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Does the Planned Obsolescence Influence Consumer Purchase Decison? the Effects of Cognitive Biases: Bandwagon
FUNDAÇÃO GETULIO VARGAS ESCOLA DE ADMINISTRAÇÃO DO ESTADO DE SÃO PAULO VIVIANE MONTEIRO DOES THE PLANNED OBSOLESCENCE INFLUENCE CONSUMER PURCHASE DECISON? THE EFFECTS OF COGNITIVE BIASES: BANDWAGON EFFECT, OPTIMISM BIAS AND PRESENT BIAS ON CONSUMER BEHAVIOR. SÃO PAULO 2018 VIVIANE MONTEIRO DOES THE PLANNED OBSOLESCENCE INFLUENCE CONSUMER PURCHASE DECISIONS? THE EFFECTS OF COGNITIVE BIASES: BANDWAGON EFFECT, OPTIMISM BIAS AND PRESENT BIAS ON CONSUMER BEHAVIOR Applied Work presented to Escola de Administraçaõ do Estado de São Paulo, Fundação Getúlio Vargas as a requirement to obtaining the Master Degree in Management. Research Field: Finance and Controlling Advisor: Samy Dana SÃO PAULO 2018 Monteiro, Viviane. Does the planned obsolescence influence consumer purchase decisions? The effects of cognitive biases: bandwagons effect, optimism bias on consumer behavior / Viviane Monteiro. - 2018. 94 f. Orientador: Samy Dana Dissertação (MPGC) - Escola de Administração de Empresas de São Paulo. 1. Bens de consumo duráveis. 2. Ciclo de vida do produto. 3. Comportamento do consumidor. 4. Consumidores – Atitudes. 5. Processo decisório – Aspectos psicológicos. I. Dana, Samy. II. Dissertação (MPGC) - Escola de Administração de Empresas de São Paulo. III. Título. CDU 658.89 Ficha catalográfica elaborada por: Isabele Oliveira dos Santos Garcia CRB SP-010191/O Biblioteca Karl A. Boedecker da Fundação Getulio Vargas - SP VIVIANE MONTEIRO DOES THE PLANNED OBSOLESCENCE INFLUENCE CONSUMERS PURCHASE DECISIONS? THE EFFECTS OF COGNITIVE BIASES: BANDWAGON EFFECT, OPTIMISM BIAS AND PRESENT BIAS ON CONSUMER BEHAVIOR. Applied Work presented to Escola de Administração do Estado de São Paulo, of the Getulio Vargas Foundation, as a requirement for obtaining a Master's Degree in Management. Research Field: Finance and Controlling Date of evaluation: 08/06/2018 Examination board: Prof. -
Discovering Our True Identity Consumerism Can Encourage the Least Attractive Human Traits— Avarice, Aggression, and Self-Centeredness
Discovering Our True Identity Consumerism can encourage the least attractive human traits— avarice, aggression, and self-centeredness. By giving us a new identity as members of God’s Body, the Eucharist can form us in fidelity, other-centeredness, and proper joy, which are counter- Christian Reflection cultural to the ethos of consumer culture. A Series in Faith and Ethics Prayer Scripture Reading: 1 Corinthians 11:17-34 Responsive Reading† Bread of the world, in mercy broken, Wine of the soul, in mercy shed, Focus Article: By whom the words of life were spoken, Discovering Our True And in whose death our sins are dead. Identity Look on the heart by sorrow broken, (Consumerism, pp. 32-38) Look on the tears by sinners shed; Suggested Articles: And be Thy feast to us the token, That by Thy grace our souls are fed. Which Kingdom? (Consumerism, pp. 83-89) Reflection Past the Blockade “Consumerism is more than the mere creation and consumption (Consumerism, pp. 48-50) of goods and services,” Medley writes. It encourages the mis- taken belief that our needs can only be satisfied by excessive consumption. Soon consumers “need to need and desire to de- sire. Instead of consuming goods themselves, they consume the meanings of goods as those have been constructed through ad- vertising and marketing. In a sense, they become what they buy.” Examples are easy to find: we buy “Harley-Davidson motorcycles to symbolize personal freedom, Nike shoes to sug- gest ‘I want to be like Mike,’ and clothing from Abercrombie and Fitch to communicate chic casualness.” We buy self-images that are greedily centered on competition and self-promotion. -
