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Is Is a Tome of Sofgerx

Is Is a Tome of Sofgerx

. What is it you know about magic? yrendrus Wylrune, Enchanter of the Winds

IS IS A TOMEOF SOFGERX

range of options. It introduces new que ways. It presents two completely new

14 New character classes Sample file Sample file It’s not the secrets behind the page, but the mysteries we’ve already uncovered that will destroy us.

0 2002 Aderac Entertainment Group, Inc. All rights reserved, INTRODUCTION

WRITING Very.- special thanks to Lisa Hunt for all of her hard work Andrew Getting, Travis Heermann, Jeff Ibach, on the more graphical artistic elements. Mike Meads, jim pinto, Eric Steiger, Douglas Sun Even more thanks to Rob Vaux for all of his insight and thoughtful criticism. Of course, if he weren't 6' 7" and 300 ART DIRECTION pounds 1wouldn't be saying this at all. jim pinto Thanks again to Rick and Joe, mostly because it will confuse them to put their names on here. COVER DESIGN Dave Agoston and Mark Jelfo DED ICAT1 0 N 1would like to dedicate this one to the AEG Marketing COVER ILLUSTRATION and Customer Service team. It's very easy to overlook the Jon Hodgson guys who answer the phones and make everything run so smoothly when you're scrambling to get a book out the INTE RI0 R I LLU STRATI 0 NS door. Marcio Fiorito, Lewis Larosa, Derick W Gross, Lisa Hunt Thanks gang.

EDITING If you're reading this, you've gone too far. Mike Meark, jim pinto,

Sample file NTRODUCT ON

Introduction ...... 4 Chapter 10: Shadow Magic ...... 91 ...... 91 Chapter I: ...... 5 Shadow Mage...... 93 Background...... shadow Master ...... 97 Chronomancer ...... New Feats ...... New Spells ...... 9 Chapter 11: Technomancy ...... 101 New Magic Items ...... 12 ...... 101 Tinker ...... Chapter 2: Elementalism ...... 13 ...... 108 Background ...... Technomancy Templates ...... 15 New Feats ...... Adept ...... Chapter 12: ...... 119 New Magic Items ...... Background ...... 119 Thaumaturge ...... 121 Chapter 3: Fetish Magic ...... 21 New Artifacts ...... 124 ...... 21 ...... 125 ... 127 Spelcius ...... 127 New Feats ...... New Spells ...... 28 Chapter 13:Theur gy ...... 129 ...... 29 Background ......

New Spells...... Chapter 4: Flesh Magic ...... 31 Background ...... 31 Chapter 14: ...... 133 ...... 33 Background ...... The Beast Maker ...... 37 The Witch ...... 135 ...... 38 New Feats ...... New Spells...... Chapter 5: Forge Magic 41 ...... New Magic Items ..... Background ...... 41 The Witchfiight ...... 141 ...... 44 New Feats ...... 48 Chapter 15: Arcana ...... 143 The Mason of the Black Seal Spell Point System ...... 143 Spontaneous Magic ...... 51 Arcane Dueling ...... Intelligent Magic Items ...... 166 ...... 56 Legendary Magic Items ...... New Spells ...... 61 Chapter 7: Madness Magic ...... 63 Souled Constructs ..... Spell Casting Gear ...... 181 ...... 65 Arcane Devourer ...... 184 New Feats ...... Exalted Prophet ...... 185 The God-Touched ...... 70 NewFeats ...... 187 New Magic Items . Magic Items ...... 188 Spell Lists ...... 189 Chapter 8: Number Magic...... 73 Background ......

The Antithesis ......

Sample...... 83 file New Feats ...... Dwarven Runesmith ...... 89 New Magic Items ...... 90 NTRODUCTION

