE THING (TO WASTE) MEAT LOAF 500166 A KISS TO BUILD A DREAM ON LOUIS ARMSTRONG 100058 A KISS WITH A FIST FLORENCE 100059 A LIGHT THAT NEVER COMES LINKIN PARK 500167 A LITTLE BIT LONGER JONAS BROTHERS 500168 A LITTLE BIT ME, A LITTLE BIT YOU THE MONKEES 500170 A LITTLE BIT MORE DR.
    [Show full text]
  • Video Gaming and Death
    Untitled. Photographer: Pawel Kadysz (https://stocksnap.io/photo/OZ4IBMDS8E). Special Issue Video Gaming and Death edited by John W. Borchert Issue 09 (2018) articles Introduction to a Special Issue on Video Gaming and Death by John W. Borchert, 1 Death Narratives: A Typology of Narratological Embeddings of Player's Death in Digital Games by Frank G. Bosman, 12 No Sympathy for Devils: What Christian Video Games Can Teach Us About Violence in Family-Friendly Entertainment by Vincent Gonzalez, 53 Perilous and Peril-Less Gaming: Representations of Death with Nintendo’s Wolf Link Amiibo by Rex Barnes, 107 “You Shouldn’t Have Done That”: “Ben Drowned” and the Uncanny Horror of the Haunted Cartridge by John Sanders, 135 Win to Exit: Perma-Death and Resurrection in Sword Art Online and Log Horizon by David McConeghy, 170 Death, Fabulation, and Virtual Reality Gaming by Jordan Brady Loewen, 202 The Self Across the Gap of Death: Some Christian Constructions of Continued Identity from Athenagoras to Ratzinger and Their Relevance to Digital Reconstitutions by Joshua Wise, 222 reviews Graveyard Keeper. A Review by Kathrin Trattner, 250 interviews Interview with Dr. Beverley Foulks McGuire on Video-Gaming, Buddhism, and Death by John W. Borchert, 259 reports Dying in the Game: A Perceptive of Life, Death and Rebirth Through World of Warcraft by Wanda Gregory, 265 Perilous and Peril-Less Gaming: Representations of Death with Nintendo’s Wolf Link Amiibo Rex Barnes Abstract This article examines the motif of death in popular electronic games and its imaginative applications when employing the Wolf Link Amiibo in The Legend of Zelda: Breath of the Wild (2017).
    [Show full text]
  • Catalogo De Canciones 23/02/2015 15:28:34
    CATALOGO DE CANCIONES 23/02/2015 15:28:34 IDIOMA: Inglés CODIGO INTERPRETE TITULO IN92987 £1 FISH MAN ONE POUND FISH IN80017 101 DALMATIONS CRUELLA DE VIL IN80018 10CC DONNA IN92379 10CC DON'T TURN ME AWAY IN80019 10CC DREADLOCK HOLIDAY IN92380 10CC FEEL THE LOVE IN92381 10CC FOOD FOR THOUGHT IN92382 10CC GOOD MORNING JUDGE IN80020 10CC I'M MANDY IN80021 10CC I'M NOT IN LOVE IN92383 10CC LIFE IS A MINESTRONE IN92384 10CC ONE TWO FIVE IN92385 10CC PEOPLE IN LOVE IN92386 10CC SILLY LOVE IN80023 10CC THE THINGS WE DO FOR LOVE IN80024 10CC WALL STREET SHUFFLE IN92387 10CC WOMAN IN LOVE IN80025 1910 FRUITGUM CO SIMON SAYS IN80026 1927 COMPULSORY HERO IN80027 1927 IF I COULD IN89409 1927 THAT'S WHEN I THINK OF YOU IN80028 1999 MAN UNITED SQUAD LIFT IT HIGH (ALL ABOUT BELIEF) IN80029 2 EVISA OH LA LA LA IN80030 2 PAC FEAT DR DRE CALIFORNIA LOVE IN80031 2 UNLIMITED NO LIMIT IN80032 21ST CENTURY GIRLS 21ST CENTURY GIRLS IN91367 2ND BAPTIST CHURCH (LAUREN RISE UP JAMES CAMEY) IN92842 2PAC CHANGES IN92841 2PAC DEAR MAMA IN92399 3 DOORS DOWN HERE WITHOUT YOU IN89406 3 DOORS DOWN KRYPTONITE IN90644 30 SECONDS TO MARS CLOSER TO THE EDGE IN91291 30 SECONDS TO MARS FROM YESTERDAY IN90160 30 SECONDS TO MARS KINGS AND QUEENS IN91290 30 SECONDS TO MARS THE KILL IN93248 30 SECONDS TO MARS UP IN THE AIR (CLEAN VERSION) IN93249 30 SECONDS TO MARS UP IN THE AIR (EXPLICIT VERSION) IN91498 38 SPECIAL HOLD ON LOOSELY IN26754 3OH! 3 FEAT KATY PERRY STARSTRUKK IN89722 3OH!3 DON'T TRUST ME IN90099 3OH!3 FEAT KATY PERRY STARSTRUKK Page 1 CODIGO INTERPRETE TITULO IN90533
    [Show full text]
  • The Rise of Twitter Fiction…………………………………………………………1
    Twitter Fiction: A Shift in Author Function Hilary Hyman Twitter fiction, an example of twenty-first century digital narrative, allows authors to experiment with literary form, production, and dissemination as they engage readers through a communal network. Twitter offers creative space for both professionals and amateurs to publish fiction digitally, enabling greater collaboration among authors and readers. Examining Jennifer Egan’s “Black Box” and selected Twitter stories from Junot Diaz, Teju Cole, and Elliott Holt, this thesis establishes two distinct types of Twitter fiction—one produced for the medium and one produced through it—to consider how Twitter’s present feed and character limit fosters a uniquely interactive reading experience. As the conversational medium calls for present engagement with the text and with the author, Twitter promotes newly elastic relationships between author and reader that renegotiate the former boundaries between professionals and amateurs. This thesis thus considers how works of Twitter fiction transform the traditional author function and pose new questions regarding digital narrative’s modes of existence, circulation, and appropriation. As digital narrative makes its way onto democratic forums, a shifted author function leaves us wondering what it means to be an author in the digital age. Twitter Fiction: A Shift in Author Function Hilary Anne Hyman Twitter Fiction: A Shift in Author Function Hilary Anne Hyman An Undergraduate Honors Thesis Submitted to the Department of English at Vanderbilt University in partial fulfillment of the requirements for Honors in the Major April 18, 2016 Thesis Adviser: Vera Kutzinski Date Second Reader: Haerin Shin Date Program Director: Teresa Goddu Date For My Parents Acknowledgements I would like to acknowledge Professor Teresa Goddu for shaping me into the writer I have become.
