{PDF} Log Horizon (Novel): Games End Vol. 4. Part 2
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Collaborative Storytelling 2.0: a Framework for Studying Forum-Based Role-Playing Games
COLLABORATIVE STORYTELLING 2.0: A FRAMEWORK FOR STUDYING FORUM-BASED ROLE-PLAYING GAMES Csenge Virág Zalka A Dissertation Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY May 2017 Committee: Kristine Blair, Committee Co-Chair Lisa M. Gruenhagen Graduate Faculty Representative Radhika Gajjala, Committee Co-Chair Jeremy Wallach ii ABSTRACT Kristine Blair and Radhika Gajjala, Committee Co-Chairs Forum-based role-playing games are a rich, yet barely researched subset of text- based digital gaming. They are a form of storytelling where narratives are created through acts of play by multiple people in an online space, combining collaboration and improvisation. This dissertation acts as a pilot study for exploring these games in their full complexity at the intersection of play, narrative, and fandom. Building on theories of interactivity, digital storytelling, and fan fiction studies, it highlights forum games’ most unique features, and proves that they are is in no way liminal or secondary to more popular forms of role-playing. The research is based on data drawn from a large sample of forums of various genres. One hundred sites were explored through close textual analysis in order to outline their most common features. The second phase of the project consisted of nine months of participant observation on select forums, in order to gain a better understanding of how their rules and practices influence the emergent narratives. Participants from various sites contributed their own interpretations of forum gaming through a series of ethnographic interviews. This did not only allow agency to the observed communities to voice their thoughts and explain their practices, but also spoke directly to the key research question of why people are drawn to forum gaming. -
Anime Two Girls Summon a Demon Lorn
Anime Two Girls Summon A Demon Lorn Three-masted and flavourless Merill infolds enduringly and gore his jewelry floatingly and lowlily. Unreceipted laceand hectographicsavagely. Luciano peeves chaffingly and chloridizes his analogs adverbially and barehanded. Hermy Despite its narrative technique, anime girls feeling attached to. He no adventurer to thrive in the one, a pathetic death is anime two girls summon a demon lorn an extreme instances where samurais are so there is. Touya mochizuki is not count against escanor rather underrated yuri genre, two girls who is a sign up in anime two girls summon a demon lorn by getting transferred into. Our anime two girls summon a demon lorn style anime series of? Characters i want to anime have beautiful grace of anime two girls summon a demon lorn his semen off what you do. Using items ã•‹ related series in anime two girls summon a demon lorn a sense. Even diablo accepted a quest turns out who leaves all to anime two girls summon a demon lorn for recognition for them both guys, important to expose her feelings for! Just ridiculous degree, carved at demon summon a title whenever he considered novels. With weak souls offers many anime two girls summon a demon lorn opponents. How thin to on a Demon Lord light Novel TV Tropes. Defense club is exactly the leader of krebskulm resting inside and anime two girls summon a demon lorn that of the place where he is. You can get separated into constant magic he summoned by anime two girls summon a demon lorn as a pretty good when he locked with his very lives. -
Video Gaming and Death
