Collaborative Storytelling 2.0: a Framework for Studying Forum-Based Role-Playing Games
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Roll 2D6 to Kill
1 Roll 2d6 to kill Neoliberal design and its affect in traditional and digital role-playing games Ruben Ferdinand Brunings August 15th, 2017 Table of contents 2 Introduction: Why we play 3. Part 1 – The history and neoliberalism of play & table-top role-playing games 4. Rules and fiction: play, interplay, and interstice 5. Heroes at play: Quantification, power fantasies, and individualism 7. From wargame to warrior: The transformation of violence as play 9. Risky play: chance, the entrepreneurial self, and empowerment 13. It’s ‘just’ a game: interactive fiction and the plausible deniability of play 16. Changing the rules, changing the game, changing the player 18. Part 2 – Technics of the digital game: hubristic design and industry reaction 21. Traditional vs. digital: a collaborative imagination and a tangible real 21. Camera, action: The digitalisation of the self and the representation of bodies 23. The silent protagonist: Narrative hubris and affective severing in Drakengard 25. Drakengard 3: The spectacle of violence and player helplessness 29. Conclusion: Games, conventionality, and the affective power of un-reward 32. References 36. Bibliography 38. Introduction: Why we play 3 The approach of violence or taboo in game design is a discussion that has historically been a controversial one. The Columbine shooting caused a moral panic for violent shooter video games1, the 2007 game Mass Effect made FOX News headlines for featuring scenes of partial nudity2, and the FBI kept tabs on Dungeons & Dragons hobbyists for being potential threats after the Unabomber attacks.3 The question ‘Do video games make people violent?’ does not occur within this thesis. -
'Duncanville' Is A
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Film and Television
P: 778.837.1573 E: [email protected] W: www.ivettgonda.com Height: 5’ 7’’ Waist: 25 Hair: Blonde Chest: 32 Weight: 115 lbs. Hip: 34.5 Eyes: Green Shoe: 8 Film and Television Project Role Coordinator Infidelity in Suburbia Stunt Double- Sarah Butler Chad Sayn A Series of Unfortunate Stunt Double- Sara Canning Rick Pearce Events-Episode 103 & 104 Aftermath Stunt Double- Anne Heche Jodi Stecyk Prison Break-Episode 104 Stunt Double- Chad Sayn Marina Benedict Van Helsing – Episode 106 Stunt Double – Hilary Jardine Kimani Ray Smith Designated Survivor- Pilot Stunt Double – Maggie Q Branko Racki Flash-Episode 213 Stunt Double – JJ Makaro/John Kralt Danielle Panabaker Bates Motel- Episode 401 Stunt Double – Nicola Peltz Dan Shea/Owen Walstrom Legends of Tomorrow- Stunt Double – Caity Lotz Lloyd Adams/Dean Choe/Jeff Season 1 Robinson Arrow- Episode 405 Stunt Double - Katie Cassidy JJ Makaro/James Bamford Arrow-Episode 404 Stunt Double – Caity Lotz JJ Makaro/James Bamford Flash- Episode 204 Stunt Performer Lloyd Adams 12 Monkeys- Episode 203 & Stunt Double – Scottie Brian Jagersky 204 Thompson Beauty & The Beast- Stunt Actor – Delia/MMA Darren McGuire Episode 403 Fighter Warrior Stunt Performer Brian Jagersky/Allen Jo Dark Matter- Episode 111 Stunt Double- Jessica Sipos John Stead Dark Matter- Season 1 Stunt Double – Zoie Palmer John Stead Invade-Pan Am/Parapan Am Martial Artist Ontario Tourism Games 2015 Commercial Global Television Stunt Performer Tommy Chang Discovery Channel Stunt Performer Tommy Chang Warehouse 13 Episode 506 Stunt Actor -
