Technological Afterness and After-Humans in Realive and Upgrade
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The Archaen Codex the ARCHAENCODEX
The Archaen Codex THE ARCHAENCODEX Lost Secrets of the Forgotten Age 0 1992 by SMS and Wizards of the Coast, Inc. by Stephan Michael Sechi WOC 2202 Design: Stephan Michael Sechi Design Contributions: George Lowe. Jeff Goldman. David Sandberg, Thomas Lents Design and Development Director: James E. Hays, Jr. Talislanta Archivist: D. Gene Frye Editing: Beverly Marshall Saling Production Director: Lisa Stevens Art Director: Jesper Myrfors Layout Design: Jesper Myrfors, Lisa Stevens Typesetting, Layout, and Paste-up: Melissa Gustafson Cover Art: Dameon Willich Front Cover Border: Ron Spencer Interior Illustrations: Rick Emond, Jesper Myrfors, Anson Maddocks. Richard Thomas Cartography: Eric Hotz, Jeff Goldman Illuminated Letters: Kurt Cagle Nifty Interior Borders: Jesper Myrfors Appendix and Index: Beverly Marshall Saling Talislanta Logo: Rich Kaalaas The Apothecary Mailing blst If you would like to be on the mailing list for our bi-randomly released company newsletter, The Apoth- ecary,send your name and address to: The Apothecuy P.O. Box 707 Renton, WA 98057-0707 By the way, we are interested in your comments. Please don't hesitate to write and tell us what you did or didn't like. Who Are We? Wizards of the Coast is a company of dedicated gaming professionals based in Seattle, Washington. Our goal is to manufacture the highest quality and most innovative products possible. To this end, we have adopted a policy of Continuous Quality Improvement (CQI) as a means to best serve the gaming industry. This includes you. At Wizards of the Coast, releasing a product that is "good enough" is not good enough. Quality is a foundation we build from, not just a slogan we stamp on the cover. -
It Came from Outer Space: the Virus, Cultural Anxiety, and Speculative
Louisiana State University LSU Digital Commons LSU Doctoral Dissertations Graduate School 2002 It came from outer space: the virus, cultural anxiety, and speculative fiction Anne-Marie Thomas Louisiana State University and Agricultural and Mechanical College, [email protected] Follow this and additional works at: https://digitalcommons.lsu.edu/gradschool_dissertations Part of the English Language and Literature Commons Recommended Citation Thomas, Anne-Marie, "It came from outer space: the virus, cultural anxiety, and speculative fiction" (2002). LSU Doctoral Dissertations. 4085. https://digitalcommons.lsu.edu/gradschool_dissertations/4085 This Dissertation is brought to you for free and open access by the Graduate School at LSU Digital Commons. It has been accepted for inclusion in LSU Doctoral Dissertations by an authorized graduate school editor of LSU Digital Commons. For more information, please [email protected]. IT CAME FROM OUTER SPACE: THE VIRUS, CULTURAL ANXIETY, AND SPECULATIVE FICTION A Dissertation Submitted to the Graduate Faculty of the Louisiana State University and Agricultural and Mechanical College in partial fulfillment of the requirements for the degree of Doctor of Philosophy in The Department of English by Anne-Marie Thomas B.A., Texas A&M-Commerce, 1994 M.A., University of Arkansas, 1997 August 2002 TABLE OF CONTENTS Abstract . iii Chapter One The Replication of the Virus: From Biomedical Sciences to Popular Culture . 1 Two “You Dropped A Bomb on Me, Baby”: The Virus in Action . 29 Three Extreme Possibilities . 83 Four To Devour and Transform: Viral Metaphors in Science Fiction by Women . 113 Five The Body Electr(on)ic Catches Cold: Viruses and Computers . 148 Six Coda: Viral Futures . -
The Ultimate Super Mage ™ by Dean Shomshak
