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Collaborative Storytelling 2.0: a Framework for Studying Forum-Based Role-Playing Games
COLLABORATIVE STORYTELLING 2.0: A FRAMEWORK FOR STUDYING FORUM-BASED ROLE-PLAYING GAMES Csenge Virág Zalka A Dissertation Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY May 2017 Committee: Kristine Blair, Committee Co-Chair Lisa M. Gruenhagen Graduate Faculty Representative Radhika Gajjala, Committee Co-Chair Jeremy Wallach ii ABSTRACT Kristine Blair and Radhika Gajjala, Committee Co-Chairs Forum-based role-playing games are a rich, yet barely researched subset of text- based digital gaming. They are a form of storytelling where narratives are created through acts of play by multiple people in an online space, combining collaboration and improvisation. This dissertation acts as a pilot study for exploring these games in their full complexity at the intersection of play, narrative, and fandom. Building on theories of interactivity, digital storytelling, and fan fiction studies, it highlights forum games’ most unique features, and proves that they are is in no way liminal or secondary to more popular forms of role-playing. The research is based on data drawn from a large sample of forums of various genres. One hundred sites were explored through close textual analysis in order to outline their most common features. The second phase of the project consisted of nine months of participant observation on select forums, in order to gain a better understanding of how their rules and practices influence the emergent narratives. Participants from various sites contributed their own interpretations of forum gaming through a series of ethnographic interviews. This did not only allow agency to the observed communities to voice their thoughts and explain their practices, but also spoke directly to the key research question of why people are drawn to forum gaming. -
The Origins of the Magical Girl Genre Note: This First Chapter Is an Almost
The origins of the magical girl genre Note: this first chapter is an almost verbatim copy of the excellent introduction from the BESM: Sailor Moon Role-Playing Game and Resource Book by Mark C. MacKinnon et al. I took the liberty of changing a few names according to official translations and contemporary transliterations. It focuses on the traditional magical girls “for girls”, and ignores very very early works like Go Nagai's Cutie Honey, which essentially created a market more oriented towards the male audience; we shall deal with such things in the next chapter. Once upon a time, an American live-action sitcom called Bewitched, came to the Land of the Rising Sun... The magical girl genre has a rather long and important history in Japan. The magical girls of manga and Japanese animation (or anime) are a rather unique group of characters. They defy easy classification, and yet contain elements from many of the best loved fairy tales and children's stories throughout the world. Many countries have imported these stories for their children to enjoy (most notably France, Italy and Spain) but the traditional format of this particular genre of manga and anime still remains mostly unknown to much of the English-speaking world. The very first magical girl seen on television was created about fifty years ago. Mahoutsukai Sally (or “Sally the Witch”) began airing on Japanese television in 1966, in black and white. The first season of the show proved to be so popular that it was renewed for a second year, moving into the era of color television in 1967. -
The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子. -
Pictures of an Island Kingdom Depictions of Ryūkyū in Early Modern Japan
PICTURES OF AN ISLAND KINGDOM DEPICTIONS OF RYŪKYŪ IN EARLY MODERN JAPAN A THESIS SUBMITTED TO THE GRADUATE DIVISION OF THE UNIVERSITY OF HAWAI‘I AT MĀNOA IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF ARTS IN ART HISTORY MAY 2012 By Travis Seifman Thesis Committee: John Szostak, Chairperson Kate Lingley Paul Lavy Gregory Smits Table of Contents Introduction……………………………………………………………………………………… 1 Chapter I: Handscroll Paintings as Visual Record………………………………. 18 Chapter II: Illustrated Books and Popular Discourse…………………………. 33 Chapter III: Hokusai Ryūkyū Hakkei: A Case Study……………………………. 55 Conclusion………………………………………………………………………………………. 78 Appendix: Figures …………………………………………………………………………… 81 Works Cited ……………………………………………………………………………………. 106 ii Abstract This paper seeks to uncover early modern Japanese understandings of the Ryūkyū Kingdom through examination of popular publications, including illustrated books and woodblock prints, as well as handscroll paintings depicting Ryukyuan embassy processions within Japan. The objects examined include one such handscroll painting, several illustrated books from the Sakamaki-Hawley Collection, University of Hawaiʻi at Mānoa Library, and Hokusai Ryūkyū Hakkei, an 1832 series of eight landscape prints depicting sites in Okinawa. Drawing upon previous scholarship on the role of popular publishing in forming conceptions of “Japan” or of “national identity” at this time, a media discourse approach is employed to argue that such publications can serve as reliable indicators of understandings -
