<<

Book 2: MANUAL OF MYSTICISM PD F Version 1.0

TABLE OF CONTENTS Introduction...... 2 Miscellaneous Spells ...... 27 Magic in General...... 2 Magical Items ...... 29 Dimensions ...... 6,7 Locations of Importance...... 37 Entities and Entreating ...... 16 Cults...... 38 Specific Entities ...... 18 Index ...... 40

Credits Designed by Canting Kim Eastland Edited by Epigraphic Ed Sollers (Books 1 and 2) and Erudite Eric Tobias (Book 3) Cover by Marshall Rogers and Terry Austin, TSR, Inc. Colored by Jeff Butler POB 756 Interior artwork by the Marvel Bullpen and Jeff Butler Lake Geneva, WI 53147 Graphic Design by Steve Winter TSR, Inc. ISBN 0-88038-278-3 PRODUCTS OF YOUR IMAGINATION™ 39 4 - 5 5 4 2 3 - X T S R 1 2 0 0 Typography by Betty Elmore Thanks to and for some clarifications.

This book is protected under the copyright laws of the United States of America. Any rep roduction or other unauthorized use of the material or artwork contained herein is proh i b- ited without the express written consent of TSR, Inc., and Group. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. The names of characters used herein are fictitious and do not refer to any person living or dead. Any descriptions including similarities to persons living or dead are merely coinci- dental. This product is fictitious and is not based upon any known belief or practice, nor is it an endorsement of any belief or practice. All Marvel characters and the distinctive likenesses thereof are trademarks of the Marvel Comics Group. MARVEL SUPER HEROES and MARVEL SUPER VILLAINS are trademarks of the Marvel Comics Group, a division of Cadence Industries Corporation. All Rights Reserved. Game design copyright 01986 TSR, Inc. All Rights Reserved. Printed in U.S.A. The following steps show the various IN T R O D U C T I O N MAGIC IN GENERAL de g rees of magic wielder rank or status. Welcome to the Miscellany of Mysticism, a To understand magic in the Marvel Uni- book that deals with the more advanced verse we must first look at its exact defini- No v i c e . This character knows fewer than aspects of magic in the . If tion. Magic-The practice of using certa i n five spells or has less than an Amazing spell you haven’t read the Manual of Magic yet, en e rgies and powers whose nature is rank in at least two spells. He is spending read the first book before you read this beyond the scope of technologically ori- most of his time with his master (when not one. That book is the foundation for magic ented science. practicing what he has learned on villains). in ™ Role He can study tomes and scrolls and even Playing Game system. You must under- The Origin of Magical Power pe rf o rm magic found therein, but he cannot stand it before you can use the material yet learn spells on his own (spells that he found within this book. “Where does all power truly originate? In has read in a tome or on a scroll must be The Miscellany of Mysticism will furth e r the long run, from the sun, of course. studied each time he uses them—he cannot define the use of magic, describe the dif- Here, too, is the indirect birthplace of all commit them to memory.) fe rent dimensions found in the Marvel Uni- mystical might. Control of the source Novices are usually ignored by the more verse and explain dimensional travel, means total control. To be a star means po w e rful dimensional entities. A novice cover the various magical entities and the very laws of nature are yours to amend using a Dimensional Entreaty spell uses su p e r-human beings found in the Marve l as you wish. You see, stars are not inert his magic as normal, but no FEAT roll is Universe, list additional specialized spells, bodies. They are highly intelli- n e c e s s a ry to determine if the entity and describe many of the magical items gent, aware, and powerfu l . ” —Apalla, a en t reated will be affronted by the entrea t y that may be available. This book builds humanoid form of a star. and take action. The dimensional entity upon the foundation of the first book, feels that it is an investment in the future, allowing the creation of a more complex “I can’t make something out of nothing. but the character is currently beneath his magical scenario or character. Magic is basically a study of forces. Once total consideration. A novice can, how- All of the material within is based on one knows how to channel these forces, ev e r, provoke a hostile reaction from extra- in f o rmation provided in past Marvel com- though, the results can be quite striking.” dimensional entities by abusing their ics titles, particularly Tales or Doc- — power—using it in ways the entity would tor Strange. Even the theories are solidly not normally approve of (see “Abusing based on Marvel characters, plots and dia- Magical power is the life blood of a Dimensional Entreaties” in the “H O W lo g u e . magic wielder (and of a magical item or SPELLS ARE CAST” section in the Man- The best way for the Judge to use this cre a t u re, for that matter). In the Manual of ual of Magic. ma t e r i a l-is to read through the entire book Magic we have seen how magical power is then go back and select the elements he divided into three diffe rent types: per- D i s c i p l e . The character possesses at wants to include in his campaign. sonal, universal, and dimensional. But all least 5 spells or has at least an Amazing For players, the most obvious use of this magic power is built on common grou n d , rank in all of his spells. He assists the mas- book would be to further define a Dimen- that of reshaping existing power, found in ter in some of his rituals, but is spending sional energy spell that entreats an entity yourself, your universe, or in another mo re time adventuring than a novice. He (Hoggoth, Ikonn, etc.) But beyond that, the dimension, to a form that you desire. What may learn new spells from his master’s in f o rmation within this book provides a is important to magicians, is the ref e re n c e written works. h i s t o ry of past exploits, characters, to the ultimate power coming from the Disciples, like novices, are usually places, and items useful for developing sun, which is our own star. This may ig n o red by the more powerful dimensional he ro e s . explain why the forces of light, usually entities. A disciple using a Dimensional ref e rred to as the forces of orde r, good, or En t reaty spell uses his magic as norma l , “white”, hold sway over the forces of dark- but no FEAT roll is necessary to determi n e ness, usually ref e rred to as forces of if the entity entreated will be affronted by chaos, evil, or “black”. It is this that give the entreaty and take action. The dimen- the Doctor Stranges and Shamans of this sional entity feels that it is an investment in world their advantage. the future, but the character is curren t l y beneath his total consideration. A disciple Magic Wielder Ranks can, however, provoke a hostile rea c t i o n from extra-dimensional entities by abus- “There is more to the study of mysticism ing their power-using it in ways the entity and the occult than most people might would not normally approve of (see “Abus- even dream! In the mystic order to which I ing Dimensional Entreaties” in the “HOW belong, it is indeed written that practioners SPELLS ARE CAST” section in the Man- of the mystical arts must choose a disciple ual of Magic. or disciples, to insure the continuity of the st ruggles against malefic forces, but only Ad e p t . The character possesses at least 8 at such a time that it is fitting and spells. He has a spell rank of at least pro p e r ! ” —Doctor Strange Excellent in all of them and Incredible or better in at least two of them. He spends

2 mo re time adventuring than he spends A sorce rer supreme spends all of his amount of time is being committed to the with his master, though he is still at his time guarding his dimension, teaching studies that could otherwise be spent in ma s t e r’s beck and call. His studying of the any students he may have, and studying gaining Karma . writings of the ancient arts gleans him mystical lore. A player can request that his character mo re information than if he were a novice A sorce rer supreme is more rec o g n i z- be allowed to study a particular spell, but or disciple. able for his worthiness than for the power the Judge makes a final decision on spell This is the lowest rank at which a sor- he wields. He earns his rank through vigi- av a i l a b i l i t y. ce rer could normally gain special attention lance against foes and by overcoming the The beginning spell rank for a spell from dimensional beings (see the Entrea t y constant burden of responsibility this rank le a rned in this way is Good. FE AT Roll Table and the Casting Shifts in v o l v e s . Table in Book 1. Ad e p t s . The adept can learn one spell Masters and Their Role from a written tome or scroll every six Ma s t e r. The character possesses at least months of game time, provided the adept 12 spells. He has a spell rank of at least “Many times I have sat thus and read my is taking sufficient time to study it (usually Excellent in all of them and Incredible or ma s t e r’s writings. and each time I am filled about half his time, assuming that he stud- better in at least four of them. He spends with greater awe of the ’s sen- ies daily). If the adept goes more than a ve ry little time with his master, but much of sitivity and knowledge. There is much week without study, the spell cannot be it in contemplation, study, and adventur- even a master of the ancient arts can le a rned. The normal amount of Karma ac q u i re from the Learned One’s teach- points needed to gain this spell is waived in g s . “ - Doctor Strange by the Judge, as an extensive amount of time is being committed to the studies that This observation by the good Doctor adds could otherwise be spent in gaining fu rther definition to how a spell is con- Ka rm a . trolled. If a spell were to be directly manip- A player can request that his ‘ character ulated by the character, such as the be allowed to study a particular spell, but , it is because the character the Judge makes a final decision on spell has had an accident which physically av a i l a b i l i t y. al t e red him to control that spell, or the The beginning spell rank for a spell character is a and was born with le a rned in this way is Good. the ability to control that spell. Magic is dif- fe rent. It is the knowledge of how to tap Masters and Sorc e rers Supre m e . A into that spell and manipulate it. And how master of the mystic arts can learn one does one gain that knowledge? Throu g h written spell in a tome or scroll every five le a rning the ancient arts with a master! months of game time, provided the char- The importance of a master for a magic acter is taking sufficient time to study it wielding character cannot be overstated. (usually about half his time, assuming that It is the best and often only way the hero he studies daily). If the master goes more can prog ress in his knowledge of magic than two weeks without study, the spell use. This includes learning new spells. cannot be learned. It must be rem e m- The “KARMA AND ADVAN C E M E N T ” be red, though, that the time spent adven- section of Book 1 lists the Karma costs turing is much greater and the time for involved in improving spell ranks and study will exclude other duties or appear- le a rning new spells. As can be seen, char- ances. This completely halts any Karma or ing. If he qualifies, he may find a student of acters who so not have masters pay a Popularity increase by any means other his own to teach. His studying of the writ- heavy penalty. Some characters (espe- than that directly related to an adventure. ings of the ancient arts gleans him more cially those of the Eclectic school) learn a The normal amount of Karma points in f o rmation than any other source . trick or two through the studying of tomes, needed to gain this spell is waived by the but to gain skill in magic a character must Judge, as an extensive amount of time is So rc e rer Suprem e . The strongest master be taught by a master. being committed to the studies that could in the world or dimension of his natural Systematic studying with a master has ot h e rwise be spent in gaining Karma . existence is called the Sorce rer Suprem e additional benefits as well: A player can request that his character or the Sorce ress Supreme. The Sorce re r Di s c i p l e s . The disciple can learn one be allowed to study a particular spell, but Su p reme for the Earth dimension is Doc- spell from a written tome or scroll every the Judge makes a final decision on spell tor Strange. nine months of game time, provided the av a i l a b i l i t y. A sorce rer supreme possesses at least disciple is taking sufficient time to study it The type of spells available that can be 14 spells or magical items at any one time. (usually about half his time, assuming that le a rned and their energy types are at the He has a spell rank of at least Remarkable he studies daily). If the disciple goes more Ju d g e ’s discretion. The beginning spell in all of them and Amazing or higher in at than a week without study, the spell can- rank for a spell learned in this way is least five. A sorce rer supreme has the not be learned. The normal amount of Ex c e l l e n t . greatest amount of mystical knowledge in Ka rma points needed to gain this spell is his dimension. waived by the Judge, as an extensive Masters and Students. A master can find

3 and teach one student, if he desires. The attacked Doctor Strange together many and his daughter, is a disciple of time it takes to train a student is great, so a times. A student of the same school as the that same school of magic (their full master may not learn new spells from tomes good Doctor should be ever wary of them. descriptions are in Book 3). or scrolls while teaching his student. Another master on Earth is Ebora, the A character who has the talent Chron i- The student starts out at novice level Dark Servant of the demon Sligguth. She cler of Magic (described in Book 1) will with only one spell. (Roll the student and is the only human tolerated in the society know by name all these important masters his spell up randomly). For every two hun- of the Serpent People. She serves as their and the schools they serve; no Reason dred hours the master spends with the head priestess (use ’s Earth statistics FE AT roll is req u i red for this. However, this novice, the student can learn one person- found in Book 3 for Ebora, but substitute b a c k g round knowledge provides no al spell at a Good spell rank. For every three chaotic spells and entities for any spells or insight on the current whereabouts and hu n d red hours the master spends with the entities of order Clea may use). activities of these characters; time, novice, the student can learn one univer- is a master of nature magic, res e a rch, and successful FEAT rolls are sal spell at a Good spell rank. (The student needed to learn more about the masters. is limited to learning one spell at a time, so le a rning a personal and a universal spell Concentrating on would take 500 hours of instruc t i o n . ) Magical Power The player may play the student as he does his normal character, even taking The importance of a magic wielding char- him on adventures, but two considerations ac t e r’s concentration and study for the must be kept in mind: the novice is not use of magic cannot be overstated. This is co n s i d e red to be studying for his spells why some forces, such as sonics, are so when he is adventuring, whether he is devastating to magic wielders, because accompanying the master or not; a master they disrupt the ability to concentrate and who loses a novice, whether to or to find the flow of the natural s . an enemy, suffers a penalty of Karma loss (half of his current Karma vanishes) and Di s ruption. The Judge should designate he cannot take on a new student for at one or two forces that disrupt the use of least a year of game time. magic. Possibilities include sonics, the Da r k f o rce, Monstrous (and greater) physi- Im p o rtant Masters. Masters of Doctor cal damage, and the like. A magic wielder St r a n g e ’s order that have been mentioned or item in an area where this force exists in the past include Rama Kaliph of Arabia; su ffers a –1 CS. Turham Barim of the Near East; Count Di s ruption is diffe rent from distraction in Ca rezzi of Italy; and the Aged Genghis that distraction only delays spellcasting (who lives in the Himalyas and is quite due to special circumstances that the se n i l e ) . caster has some ability to influence (such To rep resent these Masters of Orde r, as rescuing someone in danger) while dis- use Baron Mordo ’s abilities and spell ruption is more serious and has longer- ranks given in Book 3, the Codex of Char- lasting effects. Judges should not use acters and Crea t u res, but substitute entit- both disruption and distraction in the ies of order for any chaotic entities Mordo same situation. uses. The Judge may alter the rest of their spells as he desires ) . Confidence in Masters who serve Baron Mord o Magical Powers include Sir Anthony Baskerville of England, who served him in the 1940s; “I have had centuries in which to study the Demonicus, who claims to be a demon art of combat! No one that lives can be my and has nearly bested Doctor Strange on eq u a l ! ” —The Dread Dorma m m u his own; Adria, a schemer who often plans attacks on Doctor Strange, even in his “Speak to me not of equals, Dorma m m u . . . ! ; and , who I have pledged my very life to prove that I has served as Baron Mordo ’s host body am your superior!”—Doctor Strange many times in the past. To rep resent these Masters of Chaos, “So long as you endured, my mystic power use Baron Mordo ’s abilities and spell could never be supreme! But now, once I ranks, with a –1 CS to all Mordo ’s spell have destroyed you, all of mankind shall ranks; however, ignore any CS that would call Mordo master!”—B a ron Mordo result in these characters being red u c e d below master rank. The Judge may alter “Base braggart! You possess not the skill their other spells at will). for supremacy in the mystic arts ! ” —D o c- Demonicus, Adria, and Kaecilius have tor Strange

4 Ka rma Adjustments. All super heroe s (deprived of sight by a blindfold, intense spellcasting until the spell takes effect. If and villains have a tendency to be verbally light or darkness, sand thrown in the eyes, the spell fails, the villain will not be aware melodramatic from time to time, but magic etc.), he cannot use any spell which that it was cast. wielders can sound like the most over- req u i res sight such as targeted attacks, Apply a –1 CS to the villain’s FEAT rol l bearing of the lot. The reason, quite sim- Bands, Sensing—Clairvoyance, Post- to resist any of these spells. p l y, is a matter of confidence. When Cognition, and so on. d e a ling with magical energies and extra- Ap p a r i t i o n dimensional beings, the mind can become Gl o a t i n g Astral Proj e c t i o n easily boggled, sometimes leading to a Chameleonic Coloring da n g e rous lapse in concentration. When While confidence and bravado are neces- Damage Absorption the concentration goes, so does the effe c t sa ry, gloating is highly undesirable. Vil- Density Control-O t h e r s of the spell. The constant rea s s u r a n c e s , lains, by necessity, gloat- That is usually Density Control-S e l f th reats, and boasts that a character yells why they are undone, because they are so Dual Persona at his opponent not only helps him stick to busy gloating and talking their opponents Emotion Control his task, but can possibly weaken the to death, the hero has time to rec o v e r. Enchanted Eye other character’s resolve as well. Gloating and humiliating a character is Fo re t e l l i n g The usual form this lack of resolve takes how a villain achieves his Karma. Magical He a l i n g-S e l f is in the character running away and villains, especially the Dread Dorma m m u He a l i n g-O t h e r s accepting the Karma loss (whether NPC and Baron Mordo, can gloat for 10 to 20 Im m o v a b i l i t y or PC). But, with magic wielders, loss of rounds at a time, if it appears that their vic- In v i s i b i l i t y-S e l f confidence or despair can affect their per- tim is helpless. In v i s i b i l i t y-O t h e r s fo rmance. As explained in Book 1, heroi c If a hero tries to gain time by allowing a Lu c k magic wielders who behave in a parti c u- magical villain to gloat: that is, acts weak Mental Barri e r larly cowardly fashion lose suffer double and defenseless, inquires about how the Mental Prob e the Karma loss that their actions would villain trapped him, and so forth, the villain Po s t-C o g n i t i o n no rmally req u i re . is allowed a Reason FEAT roll. If the roll is Protected Senses If, however, a magic wielder heroi c a l l y successful, the villain will continue his nor- Field attempts to rescue innocents, thereb y mal actions (attacking or whatever). If the Tel e k i n e s i s leaving himself open to attack (again roll is unsuccessful, the villain will stop Telepathy (if not with the villain) explained in Book 1) and still manages to attacking and start gloating over the hero. Tra n c e win, the Judge should grant the hero an This gloating will occupy the villain for no additional 20 Karma after the victory, less than 5 rounds, plus 1 round for each Magic vs. Science reg a rdless of whether or not the villain was level the villain has achieved. After this actually captured and brought to justice. allotted time, the villain must make a suc- “There is a distant relationship between cessful Reason FEAT roll or continue the energies of science and those of sor- Restraints on Spellcasting gl o a t i n g . c e ry, but my power over the former is An evil sorce rer who gloats over his l i mited.”—Doctor Strange The more powerful a magical spell is, the opponent receives 20 Karma as a rew a rd . mo re gesturing and chanting must be The rew a rd is the same no matter how It is difficult to defeat intelligent, indepen- done to achieve the results. If the magic long the villain gloats. dent machines with sorce ry. Unless spe- wielder is prevented from completing his In addition to eating up time, a gloating cifically stated, as in the Mesmer- ge s t u res or chants, it may stop the spell villain will not notice if the hero is using mechanism spell, robots, androids, com- from being completed. If a magic wielder ce rtain spells listed below (see the Gloat- puters, etc., cannot be affected by magi- is somehow blinded, certain spells may ing Tab l e ) . cal spells that normally affect the mind or not be used as the target cannot be seen. body of living beings. A Healing spell will Bound, Gag, and Blind Effe c t s . If a Gloating Tab l e not reattach a rob o t ’s arm, an illusion of a magic wielding character is bound (hands wall will not affect a machine with sensors, tied securely behind his back), he may not Vil l a i n ’s Rank Rounds of Gloating unless those sensors are hooked to a use any universal spells. If a magic wield- No v i c e6 human brain, as in the case of a cyborg, ing character is bound and gagged (pre- Di s c i p l e7 Ch a rming a tank would not work, nor vented from speaking clearly), he cannot Ad e p t8 would Tongues allow a magic wielder to use any dimensional spells. A successful Ma s t e r9 converse with a computer, though he Hold when Grappling effectively binds a So rc e rer Suprem e1 0 could read the print outs of a computer if it ch a r a c t e r. is in a non-machine language. For the Unless a magical item is used to bind The villain will continue gloating unless he most part, magic is most effective on and gag a character and is specifically makes a successful Intuition FEAT rol l . organic beings. described as negating all of the victim’s This gloat check is made every rou n d magical spells, a character can always th e reafter until it is successful or until the use any personal spells he may have villain is attacked. though bound and gagged. If a hero casts any of the following If a magic wielding character is blinded spells, a gloating villain will not notice the

5 home dimension and an alien dimension unfamiliar dimensions, to characters who DI M E N S I O N S that is familiar to the caster. A dimension failed a FEAT roll when attempting to open Dimensional travel and adventures occur can be considered familiar if the caster a direct apertu re, to characters involved in mo re in magical scenarios than anywhere has made at least four round trips to and a trans-dimensional pursuit, etc. To leave else in the Marvel Universe. The definition from that dimension or he has spent at the Earth dimension a character must use of a Marvel dimension is: a universe or least two days in the dimension. If the a dimensional apertu re to escape the realm containing space, matter, and de s i red destination is not familiar to the Ea rth dimension to another one, then tra- e n e rgy which is separated from our own caster he must make a successful spell vel from there through other dimensions to universe by some physical diffe rence in rank FEAT roll to open the mystic gateway. the desired destination. the space, matter, and energy itself. If the FEAT roll fails, the caster cannot Dimensional Beacons. If the character Dimensions are called by many names: open a direct apertu re: he must either wait attempting dimensional travel is of lesser planes, universes, realms, and worlds. a day and try again or attempt to reach his rank than Master, some form of “beacon” Entities and beings entreated for Dimen- destination through dimensional cros s i n g . must be maintained within the user’s sional energy powers inhabit other dimen- Magical Items and Dimensional Aper- dimension so he can find his way back sions. Magical heroes deal with other tures. If a character is using one of the again. Doctor Strange and the Ancient dimensions more than any other type of many magical items that opens direc t l y One once formed a bridge of Elemental ch a r a c t e r, probably due to the fact that so into a specific dimension, then his arri v a l Thought that allowed the good Doctor to much energy for magic is drawn from is instantaneous (no FEAT roll needed). If bypass many dimensions and go straight other dimensions. Sometimes whole the item creates a dimensional apertu re to the one he desired. On many occasions ad v e n t u res are centered on stopping an that is not linked to a specific dimension, Doctor Strange has used a lit candle or his invasion from another dimension or pursu- treat it as if the user had cast the dimen- own amulet to provide a path of light back ing someone or something in another sional apertu re spell. to his own dimension. A beacon allows the di m e n s i o n . traveler to ret u rn to his own dimension Other dimensions offer endless oppor- Dimension Cros s i n g . This is the term with ease (no FEAT roll needed) even if he tunities for adventure. Conditions and applied to seeking a specific dimension by passes through unfamiliar dimensions on physical laws differ from dimension to going from one dimension to another until the way. If the beacon is extinguished, the dimension, from the Earthlike environ- the traveler finds the one he seeks. This traveler becomes lost and must travel ment of to the bizarre surrou n d- applies to characters who are traveling to th rough dimensions at random until he ings of the Dark Dimension. If a Judge wants to set up a campaign where heroe s fight copies of themselves, meet legend- ary heroes, or face a strange new , a diffe rent dimension is the perfect place to go. Dimension Tra v e l

Dimension Travel is the process of leaving the space of our universe and entering that of another one, accomplished by physical, psychic, psionic, or magical means. The magical means of dimension travel are unknown to all but a few. While magic is not the only way to enter another dimension, it is the most com- monly used method. There are three types of magical dimension travel: direct dimen- sional apertu res, traveling across dimen- sions, and astral travel.

