Ultimate Powers Book

Total Page:16

File Type:pdf, Size:1020Kb

Ultimate Powers Book RANGE TABLES Rank Range A Range B Range C Range D Range E Feeble Contact Contact 1 area 10 feet 2 miles Poor 1 area 1 area 10 areas 1 area 25 miles Typical 2 areas 5 areas 1 mile 4 areas 250 miles Good 4 areas 10 areas 3 miles 16 areas 2500 miles Excellent 6 areas 25 areas 6 miles 64 areas 25,000 miles Remarkable 8 areas 1 mile 12 miles 6 miles 250,000 miles Incredible 11 areas 2 miles 25 miles 250 miles 2.5 million miles Amazing 20 areas 3 miles 50 miles 1000 miles 25 million miles Monstrous 40 areas 6 miles 120 miles 4000 miles 250 million miles Unearthly 60 areas 10 miles 250 miles 16,000 miles 2.5 billion miles Shift X 80 areas 15 miles 500 miles 64,000 miles 25 billion miles Shift Y 160 areas 30 miles 1200 miles 250,000 miles 250 billion miles Shift Z 400 areas 50 miles 2500 miles 1 million miles 1/2 light year CL1000 100 miles 80 miles 5000 miles 4 million miles .5 light years CL3000 10,000 miles 150 miles 12,000 miles 16 million miles 50 light years CL5000 100,000 miles 250 miles 250,000 miles 64 million miles 500 light years AREA OF EFFECT Rank Name Radius (in feet) Area Volume Feeble 1 3 sq. ft. 3 cu. ft. Poor 2 12 sq. ft. 25 cu. ft. Typical 4 200 sq. ft. 200 cu. ft. Good 10 314 sq. ft. 3,140 cu. ft. Excellent 15 707 sq. ft. 10,600 cu. ft. Remarkable 20 1,256 sq. ft. 25,120 cu. ft. Incredible 30 2,826 sq. ft. 85,000 cu. ft. Amazing 50 7,850 sq. ft. 392,000 cu. ft. Monstrous 100 31,400 sq. ft. 3,140,000 cu. ft. Unearthly 200 125,600 sq. ft. 25,120,000 cu. ft. Shift X 500 785,000 sq. ft. 392,500,000 cu. ft. Shift Y 1,000 3,140,000 sq. ft. 3,140,000,000 cu. ft. Shift Z 2,000 12,560,000 sq. ft. 25,120,000,000 cu. ft. CL1000 1 mile 3 sq. miles 1.3 cu. miles CL3000 2 miles 12 sq. miles 25 cu. miles CL5000 5 miles 78 sq. miles 392 cu. miles 1 square mile = 28 million square feet 1 cubic mile = 147 billion square feet PDF Version 1.1 Table of Contents Introduction.........................................................................2 Illusory Powers..............................................................31 Character Generation ........................................................3 Life Control Powers.......................................................35 How We Do It .................................................................3 Magical Powers.............................................................41 Physical Form.....................................................................3 Matter Control Powers ..................................................49 Type Definitions..................................................................3 Matter Conversion Powers............................................59 Origin of Power ...............................................................10 Matter Creation Powers ................................................63 Primary and Secondary Abilities.......................................11 Mental Enhancement Powers .......................................68 Weakness Generation......................................................12 Physical Enhancement Powers ...................................80 Power Generation ............................................................14 Power Control Powers ..................................................82 Power Categories.............................................................14 Self-Alteration Powers...................................................86 Power Listings ..................................................................18 Travel Powers ..............................................................93 Defense Powers............................................................18 Index ..............................................................................101 Detection Powers .........................................................19 Range Table .............................................inside front cover Energy Control Powers .................................................21 Area of Effect Table .................................inside front cover Energy Emission Powers .............................................26 Movement Table ......................................inside back cover Fighting Powers ............................................................29 Simultaneous