The Ultimate Super Mage ™ by Dean Shomshak HERO PLUS™ The Ultimate Super Mage™ Version 1.1 by Dean Shomshak Editor/Developer: Bruce Harlick Illustrations: Storn Cook Charts: Scott A.H. Ruggels Solitaire Illustration: Greg Smith Pagemaking & Layout: Bruce Harlick Graphic Design: Karl Wu Editorial Contributions: Steve Peterson, Ray Greer, George MacDonald, Steven S. Long Proof Reader: Maggi Perkins Managing Editor: Bruce Harlick Copyright @1996 by Hero Games. All rights reserved. Hero System, Fantasy Hero, Champions, Hero Games and Star Hero are all registered trademarks of Hero Games. Acrobat and the Acrobat logo are trademarks of Adobe Systems Incorporated which may be registered in certain jurisdictions. All other trademarks and registered trademarks are properties of their owners. Published by Hero Plus, a division of Hero Games. Hero Plus Hero Plus is an electronic publishing company, using the latest technology to bring products to customers more efficiently, more rapidly, and at competitive prices. Hero Plus can be reached at [email protected]. Let us know what you think! Send us your mailing address (email and snail mail) and we’ll make sure you’re informed of our latest products. Visit our Web Site at http://www.herogames.com Contents Introduction .............................................7 The White School.............................................. 27 How To Use This Book .................................. 7 The Black School............................................... 27 A Personal Disclaimer................................... -
Shadow of the Demon Lord: Mortals of Urth by Iganon
Shadow of the Demon Lord: Mortals of Urth By IGanon In the beginning, there was God, all-powerful, infinite, and alone. Craving companionship, God spoke the first words of power and created the Demiurge and was satisfied. The Demiurge, an extension of God, begun to crave more and more, and so spoke the words of power to create millions of genies from its own body. These genies in turn spoke the words of power and plundered the body of God to create worlds and stars without number, creating an entire multiverse. Yet the more the genies took from God, the more God diminished, and what was once all-powerful, and infinite grew weak and limited, having both substance and form stolen. Not content with stealing from God, the genies stole from the Demiurge too, taking so much the Demiurge split into innumerable fragments. The Divine, reduced to little more than a creature of spite and hatred, was reduced to a mad thing lurking in the void between universes, left only with spite, hatred and the insane craving to undo everything that had been done. It was God no longer, now it is the Demon Lord. The innumerable fragments of what once was the Demiurge, still an extension of the Demon Lord, became the first demons, flitting from world to world, wreaking havoc and devastation and preparing each world for the arrival of the Hunger in the Void, the Demon Lord. The universe that contains the planet Urth, this reality, is the latest one to fall under the Shadow of the Demon Lord. -
Introduction Armageddon, the Apocalypse, the End of Times. Throughout History, Mankind Has Always Wondered About The
● Introduction ○ Armageddon, the apocalypse, the end of times. Throughout history, mankind has always wondered about the fabled end of the world and how it would come about. Would the forces of nature finally decide we are unworthy? Would the greater forces, both holy and unholy, finally come for us? Would we fall due to our own carelessness, as we began to contaminate the place we call home? So many ways we could possibly fall, so many ways our end could occur. So when the end of days finally came, what brought about our doom could never have been foreseen. You want to know what terrible apocalypse finally attempted to bring humanity to it’s knees? ○ Everything. ○ It wasn’t one event to end us, nor was it multiple events over a course of time. Rather many catastrophes, be it scientific or arcane, had occurred at once. The sheer strain of which had separated our once unified earth into separate planets, kept apart by dimensional barriers. In each of these new universes, a new armageddon has occurred, transforming the culture and creating new societies. ○ Yes, societies. It seems that even this event couldn’t quite keep humanity down. Though we are struggling to survive, and there are still hostilities between our separate cultures, we are still around, ready to keep fighting for our freedom if need be. That is where you come in. You see, these worlds have many needs, and som are of the violent or even supernatural sort. You are what some would consider a freelancer; a person willing to do odd jobs in exchange for compensation. -