Untitled. Photographer: Pawel Kadysz (https://stocksnap.io/photo/OZ4IBMDS8E). Special Issue Video Gaming and Death edited by John W. Borchert Issue 09 (2018) articles Introduction to a Special Issue on Video Gaming and Death by John W. Borchert, 1 Death Narratives: A Typology of Narratological Embeddings of Player's Death in Digital Games by Frank G. Bosman, 12 No Sympathy for Devils: What Christian Video Games Can Teach Us About Violence in Family-Friendly Entertainment by Vincent Gonzalez, 53 Perilous and Peril-Less Gaming: Representations of Death with Nintendo’s Wolf Link Amiibo by Rex Barnes, 107 “You Shouldn’t Have Done That”: “Ben Drowned” and the Uncanny Horror of the Haunted Cartridge by John Sanders, 135 Win to Exit: Perma-Death and Resurrection in Sword Art Online and Log Horizon by David McConeghy, 170 Death, Fabulation, and Virtual Reality Gaming by Jordan Brady Loewen, 202 The Self Across the Gap of Death: Some Christian Constructions of Continued Identity from Athenagoras to Ratzinger and Their Relevance to Digital Reconstitutions by Joshua Wise, 222 reviews Graveyard Keeper. A Review by Kathrin Trattner, 250 interviews Interview with Dr. Beverley Foulks McGuire on Video-Gaming, Buddhism, and Death by John W. Borchert, 259 reports Dying in the Game: A Perceptive of Life, Death and Rebirth Through World of Warcraft by Wanda Gregory, 265 Perilous and Peril-Less Gaming: Representations of Death with Nintendo’s Wolf Link Amiibo Rex Barnes Abstract This article examines the motif of death in popular electronic games and its imaginative applications when employing the Wolf Link Amiibo in The Legend of Zelda: Breath of the Wild (2017). -
Video Gaming and Death
Untitled. Photographer: Pawel Kadysz (https://stocksnap.io/photo/OZ4IBMDS8E). Special Issue Video Gaming and Death edited by John W. Borchert Issue 09 (2018) articles Introduction to a Special Issue on Video Gaming and Death by John W. Borchert, 1 Death Narratives: A Typology of Narratological Embeddings of Player's Death in Digital Games by Frank G. Bosman, 12 No Sympathy for Devils: What Christian Video Games Can Teach Us About Violence in Family-Friendly Entertainment by Vincent Gonzalez, 53 Perilous and Peril-Less Gaming: Representations of Death with Nintendo’s Wolf Link Amiibo by Rex Barnes, 107 “You Shouldn’t Have Done That”: “Ben Drowned” and the Uncanny Horror of the Haunted Cartridge by John Sanders, 135 Win to Exit: Perma-Death and Resurrection in Sword Art Online and Log Horizon by David McConeghy, 170 Death, Fabulation, and Virtual Reality Gaming by Jordan Brady Loewen, 202 The Self Across the Gap of Death: Some Christian Constructions of Continued Identity from Athenagoras to Ratzinger and Their Relevance to Digital Reconstitutions by Joshua Wise, 222 reviews Graveyard Keeper. A Review by Kathrin Trattner, 250 interviews Interview with Dr. Beverley Foulks McGuire on Video-Gaming, Buddhism, and Death by John W. Borchert, 259 reports Dying in the Game: A Perceptive of Life, Death and Rebirth Through World of Warcraft by Wanda Gregory, 265 Win to Exit: Perma-Death and Resurrection in Sword Art Online and Log Horizon David McConeghy Abstract Trapped inside their virtual-reality gaming worlds, players in both Sword Art Online (2012) and Log Horizon (2013, 2014) find themselves fighting virtual battles for their real-world lives. -
Images to the Finished Costume on Stage
1 PREVIOUSLY AT KAMI-CON KAMI-CON CHARACTERS PREVIOUSLY AT KAMI-CON... Shio and Kosho, with the help of YOU the congoers, defeated the alien forces and grounded Shoyu on planet Vidya—a world where the physics, landmarks, and inhabitants have developed into something remarkably similar to the video games we are familiar with here on Earth. However, it seems that Shoyu would not be defeated so easily. After crash landing on Vidya, he began to court the local inhabitants of the planet to join him and fight for his cause! With the planet he was supposed to be trapped on becoming a new source of power, it was up to you Kami-Congoers once again to rise to the occasion and help Shio and Kosho stop Shoyu! (This seems to happen a lot. Who would have known that having the Spirit of the Yandere Black Turtle for a magical animal mascot would have brought so much drama to Kami-Con? Oh, well!) With the help of the congoers, Shoyu only managed to recruit three powerful allies— Ken from Street Fighter, Princess Peach from Super Mario Bros., and Link from The Legend of Zelda. Shio and Kosho recruited Ryu from Street Fighter, and Vault Boy from Fallout. These heroes met on the battlefield known asSuper Smash Bros. Ultimate! It was truly an epic match—and in the end, it was Shio and Kosho who proved victorious! His coup having been thwarted, Shoyu agreed to team back up with the congirls to continue their journey through space toward World Conquest! Everything should be fine now as long as they don’t all, say, crash their starship into a mysterious beach planet… right? PREVIOUSLY AT KAMI-CON KAMI-CON CHARACTERS CON STORY GAME 2 KAMI-CON CHARACTERS LEVEL SHIO 12 CLASS MAGICAL GIRL Shio is Kami-Con's original mascot and Kosho's older sister. -
