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Superman / Batman: Vengeance Free Ebook
FREESUPERMAN / BATMAN: VENGEANCE EBOOK Ed McGuinness,Dexter Vines,Jeph Loeb | 160 pages | 09 Dec 2008 | DC Comics | 9781401210434 | English | United States Superman/Batman, Vol. 4: Vengeance by Jeph Loeb Superman / Batman: Vengeance Loebthe series' first writer, introduced a dual- narrator technique to present the characters' often opposing viewpoints and estimations of each other, which subsequent series writers have maintained. Before the limited series Crisis on Infinite Earthsthe two iconic characters were depicted as the best of friends. After the first 13 issues, most of the story arcs were independent and self-contained from the ongoing or Superman / Batman: Vengeance storylines in the other Batman and Superman comic titles. Twenty-six writers and artists who knew Sam worked on the issue, donating their fees and royalties for the issue to the Sam Loeb College Scholarship Fund. LoebSuperman / Batman: Vengeance wrote Superman for two years before the launch of the title, wrote the book for the first two years of its publication. Unlike later writers, Loeb's work on the book lasted for several storylines, which were interconnected. President Lex Luthor declares Superman and Batman enemies of the state, claiming that a Kryptonite asteroid headed for Earth is connected to an evil Superman / Batman: Vengeance by Superman. Superman almost kills Lex, with Batman standing aside. Superman changes his mind at the last moment. The new Superman / Batman: VengeanceHiro Okamura, assists with the asteroid's destruction. Captain Atom is seemingly killed. Luthor is defeated and appears to die in the battle, although he is shown to survive. In the course of the fight, Luthor is irrevocably exposed to the world as Superman / Batman: Vengeance villain for the first time in Post- Crisis continuity. -
Children of the Atom Is the First Guidebook Star-Faring Aliens—Visited Earth Over a Million Alike")
CONTENTS Section 1: Background............................... 1 Gladiators............................................... 45 Section 2: Mutant Teams ........................... 4 Alliance of Evil ....................................... 47 X-Men...................................... 4 Mutant Force ......................................... 49 X-Factor .................................. 13 Section 3: Miscellaneous Mutants ........................ 51 New Mutants .......................... 17 Section 4: Very Important People (VIP) ................. 62 Hellfire Club ............................. 21 Villains .................................................. 62 Hellions ................................. 27 Supporting Characters ............................ 69 Brotherhood of Evil Mutants ... 30 Aliens..................................................... 72 Freedom Force ........................ 32 Section 5: The Mutant Menace ................................79 Fallen Angels ........................... 36 Section 6: Locations and Items................................83 Morlocks.................................. 39 Section 7: Dreamchild ...........................................88 Soviet Super-Soldiers ............ 43 Maps ......................................................96 Credits: Dinosaur, Diamond Lil, Electronic Mass Tarbaby, Tarot, Taskmaster, Tattletale, Designed by Colossal Kim Eastland Converter, Empath, Equilibrius, Erg, Willie Tessa, Thunderbird, Time Bomb. Edited by Scintilatin' Steve Winter Evans, Jr., Amahl Farouk, Fenris, Firestar, -
Batman/Superman Vol. 6 Pdf, Epub, Ebook
