Ubisoft® Publie Son Chiffre D'affaires Annuel 2008-09
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The Interaction Between Politics and Popular Culture at the End of Wars
Conflict, Culture, Closure: The interaction between politics and popular culture at the end of wars Cahir O’Doherty A thesis submitted for the degree of Doctor of Philosophy School of Geography, Politics and Sociology Newcastle University August 2019 ii Abstract In this thesis I engage with the topic of how popular culture and politics interact at the end of conflict. Using contemporary Hollywood action cinema from 2000 to 2014 and political speeches from the Bush and Obama administrations, I pose the question of how do these seemingly disparate fields forge intense connections between and through each other in order to create conditions of success in the War on Terror. I utilise the end of wars assemblage to argue that through intense and affective encounters between cinema screen and audiences, certain conditions of success emerge from the assemblage. These conditions include American exceptionalism and the values it exemplifies; the use of technology in warfare as co-productive of moral subjectivities; the necessity of sacrifice; and the centrality of the urban landscape and built environment. I then proceed to assess the resilience of the end of wars assemblage and its conditions of success by engaging with cinematic and political artefacts that have the potential to destabilise the assemblage through genre inversion and alternative temporalities. Ultimately, I argue that the assemblage and its conditions of success are strongly resilient to change and critique. The conditions of success that emerge from the assemblage through intense affective encounters can then be politically deployed make a claim that a war has ended or will end. Because audiences have been pre-primed to connect these conditions to victory, such a claim has greater persuasive power. -
H1 FY12 Earnings Presentation
H1 FY12 Earnings Presentation November 08, 2011 Yves Guillemot, President and Chief Executive Officer Alain Martinez, Chief Financial Officer Jean-Benoît Roquette, Head of Investor Relations Disclaimer This statement may contain estimated financial data, information on future projects and transactions and future business results/performance. Such forward-looking data are provided for estimation purposes only. They are subject to market risks and uncertainties and may vary significantly compared with the actual results that will be published. The estimated financial data have been presented to the Board of Directors and have not been audited by the Statutory Auditors. (Additional information is specified in the most recent Ubisoft Registration Document filed on June 28, 2011 with the French Financial Markets Authority (l’Autorité des marchés financiers)). 2 Summary H1 : Better than expected topline and operating income performance with strong growth margin improvement H1 : Across the board performance : Online − Casual − High Definition H2 : High potential H2 line-up for casual and passionate players, targeting Thriving HD, online platforms and casual segments H2 : Quality improves significantly Online : Continue to strenghten our offering and expertise FY12 : Confirming guidance for FY12 FY13 : Improvement in operating income and back to positive cash-flows 3 Agenda H1 FY12 performance H2 FY12 line-up and guidance 4 H1 FY12 : Sales Q2 Sales higher than guidance (146 M€ vs 99 M€) Across the board performance : Online − Casual − HD Benefits -
KILLER GAMES for 2010 Lost Planet 2 Kicks Off the Hottest Year in Gaming March 2010