Action/Target Table ...........inside back cover This book is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork contained herein is prohibited without the express written consent of TSR, Inc., and Marvel Entertainment Group, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd, Distributed to the toy and hobby trade by regional distributors. All characters appearing in this gamebook and the distinctive likenesses thereof are trademarks of the Marvel Entertainment Group. Inc. MARVEL SUPER HEROES and MARVEL SUPER VILLAINS are trademarks of the Marvel Entertainment Group, Inc. ©Copyright 1987 Marvel Entertainment Group, Inc. Game Design ©1986 TSR, Inc. All Rights Reserved. Printed in the U.S.A. Credits: Author: David E. Martin Typographer: Kim N. Lindau Editor: Karen S. Martin Keyliner: Stephanie Tabat Cover Artist: Jeff Butler Interior Artists: The Marvel Bullpen Welcome to the Ultimate Powers Book. What you hold in your hands is a distillation of months of rather peculiar research. The idea was to create an encyclopedic listing of the all the known super powers ever to appear in any comic book, science fiction or fantasy literature, film, or role-playing game. Once these were identified and catalogues, the next phase was to fill in as many holes as I could imagine. What super powers should exist but have not yet been used? I think I found most of the holes; you can discover some of these as the more bizarre listings in the Ultimate Powers Book. The final phase was adapting all this work to a form that you, the player, can use. Okay, here it is. In the Player’s Book of the MARVEL SUPER HEROES Advanced Set, there is a character generation system that gives you a choice of five basic character types plus a way of randomly determining what Powers and Power ranks they possess. Other comic book role playing games have their own systems. Most of them, I feel, generate characters that would have trouble besting the assistants of many characters in comic books today. When I was creating The Ultimate Powers Book, I wanted to create a system that would allow players to generate anyone—from a bona fide deity (in comics terms, naturally) to Aunt May. The character generation system that begins this book is what resulted from that desire. The Ultimate Powers Book is not a game in itself. Rather it is a supplement designed to enlarge the character generation system of the game you are already playing. Think of it as souping up for game mechanics. This book also retains its original purpose, that of a way to interpret existing comic book characters and hopefully create new ones. As I sit here banging away on the keyboard, I like to think that maybe somewhere in here in the genesis for the next comic book super hero. I’ve said enough. You have a new world to explore, the world of Ultimate Power. Enjoy! This book is not an exact replica of the original Ultimate Powers Book, as it contains addenda material and minor typographical corrections. Text appearing in red is from “The Ultimate Addenda”, an article by David Edward Martin which appeared in Dragon Magazine #122, June 1987. 2 CHARACTER GENERATION HOW WE DO IT 47 Surgical Composite — physically and genetically altered. The 48-19 Modified Human Organic Fantastic Four are examples of this type. The following is a system for creating new 60-61 Modified Human Muscular Induced Mutants roll their random characters in the Marvel Universe or 52-53 Modified Human Skeletal ranks for Primary Abilities on Column 1 whatever section of the Multiverse you 54-57 Modified Human Extra Parts of the Random Ranks Table. play in. Newly generated characters have 58 Demihuman Centaur Induced Mutants can raise any one the advantage of being unique to the 59 Demihuman Equiman Primary Ability +1CS. player, and thus (in my eyes, at least) the 60 Demihuman Faun player has a firmer commitment to them. A 61-62 Demihuman Felinoid Random Mutation: The hero was born player Invests more of his energy and 63-64 Demihuman Lupinoid to Normal Humans, but a freak twist of imagination in a character he creates 66-66 Demihuman Avian genetic fate made him a mutant from himself. They also offer an advantage to 67 Demihuman Chiropteran birth. Most of these are the Mutants the Judge. Because player-generated 68 Demihuman Lamian found in the Marvel Universe, such as characters don't have to adhere to 69 Demihuman Merhuman the X-Men. someone else's continuity, all restraints in 70 Demihuman Other Random Mutants roll on Column I of that area of the game are gone. All bets 71-72 Cyborg Artificial the Random Ranks Table. are off and anything can happen. limbs/organs They gain one additional Power. The Ultimate Powers Book generation 73-74 Cyborg Exoskeleton Resources are reduced -1 CS. system has seven steps. 