Dimensional Apert u re s . These open from one dimension directly into another, such as from the Earth dimension into the Sixth Dimension (this apertu re is supplied by the Screaming Idol, see Magical Items section). The Dimensional Apertu re spell is capable of establishing such a direc t link between dimensions. FEAT Rolls. A magic wielder with a Dimensional Apert u re spell can easily open an apertu re between the caster’s

6 finds a familiar one. Ha z a rds of character automatically recovers when the Travel Distance and Movement Speed. Dimensional Tra v e l duration of effect expires . For game purposes the distance between S a n i t y-B e n d i n g . The character any two dimensions is measured in the Ha z a rds of Dimensional Cros s i n g . A becomes extremely disoriented. The char- dimensions themselves. The placement of character who travels quickly thro u g h acter must make a Reason FEAT roll each the dimensions is a random task filled by dimensions must be careful. In passing time he enters an unfamiliar dimension the Judge rolling two dice and adding th rough dimensions faster than 2 dimen- and once a day while he is in the dimen- them together to determine the number of sions per round the character can create a sion. A failed roll means that the charac- dimensions the player character has to “d readed, interdimensional Road of Rep- te r’s sanity is suffering. The character travel before arriving at the right one. This etition”, a mobius road or time loop where behaves as if successfully attacked by one means that the character must pass it is impossible to stop or turn back. Once of the spells listed below. The Judge con- th rough from 2 to 20 dimensions. The rate caught on this Road, the victim can even trols the effect of the spell on the character of Earth time spent in passing throu g h see himself, repeated on the opposite side as it reflects the dimension he has entered these dimensions depends on the charac- of the loop, traveling along. If the victim and the theme of the Judge’s scenario. If a te r’s normal movement speed. Consider a collides with himself, all is lost. spell rank is req u i red for the effect, the dimension as equal to three areas for A character who leaves the Road may Judge chooses the spell rank—Incred i b l e movement rate. Theref o re, if a character drift in Limbo forever as no spells or is suggested as the upper limit. has a normal movement rate of 3 area s powers work once the victim loses contact per round, he can move through 1 dimen- with the Road. Di c eE ffect Similar to the Character sion per round. This rep resents a grea t l y The Road can be shattered by a mighty Ro l lS u ffering from this Power accelerated speed used only for dimen- magical attack, as Doctor Strange did with 01-1 0C h a rm sional travel. A character must fully con- his amulet but this can catapult the char- 11-2 0C o n f u s i o n centrate on his movement to pass throu g h acter into ~The “realm of non-ex i s t e n c e ” , 21-3 0 Emotion Control (over hero) dimensions at this rate. He is allowed no a sort of negative dimension that rips the 31-4 0F e a r use of universal or dimensional powers character into two individuals, a “posi- 41-5 0F o rg e t f u l n e s s while he is moving through dimensions. tive” and a “negative” self. A character 51-6 0I l l u s i o n If a character encounters another char- will drift in this “realm” until the two selves 61-7 0M e s m e r i s m acter or crea t u re within another dimension find each other and reunite to become 71-8 0P a r a l y z e the movement rate for both parties rev e rt s wh o l e . 81-9 0 Power Block (hero is blocked) to normal within the dimension. 91-00 Tra n c e The Effect of Dimension Travel on the Astral/Dimensional Tr a v e l . The astral Human Mind. The human mind is a frail Sanity-Threatening. This is identical to plane, which is a separate dimension, thing when confronted by a reality that Sa n i t y-Bending, except the Reason FEAT seems to run through most dimensions. contradicts the senses and what we check is made with a penalty of -2 CS A character who does not have the believe to be constant physical laws. and, at least in the first excursion throu g h Dimensional Apertu re spell (but who does Some dimensions are so bizarre in their a new dimension, the checks are twice as have the spell) can enter existence that they can seriously chal- fre q u e n t . the dimensions listed in this book by pro- lenge a character’s sanity. This challenge jecting his astral form and simply following presents itself in one of two forms: sanity- So rc e rers Suprem e the astral plane into those dimensions, if b e n d i n g and sanity-t h reatening. The he goes through a nexus point. While the character can resist the danger by making “All the dimensions—each nebulous limit on the amount of time a character’s successful Reason FEAT rol l s . Netherworld which exists either in time or astral form can be “out-o f-t h e-b o d y ” When a character is perf o rming a in space—either as matter, or as a fathom- be f o re damage occurs remains the same, dimension crossing the Judge will have to le s s void—such were given over into the it must be rem e m b e red that time passes at randomly roll each non-specific dimension et e rnal deathless keeping of the Living Tri- d i ff e rent rates in diff e rent dimensions the character crosses. A 1-10 indicates b u n a l . Yet in each self-c o n t a i n e d (J u d g e ’s Discret i o n ) . that the dimension is Sanity-Th re a t e n i n g , c o smos—by celestial design-there was The Judge may assign certain nexus while a 11-30 indicates the dimension is on e being who was the supreme master of points to the city, state, or country that a Sa n i t y-Bending, 31-00 indicates that the sorcery—and only one!” he ro occupies. Nexus points are always sanity of the character is not challenged. di fficult to reach and are sometimes down- Both Sanity-Bending and Sanity- Many powerful beings control the affa i r s right dangerous. Usually myths and leg- Th reatening checks are not necessary and balance of the Marvel Universe, but of ends grow around the nexus points, such after the character has either spent an these only the re gu l a r l y as the Bermuda Triangle, sites, extended period of time in the dimension decides if an entire dimension should be hallowed burial grounds, and the like. (two days at least) or has visited the de s t royed so as to not unbalance the oth- These nexus points will offer immediate dimension at least four times prev i o u s l y. ers. A big part of this decision making access to other dimensions through the Once a character fails his Reason FEAT p rocess depends on the Sorc e re r use of Astral Proj e c t i o n . and his sanity is affected, no further Rea- Su p reme of that dimension. When the son FEAT checks are necessary for the Ea rth dimension started to radically tip in affected character in that dimension. The favor of evil, as the result of a powerful out-

7 side influence, Doctor Strange had to dimension. An alternate Earth may either dimension other than Earth ’s. (2.) Of or prove he could bring it back into balance. be a divergent Earth or a parallel Earth . having to do with a dimension other than Wh e reas the probability of a hero ever The historical diffe rences are more marked that of the Earth . handling this task alone is infinitesimally on a divergent Earth . small, he may be called on to assist the In t e rdimensional. Of or concerning the So rc e rer Supreme. A Judge could build Al t e rnate Future. One of the possible space between two universes, each of quite a series of adventures, with this one fu t u re time-lines, a result of the pres e n t which exists in its own dimension. underlying theme connecting them all. reality through a specific sequence of As mentioned before, and confirmed by events. One cannot tell which alterna t e Li m b o . A generic term used to describe the above statement, there is only one fu t u re will become one’s present rea l i t y any of a number of dimensions character- So rc e rer Supreme in every dimension. until the point of divergence has been ized by a static or unchanging quality. One of the major responsibilities of the passed. At that point, one’s re a l i t y Properly this term is used to describe True So rc e rer Supreme is to defend his dimen- di v e rges into more than one, and versions Limbo and its associated pocket dimen- sion from mystical invasion or hostile of one’s self will exist in each res u l t i n g si o n s . exploitation. In dimensions other than al t e rnate future. Hence, one’s diverge n t Ea rt h ’s, the task of the Sorce rer Suprem e self will experience one of the alterna t e Mi c roverse. A parallel universe that can is made easier by the fact that the Sor- f u t u res as his present re a l i t y, while be reached from the Earth dimension by ce rer Supreme is often also the ruler of the another of his divergent selves will experi- co m p ressing one’s own mass to a certa i n realm and thus does not rely only on his ence a diffe rent alternate future as his. point, thereby forcing it through an arti f i- own power, as Doctor Strange does. cially created nexus into the other uni- While Sorce rer Supremes usually battle Alien Wor l d . A planet in another dimen- verse. Microverses were once each other, they may wish to “probe” or sion that usually contains life, but has e rroneously believed to exist within “weaken” their future opponent throu g h i m p o rtant diff e rences from Eart h , at o m s . raids by minions of lesser power. Some- although they may resemble Earth. Intelli- times it is up to the student(s) of the Sor- gent life-f o rms, though they may be Mi c ro-w o r l d . A world existing within a ce rer Supreme to handle these lesser humanoid, are not human. Such a world parallel universe known as the op p o n e n t s . may occupy a position equivalent to mi c roverse. Micro-worlds were once erro- Ea rt h ’s in another dimension. An alien neously believed to exist on subatomic So rc e rers Supreme and Rulership. In world in which magic operates strongly is pa rt i c l e s . many dimensions of the Marvel Universe, often called a Mystic Realm. the ruler or monarch of the dimension is Mu l t i v e r s e . A group of universes which also the Sorce rer Supreme. These rul e r s Astral Dimension. A dimension that does are in some way rel a t e d . often draw considerable power from their not contain physical matter, but does con- subjects in addition to possessing vast tain ectoplasm, Access to an astral dimen- Ne x u s . A point in a dimension throu g h power of their own. , , sion usually req u i res the use of magic or which access to other dimensions or time and Clea are the best- known examples of psionic powers. periods is more easily achieved than at such rulers, but others are listed in this other points. book and in Book 3. Many of these are evil D i v e rgent Eart h . A world re s e m b l i n g rulers who seek to conquer Earth. For rea- E a rth in every way up until a single Parallel Earth. A counterpart to Earth sons that are not always clear, evil rul e r s moment in time where events occurred a (usually in another dimension) that such as Dormammu prefer to work di ff e rent way than on Earth. There is an matches Earth and its history very closely. th rough lackeys like Baron Mordo or evil infinite number of possible diverg e n t Any world that seems to be a parallel Earth cults rather than act direc t l y. In game Ea rths, but no one knows how many actu- may actually be an alternate Earth with dif- te rms, when dimensional rulers leave their al divergent Earths really exist. Diver- fe rences that are very subtle and hard to own realms to intervene in other dimen- gent Ea rths exist in the equivalent space sp o t . sions, the Judge should apply a –1 CS to to our Earth ’s in other dimensions. A diver- all their spell ranks. What this rep re s e n t s gent Earth is an alternate Earth but not a Parallel World. A world which exists in a is not necessarily a reduction in the rul e r’s parallel Earth . dimension in a space equivalent to that actual power, but rather it is the combined occupied by a world in another dimension, effect of all reasons that cause these Ec t o p l a s m . An quasi-material substance and whose reality never diverged from that beings to normally work through lackeys. from which astral bodies and other astral of this other dimension. phenomena are formed. All of the matter Gl o s s a ry of of the astral plane is composed of ecto- Po c k e t-d i m e n s i o n . Also called a pocket- Dimensional Term s plasm. Ectoplasm is usually invisible to universe. A universe whose size is far people without certain magical or psionic mo re limited than that of the Earth dimen- Al t e rnate Earth . A planet similar to Earth powers. Normal matter can usually pass si o n . in physical characteristics, natural phe- th rough ectoplasm as if the ectoplasm did nomena, living species, and most other not exist, Ectoplasmic objects may seem respects. The main diffe rences are in his- solid in relation to each other. to ry. Alternate Earths exist in another Ex t r a d i m e n s i o n a l . (1.) A being from a

8 The last of the Norse mythology “Nine Dimension Travel above for astral proj e c- SP E C I F I C Worlds” is Muspelheim, land of the fiery tion through dimensions. DI M E N S I O N S demons. All of these latter dimensions have interdimensional portals to Asgard, Ava l o n As g a rd but are arranged in such a fashion that it seems as though they are “under- Ruled By: Presumed Uninhabited g round”, or below Asgard. Ruled By: the Brave, King of The Isle Mystic exists in extra-di m e n s i o n a l As g a rd Th e re is a special passageway from As g a rd to Olympus, home of the Gree k space between Earth and the Dark Realm This is the home of the Norse Gods of the Gods. Since Olympus is not part of the of the Forn o r. When humans, led by Ma rvel Universe. Asgard is a small extra- As g a rdian cosmology, this nexus-po rt is Am e rgin, came to Avalon in the 12th Cen- dimensional planetary body whose nature most likely artificial rather than natural. tu ry, they unwitting opened a passageway and physics are diffe rent from those of Beings of the Earth dimension have, in from the realm of the Fornor to Earth. The p l a n e t a ry bodies found in the Earth l y ce rtain instances, been able to travel from Fo rnor attacked Avalon and devastated it. dimension. The prevalence of magic enti- E a rth to Asgardian space. Asgardi a n s Am e rgin contacted his descendant, Doc- ties it to be described as a mystic rea l m . themselves, particularly and , tor Druid, and Druid dispatched the As g a rd is a relatively flat asteroi d-l i k e have taken an active part in Earth ’s affa i r s . to aid Amergin. Joining force s la n dmass floating in space. It has been Many magically enchanted characters or with the , whose 20th Century described as floating on a “Sea of Space.” items are a direct result of Asgardi a n spirit occupied the body of a 12th Century This sea apparently has a surface, one magic. While they do not reply as rea d i l y a n c e s t o r, the Avengers defeated the that is navigable by Asgardian ships as many other entities, it is conceivable Fomor invasion. The Black Knight’s resembling Viking longships. that Asgardian gods could be entrea t e d ancestor was destroyed, but Amergi n ’s As g a rdian cosmology recognizes “Nine for Dimensional energy with which to work Druid magic res t o red the Black Knight’s Worlds.” These are probably the only sp e l l s . spirit with its proper body. worlds known to the Asgardians at the time they were worshipped by the Vik i n g s Dark Dimension of the Marvel Universe. Four “worlds” exist on Asgard itself: (Also called the Nether Dimension, the As g a rd, home of the gods (which includes Dimension of Doom, and the Dre a d Valhalla, a special region of Asgard con- Di m e n s i o n . ) taining the spirits of the honored dead); Ruled By: Clea, Regent and Sorce re s s Vanaheim, home of the Asgardians’ sister Su p reme. Her head is surrounded by the race, the Vanir; Nidavellir, the home of the flames of re g e n c y, a non-d a m a g i n g Dw a rfs; and Alfheim, home of the Light emblem of rul e r s h i p . El v e s . In addition, Asgard is connected to dif- Th e re are many dimensions ref e rred to as fe rent dimensions that contain the rem a i n- dark dimensions, implying that they are der of the Nine Wo r l d ’s. Its main mysterious, but this is the Dark Dimen- connection was to Earth (which the Asgar- sion. The Dark Dimension has quite a dians call Midgard). This was reached by unique political stru c t u re. The original Bi f rost, the Rainbow Bridge, which is now Astral Plane dimension itself is a pocket universe; it is sh a t t e red in the middle. Passage to Earth also the head of an empire which extends is now diffi c u l t . Ruled By: No one over other dimensions now part of the Jotunheim, the world of the Giants, is a Dark Dimension. It is sometimes ref e rre d In the Marvel Universe, the astral plane is flat ring-shaped realm with high moun- to as “dimensions without number”. This an alternate universe in a space equiva- tains along its inner edge. It exists in its is because the Dark Dimension is one of lent to our own where all matter is com- own pocket-di m e n s i o n . the most powerful magical planes in exist- posed of ectoplasm. On the astral plane, Sv a rtalfheim, home of the Dark Elves, is ence and conquering other dimensions the life energies and consciousnesses of another asteroi d-like land mass that may from here through magic is usually easy. other beings are visible only to those who or may not exist in its own pocket-dimen- The Dark Dimension itself has an can reach the astral plane by psychic, psi- ex t remely large population that lives on sion. There are numerous nexusport s onic, or magical means. The astral plane sc a t t e red “islands” of terrain. This tends between the mountains of Jotunheim, is also sometimes called the astral dimen- to su p p o rt the theory that large numbers of Sv a rtalfheim, and Asgard allowing easy sion, astral realm, or the spirit world. Many the population have some magical capa- passage between rea l m s . times what people believe to be a ghost is bilities, or even that magic is a natural, Hel is the realm of the those who died actually the astral body of a being who has physical law there. This prevalence of non-heroic deaths and Niffleheim its sis- di e d . magic and strange gravitational effe c t s ter region, is the land of ice and home of For more on astral projection and com- (each patch of substance seems to gener- the dishonored dead. Hel and Niffl e h e i m bat on the astral plane see the Manual of ate Earth-like despite its small both seem to have their own dimensional Magic under the Astral Projection power mass) make for a sanity-bending experi- status, but are considered to be in the and in the MAGIC USE AND COMBAT ence for humans. same “world” by the Asgardi a n s . section on Astral Combat. Also see The extent of this magical power can be

9 seen in the numerous Dimensional Entrea t y Um a r’s Royal Guard Dimension of Dreams are not always spells that call on entities within the rea l m FAS E R I P noted by Nightmare or, if he did note them, (for example, the Dread Dormammu, and GdG dTyG dTyTyG d he did not interfe re. There could be many even the Dark Dimension itself). reasons for this. He has been forced to act The exact location of the Dark Dimen- Health = 36 Ka rma = 22 on behalf of other dimensional entities sion is a bit of a puzzle. There has been be f o re, possibly certain adventures or passage between the Dark Dimension and Wea p o n activities have been blocked from his sight the Earth Dimension many times, and yet Power Wand: Eldritch Beam/Bolt by a more powerful entity. He sometimes it has often been implied that the dimen- (R e m a r k a b l e ) becomes so busy that he cannot affo rd to sion is one of the farthest from Earth. This tu rn his attention to matters of lesser has not been explained, but in game terms Cl e a ’s Rebels (Magic Wie l d e r s — N o v i c e ) im p o rtance, such as minor intrusions in his it may be the incredible, inherent magical te rr i t o ry. power of this pocket-dimension that FAS E R I P The dimension itself is a bizarre collec- makes dimensional apertu res so easy to GdE xTyG dTyG dE x tion of images and substances, Doctor create, and nexus so easy to locate. We do Health = 46 Ka rma = 36 Strange describes it as “Ever new, ever know that physical force is much less changing, ever menacing! A kaleido- deadly in the Dark Dimension than in Personal Spells: scope cosmos filled with shifting shapes Earth’s dimension (-1 CS for all aspects Flight (Remarkable) and colors”. Bright light, especially the of physical combat and damage). More is Shield—Individual (Excellent) light of truth or orde r, as in the wondrou s known of the Dark Dimension than any Eye of Agamotto, can disrupt and destroy other dimension outside of Earth ’s . Universal Spell: obstacles, struc t u res, spells, and so on The first known ruler of the Dark Dimen- Eldritch Beam/Bolt (Excellent) within the dimension. It is a lightly popu- sion was Oinar, King of Wiz a rds, who lated dimension, with its main inhabitants added the many worlds to his own rea l m . Dimension of Demons being demons called forth by Nightmare to He died when he stretched his dimension- do his bidding. conquering expansionism too far and Ruled By: Unrev e a l e d Some locations in the dimension are allowed the Mindless Ones to invade (see All that is known of this dimension is that fixed in their form, though still sanity- Book 3). section). Two members of the the Dread Dormammu sent Baron Mordo th reatening in their own manner. Doctor Faltinian race who had been exiled, Dor- th e re as a punishment for interfering with Strange once visited a location, distinctly mammu and Umar, defeated the Mindless a mystical duel between Dormammu and calling it the Dimension of Dreams, where Ones and seized the thron e . Doctor Strange. The Baron later escaped, nothing had substance, nothing was D o rmammu soon exiled his sister, a p p a rently unharmed, so despite its material. It was a dimension where the se c u red his reg e n c y, added more to his name, the dimension cannot really be that slightest fantasy or dread could instantly realm, and tried to add the Earth ’s dimen- da n g e rous to a master of mysticism. become real and console or attack the sion to his holdings, but was always in t ru d e r. No scientific laws existed. Cer- th w a rted by either the Ancient One or by Dimension of Drea m s tain magics were extremely powerf u l , Doctor Strange. When Dormammu was especially those usually hampered by defeated by Eterni t y, whom he foolishly Ruled by: Nightmare (equivalent of a Sor- physical laws such as Levitation, Flight, attacked, Umar ret u rned and took over the ce rer Suprem e ) Illusions, etc. This dimension was quite t h rone. Dormammu re t u rned and di ff e rent from the Dream Dimension usu- regained the throne. Umar seized power This dimension derives its substance from ally seen in Doctor Strange’s adventures again after his most recent defeat by Doc- the dreams of other-dimensional sleepers. with Nightmare. It may be that to control tor Strange. She was eventually opposed If beings everyw h e re would stop drea m- so vast a realm, Nightmare must fix some by a rev o l u t i o n a ry group, headed by her ing, the Dimension of Dreams would areas in a set pattern and leave them so daughter Clea, who overcame her mother cease to exist. Dwelling in the Nightmare that his energy is not constantly being and now sits on the thron e . World, an area within the Dimension of dr a i n e d . The regency of the Dark Dimension is Dreams, Nightmare can see all within his Another dimension visited by Doctor an in t e resting one because the ruler has dimension and in the dreams of all other Strange in his earlier years was called the his or her power increased by those they beings, though he must select where he is Realm of Madness, which was completely rule and by those in other dimensions that looking. In his own surreal domain, its di ff e rent from either of these descriptions en t reat the reg e n t ’s power (see the later landscape littered with remnants of the of the Dimension of Dreams. Yet, in that description of Dormammu in Book 3 for human imagination, Nightmare is nearly dimension, one’s worst fears took form. mo re informa t i o n ) . invincible. The very substance of the Again, this may have been a fixed sector Statistics on inhabitants of the Dark Dream Dimension is subject to his mental within the Dimension of Drea m s . Dimension are provided . co n t rol, altering its form at will. Needless While the Dimension of Dreams seems to say, this is a sanity-th reatening dimen- vast, it has been called a pocket- Dark Dimension Civilian sion. Few mortals beside Doctor Strange dimension and the sense of vastness have dared to confront Nightmare in his could simply be yet another of Night- FAS E R I P own rea l m . Ty GdTyTyTyGd Gd ma re ’s ex t remely powerful illusions. Vol- Yet, despite all this, some chron i c l e d un t a ry entrance into the Dimension of Health = 28 Ka rma = 26 ad v e n t u res show that intrusions into the Dreams can be gained through many

10 means, including sleep caused by the lkonn power for Faltine and Val t o rr for T h e re is some connection between Mists of Morpheus. Involuntary entrance Vis h a n t i ) . Dw e l l e r’s Dimension and the Nightmare into the Dimension of Dreams happens Dimension, possibly just the fact that ev e ry time a character falls asleep. While Dimension of Tim e Ni g h t m a re cannot exist without night- asleep, Nightmare can keep a character’s ma re ’s caused by fear, but they do not dream form (astral projection) locked up or Ruled By: No one occupy the same space and Nightmare alter it as he wishes, while the body enters This strange dimension is unpopulated, himself does not like the Great Fear (as a coma-like state. but is full of huge clock faces, hour the Dweller is sometimes called). g l a s ses, and swinging pendulums all The dimension itself is very dark and Dimension of the marking the passage of time. It should not fo reboding, with some pieces of floating Sh a d o w q u e e n be confused with True Limbo, as they are ma t t e r. It is considered sanity-th re a t e n i n g . separate realities and one cannot go back The Dweller, and, pres u m a b l y, his dimen- Ruled By: Currently Unrevealed. It was into the past in the Dimension of Tim e . sion, are insidious in their effect on mor- ruled by Shialmar, the Shadowcueen, a Many dangers await those who would tals. Instead of one, all-out attack, or even So rc e ress Supreme. Now it is believed to enter the dimension. It has an automatic lightning raids on a character or his be ruled by one of the rebels who over- defense mechanism called the Tendrils of s e n ses, they slowly destroy the charac- th rew her, Silver Fox, the last of the Wiz a rd Time, thick, red coils that spring forth from te r’s confidence by gnawing away with Kings whom she ousted. the dimension itself and try to trap doubts and fears. For a magic wielder this i n t ru ders for eterni t y. If more than one can be dangerous, as a loss of confidence This pocket-dimension is very Earth-l i k e can cause a loss of power. and may even be an alternate Earth. It is a character intrudes, it will always go for the weakest, free character first. A character bit more stark and elemental than most of Ea rth Dimension Ea rth and its population appears to be pre- can try to dodge the tendrils and can pos- do m i n a n t l y Oriental. It can be reached by sibly break them with a power rank FEAT roll, it using a power that inflicts at least (Also called the Mortal Plane and, for our passing through a mystical Black Mirror. purposes, the Marvel Universe.) The oldest city is Majaedong, the thron e In c redible damage. city of Shialmar which, during her rei g n , The dimension is very susceptible to the Ruled by: No one. Doctor Strange is the was a city of darkness where nothing was workings of magic and time can be altered So rc e rer Suprem e . sa c red and no profane act forbidden. by a character within the dimension. Tim e can be temporarily made to go faster or This is the prime dimension of the Marve l Dominating the city is the Palace of the Universe, the location of the vast majority Shadowcueen with its black crys t a l l i n e slower (but not stop) in all other dimen- sions, while not effecting the time flow of adventures in the Marvel Universe and towers rising hundreds of feet into the air. in the MARVEL SUPER HEROES Role It is said that the walls are cemented within the Dimension of Time itself. Ne k ron once discovered the dimension Playing Game. There appear to be more together with the blood and astral forms of nexus points in Earth ’s dimension than in the people who were forced to labor a cen- and tricked Doctor Strange into following him there, in hopes of defeating the good any other, and more dimensions and tu ry in its construction. The Shadow- po c k e t-dimensions seem to intersect with q u e e n ’s royal guard were called the Do c t o r. He needed to trade another sor- ce re r’s astral form for his own, which was the Earth dimension than any other. Shadow Guard (use the Merce n a ry abili- Another peculiar facet of the dimension ties from the MARVEL SUPER HEROES sh o rtly due to be given to Satannish in payment for past services. But Doctor is the desire by so many diffe rent entities Campaign Book. and factions to conquer and control it. It is This extradimensional world has seen Strange tricked him by speeding up the passage of time outside of the dimension, quite possible that it is the nexus for all many revolutions and usurpations, the last other dimensions, a type of hub in the one occuring not too long ago when the and Satannish arrived earlier than expected (though right on time in Earth ’s wheel of the universes. Another possibility Shadowqueen was overth rown with the is that it is the largest of all dimensions, help of Doctor Strange and . The dimension) and collected Nekron before he could defeat Doctor Strange. and yet contains fewer magical characters Shadowqueen had been pledged to the in prop o rtion to its size. fu rthering of the interests of the N’Garai a The magic inherent in the Earth dimen- race of demons who are utterably and irre- Dw e l l e r’s Dimension sion seems to be of a diffe rent type than deemably evil. When Doctor Strange (Also called the Dimension of Fear) most other magical dimensions (the drove the evil out of her (she had been cor- schools of “nature” magic and “white” rupted by force) she died leaving, it is Ruled By: The Dweller in the Dark magic being very strong). Furth e rm o re , supposed, one of the leading rebels, Sil- Little is known of this interdi m e n s i o n a l evil ex t r a-dimensional beings, like Night- ver Fox, to take her place. But the N’Garai space. It is ruled by the Dweller in the Dark ma re, Dormammu, Umar, and Tib o ro have had an interest in the realm before the operating out of his Hall of Fear, an ancient failed many times to conquer this dimen- Shadowqueen came into being and may citadel. He travels through his domain by si o n . be corrupting the dimension even now. flying or using great gray monoliths as Astral projection within this dimension Um a r’s statistics in Book 3 can be used fixed Dimensional Apert u res. Shade- also seems easier than it does in others. for the Shadowqueen (but no Wraiths to Thralls attend his desires. From this Many forms of non-magical astral proj e c- se rve the Shadowcueen), while Clea’s dimension the Dweller can influence tion exist, particularly psionic and psychic So rc e ress Supreme statistics can be used events in the Earth dimension and he abilities, but the projection is almost for Silver Fox (substitute the dimensional de s i res to invade it someday. always confined within the Earth dimen-

