Introduction Armageddon, the Apocalypse, the End of Times. Throughout History, Mankind Has Always Wondered About The
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● Introduction ○ Armageddon, the apocalypse, the end of times. Throughout history, mankind has always wondered about the fabled end of the world and how it would come about. Would the forces of nature finally decide we are unworthy? Would the greater forces, both holy and unholy, finally come for us? Would we fall due to our own carelessness, as we began to contaminate the place we call home? So many ways we could possibly fall, so many ways our end could occur. So when the end of days finally came, what brought about our doom could never have been foreseen. You want to know what terrible apocalypse finally attempted to bring humanity to it’s knees? ○ Everything. ○ It wasn’t one event to end us, nor was it multiple events over a course of time. Rather many catastrophes, be it scientific or arcane, had occurred at once. The sheer strain of which had separated our once unified earth into separate planets, kept apart by dimensional barriers. In each of these new universes, a new armageddon has occurred, transforming the culture and creating new societies. ○ Yes, societies. It seems that even this event couldn’t quite keep humanity down. Though we are struggling to survive, and there are still hostilities between our separate cultures, we are still around, ready to keep fighting for our freedom if need be. That is where you come in. You see, these worlds have many needs, and som are of the violent or even supernatural sort. You are what some would consider a freelancer; a person willing to do odd jobs in exchange for compensation. ○ Now, tell me about yourself. ● Class ○ ○ Warrior ○ Sometimes the best way to deal with something is to keep attacking it until it stops being a problem. That is the philosophy of the warrior. You grew up to specialize in weaponry, ranging from guns and spears to swords and bazookas. Years of physical training have given you great strength and endurance, enough to fight for long periods of time. Of course, you have little skill outside of combat, but at least manual labor is always an option. ■ Berserker ■ So much loss had occurred in the first few days, so many dead. Small wonder why some had lost their composure. Thus birthed the berserker, a warrior of pure rage and fury. Fury they can call upon in their berserk state, strengthening their strength and speed at the cost of weapon accuracy and almost all diplomatic skills. ○ Mage ○ With Armageddon came strange new forces, neither matter nor energy, that could shape the world and empower the individual. So it was only a matter of time before humanity found a way to manipulate it. You are rather skilled and knowledgeable in several spells, far more than the average man. However, your time devoted to studies has left your body in poor shape, so don’t expect to be able to swing stuff at bandits. At least, not yet. ■ Businessman ■ Cast spells and warp reality with money. Deal with outer forces to gain more money in exchange for services and products. ○ Ranger ○ It may be difficult to believe, but there are still undiscovered portions of these new worlds, as well as worlds yet to be traversed. This is where the rangers come in. As one, you have dedicated your life to the art of stealth and ranged combat, able to hit things farther away than the warrior and sneak up closer when that doesn’t work. Even when in close range, rangers have been known for above average agility, so at least you can dodge a few hits. ■ Hunter ■ Surviving in the wastes of society can be rough, especially when you and your people find themselves starving. In these situations, the Hunter emerges. Though they are far less capable of using guns and futuristic weaponry, they make it up with legendary skill with the bow and decently stronger physical attributes. ○ Engineer ○ Buildings falling into disrepair, plumbing and electronics falling apart, and technology risking being lost to the ages, the end of the world sure is rough for the engineer. ■ Great Blacksmith ■ Often hailing from worlds of low technology or magic, the great blacksmiths find themselves unable to create items with a great focus on either. However, this does not mean they are magicless, for any basic item forged by them, from swords to metal plating to gears, is far stronger than anything obtained from magic or science. ○ Thief (Criminal?) ○ Of course, when society itself is crumbling, laws tend to mean little to some people. You are one such person. Having spent your years sneaking around the town and stealing what you pleased, your combat abilities and knowledge on the world are not up to par. But you still have a