76-76 Cyborg Mechanical Endurance Is raised +1CS. • Generate a physical form. Body • Generate an Origin of Power. 77-79 Cyborg Mechanically Breed Mutants: The hero's parents were • Generate Primary Abilities. Augmented Mutants, as were any number of • Generate Secondary Abilities. 80-82 Robot Human preceding generations. Breed Mutants • Generate a Weakness. Shape form
Recommended publications
  • Legendary Rules
    ™ Global Mastermind Abilities Unique Bystanders Each of the 5 new Masterminds in Dark City With Dark City, the Bystander Stack grows has a new feature to make them even more to include three new kinds of Unique powerful: Global Mastermind Abilities. Bystander: the Reporter, the Radiation These abilities spread the Masterminds’ Scientist, and the Paramedic. Players who dark influence continuously, forcing players rescue these Unique Bystanders earn to battle through them. special rewards. The Bystander Stack is now kept face down, shuffled, so you never know New Heroes when you might get a special bonus for Dark City introduces you to 17 new Marvel rescuing a Bystander. Superheroes to recruit and play. New Schemes X-Force: is Cable’s handpicked “Black Dark City includes 8 new Scheme cards to Ops” strike force of superpowered mutants bring even more replayability to the game. that takes on missions too dark for the Some of these Schemes are more intricate X-Men. than before, presenting more dramatic challenges for players to survive. Marvel Knights are a loose group of street-level Heroes that take down Villains through vigilante justice. New Challenge Modes If you want an even greater challenge, you can also try one or more of these ten new Powerful new X-Men increase the optional Challenge Modes. Combining a team roster. Mastermind, a Scheme, and a Challenge “Critical Hit” Superpowers Mode provides an even greater number These potent new Superpower abilities of combinations. Beware: some Challenge show two icons instead of one. You can Modes are crushingly difficult! only use this Superpower ability if you have 1) Gimpy Hand: Each player’s hand size is played cards with both of those icons earlier five cards instead of six.
    [Show full text]
  • Freak/Slay/Love Viking Vixens….Vinyl Vigilantes Mom Mechas...Psycho Superstars and Other Furious Females March 2019 - No
    MEANWHILE FREAK/SLAY/LOVE VIKING VIXENS….VINYL VIGILANTES MOM MECHAS...PSYCHO SUPERSTARS AND OTHER FURIOUS FEMALES MARCH 2019 - NO. 27 PLUS...THE SONS OF EL TOPO David AND SOME OTHER DUDES, TOO B Moebius Jean Giraud Jose Ladronn Jean-Pierre Gibrat Gibrat Steve Skroce B. B. Alejandro Jodorowsky The Comics & Graphic Novel Bulletin of An infamous– and Global sensation exhausted- perfor- Emma draws and mance artist ex- discusses the re- A quartet of new graphic novels spot- multiple voiceovers that make up “The amines her life of light the struggles of the modern wom- Big Burning House”. Nowak’s realistic Musician and writer Gerard Way has and even less love for other vigilantes. alities of wom- an...and the post-modern woman...and depiction of women’s bodies is given a been the ringmaster of Young Ani- Not even that crepuscular Clown of cultural crime as the pre-modern woman. And when we sci-fi twist by artist Rachael Stott in mal comics since the birth of the line Crime, the Joker, can aid her war en’s lives in THE say “struggle”, we mean physically as Vertigo’s Motherlands. A super-science in 2017. As noted in 741.5 #9 Sept 17, against the Collective, ruthless rulers of she plans her final well as emotionally. Set in those halcy- bounty hunter in a mad world made of Young Animal is a subsidiary imprint of Gotham A.D. Meanwhile, as Space MENTAL LOAD, a on days before the rise of the Web, scrambled realities, Retriever Tabitha DC meant to provide a safe space for Case and Lotion the cat re-imagine assault on decent Heavy Vinyl (Boom!Box) stars a quintet Tubach is a big, solid gal who’s forced weird comics.