11 sion. This may be because the astral Other known Heliopolitans include: magical time travel differs in some signifi- plane runs through the entire dimension, Ho rus, the -god, Isis, goddess of fer- cant respect; however, the full mysteries of instead of only intersecting it in places. ti l i t y, Geb-god of the earth, and Nut, god- time travel have yet to be rev e l e d . The Earth dimension of the Marvel Uni- dess of the heavens. The Heliopolitans verse was created by the Big Bang, that is, today have little traffic with humanity, but Lonely Dimension of Taz z a the explosion of primal mass at the center any Dimensional Entreaty spell to the of the universe flung particles throu g h o u t ancient gods of Egypt, if answered, will be Ruled by: Tazza, the Sorce rer Suprem e the dimension which eventually forme d an s w e red by the Heliopolitans. the planets, stars, and everything else. This pocket dimension has only one cur- It is known that before the age of man, Hy p e r s p a c e rent inhabitant, its evil rul e r, Tazza. Little is Sh u m a-Gorath, “Him Who Sleeps But known of this dimension, save for a few Who Will Awaken”, ruled all. Outwitted by Ruled By: No one. Currently believed to be facts: Tazza uses the Shape Shifting— an opponent, Shuma-Gorath left to sleep un i n h a b i t e d . Unlimited spell at a Monstrous rank; Taz z a the sleep of eons. Occasionally, every mil- just wants to be left alone; he and Dor- lennium, he can try to ret u rn to reclaim his A dimension accessible from Earth whose mammu have been on friendly terms in dimension, but has been recently pre- physical laws differ from Earlh’s in the fol- the past, in fact, this pocket-di m e n s i o n vented from doing this by Doctor Strange. lowing ways. First, it is possible to surpass could be within the Dark Dimension’s the speed of light within hyperspace. Sec- em p i re; the dimension is located “on the Forbidden Dimensions ond, hyperspace is “warped” in compari- outer edge of ”, implying that it is son to Eart h ’s dimension so that the f a rther away than possibly any other d i stance between two points in hyper- dimension, except Raggadorr; and Taz z a Ruled By: The ruler of the Dark Dimen- space might be immensely shorter than si o n s at one time kept a Hall of Heroes, where the distance between the equivalent he displayed all of the paralyzed inter- Once, when Doctor Strange was taking points in Earth ’s dimension. Interstellar lopers he had captured and inanimated. Clea to the Earth Dimension from the Dark travel is impractical for any sentient race Doctor Strange defeated him in his own Dimension, he was forced to cross the that has not discovered the means of trav- dimension, made him release the para- “Forbidden Dimensions”. These are elling through hyperspace in order to lyzed heroes and give his word to never s a n ity-bending dimensions where the pos- reach a destination in their own dimension. resume that practice. si b i l i t y of ending on the Road of Repetition Hyperspace is also known as sub- is greatest (see the Dimension Travel sec- space (which is sometimes confused with tion), theref o re prudent travelers journe y the ) and warp-space. It is Negative Zone mo re slowly through it. The Forbidden accessible through naturally occuring or Dimensions are part of the Realm of the artificially created nexuses in space called Ruled By: Currently believed to be Blas- Dark Dimension, but it is not known why space warps. ta a r, Monarch of Baluur. No known Sor- they are called forbidden. The ruler of the Because it is so easily reached throu g h ce rer Suprem e . Dark Dimension can still control the matter artificial means, it is one of the most An anti-matter universe discovered by in the Forbidden Dimensions. The Forbid- passed through dimensions while being which is “as vast and de n Dimensions are most likely small or one of the least visited by magical charac- immeasurable as our own-with planets, po c k e t-dimensions that are uninhabitable te r s . suns, life-fo rms and civilizations to beggar and serve as buffer zones of prot e c t i o n the imagination” (Mr. Fantastic’s own around the Realm of the Dark Dimension. Li m b o wo rds.) The only major known opening from the Earth dimension into the Nega- He l i o p o l i s Ruled By: Immortu s tive Zone was through a dimensional por- This dimension is unique in that it exists tal shaft originating on the thirty-f o u rt h Ruled By: Osiris, the Sky-Fa t h e r outside the time-st ream and thus pos- floor of the , home of the Helipolis, which means “City of the Sun”, sesses no time. Reality in Limbo is com- . The portal was ripped is a realm analogous to Asgard and Oly- prised of a single, ever-changing moment open in space when the Baxter Building mpus, located in another dimension adja- in which everything that ever was, is, and was destroyed in space. The portal is cur- cent to Earth. This is the home of a race of could be co-exist. Human beings within rently believed to be permanently sealed po w e rful human-like entities who possess Limbo might imagine that time passes as a result of personal combat between go d-like powers and were worshipped by th e re, since they are conditioned to think Reed Richards and Annihilus. the ancient Egyptians of the Marvel Uni- in such a way, but they cannot age or die verse from five to three thousand years th e re. In order to time travel without aging, Ol y m p u s ago. Their precise origin, like that of all it is necessary to pass through Limbo. races of gods of the Marvel Universe, are Time travel can be accomplished by Ruled By: , King of the Gods lost in legend. At the time of the close of either technological (as with Reed Olympus is another dimension that is the Twe n t y-First Dynasty of Egypt (about Ri c h a rds, , Immortus, and ad j acent to Earth. It is where the Olympian 945 B.C.), the Heliopolitans were impris- ) or magical means gods of the Marvel Universe dwell. A por- oned by their trea c h e rous kinsmen Seth, (used by Clea, Doctor Strange. and Dor- tal exists between Olympus and the Earth god of evil, a fate that they escaped in very mammu). Since magic uses energies not dimension, where it is located somewhere recent times. available to science. it is possible that

12 on Mount Olympus in Greece. Another Ruled By: Currently Uninhabited; forme r l y seven “false” deaths. po rtal links Olympus to Asgard. Lectra, Empress of Phaseworld and Sor- The dimension itself is evenly divided The Gods of Olympus are a race of pow- ce ress Suprem e . into four smaller sectors, two opposing black and two opposing white dimensions erf u lh u m a n-like entities who possess This dimension is rarely found in the (c h e c k e red). The first sector is Menace, go d-like powers. They were worshipped re c o rdings of interdimensional adven- wh e re the threat to the character’s sanity by the ancient Greeks and Romans of the tu res. Lectra ruled from her home of Allen- first begins. The second sector is Calm- Ma rvel Universe from about 2000 B.C. to dra, a huge, glittering, golden city-is l a n d ness and Tra n q u i l i t y, a lonely stretch of A.D. 500 (the gods are known by both their that sinks beneath the sea of Phaseworld land with a lovelycastle. Thethird sector is Greek and Roman names). Their prec i s e when she is not in attendance. a smoky (flaming Typical damage origin, like that of all races of gods of the Phaseworld was an extremely magical per every other round to any character not Ma rvel Universe, is lost in legend. extradimensional world, where the Sor- protected against magic, heat, or flame). Th e re are numerous Olympian gods, but ce ress Supreme could command the very The fourth sector is Home, where the twelve of them comprise the Olympian elements of the planet itself. Its beauty inhabitants of the dimension dwell in pas- , the ruling court of the Gods. was breathtaking and awe-inspiring, its toral peace. One must go through the first The best known of this Pantheon are people, delicate and almost angelic. Any- th ree sectors to reach the fourth . , lard of the dead, Neptune, lord of one travelling to Phaseworld will find they Quadriverse was ruled by the Crea t o r s , the seas, , god of war, Apollo, god of have a +1 CS in all magical actions and a league of sorce rers from various time light, , goddess of love, and Her- combat (even magical items and magi- periods, who sent the sorce rer Xandu to mes, god of swiftness. The most famous cally enhanced characters are better neutralize Doctor Strange, so that they Olympian, and member of the Ave n g e r s , th e re ) . might expand the Quadriverse into the is He rcules, Prince of Power. Le c t r a ’s gree n-h a i red sister, Phaydra, Ea rth dimension. Led by Stygyro and While the Olympians today have little to was the rightful ruler but Lectra ensor- backed by the power of the In-Be t w e e n e r, do with the inhabitants of Earth, it is possi- celled her and seized the throne. Lectra, they were powerful enough to plant sug- ble that Dimensional Entreaty spells based in her quest for power, tried to convince gestions and illusions in the mind of the on them would be answered . Doctor Strange to marry her and co-rul e Ancient One, though he was one with the her dimension, but she accidentally universe. The Ancient One temporarily Orb Dimension de s t royed Phaseworld when she shat- stripped Doctor Strange of his title of Sor- te red the Soul-Mi rror which bound the sis- ce rer Supreme and the Creators tempo- Ruled By: No One ters to the land. If one travels to this rarily took over the Earth dimension by dimension now, he will only find lifeless The Orb Dimension is found within Doctor tr a n s f o rming themselves into stars, forc- rubble floating in space. St r a n g e ’s Orb of Agamotto. It is a dimen- ing the real stars into human form. Eventu- sion of unreality where Doctor Strange’s al l y, all was set right again by Doctor memories of the past make a kind of Won- Qu a d r i v e r s e Strange and Apalla, one of the star/ derland realm, (as in “Alice In Won d e r- humans. Now that Doctor Strange has set land”) but it is populated by characters Ruled By: Currently Unrev e a l e d things in the Earth dimension aright, they and crea t u res whom he knows or has The Quadriverse is a four-s e c t i o n e d may possibly have ret u rned to rule Qua- fe a red (super-po w e red heroes, villains, dimension, possibly a multiverse, where driverse again. friends, physical manifestations of famine, life and science have no relationship to disease, etc.) any other part of the known universe. To Ra g g a d o rr Magic operates as normal and some enter the Quadriverse, one must spells, such as Illusions and Confusion, encounter its female guardian and enter (Also known as the Nameless Dimension) are especially potent. Entrance into the her mind, which is not as difficult as it world is through the Orb itself, or throu g h sounds, merely desire to do so and it hap- Ruled By: Unrevealed, possibly no one. the Eye of Agamotto within Doctor pens. The Quadriverse seems to violently Very little is known about the dimension of S t r a n g e ’s amulet. One must venture affect character’s drives, making them Ra g g a d o rr, and that which is known is par- th rough the unreal lands to the center of savage and careless, They seem to rev e l tially assumed from snatches of incanta- the Orb before finding the exit out of the in their own power, using the most ti o n s . Orb Dimension. It is not easy to escape, ex t reme of their powers to kill rather than It has seven roving rings, which must Doctor Strange trapped Silver Dagger to defend (a Reason FEAT roll with a pen- contain powerful magic for they are often inside the Orb of Agamotto for a long time. alty of a –3 CS is allowed the hero each called upon in Dimensional Entre a t y Silver Dagger escaped, but was captured encounter to control his aggressive ten- spells and act to bind or are used as a bar- and re-imprisoned by Strange. dencies. Karma loss for killing is not ap p l i- ri e r. These rings may actually be rings It is possible that every mystical orb has cable here. ) around a planet, such as Saturn’s rings, or its own dimension inside. This is a sanity-th reatening dimension, may be the only matter in the dimension. far worse than Phaseworld or the Dark A magic wielder can exist there because Ph a s e w o r l d Dimension. A character can die a number Kaluu fled from Earth and was trapped of times here, then ret u rn to life again th e re for 500 years. Only a dimension- (This dimension is now believed to be about 10 rounds later (pain is felt, though, spanning catastrophe, caused by the strug- de s t royed, but can be reached by slipping and Karma loss from being defeated is as gl e between Dormammu and Eterni t y, into Earth ’s past and entering from there. ) no rmal). There is a final death after about released enough energy to break his

13 entrapment there. Upon his ret u rn we first Many lifeless dimensions must be tra- Ko b a r hear of and see the Demons of Denak, so versed first, before the colorless Realm of it is quite possible that they originated in the Beasts is entered . A very Earth-like extradimensional world, that dimension. He seemed extrem e l y This realm may have been perma n e n t l y though far more primitive scientifically. It is hateful of the dimension, implying it was de s t royed recently by Alpha Flight who ruled by a mighty barbaric warlord , not a location to which one would wish to traveled 10 the Realm of the Beasts to Chaynn. His top magician is named be banished. regain the lost personality of Wa l t e r Tymon. At one time they were tempted to It has been ref e rred to more than once Langkowski, once Sasquatch. invade the Earth dimension and began as a “dimension beyond the edge of the stealing military items from the Earth so universe”, and other phrases that lead us Sixth Dimension they could duplicate them. But Doctor to believe it is probably the dimension far- Strange showed them a of what a single nuclear explosion could do, and thest away from Earth ’s dimension, but, as Ruled by: Tboro, Undisputed ruler and they were so appalled that they not only in the case of the Dark Dimension, its pow- So rc e rer Suprem e . erf u l magical essence allows it to be dropped all plans to invade Earth, but detected and entered . Little is known about this lightly populated wanted nothing else to do with this world. It is also called the Nameless Dimen- dimension. It has substance which res e m- K’ u n-L u n sion, which does not sound too pleasant, bles some of the more desolate, rocky sec- and may also be the location called “the ti o n s of the Earth. Involuntary entrance can happen if a character is standing in This is a stronghold of a colony of alien Place which is Not a Place”. humanoids, origin unknown, whose Another incantation, the Rains of Rag- close approximation to the Screaming Idol when it activates itself (see the Magical spaceship crash-landed upon a small, ga d o rr, is an extremely powerful cleansing extradmensional world, approximately a rain, washing off even the most vile of Items section). Tib o ro, who used to sprea d Sc reaming Idols throughout the dimen- million years ago. The ship’s warp-dr i v e magical fungi. These rains may be power- engines somehow created a perma n e n t , ful enough in their own dimension to sup- sions to “rec ruit” slaves, is the absolute ruler of his dimension. oscillating rift between the pocket-dimen- p o rt life without any other need of sion world and Earth ’s dimension. This sustenance. They might also grant good caused the settlement to shift into Earth l y health and increased longevity to its MISCELLANEOUS WORLDS space periodically on a site in the rem o t e inhabitants. Kaluu had barely aged those AND DIMENSIONS Himalayan Mountain range in Tib e t . 500 years, though he implied that the pas- The K’un-Lunians cannibilized their sage of time was the same in the Name- Dimension of Deception and ship and built a city. No citizens alive today less Dimension as it was on the Earth Mi s c o n c e p t i o n know that the Central Hall of Ancestors Di m e n s i o n . This sanity-bending dimension is ruled by was once the spaceship that bore them to the In-Betweener and, by all accounts is their world. Now that the mystical emerald c rystal that regulated the dimensional Realm of the Beasts ot h e rwise uninhabited. There the original matrices has been broken by K’un-Lu n ’s Wheel of Change keeps spinning, keeping adopted champion , the duration Ruled By: Currently Unrevealed (was the balance of all the dimensions intact. Somon, most ancient and powerful of the of this period of interface with the Earth is un k n o w n . be a s t s ) Dimension of Satannish Ap o c ryphal stories about K’un-Lun told This is an extradimensional world, not by travelers gave rise to the Chinese leg- unlike Earth, but in a universe “outside of Satannish rules this dimension, calling it end of the same name. Master Khan is a ma n ’s experience”. A million years ago his “vaporous, venom-dripping void”. sinster god of K’un Lun who demands Great Beasts rose up. They pillaged and This realm is ref e rred to at least once as existing within us all as an unconscious bloody acts of devotion from his followers. co rrupted the world, then set forth in If this cult ever spread out of K’un-Lun, it se a rch of new lands to pollute. Three dimension, It is possible that this dimen- sion is a micro-verse, but it is far more could cause real problems for the mystical times they attacked the Earth, in the fo rces of Orde r. dimension closest to them, and three li k elythatthe ref e rence deals with the per- manent nature of evil and howdifficultis is times they were driven back by the North- Ma g i k ’s Limbo ern Gods of the Marvel Universe. The last to eradicate it. time the Beasts were sealed behind a bar- Ruled By: Magik rier designed to keep them forever in their K’ A i own realm, but because of the magic The dimension that the New Mutant Magik A micro-world formally ruled by Jarel l a req u i red to seal them up, the gods were rules is actually a pocket dimension of the gre e n-skinned female who became tke, also imprisoned. True Limbo dimension. Time does pass in lover of Bruce Banner/the . The Realm of the Beasts is entered from Ma g i l k ’s dimension, though at a variable pace compared to Earth time. The matter Ea rth with the use of the Great Key, a pow- Ka t h a rt a erful magic item, in a crater in the North of Magik’s Limbo can be shaped and tr a n s f o rmed by her thoughts and emo- called the Eye of the World. The barri e r An extradimensional barbarian land which sealing the Beasts is weakened for a tions. She is the Sorce ress Supreme of her spawned Korrek, companion of the sor- dimension, a position she took fro m moment and a master with the Dimen- cerers Dakihm the Enchanter and Jenni- sional Apertu re power may pass throu g h . , a sorce rer whose powers were fer Kale. enhanced by his demonic patrons. The

14 position may have something to do with This pocket-dimension is ruled by Agga- for a natural item (or stored magic item) her Soul-Sw o rd, but no details are known. mon, the Sorce rer Supreme of a race of and it will instantly come to him. The dimension is populated by minor gre e n-skinned humanoids who abduct The dimension is very dangerous to demons who serve their master. The prin- humans for slave labor. The abduction is enter or let loose. If a mystical pouch that cipal demon is known as S’ym (use the th rough a mystical purple gem, specifi- acts as a nexus to the Void is turned inside statistics of a Dykorr in Book 3 for S’ym cally placed in Earth ’s dimension for that out the Void begins to expand into the but delete the Flight power). purpose (similar to Tib o ro ’s Screa m i n g E a rt h ’s dimension. Anyone entering it Idol). It is called the Purple Dimension needs to make a Reason FEAT roll every N’Garai Dimension because “one must pass through the pur- th i rd round against a sanity-th re a t e n i n g ple veil to get to it”. This was the second experience. To close the dimension back The N’Garai is a race of demons that once dimension Doctor Strange ever visited up, two magic wielders of at least adept lived on Earth, left for another dimension and he forced Aggamon to free the slaves level are needed: one outside and one roughly a million years ago, and are now and stop his abductions, but things may inside. If a powerful mystical force, such intent on ret u rning to Earth. The gateway have changed since then. as a natural mage like Talisman, is intro- they use to reach Earth from their dimen- duced into the expanding Void, it will col- sion is called a Sa’arpool, a pool of liquid Realm Unrev e a l e d lapse back in on itself. While the adept f i re. Undoubtedly their dimension is outside the Void can slow down the rate of sa n i t y- th reatening and it is advised that This pocket-dimension is where Clea was collapse a little, he must act quickly to no character enters it, for he risks his very sent by the Spell of Vanishment. Only snatch out the adept inside or lose him in th rough an extremely powerful spell by a life in doing so. the void forev e r. ma s t e r, or through the Doorway of the Dimensions, can one leave the Realm Po h l d a h l k Wat o o m b Un revealed after entering it. All that is known of the dimension of All we know of Watoomb is that he is a very Pohidahk is that it is full of demons. The Shadow Dimension po w e rful being that may not be mortal. He plane is sometimes tapped into for Dimen- is entreated many times in diffe rent spells, “A land of despair, where law holds little sional Entreaty powers. he has ret i red from actively participating in sway and chaos rules over all.” The ruler of mystic affairs, and his Winds are often the realm is called either the Night Po l e m a c h u s called upon, possibly indicating that his Cr a w l e r, the Worm of Darkness, or the dimension is a very windy place or that Sl i t h e rer in the Shadow. He is a bipedal This extradimensional world is the home of movement within the dimension is by rid- alien with tentacle- like fingers and a trun- . He is the greatest of champions ing wind currents instead of walking. in this militaristic world. The rings which cated body. Through his many battles with su rround Polemachus and provide it with the Undying Ones he has learned many heat and light, have fluctuated many times mystic arts (treat him as Master level). in the recent past. Many schemes to One of the spells includes how to create a rec h a rge them have been hatched (includ- mystic wand that neutralizes magic by ing using the energy from an Earth dimen- using the energy that is inherent in the sion nuclear disaster), but a rec h a rg e r outer edges of this dimension. The dimen- built by and charged by Thor, and sion may very well be a pocket-di m e n s i o n later , did the trick. and acts as a buffer between many dimen- Ar k o n ’s natural tendency is to conquer si o n s . other worlds. He has attempted pitting t h ree extradimensional worlds against Th e re a each other and has fought with the X-Me n Extradimensional realm where benevolent and Fantastic Four against extradimen- gods dwell, who appear in the form of sionals, the Badoon, who attacked his dogs to human eyes. dimension. Despite this constant help from the Earth dimension, Polemachus Voi d just cannot be trusted to constantly restrain its militaristic tendencies. Also known as “The Madness Wit h i n ” , this is the dimension that is nexused Ps e u d o-H a d e s th rough Shaman’s pouch. It is a vast dimension that crosses through diffe re n t (Also called the Dimension of the Win d i n g realities. At least once in the past Shaman Road) All we really know of this dimension has reached through and grabbed the is that is is ruled by Margali, its Sorce re s s hand of another mage who was rea c h i n g Su p reme, illusionary powers work very into his mystical bag and nexusing the well there, and her daughter, Jimame same dimension. The dimension is a Sz a rdos, once tried to be a disciple of Doc- di rect source of energy for magic and all tor Strange, but was turned down. Shaman needs to do is reach into the bag Purple Dimension

15 ENTITIES AND EN T R E AT I N G Extradimensional entities are often spo- ken of as gods in the Marvel Universe. A Ma rvel Universe god is a humanoid being with a longer life-span and greater physi- cal powers than human beings, whose kinsmen or self has once been wor- shipped by humanity. Some races of gods, such as the Olympians, are for all practical purposes, immortal. All races of gods now dwell on some extradimensional world, although they may have lived on Earth in ancient times. There seems to be a spe- cial connection between the gods who we re once worshipped on Earth and Earth itself. See the Dimension section for much more power than the average being rec ruit new Earthly followers and believers As g a rd, Heliopolis, and Olympus. they are sometimes ref e rred to as gods (or to his cause. When a character wishes to perfo rm demons if they have degenerated), and Cults spring up constantly, dedicated to some spell that is not defined in Book 1 or many are even worshipped by cults as the this entity or that, and sworn to the the Judge wishes to intervene in the inter- so u rce of their spells and knowledge. takeover of the Earth dimension by that est of game balance, a god (which we will being. It is up to the mages and sorce re r s call as entity from here on) is usually Entity Interve n t i o n of Earth to help keep the balance of the en t reated or introduced. For a character to cosmos by opposing these chaotic cults, pe rf o rm such a task req u i res a successful “Some gods die; others but slumber, and magicians, and entities in whatever way use of an entreaty dimensional spell. in their dreaming wait for a dawning hour they can, whenever they can. Many entities are given which can be and movers prime, and the opening of a Equally dedicated are the entities who are en t reated under the dimensional spells list gate.” benevolent and wish to assist these Terr a n in Book 1, but certainly additional spell The Thanatosian Tom e s . wi z a rds in their fight against Chaos by effects are possible. From a 1623 translation by the Marquis De answering their entrea t i e s . If a player with dimensional spells Ra i s wishes to create a new spell, he should En t reating an Entity discuss its exact definition with the Judge, Make no mistake of it, all powerful mysti- the spell can be whatever the Judge cal entities are interested in the balance of All entities can be considered malevolent, decides (use already established spells as the cosmos. This is how they are assured benevolent or neutral. Of course, their atti- guidleines.) Once the spell is established of the maintenance of their spells. tude depends on whether a character is the Judge can then assign it to an entity, Entities that are considered good, good or evil himself (Dormammu might but before he can do this (or use entities as “white”, or striving for Order are inter- seem quite benevolent to his worshippers, manipulators in a campaign), he must ested in maintaining the balance. The while everyone else would see him as a understand what they are and what it has other entities, dedicated to evil, “black”, malevolent demon). But no matter been indicated that some of them are or Chaotic philosophies and given to whether the entity is chaotic or not, he can capable of doing or granting. This section dreams of conquest and increased power usually be entreated by a magician of any is included for this purpose. a re constantly trying to usurp new belief and will answer. This subject has domains and unbalance the universes. been covered in the use of Dimensional En t i t i e s Because Earth seems to be a nexus for En e rgy in the Manual of Magic but it so many dimensional apert u res, and should be reiterated that entities do not “I grow weary of claims of godhood from because so much magic interacts there, take the time to peruse every single every extradimensional entity who man- the status of this location is of great inter- en t re a t y. They sow their favors like seeds, ages to gather a few Earthly followers.”— est to most entities. Many is the time a and hope that they take root in soil of their Doctor Strange demon has attempted to conquer the liking. If an entreaty is stated for a specific Ea rth dimension, and many are the entit- purpose that is obviously opposed to the Entities, as used in the text of these books, ies that are successfully entreated to pro- en t i t y ’s desires, he will usually just ignore are extradimensional beings, places, or vide energy for spells to fight these it, though he may choose, at other times, things that wield, contain, or otherwi s e wo u l d-be conquerers. A few entities are to punish the entreating party for offe n d- possess great mystical energies. They are completely neutral, such as the In- ing him. co n s i d e red here because their energi e s Be t w e e n e r, but those are rare. Many times in the past Doctor Strange can sometimes be tapped by Eart h l y Because mankind can sometimes be as has called on an entity whom he does not mages to provide energy for their magical gre e d y, petty, or megalomaniacal as these fully understand to help him in an enchant- spells. Because these entities have so demons, it is often easy for a demon to ment, only to later find that entity is

16 opposed to everything he believes in (he these demons use human beings as Entities Ver s u s once even called on the energies res i d i n g pawns or subjects. This class of demons Schools of Magic in the ). Usually he never con- includes and Satannish. In deal- tacts them again, at least not as a reg u l a r ing with humanity, these demons some- In the Manual of Magic casting shifts and so u rce of spell. Once recognized as an times falsely claim to be the incarnation of specific entreaty FEAT rolls were intro- en e m y, it is very unwise to contact an absolute evil, in order to exploit humani- duced based on schools of magic that en t ity again. ty ’s belief in such a being. All such claims stood for order or chaos. The following is Some entreaties are actually methods a re only elaborate deceptions. There a list of entities that are known to work for for focusing the desire or purpose of a exists a sub-class of messenger and ser- either order or chaos. mage. By calling upon his dead master or vant demons who serve the rulers of of the his personal belief in a god to help him, a demonic realms. These beings derive Magic Entities for Orde r s o rc e rer reminds himself of what he from the same origin as their masters, but stands for and what he must do to stop an are of lesser power. Demons in this cate- Ag a m o t t o opponent. Usually, though, entities are go ry include Dagoth, lkthalon, Sligguth Al l-F re e i n g extradimensional existences. and veritable hordes of lesser known crea- Ancient One tu re s . Et e rnity (though it is borde r l i n e ) Demonic Crea t u res and The third type of demons are also of Ho g g o t h Ex t r a-Dimensional Evil extradimensional origin, but are non- Mu n n o p o r humanoid in form and alien in motivation. Ni rv a l o n In the Marvel Universe, the word “demon” Some of these demons have appeared on Os h t u r is used to refer to evil beings of mystical Ea rth at some point in their existences; Vis h a n t i origin. Demons have greater mystical others remain in their own realms and sel- powers than normal human beings, and dom deal with humanity. Demons in this Magic Entities for Chaos usually dwell upon extradimensional ca t e g o ry include Shuma-Gorath, an enor- mous multi-tentacled slug-like crea t u re Ch t h o n worlds. While most demons are born as Da r k h o l d demons, it is possible for a god to physi- that preyed upon humanity in pre-hi s t o ry, the N’Garai, a race of demons who are the Demons and Chaos in General cally degenerate into a life-p re y i n g Do rm a m m u de m o n . extradimensional spawn of one of the elder demons who escaped Atum’s Fa r a l l o h Demons usually sustain themselves by lk o n n preying upon lesser crea t u res (generally de m o n- pu rge, and the Undying Ones, another race of demons who originated lk t h a l o n astral forms or life essences). Demons Me p h i s t o often attempt to prey upon the life ex t r a d i m e n s i o n a l l y. Th e re are also a number of extradimen- Ma b d h a r a essences of humans, and also use Sa t a n n i s h humans as pawns in schemes to increa s e sional mystical beings of an evil nature whose origins are so shrouded that they Se t their own power. Sh u m a-G o r a t h Th e re appear to be three major types of cannot be classified as true demons of any of the previous three types. Some are Sl i g g u t h demons. The first type appeared on Earth Zo m b e f o re the dawn of humanity. These rulers of their own dimensions, like Night. ma re, and may be evil gods. Some live in demons, sometimes called the Elder All others are unknown or neutral. Gods, were at one time closely associated in t e rdimensional space like the Dweller in with the Earth itself. The Elder Gods, most Darkness, a powerful being who induces of whom were not humanoid in form, later fear as a weapon. Others are simply extra- degenerated into preying upon their own dimensional monsters, such as Zom, or kind (since humankind had not yet been mo rtals like Tib o ro, Xander, Shialmar, Dor- bo rn). The Elder Goddess Gaea was the mammu, or Umar. only one who did not degenerate, and she All of the major demons and sorce re r s gave birth to Atum, a god who destroy e d discussed above can grant dimensional most of the elder demons. Chthon and Set en e rgy for spells and all of them are linked w e re among those who escaped the with evil and chaotic magic (except for de m o n-p u rge by fleeing Earth ’s dimen- Gaea who is neutral). Invoking one of the sion. Gass infused her essence into all liv- evil entities is extremely dangerous, since ing things and became the goddess they are merciless and reg a rd humans as known as Mother Earth. (The Druid and pawns at best and prey at worst. The Faerie schools of magic often invoke her major demons, when in their own rea l m s , name in their spells.) are more than a match for all but the most Long after the departu re of the elder po w e rful of sorce re r s . demons, a second type of demons aros e . Heroes do not suffer a Karma penalty These demons posses vast mystical or d e s t roying demons. Regardless of power and dwell in (and sometimes rul e ) their power, all true demons are irrev o c a- extradimensional realms. To this day, bly evil and destructive and should be reg a rded as monsters.

