PLAYERS BOOK PDF Version 1.5

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PLAYERS BOOK PDF Version 1.5 Expert Net Edition Player's Handbook MSH PHB-X PLAYERS BOOK PDF Version 1.5 Table of Contents 1: Heroes . .2 4: Hardware, Magic, and More . .41 Definition: What Is a Hero? . .2 Equipment: Weapons . .41 Abilities . .2 Vehicles . .46 Character Creation . .4 Setting Up House . .55 Character Modeling . .12 Magic In the Marvel Universe . .61 2: FEATs . .14 Hardware- Building, Modifying, Time Scale - the Turn . .14 and Allen Technology . .65 Initiative . .14 The Resource FEAT and Building . .68 The FEAT Roll Revisited . .14 Time and Building Things . .68 Types of FEATs . .15 Success! or — Eureka! I have found it! . .68 Making FEATs . .15 Kit-Bashing . .69 Types of FEATs II . .15 Modifying Items . .69 Movement . .19 Programming and Reprogramming . .69 Life, Death, and Health . .31 Appendix A: Powers . .71 3: The Campaign . .33 Appendix B: Talents . .89 Karma . .33 Appendix C: Contacts . .92 Popularity and Contacts . .40 Character Shoot . .94 Resources . .40 Index . .95 Power Listing . .inside back cover Universal Table . .back cover This book is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork contained herein Is prohibited without the express written consent of TSR, Inc., and Marvel Comics Group. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. The names of characters herein are fictitious and do not refer to any persons living or dead. Any descriptions including similarities to persons living or dead are merely coincidental . All Marvel characters and the distinctive likenesses thereof are trademarks of the Marvel Comics Group, MARVEL SUPER HEROES and MARVEL SUPER VILLAINS are trademarks of the Marvel Comics Group, a division of Cadence Industries Corporation. All Rights Reserved. Game design copyright 01 1986 TSR, Inc. All Rights Reserved. Printed in U.S.A. PRODUCTS OF YOUR IMAGINATION and the TSR logo are trademarks owned by TSR Inc. 019N TSR Inc. All Rights Reserved. 1: HEROES Rank Standard Rank Range Rank Number Shift 0 0 0 Feeble 1-2 2 Poor 3-4 4 Typical 5-7 6 Good 8-15 10 Excellent 16-25 20 Remarkable 26-35 30 Incredible 36-45 40 Amazing 46-55 50 Fantastic 56-64 60 Spectacular 65-76 70 Monstrous 77-86 80 Wondrous 87-95 90 Unearthly 96-125 100 Shift X 126-175 150 Shift Y 176-350 200 Shift Z 350+ 500 Class 1000 to Beyond up to Infinite Ranks labeled "Shift" are normally used for actions that are moved by modifiers above Definition: What is a Hero? Secondary abilities are Health, Karma, or below the Feeble and Unearthly ranks Resources, and Popularity. These are on the Universal Table. Class 1000, 3000, A hero is an individual who uses his talents sometimes called variable abilities, as they 5000, and Beyond levels are not available and abilities for the good of others as may change within the course of a single to most heroes, but are used to define such opposed to his own good. In the MARVEL adventure. All normal individuals and most powerful universal forces as Eternity and SUPER HEROES Role-Playing Game the characters the players encounter have Galactus. players take on the roles of heroes in the secondary abilities. Secondary abilities may Marvel Universe. A hero who is being be defined by ranks or separate numbers. The rank range includes all the rank controlled by a player is called a Player- numbers for that range. A character with a Character or PC. One that is being run by Special abilities are skills and abilities that Strength of 15 can be said to have Good the Judge, including most opponents and are not common to all characters, and Strength. The Hero rank numbers above supporting characters, is called a Non- indeed may be unique to a particular the rank range are for use with existing Player Character or NPC. character. These include all Powers, heroes in the Marvel Universe. Spider-Man, Talents, Equipment, and Contacts. Special for example, has Remarkable Fighting Abilities abilities use rank numbers or modify ability (his initial rank number is 30). A new existing rank numbers. hero entering the Marvel Universe with Characters in the MARVEL SUPER Remarkable Fighting ability would have a HEROES game are defined by their Ranks and Rank Numbers: Abilities are rank number of 26. This is because abilities. These abilities determine their often defined by a word (Amazing, established characters in the Marvel chances of performing certain actions in Incredible) known as the ability's rank. In Universe can be assumed to have been the game. There are three types of abilities: the MARVEL SUPER HEROES Original improving their skills over some time. primary, secondary, and special. Abilities Set, each rank had a rank number; which are usually given a rank and rank number was used to determine effects such as Let's look at those abilities in detail. to define their levels of power. Health, starting Karma, and damage inflicted. In the MARVEL SUPER HEROES Primary Abilities The primary abilities are the