Automatic Detection of Perceived Ringing Regions in Compressed Images
International Journal of Electronics and Communication Engineering. ISSN 0974-2166 Volume 4, Number 5 (2011), pp. 491-516 © International Research Publication House http://www.irphouse.com Automatic Detection of Perceived Ringing Regions in Compressed Images D. Minola Davids Research Scholar, Singhania University, Rajasthan, India Abstract An efficient approach toward a no-reference ringing metric intrinsically exists of two steps: first detecting regions in an image where ringing might occur, and second quantifying the ringing annoyance in these regions. This paper presents a novel approach toward the first step: the automatic detection of regions visually impaired by ringing artifacts in compressed images. It is a no- reference approach, taking into account the specific physical structure of ringing artifacts combined with properties of the human visual system (HVS). To maintain low complexity for real-time applications, the proposed approach adopts a perceptually relevant edge detector to capture regions in the image susceptible to ringing, and a simple yet efficient model of visual masking to determine ringing visibility. Index Terms: Luminance masking, per-ceptual edge, ringing artifact, texture masking. Introduction In current visual communication systems, the most essential task is to fit a large amount of visual information into the narrow bandwidth of transmission channels or into a limited storage space, while maintaining the best possible perceived quality for the viewer. A variety of compression algorithms, for example, such as JPEG[1] and MPEG/H.26xhave been widely adopted in image and video coding trying to achieve high compression efficiency at high quality. These lossy compression techniques, however, inevitably result in various coding artifacts, which by now are known and classified as blockiness, ringing, blur, etc. -
Videogame Music: Chiptunes Byte Back?
Videogame Music: chiptunes byte back? Grethe Mitchell Andrew Clarke University of East London Unaffiliated Researcher and Institute of Education 78 West Kensington Court, University of East London, Docklands Campus Edith Villas, 4-6 University Way, London E16 2RD London W14 9AB [email protected] [email protected] ABSTRACT Musicians and sonic artists who use videogames as their This paper will explore the sonic subcultures of videogame medium or raw material have, however, received art and videogame-related fan art. It will look at the work of comparatively little interest. This mirrors the situation in art videogame musicians – not those producing the music for as a whole where sonic artists are similarly neglected and commercial games – but artists and hobbyists who produce the emphasis is likewise on the visual art/artists.1 music by hacking and reprogramming videogame hardware, or by sampling in-game sound effects and music for use in It was curious to us that most (if not all) of the writing their own compositions. It will discuss the motivations and about videogame art had ignored videogame music - methodologies behind some of this work. It will explore the especially given the overlap between the two communities tools that are used and the communities that have grown up of artists and the parallels between them. For example, two around these tools. It will also examine differences between of the major videogame artists – Tobias Bernstrup and Cory the videogame music community and those which exist Archangel – have both produced music in addition to their around other videogame-related practices such as modding gallery-oriented work, but this area of their activity has or machinima. -
Your Financial Road Map: Where Do You Want to Go?
