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WEBS: The SPIDER-MAN Dossier The GRANDMASTER Log by Scott Davis Table of Contents

Introduction ……………………………………………………………………………………………….. 2 GRANDMASTER Log Entries …………………………………………………………………………... 3 SPIDER-MAN ……………………………………………………………………………………………… 3 SPIDER-MAN Supporting Cast ……………………………………………………………………………. 7 SPIDER-MAN Allies ……………………………………………………………………………………… 10 SPIDER-MAN Foes ……………………………………………………………………………………….. 18 An Adventurous Week …………………………………………………………………………………… 56 Set-up ………………………………………………………………………………………………………. 56 Timelines …………………………………………………………………………………………………… 58 Future Storyline Tips ……………………………………………………………………………………….. 64

Credits:

Design: Scott Davis Art Coordination: Peggy Cooper Editing: Dale A. Donovan Typography: Tracey Zamagne Cover Art: & John Romita Cartography: Steven Sullivan Interior & Foldup Art: The Marvel Bullpen Design & Production: Paul Hanchette

This book is protected under the copyright law of the of America. Any reproduction or unauthorized use of the material or artwork herein is prohibited without the express written consent of TSR, Inc. and Group, Inc. The names of the characters used herein are fictitious and do not refer to any persons living or dead. Any descriptions including similarities to persons living or dead are merely coincidental. House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. MARVEL SUPER HEROES and are trademarks of Marvel Entertainment Group, Inc. All Marvel characters, character names, and the distinctive likenesses thereof are trademarks of Marvel Entertainment Group, Inc. 1992 Marvel Entertainment Group, Inc. All Rights Reserved. The TSR logo is a trademark owned by TSR, Inc. 1992 TSR, Inc. All Rights Reserved. Printed in the U.S.A.

TSR, Inc. P.O. 756 Lake Geneva WI 53147 U.S.A. Introduction

Crossing the depths of in search Many are the matches that this Spider- future. of contests worthy of me, I contemplate Man, his friends, and his foes could Study the entries in this log with future games, appropriate pawns, and all provide me. patience and care, for human minds outcomes of limitless contingencies. I In preparation for such future contests, cannot guess when or where I, the am an Elder of the Universe, I am I've compiled the following information Grandmaster of the Universe, shall immortal. I am the Grandmaster, the about the allies and enemies of Spider- require the services of your like again. universal master of games of chance. I Man. A host of interesting and varied Knowledge of your enemy's powers and have defeated the likes of beings mere individuals surround the arachnid tactics greatly alters the odds of survival humans have not the intellect to adventurer, many who would make to your favor. comprehend. wonderful pawns, and even a rook or Conversely, you may be called to The denizens of the third planet from two, in upcoming campaigns. defend your world against me and my Sol provide excellent pieces for my A sample week in the life of one of chosen pawns. Woe to you if you are cosmic matches. Upon my drifting your Earthly cities has been included in among this globe's when a abode, my thoughts often turn to the this log, for you to test your own heroic beckons. Who among you are human known on his world as Peter meddle against some of Spider-Man's prepared for the greatest test of your Parker, and of the beings that congregate greatest foes. Play to the best of your existences, who among are ready to take around his costumed identity of Spider- abilities, and learn the lessons that will up the gauntlet of the Grandmaster, the Man. aid you in the greatest gamesman in the universe? GRANDMASTER Log Entries

Spider-Man and Peter Parker Spider-Man is the epitome of the word hero in the MARVEL UNIVERSE. Faced time and again with impossible odds and hopeless situations, the man known as Peter Parker perseveres for, as he has learned, with great power there must also come great responsibility.

Spider-Man

FASERI P RM AM IN IN EX GD IN 30 50 40 40 20 10 40 Health: 160 Karma: 70 Resources: TY Popularity: 30

Real Name: Peter Parker Occupation: Freelance photographer, Adventurer. KNOWN POWERS Equipment Identity: Secret. Wall-Crawling: Spider-Man can crawl Web-Shooters: Spider-Man has a device Legal Status: Citizen of the U.S. with on vertical and horizontal surfaces with on each wrist that fire a web-like no criminal record. Amazing (50) ability. chemical formula. The webbing is of Other Known Aliases: None. Combat Sense: Spider-Man has a Incredible (40) material strength in the Place of Birth: Queens, . Combat Sense of Amazing (50) ability round it is fired, and hardens into Marital Status: Married. that works all the time. When this Monstrous (75) strength in the next Known Relatives: - sense is activated, a mental "buzzing" round. This webbing is used by Spider- Parker (wife), Richard Parker (father), alerts Spider-Man of the potentially Man for travel (three areas/round), for Mary Parker (mother), Benjamin dangerous situation. The intensity of restraining opponents, for temporarily Parker (uncle, deceased), May Parker the sense depends upon the amount of blinding them, and for creating a (aunt), Philip Watson (father-in-law), danger he with which he is being variety of objects: Gayle Watson-Byrnes (sister-in-law), threatened. While his Combat Sense is • Web : Monstrous (75) Tommy and Byrnes (nephews) working, Spider-Man cannot be material strength. Base of Operation: New York City. blindsided, and he may make defensive • Web Parachute. Group Affiliation: Spider-Man is a actions if he makes a successful • Web Hang Glider: Typical (6) air reserve Avenger and he has worked Intuition FEAT. If his sense has been speed. with 's organization on nullified, then his Intuition is as listed, • Web Missiles: Excellent (20) Blunt occasion. and all Agility FEATs are at -1CS. Attacks with a three-area range. Spider-Tracer: Spider-Man has created a graduate student in chemistry with a Alternate small homing device shaped like a strong background in physics. He is spider that sets off his Spider Sense if also able to support himself through his SPIDER-MAN Statistics he is within a mile of the tracer. He can photography. Throughout his career, Spider-Man has track these tracers with Amazing (50) CONTACTS: Peter Parker has contacts undergone some extreme, albeit accuracy up to a mile away. with the staff and temporary, changes. Some of these Spider-Light: Spider-Man has a small members of 's changes were quite drastic, such as Peter belt-light that projects a spider symbol faculty. Although Spider-Man is a Parker with the augmented powers of the as a means to intimidate his opponents. loner by inclination, he has developed mysterious Captain Universe. Others The light is of Good (10) intensity. friendly contacts with most American- were caused by natural changes such as Web Cannons: Recently, Spider-Man based super heroes, including the age. As Peter has grown, he has matured concocted a large gun of Excellent (20) , the , and physically. This is taken into account in rank material, capable of firing his . A few of these people know Spider-Man's current statistics, but we webbing over one whole area, trapping his secret identity including Matt are also presenting his original power anyone in the area. The Web Cannons Murdock (Daredevil), Felicia Hardy levels. These transformations and have a range of one area. The cannon (Black Cat), and Mary Jane Watson- Spider-Man's altered statistics are shown has a weakness in that the connections Parker. in the following section. are only made of Good (10) rank IN BRIEF: Peter Parker is a man driven material and can easily be broken, by an overriding sense of The Original SPIDER-MAN covering the user in a large mass of responsibility. After he first gained his Peter Parker has grown much in the webbing. This weakness may have powers, he had the chance to stop a years since he gained his powers, both been fixed by the next time this thief by just slowing the running man physically and emotionally. Here are his weapon is used, however. down. Concerned only with his own statistics for his first few classic years of Spider-Mobile: Johnny , a.k.a. the interests, he allowed the man to escape. adventuring. , gave Spider-Man a red- Shortly thereafter, Peter discovered and-blue dune buggy-type vehicle, that the man he could have stopped FASERI P adorned with spider symbols. The killed his . At that moment, EX IN RM RM GD GD IN 20 40 30 30 10 10 40 vehicle has the following statistics. Peter soon realized that with great Health: 120 Karma: 60 power comes great responsibility, and Resources: TY Popularity: 10 Body Control Speed Protection he has lived by that motto since that TY TY GD PR pivotal moment in his life. Six-Armed SPIDER-MAN As Spider-Man, he cracks jokes and For a short period of time, Spider-Man (Unknown to Johnny Storm, Spider- banters with his opponents as a release actually resembled a spider in the Man had never driven a car in his life. of tension, and as a way to keep them manner that he grew four extra arms. In The only vehicle that Spider-Man was off-guard. Spider-Man is careful with an effort to remove his powers, Peter familiar with is a motorcycle, that he his power, usually pulling his punches caused two more sets of arms to grow had driven in his college days. Soon, unless he knows that his opponent is from his torso, below his original arms. the unlikely Spider-Mobile was driven extremely dangerous or has super This condition only lasted for a brief off a pier and Spider-Man wrote off the powers of his own. period, but it is still worthy of a idea of ever reviving the car.) description. Peter Parker TALENTS: Peter Parker is a hadn't been able to rid himself of his Spider-Man's tumultuous life, he was KNOWN POWERS extra arms? granted the powers of Captain Universe, He has all his usual powers with the giving him an extreme amount of power. following additions: FASERI P He was given these powers to defeat a Body Armor: Unearthly (100) RM RM IN IN EX GD IN powerful threat to the world, and after he Kinetic Bolt: Unearthly (100) 30 30 40 40 20 10 40 accomplished that feat, the powers left damage with a 10-area range. Health: 135 Karma: 70 him. For a while there, Spider-Man was Penetration : Unearthly (100) with Resources: TY Popularity: 5 a able to spar with , the Brothers a 10-area range. Grimm, , , and the Telescopic Vision: Unearthly (100) Weaknesses: The two pair of arms that all at once and come out on top. intensity and range. Spider-Man had gained hindered him With these powers, he even knocked the Molding/Animate/Molecular more than helped him. He had into orbit! Conversion: Unearthly (100) ability, adjusting to the two new appendages It should be noted that Spider-Man was but he must be touching the objects he had on both sides of his chest. If the still exploring the extent of his new that he affects with this power. condition had lasted longer, however, powers when they were taken away from Spider Sense: His Combat Sense has his statistics could be raised to their him. been enhanced to Unearthly (100) rank pre-arms levels, and Spider-Man and now includes super hearing. In would have two extra attacks per FASERI P combat, his Spider Sense sometimes round. RM MN SZ IN EX GD UN threatens to overload his 10 75 500 40 20 10 100 Cosmic SPIDER-MAN Health: 645 Karma: 130 For another more recent period in Resources: TY Popularity: 30 senses and distract him. Every round operated only on the most basic, bestial this Spider Sense is activated, Spider- instincts, attacking anything he met. Dr. Man must make a successful Reason Curt Connors, the 's alter ego, FEAT roll to avoid his having his finally cured Spider-Man of this Intuition fall to Typical (6) for that affliction. round. Plasma Bolt: Unearthly (100) rank with FASERI P a 10 area range. RM IN AM AM PR GD GD Flight: Remarkable (30) air speed (15 30 40 50 50 4 10 10 areas per round) Health: 170 Karma: 24 Resources: PR Popularity: -5 Light : Remarkable (30) intensity with a two-area range. KNOWN POWERS Alter Ego: All of the Spider-Lizard's Spider-Hulk powers are only applicable when the Spider-Man was once irradiated with Lizard is dominant. bio-energy of the Hulk, which caused Body Armor: The tough skin of the him to change into a Spider-Hulk for Spider-Lizard provides him with Good short periods of time. He was eventually (10) protection from physical attacks. cured of the condition and no aftereffects Tail: The Spider-Lizard can use his 6 of the transformations have been seen. 1/2' tail to attack, doing Amazing (50) damage. He is +1CS when using this FASERI P RM RM AM AM TY GD GD attack. 30 30 50 50 6 10 10 Wall-Crawling: Using the pads and Health: 160 Karma: 26 retractable claws on his hands and feet, Resources: PR Popularity: 0 the Spider-Lizard can adhere to vertical surfaces with Incredible (40) KNOWN POWERS ability. Also, he can inflict Incredible Alter Ego: While under the influence of (40) damage on the Edged Attacks the bio-energy, Spider-Man underwent column. a transformation into the Spider-Hulk when he was shocked or stressed. His intelligence dropped as his strength went up. Only upon falling asleep did he undergo the change back to Spider- Man.

Spider-Lizard In an event similar to the one that created the Spider-Hulk, Spider-Man absorbed radioactive feedback from a portable enervator, which caused him to transform into the Spider-Lizard. In this form, he SPIDER-MAN Supporting Cast

The life and stories of Peter Parker of Peter ever since that night. She is a refused. Not long after the proposal, MJ would not be the same without his rich plucky woman who has endured much left Peter's life for a time. and varied supporting cast. From his hardship in life, yet she continues to look When they finally got back together, to his friends and co-workers, on the positive side of events. she revealed to Peter that she had known the foundation provided by these people One of the reasons that Peter Parker his secret all along and she told him of is the real strength of Spider-Man's keeps Spider-Man's identity a secret is to her past, something she had never popularity. The supporting cast is as protect his aunt. He believes that the confided to anyone else. Building on this important to Spider-Man's life as are his revelation would be too much of a foundation of trust, they became man actual powers and super-powered foes. for her system to take. May has always and wife. Any campaign that includes Spider-Man professed an intense dislike for Spider- MJ is currently employed as an actress must have some interaction with these Man until very recently, when the web- on the soap opera, Secret Hospital. folks, if only in a cameo role. These slinger saved her and Mary Jane from people are Peter Parker's friends and co- the criminal . Friends & Co-workers workers, not all allies who follow him Elizabeth "Liz" Allen into battle. Hence, only characters who Mary Jane Watson-Parker normally take part in such dangerous Liz Allen is a high-school friend of MJ is a successful model and soap- Peter Parker, who eventually married his activities have games statistics been opera actress, and she has overcome included here. best friend, . In the early much adversity to be where she is today. years of Spider-Man's career, Liz and Her childhood was marred by a cruel Peter felt affection for one another, but Relatives father who physically abused his wife. nothing beyond friendship ever came of Richard and Mary Parker To cope with the problems at home, the relationship. Peter Parker's natural parents have Mary Jane created a party-girl She and Harry have a son, Norman, returned to New York City. It would personality for all her friends at school. and her brother is Mark Raxton, the appear that their "deaths" via a plane She was always happy on the outside, former criminal known as the Molten crash years ago were faked and they with her motto of "never miss a good Man. were actually held as prisoners all these time." After her mother's , she moved to years. How their relationship with Peter Lance Bannon will develop is unknown, but they are New York City and lived with her Aunt Anna. It was at this time that she got Lance is a freelance photographer for now as of this writing, a very important the Daily Bugle. He and Peter's part of his life. involved with Peter Parker, , and the other members of that crowd. relationship started out rough, because Peter and Mary Jane became friends they both were competing for the same May Reilly Parker over time, with Peter never guessing assignments. Recently however, Peter May Parker was widowed on the night Mary Jane's secret knowledge. Mary and Lance have been more amicable that the hero Spider-Man was . Her Jane Watson was the first person to learn towards one another, even though they husband Ben was shot and killed by a of Peter Parker's dual identity, but she are still competing for assignments. , a man that her nephew, Peter kept the information to herself for years. Parker, could have stopped days before After Gwen Stacy died, Peter and MJ -Leeds in the guise of Spider-Man. started dating and Peter actually asked Betty is Kate Cushing's secretary, and May has lived off of her Social her to marry him, but she has been involved both in the life of both Security checks and occasional help with Peter Parker and his costumed counterpart since the Gloria "Glory" Grant could control from a remote location. beginning of his career. She was the Glory is J. Jonah Jameson's secretary. Currently, Jameson is married to Dr. secretary for the Daily Bugle's publisher She and Peter Parker are good friends Maria Madison and has a grown son, J. Jonah Jameson when she first met but she carries a strong hatred of Spider- , a former astronaut. freelance photographer, Peter Parker. A Man. The man she was in love with was budding romance with Peter was cut Eduardo Lobo, a criminal who happened Joy Mercado short when her brother was killed in a to be a werewolf whom she shot while Joy is a reporter for NOW Magazine, fight in which Spider-Man was a he and Spider-Man were fighting. In and has shared many story assignments participant. From that point on, she fact, she was aiming for Spider-Man but with Peter Parker, not all of them on dreaded the idea of Peter exposing missed, and blames the web-slinger for friendly terms. Because of his costumed himself to danger just to take her love's death. responsibilities, Peter is forced to leave photographs. Realizing that if Betty scenes of danger and excitement to couldn't even accept the dangers J. Jonah Jameson change and help the situation as Spider- associated with photojournalism, she JJJ is the Publisher of the Daily Bugle, Man. When he was paired with Joy, she would never consider a life with Spider- NOW and Woman Magazines. didn't appreciate being left alone to Man, so Peter cooled his relationship Jolly Jonah, as his employees cover the news without her with her. The relationship was ended occasionally call him (but never to his photographer, no matter how good his completely when a rival for Betty's face) has been the publisher of the Daily work turns out. She regarded Peter as attentions entered the picture, reporter Bugle for at least as long as Peter Parker totally unprofessional, therefore putting . has been wearing his Spider-Man suit. a strain on their relationship from the Betty eventually married Ned, and had Jonah has consistently maintained an start. Since their first few assignments, a somewhat stormy relationship with her adversarial viewpoint about costumed Joy and Peter have worked out most of husband until his recent death. Unknown adventurers in general and Spider-Man their difficulties. to her, Ned was the costumed villain in specific. Jameson has been against known as the , and he was Spider-Man since the web-slinger's first Harold "Harry" Osborn killed as a result of his criminal public appearance on television, and he Harry first encountered Peter Parker in activities. isn't shy about letting his opinions be college and held an instant dislike for the Recently, after some difficult times known to hie readership. The Daily distant bookworm. He got over that first getting over the death of Ned, she has Bugle led a campaign against Spider- impression and they became close returned to work at the Daily Bugle as Man for many years, decrying the friends, eventually sharing an apartment the City Editor Kate Cushing's secretary. costumed adventurer's actions in bold together. headlines on page one. Even if Spider- Harry is currently married to Liz Alien Katherine "Kate" Cushing Man had saved the lives of many people, and has a young son, Norman. Kate Cushing is the City Editor for the the Bugle somehow put a twist on the Harry's father was the original Green Daily Bugle, although she is currently on story that placed the hero in an , starting a tradition that Harry has the "outs" with the Bugle's publisher, J. unflattering way. unfortunately carried on. Harry became Jonah Jameson. Over the years, Jonah has hired many addicted to drugs in his college years, She is in charge of assigning stories people specifically to discredit Spider- but was helped through that time by his and photographers for the paper, and she Man, even going as far as friends and counseling. is not very fond of Peter Parker's work or commissioning an inventor to create a When he witnessed his father's attitude. robot to fight Spider-Man that Jameson death, as the , during a judge didn't look kindly upon a newsman battle with Spider-Man however, his withholding evidence of a felony crime delicate mental state broke and Harry and sentenced Robbie to the same prison spiraled into the depths of madness, as . Eventually, he was taking up his father's ways. pardoned and released. Spider-Man defeated the new Goblin, but it took years for Harry to cope with Eugene "Flash" Thompson his problems. He eventually recovered, Flash was always the on married, took over Osborn Industries, campus, whether in high school or Inc., and had a son. college. Since the early days of Spider- The specter of the Green Goblin Man's career, Flash has been 's wouldn't let him go however, and he has staunchest supporter, even donning a currently reverted to his evil persona. Spider-Man costume to prove his web- slinging hero's doubters wrong. As much Joe "Robbie" Robertson as he liked Spider-Man, he equally Robbie is the Editor-in-Chief of the disliked Peter Parker. The two were Daily Bugle and hence, is the editorial rivals throughout high school and second-in-command of that paper. college, but the situation changed when Robbie has long been the voice of reason Flash returned from his tour of duty in in the office, offsetting his publisher's . rigid ideas. He tries to produce a His time in the military service polished, even-handed paper, and has cut matured Flash, and when he returned to back on the stories and scathing the U.S., he and Peter became good editorials against Spider-Man. friends, a friendship that has lasted to Recently, Robbie was sentenced to jail this day. for withholding knowledge of a murder Because of his closeness to Peter for more than twenty years. A boy Parker, and therefore, Spider-Man, Flash Robbie had known in high school, has had a complicated and tumultuous Lonnie Lincoln, was a hit man for the life. In the recent past, he was framed as mob. When the young Robertson the Hobgoblin (but has since been stumbled upon Lincoln, now known as cleared of that charge) and is dating Tombstone, strangling and killing a mob Felicia Hardy, otherwise known as the informant, he kept the incident secret to Black Cat. Flash doesn't know about protect his family. Felicia's dual identity. Flash currently is Finally, Robertson broke that silence in training as a boxer and helps young and confronted Tombstone. Tombstone children at the gym. almost killed Robbie but the reporter persisted and got the charge to in court. Tombstone was sent to jail. Unfortunately, the Log Entries: Allies