BATMAN/SUPERMAN VOL. 6 PDF, EPUB, EBOOK Peter J. Tomasi | 224 pages | 11 Apr 2017 | DC Comics | 9781401268190 | English | United States Batman/Superman Vol. 6 PDF Book April 21, Joshua Williamson , Rafa Sandoval. Joe: America's Elite among others. All told, I'd round the overall quality of this collection to 3 stars. Add to Wish List. Then Joe Casey phones in a story about a Durlan who comes to earth to wipe out the last Kryptonian. Batman and Superman are raised to be dictators of the world, eliminating all opposition and killing people who would otherwise be their friends. President Lex Luthor declares Superman and Batman enemies of the state, claiming that a Kryptonite asteroid headed for Earth is connected to an evil plot by Superman. Enlarge cover. The art was nice as well. Tweet Clean. While I could tell they were running out of ideas, the comics were still fun, especially the one-or-two-page stories at the end. Until you earn points all your submissions need to be vetted by other Comic Vine users. Darkseid makes a deal with them in one reality to send them back through time to stop the supervillains who raised them from altering history. World Finest. Books by Joe Casey. Frank Tieri actually writes a winning story here. Matt rated it liked it Jun 05, Darkseid kidnaps Kara, intending her to be the new leader of the Female Furies. It was a dumb ending to a dumbed down reboot of one of the greatest graphic novel series of all time. Joshua Williamson wrote "Fright Night" issue Jan 18, Ben Truong rated it liked it Shelves: comics , superheroes , trade- paperback. -
Dragon Magazine #132
CONTENTS Issue # 132 Vol. XII, No. 11 April 1988 SPECIAL ATTRACTION 49 ORCWARS! Bruce A. Heard A game of looting and world conquest, for the orc in all of us. OTHER FEATURES 6 Bazaar of the Bizarre Stewart Wieck At last, the ultimate hack-n-slash weapon: the one-and-only chainsword. Publisher 8 Role-playing Reviews Jim Bambra Mike Cook Bust ghosts. Party with aliens. Serve The Computer. But most of all, have fun. 16 Beyond the Gate of Dreams John Nephew Editor There are some adventurers for whom dreams come true always. Roger E. Moore 24 Resourceful Sorcery Michael DeWolfe Some RUNEQUEST® game advice: First, you catch a spirit. Assistant editor Fiction editor Robin Jenkins Patrick L. Price 28 With All the Trappings Gregg Sharp If you care enough to give the very best, give em green slime in a spiked pit. Editorial assistants 38 Let the Good Dice Roll Scott David Gray Eileen Lucas Barbara G. Young Probability tables can bring out the hero in your hero. Art director 40 Out of Hand fiction by Nina Kiriki Hoffman Roger Raupp Her drawings were real enough to leap from the page and they did. 46 The Ecology of the Aurumvorax Mark Feil Production Staff Lovely to look at, delightful to hold but if you annoy it. Marilyn Favaro Lori Svikel 58 Arcane Lore Mike Rodgers and Tom Hazel A few spells designed to bring out the animal in any druid. Subscriptions Advertising Pat Schulz Sheila Meehan 60 The King of Conventions Keith Polster and Robert M. Bigelow The 1988 GEN CON®/ORIGINS Game Fair, from both sides now. -
Ultimate Powers Book
RANGE TABLES Rank Range A Range B Range C Range D Range E Feeble Contact Contact 1 area 10 feet 2 miles Poor 1 area 1 area 10 areas 1 area 25 miles Typical 2 areas 5 areas 1 mile 4 areas 250 miles Good 4 areas 10 areas 3 miles 16 areas 2500 miles Excellent 6 areas 25 areas 6 miles 64 areas 25,000 miles Remarkable 8 areas 1 mile 12 miles 6 miles 250,000 miles Incredible 11 areas 2 miles 25 miles 250 miles 2.5 million miles Amazing 20 areas 3 miles 50 miles 1000 miles 25 million miles Monstrous 40 areas 6 miles 120 miles 4000 miles 250 million miles Unearthly 60 areas 10 miles 250 miles 16,000 miles 2.5 billion miles Shift X 80 areas 15 miles 500 miles 64,000 miles 25 billion miles Shift Y 160 areas 30 miles 1200 miles 250,000 miles 250 billion miles Shift Z 400 areas 50 miles 2500 miles 1 million miles 1/2 light year CL1000 100 miles 80 miles 5000 miles 4 million miles .5 light years CL3000 10,000 miles 150 miles 12,000 miles 16 million miles 50 light years CL5000 100,000 miles 250 miles 250,000 miles 64 million miles 500 light years AREA OF EFFECT Rank Name Radius (in feet) Area Volume Feeble 1 3 sq. ft. 3 cu. ft. Poor 2 12 sq. ft. 25 cu. ft. Typical 4 200 sq. ft. 200 cu. ft. Good 10 314 sq. ft. 3,140 cu. ft. Excellent 15 707 sq. -