YOUR FINANCIAL ROAD MAP: WHERE DO YOU WANT TO GO? DAY: 11 TITLE: YOUR MONEY: Consumer Awareness – Consumption TARGET COMPETENCY: Understand the influence of advertising and examine the impact of our own consumption on our financial health and the environment OBJECTIVES: Recognize the connections among advertising and consumption choices Become critical consumers of youth-directed advertising and marketing Determine whether corporations have a responsibility to disclose information to consumers Examine the impact of your own consumption on the world Consider the impact of consumption on your overall financial health HANDOUTS/MATERIALS Computer/internet for showing The Story of Stuff http://storyofstuff.org/index.php (Watch online or download for free; can also request a free DVD from website). Lesson 6 – from Buy, Use, Toss? A Closer Look at the Things We Buy http://www.facingthefuture.org/Curriculum/BuyCurriculum/BuyUseToss/tabid/469/ Default.aspx Hand out: Analyzing an Ad (from Why Buy? lesson) Hand out: Marketing to Teens – Advertising Strategies http://www.media- awareness.ca/english/resources/educational/handouts/advertising_marketing/mtt_adverti sing_strategies.cfm LESSON SUMMARY: Students begin by considering the purpose of advertising. Each student critically analyzes an advertisement that appeals to him or her, weighing advertised information against their needs as consumers. Students discuss whether additional information should be included in product advertisements and how advertising connects to consumption choices. LESSON OUTLINE: MINUTES CONTENT Alternative Lesson: Practical Money Skills, Lesson 11: Consumer Awareness https://www.practicalmoneyskills.com/foreducators/lesson_plans/teens.php Before Class: Ask students to bring an advertisement they find compelling. It Washoe County School District – Financial Education Curriculum Page 1 of 5 can be any medium: online, print, TV or radio, bumper sticker or t-shirt, etc. -
The Hell Harp of Hieronymus Bosch. the Building of an Experimental Musical Instrument, and a Critical Account of an Experience of a Community of Musicians
1 (114) Independent Project (Degree Project), 30 higher education credits Master of Fine Arts in Music, with specialization in Improvisation Performance Academy of Music and Drama, University of Gothenburg Spring 2019 Author: Johannes Bergmark Title: The Hell Harp of Hieronymus Bosch. The building of an experimental musical instrument, and a critical account of an experience of a community of musicians. Supervisors: Professor Anders Jormin, Professor Per Anders Nilsson Examiner: Senior Lecturer Joel Eriksson ABSTRACT Taking a detail from Hieronymus Bosch’s Garden Of Earthly Delights as a point of departure, an instrument is built for a musical performance act deeply involving the body of the musician. The process from idea to performance is recorded and described as a compositional and improvisational process. Experimental musical instrument (EMI) building is discussed from its mythological and sociological significance, and from autoethnographical case studies of processes of invention. The writer’s experience of 30 years in the free improvisation and new music community, and some basic concepts: EMIs, EMI maker, musician, composition, improvisation, music and instrument, are analyzed and criticized, in the community as well as in the writer’s own work. The writings of Christopher Small and surrealist ideas are main inspirations for the methods applied. Keywords: Experimental musical instruments, improvised music, Hieronymus Bosch, musical performance art, music sociology, surrealism Front cover: Hieronymus Bosch, The Garden of Earthly -
UNIVERSITY of CALIFORNIA, IRVINE Limits To
UNIVERSITY OF CALIFORNIA, IRVINE Limits to Growth: Analyzing Technology’s Role THESIS submitted in partial satisfaction of the requirements for the degree of MASTER OF SCIENCE in Informatics by Meena Devii Muralikumar Thesis Committee: Professor Bonnie Nardi, Chair Professor Bill Tomlinson Professor Josh Tanenbaum 2019 © 2019 Meena Devii Muralikumar DEDICATION To Professor Bonnie Nardi for her wonderfully astute thinking and guidance that has taught me to research and write with passion about things I truly care about and my family and friends for being a constant source of support and encouragement ii TABLE OF CONTENTS Page ACKNOWLEDGMENTS iv ABSTRACT OF THE THESIS v LIST OF FIGURES vi CHAPTER 1: INTRODUCTION 1 CHAPTER 2: ECONOMIC GROWTH 3 2.1 The Rebound Effect 3 2.2 Economic Growth 5 2.3 Conventional Economic vs. Ecological Economics 6 CHAPTER 3: ALTERNATE ECONOMIES 9 3.1 Post-growth, Steady State and Degrowth 9 3.2 Post-growth thinking for the world 11 CHAPTER 4: TECHNOLOGY AND ECONOMY 14 4.1 Technology and change 14 4.2 Other considerations for technologists 18 CHAPTER 5: CASE STUDIES 20 5.1 The Case for Commons 21 5.2 The Case for Transparency 25 5.3 The Case for Making and Do-It-Yourself (DIY) culture 31 CHAPTER 6: DISCUSSION & CONCLUSION 34 REFERENCES 38 iii ACKNOWLEDGMENTS I would like to express my deepest gratitude for my committee chair, Professor Bonnie Nardi. She has encouraged me to read, think, and write and probably knows and believes in me more than I do. Her work that ties together technology in the current world and the problem of environmental limits will always be a source of inspiration for me. -