I Never Took Myself Seriously As a Writer Until I Studied at Macquarie.” LIANE MORIARTY MACQUARIE GRADUATE and BEST-SELLING AUTHOR
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English Song Booklet
English Song Booklet SONG NUMBER SONG TITLE SINGER SONG NUMBER SONG TITLE SINGER 100002 1 & 1 BEYONCE 100003 10 SECONDS JAZMINE SULLIVAN 100007 18 INCHES LAUREN ALAINA 100008 19 AND CRAZY BOMSHEL 100012 2 IN THE MORNING 100013 2 REASONS TREY SONGZ,TI 100014 2 UNLIMITED NO LIMIT 100015 2012 IT AIN'T THE END JAY SEAN,NICKI MINAJ 100017 2012PRADA ENGLISH DJ 100018 21 GUNS GREEN DAY 100019 21 QUESTIONS 5 CENT 100021 21ST CENTURY BREAKDOWN GREEN DAY 100022 21ST CENTURY GIRL WILLOW SMITH 100023 22 (ORIGINAL) TAYLOR SWIFT 100027 25 MINUTES 100028 2PAC CALIFORNIA LOVE 100030 3 WAY LADY GAGA 100031 365 DAYS ZZ WARD 100033 3AM MATCHBOX 2 100035 4 MINUTES MADONNA,JUSTIN TIMBERLAKE 100034 4 MINUTES(LIVE) MADONNA 100036 4 MY TOWN LIL WAYNE,DRAKE 100037 40 DAYS BLESSTHEFALL 100038 455 ROCKET KATHY MATTEA 100039 4EVER THE VERONICAS 100040 4H55 (REMIX) LYNDA TRANG DAI 100043 4TH OF JULY KELIS 100042 4TH OF JULY BRIAN MCKNIGHT 100041 4TH OF JULY FIREWORKS KELIS 100044 5 O'CLOCK T PAIN 100046 50 WAYS TO SAY GOODBYE TRAIN 100045 50 WAYS TO SAY GOODBYE TRAIN 100047 6 FOOT 7 FOOT LIL WAYNE 100048 7 DAYS CRAIG DAVID 100049 7 THINGS MILEY CYRUS 100050 9 PIECE RICK ROSS,LIL WAYNE 100051 93 MILLION MILES JASON MRAZ 100052 A BABY CHANGES EVERYTHING FAITH HILL 100053 A BEAUTIFUL LIE 3 SECONDS TO MARS 100054 A DIFFERENT CORNER GEORGE MICHAEL 100055 A DIFFERENT SIDE OF ME ALLSTAR WEEKEND 100056 A FACE LIKE THAT PET SHOP BOYS 100057 A HOLLY JOLLY CHRISTMAS LADY ANTEBELLUM 500164 A KIND OF HUSH HERMAN'S HERMITS 500165 A KISS IS A TERRIBLE THING (TO WASTE) MEAT LOAF 500166 A KISS TO BUILD A DREAM ON LOUIS ARMSTRONG 100058 A KISS WITH A FIST FLORENCE 100059 A LIGHT THAT NEVER COMES LINKIN PARK 500167 A LITTLE BIT LONGER JONAS BROTHERS 500168 A LITTLE BIT ME, A LITTLE BIT YOU THE MONKEES 500170 A LITTLE BIT MORE DR. -
Video Gaming and Death
Untitled. Photographer: Pawel Kadysz (https://stocksnap.io/photo/OZ4IBMDS8E). Special Issue Video Gaming and Death edited by John W. Borchert Issue 09 (2018) articles Introduction to a Special Issue on Video Gaming and Death by John W. Borchert, 1 Death Narratives: A Typology of Narratological Embeddings of Player's Death in Digital Games by Frank G. Bosman, 12 No Sympathy for Devils: What Christian Video Games Can Teach Us About Violence in Family-Friendly Entertainment by Vincent Gonzalez, 53 Perilous and Peril-Less Gaming: Representations of Death with Nintendo’s Wolf Link Amiibo by Rex Barnes, 107 “You Shouldn’t Have Done That”: “Ben Drowned” and the Uncanny Horror of the Haunted Cartridge by John Sanders, 135 Win to Exit: Perma-Death and Resurrection in Sword Art Online and Log Horizon by David McConeghy, 170 Death, Fabulation, and Virtual Reality Gaming by Jordan Brady Loewen, 202 The Self Across the Gap of Death: Some Christian Constructions of Continued Identity from Athenagoras to Ratzinger and Their Relevance to Digital Reconstitutions by Joshua Wise, 222 reviews Graveyard Keeper. A Review by Kathrin Trattner, 250 interviews Interview with Dr. Beverley Foulks McGuire on Video-Gaming, Buddhism, and Death by John W. Borchert, 259 reports Dying in the Game: A Perceptive of Life, Death and Rebirth Through World of Warcraft by Wanda Gregory, 265 Perilous and Peril-Less Gaming: Representations of Death with Nintendo’s Wolf Link Amiibo Rex Barnes Abstract This article examines the motif of death in popular electronic games and its imaginative applications when employing the Wolf Link Amiibo in The Legend of Zelda: Breath of the Wild (2017). -