    [Show full text]
  • Web Application Development with PHP 4.0 00 9971 FM 6/16/00 7:24 AM Page Ii
    00 9971 FM 6/16/00 7:24 AM Page i Web Application Development with PHP 4.0 00 9971 FM 6/16/00 7:24 AM Page ii Other Books by New Riders Publishing MySQL GTK+/Gnome Application Paul DuBois, 0-7357-0921-1 Development Havoc Pennington, 0-7357-0078-8 A UML Pattern Language Paul Evitts, 1-57870-118-X DCE/RPC over SMB: Samba and Windows NT Domain Internals Constructing Superior Software Luke Leighton, 1-57870-150-3 Paul Clements, 1-57870-147-3 Linux Firewalls Python Essential Reference Robert Ziegler, 0-7357-0900-9 David Beazley, 0-7357-0901-7 Linux Essential Reference KDE Application Development Ed Petron, 0-7357-0852-5 Uwe Thiem, 1-57870-201-1 Linux System Administration Developing Linux Applications with Jim Dennis, M. Carling, et al, GTK+ and GDK 1-556205-934-3 Eric Harlow, 0-7357-0021-4 00 9971 FM 6/16/00 7:24 AM Page iii Web Application Development with PHP 4.0 Tobias Ratschiller Till Gerken With contributions by Zend Technologies, LTD 201 West 103rd Street, Zeev Suraski Indianapolis, Indiana 46290 Andi Gutmans 00 9971 FM 6/16/00 7:24 AM Page iv Web Application Development with PHP 4.0 By:Tobias Ratschiller and Till Gerken Copyright © 2000 by New Riders Publishing Publisher FIRST EDITION: July, 2000 David Dwyer All rights reserved. No part of this book may be reproduced Executive Editor or transmitted in any form or by any means, electronic or Al Valvano mechanical, including photocopying, recording, or by any information storage and retrieval system, without written Managing Editor permission from the publisher, except for the inclusion of Gina Brown brief quotations in a review.
    [Show full text]
  • Video Gaming and Death
    Untitled. Photographer: Pawel Kadysz (https://stocksnap.io/photo/OZ4IBMDS8E). Special Issue Video Gaming and Death edited by John W. Borchert Issue 09 (2018) articles Introduction to a Special Issue on Video Gaming and Death by John W. Borchert, 1 Death Narratives: A Typology of Narratological Embeddings of Player's Death in Digital Games by Frank G. Bosman, 12 No Sympathy for Devils: What Christian Video Games Can Teach Us About Violence in Family-Friendly Entertainment by Vincent Gonzalez, 53 Perilous and Peril-Less Gaming: Representations of Death with Nintendo’s Wolf Link Amiibo by Rex Barnes, 107 “You Shouldn’t Have Done That”: “Ben Drowned” and the Uncanny Horror of the Haunted Cartridge by John Sanders, 135 Win to Exit: Perma-Death and Resurrection in Sword Art Online and Log Horizon by David McConeghy, 170 Death, Fabulation, and Virtual Reality Gaming by Jordan Brady Loewen, 202 The Self Across the Gap of Death: Some Christian Constructions of Continued Identity from Athenagoras to Ratzinger and Their Relevance to Digital Reconstitutions by Joshua Wise, 222 reviews Graveyard Keeper. A Review by Kathrin Trattner, 250 interviews Interview with Dr. Beverley Foulks McGuire on Video-Gaming, Buddhism, and Death by John W. Borchert, 259 reports Dying in the Game: A Perceptive of Life, Death and Rebirth Through World of Warcraft by Wanda Gregory, 265 Win to Exit: Perma-Death and Resurrection in Sword Art Online and Log Horizon David McConeghy Abstract Trapped inside their virtual-reality gaming worlds, players in both Sword Art Online (2012) and Log Horizon (2013, 2014) find themselves fighting virtual battles for their real-world lives.
    [Show full text]