Dragon Magazine #119
CONTENTS Magazine Issue # 119 Vol. XI, No. 10 SPECIAL ATTRACTION March 1987 9 DRUIDS: Those who know Mother Nature best. Publisher Underestimating Druids (is a bad practice) Carl Sargent Mike Cook 10 Druids are much more powerful than you might think (or might hope). Editor 18 Is There a Doctor in the Forest? John Warren Roger E. Moore A little holistic medicine goes a long way in the woods. Assistant editor Fiction editor 22 On Becoming the Great Druid William Volkart and Robin Jenkins Robin Jenkins Patrick L. Price Great Druids are made, not born and the process is difficult and long. 28 Cantrips for DruidsNaturally Rick Reid Editorial assistants Bird calls, bug repellent, and a cure for poison ivy. Marilyn Favaro Barbara G. Young Georgia Moore Eileen Lucas 30 King of the Jungle Ed Greenwood The best friend a druid ever had: the beastmaster. Art director Roger Raupp OTHER FEATURES Production assistant Gloria Habriga 36 The Uldra Calle Lindstrand A new demi-human for those who like dwarves, gnomes, and the northern forests. Advertising Subscriptions 42 The Ecology of the Korred Ed Greenwood Pat Schulz Mary Parkinson Come and join the dance you may not be able to resist it. Creative editors 46 The Dragons Bestiary The Readers Ed Greenwood Jeff Grubb Not everything in the forest is small, cute, furry, and helpful. Contributing artists 54 Henchmen and Hirelings Charles Olsen Paul Arpino Martin Cannon An update and review of the rules on those special NPCs. Darlene Jeff Easley Larry Elmore Jim Holloway 59 The Game Wizards Jeff Grubb Remembering the Forgotten Realms . -
PLAYERS BOOK PDF Version 1.5
Expert Net Edition Player's Handbook MSH PHB-X PLAYERS BOOK PDF Version 1.5 Table of Contents 1: Heroes . .2 4: Hardware, Magic, and More . .41 Definition: What Is a Hero? . .2 Equipment: Weapons . .41 Abilities . .2 Vehicles . .46 Character Creation . .4 Setting Up House . .55 Character Modeling . .12 Magic In the Marvel Universe . .61 2: FEATs . .14 Hardware- Building, Modifying, Time Scale - the Turn . .14 and Allen Technology . .65 Initiative . .14 The Resource FEAT and Building . .68 The FEAT Roll Revisited . .14 Time and Building Things . .68 Types of FEATs . .15 Success! or — Eureka! I have found it! . .68 Making FEATs . .15 Kit-Bashing . .69 Types of FEATs II . .15 Modifying Items . .69 Movement . .19 Programming and Reprogramming . .69 Life, Death, and Health . .31 Appendix A: Powers . .71 3: The Campaign . .33 Appendix B: Talents . .89 Karma . .33 Appendix C: Contacts . .92 Popularity and Contacts . .40 Character Shoot . .94 Resources . .40 Index . .95 Power Listing . .inside back cover Universal Table . .back cover This book is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork contained herein Is prohibited without the express written consent of TSR, Inc., and Marvel Comics Group. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. The names of characters herein are fictitious and do not refer to any persons living or dead. Any descriptions including similarities to persons living or dead are merely coincidental . -
The Ultimate Powers Book