17 SPECIFIC ENTITIES d) force the truth to be spoken by any- The spells: Unrev e a l e d one subjected to the beam (they receive a Miscellaneous use: “Those names sound like rejects from the Psyche FEAT roll at a –2 CS to ignore the bottom line of an eye chart. . . ” —S p i d e r-M a n effect of the beam). “By Ava n a h m ’s Nine Circles!” is used in an upon hearing some of Doctor Strange’s e) completely dispell an illusion, charm, exclamation. Possibly it is a planet or en t re a t i e s . or other mental influence over a character. st ru c t u re . f) act as the following powers at an Be f o re a mage can call on an entity he Amazing power rank: Mental Contro l , Ba l t h a k k should know something about him or it. Mental Probe, and Tel e p a t h y. The following section deals with the most The entity: Unrev e a l e d common entities in the Marvel Universe Al l-F re e i n g The spells: that have been entreated in the past, This information includes what we know The entity: Unrev e a l e d “By Balthakk’s Bolts” or “Feel the Awe- or may surmise of the entity and the spells some Bolts of Balthakk.” As the Eldritch The spells: most often associated with the entity, if Bolts power but resembling lightning bolts an y, along with their effects. This section “In the Name of the All-Freeing.” Opens that cause Incredible damage. should be used by the Judge and players doors, locks, etc. with no FEAT check of as a specific guideline for dimensional any kind req u i re d . Bro m a g d o n en t reaty powers in relation to what their na t u re should be and who should they be Amtor the Unspeakable The entity: Unrev e a l e d en t re a t i n g . The spells: When a character invokes a spell asso- The entity: Unrevealed, most likely a per- ciated with an entreaty being, he uses the so n “B ro m a g d o n ’s Ruby Rain.” Calls forth a red rain that melts the flesh of the targe t spell rank specified with the effect (if there The spells: Unrev e a l e d is one) rather than the character’s rank for (Remarkable damage) and burns the en t reating the entity. (For example, if a Miscellaneous use: “Armor—whose true deepest recesses of the inner mind (drives character with an Excellent spell rank in name is known only in the place which is the target insane in 10 rounds). This is a en t reating Balthakk invoked the “Awe- not place.” Used as a part of an incanta- ra re spell, only once used in all the chron i- some Bolts of Balthakk” he would cause tion which places a target in suspended cl e s . In c redible damage, not Excellent. an i m a t i o n . Miscellaneous use: Ag a rh o t t o Ancient One “Wheel of Bromagdon.” The first line of a p o w e rful Trance incantation once The entity: A character/entity that is pri- The entity: Former Sorce rer Supreme of attempted by Doctor Strange against the marily known for his sight and light. Often the Earth dimension and master to Doctor followers of . It had no effect on is used as a symbol of truth or life. He is Strange. He is now “one with the uni- th e m . the first of three entities that comprise the verse”, a form of benevolent spiritual mo re powerful entity of the Vishanti. Most en t i t y. Ch t h o n probably the spells that refer to the light of The spells: the Vishanti actually are directed to this The entity: Chthon is one of the Elder “By the power of the Ancient One.” Used facet of the entity. Gods who first materialized in Earth ’s bio- as a supportive incantation. When used sp h e re shortly before mankind appeared with a “white” school magic spell for the The spells: on Earth. He and his sister Gaea were fu rthering of order it adds a bonus of +2 among those who inhabited the land Ag a m o t t o ’s name is often called upon by CS for all FEAT rolls related to the spell. masses. When Chthon suspected that Doctor Strange as a rei n f o rcement of the This can only be used once a day by a they would be supplanted by the newer powers of his amulet (see Item Section, Eye player character. Clea can use it up to 4 gods, he inscribed a parchment with the of Agamotto). Whenever an Agamotto times daily and Doctor Strange can use it mystical knowledge of the world he has en t reaty is used, a bright shining light will be whenever he wishes. amassed. This parchment would later be emitted from either the caster’s hands or an Though the Ancient One, like Gaea/ known as the Darkhold (see Magical undisclosed source. This light will either: Mother Nature, exists in the Earth dimen- Items). Through the Darkhold Chthon has a) act as an Eldritch Beam of Amazing sion his power and influence is so grea t an indestructible medium through which intensity for the sake of attacking chaotic (and his response to entreaties are so like to manipulate Earthly pawns. cre a t u res and characters. an entity) that he is considered a dimen- Chthon possesses a mastery of mysti- b) blind chaotic crea t u res or characters sional entreaty power for the purpose of cal forces on a scale that defies descrip- if the user makes his Agility FEAT roll for the game. Ta rgeting (Yellow result or better is tion. In the dimension where he now req u i re d ) . resides he has absolute control over every c) act as an Eldritch Beam of Monstrou s Ava n a h m aspect of that dimension’s rea l i t y. His major limitation is that he cannot free l y intensity for the sake of breaking barri e r s , The entity: Unrev e a l e d bands, cages, etc., real or magical. te l e p o rt between dimensions because it

18 takes such an enormous rift to accom- po w e r. The power rank is always the user’s Da v e ro t h odate the massive magical force that Psyche rank +1 CS. The bands can be dwells within him. He cannot travel to shaped as rings, a thick circle, a box, a The entity: Unrev e a l e d Ea rth without the most elaborate of prep a- la rge gem, and so forth, whatever the rations due to the exhaustive magical caster desires . The spells: sc reens around Earth first erected by his In addition, the Crimson Bands can also “Daggers of Daveroth.” Creates a spell si s t e r, now known as Mother Nature, and be manipulated like a whip for snatching that works like an Eldritch Crystals power, rei n f o rced by Earth ’s multitude of sorce r- things or like a rope for pulling characters but sends flat red triangles flying from the er’s over the millenia. out of danger. us e r’s hands instead of three dimensional En t reating Chthon is almost the same as All of the bands can be severed easily crystals. They cause Incredible damage. e n t reating the Darkhoid, except his by the Shades of the Seraphim spell. powers are far grea t e r. The difficulty is that De a t h he is most definitely evil, and there is a “Scarlet Sphere of .” Acts as 20% chance that he will use the entrea t i n g above, but req u i res great concentration as The entity: Usually, this implies a superhu- individual as a host body. When this is it renders its victim completely helpless. man being who generally dwells on an done the Psyche of that character ex t r a-dimensional world and who has at becomes Unearthly and he is able to cast “Crimson Crystals of Cyttorak” Acts as the least temporary control of certain . any non- “white” magical spell. Eldritch Crystals power of an Incred i b l e These beings are sometimes physical and power rank. They also can form mystical sometimes ectoplasmic. The most famous The spells: Unrevealed; it is presumed that gemstones that, when given to the Icons gods of Death include , Mephisto, Chthon has access to any spell not of the Infinite, bestow upon them the abil- and Pluto. There is actually a quasi- specifically linked to orde r. ity to unleash the fearful Zom from the physical ectoplasmic being known as L e g e n d a ry Amphora (see the Magical Death that embodies the same, but he Ci n n i b u s Items section). shall ignore most entrea t i e s .

The entity: A location, probably arid, “Seven Bands of Cyttorak.” Acts as the The spells: Net power of a Remarkable power rank. wh e re it is daytime constantly. Any spells that one of the death gods The spells: “C o n j u red of Cyttorak.” Acts as a might grant would have to work for them, “Let the Scorching Light of the Seven Sh i e l d-Aura of an Amazing power rank, that is, accomplish something they desire. Suns of Cinnibus smite you” or “Seven but does not allow movement. Since this usually is the death of a charac- suns has Cinnibus, that shine both east ter that is hard to destroy (they seem to and west...” More of a supporting entrea t y. Da ro n t h o n ye a rn more for those they cannot easily When used in conjunction with an Eldritch have), the decision to entreat a death god is one with dire consequences, including Beam/Bolt or Blast, it raises the power The entity: Unrev e a l e d rank by a +1 CS. Also used as a rhy m i n g total Karma loss (Judge’s discret i o n ) . line when a caster wishes to rhyme his The spells: Unrev e a l e d spells (absolutely no beneficial or punitive Miscellaneous use: Demons and eff e c t ) . “By Daranthon’s Lost Lore...” and “Hear Chaos in General me, Great Powers of Daranthon.” Indi- Cy n d r i a rr Many entreating spells are calling on cates it could be an ancient or lost demons in general, chaos in general, or land, but is usually used as a secondary The entity: Unrev e a l e d the concept of evil-tu rning it around to en t reaty supporting a primary incantation. work against it. Following are some exam- The spells: If used by a character with any dimen- ples of these entreaties, which, when sional entreaty power this incantation will “C rystals of Cyndriarr.” Use as an Eldritch chanted in conjunction with a norma l add a +1 CS to any successful effects of power or another entreaty for the purpose Crystals spell which creates hundreds of that power. flying flat squares that are razor sharp and of doing evil, adds a +1 CS to any suc- cause Amazing damage. cessful effects of those powers. For game Da r k h o l d purposes, this should only be used by vil- la i n s . Cy t t o r a k The entity: See Magical Item Section, Da r k h o l d The entity: Unrevealed, but it most likely is “Shades of the Shadowy Demons.” Tib o ro cr i m s o n . The spells: uses this often. The spells: “By the Darkhold’s Foul Tree..’ Though “By the evil I abhor...” Doctor Strange and used by Doctor Strange this entreaty obvi- “Crimson Bands of Cyttorak”, “Crimson Clea have both used this, though rarel y ously taps in to the power of the Elder and always against evil (Master level Ci rcle of Cyttorak”, “Cyttorak’s Crimson God/demon Chthon through the arti f a c t Band”, and the “Crimson Rings of Cyt- magic wielders seem to know how to use that he created. It is a very dangerou s the forces of evil against each other). torak.” All act as variants on the Bands power or item to call upon.

19 “D o rm a m m u ’s Demons!” Direct entrea t y also a possibility that someday a demon The spells: None specifically stated will come forth that is so strong it will be to Dormammu, the powerful demon who Miscellaneous Use: used to be the Sorce rer Supreme of the un c o n t rollable and will attack the sum- Dark Dimension. mo n e r. Et e rnity might intervene and grant an en t reaty if it dealt with a situation that was “Demons of Darkness” Possible alterna- Dr a g g u s th reatening the balance of the cosmos. tive entreaty to Dorma m m u . Ot h e rwise, he would just ignore a plea. The entity: Unrevealed, believed to be a His energy would allow a character to per- “By the Touchstone of Fear” pl a c e fo rm whatever power he needed, but only for a short period of time, so as not to “By the Demons that swoop o’er the shad- The spells: Unrev e a l e d unbalance anything. owy shores ” Miscellaneous use: “By the scarlet night of Draggus.” Used in Fa l ro t h De n a k (also called Danak) an incantation to res u rrect Baron Mordo, it is the only time in the chronicles that it is The entity: Unrev e a l e d The entity: Unrevealed, but definitely full of ref e rred to. As Sir Anthony Baskerville, an The spells: or controlling a multitude of demons. evil mage, used it, it may be a location of “Flames of Falroth.” Used as a Conjure great mystical energy where Chaos rul e s . The spells: spell of Monstrous rank. “Disks of Denalk.” Flat, purple disks that No other spells have been rev e a l e d . fly from as Eldritch Crystals of Dy z a k k In c redible power rank. The entity: Unrevealed, but suspected to Fa l t i n e “Demons of Denak.” This curse is used be a character who specializes in entrap- The entity: extensively through the chronicles, but it ment spells. also is a spell that summons forth demons The spells: A race of highly magical humanoids that to do the character’s bidding. The amount live in the Dark Dimension. Dorma m m u “In Dyzakk’s Cage, unbending, shall the of demons a character can summon in a and Umar are members of the Faltine villain drift fore’er” or “Sphere of Dyzakk.” we e k ’s time is the rank number of the race. Clea is half-Fa l t i n e . Creates a cage or sphere around the tar- ch a r a c t e r’s Psyche, but only two demons get that acts like the Bands power, but of can ever be summoned in any one rou n d . The spells: an Amazing power rank. The demons only stay until they are “Flames of the Faltine.” This is an “d e s t royed” or the duration of spell is Miscellaneous use: e x t remely common entreaty and has lapsed. These demons cannot be killed, many effects, though they are similar. “By Dyzakk’s Unseen Face.” Used in an but when their Health reaches 0 they dis- Unless otherwise stated, the spell rank is incantation, implies a character instead of ap p e a r. Normal weapons and non-ma g i c a l In c re d i b l e . a location or item. en e rgy attacks only do half damage to the a) Breaks Bands and other entrapment demons (round down). Magical weapons spells if a successful spell rank FEAT roll is and attacks do normal damage. Silver Et e rn i t y made, even if the rank of the entrapment weapons will “destroy” them upon strik- spell is stron g e r in g . The entity: is the name for the b) Prevents some entrapment spells, The demons can be instructed as the se ntient life-fo rce of the universe who such as the Roving Rings of Raggadorr, character pleases and they must obey appears in a nebulous humanoid configu- from even touching the user. without any clever attempts at tricking ration to sorce rers and entities of a suffi c- c) The flames, when formed as a wall him. While under his control they will not ient level of cosmic perception. Eternity is between the user and an attacker, can behave as evil crea t u res, but more as an ethereal being, as much abstract con- absorb Eldritch Beam/Bolts attacks. familiars. Their shapes and forms are myr- cept as actual rea l i t y, who exists as the d) The flames, when cast on a character, iad, they sometimes appear as gobbledy- sum total of all living things in the uni- can “burn off” any Pishogue spell inflicting gook, malleable form cre a t u res, other verse. Et e rnity has no real body; on the the character (see Pishogue under times as little imp-like demons (see their ra re occaisions it manifests itself, it gener- Group Spells). description in Book 3). ally appears as a finite boundry of space, e)The flames can “burn” the Animation interspersed with planets, stars, and gal- spell out of an item. He roes usually despise using demons, as axies. As the collective consciousness of 0 The flames can act as Eldritch attack they are evil cre a t u res. Overuse of all the lifeforms of the multiverse, Eterni t y spells. The most common use of this is as demons (more than once per week) often is dependent upon the trillions and trillions an Eldritch Flames sheet of green fire or an will result in them pleading their plight to a of beings that give it life. Eterni t y, and its emerald fireball that looks like an Eldritch st ronger demon, who may one day answer fellow metaphysical being, Death, are said Flame but attacks like an Eldritch Blast. the summons himself. While there is a to encompass the multiverse in its entiret y, possibility that he can be controlled by the but are not deities in the religious sense. “Unquenchable Flames of the Faltine.” summoner (Psyche FEAT roll), there is Used to guide time or dimensional trav-

20 elers back to their own dimension. It can- abyss.” Cracks open in the land where the Fa r a l l o h not be snuffed by even the most powerfu l user points (must start in an adjoining area of magics. or the user’s area itself). The crack can be The entity: as deep as the user wishes, to a maximum “F rom their bitter, blazing land/May the depth of 40 areas. Anyone in the area Un revealed, suspected rep t i l i a n . Faltine raise their hand/May their flames must make an Agility check or fall in the The spells: now leap and hiss/Open wide a grea t cr a c k . “Fearsome Fangs of Farraloh.” Creates a huge, gaping, serpentine jaw of fangs with a long green tongue floating in the air. The forked tongue strikes with Remarkable St rength to snatch up to two targets (must be within the same area) into the snapping jaws, which causes Remarkable damage. The jaws are constantly snapping and moving at a rate of 2 areas per round. The duration of the spell seems to be until the original caster’s concentration is dis- rupted or until a victim is destroyed by the fa n g s . Ho g g o t h

The entity: An ancient and powerful being who is con- stantly being called “hoary”. He appar- ently commands an impressive host of f o llowers for they, too, are constantly en t reated. Hoggoth’s hand is often ref e rre d to, so possibly most of his spells emitted from there. Other ref e rences include his hounds and his hook, a scythe-l i k e we a p o n . Hoggoth is the second member of the Vishanti, and it is possible that the hosts and beard that are ref e rred to in some of the Vishanti spells are actually directed at the Hoggoth faction of that entity. His benevolence and goodness is obvious when Doctor Strange states that “Hog- goth, in his infintie wisdom, aids not the wi c k e d . ”

The spells: “Hook of Hoggoth.” Creates a large mysti- cal scythe that is of an Excellent spell rank. The user mystically wields it like a we a p o n .

“Hand of Hoggoth.” The user’s hand will burst into non-damaging flames, then turn into a steel-taloned, manipulative hand that is able to hold an item or be used as a claw attack. The hand adds a +1 CS to the character’s Fighting ability for the pur- poses of combat. When the Hand of Hog- goth is present the user can utilize no magical spells except those that use per- sonal energy.

21 “Hosts of Hoggoth:’ Incantation used to descendant of the original Rasputin, was ates great chains which appear and cast an Incredible ranked counter-sp e l l the first known to entreat Ikonn. Over the enwrap the target like the Bands spell, but that can be used against any prev i o u s l y years the entreating of Ikonn has pro- with a spell rank of Incred i b l e . cast spell. gressed from a “forbidden ritual” to a not uncommon practice. Living Tri b u n a l “Mystical Hosts of Hoggoth,” Incantation used to seal a dimensional apertu re or lk t h a l o n The entity: nexus. Power rank of the seal is Amazing. The Living Tribunal is a vastly powerfu l The entity: humanoid entity who has existed as long “H o a ry Hosts of Hoggoth.” Incantation as the universe itself, and whose function used to introduce a spell of banishment. A A sub-class of the second type of demons, a servant demon who serves a major is to safeguard the multiverse from an successful Psyche FEAT roll is req u i re d , imbalance of mystical forces. Possessing but, if successful, will send a target to demonic rul e r. Possibly this “Hell” that he resides in is arctic and barren . untold power, the Tribunal will act to pre- another dimension or point in Earth ’s vent one of the universes from amassing dimension. The point or other dimension The spells: mo re concentrated mystical powers than is at the character’s discret i o n . any other, or upsetting the cosmic balance “Icy Tendrils of lkthalon.” As the Bands and threatening the other universes. The “Mists of Hoggoth.” Incantation used to spell but of Remarkable spell rank. They tribunal will also act to prevent a grave either open a dimensional apertu re, or we re once used to hold Clea captive. imbalance between the mystical force s provide a safe path in the Nightmare allied with good and those allied with evil dimension, This path, which floats on Miscellaneous Use: “By the Wastes of within one universe. Usually the Tri b u n a l nothingness, protects those on it from any lkthalon.” Used as an exclamation, imply- leaves matters involving a mystical evil enchantment. If the path is as yet ing a barren land. i m b a lance affecting only Earth ’s universe un t rodden, it Gan be destroyed, but con- to be monitored by the universe’s necting an improvised walkway to it, such In-B e t w e e n e r “abstract” entities Lord Chaos and Mas- as a rope or mystical vapor, will enchant ter Ord e r, and to be dealt with by their cre- this new path to become part of the path- The entity: ation, the In-Be t w e e n e r. wa y. The Tribunal is willing to utter the Incan- The In-Betweener is a cosmic entity who tation of Oblivion, obliterating an entire exists as the synthesis of the major con- planet, to safeguard an entire universe or lk o n n cepts of the universe: life and death, rea l- the multiverse itself. ity and illusion, good and evil, logic and The entity: The Living Tribunal manifests itself as a emotion, existence and nothingness, god being with three faces which rep resent the A powerful demon who “is the very per- and man. Fifteen feet in stature, half th ree sides of the Tri b u n a l ’s personality. Its sonification of illusion.” He used to be wor- white, half black, the In-Betweener is an f ront face, through which it usually shipped in a remote mountain temple in agent of Lord Chaos and Master Orde r, speaks, stands for equity. The completely Tibet. (See Item Section, Bell of Ikonn.) two of the universe’s principal abstract hooded face on the right side of the head His appearance is most bizarre. Physical beings, whose appointed task is to main- rep resents necessity, and the half-ho o d e d laws bend at his slightest thought and tain the universal balance. The In- face on the left side stands for just whim becomes deed. lkonn is the Betweener is simultaneously existing and revenge. All three sides of the Tri b u n a l ’s of illusions as well as the crea- not existing, present every w h e re and mind must be in agreement when judging to r. pre sent nowhere. a case requiring possible action before the While possessing sufficient power to Tribunal can interve n e . The spells: alter reality on a cosmic scale, the In- Betweener is not all-knowing or infallible. “Illusions of Ikonn.” Acts as either the Illu- The spells: Indeed, within the parameters of the In- sion spell (targets have a –1 CS to their Be t w e e n e r’s existence is both power and Un revealed, but most likely will only con- FE AT rolls to disbelieve the illusion) or as a weakness, knowledge and ignorance. si d e rgranting an entreatythat deals with Dispel Illusion spell (spell rank of Remark- the very balance of the cosmos them- able, if spell rank FEAT roll is successful The spells: se l v e s . the illusion disappears). Un revealed, but will only grant an entrea t y Ma b d h a r a “Images of Ikonn.” Incantation that acts as that is essential to maintain the dichotomy the Trance spell with a spell rank of of a concept. The entity: In c re d i b l e . It also is used as the Image Proj e c t i o n Kr a k k a n Su rmised to be a collection of demon lords spell, except only one Psyche FEAT roll is who rule a far off dimension. They were used at the beginning of the spell to crea t e The entity: Unrev e a l e d called upon by Baron Mordo when he multiple images, not a separate FEAT rol l attempted the ritual of the Seven Gates of for every image. The spells: Chaos (see Miscellaneous Spells). Quite “Chains of Krakkan”, as in “Let my foe be possiblythey are the demons guarding the Miscellaneous use: Mr. Rasputin, a en s n a red by the Chains of Krakkan.” Cre- gates themselves. They seem to have