Female Lead That Is Capable Anime Recommendation
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COVID-19 Case Rates in the UK: Modelling Uncertainties As Lockdown Lifts
systems Article COVID-19 Case Rates in the UK: Modelling Uncertainties as Lockdown Lifts Claire Brereton 1,* and Matteo Pedercini 2 1 Child Health Research Centre, University of Queensland, Brisbane, QLD 4101, Australia 2 Millennium Institute, 2200 Pennsylvania Ave NW, Washington, DC 20037, USA; [email protected] * Correspondence: [email protected]; Tel.: +61-419-901-107 Abstract: Background: The UK was one of the countries worst affected by the COVID-19 pandemic in Europe. A strict lockdown from early 2021 combined with an aggressive vaccination programme enabled a gradual easing of lockdown measures to be introduced whilst both deaths and reported case numbers reduced to less than 3% of their peak. The emergence of the Delta variant in April 2021 has reversed this trend, and the UK is once again experiencing surging cases, albeit with reduced average severity due to the success of the vaccination rollout. This study presents the results of a modelling exercise which simulates the progression of the pandemic in the UK through projection of daily case numbers as lockdown lifts. Methods: A simulation model based on the Susceptible-Exposed- Infected-Recovered structure was built. A timeline of UK lockdown measures was used to simulate the changing restrictions. The model was tailored for the UK, with some values set based on research and others obtained through calibration against 16 months of historical data. Results: The model projects that if lockdown restrictions are lifted in July 2021, UK COVID-19 cases will peak at hundreds of thousands daily in most viable scenarios, reducing in late 2021 as immunity acquired through both vaccination and infection reduces the susceptible population percentage. -
United Kingdom in Re Struthers and Others V. Japan
REPORTS OF INTERNATIONAL ARBITRAL AWARDS RECUEIL DES SENTENCES ARBITRALES Anglo-Japanese Property Commission established pursuant to the Agreement concluded between the Allied Powers and the Government of Japan on 12 June 1952 Decision of 30 November 1960 in the case United Kingdom in re Struthers and others v. Japan Commission anglo-japonaise des biens, établie en vertu de l’Accord conclu entre les Puissances Alliées et le gouvernement du Japon le 12 juin 1952 Décision du 30 novembre 1960 dans l’affaire Royaume-Uni in re Struthers et al. c. Japon 30 November 1960 VOLUME XXIX, pp.513-519 NATIONS UNIES - UNITED NATIONS Copyright (c) 2012 PART XXIII Anglo-Japanese Property Commission established pursuant to the Agreement concluded between the Allied Powers and the Government of Japan on 12 June 1952 Commission anglo-japonaise des biens, établie en vertu de l’Accord conclu entre les Puissances Alliées et le gouvernement du Japon le 12 juin 1952 Anglo-Japanese Property Commission established pursuant to the Agreement concluded between the Allied Powers and the Government of Japan on 12 June 1952 Commission anglo-japonaise des biens, établie en vertu de l’Accord conclu entre les Puissances Alliées et le Gouvernement du Japon le 12 juin 1952 Decision of 30 November 1960 in the case United Kingdom in re Struthers and others v. Japan* Décision du 30 novembre 1960 dans l’affaire Royaume-Uni in re Struthers et al. c. Japon** Treaty of peace between the United Kingdom and Japan of 1951—treaty interpre- tation—intention of the parties—meaning of “property”—inability of States to restrict treaty obligations through national law. -
Enter Now!Now! 3 Categories! Cash Prizes, Clip Studio, Etc
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NHK WORLD TV Partners with Simplestream to Launch Its 24-Hour