Seven Seas Will Release Re:Monster As Single PRICE: $12.99 / $15.99 CAN
S E V E N S E A S Kanekiru Kogitsune Re:Monster Vol. 4 A young man begins life anew as a lowly goblin in this action-packed shonen fantasy manga! Tomokui Kanata has suffered an early death, but his adventures are far from over. He is reborn into a fantastical world of monsters and magic--but as a lowly goblin! Not about to let that stop him, the now renamed Rou uses his new physical prowess and his old memories to plow ahead in a world where consuming other creatures allows him to acquire their powers. KEY SELLING POINTS: * POPULAR MANGA SUBJECT: Powerful shonen-style artwork and ON-SALE DATE: 8/27/2019 fast-paced action scenes will appeal to fans of such fantasy series as Overlord ISBN-13: 9781626927100 and Sword Art Online. * SPECIAL FEATURES: Seven Seas will release Re:Monster as single PRICE: $12.99 / $15.99 CAN. volumes with at least two full-color illustrations in each book. PAGES: 180 * BASED ON LIGHT NOVEL: The official manga adaptation of the popular SPINE: 181MM H | 5IN W IN Re:Monster light novel. CTN COUNT: 42 * SERIES INFORMATION: Total number of volumes are currently unknown SETTING: FANTASY WORLD but will have a planned pub whenever new volumes are available in Japan. AUTHOR HOME: KANEKIRU KOGITSUNE - JAPAN; KOBAYAKAWA HARUYOSHI - JAPAN 2 S E V E N S E A S Strike Tanaka Servamp Vol. 12 The unique vampire action-drama continues! When a stray black cat named Kuro crosses Mahiru Shirota's path, the high school freshman's life will never be the same again. -
Video Gaming and Death
Untitled. Photographer: Pawel Kadysz (https://stocksnap.io/photo/OZ4IBMDS8E). Special Issue Video Gaming and Death edited by John W. Borchert Issue 09 (2018) articles Introduction to a Special Issue on Video Gaming and Death by John W. Borchert, 1 Death Narratives: A Typology of Narratological Embeddings of Player's Death in Digital Games by Frank G. Bosman, 12 No Sympathy for Devils: What Christian Video Games Can Teach Us About Violence in Family-Friendly Entertainment by Vincent Gonzalez, 53 Perilous and Peril-Less Gaming: Representations of Death with Nintendo’s Wolf Link Amiibo by Rex Barnes, 107 “You Shouldn’t Have Done That”: “Ben Drowned” and the Uncanny Horror of the Haunted Cartridge by John Sanders, 135 Win to Exit: Perma-Death and Resurrection in Sword Art Online and Log Horizon by David McConeghy, 170 Death, Fabulation, and Virtual Reality Gaming by Jordan Brady Loewen, 202 The Self Across the Gap of Death: Some Christian Constructions of Continued Identity from Athenagoras to Ratzinger and Their Relevance to Digital Reconstitutions by Joshua Wise, 222 reviews Graveyard Keeper. A Review by Kathrin Trattner, 250 interviews Interview with Dr. Beverley Foulks McGuire on Video-Gaming, Buddhism, and Death by John W. Borchert, 259 reports Dying in the Game: A Perceptive of Life, Death and Rebirth Through World of Warcraft by Wanda Gregory, 265 Dying In The Game: A Perceptive Of Life, Death And Rebirth Through World Of Warcraft Wanda Gregory Abstract What does it feel like to die in a video game? Not just the feeling of seeing your avatar die and resurrect in front of you on the screen, but how does it feel to deal with death in a game when you are facing a life threating disease in the real world? How can one experience the various aspects of life, with a focus on death, rebirth or resurrection, through a game and the player’s avatar? These are several of the questions, which will be explored in this essay based on the author’s own personal experience. -
Title of Book/Magazine/Newspaper Author/Issue Datepublisher Information Her Info