BLACK CAT relationship between the two ended, FASERI P not very amicably. TY GD EX IN TY EX GD Felicia Hardy 6 10 20 40 6 20 10 Former Cat Burglar, Adventurer By the time Felicia re-entered Peter Parker's life, he had gotten married to Health: 76 Karma: 36 Resources: PR Popularity: 5 FASERI P Mary Jane Watson. In retaliation for this, Felicia started dating Flash GD AM TY EX GD GD EX KNOWN POWERS Thompson to get back at Peter. She 10506 20101020 Gateway: Cloak has the Unearthly (100) Health: 86 Karma: 40 intended to make Flash, a friend of ability to create an opening to the void Resources: TY Popularity: 2 Peter's, love her, then break his heart. contained within his cloak. Currently, However, the relationship with Flash it is only a dark void, where captives KNOWN POWERS has become more serious than she had must face themselves in the darkness. The Black Cat's powers have changed expected. She has grown to like, and Teleportation: Cloak is able to teleport through her career. Former powers maybe, love him. to any other point on the globe by include the following: After saving Spider-Man's life when stepping through his cloak and Luck Manipulation: Felicia he was for a time, the two emerging from the void at another unconsciously created a probability- heroes are now on amicable terms on Earth. He is able to bring other altering field around her, causing bad again. luck to befall all who attacked her. The people along with him or can send other people through while his physical bad luck usually manifested itself in CLOAK AND DAGGER spectacular ways, always protecting form stays on Earth. In the past, he Recently, both Cloak's and Dagger's her. teleported an entire train a short powers went through a transformation Her current powers are: distance. when the evil entity, D'Spayre, revealed Infravision: Excellent (20) rank. Elongation: Cloak can reach up to one to them that he had placed a dark and Claws: The Black Cat has claws made of area away with his cloak, that acts as light entity into them when they first Excellent (20) material strength. They an extension of his body. exhibited their powers. These creatures inflict Excellent (20) Edged damage. TALENTS: None. gave Cloak and Dagger some of their Grapple Line: The Black Cat has a thin IN BRIEF: Tyrone is a timid, shy powers, such as Cloak's and metal wire (Excellent (20) material) person who along with Tandy Bowen, Dagger's Healing light. ending in a cat claw that is fired from was captured by thugs and D'Spayre, in an attempt to demoralize the back of her wrist and is used as a experimented on with a new form of the heroes, withdrew the dark and light swing line. addictive drug. Instead of killing them, beings from Cloak and Dagger. In the TALENTS: Martial Arts A, E, as it had the other subjects, Tyrone and ensuing moments, their powers evolved Acrobatics, Tumbling, Espionage, and Tandy were endowed with the powers and the new Cloak and Dagger were Tightrope Walking. of Cloak and Dagger. They have since born. IN BRIEF: In the past, Felicia Hardy used their powers to fight a drug war of They are still fighting the war against was always looking for the exciting their own, destroying the people who drugs in all its forms. life. Excitement is what first attracted deal drugs and trying to cure the her to Spider-Man, but when the addicted children that they meet. relationship went beyond their CLOAK costumed identities, there was no Tyrone Johnson common ground. The Vigilante

FASERI P Precognition: Because a wide variety of DAGGER PR PR PR GD TY PR TY Tandy Bowen events affect the future, any divination 44410646 of the future is impossible to do Health: 22 Karma: 16 accurately. is able to see FASERI P Resources: PR Popularity: 3 EX EX TY RM GD GD GD various futures in her vision and the ones that are most probable appear 20206 30101010 KNOWN POWERS Health: 76 Karma: 30 more luminous than others. She must Leaping: Frog-Man wears a suit with Resources: FE Popularity: 5 be in contact with a person or object to electronically-controlled springs in the use this power. feet that give him Unearthly (100) KNOWN POWERS Postcognition: She has the Incredible Leaping ability (100' up or across). Light Generation: Dagger can create (40) ability to see into the recent past Eugene is inexperienced with the use Remarkable (30) intensity light that of a person or object. Madame Web of the frog suit and must make an fills up to two areas. Opponents caught must make a successful Power rank Agility FEAT roll to stop or he in this light must make an Endurance FEAT roll with the color result continues to leap out of control. He FEAT or be Stunned. Any attacks determining the length of time that can must continue trying to make Agility made against the glowing form are - be read. FEAT rolls until he succeeds. When 2CS to hit her. • Green: Within one day. Light Knives: Dagger is able to create bouncing around out of control, Frog- Man is -2CS to be hit and is +1CS to • Yellow: Within one week. solid light daggers that do Excellent • Red: Within one year. (20) Edged damage. She can throw hit when Charging. Body Armor: The suit provides Eugene Psionic Detection: This is a Remarkable four daggers/round at up to four (30) rank power that detects the use of different targets if she so desires. with Good (10) protection from physical and Force damage. paranormal abilities. These daggers dissipate one round : Madame Web has the ability after they leave Dagger's hand. TALENTS: None. IN BRIEF: Eugene wants desperately to to communicate mind-to-mind at the Light Shield: Dagger is able to generate Excellent (20) rank. This also includes a shield of light around her that be a famous super hero and is eager to prove himself any chance that he gets. the ability to read others' surface provides Excellent (20) protection thoughts. Willing targets and those from physical and Force attacks. He is trying to continue the "Frog" tradition of his family, as his father with Psyche scores lower than hers can TALENTS: Acrobatics, Tumbling, and be contacted with a green FEAT result. Martial Arts C. was the minor villain known as the Leap-Frog. Subjects of equal Psyche require a IN BRIEF: In this duo, Tandy is the yellow FEAT, while subjects with a more light-hearted, offsetting the higher FEAT or mental screening takes seriousness of Cloak. She sometimes MADAME WEB a red FEAT. Subjects who are wishes for a normal life, but realizes Cassandra Web unwilling and have a higher Psyche are that the good done by Cloak and Professional Medium impossible FEATs. Madame Web has Dagger is necessary. developed a Power Stunt of using this FASERI P ability as a Typical (6) intensity Mental FE FE FE FE TY GD MN Probe. The range of this power is 64 FROG-MAN 222261075 Eugene Paul Patillio Health: 8 Karma: 91 areas or about 1.5 miles. College Student, Occasional Resources: TY Popularity: 0 TALENTS: None. Adventurer IN BRIEF: Cassandra Web's KNOWN POWERS motivations have never been revealed, but she has demonstrated Claws: The wears gauntlets Fireheart Enterprises, Mercenary great concern for people who have made of Incredible (40) strength Human form helped her. She has alluded that she material, that inflict Good (10) Edged FASERI P has nurtured others with psychic talent damage. TY GD GD GD EX GD RM along, but just who she has aided is Wall-Crawling: The Prowler scales walls 6 101010201030 unknown. made of stone and concrete with Good Health: 36 Karma: 60 Resources: IN Popularity: 0 As an adult, Madame Web was (10) ability by using his claws. He stricken with the disease, myasthenia leaves large holes where he has passed. Form gravis, that slowly erodes the central Flechettes: The wrists of his gauntlets FASERI P nervous system. As the last act before fire small, diamond-shaped, metal RM AM IN IN EX MN RM he died, Madame Web's husband built flechettes that inflict Good (10) Edged, 30 50 40 40 20 75 30 her a life-support system that provides throwing damage. Health: 160 Karma: 125 for all her vital functions. This Gas: Also in his gauntlets are gas Resources: IN Popularity: 15 machine has isolated her from normal canisters that can be fired at his society as she has to stay connected to opponents. They produce the following KNOWN POWERS it to stay alive. effects. Alter Ego: Thomas Fireheart can Madame Web and Spider-Man have • Remarkable (30) potency knock-out transform himself into the Puma in two teamed up in the past to thwart an gas. rounds. All the powers that Fireheart assassination and to prevent Madame • Weakness gas that affects all stats has are in the Puma form only. Web's own death. In an encounter with by -1CS if Endurance FEAT roll is Claws: Remarkable (30) material the , Madame Web was failed by targets. strength and Edged damage. disconnected from her machine by the • Compressed Air blast for Hypersensitive Senses: Monstrous (75) villain. She survived, thanks to the Remarkable (30) Force damage. sight, hearing, and smell. swift action of Spider-Man, but she has • Obscuring fog in one area that lasts Invulnerability: Good (10) resistance to lost all memory of her previous life. for 1-10 turns. This is usually used physical and Force attacks. Included in that loss was the for the Prowler to escape. Tracking: Monstrous (75) rank. knowledge of Peter Parker's identity of TALENTS: Martial Arts B. TALENTS: Business/Finance. Spider-Man. IN BRIEF: Hobie has matured from a IN BRIEF: The Puma is the result of hot-headed kid into a level-headed many generations of controlled PROWLER adventurer. He is devoted to his friends breeding and mysticism by an Hobie Brown and will go out of his way to help them American Indian tribe. He was bred Professional Technician, Occasional in any way possible. Recently, he has with the sole intention of protecting the Adventurer been working with Silver Sable as a world from a being of infinite power member of the group known as the who would pose a threat to the entire FASERI P Outlaws. world. Not quite believing that RM GD TY TY EX TY TY prophesy, Thomas Fireheart used his 10 10 6 6 20 6 6 PUMA hereditary powers as a mercenary. One Health: 32 Karma: 32 of those missions was to kill Spider- Resources: GD Popularity: 20 Thomas Fireheart Chief Executive Officer of the Man, at the orders of the . The Puma traveled to New York KNOWN POWERS City where he battled Spider-Man KNOWN POWERS Damage: four points of Shooting twice. In the second battle, innocents Equipment damage; Rounds: 4. were placed in danger, and while Body Armor: Kevlar vest providing him Browning 9mm Pistol: Range: three saving them, Spider-Man was injured. with Excellent (20) protection against areas; Damage: four points of Shooting Upset at his own actions and impressed physical and Force attacks. damage; rounds: 14. by Spider-Man's heroism, Puma M16 Assault Rifle: Range: seven areas; All of the firearms can be loaded with departed. Soon after, the contract was Damage: 10 points of Shooting conventional ammo, dum-dum (+5 rescinded and Puma returned to his damage; Rounds: 10. damage), or "mercy bullets" (Amazing home. Sterling Mk 6 Submachine Gun: Range: (50) potency knock-out drug). The being of infinite power was the five areas; Damage: five (25 for burst Gerber Mk II Combat Knife: Good (10) , whom Puma did battle. of five bullets) points of Shooting Edged Damage: However, doubt entered his mind at the damage; Rounds: 24. Grenades: last moment, and the mystical energy Browning Autorifle: Range: five areas; Concussion: Incredible (40) Force that had infused his body seeped away, Damage: 10 points of Shooting damage. leaving the Puma defeated. damage; Rounds: 14 Explosive: Remarkable (30) damage to Displeased that he had sullied his Smith and Wesson .357 Revolver: Range: everyone in target area. honor by attacking an honorable man three areas; Damage: sic points of Tear Gas: Incredible (40) potency: (Spider-Man), Puma vowed to square Shooting damage; Rounds: 6. victims must make an Endurance the debt in his own way. To that end, Colt 45 Pistol: Range: three areas; FEAT or be Stunned. Victims' he gained ownership of the Daily Damage: five points of Shooting Intuition decreases -3CS for 1-10 turns. Bugle and started a pro-Spider-Man damage; Rounds: 10. Battle Van: The has a battle campaign, trying to undo all the .223 Derringer: Range: two areas; van equipped with much of his gear, negative feelings the Bugle had fostered over the years. Finally, Spider-Man and Thomas Fireheart confronted each other on a battlefield in the desert of Puma's land. result of the encounter was that the two men parted as equals, impressed with each other's . They did not part as friends, but neither as enemies either. PUNISHER Frank Castle (Castiglione) Vigilante

FASERI P AM EX GD EX TY EX TY 50 20 10 20 6 20 6 Health: 100 Karma: 32 Resources: GD Popularity: 5 and has the following statistics: Body: between the Racer and the board needs AM (50); Control: RM (30), Speed: to maintained for the cybernetic link to FASERI P RM (30), Protection: AM (50). function. The board propels him at RM RM IN MN TY GD RM TALENTS: Martial Arts B, Firearms, Good (10) speed (four areas/round) 30 30 40 75 6 10 30 and Military. and has a range of about 75 miles Health: 175 Karma: 46 Resources: TY Popularity: 0 IN BRIEF: is a man before running out of fuel. The board driven by his hatred for criminals, performs the following power stunt: KNOWN POWERS some of whom killed his family. He is Wall-climbing: Special gyroscopes in the Mineral Body: Baker can transform his often judge, jury, and of board allow the to climb body into sand-like particles under his people he deems as having broken the walls with Incredible (40) ability. control. law. His obsession with his own brand Weapons: The Rocket Racer's gloves are Topology: Amazing (50) ability to of justice sometimes brings him into equipped with minirockets that explode reform his body at will and has been conflict with heroes who deem his with an Incredible (40) rank Force known to perform the following stunts: actions as criminal. Frank Castle is a blast. This attack has a range of three Create sand hammers doing bitter man with no joy or happiness left areas. The gloves also perform the • in him. following stunt: Amazing (50) Blunt damage. Rocket-powered Punch: Some of the • Create Incredible (40) material minirockets have been designed to strength cages. ROCKET RACER • Phasing through openings with Robert Farrell deliver a special punch, that gives the Racer +2CS to his Strength when Remarkable (30) ease. Student, Inventor, Occasional • Elongate up to two areas distant. Adventurer striking a target. He can only perform this six times per encounter. Body Armor: Amazing (50) protection TALENTS: Biology, Chemistry, and against physical and Force attacks, FASERI P Incredible (40) protection against most GD EX GD EX EX GD TY Physics. 10 20 10 20 20 10 6 IN BRIEF: Farrell began his super- Energy attacks. Health: 60 Karma: 36 powered career as a villain not by Sandblast: Incredible (40) Intensity Resources: PR Popularity: 0 choice but by circumstance. He stole to Force attack with a range of two areas. help his family meet their financial Molecular Conversion: Amazing (50) KNOWN POWERS obligations. With Spider-Man's help, ability to transform normal sand into Skateboarding: Incredible (40) rank however, the Rocket Racer turned his special form. skateboarding ability. While on his away from a life of crime and now Healing: Up to half his damage per day. skateboard, Rocket Racer can perform fights on the side of the law. He Weaknesses: Heat and flame attacks can Acrobatic feats and gains +1CS to his currently works for Silver Sable as part fuse his body into glass. Incredible Agility and Endurance FEAT rolls. of the super-hero group known as the (40) intensity or better wind tears his Unique Vehicle: Rocket Racer rides a Outlaws. body into helpless particles. Water- rocket-powered, magnetic skateboard. based powers of Monstrous (75) rank The board is controlled through a or water-based lifeforms absorb the cybernetic system built into the Racer's Sandman into a mindless sludge. William Baker headset, but the physical connection at TALENTS: None. Ex-professional Criminal, Adventurer the feet straps IN BRIEF: The Sandman began his career as a criminal but has since

mended his ways. He is trying to make Recently, Silver Sable has been using Psyche FEAT to try to resist the amends for his past life and is fighting more super-powered agents and has Remarkable (30) hypnosis. alongside the heroes battling crime. He organized a group called the Outlaws, Cybernetic Manipulation: While works with Silver Sable and is a which consists of the Prowler, intangible, Will O' The Wisp can take member of the super-hero team known Sandman, Rocket Racer, and Will 0' over cybernetic systems used by many as the Outlaws. Wisp; all people who have been villains. This is done at Remarkable considered wanted by the law at some (30) ability and Will O' The Wisp must SILVER SABLE point in their careers. make a Red FEAT roll to use this Mercenary, of the power. WILL O' THE WISP TALENTS: Physics, Computers, FASERI P Jackson Arvad Electronics, and Repair/Tinkering. RM EX GD EX EX EX GD Former Scientist, Reluctant IN BRIEF: At the beginning of his life 30 20 10 20 20 20 10 Adventurer as Will O' The Wisp, Arvad's only goal Health: 80 Karma: 50 was to exact his revenge upon the Resources: IN Popularity: 20 FASERI P Brand Corporation for turning him into GD EX IN AM EX GD GD a . He was obsessed with this goal KNOWN POWERS 10 20 40 50 20 10 10 and performed unheroic actions to Weapons: Silver Sable employs a Health: 120 Karma: 40 accomplish his objective. Now that he number of personal weapons, Resources: PR Popularity: 0 feels he has gotten his revenge, Will O' including: The Wisp has been helping the super Chai: This projectile does five points of KNOWN POWERS group known as the Outlaws, but as to Edged, throwing damage. Density Control-Self: Will O' The Wisp where he exactly stands in the Katana: Her sword does 15 points of has Remarkable (30) control over his spectrum of good and evil has yet to be Edged damage. own density. He can increase his revealed. Pistol: Excellent (20) Shooting damage density enough to give himself with a range of three areas. Remarkable (30) body armor or TALENTS: Martial Arts A, C, E, decrease it so that physical objects pass Leadership, Acrobatics, through him. He can also solidify parts Business/Finance, Weapons Master. of his body while the rest remains IN BRIEF: Silver Sable leads the intangible. international mercenary group known Phasing: He can phase through solid as the Wild Pack. The group was objects with Remarkable ability. formed in the country of Symkaria in Flight: At minimum density, he can order to hunt Nazi war criminals; the at Typical (6) air speed (six group is now the major of areas/round). Moving at Feeble (2) outside income for Symkaria. Under speed or faster, Will O' The Wisp Silver Sable International, the appears as a glowing ball of light. He organization apprehends wanted can't carry anything while flying. criminals and recovers stolen property Hypnosis: A light from his chest can for a wide spectrum of clients, from hypnotize his opponents at Remarkable major insurance companies to small (30) ability. The victim can roll a nations. SPIDER-MAN Foes