Studio Bench: the DIY Nomad and Noise Selector
Studio Bench: the DIY Nomad and Noise Selector Amit Dinesh Patel Submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy August 2019 Abstract This thesis asks questions about developing a holistic practice that could be termed ‘Studio Bench’ from what have been previously seen as three separate activities: DIY electronic instrument making, sound studio practice, and live electronics. These activities also take place in three very specific spaces. Firstly, the workshop with its workbench provides a way of making and exploring sound(- making) objects, and this workbench is considered more transient and expedient in relation to finding sounds, and the term DIY Nomad is used to describe this new practitioner. Secondly, the recording studio provides a way to carefully analyse sound(-making) objects that have been self-built and record music to play back in different contexts. Finally, live practice is used to bridge the gap between the workbench and studio, by offering another place for making and an opportunity to observe and listen to the sound(-making) object in another environment in front of a live audience. The DIY Nomad’s transient nature allows for free movement between these three spaces, finding sounds and making in a holistic fashion. Spaces are subverted. Instruments are built in the studio and recordings made on the workbench. From the nomadity of the musician, sounds are found and made quickly and intuitively, and it is through this recontextualisation that the DIY Nomad embraces appropriation, remixing, hacking and expediency. The DIY Nomad also appropriates cultures and the research is shaped through DJ practice - remixing and record selecting - noise music, and improvisation. -
Glitch Studies Manifesto
[email protected]. Amsterdam/Cologne, 2009/2010 http://rosa-menkman.blogspot.com The dominant, continuing search for a noiseless channel has been, and will always be no more than a regrettable, ill-fated dogma. Even though the constant search for complete transparency brings newer, ‘better’ media, every one of these new and improved techniques will always have their own fingerprints of imperfection. While most people experience these fingerprints as negative (and sometimes even as accidents) I emphasize the positive consequences of these imperfections by showing the new opportunities they facilitate. In the beginning there was only noise. Then the artist moved from the grain of celluloid to the magnetic distortion and scanning lines of the cathode ray tube. he wandered the planes of phosphor burn-in, rubbed away dead pixels and now makes performance art based on the cracking of LCD screens. The elitist discourse of the upgrade is a dogma widely pursued by the naive victims of a persistent upgrade culture. The consumer only has to dial #1-800 to stay on top of the technological curve, the waves of both euphoria and disappointment. It has become normal that in the future the consumer will pay less for a device that can do more. The user has to realize that improving is nothing more than a proprietary protocol, a deluded consumer myth about progression towards a holy grail of perfection. Dispute the operating templates of creative practice by fighting genres and expectations! I feel stuck in the membranes of knowledge, governed by social conventions and acceptances. As an artist I strive to reposition these membranes; I do not feel locked into one medium or between contradictions like real vs. -
Planned Obsolescence
