MANUAL of MYSTICISM PD F Version 1.0
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Book 2: MANUAL OF MYSTICISM PD F Version 1.0 TABLE OF CONTENTS Introduction.....................................................................2 Miscellaneous Spells ....................................................27 Magic in General.............................................................2 Magical Items ...............................................................29 Dimensions ..................................................................6,7 Locations of Importance...............................................37 Entities and Entreating .................................................16 Cults..............................................................................38 Specific Entities ...........................................................18 Index .............................................................................40 Credits Designed by Canting Kim Eastland Edited by Epigraphic Ed Sollers (Books 1 and 2) and Erudite Eric Tobias (Book 3) Cover by Marshall Rogers and Terry Austin, TSR, Inc. Colored by Jeff Butler POB 756 Interior artwork by the Marvel Bullpen and Jeff Butler Lake Geneva, WI 53147 Graphic Design by Steve Winter TSR, Inc. ISBN 0-88038-278-3 PRODUCTS OF YOUR IMAGINATION™ 39 4 - 5 5 4 2 3 - X T S R 1 2 0 0 Typography by Betty Elmore Thanks to Peter Sanderson and Carl Potts for some clarifications. This book is protected under the copyright laws of the United States of America. Any rep roduction or other unauthorized use of the material or artwork contained herein is proh i b- ited without the express written consent of TSR, Inc., and Marvel Comics Group. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. The names of characters used herein are fictitious and do not refer to any person living or dead. Any descriptions including similarities to persons living or dead are merely coinci- dental. This product is fictitious and is not based upon any known belief or practice, nor is it an endorsement of any belief or practice. All Marvel characters and the distinctive likenesses thereof are trademarks of the Marvel Comics Group. MARVEL SUPER HEROES and MARVEL SUPER VILLAINS are trademarks of the Marvel Comics Group, a division of Cadence Industries Corporation. All Rights Reserved. Game design copyright 01986 TSR, Inc. All Rights Reserved. Printed in U.S.A. The following steps show the various IN T R O D U C T I O N MAGIC IN GENERAL de g rees of magic wielder rank or status. Welcome to the Miscellany of Mysticism, a To understand magic in the Marvel Uni- book that deals with the more advanced verse we must first look at its exact defini- No v i c e . This character knows fewer than aspects of magic in the Marvel Universe. If tion. Magic-The practice of using certa i n five spells or has less than an Amazing spell you haven’t read the Manual of Magic yet, en e rgies and powers whose nature is rank in at least two spells. He is spending read the first book before you read this beyond the scope of technologically ori- most of his time with his master (when not one. That book is the foundation for magic ented science. practicing what he has learned on villains). in the MARVEL SUPER HEROES™ Role He can study tomes and scrolls and even Playing Game system. You must under- The Origin of Magical Power pe rf o rm magic found therein, but he cannot stand it before you can use the material yet learn spells on his own (spells that he found within this book. “Where does all power truly originate? In has read in a tome or on a scroll must be The Miscellany of Mysticism will furth e r the long run, from the sun, of course. studied each time he uses them—he cannot define the use of magic, describe the dif- Here, too, is the indirect birthplace of all commit them to memory.) fe rent dimensions found in the Marvel Uni- mystical might. Control of the source Novices are usually ignored by the more verse and explain dimensional travel, means total control. To be a star means po w e rful dimensional entities. A novice cover the various magical entities and the very laws of nature are yours to amend using a Dimensional Entreaty spell uses su p e r-human beings found in the Marve l as you wish. You see, stars are not inert his magic as normal, but no FEAT roll is Universe, list additional specialized spells, celestial bodies. They are highly intelli- n e c e s s a ry to determine if the entity and describe many of the magical items gent, aware, and powerfu l . ” —Apalla, a en t reated will be affronted by the entrea t y that may be available. This book builds humanoid form of a star. and take action. The dimensional entity upon the foundation of the first book, feels that it is an investment in the future, allowing the creation of a more complex “I can’t make something out of nothing. but the character is currently beneath his magical scenario or character. Magic is basically a study of forces. Once total consideration. A novice can, how- All of the material within is based on one knows how to channel these forces, ev e r, provoke a hostile reaction from extra- in f o rmation provided in past Marvel com- though, the results can be quite striking.” dimensional entities by abusing their ics titles, particularly Strange Tales or Doc- —Doctor Strange power—using it in ways the entity would tor Strange. Even the theories are solidly not normally approve of (see “Abusing based on Marvel characters, plots and dia- Magical power is the life blood of a Dimensional Entreaties” in the “H O W lo g u e . magic wielder (and of a magical item or SPELLS ARE CAST” section in the Man- The best way for the Judge to use this cre a t u re, for that matter). In the Manual of ual of Magic. ma t e r i a l-is to read through the entire book Magic we have seen how magical power is then go back and select the elements he divided into three diffe rent types: per- D i s c i p l e . The character possesses at wants to include in his campaign. sonal, universal, and dimensional. But all least 5 spells or has at least an Amazing For players, the most obvious use of this magic power is built on common grou n d , rank in all of his spells. He assists the mas- book would be to further define a Dimen- that of reshaping existing power, found in ter in some of his rituals, but is spending sional energy spell that entreats an entity yourself, your universe, or in another mo re time adventuring than a novice. He (Hoggoth, Ikonn, etc.) But beyond that, the dimension, to a form that you desire. What may learn new spells from his master’s in f o rmation within this book provides a is important to magicians, is the ref e re n c e written works. h i s t o ry of past exploits, characters, to the ultimate power coming from the Disciples, like novices, are usually places, and items useful for developing sun, which is our own star. This may ig n o red by the more powerful dimensional he ro e s . explain why the forces of light, usually entities. A disciple using a Dimensional ref e rred to as the forces of orde r, good, or En t reaty spell uses his magic as norma l , “white”, hold sway over the forces of dark- but no FEAT roll is necessary to determi n e ness, usually ref e rred to as forces of if the entity entreated will be affronted by chaos, evil, or “black”. It is this that give the entreaty and take action. The dimen- the Doctor Stranges and Shamans of this sional entity feels that it is an investment in world their advantage. the future, but the character is curren t l y beneath his total consideration. A disciple Magic Wielder Ranks can, however, provoke a hostile rea c t i o n from extra-dimensional entities by abus- “There is more to the study of mysticism ing their power-using it in ways the entity and the occult than most people might would not normally approve of (see “Abus- even dream! In the mystic order to which I ing Dimensional Entreaties” in the “HOW belong, it is indeed written that practioners SPELLS ARE CAST” section in the Man- of the mystical arts must choose a disciple ual of Magic. or disciples, to insure the continuity of the st ruggles against malefic forces, but only Ad e p t . The character possesses at least 8 at such a time that it is fitting and spells. He has a spell rank of at least pro p e r ! ” —Doctor Strange Excellent in all of them and Incredible or better in at least two of them. He spends 2 mo re time adventuring than he spends A sorce rer supreme spends all of his amount of time is being committed to the with his master, though he is still at his time guarding his dimension, teaching studies that could otherwise be spent in ma s t e r’s beck and call. His studying of the any students he may have, and studying gaining Karma . writings of the ancient arts gleans him mystical lore. A player can request that his character mo re information than if he were a novice A sorce rer supreme is more rec o g n i z- be allowed to study a particular spell, but or disciple. able for his worthiness than for the power the Judge makes a final decision on spell This is the lowest rank at which a sor- he wields.