unique set of skills that will attract some people in dire need of some things. ■ Skill Stealer ○ Priest ○ Even in the darkest hour, when all hope should have died, some still keep their faith. Whether it’s Christianity, Islam, or some other religion emerging because the apocalypse likes to change people’s perception of the world, you will find yourself with great faith in it. This faith can be used as an abundant yet mildly inefficient substitute for mana. ■ Crusader ■ Not all holy men find themselves at peace. Some, be it personal desire or circumstance, take up the blade as well as the faith. ○ Misc ■ Bard ■ Monk ■ Noble ● Spells ○ The mystical and arcane forces that were once considered to be nothing but myth have been awoken. With this, many have attained a level of power greater than ever before. Others, more focused on the pursuit of raw strength and scientific study, have shunned spells. Don’t worry, those people are few and far between. ○ Healing ■ Regeneration ■ Healing Hands ■ Cure Disease ○ Elementalism ■ Perhaps the most common of magical disciplines, most mages have this knowledge under their belt. Upon learning it, the power to manipulate any of the following elements is yours;Fire, Water, Wind, Earth, Electricity, and Ice. ○ Hemomancy ○ The art of blood manipulation is dark and in many places forbidden. However, the main magic itself is rather underwhelming; all you can really do is move blood around. However, for those willing to spend time and energy learning, new and powerful abilities shall emerge. ■ Consumption ● When a skilled hemomancer consumes the very stuff he controls, strength surges through his body. All magic becomes more potent and the physical strength grows with no upper limit. The more blood consumed, the longer it lasts and the more powerful one becomes. ■ Crystallization ● Blood, as a liquid, can only accomplish so much. As such, hemomancers have found a way to give their “element” far more impact. By spending only a half second focusing, they can turn their blood into a red crystal, far stronger and more able to pierce armor than normal blood. ■ Boil ● Perhaps one of the first hemomancer abilities to have emerged, the ability to boil blood is the reason Humanity’s Loving Hand was formed. With just a small stream of mana, the hemomancer can cause blood to turn unbearably hot and boil. The subject does need to be within sight, though. ○ Energy Hand ○ While mages haven’t managed to create telekinesis, they do have the next best thing; hands made out of mana and given solid form. Each hand has the same strength as your own arms, but with a reach as far as you can see. At first, someone can only have one at a time, but the more it’s used, the more hands can be summoned, with an upper limit of 6. ■ Elemental Boost ● A relatively recent discovery, made by some rather bored elementalists; with some minor training, one can channel any element they have control over. In addition to being able to cast the element from the extra hands, one can also change their substance from mana to an element. Not much use without elementalism. ■ Double Trouble ● Does 6 not sound like enough hands? Feel like starting with only one is not good enough? Spend a spell slot here and not only do you start with twice as many hands, but your max amount also doubles. If you want, you can purchase this as many times as you want, each time doubling the number. ■ Strength Boost ● One hand having the same strength as one of yours doesn’t sound that powerful, and even with great numbers, it can prove to be underwhelming. With this boost in strength, each hand has the strength of three of yours, easily capable of carrying a table single handedly even if you don’t lift that much. ○ Scrying ■ Sight is one of the most important human senses, and it didn’t take long for some mages to strengthen it. At first, one only obtains clairvoyance within a fairly large range. In time, a skilled user will find pre and post cognition accessible, though how far in time one sees depends on the training devoted. ○ Teleportation ○ When it can be a good 50 miles between civilizations and cars are scarce in the world you’re in, investing in teleportation is a good idea. There are three major variations of this, each needing to be purchased separately. ■ Blink ● The most commonly seen version of teleportation, Blink allows for quick movement to anywhere within the line of sight. However, most beings can only blink five or six times in a row before running out of mana. ■ Long-Range ● Sometimes, line of sight teleportation isn’t enough. Sometimes, you need to go somewhere you can’t see or somewhere far away. Long-Range Teleportation can help you with that, at the cost of some time spent focusing and a large sum of mana.