22 some connection with those who are lost. The spells: Unrevealed rounds of casting time to finish the ritual. Miscellaneous use: “By the curse of the The spells: “Spells of Omnipotent Oshtur” Have one My t o rr—.” This exclamatory curse indi- of two effects, as they have been used in “Hear me, thou who rule the outer dark, cates a crea t u re or race, rather than a per- the past. thou demons of the lost, thou Dread Lords son or place, unless it is the title of a char- a) A mystical force which can gently, but ofthe Mabdhara” or “Hearme, thou Lord s acter (as in “By the curse of the king!”). This irm y, part crowds, foliage, probably even of the Mabdhara, thou Watchers of the hasonly been uttered once in the chron i c l e s water to a reasonable depth (Judge’s dis- Lost Way.” Used as a simple spell for sum- and may refer to a long forgotten entity. c retion). The parting cannot work on moning a demon to do your command. obstacles with a Material Strength of Typ i- The struc t u re of the two incantations are cal or better, unless there is room for them identical, as if the energy was being called Ni rv a l o n to slide out of the way. This spell is partl y upon over a great distance. The entity: Telekinetic in nature. Un revealed, but thought to be a location b) Can create a large blue crystal which Munnopor (Also called will form around any item, magical or oth- Munnoper and Munnipor) because of the ref e rence under Miscella- neous use. erwise, up to the size of a 3 foot cube. The Material Strength of the crystal is The entity: The spells: Un e a rt h l y. Doctor Strange once prev e n t e d An extradimensional world, orbited by Tib o ro from using his sceptre by trapping twelve moons and covered by mists. The “May Nirvalon Quash All Despair Throu g h it inside one of these crys t a l s . ch ronicled phrase “By the moonlit vale of Pu re White Light” or “May the Mighty Mu n n o p o r, vast haven of the meek” offe r s Light of Nirvalon...” Creates a light very Po h l d a h k a pastoral view of the location, almost a similar to that of Agamotto objects. This protective landscape. The moons of Mun- light counteracts despair, releasing vic- The entity: tims from spells that effect their emotions. nopor are used extensively in entreaties to Un revealed, definitely a dimension called this entity, they may possibly be the the Plane of PohIdahk, but whether there so u rce of its great magic. “N i rvalonic Sphere,” Creates a rigid sphere around the user of pure Nirvalonic light. This is an entity other than the dimension being en t reated is unknown. The spells: acts as a Shield-Aura spell of Incred i b l e Material Strength, but does not allow the “Mystic Moons of Munnopor.” A success- flexibility of a normal Shield-Au r a . The spells: ful Psyche FEAT roll shatters any field, “Planes of Pohidahk.” A dangerous spell magical or otherwise (this includes magi- Miscellaneous use: “From far Niirva l o n ’s which req u i res great concentration (no cal, psionic, psychic, mutant, etc. force bright sea....” Part of an expression that possible disturbances), time (3 rou n d s ) , fields, static fields, invisibility fields, mag- indicates Nirvalon is a land or world, rather knowledge (spell only found in a scroll or netic fields, all Shield-spells except than a character. tome), and a successful Psyche FEAT rol l Sh i e l d-G reat, etc.). by the caster. The spell turns the targe t Os h t u r into a two dimensional state, somewhat “M u n n o p o r’s Moonlit Maze.” Creates a like a reflection of someone in a mirror. If mental maze for the target that acts as the The entity: the plane of the target is shattered, the tar- Confusion spell of an Incredible spell rank, get is destroy e d . but the targe t ’s FEAT roll to ignore the Oshtur is a personality that apparen t l y effects is at a –1 CS. in t e rvenes personally in mankind’s affa i r s . Doctor Strange refers to him as “It was He Ra g g a d o rr “By the many moons of Munnopor” Acts who warned me of those who feed on The entity: as the Glamor spell, but the targ e t s ’ other spells.” Oshtur is usually ref e rred to Psyche FEAT roll for ignoring the effect is as Omnipotent, as a Judge, and the Lord Believed to be a location, possibly the at a –1 CS. of the Skies. His “fearsome visage, ‘fore dimension of Raggadorr itself (see Dimen- which all things do shake”, “the lance that sions). No comment has ever been uttered “Mists of Munnopor.” Acts as the Vap o r s- Oshtur hurled”, and “his mighty hands” to imply that Raggadorr is a character or Obscurity spell of a Remarkable spell rank are the only other clues that we have as to cre a t u re . but with the added facet of acting as a suf- his appearance. focating gas. Anyone in the area, except Oshtur is the third entity to form the The spells: combined entity of the Vis h a n t i . the caster, must make an Endurance FEAT “Seven Rings of Raggadorr.” Have roll or have his Strength, Agility, and The spells: nu m e rous applications, listed below. In all Endurance abilities reduced by two ranks cases the Rings float over the target, drop while in the misted area . “ O s h t u r’s Mighty Hands.” Incantation down on him, and contract. The target is used to create a counter-spell. The spell allowed an Agility FEAT check for Dodging My t o rr rank of this spell is Unearthly and it can be the Rings. Successfully Dodging the used against any spell previously cast, but Rings will not make them go away, but the The entity: Unrev e a l e d no more than once a day. It req u i res 10 user must target the Rings with an Agility

23 FEAT roll as a bull’s-eye thereafter (see “S t o rms of Satannish.” Calls forth a tor- will also indicate to the user, by glowing, if the Magic Effects Table). Unless otherwi s e rent of mystical energies that alters the a particular individual is evil (as in a vil- indicated, the spell rank is Incredible for appearance of one’s aura, allowing one to lain). the purposes of countering the spell or escape magical detection (somewhat like de t e rmining the duration of effect. The an Invisibility to Magic spell). “S e c rets of the Seraphim.” Acts as the area of effect is always one target, though magical Flight spell. The spell rank, for the that target can be as large as an elephant. Miscellaneous: The Parable of Power— de t e rmination of duration of effect and a) Acts as the Bands spell. Power rank ”F rom the Realm of the Dread Satannsh/ flight speed, is the user’s Psyche rank +2 is the user’s Psyche rank +1 CS. They do Whence came the forms of Fear/Let all CS . not work on a target surrounded by the dark veils now vanish/Thy Herald now— “Flames of the Faltine”. appear!” Calls forth a faceless, cloaked “Sign of the Seraphim.” Powerful spell b) Prevents the target from using Uni- and hooded figure who is the herald of that is risky to use. A mage attempting it versal or Dimensional Energy spells for Satannish. He will show, through mystic must make a Psyche FEAT roll with a –3 the duration of the effe c t . orb, whatever he is asked, even those who CS modifier. If he fails, he is stunned for 1- c) Wraps an area of silence around the are subject to the Spell of Everlasting Van- 100 hours. If he succeeds, he is not only ta rget. This is particularly effective against ishment. This is the only way to locate protected from the next magical attack, he opponents who use sonic powers. someone who has been striken by this completely takes control of the attack. He d) Acts as the Mental Control spell. sp e l l . decides who is attacked and to what de g ree, but the spell rank consideration is “Ribbons of Raggadorr.” This is almost a Se r a p h i m based on the original caster. This can be solid manifestation of fireworks that act to ex t remely effective against someone like snag opponents. Everyone in the area of The entity: Do rm a m m u . effect, except the user, must make an Agil- ity FEAT roll for Dodging these hanging Little is known of the Seraphim, except “Shades of the Seraphim.” Incantation sn a res. This check must be made for these are not the angels ref e red to in used to create one of the following spells, ev e ry round of movement through the Christian religion. They are pro b a b l y each with a spell rank of Remarkable. affected area . sh a dowy crea t u res or actual shades (spir- a) Acts as the Scrying spell (see Grou p its of the dead), sinister to gaze upon, and sp e l l s ) . “Rains of Raggadorr.” These mystical almost impossible to harm. This last sup- b) Combination Dimensional Apertu re rains are extremely cleansing and can position is due to the large number of pro- and Interdimensional Tia l e p o rt . de s t roy even the most vile of evil fungi and tection spells and entreaties that are c) An Eldritch Bolt that severs any of plagues, almost instantly. c o nnected with them. They are also very, cy t t o r a k ’s holding or entrapment spells. ve ry fast.

Ra n g s a b b The spells: Sh u m a-G o r a t h (Also called He Who Sleeps The entity: Unrev e a l e d “G reat Shield of the Seraphim.” Acts as the Shield-Great spell with a spell rank of But Who will Awa k e n ) The spells: Unrev e a l e d Un e a rt h l y. The entity: Miscellaneous use: “Demons of Rangsabb.” A partial entreaty by an evil “Unscathable Shield of the Sacred Sera- Sh u m a-Gorath is one of the third type of mage. He could be an ancient, unrem e m- phim.” Acts as the Shield—Aura spell of demons, non-humanoid in form and alien be red demon. an Amazing spell rank, but appears as in motivation. He (or rather it) is an enor- shining golden armo r. mous (50 foot diameter), brain-sh a p e d , Sa t a n n i s h purple, tentacled, slug-like crea t u re of vast (Also called He Who Wai t s ) “Many Shields of the Seraphim.” Acts as po w e r. the Shield—Multiple spell of an Incred i b l e In the long forgotten eons of Earth, in The entity: spell rank. those primal days of Earth ’s beginning, Sh u m a-Gorath was all. Spawned in a An extremely powerful demon who loves “Shining Circle of the Seraphim.” Crea t e s dimension diametrically opposed to to grant power to mortals in exchange for a ring of “anti-force” around any charac- Ea rt h ’s he eventually made his way here the promise of their life essences. ter the user desires to act as a defense. It and dominated. As the eons passed, has a Remarkable spell rank vs. anything Sh u m a-Gorath yearned for rest. Actually The spells: that tries to enter it, except air and gas. this was because a time travelling magi- “Swirling Storms of Satannish.” Creates a Only one character can have a shining cir- cian called Sise-neg, going back throu g h small lightning storm over a target. Each cle around him at a time. time in an effo rt to drain all of the magical round a single lightning bolt strikes at the powers in the past and become God, ta rget (Remarkable Agility for shooting at “S e r a p h i m ’s Grim Shield.” Acts as the drained Shuma- Go r a t h ’s powers, sent the target). The spell rank is Remarkable Shield—Individual spell of Remarkable him to sleep, and sent him to another for the purposes of damage, duration of spell rank. Once the Grim Shield is cre- dimension. There he would dream and lie spell, and area of effe c t . ated, it can indicate where great evil exists in wait until the time of his awakening. near to the user (Judge’s discretion). This

24 It is said of Shuma-Gorath that “his his bite causes Remarkable damage. He “Vipers of Val t o rr” This spell can be used in power is his secret and his secret is his can cast the dreaded spell Fungi Thopa one of two diffe rent ways: po w e r.” The secret was that his awaren e s s (see Miscellaneous Spells). He is a slow a) As a sort of Matter Rearra n g e m e n t rested in the mind of the Ancient One and cre a t u re and can actually move faster in spell, turning an inanimate item into a that was how he planned on ret u rning to water than on land Sligguth serv e s snake of equal mass. A successful Psyche po w e r. Doctor Strange thwarted his plans Sh u m a-Gorath and will definitely answer FE AT roll by the user indicates he has con- by extinguishing the life of the Ancient en t reaties that will further their cause, trol over the snake. The newly forme d One, thus dissipating Shuma-Gorath from especially those designed to harm Doctor snake can bite (causing Typical damage) this dimension. He still exists, and waits, Strange and his allies. and big ones can squeeze (causing Good for his chance to ret u rn . damage), but have no other attack forms . The spells: Unrev e a l e d At the end of the duration of effect the The spells: snake turns back into the item. b) Vapors appear, as in most of Val t o rr’s Relatively unknown, except that he does Val t o rr spells, but out of the vapors huge, gree n , have a number of lesser demons and mon- su c k e r-c o v e red tendrils strike out. They sters who serve him and sometimes an The entity: cause Remarkable damage and can grap- evil character will call on Shuma-Gorath to Probably a location, filled with vapors and ple. Their Strength for this last purpose is grant him control over that crea t u re, which po s s i b l y, snakes. The exclamation “By In c re d i b l e . he usually grants. Shuma-Gorath and his Val t o rr’s dread clime” and the ref e rence to se rvant demons also grant those who the Vapors of Val t o rr “Wherein the Name- en t reat Eldritch Attack spells of Remark- less Dwell” both tend to support this the- Vis h a n t i able to Amazing spell ranks. His serva n t s o ry. Vapors are the most consistent include Sligguth, Dagoth, N’Gabthoth™, ref e rence to Val t o rr, that may be where the “And now by Agamotto, by Hoggoth and and Kathulos™, the last two who are magic within the location is stron g e s t . Oshtur—By you three who are the believed to be destroy e d . Vishanti, famed beyond all spheres or The spells: stones, heed the call of Doctor Strange—” Se t “Vapors of Val t o rr” Creates vapors like all The entity: the Vapors spells, at the user’s choosing. The entity: Power rank for these vapors is Remark- The Vishanti is the most unusual entity in Set is a snake-like primeval elder god able or the characters Psyche rank, that it actually is a combination of three dif- (demon) who created the original Serpent- whichever is higher. fe rent entities, Agamotto, Hoggoth, and Men (forerunners of the modern Serpent- Another effect can be to create a cush- Os h t u r. This entity is the strongest extra- Folk in Starkesboro). He was worshipped ion of vapors to act as a cushion from a dimensional force for Order known. It has by evil sorce rers and begot such serpent- great fall. No spell rank is considered for many diff e rent appearances: a thre e- like beings as the demons Damballah and this use. headed humanoid, bearded, yet ageless, Sligguth. He attempted to control Earth Still another use of the vapors is to call humanoids, a blinding light, and even, at humans through the Serpent Crow n . fo rth the energy that resides within them least it is written, as King, Queen, Son, as little lightning bolts. These bolts cause and Da u g h t e r. The is the The spells: Unrevealed, but extre m e l y Remarkable damage to whoever or what- most common, that of a large humanoid po w e rful if connected to rep t i l e s . ever the user desires within the area of with three heads: a emerald skinned spell. Power rank is Incred i b l e . humanoid woman with flowing brown hair, Sl i g g u t h sparkling eyes, and a gemed headband; a “Dark Vapors of Val t o rr.” Acts as the bluish male humanoid with a rec e d i n g hairline, pointed ears, and large, multifa- The entity: Bands spell of an Amazing spell rank. Magical lights, such as the “Light of the ceted, insect eyes; and a feline’s head Called forth by the droning chant of “Shub Et e rnal Vishanti” or the light from a spell with orange facial hair, framed by a long Fthnakor Morakth!”, the demon Sligguth or item of Agamotto will automatically grey mane, eyes of flame, and the mark of slithers up from its subterranean labyrinth de s t roy these vapors, without consider- the ankh on his forehead. The symbol of to provide assitance to his followers, the ation of the spell rank. the Vishanti is known as a safe sign Cult of Sligguth. This demon appears as a th roughout the dimensions. No sorce rer or reptilian humanoid with green scales, “Staggering Vapors of Val t o rr” Drops the demon consecrated to evil could stand webbed claws, and a serpentine head. His movement rate of any character within the to look at it, much less re-create it. vital statistics are: area of effect, except the user, down to 1/2 area per round. The spell rank is the user’s The spells: The powers of the Vishanti are FAS E R I P Psyche rank. vast, as illustrated by the Book of the RmE xA mM nG d Ex Rm Vishanti (see Magic Items). A Judge may Health: 175 Artificial “Vapors of Val t o rr.” When crea t e d st a rt out a player character with a few Ka rma: 60 (200 if he is surrounded by his by using smoke from a brazier, the vapors spells from either Agamotto’s, Hoggoth’s, Cu l t ) . act as the Paralyze spell. The spell rank is or Oshtur’s spells, or a mixture of each, In c re d i b l e . but the Judge and player should rea l l y His claws cause Incredible damage and work together to create some new and

25 unique spells for the character by which will most likely help anyone who wishes to the Vishanti can continue their strug g l e ha rm of the universe. He can against chaos. never grant more than a Remarkable spell ranked spell, unless it is to be directed at Wat o o m b Do rmammu, Eterni t y, or Doctor Strange, in which the spell ranking can increase to The entity: Amazing. In the past Zom has used the fol- lo w i ng spells, and so can most likely grant An extremely powerful mage who has spell for their use: Seven Bands of Cyt- ret i red from active, magical affairs, He torak, Dimensional Apertu re, and Flight. may possibly have pro g ressed in his His powers do not extend into the Dark knowledge as the Ancient One did, and Di m e n s i o n . now is one with his universe. He crea t e d the legendary Wand of Watoomb (see Miscellaneous Use: “In the names of the Magic Items, Wand of Wat o o m b ) . Mo n s t rous Zom.” Part of a vague incanta- tion, more of a supportive or back-up The spells: en t reaty than a primary one. “Winds of Watoomb.” Used a lot by magi- cians of every ilk, this spell creates a st rong, mystical wind which acts as both an unlimited Tel e p o rt spell and unlimited Dimensional Apert u re spell. Doctor Strange says that the Winds of Wat o o m b “have sped me past light-years of real dis- tance through unreal ways.”

“Curse of Watoomb.” Usually used as part of an incantation connected with a curse. When used with the Curse spell, the victim is only allowed one FEAT roll per week to ignorp the curse. Zo m

The entity: Unbelievably powerful extra-di m e n s i o n a l monster who is a 30-feet tall, humanoid, co v e red with long brown hair. His hands we re bound by the Links of Living Bond- age by Dormammu, then Eternity impris- oned him within the Legendary Amphora, f u rther preventing him from using his po wers by the Crown of Blindness (see Magic Items). Doctor Strange freed him to drive Umar from the Earth dimension, then bound him in his vase-like prison once more. If his forelock is severed his powers diminish and the sense of evil which had sl u m b e red for ages in the mystics of man- kind is awakened. It sets free the forces of mystic anarchy and threatens the very bal- ance of the cosmos themselves. The last time this happened the Living Tr ib u n a l ap p e a red and almost destroyed the Earth dimension rather than allow this imbalance to grow.

The spells: Un revealed, but Zom is highly chaotic and

26 successfully cast by anyone of less than transfer them to the mage speaking the MI S C E L L A N E O U S Master rank. If a lesser caster is foolish spell. The drained character must then SP E L L S enough to attempt it, he must make a st a rt over again as a Novice with no magi- Psyche FEAT roll. If the FEAT roll is a fail- cal knowledge. Within the chronicles of magic in the ure, the caster dies. If it succeeds, the The amount of time it takes to complete Ma rvel Universe, there are many spells ca s t e r’s Psyche is permanently red u c e d the transferral is 4 hours. and enchantments which are extrem e l y by one rank. This is an evil spell, unless it is used to specialized. They are gathered in this sec- Curses of the Fiends of Fungol Thopa. ret u rn stolen powers to a character (in tion as Miscellaneous spells. These spells This terrible curse is only available by which case more powers will be added to will usually be found in a tome or scrol l en t reaty to the demon Sligguth, and can him because the user’s power and knowl- so m e w h e re and are not normally available be cast by Sligguth himself. It creates a edge are also transferred). The increase in to beginning characters. foul fungus that spreads over the targe t powers through this last step will never Ch a rm of the Demons Beyond Dimen- and drains him of his life force at a rate of 5 exceed raising the character’s mastery si o n . This powerful spell breaks dimen- Health points per round. Because it is a level by more than one step (disciple to sional apert u res and time-warps or magical disease, very few spells counter adept, etc.) and cannot raise a master to di s t o rtions. It is seldom used, and even it, the most effective being the Rains of the level of Sorce rer Suprem e . Ra g g a d o rr. The user must make an Agility then with great care. Incantation of Oblivion. The Living Tri b u- FE AT roll for Targetinglas a Bull’s-eye (see Ci rcle of Renewal. This ritual req u i re s nal is the only known entity that can cast Magic Effects Table) to properly cast this th ree or more magic wielders to perfo rm sp e l l . this spell, which will shatter a world. and must be cast in a cerem o n y. It is usu- Mists of Morpheus. This spell crea t e s ally used after a villain has been van- Dark Spell of Corrup t i o n . This spell cre- quished, but death and destruction has ates a living corruption in the brain of the mists that act like the Vapors—Sleep spell been left behind or the taint of his evil is victim which disrupts the normal brain pat- when used on others, but is diffe rent when ev e ry w h e re. The cerem o n y, which takes te rn and makes the character wild and se l f-induced. When used on himself the an hour, res t o res the world’s natural bal- chaotic. Xander cast it on Clea and nearly mists puts the user in a deep sleep for a ance and drives out most of the evil he defeated Doctor Strange by using her as few hours that provides all of the sleep inflicted on the world. his pawn. Any possession or control- req u i rements necessary for three days of breaking spell will eliminate it, as will the no rmal activity. Needless to say this can Clamp of Containment. This incantation, light of the Vishanti or of Agamotto (see be dangerous for some mystics as the which takes 30 rounds to cast, creates a these two entities and the Eye of Agamotto sleeping character is extremely vulnerable mystical roc k-like struc t u re that encom- for more on their respective lights). to attack. passes the target. The prisoner inside the A player character so afflicted will st ru c t u re can breathe but cannot move at Ne c romantic Ladder. This spell rel e a s e s become a villain and turn on his forme r all and cannot cast any spells, including fe ll o w-h e roes. If and when he is rei n s t a t e d en e rgy that solidifies into a glittering scal- personal energy powers. The Material his Karma will be as it was before he ing ladder that reaches up to three stories. St rength rank of the Clamp of Contain- became evil, since it was not hs desire to Anyone can climb it while it is in existence. ment is Amazing. do so. His Popularity and reputation, how- Its Material Strength rank is Incred i b l e . Co n j u re r’s Sphere. This spell absorbs ev e r, will not be so easily straightened out. The user can dispel it whenever he wishes. the magical force in an area, draining Da rt of Black Lightning. This acts as an Psychic Seal of Perma n e n c e . Even the magic out of any item or character outside Eldritch Bolt spell, but sends a short, black most awesomely powerful spells need the of the sphere but inside the area in which lightning bolt at the target instead. The Psychic Seal of Permanence or they can the sphere is located. The magic is spell rank is Amazing. It is an evil magical be reversed or countered by some form of absorbed by the character inside the sp e l l . magic. Once this 10-round incantation is sp h e re. After an hour, all characters and spoken in conjunction with another spell, items affected are permanently drained, E t h e real Magnetic Vo rtex. This spell that spell can never be removed. So pow- the character inside the sphere is much takes 4 rounds to cast. It creates a vorte x erful and important an enchantment is mo re powerful than before (for gaming which eminates endless vibrations of pure purposes, all of his powers shift up one en e rgy that disrupt spells such as Mind this, that it is only written down and never rank perma n e n t l y, not to exceed Mon- Co n t rol, Link, Te le p a t h y, and others that memorized, except by Sorc e re r s s t rous level). Characters outside the establish a mental connection. Its spell Su p reme. Once the passage is read from sp h e re cannot enter it, and any spell cast rank is Incredible for the purposes of dura- a work and the Psychic Seal is finished, at the sphere will be absorbed without tion and area of effect, but Unearthly for the spell disappears from that work and affecting the person inside. stopping connective spells. cannot be used again. The sphere itself is a black rimmed ball E x o rcism of Tr a n s f e rr a l . This ritual Seven Gates of Chaos. This is part of an with crackling energy inside. the user can req u i res two subjects, a magic wielding ancient spell found in a book that Baron only be seen as a vague, dark shadow character who is to be drained of his Mo rdo stole. This spell creates a week of within. Black lines of force arc everyw h e re powers and another who is to rec e i v e chaos that will ultimately destroy the from it. them. This spell will pull the powers and Ea rth. One gate is opened each day, This spell is one of the most dangerou s knowledge of magic from a character and releasing a demon of immeasurable mystic constructs available. It cannot be po w e r. The first gate sets everything in