    [Show full text]
  • Tsr6903.Mu7.Ghotmu.C
    [ Official Game Accessory Gamer's Handbook of the Volume 7 Contents Arcanna ................................3 Puck .............. ....................69 Cable ........... .... ....................5 Quantum ...............................71 Calypso .................................7 Rage ..................................73 Crimson and the Raven . ..................9 Red Wolf ...............................75 Crossbones ............................ 11 Rintrah .............. ..................77 Dane, Lorna ............. ...............13 Sefton, Amanda .........................79 Doctor Spectrum ........................15 Sersi ..................................81 Force ................................. 17 Set ................. ...................83 Gambit ................................21 Shadowmasters .... ... ..................85 Ghost Rider ............................23 Sif .................. ..................87 Great Lakes Avengers ....... .............25 Skinhead ...............................89 Guardians of the Galaxy . .................27 Solo ...................................91 Hodge, Cameron ........................33 Spider-Slayers .......... ................93 Kaluu ....... ............. ..............35 Stellaris ................................99 Kid Nova ................... ............37 Stygorr ...............................10 1 Knight and Fogg .........................39 Styx and Stone .........................10 3 Madame Web ...........................41 Sundragon ................... .........10 5 Marvel Boy .............................43
    [Show full text]
  • Not All Superheroes Were Created Equal
    00 gresh fm i-xii, 1-6 8/13/04 1:54 PM Page i THE SCIENCE OF SUPERVILLAINS Lois H. Gresh Robert Weinberg John Wiley & Sons, Inc. 00 gresh fm i-xii, 1-6 8/13/04 1:54 PM Page ii Copyright © 2005 by Lois H. Gresh and Robert Weinberg. All rights reserved Introduction © Chris Claremont. All rights reserved Published by John Wiley & Sons, Inc., Hoboken, New Jersey Published simultaneously in Canada No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning, or otherwise, except as permitted under Section 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600, or on the web at www.copyright.com. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008. Limit of Liability/Disclaimer of Warranty: While the publisher and the author have used their best efforts in preparing this book, they make no representations or warranties with respect to the accuracy or completeness of the contents of this book and specifically disclaim any implied war- ranties of merchantability or fitness for a particular purpose. No warranty may be created or extended by sales representatives or written sales materials.
    [Show full text]
  • Intelligent Business
    Intelligent Business Walt Disney buys Marvel Entertainment Of mouse and X-Men Sep 3rd 2009 | NEW YORK From The Economist print edition Will Disney's latest acquisition prove as Marvellous as it appears? NOT even the combined powers of Spiderman, Iron Man, the Incredible Hulk, Captain America and the X-Men could keep The Mouse at bay. On August 31st Walt Disney announced it was buying Marvel Entertainment for $4 billion, just days after the comic- book publisher had celebrated 70 glorious years of independence, during which it had created many of the most famous cartoon characters not invented by Disney itself. In fact, Marvel did not put up much of a fight, accepting what most analysts think was a generous price. Disney will get access both to Marvel's creative minds and— potentially far more valuable in an age when familiar stories rule the box office—an archive containing around 5,000 established characters, only a fraction of which have yet made the move from paper to the silver screen. Marrying Marvel's characters with Disney's talent for making money from successful franchises is a good idea. In recent years Disney has proved the undisputed master at Disney is bringing the exploiting the same basic content through multiple channels, including films, websites, commercial heft video games, merchandising, live shows and theme parks. The edgier, darker Marvel characters should fill a hole in Disney's much cuddlier portfolio. This currently covers most people from newborn babies, through the addictive "Baby Einstein" DVDs (popularly known as "baby crack"), to adults, through its Touchstone label.