BEETLE of his armor, can be programmed with KNOWN POWERS the fighting styles of various foes. The Boomerangs: Myers carries seven Professional Criminal computer is able to anticipate the boomerangs of Excellent (20) material moves of an opponent, thereby giving strength. FASERI P the bonuses during the fight. Bladerangs: Incredible (40) Edged, GD GD RM EX EX RM TY Against foes that the Computer has throwing damage, no effect on Body 10 10 30 20 20 30 6 been programmed with, the Beetle Armor of Good (10) or higher rank or Health: 70 Karma: 56 gains +2CS on Fighting FEATs, +1CS material strength. Resources: EX Popularity: -10 on Agility FEATs, and +2CS on Gasarang: Monstrous (75) intensity tear Intuition FEATs, including a +2 on gas, affecting everyone in one area. KNOWN POWERS Initiative rolls. The fighting style of a Gravityrangs: Creates local field All of Abner Jenkin's super powers are foe must be studied, analyzed and of Incredible (40) intensity. derived from his microwave-powered programmed into the computer before Reflexerangs: Solid-weighted armor. His Strength and Endurance are gaining these abilities. Currently boomerangs. "" result on both TY without his armor. programmed into the computer are Blunt Throwing column indicates Body Armor: The Beetle's suit provides Spider-Man, , Captain target must check for Stun. Excellent (20) protection from physical America, and Daredevil. Shatterang: Amazing (50) damage to attacks and Remarkable (30) protection TALENTS: The Beetle has Electronics everyone in one area when explodes on from energy attacks. The suit also jams and Repair/Tinkering skills. contact. microwaves within three areas with IN BRIEF: The Beetle turned from the Razorangs: Incredible (40) material Incredible (40) ability. life of a master mechanic to the life of strength, Inflicts Remarkable (30) Wall-Crawling: The suit has suction a criminal to escape the boredom of Edged, throwing damage. cups on its gloves that give its wearer normal life. Jenkins is a mercenary in Screamerangs: Excellent (20) intensity Excellent (20) ability to cling to the truest sense of the word. He is sonic attack. vertical surfaces. willing to work for anyone who has Flight: Boot jets give him Typical (6) air Flight: The Beetle can fly at Good (10) use for his services. He holds a minor speed (six areas/round) speed (eight areas/turn) or, by taking grudge against Spider-Man but doesn't TALENTS: Weapon Specialist with power from all other systems, can fly go far out of his way to pursue it. He'd Boomerangs, gaining +2CS to hit. at Excellent (20) speed (10 rather be making money. Also, he is +1CS to hit with other areas/round). He can also hover in thrown weapons. place. The wings are cybernetically IN BRIEF: Boomerang is a confident controlled and are made of Mylar Fred Myers individual, with him usually ending up (Good (10) material strength) Mercenary, Professional Assassin in situations too difficult to handle. -Bite: By placing the second and third fingers of a gauntlet together, the FASERI P Beetle can fire Excellent (20) Energy EX RM GD EX GD GD TY Calypso Ezili blasts up to 10 areas away. 20 30 10 20 10 10 6 Evil Battle Computer: The Beetle's Battle Health: 80 Karma: 26 Computer, housed in the chestplate Resources: GD Popularity: -5 FASERI P broadcast her thoughts to others and beta technology, that provide him with TY GD PR EX GD IN IN receive a reply up to 40 areas away. his powers to fight crime. The amount 610420104040 She casts this spell at Monstrous (75) of artificial parts his body possesses Health: 40 Karma: 90 rank. When she uses Telepathy in has not been revealed. So far, his left Resources: GD Popularity: 0 conjunction with the Mental Control hand has been shown to have two spell, she gains a +1CS, making her panels that open to reveal circuitry, KNOWN POWERS Mental Control spell rank Amazing which is somehow connected to his Magic: Calypso is a Master of Voodoo (50). Also, if Calypso tries to heart, and his right forearm has been Magic. She bartered her soul to gain communicate with a being of a higher shown to be metallic with artificial powers from a mysterious evil entity. Psyche than her own, she must first skin over it. Most of her spells have not been succeed at a spell rank FEAT roll. Pulse Staff: A normal-looking walking revealed yet. She has used the Telekinesis (Personal): Calypso can cast stick becomes 's main weapon following spells in the past. this spell at Incredible (40) rank, which with a little energy from Cardiac's Illusion (Universal): She creates can move up to 10 tons of material bionic system. Its force blast has a illusions in the minds of her opponents. within an area of effect of five areas. range of two areas and inflicts The spell is cast at Remarkable (30) TALENTS: Calypso has trained herself Remarkable (30) damage. Cardiac is rank with an area of effect of two to be able to go without food or sleep if able to regulate how much energy is areas. The illusion looks, smells, she is researching a magical matter or used in his blasts, allowing the damage sounds, and appears real, but, since it is casting a spell. to range from Feeble (2) to only appears in the mind, it cannot IN BRIEF: Calypso is an unbalanced Remarkable (30) directly cause any damage. Also, no woman, whose primary desire in life is Disintegration: Energy from his hands one outside the area of effect can see to and kill Spider-Man. She is can disintegrate objects at Excellent the illusion. Calypso must continue to completely evil, having been totally (20) rank. concentrate on the illusion for it to corrupted in her quest for power. Body Armor: Cardiac's suit provides him remain believable. Characters in the Calypso enjoys forcing other people to with Remarkable (30) protection area of effect may try a Psyche FEAT do her evil deeds, relishing the against physical attacks. roll to disbelieve the illusion each psychological torture forced on her Flight: Cardiac has a remote control round. If the character succeeds, the victims. flyer that attaches to his pulse staff. image fades away. The flier moves at Typical (6) air Mental Control (Universal): Calypso can speed (six areas/round) control others mind at Incredible (40) CARDIAC TALENTS: Medical, Business. rank through the use of her magic. The Elias Wirtham IN BRIEF: Cardiac metes out his target must have a Psyche of less than Doctor, Vigilante personal brand of justice. When he Incredible (40) and Calypso must make discovers that a company has done a spell rank FEAT roll to take over the FASERI P something unethical, such as covertly other's mind. If she succeeds, Calypso EX RM EX RM EX GD TY funding research for nerve gas, Cardiac can control the victim for one day. 20 30 20 30 20 10 6 Health: 100 Karma: 36 deals with the matter in a forthright However, if a controlled person is Resources: RM Popularity: 0 manner; he destroys most of their commanded to perform an action physical assets. counter to their values, a Psyche FEAT KNOWN POWERS Wirtham, in his normal life, is in roll can be attempted to break the Bionics: Cardiac has an artificial heart charge of a large medical facility and control. and other artificial body parts, created Telepathy (Personal): Calypso can by

has a large fortune of his own. He uses Webbing: The webbing used by confronted with fire, it suffer + 1CS these as tools to ferret out the corporate is made of a renewable material damage. crimes, then Cardiac goes to work, generated by the . Carnage TALENTS: None. bringing them down. can fire Amazing (50) strength IN BRIEF: Cletus Kasady was serving He has allied himself with Spider- webbing that sticks to material with time in prison with his cellmate Eddie Man in the past, but the two have a Incredible (40) strength. As long as the Brock when the night came alive. The wide gap in their beliefs of the judicial webbing is in contact with Carnage, he alien symbiote that forms half of system. Spider-Man has faith in the can manipulate it as if it were part of (q.v.) invaded the cell and set courts, whereas Cardiac believes in his body. Once separated from free. The symbiote also only his own justice. Carnage, the webbing dissolves in 5-50 left a bit of itself behind as well, as its minutes. The symbiote can provide species reproduces asexually, once per CARNAGE enough webbing for an attack every generation. This "child," having been Cletus Kasady third round. (While swinging, the gestated in an alien environment, Professional Criminal webbing is reabsorbed, therefore developed unique powers and bonded providing an unlimited amount of with Cletus Kasady, a convicted FASERI P webbing for traveling.) If the taxed murderer. IN IN AM IN GD RM TY beyond this limit, the costume takes Kasady and the alien symbiote form 40 40 50 40 10 30 6 Good (10) damage. a maniacal pair. Carnage kills on a Health: 180 Karma: 46 Claws: Carnage has claws that inflict whim and cares nothing for human life. Resources: TY Popularity: -30 Excellent (20) Edged damage. Carnage's last forced Spider- Spider Sense Immunity: The costume Man to seek help from Venom. These KNOWN POWERS cancels Spider-Man's Combat Sense two unlikely allies defeated Carnage Symbiote: All of Carnage's powers come completely. This allows Carnage to with sonics and then the sonic weapon from an alien symbiote that is blindside Spider-Man as well as was turned on Venom, capturing him psionically bound to Cletus. The making Spider-Man -2CS on Dodge as well. symbiote is Venom's offspring, but it and Evade maneuvers. has different powers. It can change its Body Armor: Carnage's costume blunts CHAMELEON shape and color at Kasady's desire, damage to Kasady. It provides Typical Real Name Unrevealed dressing him in any style necessary. (6) protection against blunt physical Professional Criminal Characters adjacent to Carnage may try damage. to target the costume at -4CS. The Object Creation: Carnage is able to form FASERI P costume has Remarkable (30) small objects from the symbiote's GD GD GD GD EX RM RM resistance to physical attacks. It has 25 substance and use these as hurled 10 10 10 10 20 30 30 points of Health and recovers 6 points weapons up to three areas away. The Health: 40 Karma: 80 of Health every round it's injured. If objects disintegrate after 1-6 rounds Resources: IN Popularity: -10 or by the costume goes below 0 Health, it after being separated from Carnage. identity becomes "unconscious" for 1-10 hours. The damage is weapon-specific. The bond with Kasady is of Amazing Elongation: Carnage can stretch his KNOWN POWERS (50) strength. Any damage taken to the body at the Excellent (20) rank. Imitation: The Chameleon has the bond is taken by Kasady, not the Weaknesses: The symbiote is vulnerable Incredible (40) ability to assume the symbiote. The alien symbiote provides to certain forms of attack. When exact appearance of anyone he Kasady with the following powers: attacked with sonics, it suffers +3CS of chooses. His Computer Belt triggers damage and when this power. Any change takes two turns to complete. the gangster, . Cellular Telephone: A radio telephone is Computer Belt: This device serves three The Chameleon is not normally a contained in his bracelet and is purposes. A video scanner records a killer. He prefers to kidnap a person connected to his home computer and person's appearance and feeds that while he assumes the victim's identity. answering machine. information to a visual synthesizer that If he does kill a person, however, it is Cybernetic Helmet: Chance's helmet can interpolate the rest of that person's usually with a bomb, or another contains a variety of sensors and appearance. Its memory banks can method in which the identity of the display screens. What look like store hundreds of such images. When corpse is unrecognizable. goggles are actually a variety of video an image is called up by tapping the screens and instrument displays. belt, an electrical signal is transmitted CHANCE Circular Vision: Five video cameras to the Chameleon's body, that triggers Nicholas Powell feed the monitor screens, giving the chemically-altered skin. A Mercenary Chance an almost full-circle view. The secondary signal alters his clothing. only is directly under his Memory Material: The Chameleon's FASERI P feet. clothing is made of a special fabric that GD RM GD RM RM RM GD Infrared Vision: Good (10) ability to see can recolor and reshape itself in two 10 30 10 30 30 30 10 thermal emissions or to see in the dark. turns. Health: 80 Karma: 70 Radar: Good (10) radar gives him the Knock-out Darts: He carries a small Resources: EX Popularity: -5 basic position of obstacles up to 10 airpistol that fires knockout darts up to areas away. two areas away. The darts contain an KNOWN POWERS Systems Monitoring: Displays within his Excellent (20) potency anaesthetic that Ankle Jets: With these jets, Chance can helmet inform him of the status of his knocks a victim unconscious for 1-10 hover or fly up to Good (10) airspeed ammunition, laser charge, and power hours. (10 areas/round). level. Knock-out Gas: A small aerosol can that Wrist Blasters: Chance has a blaster on Protected Vision: While wearing the emits a cloud of Excellent (20) potency each wrist that contain the following helmet, Chance is immune to most is another one of the Chameleon's weapon systems. sight-based attacks, unless such attacks weapons. The cloud is potent within Laser: Remarkable (30) damage at four- can be controlled by television. the Chameleon's area only and victims area range. Twenty blasts can be fired : His backpack contains 20 who fail an Endurance FEAT roll sleep before recharging. charges for the wrist blasters and the for 1-10 hours. Concussive Blasts: Remarkable (30) power supply for his helmet and ankle Smoke Bomb: Remarkable (30) intensity Force damage in open areas, Incredible jets. The pack conveys this power to opaque mist that fills a two-area . (40) Force damage in confined spaces. Chance by cables linking the pack and TALENTS: Disguise, Espionage, Maximum range is one area and the helmet. If these cables are damaged, Politics, Business Administration, blast radius is two areas. Each blast Chance suffers an electrical shock that Explosives, and Marksman with his requires two charges. stuns him for 10-100 turns, unless he airpistol. Acid Darts: Glass darts filled with one makes a Red Endurance FEAT roll. IN BRIEF: The Chameleon has quarter ounce of Excellent (20) TALENTS: Gambling, Weapons currently set his sights on becoming intensity acid. The range is two areas design, Acrobatics, Marksmanship, and the crime boss of New York City. To and one dart per round can be fired. Flying (with his ankle jets) that end, he had taken the identity of J. There are 30 darts in each Wrist IN BRIEF: Chance is a gambler, Jonah Jameson and allied himself with Blaster. constantly wagering, even in the middle of combat. To him, life is dull, the Amazing (50) rank. can Hobgoblin. The has the only to be tolerated by taking risks. He inflict Incredible (40) Blunt damage in following magical powers and devices: lives this concept as a mercenary. He this attack. The airborne characters can • Glove Blasts: Demogoblin's gloves will do anything for the right wager. be slammed or stunned by the effects can discharge pulses of energy; the He hires himself out by wagering his of the winds. Characters on the ground range of the blast is two areas and it fee against his success. If doesn't can take up to Excellent (20) damage does Remarkable (30) damage. satisfactorily complete his assignment, from the wind and flying debris, but • Pumpkin Bombs: These bombs do he doesn't get paid at all. cannot be stunned or slammed if their Excellent (20) damage to everything Despite his work as an assassin, Endurance is greater than Excellent within 20 feet. Chance is not a casual killer. He only (20) • Smoke Grenades: These devices kills the people he was paid to kill. Vacuum: Cyclone can create a small produce a cloud of Typical (6) vacuum, large enough to encompass obscuring smoke. CYCLONE one person. An Endurance FEAT must • Knock-out Gas Grenades: These Real Name Unrevealed be rolled by the victim or be rendered release a gas of Incredible (40) Criminal Mercenary unconscious for 1-10 turns. Intensity which causes IN BRIEF: Cyclone is a brash and unconsciousness that lasts from 1-10 FASERI P boastful mercenary, usually under the hours. GD GD TY EX GD GD TY hire of the European branch of the • Incendiary Grenade: Detonation of 10 10 6 20 10 10 6 Maggia. He has no concern for human this device produces flames of Health: 46 Karma: 26 life and would easily kill to accomplish Incredible (40) intensity. Resources: GD Popularity: -5 his mission. • Spider-Sense Negator: This Unearthly (100) intensity chemical KNOWN POWERS DEMOGOBLIN negates Spider-Man's Spider-Sense Wind Control: Cyclone's suit gives him Demonic Criminal for 24-36 hours. At the referee's the power to control air patterns and option, it may or may not affect wind at an Amazing (50) level, up to FASERI P others with similar abilities. one area away. The following abilities RM AM IN IN GD EX TY • Throwing Bats: These bat-shaped are given to him by the suit. 30 50 40 40 10 20 6 throwing blades inflict Good (10) Flight: Good (10) rank (8 areas/round) Health: 160 Karma: 36 edged damage. Disruption of other airborne characters: Resources: RM Popularity: -25 Affected characters must make an • Demon Glider: The Demogoblin Agility FEAT roll to remain in control KNOWN POWERS employs a magically-powered flying of their flight. Gliding characters must Body Armor: Demogoblin's tissue "bat" that mimicks the Hobgoblin's always make a Red FEAT roll. provides him with Excellent (20) glider with a flaming skeletal Lift: Cyclone can lift other characters protection against physical attacks and structure. It has the following and objects into the air. Characters so Remarkable (30) protection from characteristics: affected must make the more difficult energy attacks. of an Agility or Strength FEAT roll to Demonic Powers: Demogoblin, as a Control Speed Body Protection remain on the ground. Wall-crawling twisted version of the Hobgoblin IN TY GD none or adhesive powers can also be used to created by N'astirh's magic, has a resist Cyclone. Characters lifted off of number of powers that imitate the • Nausea Grenade: This is a the ground can be buffeted by winds at technological weapons of the chemical of Remarkable (30) intensity • A single tentacle attacks with ELECTRO which caused people expose to it to get Remarkable (30) strength. Multiple Maxwell Dillon sick (Endurance FEAT to resist). tentacles attack with Incredible (40) Professional Criminal TALENTS: None. strength. IN BRIEF: The demon N'Astirh granted • Multiple attacks are resolved on a FASERI P the powers of a demon to the single die roll, but are +1CS for GD EX EX AM GD EX TY Hobgoblin, but he got more than he each arm used. 10 20 20 50 10 20 6 bargained for. A transformation took • If two tentacles are used for bracing, Health: 100 Karma: 36 place, which slowly began to turn him his Endurance to avoid Stuns and Resources: TY Popularity: -15 into a demon. Finally, the demon side Slams is +2CS. and the human side split in half, Movement: Dr. Octopus' arms can carry KNOWN POWERS creating the Demogoblin. Whether this him four areas/round and he may rise Electrical Generation: Electro has the is the final stage in their form or not two building stories/round. Punching ability to generate and channel about has yet to be revealed. handholds into buildings allows him to 100,000 volts, delivering Incredible move vertically three stories per round. (40) Energy damage to grounded Octopus is in constant contact with targets, Good (10) Energy damage to insulated or otherwise ungrounded Otto Octavius his tentacles and can command them targets. The range for this attack is five Criminal Mastermind from great distances away. A reported, but unsubstantiated, distance is 900 areas and he gains a + 1CS to hit with this attack form. At closer ranges, his FASERI P miles. He has tactile sensation through TY GD RM EX EX TY EX these tentacles and if they are bolts do more damage. His bolts do 610302020620 damaged, Dr. Octopus must make an Amazing (50) or Excellent (20) Energy Health: 66 Karma: 46 Endurance FEAT or pass out for 1-10 damage to characters in the same area, Resources: GD Popularity: -5 rounds. The arms do not have to be and if Electro is able to grapple his foe, attached to the harness to receive he can produce Monstrous (75) KNOWN POWERS mental commands. damage, against which no opponent is Tentacles: Dr. Octopus mentally controls TALENTS: Mechanics, robotics, and ungrounded. Electro has developed a a metallic harness around his waist Radiation Research, Engineering and number of power stunts. with four telescoping metal tentacles Repair/Tinkering. Movement: By riding lines of high- attached to it. These tentacles are made IN BRIEF: Dr. Octopus is in many magnetic potential, such as power of Amazing (50) strength material ways a typical megalomaniac, lines, me can move at Monstrous (75) (titanium steel) and each tentacle ends inventing scheme after scheme to ground speed (nine areas/round). He with three pincers, made of parlay his four extra arms into world has also created bridges of electricity Remarkable (30) strength material. Dr. domination. For a while, he suffered that he rides at Excellent (20) ground Octopus uses these tentacles in many from acute arachnophobia, but was speed (five areas/round) forms of attack. cured when he temporarily defeated Electrical Device Control: Electro can • He may make four attacks on a Spider-Man. "feel" the course of electricity through successful Fighting FEAT. the circuitry of any electrically- • He may engage in Blunt attacks, powered device. By succeeding in an wrestling, or a combination of both. Amazing (50) intensity power FEAT • He may attack non-adjacent foes up against the to one area away. rank of Resistance (or against the Endurance of the device if the machine has an Endurance), Electro can take control of the device. With this power, he can disconnect alarm systems, overload a subsystem, or control a computer in a limited fashion. Strength Boost: Electro can channel his powers into his own muscle tissue, producing controlled galvanic responses. By doing this, he can temporarily increase his Strength to Remarkable (30), but doing so causes Electro Typical (6) Energy damage. Resistance to Disease: Electro can also use his electricity to keep himself in good health. His recuperative powers are astonishing, and with a sufficient power source, Electro can "burn out" virtually any disease in his body, including cancer. Invulnerability: Electro has Class 1000 Resistance to all forms of electrical energy and Excellent (20) Resistance to other forms of energy. TALENTS: Repair/Tinkering. IN BRIEF: Electro is the stereotypical professional criminal, using his powers to gain as much wealth as possible. He is a good team player in villain groups and often joins with others to further his own ends. Criminal Group