HALO: REACH • DEAD SPACE 2 • TRUE CRIME OFFICIAL XBOX MAGAZINE OFFICIAL XBOX GIANT MONSTERS! 4-PLAYER ACTION! HELL YEAH! GET READY! LOST PLANETLOST 2 100KILLER GAMES FOR 2010 Lost Planet 2 kicks off the hottest year in gaming March 2010 March FINALLY! BIOSHOCK 2 Reviewed here fi rst! MARCH 2010 • ISSUE 107 MEET THE TEAM Letter From the Editor There’s no place like home Issue 107 • March 2010 EDITORIAL EDITOR-IN-CHIEF Francesca Reyes 2010. It’s barely under way as I type this, but it MANAGING EDITOR Corey Cohen already feels like it’s going to be one of those mega- SENIOR EDITOR Ryan McCaffrey FEATURES EDITOR Kevin W. Smith years in gaming — one that all of us will be talking EDITORIAL SUPER-INTERN Taylor Cocke about well into the future in hushed, reverent tones. EDITORIAL CONTRIBUTORS Mike Channell, Alex Clark, Mitch Dyer, Why? Because it’s one of the big-time bullet-points Andrew Hayward, Cameron Lewis, Chris Morris, in the Great Big Videogame Cycle™ when the stars Chuck Osborn, Matthew Pellett, Will Porter, Ben Talbot, Meghan Watt align and we get the much-anticipated “Part IIs” (or “These dark whatever chapter each series is on at this point) that ART revamp, relaunch, or revisit universes we still hold CONTRIBUTING ART DIRECTOR/PHOTOGRAPHER Juliann Brown little places CONTRIBUTING GRAPHIC DESIGNER/ILLUSTRATOR dear years after the originals. Just think: Mass of fi ction and Christina Empedocles Effect 2, BioShock 2, Lost Planet 2, Dead Rising 2, CONTRIBUTING COVER DESIGNER Monique Convertito Fable III, a new Fallout…the list just stretches far into wonder are BUSINESS the furthest reaches of 2010 without end. -
Elektroniska Spel I Tidningsfältet
Institutionen för studier av samhällsutveckling och kultur – ISAK LiU Norrköping Elektroniska spel i tidningsfältet En studie av recensenters förhållningssätt till dator- och TV-spel Daniel Ahlin, Martin Padu, Andreas Petersson Magisteruppsats från programmet Kultur Samhälle Mediegestaltning Linköpings universitet, LiU Norrköping, 601 74 NORRKÖPING ISAK-Instutionen för studier av samhällsutveckling och kultur ISRN: LIU-ISAK/KSM-A -- 09/17 -- SE Handledare: Jonas Ramsten Nyckelord: TV-spel, elektroniska spel, recensioner, media, spel, statistik, tabeller, Level, Superplay, Aftonbladet, Expressen, Dagens Nyheter, Svenska Dagbladet, Sverige, EU, PEGI, betyg, Bourdieu, metafysik, textanalys, speltidning, kvällstidning, dagstidning, nyheter, datorspel, recensenter, spelvärlden, Nintendo, Microsoft, Sega, Sony, Atari, Ubisoft, speltillverkare, spelutvecklare, barnspel, ungdomsspel, vuxenspel, världskrig, fighting, GTA. Abstract in English Electronic games in the field of newspapers and magazines – a study of the critics’ way of looking at and writing about computer and video games This paper considers the roles of critics, newspapers and magazines, in the process of describing computer games and video games as either technical objects or products intended for entertainment. The making and “using” of computer games and videogames originates in small groups of people possessing a lot of knowledge in computers, during a time when these kinds of devices were very expensive. But now, the gaming culture has grown and almost anyone in our society can own and play a video game. For that reason, one could ask the questions “are the games and the people who plays them still parts of a ‘technical culture’?” and “do we need some kind of prior knowledge to fully understand the videogame critics?” The critics represent “the official idea” of what a videogame is, how it works and if it is worth playing. -
Official Playstation Magazine! Get Your Copy of the Game We Called A, “Return to Form for the Legendary Spookster,” in OPM #108 When You Subscribe
ISSUE 114 OCTOBER 2015 £5.99 gamesradar.com/opm LARA COMES HOME TOMB RAIDER It’s official! First look as Rise Of The Tomb Raider heads to PS4 ASSASSIN’SBETTER ON PS4! CREED SYNDICATE Back to its best? Victorian London explored and PS4-exclusive missions uncovered in our huge playtest EXPERT PLAYTEST STAR WARS BATTLEFRONT Fly the Millennium Falcon in the mode of your dreams COMPLETED! RECORD-BREAKING TEN-PAGE METAL GEAR SOLID REVIEW DESTINY: MAFIA III COMES BACK FROM THE TAKEN KING THE DEAD TO MAKE OUR DAY We’ve finished it! All-access CALL OF DUTY SIDES WITH PS4: pass to the best DLC ever WHAT DOES IT MEAN FOR YOU? ISSUE 114 / OCT 2015 Future Publishing Ltd, Quay House, The Ambury, Welcome Bath BA1 1UA, United Kingdom Tel +44 (0) 1225 442244 Fax: +44 (0) 1225 732275 here’s just no stopping the PS4 train. Email [email protected] Twitter @OPM_UK Web www.gamesradar.com/opm With Sony’s super-machine on track to EDITORIAL Editor Matthew Pellett @Pelloki eventually overtake PS2 as the best- Managing Art Editor Milford Coppock @milfcoppock T Production Editor Dom Reseigh-Lincoln @furianreseigh selling console ever, developers keep News Editor Dave Meikleham flocking to Team PlayStation. This month we CONTRIBUTORS Words Alice Bell, Jenny Baker, Ben Borthwick, Matthew Clapham, Ian Dransfield, Matthew Elliott, Edwin Evans-Thirlwell, go behind the scenes of five of the best Matthew Gilman, Ben Griffin, Dave Houghton, Phil Iwaniuk, Jordan Farley, Louis Pattison, Paul Randall, Jem Roberts, Sam games due out this year to show you why Roberts, Tom Sykes, Justin Towell, Ben Wilson, Iain Wilson Design Andrew Leung, Rob Speed the biggest blockbusters of the gaming ADVERTISING world are set to be better on PS4. -
Bikini Bottom Geek Meet Spongebob Squarepants Writer Derek Iversen
Student Life Magazine The University of Advancing Technology Issue 4 WINTER/SPRING 2009 34 BIKINI BOTTOM GEEK MEET SPONGEBOB SQUAREPANTS WRITER DEREK IVERSEN 18 SPRUCE YOUR EWARDROBE SMART CLOTHES Are THE APEX OF EMBEDDED SYSTEMS 10 THE LITTLE BIG BANG SECRETS OF THE UNIVERSE PART 2 $6.95 WINTER/SPRING T.O.C. • • • 10 THEHE LITTLELITTLE BIGBIG BANGBANG Secrets of the Universe, Part 2 TABLE OF CONTENTS GEEK 411 ISSUE 4 WINTER/SPRING 2009 ABOUT UAT 8 UAT IN THE NEWS 30 UAT BOOKSTORE 38 MEET THE FACULTY 45 MEET THE STAFF INSIDE THE TECH WORLD FEATURE 20 DIGITAL CITIZENSHIP STORIES 31 GEEK TEST 40 MAKING IT, GAMER STYLE 39 GADGETS & GIZMOS 18 SPRUCE UP YOUR EWARDROBE 36 WHAT’S HOT, WHAT’S NOT FIND OUT WHAT’S HOT IN EMERGING SMART CLOTHES TECHNOLOGY 4 EVENTS ESSENTIAL STUDENT INFO 16 A DAY IN THE LIFE OF A DORM STUDENT 44 BACKGROUND ON UAT 33 REGISTRATION INFO 43 WHERE TO FIND WHAT YOU NEED 50 UAT STUDENT CLUBS & GROUPS 9 TRAVEL SCHEDULE 25 EMOTIONAL ROBOTS PEOPLE THE ROBOTIC SPIDER THAT REMEMBERS YOUR FACE 5 ZERO BARRIER 26 RAY KURZWEIL 32 STUDENT BLOGS 14 FACULTY PROFILE {RYAN CLARKE} 12 SHRED NEBULA 29 MEET NEW FRESHMEN 34 BIKINI BOTTOM GEEK 15 UAT COMMUNITY SERVICE MEET SPONGEBOB SQUAREPANTS 22 UAT STUDENTS SET NEAR SPACE RECORD WRITER DEREK IVERSEN 27 ALUMNI BAND TOGETHER TO LAUNCH NEW COMPANY © CONTENTS COPYRIGHT BY FABCOM 2008 Fly-In The UAT Fly-in G33K Program gives you the opportunity to tour The Game Developers Conference GDC G33k our unique technology-infused defines the future of the multi- campus, sit in on classes, 2009 billion dollar game industry and Program eat at the campus cafe, meet www.gdconf.com shapes the next generation of www.uat.edu/flyingeek with Admissions and Financial San Francisco, CA entertainment. -
Drpjournal 1Pm S1 2010.Pdf (PDF
!"#"$%&'()&$)*+, -."/+*,"$0'12'304.+0 5556%*$,6),046+4)6%)74"#"$%&8)&$)*+, JOURNAL OF DIGITAL RESEARCH & PUBLISHING Vol 3, Issue 1 , Semester 1, 2010 Tuesday 1pm class Journal of Digital Research and Publishing Vol 3, No 1. June 2010 This edition was created by students in ARIN6912 Digital Research and Publishing, June 2010. Digital Cultures University of Sydney http://www.arts.usyd.edu.au/digital_cultures/ Lecturer: Chris Chesher Contents Refolding the fold: the complete representation of actuality in digital culture 5 Sonia Therese Chan Mind over media? A philosophical view on usergenerated media and social identity 14 Romina Cavagnola Outsiders looking in: How everyday bloggers are gaining access to the elite fashion world 25 Tiana Stefanic New media revolution: personal ads expand to the Internet 33 David James Misner !"#$"%&'()#$*+$",-&./"$0%1&23"&456$7"&3"8&$8%"6$69& :; Nicola Santilli The practicality of magazine websites 48 Emma Turner A Cultural Historical Approach to Virtual Networking 58 Kate Fagan How social media is changing public relation practices 67 Katharina Otulak The 3D evolution after AVATAR: Welcome to 3D at homes 75 Jaeun Yun The interaction between technology, people and society — In the case of Happy Farm 82 Chen Chen 8 Technical solutions to business challenges: the Content Management System of today 90 Bujuanes Livermore Hidden Consumerism: ‘Advergames’ and preschool children. Parents give the thumbs up? 99 Kathryn Lewis Google’s library of Alexandria: The allure and dangers of online texts 107 Leila Chacko -
War in Cinema and Electronic Gaming