    [Show full text]
  • Ballard's Story of O: ‘The Voices of Time’ and the Quest for (Non)Identity
    Ballard's Story of O: ‘The Voices of Time’ and the Quest for (Non)Identity Item Type Book Chapter Authors Wymer, Rowland Publisher Palgrave Macmillan Download date 04/10/2021 07:04:47 Link to Item http://hdl.handle.net/2384/295021 Pre-print copy. For the final version, see: Wymer, R. , 2012. ‘Ballard’s Story of O: “The Voices of Time” and the Quest for (Non)Identity’. In Jeannette Baxter and Rowland Wymer, eds. 2012. J. G. Ballard: Visions and Revisions. Basingstoke: Palgrave Macmillan, ch. 1, pp. 19-34. Chapter One Ballard’s Story of O: ‘The Voices of Time’ and the Quest for (Non)Identity Rowland Wymer ‘The Voices of Time’ (1960) is the finest of Ballard’s early stories, an enigmatic but indisputable masterpiece which marks the first appearance of a number of favourite Ballard images (a drained swimming-pool, a mandala, a collection of ‘terminal documents’) and prefigures the ‘disaster’ novels in its depiction of a compulsively driven male protagonist searching for identity (or oblivion) within a disturbingly changed environment. Its importance to Ballard himself was confirmed by its appearance in the title of his first collection of short fiction, The Voices of Time and Other Stories (1962), and by his later remark that it was the story by which he would most like to be remembered.1 It was first published in the October 1960 issue of the science fiction magazine New Worlds alongside more conventional SF stories by James White, Colin Kapp, E. C. Tubb, and W. T. Webb. This was three-and-a-half years before Michael Moorcock took over the editorship of the magazine and inaugurated the ‘New Wave’ by aggressively promoting self- consciously experimental forms of speculative fiction.
    [Show full text]
  • Etherology, Or, the Philosophy of Mesmerism
    TUFTS COLLEGE Tufts College Library « PHRENOLOG1.0AL BUST. See Page 164. • E THEE 0 LOG Y; OR, THE PHILOSOPHY OF MESMERISM . AND PHRENOLOGY: INCLUDING A NEW PHILOSOPHY OF SLEEP AND OF CONSCIOUSNESS, WITH A REVIEW OF THE PRETENSIONS OF NEUROLOGY AND PHRENO-MAGNETISM BY J. STANLEY GRIMES, COUNSELLOR AT LAW, FORMERLY PRESIDENT OF THE WESTERN PHRENOLOGICAL SOCIETY, PROFESSOR OF MEDICAL JURISPRUDENCE IN THE CASTLETON MEDICAL COLLEGE AND AUTHOR OF 4 A NEW SYSTEM OF PHRENOLOGY.' All the known phenomena of the universe may he referred to three general princi- ples, viz.: Matter, Motion, and Consciousness.—p. 17. NEW YORK: SAXTON AND MILES, NO. 205 BROADWAY PHILADELPHIA :-J AMES M. CAMPBELL. BOSTON I SAXTON, PEIRCE & CO. 1845. year by Entered according to Act of Congress, in the 1845, J. STANLEY GRIMES, the Southern District In the Clerk's Office of the District Court of of New York. 1 i m CONTENTS. SECTION I. page. SYNOFSIS OF ETHEROLOGY . 17 SECTION II. HISTORY OF ETHERIUM ..... 39 Ignorance of the Ancients concerning the causes of Ethe- rean Phenomena — Witchcraft — Divination — Magic — Discoveries which led to a Scientific Knowledge of Ethe- ropathy—Van Helmot—Mesmer—His Career—D'Eslon —Adverse Report of the French Commissioners—Foissac and the Academy of Medicine—Their favorable report —Gall—La Place. SECTION III. NATURE OF ETHERIUM ..... 75 Theory of Light—Of Heat—Of Electricity—Of Magnetism— Of Gravitation—Newton's Conjecture—Rev. Mr. Town- shend on the Mesmeric Medium—Sunderland's Notions —Animal Electricity—Experiments of Crosse—Electric Fishes. SECTION IV. OXYGEN ........ 127 SECTION V. PHILOSOPHY OF SLEEP 130 Liebig's Error.