IN BRIEF: The Enforcers are a group of low-powered individuals who work together as team to carry out their crimes of extortion. They usually hire KNOWN POWERS KNOWN POWERS None. out their services to different gangland Steel Gloves: Hammer uses a pair of TALENTS: None. leaders. In the past, they have served steel-plated gloves as his weapons. He the and the Big Man. strikes with Remarkable (30) Fighting The original members of the team are ability for Excellent (20) Blunt SNAKE MARSTON Fancy Dan, , and the . The damage. He can stun or slam Sylvester Marston original Ox perished and has been opponents of up to Amazing (50) Professional Criminal replaced by his brother, who looks and Endurance. acts the same as the first Ox. The team FASERI P has expanded to include Snake MONTANA GD GD TY GD TY TY TY Marston and Hammer Harrison. Jackson W. Brice 10 10 6 10 6 6 6 Professional criminal Health: 40 Karma: 18 Resources: TY Popularity: 0 FANCY DAN FASERI P KNOWN POWERS Daniel Brito GD EX TY GD GD TY TY Contortionist: When Grappling and Professional Criminal 10206101066 Health: 46 Karma: 22 Escaping, Snake gains a bonus of Resources: GD Popularity: -5 +2CS. Those grappled by Snake FASERI P EX GD GD TY GD TY TY should be ready to receive a few blows 20 10 10 6 10 6 6 KNOWN POWERS from Hammer Harrison, as this is their Health: 46 Karma: 22 Lariat: Montana uses a steel-fiber lariat usual attack method. A grappled Resources: GD Popularity: -5 of Remarkable (30) material strength. character cannot attack other than to He can employ it up to three areas to try and escape Snake's grip. KNOWN POWERS trap one opponent. This attack is a Marston can move through any Hardened Hands: He can tear through Remarkable Grappling attempt. If the opening of 1' square and can fit his Remarkable (30) rank material with his Grapple is successful, the victim is - entire body into an area no larger than bare hands in a round and can 2CS on all physical actions. The victim a 2'cube. Remarkable (30) Blunt damage in can try to pull the lariat from combat. Montana's grasp by making a Strength TALENTS: Martial Arts A & E. FEAT roll versus Montana's Strength. TALENTS: Weapon Specialist with the lariat. IN BRIEF: This mercenary team works HAMMER HARRISON well together, with one pair keeping Willard Harrison OX their foes off guard while the other two Professional criminal Ronald Bloch move in for a final blow. The usual Professional criminal pairings are Bloodlust with FASERI P and Knockout with Mindblast. EX TY GD GD GD TY GD FASERI P 206 1010106 10 RM TY EX EX PR PR PR Health: 46 Karma: 26 30 6 20 20 4 4 4 Resources: TY Popularity: 0 Health: 76 Karma: 12 Resources: TY Popularity: -6 BLOODLUST MINDBLAST FLY Real Name Unrevealed Real name Unrevealed Richard Deacon Mercenary Mercenary Professional Criminal

FASERI P FASERI P FASERI P EX RM GD RM PR EX GD TY TY TY GD GD TY IN EX IN RM IN PR MN GD 20 30 10 30 4 20 10 6 6 61010640 20 40 30 40 4 75 10 Health: 90 Karma: 36 Health: 28 Karma: 56 Health: 130 Karma: 89 Resources: TY Popularity: -5 Resources: TY Popularity: -3 Resources: PR Popularity: -10

KNOWN POWERS KNOWN POWERS KNOWN POWERS Claws: She has Excellent (20) material Telekinesis: Incredible (40) rank. Her Winged Flight: The Fly has thin, strength weapons. Bloodlust inflicts known Power Stunts are: membranous wings that allow him to Excellent (20) Edged attacks damage. Flight: Typical (6) rank (six areas/round) fly at Excellent (20) speed. His wings Body Armor: Padded costume gives her Energy Shield: Good (10) protection can also generate a blast of air pressure Typical (6) protection from physical from physical, Force, and Energy causing Amazing (50) Force damage attacks. attacks. up to one area away on a single TALENTS: Weapon Specialist with her opponent. Claws, Martial Arts E, and Acrobatics. Wall-Crawling: The Fly adheres to walls WHIPLASH with Remarkable (30) ability. Real Name Unrevealed Circular Vision: The Fly's eyes are KNOCKOUT Mercenary similar to those of a real fly, giving Real name Unrevealed him 360-degree vision. It is almost Mercenary, Leader of Femme FASERI P impossible to blindside the Fly. Fatales GD EX TY EX TY TY GD TALENTS: None. 10206206 610 IN BRIEF: The Fly is a ruthless villain, FASERI P Health: 56 Karma: 22 thinking little of killing anyone that EX GD IN IN EX GD GD Resources: TY Popularity: -2 gets in his way. He usually becomes 20 10 40 40 20 10 10 involved with heroes only when they Health: 110 Karma: 40 KNOWN POWERS try to stop him. Towards the end, he Resources: GD Popularity: -2 Steel Whips: She has three retractable was becoming more bestial and fly- steel whips on each arm of Incredible like. KNOWN POWERS (40) material strength that inflict Body Armor: Knockout wears a metallic Remarkable (30) Blunt damage. The suit that provides her Excellent (20) whips are stored in her gauntlets when body armor versus physical attacks. not in use. Armor: Her padded costume provides Good (10) body armor against physical attacks.

GREEN GOBLIN I thrown, but at a -1CS to hit per Osborn was the Green Goblin was tossed in that round. forgotten completely. Criminal Mastermind Blast Gloves: The Green Goblin also After plaguing Spider-Man for many wore gloves that did Remarkable (30) years, Norman Osborn's career as the FASERI P Energy damage to any target within Green Goblin came to an abrupt halt EX RM IN IN EX GD EX two areas. when he was killed in battle after 20 30 40 40 20 10 20 Goblin Glider: The Green Goblin's mode himself killing Spider-Man's girlfriend, Health: 130 Karma: 50 of transport was a glider with Gwen Stacy, by knocking her off of the Resources: EX Popularity: -10 Incredible (40) control, Typical (6) George Washington Bridge. The speed, Good (10) body, and no Goblin was then accidentally impaled KNOWN POWERS: protection. on the front of his own goblin glider. Body Armor: The first Goblin wore a IN BRIEF: Norman Osborn, co-owner The legacy of the Green Goblin bodysuit made up of insulated chain of a chemical firm, came across his continued, however, with his son, mail that gave him Excellent (20) partner's chemical formula that to Harry. protection from physical and Force increase a person's intelligence and attacks and Remarkable (30) protection physical strength. Osborn decided to GREEN GOBLIN II from Energy attacks. try the formula on himself. When he Harry Osborn Weapons Systems: Norman Osborn did, it turned green and exploded. Criminal invented many gadgets, most of which The chemical succeeded in he made into weapons for the Green increasing Osborn's intelligence, but at FASERI P Goblin's . The Goblin could the price of his sanity. He fashioned a EX RM TY GD GD GD EX carry twelve of the following items in a green suit, after the color of the 20306 10101020 leather pouch that he wore at his waist. formula, and named himself the Green Health: 66 Karma: 40 • Pumpkin Bombs: These explode for Goblin. He began infiltrating the Resources: EX Popularity: -10 Excellent (20) damage and may criminal network of the city and explode on contact up to two rounds became a well-known participant in KNOWN POWERS after thrown. many underworld schemes. Osborn's Body Armor: The Goblin wore a • Goblin Grenades: These grenades increased intelligence produced many bodysuit made up of insulated chain were made out of light rubber exacting, well-planned criminal mail that gave him Excellent (20) mantle that made them resemble activities. Only the continued meddling protection from physical and Force in the air. They can be filled of Spider-Man kept most of his plans attacks and Remarkable (30) protection with standard smoke charges, from succeeding. from Energy attacks. Incredible (40) intensity knock-out One of the threats that the Goblin Weapons Systems: Harry Osborn used gas, Incredible (40) intensity constantly posed to Spider-Man was many of his father's gadgets. The incendiary material, or a special gas that the villain had discovered Spider- Goblin could carry twelve of the that reduced Spider-Man's Spider Man's true identity. Only the following items in a leather pouch that Sense to Poor (4) rank for 24 hours. unstableness of Osborn's sanity kept he wore at his waist. • Throwing Bats: These blades the world from learning that Peter • Pumpkin Bombs: These explode for fashioned in the shape of bat wings Parker is Spider-Man. At the end of Excellent (20) damage and may do Good (10) Edged, throwing most climactic battles with Spider- explode on contact up to two rounds damage. Multiple blades may be Man, the knowledge that Norman after thrown. insanity, but his psychologist, Bart Hamilton, learned the secret of the Green Goblin. Using that knowledge, he became the Green Goblin for a short period of time. It finally seemed that Harry had come to grips with his past and the Green Goblin. He had even used the Green Goblin identity as a hero, fighting alongside Spider-Man and the reformed . Happiness was not to be for Harry, however. Harry again descended into the world of insanity and is currently separated from his family, and is active as evil Green Goblin. HAMMERHEAD Real name unrevealed Professional Criminal, former hit man • Goblin Grenades: These grenades mode of transport was a glider with were made out of light rubber Incredible (40) control, Typical (6) FASERI P mantle that made them resemble speed, Good (10) body, and no GD TY GD IN TY PR TY ghosts in the air. They can be filled protection. 10 6 10 40 6 4 6 with standard smoke charges, IN BRIEF: Harry, the son of the Health: 76 Karma: 16 Incredible (40) intensity knock-out original Green Goblin, witnessed the Resources: EX Popularity: -5 gas, Incredible (40) intensity final battle between Spider-Man and incendiary heat, or a special gas that his father, which culminated in the KNOWN POWERS reduced Spider-Man's spider sense death of his father. Already slightly Skull Plate: Hammerhead has a steel- to Poor (4) rank for 24 hours. unstable because of certain illegal alloy skull of Monstrous (75) material • Throwing Bats: These blades drugs he had been taking, this event strength. His main offensive tactic is a fashioned in the shape of bat wings pushed him over the edge. Now insane, charge, using his head as a battering do Good (10) Edged, throwing Harry donned the Green Goblin's ram. This attack causes Amazing (50) damage. Multiple blades may be costume and continued his father's damage, but a successful attack against thrown, but at a -1CS to hit per battle against the web-slinger. material of Incredible (40) strength or blade tossed in that round. In their first conflict, Spider-Man better also costs Hammerhead five Blast Gloves: The Green Goblin also easily defeated Harry. After removing Health points. If Hammerhead is being wore gloves that did Remarkable (30) the Goblin's costume, Spider-Man shot at, he can spend 10 Karma points Energy damage to any target within called the police who took Harry and and make sure the bullets hit his plate, two areas. placed him in a psychiatric hospital. giving him Amazing (50) body armor. Goblin Glider: The Green Goblin's Harry was temporarily cured of his Exoskeleton: Hammerhead has used an exoskeleton in the past. This device attacks, but his target is -1CS on any henchmen to carry out his schemes. boosts his strength to Remarkable (30) attempt to dodge. The Hobgoblin preferred to stay in the and provides him with Incredible (40) Pumpkin Bombs: These bombs do background as much as possible, not protection from physical, Force, Excellent (20) damage to everything allowing many people to know his true electrical, and fire attacks. within 20 feet. identity. TALENTS: +1CS when charging in Smoke Grenades: These devices produce The Hobgoblin I was killed by the combat, Guns, and Trivia (1920s a cloud of Typical (6) intensity agents of the assassin known as the gangster movies) obscuring smoke in one area. . They were hired by Jason IN BRIEF: Hammerhead believes that Knock-out Grenades: These release a Macendale, who took over the identity he is living in a world populated with gas of Incredible (40) Intensity that of the Hobgoblin. characters from gangster films. His causes unconsciousness that lasts from plans and actions are all based on 1-10 hours. HOBGOBLIN II gangster movies of the 1920s. Incendiary Grenades: Detonation of one Jason Philip Macendale, Jr. of these devices produces flames of Professional Criminal HOBGOBLIN I Incredible (40) intensity. Edward "Ned" Leeds Spider Sense Negator: This Unearthly FASERI P Professional Criminal, Reporter (100) intensity chemical negates EX RM GD RM EX GD EX Spider-Man's Spider Sense for 25-36 20 30 10 30 20 10 20 FASERI P (d12 + 24) hours. At the referee's Health: 90 Karma: 50 EX RM IN IN EX GD EX option, it may or may not affect others Resources: EX Popularity: -25 20 30 40 40 20 10 20 with similar abilities. Health: 130 Karma: 50 Throwing Bats: These bat-shaped KNOWN POWERS Resources: EX Popularity: -20 throwing blades inflict Good (10) Body Armor: Hobgoblin II wears a suit Edged, throwing damage. of armor that provides him with KNOWN POWERS Goblin Glider: The Hobgoblin employs Excellent (20) protection against Body Armor: Hobgoblin wears a suit of a -fan-powered flying sled that physical and Force attacks and armor that provides him with Excellent has IN (40) Control, TY (6) Speed, GD Remarkable (30) protection from (20) protection against physical and (10) Body, and no Protection. Energy attacks. Force attacks and Remarkable (30) Battle Van: In addition to the Goblin Glove Blasters: Hobgoblin 11's gloves protection from Energy attacks. Glider, the Hobgoblin uses a van for contain devices that can discharge Glove Blasters: Hobgoblin's gloves transportation. It has IN (40) Control, pulses of electricity. The range of the contain devices that can discharge RM (30) Speed, IN (40) Body, and IN blast is two areas and it does pulses of electricity. The range of the (40) Protection. Remarkable (30) damage. blast is two areas and it does TALENTS: Journalism, Criminal, and Random Fire: Hobgoblin used a Remarkable (30) Energy damage. Repair/Tinkering. mechanism that jerked his hands Random Fire: Hobgoblin devised a IN BRIEF: Ned Leeds succumbed to the around while he fired his glove mechanism that jerked his hands enticement of power when he found blasters. This makes it harder for his around while he fired his glove one of the original Green Goblin's foes to dodge his attacks because they blasters. This makes it harder for his hideouts. The originally honest Leeds are random. This induces a -1CS on foes to dodge his attacks because they set out on a life of crime by employing attacks, but his opponent is -1CS on are random. This induces a -1CS on criminal any attempt to dodge. Pumpkin Bombs: These bombs do successful Endurance FEAT roll or get Excellent (20) damage to everything sick for 1-10 rounds. within 20 feet. Pumpkin Helmet: This Remarkable (30) Smoke Grenades: These devices produce material strength helmet was also a cloud of Typical (6) obscuring equipped with infrared sensors, giving smoke. Macendale Good (10) infravision and a Knock-out Grenades: These release a three-hour air supply. Also, low gas of Incredible (40) Intensity which intensity flames surrounded the helmet causes unconsciousness that lasts from inflicting Poor (4) Energy damage to 1-10 hours. anyone the flames came in contact Incendiary Bomb: Detonation of this with. device produces flames of Incredible Pogo Platform: In his Jack O'Lantern (40) intensity. guise, he traveled on a Pogo Platform, Spider Sense Negator: This Unearthly that had RM (30) Control, PR (4) (100) intensity chemical negates Speed, EX (20) Body, and no Spider-Man's Spider Sense for 25-36 Protection. (d12 +24) hours. At the referee's IN BRIEF: Macendale is a totally option, it may or may not affect others ruthless villain. He continually seeks with similar abilities. wealth and power at the expense of Throwing Bats: These bat-shaped anyone who gets in his way. He is a throwing blades inflict Good (10) cold-blooded killer that doesn't hesitate Edged, throwing damage. to kill. He also only attacks foes that he Goblin Glider: Hobgoblin II employs a believes he has the upper hand on. He turbo-fan-powered flying sled that has assumed the identity of the Hobgoblin IN (40) Control, TY (6) Speed, GD to avoid past Jack O'Lantern enemies (10) Body, and no Protection. and to take advantage of his newly- Battle Van: In addition to the Goblin acquired equipment. Glider, Hobgoblin II uses a van for The demon N'Astirh granted the transportation. It has IN (40) Control, powers of a demon to the Hobgoblin, RM (30) Speed, IN (40) Body, and IN but Macendale got more than he (40) Protection. bargained for. A transformation took In addition to the original Hobgoblin place, which slowly began to turn him equipment, Macendale has used the into a demon. Finally, the demonic side following equipment in the past, in his and the human side split, creating the other villainous identity of Jack Demogoblin, and returning Macendale O'Lantern. to his previous human form. Whether Nausea Grenade: This is a chemical of this is the final stage in their changing Remarkable (30) intensity which form or not has yet to be revealed. caused people exposed to it to make a

