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Nokia 6010 User Guide
510636_6820_US/Eng_UG 12/18/03 10:36 AM Page 1 Thank you for purchasing your new Nokia phone. We’re here for you! www.nokiahowto.com Learn how to use your new Nokia phone. www.nokia.com/us Get answers to your questions. Register your phone’s limited warranty so we can better serve your needs! Nokia Inc. 7725 Woodland Center Boulevard, Suite 150, Tampa FL 33614 . Phone: 1.888.NOKIA.2U (1.888.665.4228) Fax: 1.813.249.9619 . Text Telephone/Telecommunication Device User Guide for the Deaf (TTY/TDD) Users: 1.800.24.NOKIA (1.800.246.6542) PRINTED IN CANADA 9311367 NOKIA 6820 Nokia 6010 User Guide What information is Numbers Where is the number? needed? My number Wireless service provider Voice mail number Wireless service provider Wireless provider’s Wireless service provider number Wireless provider’s Wireless service provider customer care Model number 6010 Label on back of phone (under battery) Phone type number NPM-10 Label on back of phone NPM-10X (under battery) International mobile Label on back of phone (under equipment identity battery). See “Find information (IMEI) about your phone” on page 7. LEGAL INFORMATION Part No. 9311233, Issue No. 1 Copyright © 2004 Nokia. All rights reserved. Nokia, Nokia Connecting People, Air Glide, Bowling, Backgammon, Sky Diver, Nokia 6010, Xpress-on, and the Nokia Original Enhancements logos are trademarks or registered trademarks of Nokia Corporation. Other company and product names mentioned herein may be trademarks or trade names of their respective owners. Printed in Canada 01/04 US Patent No 5818437 and other pending patents. -
IJCNLP 2011 Proceedings of the Workshop on Advances in Text Input Methods (WTIM 2011)
IJCNLP 2011 Proceedings of the Workshop on Advances in Text Input Methods (WTIM 2011) November 13, 2011 Shangri-La Hotel Chiang Mai, Thailand IJCNLP 2011 Proceedings of the Workshop on Advances in Text Input Methods (WTIM 2011) November 13, 2011 Chiang Mai, Thailand We wish to thank our sponsors Gold Sponsors www.google.com www.baidu.com The Office of Naval Research (ONR) Department of Systems Engineering and The Asian Office of Aerospace Research and Devel- Engineering Managment, The Chinese Uni- opment (AOARD) versity of Hong Kong Silver Sponsors Microsoft Corporation Bronze Sponsors Chinese and Oriental Languages Information Processing Society (COLIPS) Supporter Thailand Convention and Exhibition Bureau (TCEB) We wish to thank our sponsors Organizers Asian Federation of Natural Language National Electronics and Computer Technolo- Processing (AFNLP) gy Center (NECTEC), Thailand Sirindhorn International Institute of Technology Rajamangala University of Technology Lanna (SIIT), Thailand (RMUTL), Thailand Chiang Mai University (CMU), Thailand Maejo University, Thailand c 2011 Asian Federation of Natural Language Proceesing vii Preface Welcome to the IJCNLP Workshop on Advances in Text Input Methods (WTIM 2011)! Methods of text input have entered a new era. The number of people who have access to computers and mobile devices is skyrocketing in regions where people do not have a convenient method of inputting their native language. It has also become commonplace to input text not through a keyboard but through different modes such as voice and handwriting recognition. Even when people input text using a keyboard, it is done differently from only a few years ago – adaptive software keyboards, word auto- completion and prediction, and spell correction are just a few examples of such recent changes in text input experience. -
AIX Globalization
AIX Version 7.1 AIX globalization IBM Note Before using this information and the product it supports, read the information in “Notices” on page 233 . This edition applies to AIX Version 7.1 and to all subsequent releases and modifications until otherwise indicated in new editions. © Copyright International Business Machines Corporation 2010, 2018. US Government Users Restricted Rights – Use, duplication or disclosure restricted by GSA ADP Schedule Contract with IBM Corp. Contents About this document............................................................................................vii Highlighting.................................................................................................................................................vii Case-sensitivity in AIX................................................................................................................................vii ISO 9000.....................................................................................................................................................vii AIX globalization...................................................................................................1 What's new...................................................................................................................................................1 Separation of messages from programs..................................................................................................... 1 Conversion between code sets............................................................................................................. -