27 motion. Once it is opened, and the pe rmanent spell of protection around his own how this is done. demon within is unleashed, it can never Sanctum Santorum. The spell rank is the be closed. The demon of the second gate ca s t e r’s Psyche +1 CS. Ce re m o n i e s . To conduct a cerem o n y, a will destroy humanity. The remaining gates Spell of Silence. This spell guarantees a so rc e rer needs objects of mystical signifi- will destroy the remaining life on Earth, character cannot speak about a certa i n cance to rei n f o rce his spell casting, col- the Earth itself, and ultimately the uni- subject, reveal certain facts, etc. The spell lected under the proper conditions and verse. is automatic when placed upon a charac- arranged in a fashion suitable for the par- The spell is a ceremony that req u i res the ter with a Psyche less than the caster’s. A ticular spell. The caster needs to prep a re death of 13 magic wielders of at least successful spell rank FEAT roll is needed if himself mentally and physically for the Adept rank. The demon of the first gate the targe t ’s Psyche is equal to or higher ta s k . slays these victims. The ceremony for this than the caster’s. It is through the use of In game terms, a character must spend spell must occur in a permanent cerem o- this spell (and the spell, Forge t f u l n e s s ) a number of res o u rce points equal to the nial area of great antiquity. that Doctor Strange has kept the general spell rank number of the spell he is using. It is unknown whether or not the text world unaware of his activities. He pays this cost before the spell is cast containing this spell still exists. Needless and he must pay this cost reg a rdless of to say, no one but a madman would Spell of Van i s h m e n t . This ritual should whether or not the ceremony is success- attempt this spell. But certain demons or not be confused with the Spell of Cosmic fu l . other extra-dimensional beings who want Banishment, though they are similar. This Because of the time involved in prep a r a- to see the Earth dimension vanish might spell is always written on a scroll to be tions, a character can use only one cere- try it, if the spell still exists. used. The caster must unroll and read the mony per day. sc roll. The scroll and the character or item Spell of Cosmic Banishment. This spell ta rgeted vanishes into another dimension Ce remonial Area s . A magic wielder can is extremely powerful. It sends the victim and cannot be traced. The dimension to c reate a permanent ceremonial are a . hu rtling through endless dimensions to which the target travels is determined ran- Once created, a ceremonial area grea t l y the ultimate reaches of time and space, domly and is unknown to anyone, not even reduces the res o u rce point cost of cere- wh e re all worlds of the cosmos are left the caster. It is usually cast on a person for monies cast within that area . behind, into a black void of everlasting t eir own good, so a powerful enemy can- In game terms, a character must own a nothingness. The character is alive, but not find them. The subject will then live building or some land on which the cer- essentially out of the game for a long time th e re in relative safety until it is safe to emonial area will be located. The res o u rc e (until some god or other powerful being ret u rn again. The only way of locating one point cost for this building or land is sepa- in t e rvenes). Doctor Strange exiled Baron who has had the Spell of Van i s h m e n t rate from the cost for the ceremonial area Mo rdo in this manner. placed upon them is by dimensional it s e l f . This spell should not be confused with crossing (to an unknown destination) or by To create the ceremonial area, the sor- the Spell of Van i s h m e n t . personally asking the Herald of Satannish ce rer must spend a number of res o u rc e Spell of Dispellation. This special spell is to show the subject’s location (see Entit- points equal to 20 times his Psyche rank designed to ret u rn a character who has ies, Satannish). nu m b e r. (For example, if the magic wield- just teleported or come from another Talons of Cosmic Fire. This attack spell e r’s Psyche rank was Monstrous, he dimension. The individual will automati- sends white-hot, magical talons ripping at would spend 1500 res o u rce points.) cally be ret u rned to his point of departu re the target. The chance to hit is determi n e d Once the res o u rces are spent, the cer- if the spell is cast within 3 rounds of his as a Bite-Claw attack with the caster’s emonial area will be complete in one arr i v a l . Psyche used as the Fighting rank. The month (the character is working on the Spell of Distorti o n . This spell creates a spell rank for damage is Remarkable. area in addition to his other activities). On Maze of Madness—a reality altering effe c t the day the area is complete, the charac- that will eventually have the trapped char- ter must cast the final spells needed to fin- Ce remonies and ish it (in game terms, this means that the acter believe he is a nameless, mindless Ce remonial Area s . ni h i l i t y. Treat this in the same fashion as a character can perfo rm no magic that day except to finish the ceremonial area ) . Sa n i t y-T h reatening Dimension (see the In the Marvel Universe, when there is an Dimension section). Once the ceremonial area is complete, o p p o rtunity to make preparations, a the res o u rce cost of spells cast there is Spell of Exorci s m . This spell can brea k skilled magic wielder will use a cerem o n y only one-tenth the spell rank number of mystical possessions (especially by to increase the effectiveness of his magic. the spell. demons), Mental Control, Emotion Con- A ceremony is a mystic ritual intended to A character can create as many cer- trol, and other magical means of forci n g enhance the effect of a magic wielder’s emonial areas as he can affo rd . an individual to do or feel something spell. In addition, there are some spells against his will. A Psyche FEAT roll, with a that can be cast only as part of a cere- +2 CS bonus, must be made for the spell mo n y. to be successful. The knowledge of how to conduct cere- monies and build ceremonial areas is part Spell of Protection. This spell acts like the of every magic wielder’s training and is Shield—Aura spell, but protects larg e taught by the character’s master. If a char- st ru c t u res instead. Doctor Strange has a acter has no master, he must learn on his

28 Ma rvel Universe. What all three have in known as the Ancient One, travelled back MAGICAL ITEMS common is that they all tell of a cosmic in time, defeated the gryphon, and, thus, The following magical items are found in obscenity that slumbers, but yet may became the destined possessor of the the chronicles of the Marvel Universe, par- awaken. These are believed to be ref e r- Book. The Ancient One eventually ticularly those of Doctor Strange. The ences to Shuma-Gorath and were warn- en t ru s ted the keeping of the Book of the items can either be introduced by a Judge ings of the Ancient One to Doctor Strange Vishanti to his disciple, Doctor Strange, into his campaign, used by a player char- be f o re he began stumbling upon the min- Today Doctor Strange keeps the Book in acter or NPC at the Judge’s desire, or ions of “He Who Sleeps, But Wi l l the library of his townhouse in New Yor k se rve as guidelines for Judge on how mys- Awa k e n . ” City’s Greenich Village. Intricate protect- tical artifacts could be developed. Other forbidden spells or ref e rences are ive spells keep unwary innocents from contained within these chronicles. This using the Book. (Unless Doctor Strange Note on scrolls and books: Most res o u rc e s does not necessarily mean that all the authorizes the use of the book a character of ancient rites and spells are scrolls and magic found within these works is chaotic would have to be a master and make a magical books called tomes. Though magic, just that it was forbidden to be successful Psyche FEAT roll to even open appearing to be fragile, most of them have practiced at the time of the work’s crea- the book.) st rong incantations weaved throu g h o u t ti o n . The Book of the Vishanti is usually used them that prevent them from being by no one else but Doctor Strange or his Book of Enchantments. This ancient d e s t royed. Unless a mage has been disciple. In some cases, however, he may tome is the grimoire of Nicodemus, an recently studying, these scrolls and tomes allow another student of the “white” arts enemy of Doctor Strange. It contains the are usually locked away or will be placed to res e a rch a spell within those pages. To Ex o rcism of Tra n s f e rral, by which the user amidst piles of other scrolls and tomes as find a spell that fits a specific need a char- can completely and permanently drain the “camouflage” for its true nature. The acter must first make a Reason FEAT rol l mystical knowledge, powers, and aura pro bability of a thief or intruder stumbling to find it within the Book; this req u i res 1 -10 from another mage and transfer them into onto an important piece of magical writing hours. The Book may never be taken from himself. This enchantment was also kept is small. Some powerful works, however, his mansion, except by Doctor Strange on computer tapes by Nicodemus and have been found in old book stores and hi m s e l f . used in conjunction with a machine. The estate sales by those who are persistent The Ancient One once mentioned that power can be ret u rned to the former ow n e r and alert to the writing’s true nature. the Book of the Vishanti “contains all only by another use of the Exorcism of spells of defensive magic.” Consequently, Bell of Ikonn. This small Tibetan temple Tra n s f e rr a l . bell was forged centuries past by the ev e ry defensive or protective power and priests of Ikonn. This artifact creates a Book of the Vis h a n t i . The Book of the spell known to the “order” school of magic nexus between Earth ’s Dimension and Vishanti is the greatest known source of can be found within the tome. Ik o rm himself, wherever he may be. To “white” magical knowledge in the Earth Kaluu once stated that the Book of the open the nexus the bell must ring continu- dimension. The Book contains descrip- Vishanti contains “an infinite variety of ou s l y. The longer the ringing, the stron g e r tions of more spells and occult rituals than spells”, but that the “book itself is full of Ikonn becomes in this dimension. How any other known work except the enchantment:’ This is best indicated by long the ringing must continue for lkonn to Darkhold (see Darkhold). Every posses- the ultimate defense of the book: not the be completely whole is unknown (in game soer of the Book has added his or her own spells within but the book itself, which can te rms, a week is necessary). Once the toll- original spells to this volume. Conse- hurl back any attacking spell or power ing of the handbell stops, even for a few qu e n t l y, the arcane lore contained within which strikes it. A few times Doctor seconds, Ikonn disappears back into his the Book of the Vishanti is written in a vari- Strange has used it as a form of magical own dimension immediately. ety of languages. It is not known how shield against mystical beams (if an attack many pages the Book contains; as if by against him is successfully rolled, it will Black Mirror. This full length ebony oval of magic, pages seem to materialize within strike the Book and be deflected back at glass is surrounded by an ornate frame. its binding to accomodate additional the original caster unless the attack was a While it has been called a mirror, it does sp e l l s . Bu l l ’s-Eye). Any attack against it is turne d not reflect. Instead, it is a legendary gate- The origins of the Book of the Vis h a n t i back against the attacker in the same way to countless dimensions, to an infinite are unknown. However, it is believed to round. Damage, duration, and area of number of alternate Earths. A specific have been written by practitioners of the power all remain the same, as the norma l incantation is needed for each dimension. occult arts who were in regular contact power rank. Nothing can destroy the Book After speaking the incantation, the char- with the Vishanti, three benevolent extra- of the Vishanti, though it can be teleporte d acter speaking can simply pass throu g h dimensional entities who grant mystical to other dimensions and, possibly, time the mirror into the desired world. The mir- powers and knowledge to those whom pe r i o d s . ror also exists on each dimension it opens they consider worth y. Another ref e rence to the Book indicates into, so passage back and forth is easy, Thousands of years ago, the Book of the it contains every counter-spell known to but only for those who know the right Vishanti came into the possession of the the “order” school of magic. Theref o re in c a n t a t i o n . priests of the Babylonian god Marduk. The whatever enchantment a villainous mage Black Sea Scrolls, the Thanatosian priests had the book guarded by a may cast, monster he may summon, or Tomes, and Von Junzt’s Unausprec h l i- gryphon, a winged lion. Within the last item he may create, there is a solution or chen Kulten. All three of these are chron i- h u n d red years, the former sorc e re r co u n t e r-spell to it that can usually be cles of the mystical dark doings in the su p reme of the Earth dimension, who was found within the Book, if only enough

29 res e a rch time is exhausted in finding it. as a protection against eldritch magical himself he decided to flee the Earth l y This same ref e rence also notes that these attacks. For gaming purposes, treat this as dimension. Before doing so he created the are extremely powerful incantations that a Shield—Aura with a Monstrous spell Darkhold to serve as his touchtone with can doom the canter if he is mistaken. The ra n k . the physical plane, as an indestruc t i b l e Judge should explain to any character The Cloak of Levitation was given to medium through which he could manipu- using these counter-spells that there is a Doctor Strange by the Ancient One for late others, and as a talisman that could chance of danger if they do not prop e r l y defeating Dormammu. Its origins are, as be turned into a dimensional nexus for his res e a rch the spell. If they ignore this warn- yet, unrev e l a e d . eventual ret u rn . The volume was first discovered by ing and try to cast one of these in haste, he Crown of Blindness. This magical crow n , human sorc e rers of pre-C a t a c l y s m i c should determine what their fate should when placed on the head of a character, Atlantis who managed to remove it from be if the FEAT roll fails (for example, trans- causes complete blindness, including the doomed island-city before it sank. po rt to another dimension; Karma loss; or blockingthe wearerf rom using any mental They founded a cult called the psychic stun for 1-10 weeks of lost time). powers or mystical visual powers. When Darkholders and used the spells con- The Book of the Vishanti holds a spell the crown is removed, all immediately tained in the tome to create vampires to do that will release a character from the ret u rns to normal. The victim can rem o v e their bidding. The book passed through a Da r k h o l d ’s influence (see Darkhold), but it the crown himself, unless an arcane and succession of hands through the next mil- will be difficult to find (Reason FEAT rol l unknown spell is employed to keep it on lena, including Babylonian savants, with a penalty of a –2 CS and take at least the victim. This magical item is most effe c- Egyptian priests, and Hebrew scholars. 40 hours of study to locate it), and danger- tive when combined with the Mystical Whoever employed the knowledge con- ous to cast (a ceremony that acts as the Cross, which binds both the physical and tained within did so at the cost of the cor- miscellaneous Exorcism of Tr a n s f e rr a l , astral forms. The victim is completely iso- ruption of his life essence. This earned the but without the +2 CS bonus; if the spell is lated and cannot perfo rm any magic what- Darkhold the name “Book of Sins.” not successfully rolled the character must so e v e r. Once the crown is in place, it The parchments were eventually bound then make a successful Psyche FEAT rol l becomes invisible to all but the victim. or be controlled by the Darkhold himself.) into book form in the Sixth Century. It Crystal of Kadavus. The Crystal is a fist- lasted in this form for many centuries Cloak of Levitation. Doctor Strange’s sized, diamond-like gemstone that is cut be f o re an Irish monk scattered the inde- Cloak of Levitation is a wondrous item to resemble a skull. When using the st ructible pages throughout Europe in a indeed. It allows him to fly (see the Flight pro per incantation and exposing it to the the hope of removing the temptation once po w e r, treat the cloak as having an Incred- light of a full moon, it focuses dimensional and for all. In the Twelfth Century the ible power rank) for indeterminate lengths orces. When this focused beam is aimed pages were mystically reassembled by a of time. While he can fly without the at a magical item, it is completely res t o re d Spanish monk and later, in Transylvania, a Cloak, the Cloak allows him to fly or levi- to u I power (even if the item had prev i- scholar named Baron Russoff reb o u n d fate without casting a spell and with the ously been drained of its magic powers or the pa rchments in book form, adding slightest concentration. But the Cloak of “ d e s t royed”). This pro c e d u re must be blank pages in the back to serve as his Levitation allows Doctor Strange many repeated for at least two nights of the full di a ry of occult experiences. The posses- mo re options that these, moon before the item is res t o red to full sion of the Darkhold triggered his hered i- He can mentally command his Cloak po w e r. ta ry tendency toward lycanthropy and wh e rever it is, even if he is in his astral tu rned him into a werew o l f . fo rm or the cloak is in another dimension Crystals of Conquest. The cult Sons of Eventually the tome found its way into (though extradimensional control req u i re s Satannish created these 16-inch long the hands of Dracula, Lord of the Vam- a successful Psyche FEAT roll). The com- em e r a l d-hued crystals. The crystal is used pi res, who was looking for a means to mands can not only include flying and levi- as a weapon, allowing the user to focus res t o re his flagging powers. Finally, rea l i z- tation, but retrieving, attacking, and his Psyche through it and create “psychic ing that within the Darkhold lay the Mon- enwrapping as well, These last powers are g rowths”, which are psychic tendrils. tesi Formula, the spell to destroy all pe rf o rmed by the Cloak by acting as an These tendrils must be targetted to hit an v a mpi res, Doctor Strange sought the book appendage with Incredible Strength for opponent (see the Magic Effects Tab l e , out, fought with Dracula and managed to the purposes of Grappling or Snatching. Agility and Targetting) and cause damage use the Darkhold to create a spell by The Cloak, which is voluminous in size, equal to the user’s Psyche rank. The crys- which vampires could no longer exist on can also swirl around and wrap up a tar- tals can also be used for blasting a single Ea rth. Even a vampire who was in another get. Depending on where it is instructed to ta rget (see Magic Effects Table, Power dimension or world and ret u rned to Earth wrap it can blind (covering the head), pre- Rank and Blasting) in an attempt to stun is destroyed. This is why there are no vent escape (twisting around feet and him. The power rank for the blasting is longer any vampires on the Marvel Uni- legs), stop attacks or magical gesturing Remarkable. The Material Strength of the ve r s e ’s Earth . (wrapping around the torso and pinning Crystals of Conquest is Amazing. Due to his vast power, Doctor Strange the arms), or completely encase a human Da r k h o l d . The Darkhold is a volume of was the only person to ever use the (if 6’0 “or under) like a mummy. On occa- pa rchments transcribed eons ago by the Darkhold without forfeiting his life essence sion, it has even been able to move Doctor Elder God Chthon containing all of the to Chthon. Others who have been cor- St r a n g e ’s physical body away from harm arcane knowledge of the time. Chthon rupted by the Darkhold include the Sixth by commands from his astral form. le a rned that new gods were supplanting Ce n t u ry British sorce ress Morgan Le Fey The final function of the Cloak is to act the old on Earth, and in order to prot e c t and a disciple level sorc e rer named

30 Mo d red the Mystic. Many, many others tu rned that beam on not only monsters Beyond that, the amulet’s origins have not have fallen to its evil. and powerful characters in other dimen- yet been rev e a l e d . Any character not a Sorce rer Suprem e sions (such as Nightmare), but on practi- If, in the Judge’s scenario, the amulet is who even touches the tome immediately tioners of the “black” arts as well. While used by someone else with Doctor tu rns evil and serves the demon Chthon. bathed in the beam, all such creations or St r a n g e ’s permission they must make a That character becomes a non-p l a y e r followers of the dark ways have all of their Psyche FEAT roll for every use. If the amu- character then, keeping his ability to per- abilities and spells reduced by two ranks. let is being used by someone without Doc- fo rm the spells that he knows, but learni n g The Eye enables Strange to more easily tor Strange’s permission they must make many vile and evil spells from the probe the minds of sentient beings (+2 CS a Psyche FEAT roll with a –3 CS penalty Darkhold. The Book of the Vishanti holds a for Mental Probe, Mental Control, and for ev e ry use. If they fail a single roll the spell that will release a character from the Telepathy spells). When used as such, the amulet will turn its blinding light on them, Da r k h o l d ’s influence, but it will be diffi c u l t amulet opens and releases a rep re s e n t a- suspending them in place until it is to find. tion of a golden eye, which affixes itself to claimed by someone else. All characters who are magically its wielder’s forehead, allowing him to inclined have heard of or instinctively feel “see” into the mind he wishes to prob e . Gr a n d f a t h e r’s Skull. Shaman learned all the evil of the Darkhold so any desire to For gaming purposes, the target is he knows of mysticism from the spirit of touch the book must be made with their allowed one Psyche check at the begin- his dead grandfather, who was a Sarce e complete freewill. A character who tries to ning of the process to resist the prob e . medicine man before Shaman became psionically or mystically force them into The Eye can project an ionic scree n one. The focal point for this spirit is his touching the book is in for a surprise. The which acts as a Shield—Individual spell of gr a n d f a t h e r’s decorated skull, which acts unwilling character acts as a conduit for Amazing spell rank. The Eye also can be as a partial dimensional apertu re for the the Darkhold’s corruption and the manipu- used to create dimensional apertu res. If grandfather to contact Shaman from what- lating character is, instead, the receiver of Doctor Strange makes a successful ev e r dimension of the afterlife he now the curse. A character manipulated in Psyche FEAT roll the amulet will separate resides in. such a way will remain his own person if from its backing, seemingly enlarge to a Great Key. The Great Key is an intricate, he immediately drops the tome upon size several feet in diameter, and then golden, five foot long staff that can open release by the stunned manipulator. open... revealing a portal to other worlds. the nexus between the Earth dimension The power of this book is so great it can Another power of the Eye, one seldom and the Realm of the Beasts. The nexus is provide power to its followers in other used in the chronicles, is the ability to found in the north e rn Canadian crater dimensions. Chthon has tried to ret u rn place an unconscious subject within its called the Eye of the World. Little else is th rough its use many times in the past, beam in suspended animation. Doctor known of the key, possibly it acts as a most recently using as a host body the Strange placed his faithful servant Won g Dimensional Apert u re spell into other . The Darkholders still exist in suspension after Dracula had bitten dimensions. It is usally kept in the Voi d as a cult, and are dedicated to finding the Wong, threatening him with becoming a dimension, which can be accessed volume and using it to gain ultimate power. va m p i re. This suspension “freezes” the th rough Shaman’s medicine pouch. It is presently under spell, lock, and key at subject in the exact condition that exists Doctor Strange’s mansion. when the light strikes him. No deteriora- Gr i m o i re. This is the proper name for the tion of the mind or body exists while sus- Eye of Agamotto. The Eye of Agamotto is pended. A character who is mort a l l y the name commonly given to Doctor wounded, poisoned, or cursed can be sus- St r a n g e ’s Amulet, though the Eye actually pended until he can be taken to a hospital resides within the amulet and is rel e a s e d for treatment or res e a rch into his prob l e m from time to time. The Eye of Agamotto is is completed and a cure is found. Abso- one of two occult objects in Doctor lutely no FEAT roll is necessary to sus- St r a n g e ’s possession which are empow- pend a willing or unconscious subject. ered by the mysterious extradimensional Suspending an unwilling subject req u i re s entity known as Agamotto, the other being a Psyche FEAT roll (at a –2 CS penalty) the Orb of Agamotto. and great concentration. At Doctor Strange’s command, the Eye As the amulet is controlled chiefly by opens and can radiate a blinding light of thought and force of will, the wielder of the immeasurable mystic force. Under the amulet establishes a psychic link to it. br i lliance of the so-called “all-rev e a l i n g Indeed, when Doctor Strange leaves his light,” Strange is able to see through dis- body in astral form, an astral duplicate of guises, past illusions, invoke images of the amulet-capable of nearly all of the the past, and track both corporeal and am u l e t ’s functions. albeit at slightly less et h e real beings by their psychic or magi- po w e rful levels (–1 CS)-travels with him. cal emissions (as the Enchanted Eye spell The Eye is customarily worn by Doctor with a spell rank of Unearthly). It has been Strange at his throat. The amulet was said that “Dwellers in the Realms of Dark- given to the Ancient One by Eternity cen- ness cannot resist its gleaming, glistening turies past. He, in turn, gave it to Doctor beacon.” In many instances, Strange has Strange for defeating Dormammu.

31 book in which a mage rec o rds his spells or munications with another mage of the spell that releases a victim from posses- incantations. Some spells, like many of us e r’s choosing anywhere on Earth. One sion or entrapment or that otherw i s e those listed under the Entreaty section of must know the proper incantation to use it. co u nters the original user’s binding spell. Once so bound, the victim can use no per- this booklet, are so long and involved, or Iro n . In the Marvel Universe some Nature sonal energy spells. When this item is are of such a peculiar mystic nature, that schools of magic, specifically the Drui d i c combined with the Crown of Blindness, they cannot be memorized, only rea d and Faerie schools, have an extreme vul- the character is unable to perfo rm most aloud from a text. These spells must be nerability to iron in any mass equal to or ma g i c s . found and copied from another grimoire, greater than dagger size. Pure iron weap- runes carved in a temple, and soon. Then, ons do double their normal damage to Medicine Pouch. This small leather if the language is foreign, the character these magic wielders. Iron placed against pouch hangs at the side of the Alpha Flight must spend the appropriate time them (or massive amounts of iron in their mystic, Shaman. It is a nexus to the Voi d , res e a rching the proper pronunciation of area reduces all magic related FEAT rol l s another dimension which Shaman uses as the spell. Usually by reading the spell to they attempt by a –2 CS. a source of energy to create magical com- himself and not aloud, a magic wielder Lamp of . This lamp resembles the ponents and mystical spells. This is one of may understand most of the spell’s pur- the very few cases where Dimensional pose. Some spells can be read by any- lamp of Aladdin in folk tales, except it has a red figurehead of a demon on it. The En e rgy is used within the Nature school of bo d y, not just a magic wielder. In all of magic in much the same manner as Uni- these matters, the details concern i n g lamp is a scrying device, when lit it emits smoke that can show the user whatever versal Energy is usually used. Whether av a i l a b i l i t y, req u i rements, and abilities of this is because the unusual Sarcee sub- the spells are left to the Judge. scene he wishes to see, even if it has hap- pened in the past. This is how Umar dis- school of Nature magic allowsforthis tran- A character can only have two grimoires sition, or that the medicine pouch itself at any one time, the one he uses and his c o v e red the fate of her bro t h e r Do rmammu. For gaming purposes the co n v e rts Dimensional Energy to Universal ba c k-up copy. Since the spells in a gri- En e rgy is not known. The incantations and mo i re must be carefully handwritten by the lamp can only be used once every ihree da y s . uses of the energy are definitely Nature- us e r, the Judge should also determi n e oriented and Universal in theme. how long the magic wielder must spend at Le g e n d a ry Amphora. This giant vase It is known that other pouches enter into this task and forsake all other actions (10 holds the monstrous demon Zom, who the same climenson, and that two mages + 1-10 days). Some grimores, such as was imprisoned there by Eterni t y. The reaching in at the same time can actually the Book of the Vishanti, are collective gri- L e g e n d a ry Amphora (tall, two-h a n d l e d to u c h . mo i res that contain all the spells of a race vase) normally rests on an alter guarde d When in need, Shaman simply rea c h e s or orde r. This type of grimoire is passed by 9 smaller vessels (vases, incense burn- into the pouch for the appropriate charm down from sorce rer to sorce re r, who adds ers, jars, etc.) that lay about on the steps or component he needs. He must make a any new spells of his own within. Collec- leading up to the platform. Each of these 9 successful Psyche FEAT roll for it to come tive grimoires are highly prized. lesser vessels hold an elemental demon. to his hand. This check may be made In t e r-dimensional Scanner. While this is They will attack anyone who attempts to ev e ry round until the item appears. It is his not a mystical item, it is used to monitor free Zom (see Zom). gateway to other realms and states of dimensional nexus and scan dimensions T h e re are many magical containers being. It somehow keeps them all con- that are near Earth. This roo m-sized piece around that will mystically hold a crea t u re tained, providing an orderly framework to of high-tech equipment was designed by or character. Sometimes, all a character a universe of tremendous chaos. For Roger Bochs, who first created Box of needs to do is open the container to let the some idea of how much chaos, see the Alpha Flight fame. He was assisted in its cre a t u re out, other times it must be bro- Void in the Dimension section. creation by Shaman. Imaging of these ken. Occasionally the crea t u re is grateful A character (other than Shaman) rea c h- dimensions is often hazy, showing only the for release, but he usually turns on his lib- ing into the Medicine Pouch cannot free outlines of larger crea t u res, struc t u re s , erator instead. Sometimes the magic of his arm. Looking into the pouch exposes and so forth. It is with this device that the the container is so strong that the charac- the mind of the character to the Void, a Alpha Flight team unwittingly brought the ter opening it automatically gets pulled sa n i t y-t h reatening dimension. In c redible Hulk back to the Earth dimen- inside, trapped until someone on the out- A magic wielder reaching into a pouch sion from another dimension where Doc- side releases him. In all of these cases, opening into the Void has access to tor Strange had banished him for the good one of the surest ways to empty one of Dimensional Energ y. For gaming pur- of mankind, and the Hulk’s own sake. these containers is to employ a powerfu l poses, the pouches come in a variety of Any use of this device to scan and spell designed to free a character from styles and shapes and purposes, While ob s e rve another dimension req u i res a suc- possession or entrapment. Sh a m a n ’s is tuned to the Nature school of cessful Reason FEAT rol l . Links of Living Bondage. The Links of magic, another could just as easily be tuned to another universal school, like the Iris of the All-Seeing Oracle. This 8 foot Living Bondage are comprised of two Faerie school, or a dimensional school, diameter circular device, with what looks la rge cup-shaped pieces made of iron that like Raggadorr or Hoggoth. All of this like a mirror in the middle, hangs in Doctor flicker with mystical flames, connected by should be decided at the creation of the St r a n g e ’s mansion. It is a secondary scry- a section of heavy, magical metal chain. item or generation of the character using ing device that Strange or his friends use When these cups are placed over a magic it . when the Orb of Agamotto is inaccessible. wi e l d e r’s hands they are mystically locked The Iris allows two-way audio-visual com- in place and cannot be removed without a Mystical Cro s s . This is a large “X”