FOR IMMEDIATE RELEASE NHK WORLD TV Partners with Simplestream to launch its 24-Hour Channel on TVPlayer in the UK The Channel Delivers English-Language News, Entertainment and Cultural Content to millions of Homes in Great Britain and Northern Ireland Through its TVPlayer Service TOKYO, Japan - February 10, 2015 - Japan International Broadcasting (http://www.jibtv.com/), the distribution company of NHK and Simplestream (http://simplestream.com), one of the United Kingdom's leading providers of live streaming and CatchupTV solutions for the broadcast and media industry, announce today a new partnership which brings NHK WORLD TV (www.nhk.or.jp/nhkworld) to live TV streaming service TVPlayer (http://www.tvplayer.com/). NHK WORLD TV is a stand-alone, 24-hour, English-language television news and lifestyle network produced by NHK, Japan’s sole public, independent broadcaster. The Japanese channel is currently available in 280 million households worldwide and in more than 150 countries and regions. “Simplestream has become one of the most exciting media companies in Europe,” said Yoshihiko Shimizu, President and CEO, Japan International Broadcasting. “We are delighted to partner with them to deliver a variety of top quality and compelling international news and entertainment via their TVPlayer platform in the United Kingdom.” NHK WORLD TV provides a 24-hour programming cycle, including the network’s signature news show, “NEWSLINE,” as well as a vast selection of technology, lifestyle and entertainment programs, including “J-TECH,” “great gear,” “TOKYO FASHION EXPRESS”, “Kawaii International,” “SPORTS JAPAN” and “Go, Kitchen, Go!” In addition, the channel offers shows focusing on various perspectives on world financial affairs, such as “ASIAN VOICES,” “Asia This Week” and “ASIA BIZ FORECAST.” The network also broadcasts an assortment of groundbreaking documentaries and specials, including “Document 72 Hours,” “TOMORROW,” “Shima Kosaku's Asian Entrepreneurs” and “NHK Documentary.” “It’s really important that we offer as wide a range of content to our users as possible. -
Ai No Kusabi Recommendations
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Video Gaming and Death
Untitled. Photographer: Pawel Kadysz (https://stocksnap.io/photo/OZ4IBMDS8E). Special Issue Video Gaming and Death edited by John W. Borchert Issue 09 (2018) articles Introduction to a Special Issue on Video Gaming and Death by John W. Borchert, 1 Death Narratives: A Typology of Narratological Embeddings of Player's Death in Digital Games by Frank G. Bosman, 12 No Sympathy for Devils: What Christian Video Games Can Teach Us About Violence in Family-Friendly Entertainment by Vincent Gonzalez, 53 Perilous and Peril-Less Gaming: Representations of Death with Nintendo’s Wolf Link Amiibo by Rex Barnes, 107 “You Shouldn’t Have Done That”: “Ben Drowned” and the Uncanny Horror of the Haunted Cartridge by John Sanders, 135 Win to Exit: Perma-Death and Resurrection in Sword Art Online and Log Horizon by David McConeghy, 170 Death, Fabulation, and Virtual Reality Gaming by Jordan Brady Loewen, 202 The Self Across the Gap of Death: Some Christian Constructions of Continued Identity from Athenagoras to Ratzinger and Their Relevance to Digital Reconstitutions by Joshua Wise, 222 reviews Graveyard Keeper. A Review by Kathrin Trattner, 250 interviews Interview with Dr. Beverley Foulks McGuire on Video-Gaming, Buddhism, and Death by John W. Borchert, 259 reports Dying in the Game: A Perceptive of Life, Death and Rebirth Through World of Warcraft by Wanda Gregory, 265 Perilous and Peril-Less Gaming: Representations of Death with Nintendo’s Wolf Link Amiibo Rex Barnes Abstract This article examines the motif of death in popular electronic games and its imaginative applications when employing the Wolf Link Amiibo in The Legend of Zelda: Breath of the Wild (2017). -
Hentai Animation Preview Demetri Martin PENCIL MILEAGE CLUB
arts and entertainment weekly entertainment and arts Nation Animation The Animators Dominate in Film, on the Web and the Campus PENCIL MILEAGE CLUB Drawing It Up One Page At A Time hentai the dark side of japanese animation animation2007 animated film lineuppreview Demetrithe homemade animator Martin daily.titan 2 BUZZ 01.29.07 DRAWING FOR MILES pg.4 The Pencil Mileage Club illustrates it all as one of the campus’ biggest groups and offers it’s members industry insight and the rest of us some damn good art ENTERTAINMENT EDITOR Jickie Torres ANIMES SLUTTY SISTER pg. 5 EXECUTIVE EDITOR When sex and cartoons clash, Japanese Hentai shows off Adam Levy the darker side of the world of animation DIRECTOR OF ADVERTISING Emily Alford ASSISTANT DIRECTOR OF ADVERTISING BUZZ FILM PREVIEW pg.6 Beth Stirnaman From gluttenous Ratatoulle to Teenage Mutant Ninja Turtles, take a look at 2007’s animated film lineup PRODUCTION Jickie Tores ACCOUNT EXECUTIVES DEMITRI MARTIN pg.8 Sarah Oak The Daily Shows resident trendspotter knows what’s cool and draws it up at home The Daily Titan 714.278.3373 The Buzz Editorial 714.278.5426 [email protected] Editorial Fax 714.278.4473 The Buzz Advertising 714.278.3373 [email protected] Advertising Fax 714.278.2702 The Buzz , a student publication, is a supplemental insert for the Cal State Fullerton Daily Titan. It is printed every Thursday. The Daily Titan operates independently of Associated Students, College of Communications, CSUF administration and the WHAT’S THE BUZZ p.7 CSU system. The Daily Titan has functioned as a public forum since inception.