Brain Invasion in Meningioma—A Prognostic Potential Worth Exploring
cancers Review Brain Invasion in Meningioma—A Prognostic Potential Worth Exploring Felix Behling 1,2,* , Johann-Martin Hempel 2,3 and Jens Schittenhelm 2,4 1 Department of Neurosurgery, University Hospital Tübingen, Eberhard-Karls-University Tübingen, 72076 Tübingen, Germany 2 Center for CNS Tumors, Comprehensive Cancer Center Tübingen-Stuttgart, University Hospital Tübingen, Eberhard-Karls-University Tübingen, 72076 Tübingen, Germany; [email protected] (J.-M.H.); [email protected] (J.S.) 3 Department of Diagnostic and Interventional Neuroradiology, University Hospital Tübingen, Eberhard-Karls-University Tübingen, 72076 Tübingen, Germany 4 Department of Neuropathology, University Hospital Tübingen, Eberhard-Karls-University Tübingen, 72076 Tübingen, Germany * Correspondence: [email protected] Simple Summary: Meningiomas are benign tumors of the meninges and represent the most common primary brain tumor. Most tumors can be cured by surgical excision or stabilized by radiation therapy. However, recurrent cases are difficult to treat and alternatives to surgery and radiation are lacking. Therefore, a reliable prognostic marker is important for early identification of patients at risk. The presence of infiltrative growth of meningioma cells into central nervous system tissue has been identified as a negative prognostic factor and was therefore included in the latest WHO classification for CNS tumors. Since then, the clinical impact of CNS invasion has been questioned by different retrospective studies and its removal from the WHO classification has been suggested. Citation: Behling, F.; Hempel, J.-M.; There may be several reasons for the emergence of conflicting results on this matter, which are Schittenhelm, J. Brain Invasion in discussed in this review together with the potential and future perspectives of the role of CNS Meningioma—A Prognostic Potential invasion in meningiomas. -
Physicians, Society, and the Science Fiction Genre in the Film Versions of Invasion of the Body Snatchers: Or Doctors with a Serious Pod Complex
Brigham Young University BYU ScholarsArchive Theses and Dissertations 2010-07-14 Physicians, Society, and the Science Fiction Genre in the Film Versions of Invasion of the Body Snatchers: or Doctors with a Serious Pod Complex Brett S. Stifflemire Brigham Young University - Provo Follow this and additional works at: https://scholarsarchive.byu.edu/etd Part of the Film and Media Studies Commons, and the Theatre and Performance Studies Commons BYU ScholarsArchive Citation Stifflemire, Brett S., "Physicians, Society, and the Science Fiction Genre in the Film Versions of Invasion of the Body Snatchers: or Doctors with a Serious Pod Complex" (2010). Theses and Dissertations. 2268. https://scholarsarchive.byu.edu/etd/2268 This Thesis is brought to you for free and open access by BYU ScholarsArchive. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of BYU ScholarsArchive. For more information, please contact [email protected], [email protected]. Physicians, Society, and the Science Fiction Genre in the Film Versions of Invasion of the Body Snatchers: or Doctors with a Serious Pod Complex Brett S. Stifflemire A thesis submitted to the faculty of Brigham Young University in partial fulfillment of the requirements for the degree of Master of Arts Darl E. Larsen, Chair Sharon L. Swenson Dean W. Duncan Department of Theatre and Media Arts Brigham Young University August 2010 Copyright © 2010 Brett S. Stifflemire All Rights Reserved ABSTRACT Physicians, Society, and the Science Fiction Genre in the Film Versions of Invasion of the Body Snatchers: or Doctors with a Serious Pod Complex Brett S. Stifflemire Department of Theatre and Media Arts Master of Arts Close textual analysis of the four extant film versions of Invasion of the Body Snatchers reveals that each film modifies the original story such that it reflects changing societal attitudes toward physicians and the medical profession, as well as depictions of military and government in the science fiction genre. -
Pathfinder Roleplaying Game Rulebooks