32 shaped rack upon which a sorce rer can be the user, and reveal his or her presence to strike an area where both of the oppo- mystically bound. Once bound upon it, its master. It also detects any great evil nents hands are then all four hands are th e re is no way a character can be free d , th reat to the world and shows its location magically pincered together. This can except by the use of an outside physical to its master (Judge’s discret i o n ) . either be broken by a successful grapple fo rce that smashes the cross (treat as .The Orb will also automatically allow its (as normal) or by both characters making M o n s t rous Material Strength). While user to peer into other dimensions and Psyche FEAT checks. Whoever wins the bound, the sorce rer cannot use any men- other worlds that he has previously visited check, can force his opponent back a little tal or magical communication spells or has knowledge of. Like the Eye of Aga- or push his opponent’s hands to where he unless he makes a red Psyche FEAT rol l , motto, the Orb has been able to provide a wants them. Afterth ree successful checks but this must be done within the first five dimensional apert u re through which like this, the character can remove one rounds of binding because the Mystical Strange has been able to pass into other hand and still hold his opponent’s two Cross drainsthe magical powersof a char- dimensions. No FEAT rolls are req u i red for hands with only one. acter while he is on it. The binding is so any of these functions unless the charac- The winner of a pincer duel is the one to st rong that not even the astral form can ter using the Orb has never used it for that stuns his opponent or traps both hands leave it. specific function. To use the Orb for the while leaving his own free . Doctor Strange was once bound to first time req u i res a successful Psyche Purple Gem. This cantaloupe-sized pur- such a cross and it took the strength of FE AT roll. If the roll is failed, the user must plish, diamond-cut gem was originally The Thing to break the cross and free him. wait 24 hours to attempt that function believed to be just an involuntary dimen- ag a i n . Ni g h t m a re ’s Wan d . This one meter long, sional apertu re item that transported peo- Especially powerful mystical forc e s thin, black wand blazes with green light at ple to the Purple Dimension against their have, in the past, been able to cloud the its tip. It belongs to Nightmare, who pre- will (see Purple Dimension). Once there, Orb and prevent Doctor Strange from sumably created it. It is a focus for attacks they were enslaved by that dimension’s uncovering their exact location (this from Nightmare that fall in the Eldritch cat- So rc e rer Supreme, Aggamon. The gems req u i res a red Psyche FEAT roll by the egory. This grants a +1 CS to his Agility we re actually distributed on the Earth so a pa rty involved in clouding all scryi n g ) . for the purposes of rolling Agility FEAT la rge labor force could be “stolen” from While there is obviously some manner of checks for Targeting Beams, Bolts, or Ea rt h ’s dimension. A Purple Gem was connection between the Orb and the Eye, Crystals. The wand will so perfo rm for any- retained by Doctor Strange after it serve d both of their origins are clouded in mys- one else who wields it, if they first have its nexus purpose and the good Doctor te ry. those Eldritch Attack powers. fo rced Aggamon to free his slaves and The Orb of Agamotto contains its own Ni g h t m a re ’s Wand also has a spell in it cease his slave running. Strange later dimension. See the Orb Dimension in the that is not found in too many other used the gem as a focus and amplifier for Dimension section. so u rces. It is called the Maze of Confine- the power within his amulet. ment. The user must target the wand on a Pincers of Power. These small yellow The gem is especially powerful when single individual, then make an Agility discs appear on the back of the magic using a Dimensional Energy incantation Feat roll to hit him. If unsuccessful nothing wi e l d e r’s hands for the purpose of combat. that calls on Aggamon. Doctor Strange happens. But if the roll is made thin, black, When ready to fight, a pair of curved 1 foot commented, “Once, I believed this to be mystical bands spin around the target in a yellow pincers appear, growing out from but a device for bridging the dimensions. random fashion. Treat this attack as a each disc. The character then fights with Yet the gem’s bloated appearance, as if it combination Bands power and Confusion these pincers. The general Bite-C l a w we re a living being that had consumed its po w e r, both with power ranks equal to the fi g h ting with these pincers uses the char- pre y... makes me wonder about its true Psyche rank of the user. The Material ac t e r’s Psyche ability instead of his Fight- na t u re.” The true nature of the Purple Gem St rength of the Bands is also equal to the ing ability. If the character wishes to targe t has yet to be rev e a l e d . us e r’s Psyche rank. his opponent, he may, but only a hit to the Any character using a Purple Gem to Ni g h t m a re does not always use his head makes any diffe rence as it stuns the focus a Dimensional Energy power will wand, sometimes pre f e rring to simply brain for 10 hours (see Agility and Targ e t- have the power rank of that power raised co n j u re Eldritch attacks instead (-1 CS ing on the Magic Effects Tab l e ) . by + I CS, not to exceed Monstrous rank. without wand). If he can or has crea t e d The damage of a pincers hit to any- For game purposes, a Purple Gem can other wands is unknown. wh e re but the head is Excellent. only be safely used twice every 24 hours. If two characters are dueling with the If more attempts at its use are made, there Orb of Agamotto. Within Doctor Pincers of Power (this was a popular pas- is a 20% cumulative chance that the gem S t r a n g e ’s Greenwich Village Sanctum time of Dormammu in the Dark Dimen- will transport the user to the Purple Sa n c t o rum, in a room sometimes ref e rre d sion), each one must state where each Dimension instead. to as the Chamber of Shadows, sits a hand is trying to target its hit. If one hand is th re e-legged case which is the res t i n g Ruby of Domination. This large red, float- defending an part of the body, then the place of the mystical crystal known as the ing ruby (3 feet in diameter) was once opponent needs to attack with both hands Orb of Agamotto. When Doctor Strange used by Xandu in an attempt to make to strike that same area. Two hands can summons the Orb, it rises from its case E a rt h ’s population mind-slaves. When co n t rol the one hand of the opponent, and activates. Doctor Strange shattered it, little rub i e s ho w e v e r, and try to grapple him, as two The Orb is a powerful scrying device we re left on Earth from its shards. A char- characters normally would, causing an that can automatically detect the use of acter attempting the powers of Emotion arm lock, throwing him, etc. If both hands po w e rful magic around the world, pinpoint Co n t rol, Mental Control, Mesmerism, or

33 Me s m e rmechanism has a +1 CS for suc- Sixth Dimension (see the Sixth Dimen- the Serpent-Crowns from an alterna t e cess when focusing the power throu g h sion). The sole purpose of the idol is to Ea rth into his campaign, he can vary its one of these smaller Rubies of Domina- se rve as a nexus for Tib o ro, drawing those powers, adding any mental power he ti o n . into his dimension from Earth for enslave- wishes, such as Tel e p a t h y, Tel e k i n e s i s , ment and allowing him passage into the Mesmerism, Mental Probe, etc., but the Sa t a n-S p h e re . This large (8 feet in diame- Ea rth dimension. Se r p e n t-C rown will always have the power ter) fiery white sphere was last known to For a victim to be drawn into the Sixth of Mental Control at an Incredible power be owned by the cult Sons of Satannish. It Dimension through the Screaming Idol, ra n k . acts in a manner similar to the Orb of Aga- he must be standing in the same area as Set has a chance of taking over the motto, locating that which the user desires the idol. The process is somewhat ran- we a re r. He does this by making a FEAT rol l to see and hear on Earth. The Satan- dom. Since the forced dimensional shift of each time the crown is placed on a charac- Sp h e re also allows a user who makes a the victim is randomly timed (not every te r’s head. The basic rank for this FEAT successful Psyche FEAT roll to send spells time someone is near) there is a 10% roll is Good. For each additional power th rough it at observed targets (the check chance that it will occur when people are that Set has added to the crown (the must be made for each spell used, a failed about. A magic wielder of Adept level or Judge designates the powers and their roll means that the spell has been wasted). higher could use the idol as a nexus by power ranks in advance) Set’s FEAT rol l Even if the attack successfully goes using a Dimensional Apertu re spell on the rank receives a +1 CS. Theref o re, if the th rough the Satan-Sp h e re the target can idol. Whenever the idol transports some- crown has the Mental Control, Mesmer- ret u rn the attack spell to the user if: a) the one to the Sixth Dimension the area where ism, and Charm powers Set must make a ta rget is of a mastery level equal to or the idol stands is plunged into darkness Remarkable rank FEAT roll to control the greater than the user; and b) the targe t (magical light will work in there) . we a re r. succeeds in making a yellow or re d Tib o ro easily passes through the idol as Se t ’s control of a wearer can be brok e n Psyche FEAT rol l . a dimensional apertu re, but will only come by the miscellaneous Spell of Exorcism or The current whereabouts of the Satan- to Earth if he truly believes it has entered by removing the crown from the wearer’s Sp h e re are unknown. an Age of Decay (no morals, evil prev a i l s , head. If the character wearing the crown is Sc e p t re of Shadow. This large mace was et c . ) evil and wishes to serve Set removing the owned by the Slitherer, the huge guardi a n crown will not make him any less evil, but it Se c rets of Light and Shadows. Th e of the Shadow Dimension. It had a twisted will take the extra powers away from him. Se c rets of Light and Shadows is the title of golden handle topped with 4-long spikes a book of magic by Van Nyborg. When Se rum of the Seraphim. This is the most and a large ebony sphere. A powerfu l spoken aloud in a ritual it opens a nexus po w e rful medicine known to the occult black beam could be emitted from the into the Shadow Dimension (see Miscella- and can cure anything but death once it sp h e re which spread throughout the area neous Dimensions) that will pull the occurs. The serum is so potent that only a of effect. This automatically blacked out chanter into it. James , a woe- few ounces are needed, it is usually kept in the area, totally blinding all in it except the fully inept Novice who tried to become tiny ornale containers holding just a few holder of the sceptre. The area can either Doctor Strange’s apprentice, perfo rm e d ou n c e s . be centered on the mace or moved off in a this ritual, was pulled through the dimen- Any character drinking this serum is specific direction with the mace kept on sional apertu re and had to be rescued by instantly ret u rned to his full Health points the border of the area. Treat the Psyche of the good Doctor. and has all of his wounds healed. Any the user as the power rank of the sceptre magical fungus, physical curses (like for purposes of determining the area of Serpent Crow n . An object of mystical blindness), or diseases are held in check, effect and the duration of effect. Only a power created by the Serpent-Men (see then slowly cured over a few days time. mo re powerful source of magical light, Cults) and the human alchemists of such as that provided by spells and items D e v i a n t-dominated pre-c a t a c l y s i m c Si l v e r. In game terms, all silver weapons of Agamotto or Vishanti, can dissipate the Lemuria. The helmet/crown was linked cause double their normal damage to da r k n e s s . with the primeval demon Set, who granted those characters and crea t u res classified The sceptre will also inflict the damage the helmet’s wearer great psionic power as demons. If a silver weapon strikes a of a Mace (damage equals Strength +1 while subjugating his will. The cro w n character who is possessed by a demon, CS), or a war hammer if using two hands passed through various hands over the only the demon will suffer damage, not the (damage equals Strength +2 CS). centuries. Finally, in recent years, the host body, Damage is caused not by the The Sceptre of Shadow originally crown and hundreds of others from alter- edge or type of weapon as much as simply owned by the Slitherer was destroyed, but nate Earths were merged into one gigantic touching silver to these crea t u re s . if he could learn to make one (using the crown. Just before it could succeed in giv- Silver Dagger. The silver dagger of the knowledge he gained from battling the ing Set a physical form on Earth, the character Silver Dagger is enchanted. It Undying Ones), another sorce rer could crown was apparently reduced to metallic automatically slays any demon of less also learn to make One, given the prop e r dust by the , a scientific arti- than Incredible Endurance. Demons with in f o rmation, time, and materials. fact created by the evil org a n i z a t i o n In c redible or higher Endurance survive if Advanced Idea Mechanics (A.I.M.). How- Sc reaming Idol. This is a 7-inch tall statue they make a successful Endurance FEAT ev e r, some of the crowns from alterna t e of a crea t u re, arms raised, screaming. It is roll; the demon suffers Amazing damage it Ea rths may have fractured off before the actually a replica of the statue that the fol- he survi v e s . crown was destroy e d . lowers of Tib o ro use to worship him in the In addition, Silver Dagger’s weapon If the Judge wishes to introduce one of

34 also allows him to cause Remarkable St a r s t o n e . This stone is a large (18 inch hands of Alaric, a minor disciple who was damage when striking any magic wielding diameter), amber-hued ovoid jewel that is raised to the level of a master by the . or magically enhanced characters. cold to the touch and contains a dark The golden blade traditionally has had a shadow that can be seen within. It was a la rge gemstone in its hilt called the Eye of So u l s w o rd . The Soulsword is a large, sil- gift from Kulthas (also known as Kathu- Za rt r a- This gem of ancient, almost forgo t- ve ry, magical sword that belongs to Illyana los), the gree n-planet of Shuma-Gorath to ten sorce ry is extremely potent on the Rasputin, the New Mutant known as the Cult of Sligguth on Earth. When the Ea rthly plane. If it is imbedded in an item Magik. She claimed the sword when she cult needs helporis rea d y f o rthe ret u rn o f that is used to spill the blood of an Atlan- ov e rt h rew Belasco as ruler of Limbo. The the old gods, it is to set the “Shadow in the teen, the Eye takes over the item and uses So u l s w o rd is a physical manifestation of Starstone” free. This is done by using a it to destroy the user, but if it spills the Ma g i k ’s magical powers. It causes Mon- la rge fixed lens that is “sacred to Shuma- blood of a Sorce rer Supreme, it grants st rous damage to any magical crea t u re it Gorath” and focusing the starlight from im m o rtality to the user. hits, attacking on the Bite-Claw column. the evil star Kulthas on to the Starstone. A Anyone who wears or wields the sword The sword does no damage to non- blackness then spreads out from the stone has great physical might bestowed upon magical crea t u res, characters, or items. that dims all light but that of the star Kul- him 1+1 CS to his Endurance and +2 CS When Magik uses the Soulsword to thas. It can cover a small town in 15 to his Strength, neither to exceed the rank strike a character who is possessed, rounds. Everyone in the darkness must of Monstrous) during its use. The blade is en s o rcelled, or otherwise magically con- make a Psyche FEAT roll every other so ensorcelled as to cut through most trolled or transformed she may make a round thereafter or fall into a deep trance magic defenses as if they were gossamer, Psyche FEAT roll for countering or brea k- that makes them obedient to the will of ot h e rwise treat it as an unbreakable two- ing the spell. Sh u m a-Gorath and his Lords (including handed sword. Magik can “store” her Soulsword in Sligguth). After an hour in the focused In recent times, the sword was used by nothingness and summon it whenever she starlight, a mystical, protoplasmic, evil Alaric in an attempt to kill Doctor Strange de s i res automatically. Armor appears on sq u i rms out of the stone. After this the and achieve immortality for himself. But in her body when she uses her Soulsword in stone is nothing more than a bauble and the ensuing battle, joined in and battle. The armor appears as individual the shadow dissipates, though the was cut by Alaric. The sword then turne d pieces and more pieces continue to induced trance lingers on until mystically upon Alaric and sliced him into mystic rib- appear as she uses the sword, until the b roken. Meanwhile the squirming evil bons, then diffused these throughout the armor is complete. The body armor is orig- tu rns into a great, intelligent slime that can universe. Doctor Strange and Prince inally of Excellent strength, and improv e s mentally animate objects and have them Na m o r, struck aghast by this series of by one rank (to a maximum of Monstrou s ) attack opponents (as the Animate power events, decided to remove the Eye of ev e ry time she uses it in the same battle with a Monstrous power rank, but it can Za rtra from the sword. The eye now res t s th e re a f t e r. Her armor remains in effect for simultaneously control all the objects in in Doctor Strange’s keeping while the up to 5 rounds after it appears, without her the area(s) it covers). sw o rd is in the care of Namor. For game having to use the Soulsword specifically The slime will grow by 1 area in size purposes the sword still has the physical for the purpose of maintaining her armo r. ev e ry 5 rounds until it becomes as large as enhancement powers and can still cut St a ff of Polar Power. This is actually a four areas. It is slow and can only move 1 th rough all normal defenses that are less class of staves. They can come in any area every three rounds. For every area it than or equal to Monstrous Material shape or material and range in size from 4 grows it gains 100 Health points. It is St rength and mystical defenses that are to 8 feet long. A Staff of Polar Power polar- immune to most mental or magic attacks. less than or equal to Amazing Material izes the holder with the power of the mas- It has the equivalencyof Remarkable body St rength, while the gem now holds the key ter who created it. Theref o re diffe re n t armor vs. energy attacks and physical to immortality and the curse of striking po wers and diffe rent levels of mastery are attacks. Doctor Strange defeated it once down anyone who uses it against an Atlan- engrained into each staff and no two are by calling down a lightning bolt on it and te a n . alike. All Staves of Power allow the char- the building it was in, thus destroying the Transhypnotic Jewel. This 1-foot wide acter to become pure energy for the pur- cre a t u re and burying it with one spell. mystical emerald can transform matter pose of floating through dimensions. In Once “dead” it apparently dissolves and into imagination. In the hands of a magic such form a character can move throu g h the evil energy ret u rns to the netherplane wielder who has the Illusion power it is dimensions at a rate of 5 dimensions per wh e re it originated. No one knows if more quite powerful. It gives potential victims round and ignore all physical attacks. than one Starstone exists. who are attempting to disbelieve the Another quality of most Staves of Power is Sw o rd of Kamuu. This ancient sword us e r’s illusions a –2CS on their FEAT rol l , their ability to absorb attack spells cast at fo rged of arcane elements offers grea t thus making it far harder for them to disbe- them (see Magic Effects Table, Agility & mystic powers to those who know how to lieve. The Transhypnotic Jewel also Targeting). An Agility FEAT roll of a bull’s- employ it. The sword is somehow linked to se rves as a dimensional apertu re into the eye indicates the character has inter- the royal blood line of Atlantis. Prince Dimension of Dreams (see Dimension of cepted the spell with his staff) . N a m o r, the Sub-M a r i n e r, is the most Dre a m s ) . This item offers the Judge a gre a t famous of this line. The sword was once op p o rtunity to be creative and is a good Wand of Watoomb. This is a 1 foot long, used to change the course of Atlantean item to improve a freshly generated char- crystalline wand with the heads of demons h i s t o ry, but was lost thereafter in an acter who is weak. at either end When Watoomb ret i red from ob s c u re sub-sea battle. It ended up in the mystical affairs he decided that a deserv-

35 ing young adept should have it. Doctor to see in any dimension with which he to place by Astral Projection. Its ventures Strange and Cyrus Black fought for the is familiar. He may also fire Eldritch out of the Wangal are short. The Wan g a l / right to own it. Though Doctor Strange spells through the wand at the person, spirit possesses the wearer, who becomes defeated Cyrus Black, he only rec e i v e d place, or thing he is viewing, but with a the host of Damballah. The voodoo half of the wand. The other half was later –3 CS to his Agility for Targeting the p o wers of Damballah are many and var- stolen by Xanclu, who then proceeded to at t a c k s . ied. The most powerful is an Amazing Co n t rol of all reptiles within the area of abscond with Doctor Strange’s half and Wand of Satannish. This foot-long golden effect. It also allows the body of the wearer reunite them. Unfortunately for Xanclu, it rod, topped with a yellow jewel, was cre- to Shape Shift into a reptile. Another obvi- takes quite some time to learn how to fully ated in numbers by and for the cult, the ous power is to pass through morta l s , use the wand. Since the time that he stole Sons of Satannish. When the wands making them mindless slaves. This power the other half and reunited them, he has (about a half a dozen were made) are used is of Incredible power rank. Anyone who is used, lost, and regained the wand several in concert (at least two of them at a time passed through by Damballah’s spirit is times, Doctor Strange even drained it hitting the same target), they focus the allowed a Psyche FEAT roll to resist his once, though it was later rec h a rged. While mystical might of the entire cult throu g h ta k e o v e r, but they must make the check Doctor Strange once told Spider-Man that them to unleash Ribbons of Nihility—thin ev e ry time he passes though them (4 the wand was destroyed forev e r, this bands of “unholy light” which widen to times maximum). might have been for the sake of the web- fo rm a large cube, trapping the targe t The Wangal cannot be removed by the sl i n g e r’s peace of mind for we also know within (t reat as the Bands spell with an we a rer once it has been put on, but any- that the good Doctor has stated that “Hog- Amazing Material Strength that form the one else can pull it off of him. go t h ’s pale hands clutch the Wand of cube in 2 rou n d s ) . Watoomb”. Quite possibly Hoggoth rec- The ribbons and cube are invisible to all War p-C l o a k . This is a small rug-s i z e d ognized the danger in having this item except the target and any who holds a piece of fabric that opens a pocket dimen- loose amongst mortals and decided to Wand of Satannish. Inside the cube is a sion. It is not a Cloak that is worn. Each take it unto his own keeping. On the other “p i t c h-dark world of non-being”. Magic cloak in existence, when unrolled, warps hand, Hoggoth may have the actual wand attacks from inside the cube can break it open a dimensional apertu re into a spe- that was used by Watoomb while the one (it has Amazing Material Strength, the cific pocket-dimension (Judge’s discret i o n used by Xandu is a lesser imitation. same as the bands that comprise it). as to which dimension). Once rolled up Xandu calls this item “the most powerfu l again, the pocket dimension is sealed off. Wand of Ti b o ro . Ti b o ro, Sorc e re r weapon in all necromantic lore”. While These were used quite effectively by Su p reme of the Sixth Dimension, owns a this is an exaggeration it is not an exces- Um a r’s troops in the war against the st r a n g e l y-shaped wand that fires an ecto- sive one. The foflowing powers lie with in rebels in the Dark Dimension. The guards plasmic ray, powered by lightning (dam- the Wand itself and are available to any would hide themselves until a force of age is Amazing). When aimed at the magic wielder using it. rebels would attack their caravan, stron g- g round and fired, the beam cre a t e s hold, etc., then spring out and snap open A) When the user is the target of a mysti- nu m e rous monsters that spring forth to the cloaks. Their War p-Cloaks opened cal attack, and can move the wand to attack the user’s opponents. These mon- into a dimension that was full of horri b l e block the attack (Agility FEAT roll for sters are about the size of dogs and have monsters. The crea t u res would leap out Targ e t i n g-B u l l ’s-Eye), it absorbs all the the following statistics. mystical power used in the attack and and attack the rebels (they never attack allows the user to utilize the power in FAS E R I P the holder of the cloak). oneof threefashions. Power utilization GdG dG dG dF b Gd Fb It is presumed that a character who is can be either: a) res t o re any damage Health: 40 Ka rma: 18 enwrapped in such as cloak would auto- he has sustained (at a rate of five matically be dropped into the dimension it points of power absorbed for every one They have claws and teeth which cause warped into. It is conceivable that some point of Health ret u rned); b) fire an Excellent damage. The first blast usually Wa r p-Cloaks randomly access dimen- Eldritch Beam with a power rank equal creates 8 of these monsters. Therea f t e r sions, instead of the same dimension to that of the absorbed attack; or c) cre- whenever one is struck down, two more ev e ry time. This could be quite a surprise a t e one of the protection spells spring forth. Once the wand is taken away for a character expecting a monster to (S h i e l d-Aura, etc) with a power rank or their opening sealed, these crea t u re s ch a rge forth, only to find something com- equal to that of the absorbed attack. cannot be called forth again that day. pletely diffe re n t . Any of these three things, because The wand will also create a Wall of they utilize freshly acquired energy, Unholy Light. This acts as a large shield of can be perfo rmed in addition to a nor- M o n s t rous power unless a magical mal action during the next ro u n d , weapon for “good” or orde r, such as Black including magic use. Kn i g h t ’s Ebony Sword, strikes it; then the B) The wand can act as the Dimensional wall is automatically shattered . Ap e rt u re spell and open a nexus to Wan g a l . The Wangal is the name of the another dimension desired by the user amulet within which resides the spirit and C) The wand will automatically allow the power of Damballah, the now dead enemy user to powerfully scry, that is, to see of Brother Voodoo. This spirit is a parti a l l y any person, place, or thing he desires humanoid serpent and can go from place