Consume more than you need “This is the dream Make you pauper Or make you queen Planned I won’t die lonely obsolescence (n.) I’ll have it all prearranged A method of stimulating consumer demand A grave that’s deep and wide enough by designing products that wear out or become outdated after limited use. For me and all my mountains o’ things” Lyrics from “Mountains o’ Things” by Tracy Chapman http://www.dictionary.com/browse/planned-obsolescence average number Before [World War II], plastic played of minutes a plastic a very limited role in bag is used before “ being thrown away material life. After the war, 12 [surplus] oil became the driving force behind the American economy, and number of plastic made from 1,000,000,000,000 bags used globally plastics, which are each year petroleum, became ubiquitous, used in everything from dry cleaning bags and dispos- minimum number able pens to Styrofoam and shrink-wrap. An ar- of years before ray of disposable products from plastic sil- a plastic bag verware to paper cups, meanwhile, enshrined 1,000 decomposes cleanliness and convenience… ” http://www.earth-policy.org/plan_b_updates/2014/update123 Excerpt from Down to Earth: Nature’s Role in American History by Ted Steinberg WASTE DEEP Issue Cards WASTE DEEP Issue Cards RCP WASTE DEEP 09-17 RCP WASTE DEEP 09-17 WASTE DEEP Issue Cards WASTE DEEP Issue Cards RCP WASTE DEEP 09-17 RCP WASTE DEEP 09-17 I am convinced that if we are to get on the right “ side of the world revolution, we as a nation must Men and women are sacrificed to theidols of profit undergo a radical revolution of values. -
H-France Review Vol. 19 (May 2019), No. 65 Jacques Amblard And
H-France Review Volume 19 (2019) Page 1 H-France Review Vol. 19 (May 2019), No. 65 Jacques Amblard and Emmanuel Aymès, Micromusique et ludismes régressifs depuis 2000. Aix-en- Provence: Presses Universitaires de Provence, 2017. 124 pages. Illustrations, cartes. 7 € (broché). ISBN: 9791032001233. Review by Edward Campbell, University of Aberdeen. Micromusique et ludismes régressifs depuis 2000 by Jacques Amblard and Emmanuel Aymès is a slim volume at 124 pages, but nevertheless a fascinating exploration of a contemporary musical phenomenon. Setting out from the concept of “le redevenir-enfant,” a phrase with more than a hint of the Deleuzian about it (though the philosopher is not mentioned in the text), the book examines a tendency towards infantilisation which the authors trace to the 1830s but which has become much more evident in more recent times with the sociological identification of the “adulescent” in the 1970s and 1980s, certain developments in the plastic arts from the late 1980s, in certain strains of popular music that arose with the availability of personal computers in the late 1980s and 1990s, and finally in aspects of Western art music [“musique savante”] from the new millennium. What Amblard and Aymès term micromusic is also known as chiptune or 8-bits, the post-punk music of geeks and hackers with whom game technologies such as Game Boy are transformed into sources and instruments for music-making. While this, for the authors, is ostensibly regressive and nothing less than the “acme” of infantilisation, it signals at the same time, as the back cover notes, the “subtile inversion” of the player-musician into an anti-consumer within processes of alternative globalisation. -
Freely Improvised and Non-Academic Electroacoustic Music by Urban Folks
http://dx.doi.org/10.14236/ewic/RESOUND19.26 Freely improvised and non-academic electroacoustic music by urban folks Harold Schellinx Emmanuel Ferrand ana-R & IESA ana-R & Sorbonne Université Paris, France Paris, France [email protected] [email protected] We discuss history and characteristics of the evolving global networks of anarchic communities of independent experimental musical artists that over the past half century have continued to flourish outside of established cultural institutions and with but incidental, ad hoc, financial funding. As a case-study related to our own practice we give an in-depth look into the International Headphone Festival Le Placard (1998-2013), a series of ephemeral (headphones only) concert-sites and laboratories for (not only) sound art and electronic music, that was highly innovative and influential also in the worlds of academic and commercial music, though —being the result of collective creative efforts, transmitted in (contemporary equivalents of) the fundamentally aural tradition that is typical of artistic folk modes— this is an influence destined to remain anonymous, hence un- credited. Improvised electroacoustic music, folklore, DIY, circuit-bending, artist networks 1. INTRODUCTION: URBAN FOLKS ingeniously depicted the face of an oscilloscope tube, over which flowed an ever-changing dance Attempts at a rigorous and all-embracing definition of Lissajous figures. [...] A sudden chorus of of TKOMTIUH (an acronym that, with a hat tip to whoops and yibbles burst from a kind of juke box TAFKAP, makes a wink at mid-1990s pop music at the far end of the room. Everybody quit talking. history, standing as it does for 'The Kind Of Music [...] "What's happening?" Oedipa whispered.