This Is a Title
http://dx.doi.org/10.14236/ewic/HCI2017.103 Comparing a Scanning Ambiguous Keyboard to the On-screen QWERTY Keyboard Chris T. Waddington I. Scott MacKenzie University of Central Lancashire York University Preston UK PR1 2HE Toronto Canada M3J 1P3 [email protected] [email protected] Janet C. Read Matthew Horton University of Central Lancashire University of Central Lancashire Preston UK PR1 2HE Preston UK PR1 2HE [email protected] [email protected] This paper explores text entry on a scanning ambiguous keyboard (SAK) and the Windows on- screen keyboard (OSK) operating in scanning mode. The SPACEBAR was used for physical input with both keyboards. Testing involved 12 participants entering five phrases of text with each keyboard. On entry speed, the means were 5.06 wpm for the SAK and 2.67 wpm for the OSK, thus revealing a significant speed advantage for the SAK. However, the character-level error rate of 13.3% for the SAK was significantly higher than the error rate of 2.4% for the OSK. On subjective preference, 7 of 12 participants preferred the Windows OSK over the SAK, citing familiarity with the QWERTY layout as the most common reason. However, participants appreciated the efficiency of the SAK keyboard. A limitation of the results is the small amount of text entered. Scanning ambiguous keyboard (SAK), Windows on-screen keyboard (OSK), text entry, accessible interfaces . 1. INTRODUCTION and effectiveness of two keyboards designed primarily for users with impaired motor function. A Inputting text with a keyboard is an everyday task user study with able-bodied users was conducted, for humans, be it through a standard keyboard on a as is common practice in initial investigations of desktop or laptop computer, or on a touch-based accessible interfaces. -
GNU Texmacs User Manual Joris Van Der Hoeven
GNU TeXmacs User Manual Joris van der Hoeven To cite this version: Joris van der Hoeven. GNU TeXmacs User Manual. 2013. hal-00785535 HAL Id: hal-00785535 https://hal.archives-ouvertes.fr/hal-00785535 Preprint submitted on 6 Feb 2013 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. GNU TEXMACS user manual Joris van der Hoeven & others Table of contents 1. Getting started ...................................... 11 1.1. Conventionsforthismanual . .......... 11 Menuentries ..................................... 11 Keyboardmodifiers ................................. 11 Keyboardshortcuts ................................ 11 Specialkeys ..................................... 11 1.2. Configuring TEXMACS ..................................... 12 1.3. Creating, saving and loading documents . ............ 12 1.4. Printingdocuments .............................. ........ 13 2. Writing simple documents ............................. 15 2.1. Generalities for typing text . ........... 15 2.2. Typingstructuredtext ........................... ......... 15 2.3. Content-basedtags -
Proceedings of the Second Workshop on Advances in Text Input Methods (WTIM 2)
COLING 2012 24th International Conference on Computational Linguistics Proceedings of the Second Workshop on Advances in Text Input Methods (WTIM 2) Workshop chairs: Kalika Bali, Monojit Choudhury and Yoh Okuno 15 December 2012 Mumbai, India Diamond sponsors Tata Consultancy Services Linguistic Data Consortium for Indian Languages (LDC-IL) Gold Sponsors Microsoft Research Beijing Baidu Netcon Science Technology Co. Ltd. Silver sponsors IBM, India Private Limited Crimson Interactive Pvt. Ltd. Yahoo Easy Transcription & Software Pvt. Ltd. Proceedings of the Second Workshop on Advances in Text Input Methods (WTIM 2) Kalika Bali, Monojit Choudhury and Yoh Okuno (eds.) Revised preprint edition, 2012 Published by The COLING 2012 Organizing Committee Indian Institute of Technology Bombay, Powai, Mumbai-400076 India Phone: 91-22-25764729 Fax: 91-22-2572 0022 Email: [email protected] This volume c 2012 The COLING 2012 Organizing Committee. Licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Nonported license. http://creativecommons.org/licenses/by-nc-sa/3.0/ Some rights reserved. Contributed content copyright the contributing authors. Used with permission. Also available online in the ACL Anthology at http://aclweb.org ii Preface It is our great pleasure to present the proceedings of the Second Workshop on Advances in Text Input Methods (WTIM-2) held in conjunction with Coling 2012, on 15th December 2012, in Mumbai, India. This workshop is a sequel to the first WTIM which was held in conjunction with IJCNLP 2011 in November 2011, Chiang Mai, Thailand. The aim of the current workshop remains the same as the previous one that is to bring together the researchers and developers of text input technologies around the world, and share their innovations, research findings and issues across different applications, devices, modes and languages. -
Japanese Input Method Independent of Applications