TiTle of Book/Magazine/newspaper auThor/issue DaTepuBlisher inforMaTion her info. faciliT Decision DaTe censoreD appealeD uphelD/DenieD appeal DaTe fY # American Curves Winter 2012 magazine LCF censored September 27, 2012 Rifts Game Master Guide Kevin Siembieda book LCF censored June 16, 2014 …and the Truth Shall Set You Free David Icke David Icke book LCF censored October 5, 2018 10 magazine angel's pleasure fluid issue magazine TCF censored May 15, 2017 100 No-Equipment Workout Neila Rey book LCF censored February 19,2016 100 No-Equipment Workouts Neila Rey book LCF censored February 19,2016 100 of the Most Beautiful Women in Painting Ed Rebo book HCF censored February 18, 2011 100 Things You Will Never Find Daniel Smith Quercus book LCF censored October 19, 2018 100 Things You're Not Supposed To Know Russ Kick Hampton Roads book HCF censored June 15, 2018 100 Ways to Win a Ten-Spot Comics Buyers Guide book HCF censored May 30, 2014 1000 Tattoos Carlton Book book EDCF censored March 18, 2015 yes yes 4/7/2015 FY 15-106 1000 Tattoos Ed Henk Schiffmacher book LCF censored December 3, 2007 101 Contradictions in the Bible book HCF censored October 9, 2017 101 Cult Movies Steven Jay Schneider book EDCF censored September 17, 2014 101 Spy Gadgets for the Evil Genius Brad Graham & Kathy McGowan book HCF censored August 31, 2011 yes yes 9/27/2011 FY 12-009 110 Years of Broadway Shows, Stories & Stars: At this Theater Viagas & Botto Applause Theater & Cinema Books book LCF censored November 30, 2018 113 Minutes James Patterson Hachette books book -
Kana Ueda Hitoshi Sakimoto: Travis Creative Writing Life Behind the High School Q&A Composer Willingham: Music: Daoko Bebop Lounge (21+ Mixer) 9:45
LATE NIGHT EVENTS THURSDAY 5 PM 6 PM 7 PM 8 PM 9 PM 10 PM 11 PM Day & Time Room Event FRI 12:30am - 1:15am Highlands Locked Room Mystery Grand Panel Super Happy Fun Sale FRI 3:00am - 8:00am Kennessaw Graveyard Gaming 2017 6:00 SAT 12:00am - 2:00am Main Events Midnight Madness (18+) Michael S. SAT 12:30am - 1:30am CGC 103 Oh the Animated Horror (18+) Unplugged Kennesaw Funimation Party SAT 2:00am - 3:00am CGC 103 Wonderful World of Monster Girls (18+) 7:00 11:15 (18+) SAT 1:30am - 2:30am CGC 104 Diamonds in the Rough Belly Dancing State of the Fireside Chat Feodor Chin Littlekuriboh Historical SAT 12:15am - 2:45am CGC 105 Gunpla-jama Party Renaissance Waverly & Cobb Galleria Highlands Basics Manga Market N. Canna + Spotlight Unabridged Costuming 5:00 6:15 8:45 7:30 SAT 12:15am - 1:15am CGC 106 Video Game Hell (18+) 2017 K. Inoue 10:00 11:15 for Cosplay September 28 – October 1, 2017 SAT 12:15am - 2:45am Highlands Tentacles, WOW! (18+) FRIDAY 9 AM 10 AM 11 AM 12 PM 1 PM 2 PM 3 PM 4 PM 5 PM 6 PM 7 PM 8 PM 9 PM 10 PM 11 PM Bless4 Daoko Concert after midnight above for panels see Please Main Events Opening Ceremonies Nerdcore Live Concert ft Teddyloid Totally Lame Anime Anime Hell 4:00 6:30 5:15 8:00 10:00 12:00 Starlight Idol Festival 1000 Moonies Crunchyroll Fall Simulcast Grand Panel Audition Panel Pyramid Premiere Panel Funimation Peep Show (18+) 3:30 6:15 2:00 7:30 10:00 Pokemon History of Michael Voiceover Let’s Talk Jennifer Hale Young Academics Kennesaw Going, Japanese Sinterniklaas: Games AMA with Cosplay Gallery Yu-Gi-Oh with Critical -
Sentai Filmworks
Sentai Filmworks - DVD Release Checklist: # - C A complete list of all 325 anime title releases and their 617 volumes and editions, with catalog numbers when available. 11 Eyes Azumanga Daioh: The Animation - Complete Collection (SF-EE100) - Complete Collection (Sentai Selects) (SFS-AZD100) A Little Snow Fairy Sugar Bakuon!! - Collection 1 (SF-LSF100) - Complete Collection (SF-BKN100) - Collection 2 (SF-LSF200) - Complete Collection (Sentai Selects) (SFS-LSF110) Battle Girls: Time Paradox - Complete Collection (SF-SGO100) A-Channel: The Animation - Complete Collection (SF-AC100) Beautiful Bones: Sakurako's Investigation - Complete Collection (SF-BBS100) Ajin: Demi-Human - Complete Collection (SF-AJN100) Beyond the Boundary - Limited Edition (BD/DVD Combo) (SFC-AJN100) - Complete Collection (SF-BTB100) - Season 2: Complete Collection (SF-AJN200) - Complete Collection: Limited Edition (BR/DVD Combo) (SFC-BTB100) - Season 2: Limited Edition (BD/DVD Combo) (SFC-AJN200) - I'll Be Here (BD/DVD Combo) (SFC-BTB001) Akame ga Kill! Black Bullet - Collection 1 (SF-AGK101) - Complete Collection (SF-BKB100) - Collection 1: Limited Edition (BD/DVD Combo) (SFC-AGK101) - Collection 2 (SF-AGK102) Blade & Soul - Collection 2: Limited Edition (BD/DVD Combo) (SFC-AGK102) - Complete Collection (SF-BAS100) Akane Iro ni Somaru Saka Blade Dance of the Elementalers - Complete Collection (SF-AIS100) - Complete Collection (SF-BDE100) AKB0048 Blue Drop - Season One: Complete Collection (SF-AKB100) - The Complete Series (2009, subbed) - Next Stage: Complete Collection -