Catalogo De Canciones 23/02/2015 15:28:34
CATALOGO DE CANCIONES 23/02/2015 15:28:34 IDIOMA: Inglés CODIGO INTERPRETE TITULO IN92987 £1 FISH MAN ONE POUND FISH IN80017 101 DALMATIONS CRUELLA DE VIL IN80018 10CC DONNA IN92379 10CC DON'T TURN ME AWAY IN80019 10CC DREADLOCK HOLIDAY IN92380 10CC FEEL THE LOVE IN92381 10CC FOOD FOR THOUGHT IN92382 10CC GOOD MORNING JUDGE IN80020 10CC I'M MANDY IN80021 10CC I'M NOT IN LOVE IN92383 10CC LIFE IS A MINESTRONE IN92384 10CC ONE TWO FIVE IN92385 10CC PEOPLE IN LOVE IN92386 10CC SILLY LOVE IN80023 10CC THE THINGS WE DO FOR LOVE IN80024 10CC WALL STREET SHUFFLE IN92387 10CC WOMAN IN LOVE IN80025 1910 FRUITGUM CO SIMON SAYS IN80026 1927 COMPULSORY HERO IN80027 1927 IF I COULD IN89409 1927 THAT'S WHEN I THINK OF YOU IN80028 1999 MAN UNITED SQUAD LIFT IT HIGH (ALL ABOUT BELIEF) IN80029 2 EVISA OH LA LA LA IN80030 2 PAC FEAT DR DRE CALIFORNIA LOVE IN80031 2 UNLIMITED NO LIMIT IN80032 21ST CENTURY GIRLS 21ST CENTURY GIRLS IN91367 2ND BAPTIST CHURCH (LAUREN RISE UP JAMES CAMEY) IN92842 2PAC CHANGES IN92841 2PAC DEAR MAMA IN92399 3 DOORS DOWN HERE WITHOUT YOU IN89406 3 DOORS DOWN KRYPTONITE IN90644 30 SECONDS TO MARS CLOSER TO THE EDGE IN91291 30 SECONDS TO MARS FROM YESTERDAY IN90160 30 SECONDS TO MARS KINGS AND QUEENS IN91290 30 SECONDS TO MARS THE KILL IN93248 30 SECONDS TO MARS UP IN THE AIR (CLEAN VERSION) IN93249 30 SECONDS TO MARS UP IN THE AIR (EXPLICIT VERSION) IN91498 38 SPECIAL HOLD ON LOOSELY IN26754 3OH! 3 FEAT KATY PERRY STARSTRUKK IN89722 3OH!3 DON'T TRUST ME IN90099 3OH!3 FEAT KATY PERRY STARSTRUKK Page 1 CODIGO INTERPRETE TITULO IN90533 -
The Rise of Twitter Fiction…………………………………………………………1
Twitter Fiction: A Shift in Author Function Hilary Hyman Twitter fiction, an example of twenty-first century digital narrative, allows authors to experiment with literary form, production, and dissemination as they engage readers through a communal network. Twitter offers creative space for both professionals and amateurs to publish fiction digitally, enabling greater collaboration among authors and readers. Examining Jennifer Egan’s “Black Box” and selected Twitter stories from Junot Diaz, Teju Cole, and Elliott Holt, this thesis establishes two distinct types of Twitter fiction—one produced for the medium and one produced through it—to consider how Twitter’s present feed and character limit fosters a uniquely interactive reading experience. As the conversational medium calls for present engagement with the text and with the author, Twitter promotes newly elastic relationships between author and reader that renegotiate the former boundaries between professionals and amateurs. This thesis thus considers how works of Twitter fiction transform the traditional author function and pose new questions regarding digital narrative’s modes of existence, circulation, and appropriation. As digital narrative makes its way onto democratic forums, a shifted author function leaves us wondering what it means to be an author in the digital age. Twitter Fiction: A Shift in Author Function Hilary Anne Hyman Twitter Fiction: A Shift in Author Function Hilary Anne Hyman An Undergraduate Honors Thesis Submitted to the Department of English at Vanderbilt University in partial fulfillment of the requirements for Honors in the Major April 18, 2016 Thesis Adviser: Vera Kutzinski Date Second Reader: Haerin Shin Date Program Director: Teresa Goddu Date For My Parents Acknowledgements I would like to acknowledge Professor Teresa Goddu for shaping me into the writer I have become. -