JAPANESE INPUT METHOD INDEPENDENT OF APPLICATIONS By Takahide Honma, Hiroyoshi Baba, and Kuniaki Takizawa ABSTRACT The Japanese input method is a complex procedure involving preediting operations. An application that accepts Japanese from an input device must have three systems for the input method: a keybinding system, a manipulator for preediting, and a kana-to-kanji conversion system. Various keybinding systems and manipulators accelerate input operations. Our implementation separates an application from the Japanese input method in three layers. An application can use a front-end input processor to perform all operations including I/O. An application can use the henkan (conversion) module and implement I/O operation itself. An application can execute all operations except keybinding, which is handled by an input method library. INTRODUCTION In this paper, we first present an overview of the technical environment of the Japanese input method implementation. Based on this overview, we briefly describe the critical engineering issues for conversion of Digital's products for the Japanese user. Our most critical engineering issue was the reduction of similar (but slightly different) work to localize products. Another issue was to satisfy customers' requests for the ability to use the many input styles familiar to them. We describe our approach to the development of a Japanese input method that overcomes these issues by separating the input method from an application in three layers. OVERVIEW OF THE JAPANESE INPUT METHOD In this section, we describe Japanese input and string manipulation from the perspective of both the user and the application. Based on these descriptions, we present a brief overview of reengineering a product for Japanese users and a summary of the industry's complex techniques developed for Japanese input methods. -
Nokia 6350 User Guide
Nokia 6350 User Guide 9 Issue 1 0434 DECLARATION OF CONFORMITY Hereby, NOKIA CORPORATION declares that this RM-455 product is in compliance with the essential requirements and other relevant provisions of Directive 1999/5/EC. A copy of the Declaration of Conformity can be found at http://www.nokia.com/phones/declaration_of_conformity/. © 2009 Nokia. All rights reserved. Inside pages contain 10% recycled paper. Nokia, Nokia Connecting People, and Navi are trademarks or registered trademarks of Nokia Corporation. Nokia tune is a sound mark of Nokia Corporation. Other product and company names mentioned herein may be trademarks or tradenames of their respective owners. Reproduction, transfer, distribution, or storage of part or all of the contents in this document in any form without the prior written permission of Nokia is prohibited. Nokia operates a policy of continuous development. Nokia reserves the right to make changes and improvements to any of the products described in this document without prior notice. US Patent No 5818437 and other pending patents. T9 text input software Copyright (C) 1997-2009. Tegic Communications, Inc. All rights reserved. Includes RSA BSAFE cryptographic or security protocol software from RSA Security. Java is a trademark of Sun Microsystems, Inc. Portions of the Nokia Maps software are © 1996-2009 The FreeType Project. All rights reserved. This product is licensed under the MPEG-4 Visual Patent Portfolio License (i) for personal and noncommercial use in connection with information which has been encoded in compliance with the MPEG-4 Visual Standard by a consumer engaged in a personal and noncommercial activity and (ii) for use in connection with MPEG-4 video provided by a licensed video provider. -
A Flick-Based Japanese Tablet Keyboard Using Direct Kanji Input
A Flick-based Japanese Tablet Keyboard using Direct Kanji Input Yuya Nakamura1 and Hiroshi Hosobe2 1Graduate School of Computer and Information Sciences, Hosei University, Tokyo, Japan 2Faculty of Computer and Information Sciences, Hosei University, Tokyo, Japan Keywords: Text Entry Touch Screen, Touch Typing, Software Keyboard. Abstract: Tablets, as well as smartphones and personal computers, are popular as Internet clients. A split keyboard is a software keyboard suitable for tablets with large screens. However, unlike other methods, the split keyboard has space in the center of the screen, which makes the part of the screen for displaying suggestions small and inconvenient. This paper proposes a Japanese input software keyboard that enables direct kanji input on a split flick keyboard. Once the user has mastered this keyboard, it allows the user to efficiently input Japanese text while holding a tablet with both hands. The paper presents an implementation of the keyboard on Android and reports the result of an experiment on its performance compared with existing methods. In addition, since direct kanji input generally takes time for users to learn, one of the authors by himself has conducted a long- term experiment to confirm the possibility of its mastery. For 12 months, both the input speed and the error rate have gradually improved. 1 INTRODUCTION makes the part of the screen for displaying conversion suggestions small and inconvenient. Japanese text is composed of Chinese-originated In Japan, there are about as many users of “flick” “kanji” characters and Japanese “kana” characters keyboards as QWERTY keyboard users. Flick is a (Tamaoka, 2014). While a kanji character typi- gesture operation especially used for character input cally has a meaning, a kana character does not; in- on touch-screen devices such as tablets and smart- stead, a kana character is associated with a speech phones. -