HYDRO-MAN IN BRIEF: Hydro-Man is out to avenge Morris "Morrie" Bench himself on society for turning him into Simon Maddicks Professional Criminal this freak and to make money out of Professional Criminal that life has dealt him. He FASERI P prefers to work in groups. FASERI P EX GD RM MN TY GD RM RM RM RM RM TY GD TY 20 10 30 75 6 10 30 JACKAL 30 30 30 30 6 10 6 Health: 135 Karma: 46 Miles Warren Health: 120 Karma: 22 Resources: PR Popularity: -4 Resources: TY Popularity: 0 Criminal, Biochemistry Professor KNOWN POWERS KNOWN POWERS FASERI P Water Transformation: Bench can EX EX GD GD TY GD GD Body Armor: Killer Shrike wears an transform all or part of his body into 20 20 10 10 6 10 10 insulated steel-mesh bodysuit that sentient water that cannot be killed by Health: 60 Karma: 26 provides Excellent (20) protection transformation into vapor. He had Resources: GD Popularity: -5 from physical, Force, and electrical developed the following power stunts: attacks. Water Jets: Firing jets of water that do KNOWN POWERS Bracelets: Killer Shrike wears talon- Excellent (20) Force damage and have Claws: The Jackal has razor-tipped shaped blaster bracelets on each wrist. a range of three areas. claws that do Excellent (20) Edged These blasters inflict Incredible (40) Body Armor: Amazing (50) body armor damage. He sometimes placed poison Energy damage with a two-area range. against physical and Force attacks. on the claws as well. The victim of a The talons are made of Amazing (50) Elongation: He can shoot himself as a poisoned claw attack must make an rank steel and inflict Remarkable (30) stream of water up to three areas, then Endurance feat or be knocked Edged damage. reform at that location. unconscious for 1-10 rounds. Flight: His anti-gravity units allow Regeneration: He can absorb water to TALENTS: Biochemistry. Killer Shrike to fly at Typical (6) speed heal himself at the rate of one gallon of IN BRIEF: Miles Warren was fixated (6 areas/round) water per Health point. on Gwen Stacy, Peter Parker's TALENTS: Martial Arts A and Weaknesses: While in aqueous form, he girlfriend. When she was killed, her Military. takes double damage from heat and death was reported by the media as IN BRIEF: Killer Shrike is a mercenary Energy attacks and can be absorbed by being Spider-Man's fault, so he began in the truest sense of the word. He sponges and similar absorbent his persecution of the web-slinger. takes in his reputation and if a materials. Such passive attacks do 1-4 Although brilliant in his field of mission begins to go poorly, he will do points of damage per round. biochemistry, the Jackal was everything in his power to come out on For some unexplained reason, if completely insane and would stop at top of the situation. Killer Shrike has Hydro-Man and Sandman come into nothing to gain revenge for Gwen fought many heroes in the past and physical contact, they merge into an Stacy's death. holds a grudge against Spider-Man. imbecilic creature of wet sand. Each must make a Remarkable (30) Psyche FEAT roll to regain his individual form. TALENTS: Seamanship. KINGPIN OF CRIME tragedy. After establishing himself as alive, but she lives only as the shell of Wilson Fisk the major player in the New York the woman she once was. Criminal Mastermind underworld, he retired to the Orient At his zenith, the Kingpin controlled on the urging of his wife, Vanessa. most of the criminal activities on the FASERI P After a while, Vanessa convinced her East Coast. He was extremely careful, RM GD EX IN GD EX GD husband to return to the U.S. to making sure that his hands never got 30 10 20 40 10 20 10 testify against his former associates. dirty in any of his criminal businesses. Health: 100 Karma: 40 While they were here, a former One area that he never deals with and Resources: EX Popularity: 0 employee of the Kingpin decided to actively discourages his underlings kill Vanessa to bring the Kingpin from doing is dealing drugs. KNOWN POWERS back to power in New York. Vanessa Recently, the Kingpin has taken a fall Body Armor: Through his fighting was caught in an explosion and from the high tower, as the hero, disciplines, he has Poor (4) body armor thought to be dead. Daredevil, orchestrated Fisk's against physical and Force attacks. Thus, with the source of moral downfall. The Kingpin was last seen Weaponry: The Kingpin has been known restraints removed, the Kingpin on the streets of New York, running for to carry a few weapons in the past. rapidly regained control of the city's his life. Walking Stick: This item, made of underground. Vanessa was found Remarkable (30) strength material, contains a three-shot laser with a range of two areas, which does Excellent (20) Energy damage. The stick also carries two doses of Amazing (50) potency sleeping gas, that put the target to sleep for 1-10 hours if an Endurance FEAT roll is failed. The sleeping gas has a range of one area. Minions: The Kingpin rarely travels alone. He maintains an army of goons for practice sessions and for delaying heroes that directly attack his organization. TALENTS: Martial Arts A, B, C, Wrestling, Business/Finance. IN BRIEF: Wilson Fisk is an expert manipulator of people. He is able to exploit most situations so that he comes out of it unharmed and unsullied while his adversaries usually end up doing exactly what they set out not to do. The Kingpin's past is fraught with KNIGHT AND FOGG complete the job. He considers himself only. to be an honorable man, despite his Flight: While gaseous, Fogg can fly at questionable occupation. Poor (4) rank (four areas/round) KNIGHT Weaknesses: While gaseous, Fogg is Malcolm Knight vulnerable to electricity. This type of FOGG Thomas Fogg attack adds +2CS against him. Also, he reverts to his human form whenever he FASERI P FASERI P is unconscious or asleep. EX GD IN IN PR TY TY TALENTS: Wrestling. 20 10 40 40 4 6 6 GD RM GD EX TY GD TY IN BRIEF: Fogg is a cruel, vicious Health: 110 Karma: 16 10 30 10 20 6 10 6 Resources: GD Popularity: 0 Health: 70 Karma: 22 individual who truly loves his work as Resources: GD Popularity: 0 an assassin. He enjoys taunting and KNOWN POWERS scaring his victims, before finally Alter Ego/Armored Form: Knight can KNOWN POWERS attacking them. He is a reliable instantly change his clothes and body Alter Ego/Gaseous Form: Fogg can contract killer. into a suit of armor that provides him instantly transform himself into a semi- with Incredible (40) protection from solid green mist. This gaseous form grants him the following powers: physical and Force attacks. This Sergei Kravinov Density Manipulation—Self: Fogg can armored form also gives him the Hunter, Professional Criminal following powers: manipulate his density with a Good (10) ability, changing his density from Growth: While armored, Knight grows FASERI P to 8'tall. Shift 0 to normal body density. This IN RM RM IN EX IN TY Sword: Knight has a golden sword that power allows him to solidify parts of 40 30 30 40 20 40 6 snaps out of a housing in his left his body, such as his hands, while Health: 140 Karma: 66 forearm. The sword is made of leaving other parts gaseous. Resources: GD Popularity: -10 Unearthly (100) material and inflicts Elongation: Fogg is able to stretch his Remarkable (30) Edged damage. misty body up to one area away. This KNOWN POWERS Weaknesses: Knight is vulnerable to Incredible (40) rank power allows Running: Kraven can move four electricity while in his armored form. Fogg to attack characters in adjacent areas/round when running. Attacks of this type gain +2CS against areas, with strangulation being the Weapons: Kraven employs a number of him. Also, when unconscious or common form of attack. A victim of weapons on his hunts, either carried on sleeping, he reverts to his unarmored such an attack must make a successful his person or hidden in the area in form. Endurance FEAT vs. Fogg's Strength which he is conducting his hunt. The TALENTS: Weapon Specialist (sword) to remain conscious; failure indicates a usual weapons are: IN BRIEF: Knight is a man who lives roll on the Stun table. Also, Fogg Axes: 10 points Edged, throwing two lives. The first is his life with inflicts normal Strength damage during damage. Fogg, as a contract killer. The other is this attack. Darts: two-area range, Typical (6) a quiet life in his Liverpool, England Vision Restriction: Due to Fogg's opaque Edged, throwing damage. home. While out on missions with form, the normal vision of anyone Electro-Blaster: Incredible (40) Energy Fogg, he follows the letter of the surrounded or attacked by Fogg is damage, one-area range, not used contract, doing no more harm or limited to that person's area often. damage than is necessary to Knock-out potions: Amazing (50) objects of solid light. The objects have intensity coating placed on weapons. Dr. Edward Lansky Remarkable (30) material strength and Manacles: Remarkable (30) strength, Ex-physics professor can be projected up to five areas away, "Hold" result on Grappling attack doing Remarkable (30) Force damage. means victim is chained and must FASERI P Solid Light Fists: By solidifying light make a successful Strength FEAT roll TY GD TY GD EX EX TY around his fists, he can inflict versus manacles' rank to escape. 61061020206 Remarkable (30) Blunt damage. Poison Gas: Good (10) intensity, Health: 32 Karma: 46 Light Cage: This ensnaring attack is of successful Endurance FEAT roll to Resources: GD Popularity: 0 Remarkable (30) intensity and is rolled avoid rolling on the Stun table. on the Grappling table. TALENTS: Martial Arts B. KNOWN POWERS Energy Absorption: His suit can absorb IN BRIEF: Kraven is obsessed with the Flight: Lightmaster's suit enables him to an Unearthly (100) amount of glory of the hunt and the importance of fly at Typical (6) speed (six electrical or light energy without personal honor in all matters. He holds areas/round) damaging the wearer. Should any these ideals as ultimate truths, although Light Powers: Lightmaster gains power greater energy be absorbed, the wearer in times of stress or when it looks like over visible light through his suit. He must make an Endurance FEAT or be he may lose a fight, he has been known has the following powers: transformed into living light. He must to throw aside his honor. Kraven died Blind: Amazing (50) intensity flash. maintain its energy level by recently. Create Objects: He can create surrounding himself with light, losing one Endurance rank for every turn that he is in darkness. He still has the powers of the suit in this form. TALENTS: Physics, Optics, Administration. IN BRIEF: Lansky is primarily motivated by his hatred of Spider-Man. He longs for vengeance against the hero for defeat at Spider-Man's hands. Lansky, despite his brilliance in science, is prone to stupid mistakes, perhaps because he is mentally unstable. LIZARD IN BRIEF: Connors is missing his right Hypersensitive Senses: Monstrous (75) Dr. Curt Connors arm. He is a noted reptile expert, sight, hearing, and smell. Research Biologist whereas the Lizard is a savage and TALENTS: None. cunning opponent, intent upon IN BRIEF: The Lobo brothers were FASERI P conquering the world and ushering in heading for New York city when the EX IN IN AM PR GD RM the new age of reptiles. The Lizard has Arranger, the Kingpin's right-hand 20 40 40 50 4 10 30 no interest in human life except for Dr. man, decided to stop them from Health: 150 Karma: 40 Connors' wife and son. Even in the coming to the city without consulting Resources: GD Popularity: -10 Lizard's form, he will strive to protect his boss. His plan failed and the them. He has a grudge with Spider- criminal brothers took this as an act of KNOWN POWERS Man, but won't let that get in the way aggression on the Kingpin's part. They All of the Lizard's powers are only of his plans for world conquest. instigated a gang war that killed applicable when the Lizard is Eduardo, Carlos' brother. dominant. CARLOS LOBO Carlos is a very angry man who Alter Ego: The Lizard's alter-ego is Dr. Professional Criminal wants revenge on everyone involved in Curtis Connors, who has the following Human form the death of his brother. He is stats: FASERI P resourceful and is biding his time until FASERI P GD EX GD GD TY EX TY the right opportunity arises for his TY TY TY GD RM GD TY 10 20 10 10 6 20 6 vengeance. Health: 28 Karma: 46 Health: 50 Karma: 32 Resources: EX Popularity: 0 Body Armor: The Lizard's tough skin MAN-MOUNTAIN provides him with Good (10) Wolf form MARKO protection from physical attacks. FASERI P Michael Marko Tail: The Lizard can use his 6 1/2' tail to RM AM IN IN TY AM GD Enforcer, Professional Criminal attack, doing Amazing (50) Blunt 30 50 40 40 6 50 10 damage. He is +1CS to hit when using Health: 160 Karma: 66 FASERI P this attack. Resources: EX Popularity: -10 IN EX AM RM PR GD GD Wall-Crawling: Using the claws on his 40 20 50 30 4 10 10 hands and feet, the Lizard can adhere KNOWN POWERS Health: 140 Karma: 26 to vertical surfaces with Incredible (40) Alter Ego: Carlos Lobo transforms into a Resources: TY Popularity: -5 ability. Also, he can use his claws to humanoid wolf during the full moon. inflict Incredible (40) damage on the His powers aren't true lycanthropy, KNOWN POWERS Edged column. however. They stem from some sort of Growth: Because of the Maggia's genetic Reptile Control: The Lizard can mutation. Even so, he still shares the manipulation, Marko has permanent communicate with and control all same weakness to silver bullets as do Feeble (2) growth. reptiles in a one-mile radius with true lycanthropes. In his wolf form, TALENTS: Martial Arts B. Amazing (50) ability. Carlos retains his intelligence, but IN BRIEF: Man-Mountain Marko is TALENTS: The Lizard—none. Dr. sometimes succumbs to bloodlust. obsessed with the defeat of Spider- Connors—Biology, Biochemistry, Claws and teeth: Remarkable (30) Man. To that end, he has Herpetology (the study of reptiles), and Edged damage. Medicine.