    [Show full text]
  • Bioshift Pass-Through UV-C Germicidal Chamber
    BioShift Pass-Through UV-C Germicidal Chamber - Instruction Manual This manual provides user guidelines and additional operation instructions for the Small BioShift Pass-Through UV-C Germicidal Chamber. (Model 24-0200, 12NC: 929002100322) For service or parts call your sales representative, visit our website: www.once.lighting/uv-c Or contact us at: Once Inc. United States Germany Poland 15255 23rd Ave N Am Südfeld 7 Wloclawska 167 Plymouth, MN 55447 49377 Vechta 87-100 Tourn +1 (763) 381-5621 +49 (0) 4441 8898-10 +48 (56) 699-5330 [email protected] [email protected] [email protected] TABLE OF CONTENTS Introduction ................................................................................................................................................ 2 Specifications .............................................................................................................................................. 3 Safety ......................................................................................................................................................... 4-5 Installation ................................................................................................................................................... 6 Touchscreen Display ............................................................................................................................ 7-9 Home Screen Components ................................................................................................ 7 Maintenance Screen
    [Show full text]
  • New Mutants Classic: V. 6 Free Download
    NEW MUTANTS CLASSIC: V. 6 FREE DOWNLOAD Chris Claremont,Jackson Guice,Steve Purcell | 424 pages | 03 Aug 2011 | Marvel Comics | 9780785155447 | English | New York, United States New Mutants Classic Vol. 6 Learn More - opens in a new window or tab Any international shipping and import charges are paid in part to Pitney Bowes Inc. This nearly had five stars, on the basis of NM 45, which sees Chris Claremont once again up on his anti-bigotry soapbox, in a surprisingly wrenching story about a school mixer that leads to misunderstandings and a young man's suicide. Tim rated it liked it Apr 24, You are covered by the eBay Money Back Guarantee if you receive an item that is not as described in the listing. If you Buy It Now, you'll only be purchasing this item. It was nice to see some of the X-Men, someday I'll try and read what was happening on their side of the comic books world at that time. United States and many other countries See details. This item doesn't belong on this page. Magneto's reformation continues. Email to friends Share on Facebook - opens in a new window or tab Share on Twitter - opens in a new window or tab Share on Pinterest - opens in a new window or tab. Buy only this item Close New Mutants Classic: v. 6 window. Not some of the New Mutants Classic: v. 6 issues of The New Mutants but some wonderful stuff is still included in this volume. Error rating book. Seller assumes all responsibility for this listing.
    [Show full text]
  • Vs. System 2PCG Compiled Rulebook
    Vs. System 2PCG Compiled Rulebook Version 3.2.3 Table of Contents Introduction 7 Gameplay Overview 7 The Card Types 7 Main Characters 7 Supporting Characters 7 Plot Twists 7 Equipment 8 Locations 8 Basic Game Concepts 8 Setting Up the Game 9 Turn Sequence 10 Draw Phase 10 Recovery Phase 10 Build Phase 10 Resource Step 10 Recruit Step 10 Formation Step 10 Main Phase 11 Combat Step 11 Combat Step Overview 11 Combat Declaration 11 Solo Attack 12 Team Attack 12 Melee Attack 12 2 Ranged Attack 12 Multi-Defender 12 Location Attack 13 During Combat 13 Combat Resolution 13 Ferocious Resolution 13 Solo Attack 13 Team Attack 14 Location Attack 14 Normal Resolution 14 Solo Attack 14 Team Attack 14 Location Attack 15 Combat Clean Up 15 Ending the Game 15 Abilities 16 AKA (Name) 16 Amplify 16 Ban 16 Capture 16 Collect 16 Errata 17 Freeze 17 Graduate 17 Hide 17 3 Nerf 17 Relationship 17 Transform 18 Character Powers 18 Keywords 18 Triggers 18 Intervening "if" Clause 18 Intervening “while” Clause 19 When this Character Stuns/KO triggers 19 When you Recruit Triggers 19 Continuous 19 Conditional 20 Super Powers 20 Once Per Game Restrictions 21 Reaction Powers 21 Copying Powers 21 Level Up Powers 22 Modifiers 22 One-Shot Modifiers 23 Continuous Modifiers 23 Continuous/Conditional Power 23 Variables 23 Duration 23 Dependency 23 Application 24 4 Resolving Effects 24 Delayed Trigger Modifiers 24 Replacement Modifiers 25 Deck Building Rules 25 Additional Rules 26 +1/+1 and -1/-1 counters 26 Base ATK and DEF 26 Calculating ATK/DEF 26 Demoting/Promoting a Character
    [Show full text]
  • Sfi Welcomes the Livingston/Planthold Team!