When it comes time to cast spells, there’s no need to cstick to levels and spell slots. The spell point system pre- Did you ever wonder why every wizard in a game sented here allows you to drop the idea of fire and forget uses the same spells the same number of times per day magic. Want to cast mapc missile again? Go ahead, as long with largely the same effects? as you have the points. Spell points not flexible enough? Of course, the obvious answer is - game balance. Then build a spell on the fly using your magical abilities. Fantasy roleplaying games are meant to let everyone have Want to blast someone off a wall with a bolt of force a chance to shine. If we let wizards get away with every- shaped from magic missile? Use your Spellcraft and thing, like they do in paperback novels, no one would Knowledge (arcana) skills to modify the magical potential want to play a fighter, rogue, or ranger. Mind you, wizards of a spell on the fly and make it do what you want. Break there have free reign because the author is there to keep the mold of the spells presented here and bend magic to them in line. Sure, the wizened old spellcaster is a power- your will, rather than restricting yourself to the spells pre- ful figure. But he won’t atomize the villain with a snap of sented in the game system. Magic is power, not an easily his fingers. He has to track down a young, fledgling war- detailed list of modifiers and die rolls. rior to mold into the prophesized who is of course Of course, spells aren’t where magic begins and ends in prophesized to rid the world of evil. Of course, the wizard roleplaying. From the mightiest -slaying sword to could unleash his magic to smite the bad guy, but there’s a simple scroll of magic missile, adventurers rely on magical always some operating principle which forbids it. equipment to preserve their lives and help tackle the most As garners, on the other hand, we have choices. If the powerful creatures in the . Such items deserve stereotypical wise and wonderful wizard is controlled by a a better treatment than a few lines in a stat block. New gamer, he’ll dispense with the notions of obeying prophe- rules presented here allow you to customize a weapon not cies and hanging out in the background. He’d teleport to only by what it can do but by who made it. Add a trapped the villain’s hellish lair and beat the villain with a few soul to an enchanted blade to give it that extra kick to help delayed blast fireballs. There, story over. Let freedom reign, cut down your enemies. Afraid someone will steal your thank you very much, and where are my XPs? weapon’s secrets? Then perhaps a book bound in dopple- Magic can’t afford to be mysterious, weird, and unpre- ganger hide is what you need to keep them safe. Best of dictable in a game. It needs rules to govern it, so players all, with the new rules for granting an item levels, your and DMs can make use of it. If nobody knows that a trusty sword gains in power right along with you. The mage’s fireball does, it’s hard to resolve it during a game. next thing you know, it’s offering you advice on how to But that doesn’t mean magic can’t by mysterious. wield it. With a few tweaks here, a few changes there, and a new Put the magic back in magic. game mechanic or two we can build an almost infinite variety of new types of magic. Madness mages bend reali- ty with the sheer force of their will. Arcane monks dish out kung fu with a nice frosting of magic. Shadow mages call to the darkness and bend it to their will. Flesh mages treat living things like piles of clay. A tweak here, a quick cut there, and voila! You can fly. Within this book, you’ll find over a dozen new types of spellcasters. They all work on the foundations of the same , but with just enough changes to make them noticeably different. Sick of playing the same old Gandalf wannabe? Try out a mage. Do your players have to stifle yawns when a sorcerer shows up? Set a technomage against them, and watch them squirm as a 20-foot tall, fire-belching mountain of metal and steam against them. With the new classes presented here, along with their spells, feats, and magic items, your players will never know what hit them. And if you’re a player, you can Samplefinally pull off the mysterious wizard act. Pick one of file these classes and run with it. There’s no need to tell the other players what your character is up to. They’llfind out soon enough. CHRONOMANCY

C CY

who am I? Now that’s a silly question. You ask me what I am oh, the worship of Throden banned, too? Blasphemy,you say? now, but in a minute I could be someone else, or somewhere else, My, that’s quite a strong word. Now good sir, there is no need or perhaps somewhen else. In this discrete moment, what I am, for those manacles. I beseech you, have pity on an old wizard. I who I am, where I am, and when I am are all completely iwel- mean, old, defenseless, utterly mundane man. Did I say wizard? evant. Ask me instead, who will I be? ohdear, not again. Good sir, there is no need for your truncheon. I will go quietly with you into custody. Violence is not necessavy, though your thuggish behavior does its best to provoke my ire. Gods, I liked you much better when you were a tavern keep. Ah, I see a glim- BACKGROUND mer of recognition. You always did want to own an inn, didn’t Chronomancy is the study of and man-ipula- you? And now you’ve stuck dealing with, what was it you called tion, the study of the realm of possibilities and varying me, a ranting lunatic? My wounds, I can assure you, were dealt realities that could be, may have been, and could well pass by no creature of this plane. They are but a tragic result of my into being. The study of time is not without inherent risk. chosen profession, a working hazard you could say. I am a threat Time moves forward at the behest of a strict set to none, not even myself on my better days. of fundamental laws of the cosmos. Learning these laws But we have evaded the meat of our discussion. You wanted is the first step towards understanding the powers avail- to own an inn, and if I recall correctly you planned to name able to the chronomancer. it the Drunken . The name has an appeal, does it not? Let Temporal prime, the cosmic domain of time, is an end- me see now, you would have sewed a beef stew -your mother’s less black sea sparkling as if it spread beneath stars from recipe, and at night when the mercenaries and dwawes insisted a thousand galaxies. Glowing, incorporeal figures repre- on staying a bit too late you were as adept then with the trun- senting all things in the multiverse stand in place on what cheon as you are now. Ah, those were good days. I miss them so. appears to be a slightly blue flat surface extending to in- oh, no need to stand theve gaping. You act as if I’m some sort finity in all directions. Between, through, and around of wonder. Haven’t master Pandalio and the rest of the order these phantoms are the strands, the pinnacles of change established their academy here? You must have heard the and circumstance that intertwine through history. name. No? ohdear. Then what of the other orders, the societies These strands are a countless number of glowing lines, of magic?Sample some thinner than others, manyfile of different colors, Banned? each marked by a code understandable by only a select Me, a wizard? No, of course not. I wouldn’t dream ofpractic- few. The chronomancer learns to project his conscious- ingmagic. why, I hate wizards. Thank the gods they are banned, ness into this mysterious realm, where it wanders and they should have been long ago. By Throden’s beard, I hate in search of the critical strand that forms a minor event wizards.