been altered for increased size and FASERI P Raxton wanted to sell his share in the strength, yet he still takes steroids to EX GD RM MN TY GD TY project, Smythe physically assaulted become even stronger. 20 10 30 75 6 10 6 him, causing him to be doused in the Health: 135 Karma: 22 metal alloy. Using his powers, Raxton Resources: TY Popularity: 0 I embarked on a life of crime, contin- ually being frustrated by Spider-Man. Desmond Charne KNOWN POWERS Recently, he has had a change of Professional Criminal, deceased Body Armor: Raxton's body is made of attitude and is trying to go straight. metal, giving him Amazing (50) Whether this will last or not remains to FASERI P protection from physical and Force be seen. GD TY GD TY EX TY GD attacks and Excellent (20) protection 10 6 10 6 20 6 10 form energy attacks. His steel hard Health: 32 Karma: 36 skin allows him to Stun and Slam MORBIUS Resources: TY Popularity: -3 opponents of up to Monstrous (75) Dr. Michael Morbius Ex-adventurer, Biochemist KNOWN POWERS Endurance. Bodysuit: All of Mirage's illusion powers His body armor also provides him with a slippery surface, to which FASERI P are derived from the suit. It allows him EX EX RM AM RM EX GD to perform the following Power Stunts: Spider-Man's webbing doesn't stick. Flaming Form: The chemical in 20 20 30 50 30 20 10 Disguise: Mirage can disguise himself Health: 120 Karma: 60 Raxton's body reacts with the air, and up to eight other individuals within Resources: TY Popularity: 0 1 area. creating a constant flame Warp Light Rays: Affect light waves so around his body. Most of the, this KNOWN POWERS as to make himself and the surrounding reaction is controlled by Raxton and Pseudo-Vampirism: Although he is not a area appear to be empty space. doesn't occur, but when it does, the true , he still has the cravings Maximum area of effect is 75 square following powers are the result. for blood. He needs to make a Psyche feet. • Any character hitting the Molten FEAT roll once a day or be forced to Mirror Images: Mirage can create up to Man without suitable protection hunt down human prey for their blood. eight simultaneous duplicates of takes Excellent (20) damage from Victims of Morbius became pseudo- himself within 1 area diameter. the heat. vampires themselves unless Morbius TALENTS: Holography, Handguns. • Raxton's own attacks inflict gave them the antidote he had IN BRIEF: Mirage suffered from an Remarkable (30) heat damage. developed. Unfortunately, the antidote incredible delusion of grandeur. He • He can melt materials of does not affect Morbius at all. was brilliant in his field but was unable Remarkable (30) material strength Gliding: Poor (4) air speed (four to recognize his limitations. He or less. areas/round). basically wanted to take on single • While in this form, Raxton takes Claws: Good (10) Edged damage. opponents, gain a reputation, and pull double normal damage from water Fangs: Good (10) Edged damage in off successful heists. and water-based attacks. combat. TALENTS: Lock Picking Talent Regeneration: Amazing (50) ability to IN BRIEF: Mark Raxton was the heal damage. MOLTEN MAN assistant to Spencer Smythe when they Mark Raxton TALENTS: Biochemistry. developed a liquid metal alloy. When Former Professional Criminal IN BRIEF: Michael Morbius is a Nobel Prize-winning biochemist who discovered that he was dying of a rare KNOWN POWERS KNOWN POWERS disease that was affecting his blood Helmet: Made with one-way mirrored Fear Compound: This Unearthly (100) cells. A colleague and Morbius created glass, this device contains a one-hour intensity gas induces fear in any a fluid that was supposed to slow the air supply. person, save robots, androids, and progress of the disease, one which was Gas Nozzles: Wrist-and ankle-nozzles in nonhumanoid aliens who are immune. made from the bodies of vampire bats. 's costume can release a Those of less than Unearthly (100) When Morbius received an electrical variety of fogs. Endurance need a red FEAT roll to shock to attempt to stimulate the • Amazing (50) intensity fog avoid this effect, while those of creation of more blood cells, the • Amazing (50) potency knock-out Unearthly (100) Endurance must make electricity reacted with the bat fluids in gas a yellow FEAT roll and those of higher his body, transforming Morbius into a • Monstrous (75) potency gas that Endurance need only a green FEAT creature that resembled the traditional lowers the Intuition of those roll. Those affected either choose to vampire. exposed to it by -4CS, to a run away or cower in fear. One gas Morbius is torn between protecting minimum of Feeble (2) rank. pellet is sufficient to fill one area. and killing people. He has opted to Holographic Projectors: Remarkable Fear Gun: Mister Fear fires his pellets attack only people he deems to be evil, (30) Illusion-casting and Hypnosis from this gun with a range of five such as criminals. Most recently, powers. areas. Morbius sought to cure himself once TALENTS: Special effects, Fear Ring: This ring injects a dose of the again of his ; an unscrupulous Holography, Engineering, and fear compound into a person. Mister doctor injected Morbius with a Robotics. Fear must strike his victim in combat chemical mixture in an attempt to kill IN BRIEF: Mysterio has a huge ego and for the ring to work. It inflicts Poor (4) him, but the chemical was tainted by likes to bask in the limelight. Early in damage and will not penetrate body extradimensional demon-blood. This his career, Mysterio decided that if he armor of Typical (6) or better. chemical has caused radical changes in could defeat Spider-Man, then he Gas Mask: This mask is worn to protect Morbius, the full parameters of which would gain fame and power. As time Fagan from making contact with his will not be known for some time (his has progressed, he has decided that the own gas. statistics above reflect his abilities defeat of Spider-Man isn't as important TALENTS: Business/Finance. before this current change). as it once was. IN BRIEF: The fourth man to use the name Mr. Fear, Fagan is a sadistic, MYSTERIO conceited man who though he could MR. FEAR succeed where others had failed; he Quentin Beck Alan Fagan Professional Criminal was defeated on his first outing as a Businessman, Criminal . FASERI P FASERI P EX GD GD EX EX EX RM TY GD TY GD GD EX GD 20 10 10 20 20 20 30 610610102010 Health: 60 Karma: 70 Health: 32 Karma: 40 Resources: EX Popularity: -15 Resources: RM Popularity: -5

RHINO ROSE The Kingpin of Crime was toppled, Real Name Unrevealed not by anything Richard had done, but Professional Criminal Criminal Mastermind by Daredevil. However, Richard attempted to step into the power FASERI P FASERI P vacuum and take his father's place. He RM EX MN AM TY TY PR TY TY TY EX EX EX EX even had his head shaved to look more 30 20 75 50 6 6 4 6 6 6 20202020 like his paternal predecessor. Health: 175 Karma: 16 Health: 38 Karma: 60 Other forces were at work, however. Resources: PR Popularity: -15 Resources: RM Popularity: -10 A character who named himself the Blood Rose entered the scene, KNOWN POWERS KNOWN POWERS determined to stop Richard from Body Armor: The 's suit provides The Rose has no super-powers, but relies becoming the next Kingpin. In the Amazing (50) protection against on his equipment and organization to resulting melee, both Richard and the physical and Force attacks, provide him with all the power he needs. Blood Rose escaped Spider-Man. The Remarkable (30) protection from Equipment: The Rose always carries a identity of the new Blood Rose is still a Energy, heat, and acid attacks. The handgun that does Typical (6) mystery. horn on the suit CAN do Remarkable Shooting damage and has a range of (30) Edged damage. three areas. He also possess a number Charging: The Rhino can move up to of minigrenades such as knock-out gas, four areas in a round, but only in a weakness gas, and concussion straight line. He receives a +2CS when grenades. These weapons are usually charging and his armor provides him used as a diversion, so that the Rose with Unearthly (100) protection against can make a quick getaway if necessary. any damage he might take. TALENTS: Martial Arts E, Guns, Protective Mask: His mask has been Thrown Weapons, Administration, equipped with a field that incinerates Gambling. Spider-Man's webbing before it IN BRIEF: Richard Fisk posed as the touches his face. Rose to bring down his father's TALENTS: None. criminal empire. The Kingpin knew of IN BRIEF: The Rhino was originally a his son's deceit and brought Richard small-time muscle man for various back to work within his organization. mobs. Over the years, his primary Even so, Richard continued to subvert motivation has been to get out of the his father's empire, conspiring with armor that he had been imprisoned in another man, one Sgt. Blume, who had by the Leader. Once he freed himself taken on the disguise of the Rose. Sgt. of the Rhino armor, however, a threat Blume donned the mask of the Rose to by the Kingpin changed his mind, and bring the Kingpin to justice for having the Rhino now has a new suit of armor his brother killed. provided by (though When Blume double-crossed he's not trapped in this suit). Richard, Blume was killed. Jonah Jameson, who wanted a person MacDonald "Mac" Gargan powerful enough to bring Spider-Man Herman Shultz Professional Criminal to justice. Unfortunately, the creator of Professional Criminal the process that brought the Scorpion FASERI P to life, Dr. Farley Stillwell, belatedly FASERI P RM IN IN IN TY EX TY discovered that the process eventually TY EX TY EX GD GD TY 30 40 40 40 6 20 6 drove the subject insane, which is what 62062010106 Health: 150 Karma: 32 happened to the Scorpion. Spider-Man Health: 52 Karma: 26 Resources: TY Popularity: -20 initially defeated Gargan, but the Resources: TY Popularity: -2 villain keeps returning, usually trying KNOWN POWERS to get revenge on Jameson for KNOWN POWERS Battle Suit: The Scorpion's suit provides transforming him into this creature. Body Armor: The Shocker's padded him with the following powers: armor and boots give him Good (10) Armor: The Scorpion suit provides protection against physical and Force Gargan with Excellent (20) protection attacks and Amazing (50) protection against physical and Force damage and from sonic and vibration attacks, such Remarkable (30) protection against as produced by his gloves. electrical attacks. Vibro-Smasher Gloves: The gloves Climbing: Any wall the Scorpion can get (made of Amazing (50) material a grip on, he can climb with Excellent strength steel) worn by the Shocker (20) ability. inflict Remarkable (30) Energy Scorpion Tail: His tail is made of damage against a foe. The gloves have Incredible (40) material and can do a range of one area. They can destroy Amazing (50) Blunt damage when material up to Incredible (40) material used as a club. When attacking with his strength and are used to open safes by tail, the Scorpion gains a +1CS to his vibrating their sensitive locking Fighting ability. mechanisms with a successful FEAT Leap: By coiling his tail beneath him roll. and using it as a spring, the Scorpion is TALENTS: Inventor and Safecracker. able to leap three areas. Such a leap IN BRIEF: The Shocker has a long- gives the Scorpion +3 to his initiative standing grudge with Spider-Man. His roll. motivations are revenge on Spider- Plasma Projector: His tail has been Man and greed for as much money as modified to contain a low-density he can steal. plasma projector that can fire 40 blasts. Each blast does Remarkable (30) Energy damage and has a range of two areas. TALENTS: Detective. IN BRIEF: This man is a psychopathic criminal, who enjoys the violence of his chosen profession. The Scorpion was first created on the orders of J. Silvio Manfredi Criminal Mastermind

FASERI P EX GD IN AM EX GD EX 40 10 40 50 20 10 20 Health: 120 Karma: 50 Resources: GD Popularity: -7

KNOWN POWERS Body Armor: The exoskeleton that makes up most of Silvermane’s body gives him Incredible (40) protection against physical and Force attacks and Remarkable (30) protection against energy, acid, and cold attacks. The exoskeleton is made from Incredible (40) strength material. TALENTS: Martial Arts A, Gun, Leadership, and Business/Finance. IN BRIEF: Silvermane has been obsessed with two things throughout his career, immortality and revenge. He has gained partial immortality with the use of his exoskeleton, but revenge, primarily against Spider-Man and Cloak and Dagger, has eluded him. SKINHEAD walls at Good (10) rank. resulting liquid covered Eddie, Edward Cross Weaknesses: While within Skinhead, a eventually giving him the bizarre Student, Nazi Skinhead victim can attack the floating skeleton powers of Skinhead. of Eddie Cross. Consider the skeleton Human Form to have the same statistics as Eddie in FASERI P his human form. Jalome Beacher TY GD TY GD GD PR TY TALENTS: Mideastern Studies (from Professional Thief 6106101046 college). Health: 32 Karma: 20 IN BRIEF: Eddie Cross is an FASERI P Resources: PR Popularity: 0 unrepentant racist, filled with hate for GD IN GD GD EX GD TY anyone who doesn't fit into his idea of 10 40 10 10 20 10 6 form racial perfection. He believes himself Health: 70 Karma: 36 FASERI P to be the last hope for racial purity and Resources: GD Popularity: -1 RM EX EX IN GD PR TY white supremacy. Skinhead intends to 30 20 20 40 10 4 6 use his powers to further the goals of KNOWN POWERS Health: 110 Karma: 20 racism. Non-Stick Coating: Slyde's costume is Resources: PR Popularity: -10 Eddie became super-powered when a covered with an experimental substance that provides him with KNOWN POWERS container of Peter Parker's experi- Monstrous (75) protection against Alter Ego/Blob Form: Eddie Cross can mental web liquid was destroyed over transform himself into an amoebalike his head by the Rocket Racer. The mass of flesh. When knocked unconscious, he reverts to his human form. While he is transformed into his blob state, he has the following abilities: Elongation: Excellent (20) ability to stretch pseudopods of his flesh up to two areas away. Growth: Poor (4) Growth power, making him +1CS to be hit. Plasticity/Body Armor: Amazing (50) protection against physical and Force attacks and Incredible (40) protection against Energy attacks. Rotting Touch: Excellent (20) ability to dissolve the flesh of anyone he engulfs. Once a victim is engulfed, the target is held with Excellent (20) strength. Each round inside Skinhead, the victim suffers Excellent (20) rank damage. Wall-Crawling: Skinhead can ooze up Grappling attacks or against substances Excellent (20) protection versus Mark III sticking to him (such as Spider-Man's Energy attacks. FASERI P webbing). It also gives him Good (10) Elongation: Feeble (2) ability for legs EX AM EX IN TY 0 0 protection against physical attacks and arms, can reach one area away. 20 50 20 40 6 0 0 unless a Bullseye result is scored, in Remote-Control Guidance: Remote Health: 130 Karma: 6 which case the protection drops to Poor control up to five miles away. (4). Slick Surface: Amazing (50) protection KNOWN POWERS Running: Because of the substance, against Grappling attacks, making it Robotic Construction: Immunity to Slyde is able to run at Good (10) land immune to Spider-Man's webbing. disease, gas attacks, and psionic speed (four areas/round). Spider Detection: Spider or spiderlike attacks. TALENTS: Chemistry. detection abilities, Shift Y (200) range. Body Armor: Remarkable (30) protection IN BRIEF: Slyde's main motivation is Steel Coils: 20 Amazing (50) material against physical and Force attacks, to get rich, then live off of the spoils he strength coils from chest. Controller Excellent (20) protection versus has gained, and to have fun through the must make an Agility FEAT to hit. Energy attacks. whole process. He is a cocky Wall Crawling: Feeble (2) rank Ethyl Chloride: Incredible (40) Intensity individual who is confident that he will knock-out gas, affecting all targets in eventually achieve his goal of riches. Mark II same area. Failed Endurance FEAT FASERI P means unconsciousness for 1-10 turns. SPIDER SLAYERS GD TY IN IN TY 0 0 Leaping: Remarkable (30) ability (30' up 10 6 40 40 6 0 0 or across). Spider Slayers are machines that were Health: 96 Karma: 6 Lightning Speed: Amazing (50) land designed to hunt down and kill Spider- speed (eight areas/round). Man. The inventors of the Spider Slayers KNOWN POWERS Remote-Control Guidance: Remote designed each version with the defeat of Robotic Construction: Immunity to control up to five miles away. Spider-Man in mind, so each model has disease, gas attacks, and psionic Spider Detection: Spider or spider-like features that negate most of Spider- attacks. detection, Shift Y (200) range. Man's super powers. Body Armor: Remarkable (30) protection Spider-Sense Nullifier: Amazing (50) against physical and Force attacks, ability to nullify Spider-Man's Combat Mark I Excellent (20) protection versus sense. FASERI P Energy attacks. Wall-Crawling: Good (10) rank. GD GD EX IN TY 0 0 Destructo Beams: Incredible (40) Web Cutter: Incredible (40) material 10 10 20 40 6 0 0 intensity beam from forehead, but only strength pincers. Health: 80 Karma: 6 Typical (6) range. Web Shooter: Amazing (50) material KNOWN POWERS Remote-Control Guidance: Remote strength webbing up to one area away. Robotic Construction: Immunity to control up to five miles away. disease, gas attacks, and psionic Spider Detection: Spider or spider-like attacks. detection, Shift Z (500) range. Body Armor: Remarkable (30) protection Wall-Crawling: Good (10) rank. against physical and Force attacks,