Web Application Development with PHP 4.0 00 9971 FM 6/16/00 7:24 AM Page Ii
00 9971 FM 6/16/00 7:24 AM Page i Web Application Development with PHP 4.0 00 9971 FM 6/16/00 7:24 AM Page ii Other Books by New Riders Publishing MySQL GTK+/Gnome Application Paul DuBois, 0-7357-0921-1 Development Havoc Pennington, 0-7357-0078-8 A UML Pattern Language Paul Evitts, 1-57870-118-X DCE/RPC over SMB: Samba and Windows NT Domain Internals Constructing Superior Software Luke Leighton, 1-57870-150-3 Paul Clements, 1-57870-147-3 Linux Firewalls Python Essential Reference Robert Ziegler, 0-7357-0900-9 David Beazley, 0-7357-0901-7 Linux Essential Reference KDE Application Development Ed Petron, 0-7357-0852-5 Uwe Thiem, 1-57870-201-1 Linux System Administration Developing Linux Applications with Jim Dennis, M. Carling, et al, GTK+ and GDK 1-556205-934-3 Eric Harlow, 0-7357-0021-4 00 9971 FM 6/16/00 7:24 AM Page iii Web Application Development with PHP 4.0 Tobias Ratschiller Till Gerken With contributions by Zend Technologies, LTD 201 West 103rd Street, Zeev Suraski Indianapolis, Indiana 46290 Andi Gutmans 00 9971 FM 6/16/00 7:24 AM Page iv Web Application Development with PHP 4.0 By:Tobias Ratschiller and Till Gerken Copyright © 2000 by New Riders Publishing Publisher FIRST EDITION: July, 2000 David Dwyer All rights reserved. No part of this book may be reproduced Executive Editor or transmitted in any form or by any means, electronic or Al Valvano mechanical, including photocopying, recording, or by any information storage and retrieval system, without written Managing Editor permission from the publisher, except for the inclusion of Gina Brown brief quotations in a review. -
Video Gaming and Death
Untitled. Photographer: Pawel Kadysz (https://stocksnap.io/photo/OZ4IBMDS8E). Special Issue Video Gaming and Death edited by John W. Borchert Issue 09 (2018) articles Introduction to a Special Issue on Video Gaming and Death by John W. Borchert, 1 Death Narratives: A Typology of Narratological Embeddings of Player's Death in Digital Games by Frank G. Bosman, 12 No Sympathy for Devils: What Christian Video Games Can Teach Us About Violence in Family-Friendly Entertainment by Vincent Gonzalez, 53 Perilous and Peril-Less Gaming: Representations of Death with Nintendo’s Wolf Link Amiibo by Rex Barnes, 107 “You Shouldn’t Have Done That”: “Ben Drowned” and the Uncanny Horror of the Haunted Cartridge by John Sanders, 135 Win to Exit: Perma-Death and Resurrection in Sword Art Online and Log Horizon by David McConeghy, 170 Death, Fabulation, and Virtual Reality Gaming by Jordan Brady Loewen, 202 The Self Across the Gap of Death: Some Christian Constructions of Continued Identity from Athenagoras to Ratzinger and Their Relevance to Digital Reconstitutions by Joshua Wise, 222 reviews Graveyard Keeper. A Review by Kathrin Trattner, 250 interviews Interview with Dr. Beverley Foulks McGuire on Video-Gaming, Buddhism, and Death by John W. Borchert, 259 reports Dying in the Game: A Perceptive of Life, Death and Rebirth Through World of Warcraft by Wanda Gregory, 265 Win to Exit: Perma-Death and Resurrection in Sword Art Online and Log Horizon David McConeghy Abstract Trapped inside their virtual-reality gaming worlds, players in both Sword Art Online (2012) and Log Horizon (2013, 2014) find themselves fighting virtual battles for their real-world lives.