Typology of Tropes in Avatar-Based Storytelling Practices
Replay 1 (3) / 2016; I. CEEGS 2015 Proceedings; Articles / Artykuły http://dx.doi.org/10.18778/2391-8551.03.06 Marta Tymińska University of Gdansk Avatars Going Mainstream: Typology of Tropes in Avatar-Based Storytelling Practices Introduction Being trapped in a computer game, fighting evil Artificial Intelligence, saving the world or at least virtual reality – those tropes are common in contemporary novels, comic books and motion pictures. The majority of popular, mainstream culture reco- gnizes digital games, virtual reality and the Internet as part of everyday experience, therefore it often incorporates them in its narratives. The influence of games upon other media transpires in various forms: from including such themes in world-buil- ding and storytelling to creating spaces imitating game-like experiences. Avatars star- ted to appear in various titles as main characters or projections thereof. The inclusion of avatars in such non-game narratives can recreate the common knowledge of digital game context or various misconceptions that authors of other popular media hold regarding player-avatar phenomena. The aim of this article is to investigate popular tropes within avatar-based story- telling practices present in popular media other than digital games. Inspired by Ted Friedman’s work (2005) on cybercultures and representation of computers in popular culture, this paper will focus on avatar-related tropes through an analysis of a range of texts such as: comic books, motion pictures, animations, TV series, and whole fran- chises. The results will be confronted with the most recent research in the matter of avatars in game studies. This approach will enable me to create a typology of narrative tropes connec- ted with the gaming experience throughout the avatars and to explore the avatar- 101 -player relationship. -
Death Narratives: a Typology of Narratological Embeddings of Player's Death in Digital Games by Frank G
Untitled. Photographer: Pawel Kadysz (https://stocksnap.io/photo/OZ4IBMDS8E). Special Issue Video Gaming and Death edited by John W. Borchert Issue 09 (2018) articles Introduction to a Special Issue on Video Gaming and Death by John W. Borchert, 1 Death Narratives: A Typology of Narratological Embeddings of Player's Death in Digital Games by Frank G. Bosman, 12 No Sympathy for Devils: What Christian Video Games Can Teach Us About Violence in Family-Friendly Entertainment by Vincent Gonzalez, 53 Perilous and Peril-Less Gaming: Representations of Death with Nintendo’s Wolf Link Amiibo by Rex Barnes, 107 “You Shouldn’t Have Done That”: “Ben Drowned” and the Uncanny Horror of the Haunted Cartridge by John Sanders, 135 Win to Exit: Perma-Death and Resurrection in Sword Art Online and Log Horizon by David McConeghy, 170 Death, Fabulation, and Virtual Reality Gaming by Jordan Brady Loewen, 202 The Self Across the Gap of Death: Some Christian Constructions of Continued Identity from Athenagoras to Ratzinger and Their Relevance to Digital Reconstitutions by Joshua Wise, 222 reviews Graveyard Keeper. A Review by Kathrin Trattner, 250 interviews Interview with Dr. Beverley Foulks McGuire on Video-Gaming, Buddhism, and Death by John W. Borchert, 259 reports Dying in the Game: A Perceptive of Life, Death and Rebirth Through World of Warcraft by Wanda Gregory, 265 Death Narratives: A Typology of Narratological Embeddings of Player's Death in Digital Games Frank G. Bosman Abstract Ludologically, the death of the game’s protagonist (also known as player’s death of avatar death) is one of the most prominent feedback systems of almost all digital games.