seven already Advanced Set each ability has a rank and familiar to players of the MARVEL SUPER rank number, but that number must be Fighting: HEROES Original Set: Fighting, Agility, within a range available for that rank. When • A measure of raw combat ability Strength, Endurance, Reason, Intuition, a rank number is not defined (a weapon • Used to determine if the character and Psyche. These primary abilities are inflicts Good damage), use the Standard lands a blow in hand-to-hand (called shared by almost all characters in the Rank Number. Check the table below: Slugfest) combat Marvel Universe -- they are a measuring • Used to determine if a character stick of how well a character can perform evades a blunt attack certain acts. Primary abilities are also • Used to determine if a multiple combat called fixed abilities because while they attack or other FEAT involving hand-to- may be improved over time, they do not hand combat is successful normally change from adventure to • Used to determine the secondary ability adventure. All primary abilities have a rank known as Health and rank number. 2 Agility: Intuition: • Gained through performing heroic and • A measure of dexterity and nimbleness • A measure of wisdom, wits, common basically "honorable" acts • Used to determine if the character hits sense, and battle reflexes • Lost through performing selfish, with a thrown or aimed weapon at a • Used to discover clues harmful, or "dishonorable" acts distance • Used to determine who may act first in • May be spent by the player-character to • Used to determine if the character combat (Initiative) perform actions otherwise impossible or dodges a missile attack • Used to detect hidden or potentially unlikely. These include modifying die • Used to determine if the character dangerous items, as well as in situations rolls, staying alive, building things, using catches an object, holds onto a ledge, or where the character plays a hunch magical abilities, and raising the hero's successfully performs actions that • Used to resist effects of emotion control ability rank numbers and ranks through require quick action or co-ordination powers, spells, and abilities advancement • Used to determine how well a character • Used to determine the secondary ability handles a vehicle known as Karma Resources: • Used to determine the secondary ability • A measure of how wealthy a character known as Health Psyche: is, and how the character may use that • A measure of mental strength and wealth Strength: willpower • Generated when the character is • A measure of physical muscle power • Used to show resistance to mental and created • Used to determine damage inflicted in will-dominating attacks • Presented as a rank with a rank slugfest combat • Used to determine resistance to number (replacing the Resource Points • Used to determine success and magical attacks of the MARVEL SUPER HEROES damage in wrestling combat and • Used to determine initial Magical Original Set) success in Grabbing, Escaping, and abilities for those characters who wield • Used to determine if a character can Blocking maneuvers magic afford a particular item or service • Used to determine success in • Used to determine the secondary ability • See under Resource FEATs in the next destroying materials known as Karma chapter for full effects of Resources • Used to determine if a character can lift a heavy object or perform other acts that Secondary Abilities Popularity: require physical power • A measure of the character's reputation • Used to determine the secondary ability Health: in that character's normal environment known as Health • Used to determine the amount of • Generated when the character is created physical damage the character can • Represented as a rank and rank Endurance: absorb before losing consciousness and number. Heroes generally have positive • A measure of personal toughness and potentially dying Popularity. Villains generally have physical resistance • Does not have a rank or rank number, negative Popularity • Used to determine normal moving but rather is the sum of the rank • Used to determine reactions of large speed numbers of the character's Fighting, groups of people and neutral NPCs • Used to determine success in charging Agility, Strength, and Endurance attacks • Lost through combat, accidents, • Used to determine success in avoiding attacks, and other potentially dangerous the effects of disease, poison, and gas and life-threatening situations • Used to determine success in matters • Recovered after damage is taken, 10 that require the character to perform turns after damage is inflicted actions over a long period of time, such • Regained through normal healing by as holding one's breath the Endurance rank number of points • Used to determine the secondary ability per day (in crisis situations, Health may known as Health be figured as regained by the hour or • Used to resist the effects of Slams, turn.
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