Mark IV intensity flash of light. strength webbing up to one area away. FASERI P Grapple Claw: A claw and tentacle of EX RM RM IN TY 0 0 Remarkable (30) material strength can Mark VII 20 30 30 40 6 0 0 reach any target in its area. FASERI P Health: 120 Karma: 6 Heat Generation: Amazing (50) GD RM RM IN TY 0 0 intensity heat on surface, to incinerate 10 30 30 40 6 0 0 KNOWN POWERS webbing. Health: 110 Karma: 6 Robotic Construction: Mark IV is a large Impulse Beam: Excellent (20) Energy spider-like machine, in which the blast up to two areas away. KNOWN POWERS controller sits, instead of using a Growth: Feeble (2) permanent Growth, Robotic Construction: Mark VII is a remote control. The vehicle has the making it +1CS to be hit. large saucer-like machine, resting on following statistics: Control: EX (20), Oil Nozzle: Remarkable (30) intensity oil eight tentacle legs. The vehicle has the Speed: EX (20), Body: RM (30), slick. following statistics: Control: EX (20), Protection: RM (30). Remote Control/Cybernetic Helmet: Speed: RM (30), Body: EX (20), Body Armor: Remarkable (30) protection Controller must wear helmet, which Protection: GD(10). against physical and Force attacks, has a five-mile range. Body Armor: Excellent (20) protection Excellent (20) protection versus Web Cutter: Incredible (40) material from physical and Force attacks. Energy attacks. strength pincers, with a one-area range. Elongation: Remarkable (30) material Elongation: Incredible (40) ability to strength steel cables with one of the stretch Remarkable (30) Material legs Mark VI following abilities: up to one area away. FASERI P • Grapple Claws: one-area reach. Spider Detection: Spider or spider-like RM AM EX IN TY 0 0 • Laser Tentacles: Remarkable (30) detection, Shift Y (200) range. 30 50 20 40 6 0 0 Intensity laser in any direction. Wall-Crawling: Poor (4) rank. Health: 140 Karma: 6 • Steel Whips: Whip or entangle Web Shooter: Amazing (50) material opponents up to 1 area away. strength webbing up to one area away KNOWN POWERS Flight: Remarkable (30) air speed (15 Robotic Construction: Immunity to areas/round). Mark V disease, gas attacks, and psionic Resistance to Electricity: Immune to up FASERI P attacks. to Amazing (50) electrical attacks. TY PR IN AM TY 0 0 Body Armor: Remarkable (30) protection Slick Surface: Amazing (50) protection 6 4 40 50 6 0 0 against physical and Force attacks, against Grappling attacks, so Spider- Health: 100 Karma: 6 Excellent (20) protection versus Man's webbing won't stick to it. Energy attacks. Tracking System: Track an electronic KNOWN POWERS Leaping: Remarkable (30) Leaping tracer up to five miles away. Robotic Construction: Immunity to ability. disease, gas attacks, and psionic Mental Control and Guidance: Spencer attacks. Mark VIII Smythe mentally controlled this robot FASERI P Body Armor: Incredible (40) protection up to one mile away. RM GD AM AM TY 0 0 against physical and Force attacks, Spider Detection: Spider or spider-like 30 10 50 50 6 0 0 Remarkable (30) protection versus detection, Shift Y (200) range. Health: 140 Karma: 6 Energy attacks. Wall-Crawling: Good (10) ability. Flash Beacon: Remarkable (30) Web Shooter: Amazing (50) material KNOWN POWERS living creatures and affects organic Shoulder Cannons: A pair of multi- Access Claw: to lift Alistair Smith, a matter, such as cloth, rope, and wood, purpose cannons rests on Stone's paraplegic, into machine. as if he were attempting to break it shoulders. The following attacks can Body Armor: Incredible (40) protection with Amazing (50) strength. He must be made with this weapon. against physical and Force attacks, come in contact with the intended • Adhesive Gel: Incredible (40) rank Remarkable (30) protection versus victim or item for his power to work. Grappling attack that can be fired up Energy attacks. A side effect of this power is the to one area away. Chemical Tracer: If a target is sprayed stimulation of his pleasure centers of • Chain: Stone can shoot a length of with this chemical, Mark VIII can his brain when the power is used. The Remarkable (30) material strength track it up to Shift Z (500) range. more he kills, the more intoxicated chain up to one area away, which is Elongation: Arms and legs at Unearthly with pleasure he becomes. a Remarkable (30) Grappling attack. (100) rank, neck at Monstrous (75) Elongation: Styx has the Feeble (2) • Gas Pods: He can launch gas pods rank. Remarkable (30) material ability to elongate his fingers up to any up to two areas away that explode strength fingers can be elongated at target in his area. on contact, releasing Excellent (20) Remarkable (30) rank. TALENTS: None. Intensity tear gas that fills one area. Ethyl Chloride: Incredible (40) Intensity IN BRIEF: This villain's only pleasure • Knock-out Darts: The darts can be knock-out gas, affecting all targets in in life is causing death. Without the fired at someone in the same area as same area. Failed Endurance FEAT influence of his partner, Stone, this himself and are tipped with a means unconsciousness for 1-10 turns. man would become a complete raving Remarkable (30) Intensity knock- Headlight: Excellent (20) intensity lunatic, totally out of control. out drug. beacon. • Net: Excellent (20) material strength Slick Surface: Amazing (50) protection STONE net can be shot to entangle targets in against Grappling attacks, so Spider- Real Name Unrevealed the same area as himself. When he Man's webbing won't stick toil. Assassin uses the net to catch falling objects, consider it a Remarkable (30) rank STYX AND STONE FASERI P Grappling attack. EX GD GD RM TY TY TY • Beam: He can shoot an STYX 20 10 10 30 6 6 6 Incredible (40) intensity heat energy Health: 70 Karma: 18 up to a range of three areas. Jacob Eichorn Resources: GD Popularity: 0 Assassin • Sonic Beam: He can fire a beam of coherent sonic energy that is an KNOWN POWERS Incredible (40) Intensity Force FASERI P Equipment: All of Stone's powers are attack. It has a range of up to two TY GD PR TY TY PR GD derived from weaponry and equipment. areas. 61046 6 410 Turbo Hopper: Stone controls this flyer Health: 30 Karma: 20 with his feet. The statistics for the • Strobe Burst: This is an Amazing Resources: GD Popularity: 0 Turbo Hopper are as follows: Control: (50) intensity flash of light capable EX (20), Speed: RM (30), Body: EX of blinding everyone in the same KNOWN POWERS area as he is in. Rotting Touch: Styx has to power to (20), Protection: 0. The Hopper is cause organic matter to rot and decay equipped with a ladder that Stone uses with just a touch of his hands. This to lower Styx to the ground. touch inflicts Amazing (50) damage to TALENTS: Weapons Specialist (with dose of poison requires a second the Health: 26 Karma: 70 shoulder cannons). Yellow Endurance FEAT roll or the Resources: RM Popularity: -10 IN BRIEF: Stone is a tough individual victim must roll on the Kill table. The willing to take on the hardest Tarantula has been known to double KNOWN POWERS: None. assignments for the right price. Stone the dosage of the poison in his spikes TALENTS: Electronics, Engineering, can usually keep his partner in line, but but it is not a common occurrence. and Repair/Tinkering. gets frustrated when Styx can't resist Mutated Form: The original Tarantula IN BRIEF: The 's only activity the urge to kill everything he meets. was mutated into a human-sized spider, is his tinkering and their resultant Stone is the leader of the pair of with the following abilities: creations. The Tinkerer has learned villains, providing direction for the from past encounters not to become deadly power of Styx. FASERI P directly involved with heroes. He EX RM IN AM FE TY TY designs and creates his inventions for TARANTULA Health: 140 Karma: 14 other villains. I-Anton Miguel Rodriguez In this form, the Tarantula had four TOMBSTONE II-Luis Alvarez extra arms that ended in Good (10) Lonnie Thompson Lincoln I Former Government Operative, material spikes that inflicted Excellent Mob Enforcer, Professional Criminal Professional Criminal, deceased; (20) Edged damage. He was also able II Government Operative to spin a web of Remarkable (30) FASERI P strength material up to two areas away. RM EX IN RM TY GD RM FASERI P TALENTS: Both Tarantulas have +1CS EX RM GD RM TY GD GD 30 20 40 30 6 10 30 to hit with their spikes, Martial Arts B 20 30 10 30 6 10 10 Health: 120 Karma: 46 Health: 90 Karma: 26 and E, Acrobatics, and Military. Resources: EX Popularity: -5 Resources: GD Popularity: -4/6 IN BRIEF: Both Tarantulas agreed to in his own country take orders from their superiors in KNOWN POWERS order to exercise their violent Cold Generation: Feeble (2) cold KNOWN POWERS tendencies. The first Tarantula was radiates from Tombstone's skin, Spiked Boots: The Tarantula has boots extremely bloody and was proud to be chilling whoever he is touching. with retractable spikes made of a mercenary. The second is more loyal Invulnerability: Incredible (40) Excellent (20) strength material that to his government, but still enjoys protection from physical and energy inflicts Excellent (20) Edged damage. violence. attacks. The original Tarantula also wore TALENTS: Martial Arts B and E, gloves with retractable blades made of TINKERER Tumbling, and Resist Domination. the same material. The spikes are Phineas Mason IN BRIEF: Tombstone is the classic coated with a poison that was injected Inventor and Technician for the bully. He uses his strength and when the spike did damage. The first Underworld reputation on the streets to force people hit with a poisoned spike forces the to do his will. Since gaining his victim to make a Yellow Endurance FASERI P powers, Tombstone has become even FEAT roll or be at -3CS on physical PR TY TY GD IN EX GD more dangerous, as he now activities for 1-10 rounds. The second 4 6 6 10402010

has the power to back up his material with Incredible (40) rank. As cancels Spider-Man's Combat Sense reputation. long as the webbing is in contact with completely. This allows Venom to Venom, he can manipulate it as if it blindside Spider-Man as well as VENOM were part of his body. Once separated making Spider-Man -2CS on Dodge Edward "Eddie" Charles Brock from Venom, the webbing dissolves in and Evade maneuvers. Former Newspaper Reporter, 5-50 minutes. The symbiote can Skin Armor: Venom's costume blunts the Criminal provide enough webbing for an attack damage to Brock. It provides Typical every third round. (While swinging, (6) protection against Blunt physical FASERI P the webbing is reabsorbed, therefore damage. IN IN AM IN GD RM TY providing an unlimited amount of Camouflage: The symbiote is able to 40 40 50 40 10 30 6 webbing for traveling.) If the taxed blend its coloring with the Health: 170 Karma: 46 beyond its web-producing limit, the surroundings, providing Venom +2CS Resources: TY Popularity: -20 costume takes Good (10) damage. when attempting Blindsiding attacks. Wall-Crawling: Venom can adhere to Weaknesses: The symbiote in vulnerable KNOWN POWERS most surfaces with Amazing (50) to certain forms of attack. When Symbiote: Most of Venom's powers ability. attacked with sonics, it suffers +2CS of come from an alien symbiote that is Fangs: Venom exhibits a smile with two damage and when confronted with fire, psionically bound to Brock. The inch fangs. If he were to bite someone, it suffers +1CS damage. symbiote that doubles as Brock's the fangs would inflict Excellent (20) TALENTS: Journalism. costume, can change its shape and Edged damage. IN BRIEF: Venom really hates Spider- color at Brock's desire, dressing him in Spider Sense Immunity: The costume Man! Fueled by Peter Parker's any style necessary. Characters rejection of the alien symbiote and adjacent to Venom may try to target Brock's hatred of Spider-Man because the costume at -4CS to hit. The of the fact that he had written stories costume has Remarkable (30) claiming that the -Eater was one Resistance to both Blunt and Edged particular person when Spider-Man physical attacks. It has 30 points of revealed him to be another, Venom's Health and recovers 6 points of Health main goal in life is to kill Spider-Man. every round it's injured. If the costume Strangely enough however, Venom goes below 0 Health, it becomes holds innocence in high regard and will "unconscious" for 1-10 hours. The go out of his way to protect what he bond with Brock is of Amazing (50) deems as danger to any innocent strength. Any damage taken to the beings. bond is taken by Brock, not the symbiote. The alien symbiote provides Brock with the following powers: Webbing: The webbing used by Venom is made of a renewable material generated by the symbiote. Venom can fire Amazing (50) strength webbing that sticks to VULTURE VULTURIONS Edward Whelan Adrian Toomes The Vulturions are four men with Professional Criminal harnesses similar to the Vultures. FASERI P Honcho is the leader of the four villains. RM EX EX AM FE TY PR FASERI P 30 20 20 50 2 6 4 EX RM EX IN RM GD GD Honcho Health: 120 Karma: 12 20 30 20 40 30 10 10 Professional Criminal, Leader of Resources: FE Popularity: -15 Health: 110 Karma: 50 Resources: TY Popularity: -5 Vulturions KNOWN POWERS Claws: Remarkable (30) Edged damage KNOWN POWERS FASERI P TY GD GD GD TY TY GD Running: Vermin can speed through Flight: The Vulture uses an 61010106 610 alleys, sewers and other enclosed electromagnetic antigravity device of Health: 36 Karma: 22 spaces at 4 areas per round. Remarkable (30) strength material to Resources: GD Popularity: 0 Enhanced Senses: At a range of two fly. He can fly silently at Typical (6) areas or less, his Intuition rises to air speed (six areas/round). By Pigeon Amazing (50). He can track with buffeting his opponents with his wings, Professional Criminal Amazing (50) ability. he can cause Remarkable (30) Blunt Animal Communication and Control: damage. FASERI P Vermin has the Excellent (20) rank Although the Vulture is an elderly TY GD GD EX TY PR PR ability to communicate and command man, the powers within his harness 61010206 4 4 rats and wild dogs within two miles. boost his abilities to higher levels. Health: 46 Karma: 14 TALENTS: None Without his suit, the Vulture's abilities Resources: GD Popularity: 0 IN BRIEF: Vermin was created to be a are reduced by -1CS per week for two vicious psychopath, which he weeks. However, as soon as he dons Gripe definitely is. He basically lashes out at his harness, he regains his full statistics Professional Criminal whatever causes him discomfort, instantly. which includes most of the human TALENTS: Electronics and Aerobatics FASERI P population on the planet, but most (+1CS for any flying FEAT rolls). GD GD GD EX TY PR TY especially Spider-Man. IN BRIEF: The Vulture is an old, bitter 10 10 10 20 6 4 6 man; recently, he learned that his Health: 50 Karma: 16 harness has given him cancer, pushing Resources: GD Popularity: 0 the old man to further bitterness. He is now driven by a need to get revenge Sugar-Face upon his enemies before he dies. This Professional Criminal has made him a more ruthless and FASERI P dangerous foe. GD EX GD EX TY PR TY 10 20 10 20 6 4 6 Health: 60 Karma: 16 Resources: GD Popularity: 0 KNOWN POWERS • Laser Beam: Remarkable (30) Flight: The Vulturions have flight packs Real Name Unrevealed intensity laser. similar to the Vulture's that allow them Professional Criminal • Knock-out Gas: Remarkable (30) to fly at Typical (6) air speed (six potency. areas/round). The wings are made of FASERI P Carrots: The White Rabbit also uses Excellent (20) material strength. TY GD TY EX EX GD TY razor-tipped carrots that can be shot up Weapons: The Vulturions use blowguns 61062020106 to two areas away, inflicting Excellent and darts tipped with a Remarkable Health: 42 Karma: 36 (20) damage. (30) potency poison. A victim must Resources: EX Popularity: 0 Bunny Mobile: The White Rabbit drives make an Endurance FEAT or go to 0 a white car shaped like a rabbit, ears Health. Making the FEAT results in 4 KNOWN POWERS and all. Inside, she has 1-5 spare points of damage and -1CS on all Flight: Her jet boots allow the White umbrellas, in case the one she is using FEAT rolls and attacks for 1-10 Rabbit to fly at Typical air speed (six gets broken or runs out of ammunition. rounds. areas/round). She needs both boots to TALENTS: None. IN BRIEF: The Vulturions main goal is fly and if one malfunctions or is IN BRIEF: The White Rabbit is a to make money, although they once damaged, she will be forced to land or spoiled, rich woman living out her tried to pummel Spider-Man in an crash in two rounds. childish criminal fantasies. Wrapped attempt to impress the Kingpin into Weapon Umbrella: From the tip of the up in her fantasies, she has a careless hiring them. It didn't work and Spider- umbrella, the following attacks can be regard for the lives of innocent Man thrashed the group. made: bystanders as well as her own goons. To opponents she would show no mercy, yet she would rather flee than fight if overmatched. An Adventurous Week