City University of New York (CUNY) CUNY Academic Works All Dissertations, Theses, and Capstone Projects Dissertations, Theses, and Capstone Projects 2-2015 Actuality Or Mystifying Spectacle? War In Cinema And Electronic Gaming Christopher Robert Workoff Graduate Center, City University of New York How does access to this work benefit ou?y Let us know! More information about this work at: https://academicworks.cuny.edu/gc_etds/640 Discover additional works at: https://academicworks.cuny.edu This work is made publicly available by the City University of New York (CUNY). Contact: [email protected] Workoff ," " " " " " " ACTUALITY OR MYSTIFYING SPECTACLE? WAR IN CINEMA AND ELECTRONIC GAMING by Christopher Workoff " " " " " " " " " " " " A master’s thesis submitted to the Graduate Faculty in Liberal Studies in partial fulfillment of the requirements for the degree of Master of Arts, The City University of New York" 2015 Workoff ,," This manuscript has been read and accepted for the Graduate Faculty in Liberal Studies in satisfaction of the dissertation requirement for the degree of Master of Arts. Thesis Advisor: Edward Miller MALS Executive Officer: Matthew Gold THE CITY UNIVERSITY OF NEW YORK Workoff ,,," ABSTRACT ACTUALITY OR MYSTIFYING SPECTACLE? WAR IN CINEMA AND ELECTRONIC GAMING by Christopher Workoff Advisor: Edward Miller This essay, using as a jump-off point François Truffaut’s view that it is impossible to make a true anti-war film, examines the degree to which certain Hollywood films about war treat the subject as a spectacle for the audience. With the aid of critical articles discussing the war film’s presentation from the standpoint of narrative and aesthetic, three films are examined for their ability (or lack thereof) to curtail the tendency of war as entertainment. -
Microsoft Xbox 360
Microsoft Xbox 360 Last Updated on October 1, 2021 Title Publisher Qty Box Man Comments 007 Legends Activision 007: Quantum of Solace Activision 007: Quantum of Solace: Collector's Edition Activision 007: Quantum of Solace: Best Buy T-shirt Activision 2006 FIFA World Cup Electronic Arts 2010 FIFA World Cup South Africa Electronic Arts 2014 FIFA World Cup Brazil Electronic Arts 2K Essentials Collection 2K 2K Rogues and Outlaws Collection Take-Two Interactive Software 2K12 Sports Combo Pack 2K Sports 2K13 Sports Combo Pack 2K Sports 50 Cent: Blood on the Sand THQ AC/DC Live: Rock Band Track Pack Electronic Arts Ace Combat 6: Fires of Liberation Namco Bandai Games America Ace Combat 6: Fires of Liberation: Limited Edition Ace Edge Flightstick Bundle Namco Bandai Games America Ace Combat 6: Fires of Liberation: Platinum Hits Namco Bandai Games America Ace Combat: Assault Horizon Namco Ace Combat: Assault Horizon: Walmart Exclusive Namco Adidas miCoach 505 Games Adrenalin Misfits Konami Adventure Time: Explore the Dungeon Because I DON'T KNOW D3Publisher Adventure Time: The Secret of the Nameless Kingdom Little Orbit Adventures of Tintin, The: The Game Ubisoft Afro Samurai Namco Bandai Games Air Conflicts: Secret Wars Kalypso Media USA Air Conflicts: Vietnam bitComposer Games Akai Katana Rising Star Games Alan Wake: Limited Collector's Edition Microsoft Alan Wake Microsoft Alice: Madness Returns Electronic Arts Alien: Isolation: Nostromo Edition Sega Aliens vs Predator: Hunter Edition Sega Aliens vs Predator Sega Aliens: Colonial Marines Sega -
Download Resident Evil 5 Pc Full Version Resident Evil 5: Gold Edition for PC [2.9 GB] Highly Compressed Repack
download resident evil 5 pc full version Resident Evil 5: Gold Edition for PC [2.9 GB] Highly Compressed Repack. • Features new modernized action game control variations, as well as the return of the traditional control schemes. • Extras including all of the original content, two new episodes, four new costumes, an updated Mercenaries Mode . • Playable 2 characters in the standard campaigns, including new character Sheva Alomar, an African BSAA agent . • Cooperatively gameplay . Chris and Sheva must work together to survive challenges and fight hordes of enemies. • I nventory management is done in real time; items can even be assigned, to the directional pad for instant access. Resident Evil 5 Free Download. Resident Evil 5 Free Download game setup in direct