7 35138412 1.Pdf (2.296Mb)
MAUU(D)5900 MASTER THESIS in Universal Design of ICT October 2018 An Accessible Directions-based Text Entry Method Using Two-thumb Touch Typing Linghui Ye Department of Computer Science Faculty of Technology, Art and Design Master Thesis Phase III Report Contents Abstract ......................................................................................................................................................... 3 1. Introduction .............................................................................................................................................. 5 2. Related work ............................................................................................................................................. 8 3. The prototype ......................................................................................................................................... 15 3.1 Physical direction .............................................................................................................................. 20 3.2 Resolving ambiguities ....................................................................................................................... 23 3.3 Special characters ............................................................................................................................. 23 4. Methodology ........................................................................................................................................... 25 4.1 Experimental design ......................................................................................................................... -
Smartvrkey - a Smartphone Based Text Entry in Virtual Reality with T9 Text Prediction*
SmartVRKey - A Smartphone Based Text Entry in Virtual Reality with T9 Text Prediction* Jiban Adhikary Department of Computer Science, Michigan Technological University, [email protected] *Topic paper for the CS5760 - Human-Computer Interaction & Usability class, Spring 2018 March 12, 2018 Abstract: I propose an interactive text entry system in virtual reality (VR) which makes the best use of a commercially available smartphone, a head mounted display (HMD) and a finger sensing device. There has been works related to text entry in VR but they are confined to buttons or slide bars. Most recent works also used a physical keyboard and projected a virtual represen- tation of it in VR. The problem with the first approach is that sensor data from VR is noisy and sometimes it is unreliable. And the problem with the second approach is that a user will have to use a physical keyboard with many keys on it and there is some scalability and usability issues while interacting in VR. My proposed system includes at most 12 keys and the interface fits on a user’s wrist. It also provides accurate word-prediction based on a minimal amount of key presses. 1 Introduction Today most of the interactions of text entry take place in physical keyboard or touch screens. However, it is anticipated that most of the future interactions will take place in virtual reality (VR) or in augmented reality (AR). There has not been a lot of work regarding text entry in such environments. The idea proposed in this paper is an approach to get text entry in VR 1 one step ahead. -
IUC38: Keyboard Futures
Prototyping Input Methods on Touch Devices: Our experience and examples http://xkcd.com/1284/ Escaping our past Emerging markets and languages The DISCUS principles Keyboard prototypes Is it possible to escape the legacy of teletype machines, typewriters, and keyboards? English: . Devices regularly released with non-QWERTY . A-Z, Dvorak, and esoteric layouts . T9 initially successful on tiny devices . But: market leaders now all use QWERTY It’s a German QWERTYZ – the grand daddy It’s not QWERTY. But is it usable? http://www.iu.hio.no/~frodes/unitech10/022-Sandnes/index.html As used by NSA – special Secret Code button http://upload.wikimedia.org/wikipedia/commons/1/16/TI_SpeakSpell_no_shadow.jpg No idea. http://www.keyglove.net T9 … not QWERTY … significant success http://conversations.nokia.com/2011/09/06/the-input-debate-why-im-true-to-t9-on-my-nokia-n8/ Optimus. http://www.artlebedev.com/everything/optimus/ QWERTY with one less row. Clever. http://www.blogcdn.com/www.engadget.com/media/2010/05/lgfathom111.jpg It looks weird, but it’s still QWERTY! http://www.6by9.net/brain-coordination-using-dvorak-and-qwerty-keyboards/ It looks weird, but it’s still QWERT! http://c2.com/cgi/wiki?HalfQwerty It looks weird, but it’s still QWER… um… GT? http://c2.com/cgi/wiki?HalfQwerty http://www.hardwarezone.com.sg/feature-hands-apple-iphone-6-6-plus-pictures- Touch innovation – literally around the edges! and-videos/when-it-coming-and-how-much-plus-more-photos What do those images tell us? There are benefits to the status quo . Less for users to learn .