    SFI WELCOMES THE LIVINGSTON/PLANTHOLD TEAM! STARFLEET congratulates Mandi Livingston and her team for winning the 2004 Election for Commander, STARFLEET, and gives a warm welcome to our new Executive Committee and 126 staff members! DEC 2004/ Left: Sunnie Planthold, our new Vice JAN 2005 Commander, and our new Chief of Operations, Commodore Jack “Towaway” Eaton, at Vulkon in Orlando, Florida - where they receive the good news via cell phone! (In this photo, she knows, but he doesn’t - yet!) Photo submitted by Ralph Planthold Additional Vulkon photos on p. 28 TWO SETS OF NEWLYWEDS: JOAN & RICARDO BRUCKMAN... Last issue, we had one beautiful STARFLEET wedding... and this time, we have TWO to celebrate! Right: The happy couple, Joan and Ricardo Bruckman of the USS Hathor , pause for a group photo with too many STARFLEET members to name here (including members of the CQ team)! Photo submitted by Wade Olsen ...AND WENDY & JON LANE! Left: On September 5, Jon Lane and Wendy Stanford became married on a large green lawn situated along the edge of the beautiful and scenic bay at the Newport Dunes Resort. The audience included friends from the USS Angeles and STARFLEET members from both coasts. Photo submitted by Gary Sandridge Additional wedding photos on back cover USPS 017-671 112626 112626 STARFLEET Communiqué Jimmy Doohan’s Last Convention............3 Volume I, No. 126 Hollywood Entertainment Museum.........5 Inspired To Make A Difference..................6 Published by: Colorado SFI Member Goes Bald............6 STARFLEET, The International “Trekkies 2” Review.................................6 Star Trek Fan Association, Inc. Tuvok Does Astronomy............................7 3212 Mark Circle Jon Lane Gets Married............................7 Independence, MO 64055 From The Center Seat............................8 George “Sulu” Takei and USS Angeles CO Janice Willcocks.
    [Show full text]
  • X-Men/Avengers: Onslaught Vol
    X-MEN/AVENGERS: ONSLAUGHT VOL. 2 PDF, EPUB, EBOOK Jeph Loeb | 448 pages | 29 Oct 2020 | Marvel Comics | 9781302923990 | English | New York, United States X-men/avengers: Onslaught Vol. 2 PDF Book In July during a revamp of the X-Men franchise, its title changed to New X-Men , featuring an ambigram logo issue X-Men: Legacy initially followed the Professor's presumed road to recovery as well as the encounters he faced, such as a battle with the mutant Exodus on the psychic plane [12] and discoveries about his past that include Mr. Comic book series. Log in Sign up. This was particularly unique during the late s when most X-Men titles frequently had story arcs that were several issues long. Iron Boy, Quicksilver, Black Panther and Hank Pym are making their way through the sewers looking for safety at the Wakanda embassy as the Sentinels continue to attack New York city above. This listing has ended. Cancel Update. Similar sponsored items Feedback on our suggestions - Similar sponsored items. And the goblin faces his greatest enemy - his self-esteem! To this end he got the assistance of Hellfire Club's leader Sebastian Shaw and Nate's old nemesis Holocaust , [12] however Holocaust was soon defeated. See details. It's the final battle that will change the landscape of the Marvel Universe! Onslaught's threat to the world became apparent when the heroes noticed that the creature used Franklin's powers to create a second sun that was drawing closer to the Earth, threatening to wipe out all life upon its approach.
    [Show full text]