The following superscript notations are used to denote official Pathfinder Roleplaying Game rulebooks: ACG = Pathfinder Roleplaying Game Advanced Class Guide APG = Pathfinder Roleplaying Game Advanced Player’s Guide ARG = Pathfinder Roleplaying Game Advanced Race Guide B1 = Pathfinder Roleplaying Game Bestiary B2 = Pathfinder Roleplaying Game Bestiary 2 B3 = Pathfinder Roleplaying Game Bestiary 3 B4 = Pathfinder Roleplaying Game Bestiary 4 B5 = Pathfinder Roleplaying Game Bestiary 5 BOS = Softcover companion for characters with the power of shadow in their blood GMG = Pathfinder Roleplaying Game Gamemastery Guide ISB = Softcover guide bestiary of monsters native to the inland sea in the official Pathfinder campaign setting ISM = Softcover guide to magic in the inland sea in the official Pathfinder campaign setting NPCC = Pathfinder Roleplaying Game NPC Codex OA = Pathfinder Roleplaying Game Occult Adventures POTR = Softcover guide to people from the riverlands in the official Pathfinder campaign setting POTS = Softcover guide to people from other planets or stars in the official Pathfinder campaign setting PU = Pathfinder Roleplaying Game Pathfinder Unchained TG = Softcover guide to technology in the Pathfinder Roleplaying Game. UCam = Pathfinder Roleplaying Game Ultimate Campaign UC = Pathfinder Roleplaying Game Ultimate Combat UE = Pathfinder Roleplaying Game Ultimate Equipment UI = Pathfinder Roleplaying Game Ultimate Intrigue UM = Pathfinder Roleplaying Game Ultimate Magic Sample file WHAT YOU WILL FIND INSIDE MAGITECH ARCHETYPES: -
From Voodoo to Viruses: the Evolution of the Zombie in Twentieth Century Popular Culture
From Voodoo to Viruses: The Evolution of the Zombie in Twentieth Century Popular Culture By Margaret Twohy Adviser: Dr. Bernice Murphy A thesis submitted in partial fulfilment of the Degree of Master’s of Philosophy in Popular Literature Trinity College Dublin Dublin, Ireland October 2008 2 Abstract The purpose of this thesis is to explore the evolutionary path the zombie has followed in 20th Century popular culture. Additionally, this thesis will examine the defining characteristics of the zombie as they have changed through its history. Over the course of the last century and edging into the 21st Century, the zombie has grown in popularity in film, videogames, and more recently in novels. The zombie genre has become a self-inspiring force in pop culture media today. Films inspired a number of videogames, which in turn, supplied the film industry with a resurgence of inspirations and ideas. Combined, these media have brought the zombie to a position of greater prominence in popular literature. Additionally, within the growing zombie culture today there is an over-arcing viral theme associated with the zombie. In many films, games, and novels there is a viral cause for a zombie outbreak. Meanwhile, the growing popularity of zombies and its widening reach throughout popular culture makes the genre somewhat viral-like as well. Filmmakers, authors and game designers are all gathering ideas from one another causing the some amount of self- cannibalisation within the genre. 3 Table of Contents Introduction 4 Chapter One 7 Evolution of the Dead Chapter Two 21 Contaminants, Viruses, and Possessions—Oh my! Chapter Three 34 Dawn of the (Digital) Dead Chapter Four 45 Rise of the Literary Zombie Conclusion 58 Bibliography 61 4 Introduction There are perhaps few, if any fictional monsters that can rival the versatility of the humble zombie (or zombi)1. -
Teaching Social Studies Through Film
Teaching Social Studies Through Film Written, Produced, and Directed by John Burkowski Jr. Xose Manuel Alvarino Social Studies Teacher Social Studies Teacher Miami-Dade County Miami-Dade County Academy for Advanced Academics at Hialeah Gardens Middle School Florida International University 11690 NW 92 Ave 11200 SW 8 St. Hialeah Gardens, FL 33018 VH130 Telephone: 305-817-0017 Miami, FL 33199 E-mail: [email protected] Telephone: 305-348-7043 E-mail: [email protected] For information concerning IMPACT II opportunities, Adapter and Disseminator grants, please contact: The Education Fund 305-892-5099, Ext. 18 E-mail: [email protected] Web site: www.educationfund.org - 1 - INTRODUCTION Students are entertained and acquire knowledge