36 the bodies of the Eart h ’s Sorc e re r SECOND FLOOR THIRD FLOOR LO C ATIONS OF Su p remes. The crypts lie within the Lost St r a n g e ’s Meditation Chamber IM P O RTA N C E City of Shuma-Gorath, called Kaa-U the Be d c h a m b e r sL ib r a ry Accursed, in the sunken land of Kalu- Guest Quarte r s Storage Area for The following locations are found on Earth mesh. When it existed in its glory, the peo- St u d y Occult Arti f a c t s and are of great importance to magical ple worshipped Dagoth, who in turn Won g ’s Chamber of characters in the Earth dimension. se rved Shuma-Gorath. Its current hooded Be d c h a m b e r sS h a d o w s inhabitants are called the Shadowmen and (w h e re the Orb of At l a n t i s . Ancient Atlantis was a small con- s e rve a huge man called the Living Agamotto is kept.) tinent located in the Atlantic Ocean Buddha, who, though he was charge d between North America and Euro p e , with guarding the crypts, sold out to In addition to the front door, there is an which sank beneath the sea approx i- Sh u m a-Gorath in his last bid for power. It is alleyway on Fenno Place that leads to a mately twenty thousand years ago. The believed that the Shadowmen and the Liv- small courty a rd behind the house. Pre- continent of Atlantis boasted one of the ing Buddha perished when Shuma-Go r a t h su m a b l y, a door from the mansion opens most highly advanced civilizations of its was dispelled from this dimension by Doc- into the courty a rd. There is also a circu l a r age. During the last 500 years before its tor Strange and the city crumbled. This st a i rway from the third floor onto the roo f . sinking it became the center for many may mean that the crypts are so com- The Sanctum Sanctorum is prot e c t e d occupations, including alchemy. There pletely buried that the only way into them from magical invasion by an intricate per- we re several diffe rent groups of sorce re r s now is by magical transport. manent spell of protection constructed by Doctor Strange to interweave with the in ancient Atlantis, including the Doctor Strange’s Mansion. This odd h o u s e ’s inherent universal energ i e s . Darkholders who created the first vam- th re e-s t o ry townhouse located at 177A Umar broke through these energies and pi res, and the followers of Zhered-N a (on the corner of Bleecker de s t royed the mansion, but did not take (including Dakimh the Enchanter), St reet and Fenno Place) in New Yor k the time to cast the Psychic Seal of Perma- a”white” school of magic. The state of Ci t y ’s Greenwich Village is known in some n e n c e upon the location, so Doctor magic in the old empire was great and it is ci rcles as the residence of the occult Strange simply reversed the spell at a later quite possible that many of the more pow- e x p e rt Doctor Stephen Strange. Few, da t e . erful spells existing today were first cre- ho w e v e r, realize that it is also the Sanctum ated or res e a rched there. Sa n c t o rum of Earth ’s Sorce rer Suprem e . The Eye of the Wor l d . A huge crater in Since the sinking of Atlantis few new Previous buildings on the site all came No rt h e rn Canada, its history ancient and in roads have been made into the mystical to mysterious ends, usually through fire. mysterious, is known as the Eye of the arts by its later inhabitants. The importa n t Pagan cults maintained a sanctuary there World. The Eskimos in that area say that it magical artifacts, like the aforem e n t i o n e d during the Colonial days and it is thought is older than mankind. A magic wielder magical Sword of Kamuu, both were cre- to be the location where Indian tribes had who is at Adept level of mastery or higher ated before the land sank. Alchemy even- once held arcane rituals. The struc t u re of can go there and immediately feel its tually blended with science and the townhouse and the ground beneath it eldritch, evil magic everyw h e re. It is the technology until little was left of the arca n e is a nexus point for supernatural energi e s . last access to the dimension known as the abilities within the civilization itself. Still, It was this “aura” that originally attracted Realm of the Beasts (see Dimensions, Atlantis was a wondrous land of magic Doctor Strange to the dwelling at the out- Realm of the Beasts). So many mystical be f o re it sank and its ruins are many. Addi- set of his mystical career The house, wa rds and seals guard the dimensional tional items, tomes, and alchemical reputed by local residents to be haunted, ap e rt u re that no one can penetrate them potions may be buried beneath those is indeed magically “alive”. without using the Great Key (see Magic ruins, waiting for someone to utilize them Among the many oddities of the building Items, Great Key). The proper incanta- once again. is that there is more space on the inside of tions must accompany the use of the Ci t rusville, Florida. This sleepy little town the building than there would seem to be Great Key for it to open the apertu re . sits on the edge of the “ Nexus of all Reali- from without. There are mystical labyrin- Miscellaneous Nexus. Other known ties”, a dimensional cros s roads that is thine corridors and a seemingly endless nexus points where arcane energy is at its ch a rged with one of the highest concen- succession of rooms. Furth e rm o re, the st rongest include a cave on Mount Gaurus trations of arcane energy on this planet. arrangement of rooms, hallways, and fur- in Rome, Italy, which used to be the Tem- Most spells, rituals, and ceremonies con- ni t u re seems to change from time to time, ple of Apollo and Diana and home for their ducted on this site have a +1 CS for the ap p a rently by itself. There are, however, a oracle; Stonehenge in England, one of the power ranks of their various powers and few rooms that remain constant in location oldest and most powerful of nexus points, effects. This is the location where Baron and appearance. These are: and the Caves of T’si-Nen, China. Mo rdo attempted the ritual of the Seven BASEMENT FIRST FLOOR Gates of Chaos (see the Miscellaneous St a r k e s b o ro . A quaint little town in New England, Starkesboro is actually a large Spells section). Though he was defeated Fu rn a c eF o y e r and the Gates of Chaos closed, the nest of Serpent-Folk who form the Cult of La u n d ry Room Drawing Room Sligguth (see the Cults section). It is not “Nexus of All Realities” remains at full Storage Cellar Li b r a ry po w e r. known if this town has been rid of the Living Room Se r p e n t-Folk since Doctor Strange defeated Crypts of Kaa-U. These ancient subterra- Dining Room Sligguth and Shuma-Gorath or whether nean crypts are the last resting places for Ki t c h e n

37 they have merely had a permanent spell The following cults are some of the most fellow men, especially through the use of placed on them which alters their memo- po w e rful and dangerous to be found in the its dark spells, It is the Darkholders who ries of who they really are. ch ronicles of Doctor Strange. first created vampires. They thought these po w e rful undead would be under their Temple of Man. This massive Chinese Ci rcle of Decay. This cult was created by constant control, but they were overco n f i- temple is the location where all the Books P. B. Wallace, noted author on the occult. dent and the living plague was unleashed of Knowledge that pertain to magic are His followers were urged to “rel i n q u i s h upon the Earth. It is impossible to deter- kept. Most spells can be found here, if a your inconsequential individuality, bask in mine how many other obscenities they character has the time to search for it. The the truth of decay, and the world will be have unleashed on the world in their quest temple is guarded by priests conversant in yours. Salvation in a world as debased as for domination (some scholars believe that the mystical arts. There are always at least ours is only possible if you tap intothe pre- l y c a n t h ro p y, the disease that turns a 20 there, all of them are Adepts belonging vailing forces of corrup t i o n . ” human into a werewolf, may have also to a school of magic dedicated to orde r. Quite simply, this is a cult of decadence originated from the Darkhold). These priests are usually quite loyal, dedicated to the spread of chaos. It turne d Because the Darkhold cannot be though at least one in the past few years out that Tib o ro, ruler of the Sixth Dimen- de s t royed, it was unbound and sprea d betrayed his position in an attempt for sion, was behind the movement, since he th roughout the world centuries past. One mo re power. The Temple of Man also holds will once again rule all with the coming of of the goals of the Darkholders in rec e n t the Ceaseless Scrolls of the Ancient One. a new age of decay. centuries has been to gather the complete These enchanted scrolls rec o rd every- While this particular cult was broken up, Darkhold back together into its forme r thing that has come to pass which has the Circle of Decay will arise again and has condition. It was recombined, for the most a ffected Earth and her Sorc e re r been with mankind as long as he has been pa rt, in modern times but was eventually Su p re m e s . civilized (and as long as Tib o ro wishes to ca p t u red by Doctor Strange, who used it rule the Earth dimension). to completely wipe out vampirism from the CU LT S Cult of Sligguth. This cult has branches Ea rth dimension. all over the world. Its symbol, called the Since that time the Darkhold has been A cult is a group or sect bound together by Mark of Sligguth, in an inverted cross over kept under spell, lock, and key in Doctor devotion to or veneration of the same per- a great, writhing serpentine crea t u re. Slig- S t r a n g e ’s Sanctum Sanctorum. The son, ideal, or thing. guth is the dread god of the shadowy Darkholders have since gone under- Cults have always existed in the history Se r p e n t-Folk pf pre-Cataclysmic Val u s i a . ground once again. Though the main of the Marvel Universe. There have always Wh e rever Sligguth is venerated lies an tome has been secured, they have frag- been those cults that deal in the mystic at m o s p h e re of utmost evil, of darkest ments that were only recently found, pro- arts. In modern times, the term cult has d e p r a v i t y. While the Serpent-Folk are viding them with enough power to try and come to rep resent a group of fanatics, who human looking, they do all resemble each free the Darkhold. Those Darkholders that are usually evil, that wish to increase their other with their squat, long heads, low, have recently tried to free the tome from own power or influence by supporting and sloping brows, a hunched walk with neck Doctor Strange’s possession were promoting their beliefs and . and head jutting forwa rd like a reptile, and de s t royed, but others undoubtedly exist. pupils that are reddish in daylight. Their Their level of mastery in the mystic arts is The cults dealt with here are somehow skin is pale and, upon close inspection, usually as an Adept, but as more frag- connected with the world of magic in the sc a l y. Once they join in their rites to Slig- ments of the Darkhold are found their sta- Ma rvel Universe. While most of them have guth their appearance alters even more, tus can increa s e . as they become more reptilian (green skin, su ff e red defeat, it is probable that they still Dark Cabal. This is the name of a cult that claws, teeth, and slithery exist in the world, as this type of evil sel- was founded in the ‘30’s and ‘40’s. It to n g u e ) . dom goes away completely. began in England and was headed by Sir The Cult of Sligguth is dedicated to his Cults are often used by many of the Anthony Baskerville, who was to later ret u rn to power. To do this, they must sup- mo re powerful demons, like Dorma m m u , become a follower of Baron Mordo, and po rt his one-time master, Shuma-Go r a t h , Sh u m a-Gorath, Satannish, and Sligguth, the German Viscount Heinrich Krow l e r, as he attempts to retake the Earth. Doctor because the worship of mortals somehow grandfather and early instructor of Baron Strange has stopped the nest in the New channels energy from the individuals Mo rdo. Not only did they attempt to pave England town of Starkesboro in rec e n t themselves, and possibly from the mor- the way for the invasion and subjugation years, but undoubtedly there are other ta l ’s dimension, to the demons. Cultists of the Earth dimension by the dread Dor- branches seeking to ret u rn Sligguth and are also useful pawns in many mystical mammu, but they did so by creating an Sh u m a-Gorath to power. schemes, Dormammu himself is so exten- at m o s p h e re of chaos by backing Adolph sively worshipped in so many dimensions D a r k h o l d e r s . (Sometimes mistakenly Hi t l e r’s government as well. They drew that it is now impossible to completely called the Minions of Dracula, which is most of their mystical energies from the de s t roy him, as his worshippers keep him actually a sub-sect of this cult.) The hate and chaos generated by the bomb- constantly growing with their blind faith. Darkholders is a cult that has existed ever ings of London. So, too, does Melphisto keep rea p p e a r- since its creation (see Magic Items, Most of the original Members of the ing on Earth, because there are always Darkhold). They seek to re s t o re the Dark Cabal were destroyed by the bomb- people who support evil, by their very Darkhold to its former power so that they ing itself, but some probably escaped and greed, avarice, and actions as much as by may use it to set themselves above their later founded new cults dedicated to Dor- any conscious form of worship.

38 mammu. It would certainly explain the This book is protected under the copyright laws PHASEWORLD, LECTRA, PHAEDRA, SOUL- presence of many that have cropped up of the United States of America. Any rep ro d u c- MIRROR, QUADRIVERSE, CREAT O R S , later on. tion or other unauthorized use of the material or XANDU, STYGYRO, RAGGADORR, KALUU, artwork contained herein is prohibited without DENAK, REALM OF THE BEASTS, SOMON, Sons of Satannish. This cult of humans the express written consent of TSR, Inc., and NO RTHERN GODS, GREAT KEY, EYE OF THE who worship the extradimensional demon Ma rvel Comics Group. Distributed to the book WORLD, ALPHA FLIGHT, WALT E R Satannish, wear red robes and hoods with trade in the United States by Random House, LANGKOWSKI, SASQUATCH, SIXTH DIMEN- yellow gloves. They have very little per- Inc., and in Canada by Random House of Can- SION, K’Al, JARELLA, BRUCE BANNER, sonal or universal energy powers, but can ada, Ltd. Distributed to the toy and hobby trade HULK, KAT H A RTA, KORREK, DAKIHM THE link themselves directly with Satannish’s by regional distributors. ENCHANTER, , KOBAR, C H AYNN, TYMON, K’UN-LUN, IRON FIST, The names of characters used herein are ficti- dimensional energy. Fortunately they have MAGIK, NEW MUTANTS, BELASCO, tious and do not refer to any person living or little mystical might and know very SOULSWORD, S’YM, SA’ A R P O O L , dead. Any descriptions including similarities to few spells not linked to Satannish. Unfor- POHLDAHK, POLEMACHUS, ARKON, IRON persons living or dead are merely coincidental. tu n a t e l y, Satannish has granted them the MAN, STORM, X-MEN, BADOON, PSEUDO- This product is fictitious and is not based upon ability to easily create magical arti f a c t s HADES, MARGALI, JIMAINE SZARDOS, PUR- any known belief or practice, nor is it an PLE DIMENSION, AGGAMON, REALM like the Satan-S p h e re, the Wands of endorsement of any belief or practice. All UNKNOWN, NIGHT CRAWLER, SLITHERER, Satannish, and the Crystals of Conquest M a rvel characters and the distinctive like- UNDYING ONES, THEREA, VOID, WATO O M B , (see Magic Items) which make up for the nesses th e reof are trademarks of the Marve l ELDER GODS, CHTHON, SET, GAEA, AT UM , knowledge they lack. Comics Group. MARVEL SUPER HEROES and MEPHISTO, SATANNISH, DAGOTH, IKTHA- MA RVEL SUPER VILLAINS are trademarks of In exchange for their life essences, LON, SLIGGUTH, ZOM, XANDER, ALL- the Marvel Comics Group. Copyright ©1986 Satannish grants them a lifetime of power FREEING, MUNNOPOR, NIRVA L O N , Ma rvel Comics Group, a division of Cadence unleashed, each weaker than a Master OSHTUR, VISHANTI, DARKHOLD, FA R A L- Industries Corporation. All Rights Reserve d . but, when combined, almost powerfu l LOH, MABDHARA, SPIDER-MAN, AMTOR, Game design copyright ©1986 TSR, Inc. All enough to defeat the Sorce rer Suprem e , AVANAHM, BALTHAKK, BROMAGDON, CIN- Right Reserved. Printed in U.S.A. Doctor Strange. Asmodeus, who was the NABUS, CYNDRIARR, CYTORRAK; DARON- head of the clan in New York, wished for All Marvel characters and the distinctive like- THON, DAVEROTH, HELA, DRAGGUS, the Sons of Satannish to rule the Earth , nesses thereof are trademarks of the Marve l DYZAKK, FALROTH, FA LTINE, MR. RAS- then the dimension, and eventually even Comics Group. MARVEL SUPER HEROES, PUTIN, LORD CHAOS, MASTER ORDER, M A RVEL SUPER VILLAINS, MARVEL UNI- KRAKKAN, MYTORR, RANGSABB, SERA- Satannish himself. VERSE, , DOCTOR PHIM, N’GABTHOTH, VA LTORR, BELL OF As a whole, the cult could create rings of STRANGE, EYE OF AGAMOTTO, CLOAK OF IKONN, BLACK SEA SCROLLS, THANATO- “negativistic, nihilistic force” from afar L E V I TATION, HOGGOTH, IKONN, APPA L A , SIAN TOMES, UNAUSPRECHLICHEN which could crush a target or astral proj e c- ET E R N I T Y, IN-BETWEENER, ANCIENT ONE, KU LTEN, NICODEMUS, CROWN OF BLIND- tion (treat as a combination Bands and HUMAN TORCH, SORCERER SUPREME, NESS, CRYS TAL OF KADAVUS, CRYS TA L S Eldritch Beams power with a power rank of RAMA KALIPH, TURHAM BARIM, COUNT OF CONQUEST, SONS OF SATA N N I S H , In c redible). They could send this attack CAREZZI, AGED GENGHIZ, BARON MORDO, BARON RUSSOFF, DRACULA, MORGAN LE th rough the Satan-Sp h e re . SIR ANTHONY BASKERVILLE, DEMONICUS, F E Y, MODRED THE MYSTIC, SCARLET The founder of the Sons of Satannish ADRIA, KAECILIUS, EBORA, SLIGGUTH, WITCH, DARKHOLDERS, WONG, GRANDFA- SERPENT PEOPLE, CLEA, SHAMAN, TA LI S- THER’S SKULL, ROGER BOCHS, BOX, LEG- was Doctor Benton, the once res p e c t e d MAN, , DORMAMMU, LIVING E N D A RY AMPHORA, LINKS OF LIVING medical colleague of Doctor Strange. He TRIBUNAL, ROAD OF REPITION, ASGARD, BONDAGE, MYSTICAL CROSS, THING, PIN- drained the powers of the other Sons and BALDER, VANAHEIM, VANIR, NIDAV E L L I R , CERS OF POWER, PURPLE GEM, RUBY OF tried to crush Doctor Strange, but was ALFHEIM, MIDGARD, BIFROST, RAINBOW DO M I N ATION, SATAN-SPHERE, SCEPTRE OF defeated. Satannish himself banished the BRIDGE, JOTUNHEIM, SVARTALFHEIM, HEL, SH A D O W, SCREAMING IDOL, SECRETS OF remaining Sons of the New York cult to the NIFFLEHEIM, MUSPELHEIM, OLYM P U S , LIGHT AND SHADOW, VAN NYBORG, JAMES Sixth Dimension, there to be enslaved by THOR, LOKI, AVALON, AMERGIN, BALOR, MANDARIN, SERPENT CROWN, SERPENT Tib o ro. Whether another cult exists is as DOCTOR DRUID, BLACK KNIGHT, AVE N G- MEN, DEVIANTS, LEMURIA, COSMIC CUBE, yet unknown. ERS, DARK DIMENSION, UMAR, OLNAR, AD VANCED IDEA MECHANICS, A.I.M., STAF F MINDLESS ONES, DIMENSION OF DREAMS, OF POLAR POWER, STARSTONE, KULTH A S , NIGHTMARE, SHADOWQUEEN, SHIALMAR, K ATHULOS, KAMUU, ATLANTIS, PRINCE S I LVER FOX, WIZARD KINGS, VA LT O R R , NAMOR, SUB-MARINER, ALARIC, EYE OF V I SHANTI, BLACK MIRROR, MAJAEDONG, ZA RTRA, TRANSHYPNOTIC JEWEL, WA ND SHADOW GUARD, N’GARAI, NEKRON, OF WATOOMB, CYRUS BLACK, WAND OF SATANNISH, DWELLER IN THE DARK, GREAT S ATANNISH, EBONY SWORD, WA N G A L , FEAR, SHADE-THRALLS, TIBORO, SHUMA- DAMBALLAH, BROTHER VOODOO, WAR P- G O R ATH, FORBIDDEN DIMENSION, CLOAK, CITRUSVILLE, NEXUS OF ALL REAL- HELIOPOLIS, OSIRIS, SETH, HORUS, ISIS, ITIES, CRYPTS OF KAA-U, LIVING BUDDHA, GEB, NUT, HYPERSPACE, NEGATIVE ZONE, S E R P E N T-FOLK, STARKESBORO, TEMPLE LIMBO, IMMORTUS, DOCTOR DOOM, KANG OF MAN, CIRCLE OF DECAY, P. B. WAL L A C E , THE CONQUEROR, TAZZA, BLASTA A R , VALUSIA, DARK CABAL, VISCOUNT BALUR, REED RICHARDS, MR. FAN TA S T I C , HEINRICH KROWLER, and DOCTOR BENTON FA N TASTIC FOUR, BAXTER BUILDING, are trademarks of the Marvel Comics Grou p . ANNILHUS, ZEUS, PLUTO, NEPTUNE, ARES, Copyright @ 1986 Marvel Comics Group, a divi- APOLLO, VENUS, , , sion of Cadence Industries Corporation. All ORB OF AGGAMOTTO, SILVER DAGGER, Rights Reserve d .

39 Dweller’s Dimension...... 11 Oshtur...... 23 In d e x Dyzakk...... 20 Osiris...... 12 Adept...... 2, 3 Earth Dimension...... 11 Parallel Earth/world...... 8 Agamotto...... 18 Ectoplasm ...... 8 Phaseworld...... 13 All-Freeing...... 18 Elder gods...... 17 Pincers of Power...... 8 Alternate Earth/future ...... 8 Entities...... 16 Planes...... 6 Amtor the Unspeakable ...... 18 Entreating...... 16 Pocket, dimension...... 8 Ancient One...... 18 Eternity...... 20 PohIdahk...... 15, 23 Asgard ...... 9 Ethereal magnetic vortex...... 27 Polemachus...... 15 Astral Plane/Dimension...... 7, 8, 9 Exorcism...... 27, 28 Pseudo-Hades ...... 15 Atlantis...... 37 Extra-dimensional evil...... 17 Psychic seal of performance...... 27 Avalon...... 9 Eye of Agamotto...... 31 Purple Dimension...... 15 Avanahm...... 18 Eye of the World...... 14, 37 Purple Gem...... 33 Balthakk...... 18 Falroth...... 20 Quadriverse...... 13 Beacons ...... 6 Faltine...... 20 Raggadorr ...... 13, 23 Bell of Ikonn...... 29 Faralloh...... 21 Rangsabb...... 24 Bifrost...... 9 Forbidden Dimensions...... 12 Ranks...... 2 Black Mirror...... 29 Fungoi Thopa...... 27 Realm Unrevealed...... 15 Black Sea Scrolls...... 29 Gesturing...... 5 Realm of Madness...... 10 Black lightning...... 27 Gloating...... 5 Realm of the Beasts...... 14 Book of Enchantments...... 29 Grandfather’s Skull...... 31 Restraints ...... 5 Book of the Vishanti...... 29 Great Key...... 14, 31 Road of repetition...... 7, 12 Bromagdon...... 18 Grimoire...... 31 Ruby of Domination...... 33 Ceremonies...... 28 Hall of Fear...... 11 Sanity...... 7 Chanting...... 5 Hazards...... 7 Satan-Sphere ...... 34 Chaos...... 17, 19 Heliopolis...... 12 Satannish...... 24 Charm of the Demons...... 27 Hoggoth...... 21 Sceptre of Shadow...... 34 Chronicler of magic...... 4 Hyperspace...... 12 Schools of magic...... 17 Chthon...... 18 Ikonn...... 22 Science...... 5 Cinnibus ...... 19 lkthalon...... 22 Screaming Idol...... 34 Circle of Decay...... 38 Immortus...... 12 Scrolls...... 29 Circle of Renewal...... 27 In-Betweener...... 22 Secrets of Light and Shadows...... 34 Clamp of Containment...... 27 Incantation of oblivion...... 27 Seraphim...... 24, 34 Cloak of Levitation...... 30 Inter-dimensional scanner...... 32 Serpent Crown...... 34 Concentration...... 4 Iris of the All-Seeing Oracle...... 32 Set...... 25 Confidence...... 4 Isle Mystic ...... 9 Seven gates of chaos ...... 27 Conjurer’s sphere ...... 27 K Ai...... 14 Shadow Dimension...... 15 Corruption, dark spell of...... 27 K’un-Lun...... 14 Shuma-Gorath...... 24 Cosmic banishment ...... 28 Karma...... 3, 5, 17 Silver...... 34 Creators...... 13 Katharta...... 14 Silver Dagger...... 34 Crown of Blindness...... 30 Krakkan...... 22 Sixth Dimension...... 14 Crypts of Kaa-U...... 37 Lamp of Lucifer...... 32 Sligguth...... 25, 38 Crystal of Kadavus...... 30 Learning spells...... 3 Sons of Satannish...... 39 Crystals of Conquest...... 30 Legendary Amphora...... 32 Sorcerer Supreme...... 3, 7-8 Cults...... 38 Limbo...... 8, 12 Soulsword ...... 35 Curses of the Fiends...... 27 Links of Living Bondage...... 32 Spell of protection...... 28 Cyndriarr...... 19 Living Tribunal...... 7, 22 Spell of silence...... 28 Cyttorak...... 19 Lonely Dimension of Tazza...... 12 Staff of Polar Power...... 35 Danak...... 20 Mabdhara...... 22 Starstone...... 35 Dark Cabal ...... 38 Machines...... 5 Students...... 3 Dark Dimension...... 9 Magical items...... 6, 29-36 Sword of Kamuu...... 35 Dark Spell of Corruption...... 27 Magik’s Limbo...... 14 Talons of cosmic fire ...... 28 Darkhold...... 19, 30, 38 Majaedong...... 11 Temple of Man...... 38 Daronthon...... 19 Margali...... 15 Tendrils of Time...... 11 Dart of black lightning...... 27 Master...... 3, 4 Thanatosian Tomes...... 29 Daveroth...... 19 Medicine pouch...... 32 Therea...... 15 Death...... 19 Micro-world/microverse...... 8 Tiboro ...... 14 Demons...... 17, 19 Mists of Morpheus...... 27 Time travel/warps...... 12, 27 Denak...... 20 Multiverse...... 8 Tomes...... 3, 29 Dimension crossing...... 6 Munnopor...... 23 Transhypnotic Jewel...... 35 Dimension of Deception...... 14 Mystical Cross...... 32 Unausprechlichen Kulten ...... 29 Dimension of Demons...... 9 Mytorr...... 23 Valtorr ...... 25 Dimension of Dreams...... 10 N’Garai Dimension...... 15 Vanishment...... 28 Dimension of Satannish...... 14 Necromantic ladder...... 27 Vishanti...... 25 Dimension of Time...... 11 Negative Zone...... 12 Void...... 15 Dimension of the Shadowqueen...... 11 Nexus point...... 7, 8, 37 Wand...... 35, 36 Dimension travel...... 6-7, 27 Nightmare...... 10, 33 Wangal...... 36 Disciple...... 2, 3 Nirvalon...... 23 Warp-cloak...... 36 Dispellation...... 28 Novice...... 2 Watoomb...... 15, 26, 35 Disruption...... 4 Olympus...... 9, 12 Zeus...... 12 Distortion...... 28 Orb Dimension ...... 13 Zorn...... 26 Distraction...... 4 Orb of Agamotto...... 33 Divergent Earth...... 8 Order...... 17 6870XXX1502 Draggus...... 20 Origin of magic...... 2

40