link. Also Resident Evil 5 Free is an action adventure and third person shooter video game. Resident Evil 5 Overview. Player will also experience some horror elements in this game. Resident Evil 5 is published by capcom. You might have played other games of Resident Evil series. But this game is something special. Graphic and sound effects are improved. Resident Evil 5 is a 6 th game of Resident Evil game series. This game is based on Chris Redfield. and Sheva Alomar’s investigation. They are investigating a terrorist threat in Kijuju. Kijuju is a fictional area in Africa. You will play Resident Evil 5 from shoulder perspective. Environment of this game plays has important role. Life of player is in danger. You will not see Zombies In this game. Because they are replaced by a new type of enemy called Majini. -
Ubisoft® Reports Third-Quarter 2008-09 Sales
Ubisoft ® reports third-quarter 2008-09 sales Third-quarter sales up 13% to ⁄508 million. Update on the games release schedule. Full-year 2008-09 targets adjusted. Initial targets for 2009-10. Paris, January 22, 2009 œ Today, Ubisoft reported its sales for the third fiscal quarter ended December 31, 2008. Sales Sales for the third quarter of 2008-09 came to ⁄508 million, up 12.9%, or 17.0% at constant exchange rates, compared with the ⁄450 million recorded for the same period of 2007-08. For the first nine months of fiscal 2008-09 sales totaled ⁄852 million versus ⁄711 million in the corresponding prior-year period, representing an increase of 19.8%, or 24.8% at constant exchange rates. Third-quarter sales came in slightly higher than the guidance of approximately ⁄500 million issued when Ubisoft released its sales figures for the second quarter of 2008-09. This performance was primarily attributable to: Þ The diversity and quality of Ubisoft‘s games line-up for the holiday period, with a targeted offering for each type of consumer. Þ A solid showing from franchise titles launched during the quarter, particularly Far Cry ® 2 and Rayman Raving Rabbids ® TV Party which generated sell-in sales of 2.9 million and 1.5 million units respectively and offset the impact of a slower take-off for Prince of Persia ® (2.2 million units). Þ The creation of a new multi-million units selling franchise œ Shaun White Snowboarding œ which was the quarter‘s number two sports game in the United States and recorded 2.3 million units sell-in worldwide. -
THIS WEEK ...We're Looking at Modern Warfare 2 - the Most Anticipated Release According to Last Week's Eurogamer Reader Analysis
Brought to you by Every week: The UK games market in less than ten minutes Issue 21: 27th October - 2nd November WELCOME ...to GamesRetail.biz, your weekly look at the key analysis, news and data sources for the retail sector, brought to you by GamesIndustry.biz and Eurogamer.net THIS WEEK ...we're looking at Modern Warfare 2 - the most anticipated release according to last week's Eurogamer reader analysis. How has it stayed in the spotlight, and has it always been readers' top priority? Plus - the first part of an interview with Codemasters CEO Rod Cousens, and the latest UK charts, release information, Eurogamer user data, news, jobs, events, and more! Page Impressions G MODERN WARFARE 2: BELIEVE THE HYPE As last week's GamesRetail.biz analysis indicated, Activision's forthcoming shooter Modern Warfare 2 ranked as number one game Eurogamer readers were most looking forward to. This week we're breaking down how the game arrived at that A placing, first by looking at how it's performed over recent months in terms of page impressions, and B C the percentage of registered users nominating it Eurogamer Traffic versus site visitors. E F H D Going back to July we can see three clear spikes when MW2 grabbed readers' attention. Point A is the news that HMV had signed an exlcusive on the Prestige edition in the UK, while Points B and C both relate to the game's controversially higher Aug Sep Oct Jul '09 price point. August was somewhat quieter, with Point D relating to the news that 50 Cent will lend his voice to the game, while Point E is a first Modern Warfare 2 Anticipation User Types preview and Point F a story about dual wielding weapons.