through images; Internet, television, and films are examples. Though the printed word is essential in learning, educators have been taking notice of the new visual and oratory stimuli and incorporated them into classroom teaching. The purpose of this idea packet is to further introduce teacher colleagues to this methodology and share a compilation of films which may be easily implemented in secondary social studies instruction. Though this project focuses in grades 6-12 social studies we believe that media should be infused into all K-12 subject areas, from language arts, math, and foreign languages, to science, the arts, physical education, and more. In this day and age, students have become accustomed to acquiring knowledge through mediums such as television and movies. Though books and text are essential in learning, teachers should take notice of the new visual stimuli. Films are familiar in the everyday lives of students. -
Twodee's Shadowrun Storytime, Including but Not Limited to the Full Chapter 15 and Chapters 21 and 21.5
1 TwoDee’s Shadowrun Storytime Written by TwoDee Edited and Compiled by Jarboot!!j4xjG8Gxyo4 Further Edited and Compiled by Impatient Asshole Anon What follows is arguably the best series of storytime threads ever created. If you're any sort of fan of Shadowrun—whether you're a new GM, newbie player, or even a veteran—this prose will really help flesh out what sort of fun you can have with the system and setting. It's nearly 400 pages and about 130,000 words, so download this to read on your phone/laptop/ebook/commlink, because this will take a while. I'm Jarboot, a fellow fa/tg/uy and Shadowrun fan. Someone suggested that someone make a compilation of this story for easier reading, so I figured I could do it. Editing is minimal, but I fixed a lot of spelling and general syntax error, most of which were mentioned by TwoDee in a post following the original. There are some little Jackpoint-esque comments from other people from the threads included in the document, which are differentiated by a green color and indented text. I may have included a picture or two in there, too. Also, 2D likes to do some foreshadowing at some points, so keep track of the greentexted dates if you feel confused. All these threads (except number 3, which you can search for using some of the other tags) can be found by searching for the “shadowrun storytime” tag on the /tg/ archive. Jarboot is an extremely helpful fa/tg/uy, but this particular Anon is an impatient asshole who wanted a fully updated version of TwoDee's Shadowrun Storytime, including but not limited to the full Chapter 15 and Chapters 21 and 21.5. -
GURPS Monster Hunters
GURPS Monster Hunters By Anon Heart, v0.6 You know, anon, there are things out there. Creatures that go bump in the night. Beasts, born of the vile darkness, haunting your fair cities, searching for prey. And some... some aren’t even of this world. Aliens such as Greys or Devourers, attacking innocents, harvesting them for their own ends. And those that are aren’t much better, vampires, werewolves, and other such beasts, creatures of the night. But you’re here now, Anon! You’re going to save everyone. But you can’t do this alone, and not as- well, okay, you might be able to do it as you are. Take 1000 CP anyway. Ah, but who are you, this time around? Why are you hunting these creatures who haunt the dark? Drop In [Free]: ... Does there need to be a reason? You’re a jumper, there’s some monsters, just do what comes naturally. Revenge [Free]: It’s because of these creatures that you’ve been turned! You’ve become an inhuman of some sort, a vampire, a werewolf, a demon, or an outcast angel! You’re not really sure how those last two work, since those are things you’re generally born as, but don’t question it anon! For Humanity [Free]: These monsters... how dare they walk the same earth as humans? Purge them, and cleanse the world for humans, and make the world a better place! Guidance From Above [Free]: Either because you received guidance from your god, because your divinations indicated it might be a good idea, or because you caught a glimpse of a future that strongly suggested you should, your powers are what lead you into this fight.