Table of Contents Introduction 2 Illusory Powers .31 Character Generation .3 Life Control Powers .35 How We Do It .3 Magical Powers 41 Physical Form 3 Matter Control Powers 49 Type Definitions 3 Matter Conversion Powers 59 Origi n of Power 10 Matter Creation Powers 63 Primary and Secondary Abilities 11 Mental Enhancement Powers 68 Weakness Generation 12 Physical Enhancement Powers 80 Power Generation 14 Power Control Powers 82 Power Categories 14 Self-Alteration Powers 86 Power Listings 18 Travel Powers 93 Defense Powers 18 Index 101 Detection Powers 19 Range Table inside front cover Energy Control Powers 21 Area of Effect Table inside front cover Energy Emission Powers 26 Movement Table inside back cover Fighting Powers 29 Simultaneous ActionfTarget Table inside back cover This book is protected under the copyright laws of the United States of America. My reproduction or other unauthorized use of the material or artwork contained herein is prohibited without the express written consent of TSR, Inc., and Marvel Entertainment Group, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd, Distributed to the toy and hobby trade by regional distributors. All characters appearing in this gamebook and the distinctive likenesses thereof are trademarks of the Marvel Entertainment Group. Inc. MARVEL SUPER HEROES and MARVEL SUPER VILLAINS are trademarks of the Marvel Entertainment Group, Inc. "Copyright 1987 Marvel Entertainment Group, Inc. Game Design "1986 TSR, Inc. All Rights Reserved. Printed in the U.S.A. Credits: Author: David E. Martin Typographer: Kim N. -
Marvel Superheroes Adventure Game (SAGA Rules) FAQ Version 1.5
Marvel Superheroes Adventure Game (SAGA Rules) FAQ Version 1.5 Contact Information & Disclaimers: This unofficial resource was created for use with the Marvel Super Heroes Adventure Game™ SAGA Rules. While every effort has been made to make these statistics as accurate as possible, the statistics contained herein are unofficial and represent only one man’s opinion on the characters and their capabilities. Although the game is currently out of print, I do encourage you to make every effort to locate and utilize any official materials that you can. For the most part, they are first-rate materials. Disclaimer 1: I have no official connection with TSR, Wizards of the Coast, Hasbro, Marvel Comics, or any other company or entity that owns the intellectual property rights to the characters or game mechanics. No connection – either expressed or implied – is intended. Disclaimer 2: The Marvel Super Heroes Adventure Game™ SAGA Rules is Copyright © and Trademark ™ TSR, Property of Wizards of the Coast, a Hasbro Company. No official or copyrighted materials relating to the Marvel SAGA game are contained within this document. Disclaimer 3: Characters, Character Names, and the distinct likenesses thereof are Copyright © and Trademark ™ of their respective owners and are used without permission. For more information and game materials, or to share comments and request corrections, please see: • The Marvel Superheroes Yahoo Group (http://games.groups.yahoo.com/group/mshag/ ) • My Blog, the MSHAG Library ( http://mshaglibrary.wordpress.com ). Summary & Description: As with any unofficial FAQ, there are bound to be some differences in opinion, as well as some accidental errors, which may lead to some confusion on the reader’s part. -
Dragon Magazine #122
DRAGON 1 CONTENTS Magazine Issue # 122 Vol. XII, No. 1 June 1987 REGULAR FEATURES Publisher 16 The Ecology of the Rot Grub Ed Greenwood Mike Cook Even the greatest should beware the very least. 18 A Step Beyond Shogun . David Bunnell Editor Roger E. Moore If you need Oriental Adventures information, youll find it here. 20 . And a Step Beyond That David Zeb Cook Assistant editor Fiction editor . Or else youll find it here, from the designer himself. Robin Jenkins Patrick L. Price 22 Out of Africa Charles R. Saunders Editorial assistants A collection of demons, beasts, and monsters from African myth and legend. Eileen Lucas Barbara G. Young Georgia Moore 27 Gaming the Dark Continent Roger E. Moore AD&D® game statistics for twelve of the most dangerous African monsters known. Art director 32 The Natural Order Arthur Collins Roger Raupp More spells for druids, for every season there is. Production Staff 40 The Sorcerers Scroll Gary Gygax Marilyn Favaro Gloria