This week-long adventure has been heroes, modify the adventure by adding your heroes to deal with. Maybe one of created in a timeline fashion, where or subtracting different villains in some your heroes is a fan of this celebrity and certain events will always occur, other of the encounters or by adding to the decides to get an autograph. This time, a have a chance to occur, and still others villain's Karma if you have more heroes, disgruntled opponent of your hero may will only happen if your heroes perform and subtracting Karma if you have fewer show up and spoil the party. Use these certain actions. Running through the PC heroes. events to spark your imagination and to timeline is one main adventure that has a This adventure takes place in New create a more detailed universe. section devoted to it on each day of the York City. If your campaign does not week. Other sidelight adventures can be take place in that locale, just change any Main Adventure played as heroes encounter them, or the names as needed. If Spider-Man is to be The Chameleon has hatched another adventures may even be skipped involved in this adventure, a reason for diabolically clever plan, involving altogether, forcing the heroes to deal him to be in your campaign's city must disguise, deceit, and thievery. He has with whatever ramifications are be found. One option is that Peter Parker decided to gather a group of villains produced by missing that event. has been sent by the Daily Bugle to together, supposedly to band together as It is up to you who will be the GM to cover the Symakrian jewel exhibit. This a super-powered team dedicated read through the entire adventure and will also place Peter at the museum on exclusively to their personal monetary familiarize yourself with its contents Friday night for the climactic gain. He will pass himself off as the before you begin play. Remember, this is confrontation. Jackal, a deceased Spider-Man foe, intended as a structure for you to build Character statistics for the villains and keeping his true identity a secret to all of upon, not as a hard-and-fast module. heroes used herein can be found in the his "teammates." Add more encounters if you feel it is "Friends & Foes" section of this book, in The real plan is only known to the necessary or even take some out. We the Basic Set Campaign Book, or in one Chameleon. After a few minor jobs done have designed the timeline so you can of the MU Handbooks. separately during the week, like tailor it to fit your own campaign. knocking off a bank and a jewelry store, General Events the Chameleon has set the group up to Set-up This section is comprised of details and raid a museum at the end of the week, Each day has four sections outlined for normal events that occur during the week only it's not just your average museum. it; General Events, Main Adventure, in any big city. A typical event would be The crown jewels of the Symkarian Other Heroes and Villains, and Spider- a book signing by a famous author, or a government are on display at the Man Notes. The Spider-Man section is small parade commemorating a home Williams' Museum (acclaimed for its designed specifically for a campaign team's sports victory. These events are European historical and architectural where one of the players is playing provided to give you a jumping off point collections), to be shown to the select Spider-Man. Although it isn't necessary for further details in your universe. few able to afford the outrageous ticket to have Spider-Man as a player An event can be mentioned in passing price for the one-night exhibition. character, the adventure works best if he or can take on a greater significance, On the surface, it appears that it's is included in the week's events. A group depending upon how you handle the another super-villain group out to grab of five or six characters, with Spider- situation. For example, if a Hollywood some cash. However, the Chameleon has Man as one of the group, is the ideal celebrity was the focus of the book kept his identity a secret just for this number for this timeline adventure. signing, a disgruntled fan may show up, occasion. Just as If your group has fewer or more and a hostage situation would arise for the chaos from the inevitable battle gets going on in New York city. This section Overall Notes out of control, the Chameleon, in his chronicles what other significant heroes This adventure takes place in late disguise as the Jackal, grabs as many of and villains are doing each day. Your summer or early fall. The general the jewels as possible, ducks under the characters may interact with them, or weather goes from drizzly and cool at closest table, and uses his real powers to they may not. It depends on how each the beginning of the week to warm and disguise himself as one of the patrons. day's events occur in your particular wonderful at the end. The city is His plan is to escape with the rest of the campaign. Feel free to modify the days enjoying an unusually quiet time in its fleeing crowd, avoiding all contact with and times to suit your own needs. usually tumultuous existence— any super-powered characters. Whether If one of your players is playing a hero something which is about to change ... this decidedly nefarious villain gets who is featured in one of these sections, away with this plan is up to your players! just substitute another appropriate hero. Each day during the week, the Wherever possible, we've indicated a Chameleon, in the guise of the Jackal, suitable replacement for a featured hero makes one move toward gathering his or villain. Feel free to substitute team together. The Chameleon picked appropriate NPC heroes and villains the Jackal because this villain had been from your campaign if it does not take reported killed, so the real Jackal won't place in New York city. be showing up to ruin his plans. Also, if Spider-Man happens to catch sight of Spider-Man him, the identity of this past villain This section contains events in the should shake the hero up enough that the normal and heroic life of Peter Parker. Chameleon can make good his escape. If This occurs on Saturday, before the the your players miss the first two of actual adventure even begins. Read this these encounters during the week, the section to the player who is playing Chameleon will actually start tipping off Spider-Man, if he is to be involved in the authorities, anonymously of course. this adventure. It is vital to his plan that there be significant super-powered opposition on "While out swinging on his web-line, Friday night, so there will be enough Spider-Man was caught in a short late- confusion for him to easily slip away. summer downpour. Chalking it up to the The difficulty of the fight at the end of typical Parker luck, he decided to head the week depends partially upon the home and get inside before becoming success of the players during the week in totally soaked. Too late to avoid the foiling the Chameleon's recruiting soaking, he opted for a nice warm program and the small jobs that the shower once there. solitary teammates are sent out on. "Once at home with his wife, Mary Jane, Aunt May called and reminded the Other Heroes and Villains Parkers that they have a dinner date at There is always super hero activity her house on Wednesday night." Sunday proprietor, Jake, or talk to the police day. This leaves him free to adventure as The weather has cleared up a bit from about what they've learned so far, they'll Spider-Man as much as needed today. yesterday but it is still overcast with find out that all his records have been some light drizzle. stolen, as well as any photos waiting to Monday be developed. If asked, he'll only be able The rain has ended, but it is still chilly General Events to remember four or five different groups and damp outside. The sun is starting to There is a small travelling carnival at of photos that had been recently peek out from behind a few straggling Buchanan Park, there for one day and developed, but nothing concrete. All of clouds. night. Among the minor disturbances the recollected photos are of birthday that may occur here are pick-pocketing, parties and vacation trips. There are no General Events minor theft, and rigged carnival games. other clues for the heroes on the scene. 4 p..: Two men at the construction site on 11th Avenue are buffeted by a freak Main Adventure Other Heroes wind, slip on a wet girder, and almost 7:30 a.m.: Pierce Photo was robbed in and Villains plummet to their deaths from the 9th the early morning hours today. All of the 1 p.m.: The Vulturions, recently released floor. They are hanging on a beam ten negatives and all the film in the store from jail, try to rob the two-story jewelry feet out from the structure and can only was taken as well as all the cash on hand. store on the corner of 10th and hold on for about five more minutes. The proprietor, Jake Conrad, says that he Buchanan. They count on the midday A general alarm goes up. The fire was cleaned out completely. Heroes out traffic to cover their entrance and slow department is alerted, but they will not in the morning may see the two police any pursuit. arrive before the men fall. Will the cars parked in front of the store or they Their plan is very straightforward. heroes be able to respond in time? may hear news of it during the day. They plan to fly through the front plate The Chameleon has a reason for this glass window, grab as much loot as 9 p.m.: A nighttime mugging occurs. A theft. Since the Symkarian royal exhibit possible, and fly away to their hideout in tourist couple wandered to the wrong is limited to only those people invited, a the countryside. The civilians and police part of town, down 11th Street near the few photographers (perhaps including present will not be able to offer much docks, and have run into a group of four one Peter Parker) were let in early to resistance. young men. The woman is able to let out take pictures of the priceless exhibit for Since they fly to and from the scene of a before the gang threatens their sale at the front desk at the museum. One the crime, they are very visible in the lives. All their valuables will be stolen. of these photographers has his film sky. A passing hero has a good chance of developed at Pierce Photo. The spotting them before or after the robbery. Mugger Chameleon needs to view the basic layout of the scene before Friday and he Spider-Man FASERI P figured that this would be the easiest Peter Parker has the sniffles as a result of GD GD TY GD TY TY TY Health: 36 Karma: 18 way to procure that information. Posing his being caught in the rain the day Resources: PR Popularity: -1 as the Jackal, he sent two thugs to the before. Mary Jane has picked up a last- store to steal every piece of film in the minute modeling job and is out on the Each mugger has a switchblade. One store. shoot for the whole has a handgun, but isn't If the heroes the experienced in its use. whether or not Marko gets away. If he Tuesday One of the muggers knows about a does, the Chameleon will contact him Today is the first sunny day of the week. confrontation between two gangs that later in the day and the heroes will get will be held on Wednesday night. He'll another chance at the Man-Mountain General Events reveal this information if he is caught Marko later in the week. 9:30 a.m.: There is a car crash at the and interrogated on the scene by a PC corner of Pierce and 10th involving two hero. Other Heroes cars. The driver's side of the car that was and Villains hit is crushed, and the trapped driver Main Adventure 2 p.m.: is giving an needs to be rescued before the gasoline 10 a.m.: The Chameleon, disguised as anti-drug lecture at Buchanan Park. If leaking from the car catches fire and the the Jackal, attempts a breakout at the the players are in good standing with the gas tank explodes. The longer it takes, Metro Temporary Holding Building. law in your campaign, the Captain would the more likely it is that the gas tank (See the map on the inside cover of this welcome them to join him on stage and explodes. book for the layout of this building.) The say a few words about the evils of drugs. The other driver is stunned, but has villain, Man-Mountain Marko, is being An unfortunate mugger from another only cuts and bruises and is able to held there, pending his current trial. The park of the park comes running into this stagger away from the cars. Chameleon easily infiltrates the facility area followed by screams of, "Stop that by taking over the identity of a Man! Mugger!" This unfortunate man is 9:15 p.m.: A man climbs out of the policeman, but the alarm is set off when holding a small knife, but otherwise has water at Newton's Pier, dries himself, Marko wastes time to a guard on the no other weapons. (Alternate hero— changes to street clothes in the alley and way out. It seems this man had irritated ) wanders off into the night. This man is Marko during his time there. The an advance scout for the undersea Chameleon, sensing that things are about 8 p.m.: Janet Van Dyne, known to the kingdom of Atlantis, sent to gather to go wrong, changes his appearance world as the Wondrous , is information about this section of New when Marko isn't looking to that of one attending the opera, II Travatore, this York, for a possible future invasion. The of the guards and works his way out of evening. man has three pills, each giving him the the building. ability to breathe out of water for Meanwhile, the alarm has gone out Spider-Man twenty-four hours. over the police-band radio, alerting all Spider-Man still has the sniffles from, This Atlantean is extremely interested officers in the area. The converging but it isn't serious enough to affect him. in any super-powered people in the area police vehicles will give the players a If Peter Parker stops by the Daily and will hurry to any scene that involves clue that something is happening, even if Bugle, he will find out that he has an super-powered individuals. There is a they don't have access to a police-band assignment on Friday night, to small chance that he may be seen and receiver. photograph the exclusive, one-night only recognized by your characters, because Marko has made it to the lobby of the showing of the Symkarian Royal Jewels he will attempt to show up at every facility and will escape unless the heroes at the Williams' Museum. It is a black-tie public encounter that they have. arrive on the scene quickly. His affair, and his wife has been invited as On the slight chance that he is caught, approach to combat is slug it out until well. this man will boast of his mission and there is only one person standing. claim that he has diplomatic immunity The Chameleon stays around in the because of his disguise of a bystander, to see Atlantean citizenship. He will claim that Other Heroes Spider-Man he was sent as a goodwill ambassador to and Villains His cold is getting worse, but Peter is the city. Regardless, if he doesn't return Eddie Brock visits the Daily Bugle, still able to do his web-slinging duties to Atlantis in a week's time, the city looking for an old notebook he had left unimpaired. Peter and MJ are scheduled better be prepared for an of in his old desk. The notebook contains to have dinner at 's monstrous proportions. old telephone numbers that Brock needs place tonight. for a current job. Main Adventure Unfortunately for everyone involved, Wednesday 7:30 p.m.: If any of the heroes have one of the employees of the Bugle, Glory This is the best weather you've had all contacts on the street, they could have Grant, recognizes Brock and screams. week; clear, sunny, and warm for this picked up that there is a meeting of two Convinced that he can't finish this errand late in the year. at the Bar-For-All Bar quietly, Brock transforms to his down near the waterfront on the corner villainous identity of Venom and starts General Events of Grant and 11th. demanding that his notebook be returned This is Police Appreciation Day in this In disguise, the Chameleon has to him. No one on this floor has any idea part of the city. There is a parade arranged a meeting with Hydro-Man at what Venom is looking for, which only planned, starting on Johnson Street going the Bar. They will be talking amicably if serves to infuriate the villain even more. to 11th, up to Pierce, where there is a the heroes come into the bar. Finally, Venom decides to take small podium set up next to the Metro Upon sight of the costumed everyone in the room hostage until his Holding Facility for a short ceremony. adventurers, Hydro-Man will instantly notebook has been delivered to him. In the classified section of the Daily attack, providing a chance for the People included in the hostage group are Bugle, there is an ad that states "Slyde, Chameleon to dive under the table and J. Jonah Jameson, Robbie Robertson, Boomerang, and Rhino meet me at the switch identities to an average bar Kate Gushing, and Glory Grant. Ms. water's edge off of Pierce 7:30 p.m. patron. He will escape, whether Hydro- Gushing realizes what Venom is looking Thursday." Man makes it out or not. They have for and is allowed to call the 2nd-floor already arranged another meeting place storage room. She tells the attendant to for later in the week. Hydro-Man will Main Adventure start looking for a box labeled "Brock" 10 a.m.: The Chameleon has gotten a keep this meeting if he escapes from the that contains all of Brock's remaining heroes. hold of the Shocker's gauntlets and personal items. padded costume and has found another Hydro-Man plans on fighting for a few By now, the police have been notified rounds, just to get out his frustration at person to use them. Before allowing him and the television has broadcasted a to come on the mission later in the week, being interrupted. Then, he plans to jump special report of the at the Daily into the water off the dock and float however, the new Shocker has to prove Bugle. If your heroes respond to the himself by robbing a bank. away from the heroes, content that he crisis, see the poster map for the layout has frustrated their attempts to capture of the Daily Bugle newsroom. Venom is him. The heroes have five rounds to stop standing near the front of Jameson's Hydro-Man before he tries his escape office, in order to keep a good view of attempt. everyone in the room. The New Shocker FASERI P Thursday James Daniel GD GD TY GD PR TY PR This is another sunny, clear day. Health: 36 Karma: 14 Small-time Criminal Resources: PR Popularity: 0 General Events FASERI P Spider-Man has a high chance of seeing A fire hydrant on the corner of 9th street TY GD GD EX TY TY TY and Buchanan bursts, causing flooding Health: 46 Karma: 18 the situation brewing while he is and a traffic backup for about two hours. Resources: PR Popularity: 0 swinging home to get ready to go to his Aunt May's for dinner. Other characters Tempers flare as the traffic is backed up The Shocker chooses a small bank, may have heard the news of this small for blocks, but the situation is resolved Owner's Trust, on Grant Street. Because fight from any contacts on the streets. by city workers. of his inexperience, the Shocker just gets If any of the heroes, especially Spider- out of a car and walks into the bank. The Man, interfere and stop this fight, the Main Adventure manager pushes the silent alarm before remaining members of the gang, one 7:30 p.m.: The Chameleon has placed a the brightly clad villain even gets from each side, will band together and classified ad for Wednesday and today through the front door. hire a villain to fight the heroes later in stating: "Slyde, Boomerang, and Rhino, Anyone in a three-block radius is able the week. These two men were posted as meet me at the water's edge off of Pierce to hear the police sirens and see the sentries at street level, and escape the 7:30 p.m. Thursday." At the end of police cars heading toward Grant Street. notice of the intervening heroes. Pierce Street, the Chameleon, in his The Shocker, intent on his crime, disguise, will be hidden in the follows through with his plan and takes Other Heroes construction site, waiting for whoever as much money as he can carry. He and Villains shows up. Slyde and Boomerang show rushes out the door to find police cars The Avengers show up for the Police up and, provided no heroes are in sight, turning the corner at both 11th and 10 Appreciation Day parade. If any of your the Chameleon will make contact and Streets. He throws the money into his car characters are a member of the will successfully recruit the two and lets loose with his gauntlets. Avengers, (such as Spider-Man) they supervillains. The Shocker will fight until he is should show up for this public event. If any heroes are in sight, the knocked out, using his gauntlets Definite attendees are Captain America, Chameleon will stay out of the fray and indiscriminately. The challenge to the Vision, , , Black Widow will leave his hiding spot only after police and the heroes is to keep the and the Wasp. They will ride together in everyone else has left the scene. villain from killing any of the the parade and make speeches at the end bystanders. of the ride. Other Heroes and Villains 7 p.m.: At the docks, two rival gangs, Spider-Man The Scorpion, having been recruited by the Karmas and the B'n'Guts, face off Peter Parker has a full-blown cold now, the Chameleon in secret earlier in the with knives and chains. There are six reducing all his stats -1CS. When he and week, decides to exact one bit of Karmas facing seven B'N'Guts. MJ finally arrive at Aunt May's home for vengeance before fully committing to a dinner, she chides him for working as team—getting even Typical Gang Member hard as he does. He is such a frail child! with J. Jonah Jameson. The Scorpion General Events Boomerang. uses his usual tactic, storming the Daily There is a big crowd of reporters and See the map on the inside cover of this Bugle offices and holding Jameson camera crews outside the Williams' book for the layout of the Williams' hostage while he rants and raves. Either Museum this evening, interviewing all Museum and for the suggested the heroes or Spider-Man should appear the celebrities entering the building. placement of the NPC heroes. on the scene to help the old, Peter and MJ get stopped so the reporter The villains come in through the roof, curmudgeonly publisher out of this can interview MJ. As an actress, she right above where the jewels are current jam. garners a lot of attention, while Peter displayed. The Chameleon tries to grab The Daily Bugle has just about doesn't attract too many reporters. One as many of the jewels as possible while recovered from the attack by Venom, so asks him how his book about Spider- his partners hold off the members of the the 17th floor is back to its normal Man, "Webs: The Spider-Man Dossier," Wild Pack, the Outlaws, and any heroes. layout. is doing, however. Of course, the Chameleon has no The Scorpion will try to escape out the intention of sharing the booty, and will window whenever heroes arrive, saying Main Adventure try to escape as soon as possible by that he "... will see all of you heroes This is the big night for the Symkarian hiding under a table and changing his soon," while he climbs up the side of the government and for the Chameleon's disguise to a patron of the exhibit. building to a waiting helicopter. group. The first stop in a nationwide tour for Possible Scenarios Spider-Man the Symkarian Crown Jewels begins • Peter Parker is stuck in the crowd and On the set of Mary Jane's soap opera, a tonight at the Williams' Museum. The has to use his powers without anyone light fell and almost hit three members Symkarian government is hoping that else seeing that he's doing something. of the crew, including MJ. This is an this exhibit will bring much needed • Peter's Spider Sense goes off when a actual accident, though, without any money to their government budget. patron runs by after the fight has serious implications. It gets Peter Silver Sable and the Wild Pack, citizens begun. This would be the Chameleon nervous when he hears about it however. of Symkaria, have been assigned to running off with many of the jewels. Spider-Man still has his cold, along guard the priceless jewels. On hand are • If the Chameleon is successful in with the accompanying penalty of -1CS. Silver Sable, three regular Wild Pack escaping and the villains are defeated, Peter Parker has been assigned to cover members, and two members of the Silver Sable will insist that they go the Symkarian Royal Jewels exhibit. Outlaws: the Sandman and the Prowler. outside and look for the culprit. Today, he receives a reminder call and All of these NPCs are positioned in the Spider-Man will have an idea that only an update from the Bugle that the paper's wings of the exhibit. the Chameleon or Mysterio would be gossip columnist wants as many photos The Chameleon has managed to recruit able to pull an escape like that. of the celebrities in attendance as the second Tarantula and Chance in possible. addition to any other members that he Other Heroes had gained over the week. Potentially, and Villains Friday the force of villains to be faced this night 9 a.m.: The Rhino is at the construction This day is almost identical to the one could be the Chameleon, Scorpion, site on Pierce Street, demanding that the previous, warm and sunny. Chance, Tarantula, Hydro-Man, Man- heroes show themselves. He has been Mountain Marko, Slyde, and paid by the gang members from Wednesday night to plan, the Chameleon can't resist one final search for him and the jewels. get revenge upon the people who piece of mischief. The Chameleon and J. defeated the gangs. He is threatening to Jonah Jameson have a past history of Spider-Man charge the main supports of the partially enmity, so the Chameleon has decided to In the chaos of the evening before, Peter constructed building and bring the place the blame of this heist directly at lost his camera. No one has seen it since, structure down. Jameson's feet. so all the photos that he had taken are If the heroes didn't interfere with the Using the disguise of Thomas gone. He has to go face the wrath of a gang fight on Wednesday, then this Fireheart, former publisher of the Daily beleaguered J. Jonah Jameson and tell encounter doesn't occur. Bugle, the Chameleon gains access to him that the Bugle won't be getting those JJJ's office when JJJ isn't there. The exclusive photos after all. Spider-Man Chameleon plants two of the jewels in Peter Parker and his wife, Mary Jane, JJJ's desk drawers and leaves after a spend the late afternoon getting ready for short time. If JJJ does show up, the the black-tie affair at the Williams' Chameleon will make up a quick cover Museum. Peter's cold is going away and story and leave quickly. so has the penalty he had with it. Honored Saturday If the heroes managed to stop the jewel The weather today is gorgeous, sunny, heist, the Symkarian government will and actually hot. officially honor them in a public ceremony on the steps of the Williams' General Events Museum. They receive a small medal, In the aftermath of last night's bestowed upon them by Silver Sable, confrontation, many possibilities exist pinned to each one's costume. Stating for play. If the heroes were successful in that the heroes have the undying preventing the theft of the Symkarian gratitude of the Symkarian people, and jewels, they will be "Honored" as below. that they are henceforth always welcome If they were unsuccessful, they still some in the country of Symkaria, Sable leads work ahead of them—especially if Silver the crowd in a heart-warming round of Sable has anything to say about it. See applause. "Other Heroes and Villains" below. Other Heroes Main Adventure and Villains If the Chameleon escaped during last If any of the villains escaped last night's night's event, then the following battle, the heroes may try to track them happens. If not, skip to the section titled down and capture them. If the "Honored" below. Chameleon escaped as well, Silver Sable Having successfully pulled off his will demand the heroes assist her in the Future Storyline Tips was and why he was there. add, and subtract points as you see fit, Here are some tips for further adventures • If the Chameleon did get away, where and please reward your players well for stemming from events of this week. You did he go, and what is he going to do good role-playing. That's what this is all can certainly come up with even more with the Symkarian jewels? about. ideas, based on how your own campaign • What really happened to Peter Parker's played out during the past seven game camera? Could an unscrupulous Stopping Man Mountain Marko's days, but these should get you started. character have found the camera, escape: +25 Karma • What kind of report did the Atlantean developed the photos, and found some Saving the Men at the Construction file? incriminating evidence in the pictures Site: +20 Karma • If the Atlantean was captured, what is that were developed? Stopping Venom's Rampage: +30 Atlantis going to do about it? • What if the medals that Silver Sable Karma (Probably launch a large offensive pinned on you were actually homing Capturing Hydro-Man: +20 Karma against the city of New York, unless beacons or communication devices? Saving the Jewels from the he is set free quickly.) She will be calling soon to ask you to Chameleon: +75 Karma • What is JJJ going to do with the gems do some work for her. Failing to save the Jewels: - 20 Karma in his desk? Each captured villain at the museum: +15 Karma • Thomas Fireheart, better known as the Karma Awards Puma, finds out that someone looking Since the course this adventure can take like him entered the Daily Bugle could change drastically from one offices. Because his honor demands it, campaign to the next, the following he has to find out who it awards are general guidelines. Modify,