Habriga A few words and good-bye from one of the creators. Subscriptions Advertising 44 The GMs Ten Commandments Rig Volny Pat Schulz Mary Parkinson Ten helpful guidelines for keeping your game at its very best. 46 Marshalling the Martial Arts Wayne Goldsmith and Dan Salas Creative editors From aikido to wing chun: a world of hand-to-hand warfare. Ed Greenwood Jeff Grubb 50 Operation: Zondraker Merle M. Rasmussen Contributing artists Part 1 of a two-part article on espionage on the Moon. Denis Beauvais Richard Cameron Larry Elmore Ernie Guanlao 58 The Leader of the Pack Steven E. -
Amboy Guardian Nov 21
* WWW.AMBOYGUARDIAN.COM * November 21, 2018 * The Amboy Guardian .1 COMPLIMENTARY UP TO 10 COPIES/$1 EACH ADDITIONAL THE Amboy*Weekly Newspaper* Guardian • VOL. 8 NO. 34 • 732-896-4446 • P.O. BOX 127 • PERTH AMBOY • NJ • 08862 • WEDNESDAY, NOVEMBER 21, 2018 • BOE Recognizes Outgoing Board Lung Cancer Awareness Flag Raising, Perth Amboy 11/3/18 Members Obdulia Gonzalez & *Photo by Paul W. Wang Milady Tejeda for Their Service 11/15/18 Board of Education Meeting PERTH AMBOY - The Fourth Annual Lung Cancer Awareness Flag Raising was held in City Hall Circle on Saturday, November 3, 2018. The event was sponsored by the United Messengers of Peace and led by Stephanie Márquez-Villafañe who also personally designed the flag. Fire at El Boy Restaurant, 454 State St., Perth Amboy 11/18/18 *Photos courtesy of PAFD Facebook PERTH AMBOY - (L to R) Assistant Superintendent Dr. Vivan Ro- driguez, Outgoing Board Member Milady Tejeda, Superintendent Dr. David Roman, Outgoing Board Member Obdulia Gonzalez, As- sistant Superintendent Dr. Richard Chromey *Photo by Katherine Massopust By: Katherine Massopust Outgoing Board Member PERTH AMBOY – The Board Obi Gonzalez stated, “It’s been of Education recognized out- a journey – not a destination. going Board Members Obdulia I’ve gave of myself to the com- Gonzalez and Milady Tejeda. munity. As an educator, when Gonzalez did not seek reelec- we hang up that shingle, what tion and plans to spend more we left behind is an inspira- time with her granddaughter. tion. Nine years is a long time. Board Vice President Milady I’m ready for new adventures. -
PLAYERS BOOK PDF Version 1.1
PLAYERS BOOK PDF Version 1.1 Table of Contents 1: Heroes . .2 4: Hardware, Magic, and More . .41 Definition: What Is a Hero? . .2 Equipment: Weapons . .41 Abilities . .2 Vehicles . .46 Character Creation . .4 Setting Up House . .55 Character Modeling . .12 Magic In the Marvel Universe . .61 2: FEATs . .14 Hardware- Building, Modifying, Time Scale - the Turn . .14 and Allen Technology . .65 Initiative . .14 The Resource FEAT and Building . .68 The FEAT Roll Revisited . .14 Time and Building Things . .68 Types of FEATs . .15 Success! or — Eureka! I have found it! . .68 Making FEATs . .15 Kit-Bashing . .69 Types of FEATs II . .15 Modifying Items . .69 Movement . .19 Programming and Reprogramming . .69 Life, Death, and Health . .31 Appendix A: Powers . .71 3: The Campaign . .33 Appendix B: Talents . .89 Karma . .33 Appendix C: Contacts . .92 Popularity and Contacts . .40 Character Shoot . .94 Resources . .40 Index . .95 Power Listing . .inside back cover Universal Table . .back cover This book is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork contained herein Is prohibited without the express written consent of TSR, Inc., and Marvel Comics Group. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. The names of characters herein are fictitious and do not refer to any persons living or dead. Any descriptions including similarities to persons living or dead are merely coincidental . All Marvel characters and the distinctive likenesses thereof are trademarks of the Marvel Comics Group, MARVEL SUPER HEROES and MARVEL SUPER VILLAINS are trademarks of the Marvel Comics Group, a division of Cadence Industries Corporation.