In the Very Early Days of Facebook, When It Had Fewer Than 15 Employees, a New Recruit Quit After Just a Few Weeks in the Company
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Understanding the Value of Arts & Culture | the AHRC Cultural Value
Understanding the value of arts & culture The AHRC Cultural Value Project Geoffrey Crossick & Patrycja Kaszynska 2 Understanding the value of arts & culture The AHRC Cultural Value Project Geoffrey Crossick & Patrycja Kaszynska THE AHRC CULTURAL VALUE PROJECT CONTENTS Foreword 3 4. The engaged citizen: civic agency 58 & civic engagement Executive summary 6 Preconditions for political engagement 59 Civic space and civic engagement: three case studies 61 Part 1 Introduction Creative challenge: cultural industries, digging 63 and climate change 1. Rethinking the terms of the cultural 12 Culture, conflict and post-conflict: 66 value debate a double-edged sword? The Cultural Value Project 12 Culture and art: a brief intellectual history 14 5. Communities, Regeneration and Space 71 Cultural policy and the many lives of cultural value 16 Place, identity and public art 71 Beyond dichotomies: the view from 19 Urban regeneration 74 Cultural Value Project awards Creative places, creative quarters 77 Prioritising experience and methodological diversity 21 Community arts 81 Coda: arts, culture and rural communities 83 2. Cross-cutting themes 25 Modes of cultural engagement 25 6. Economy: impact, innovation and ecology 86 Arts and culture in an unequal society 29 The economic benefits of what? 87 Digital transformations 34 Ways of counting 89 Wellbeing and capabilities 37 Agglomeration and attractiveness 91 The innovation economy 92 Part 2 Components of Cultural Value Ecologies of culture 95 3. The reflective individual 42 7. Health, ageing and wellbeing 100 Cultural engagement and the self 43 Therapeutic, clinical and environmental 101 Case study: arts, culture and the criminal 47 interventions justice system Community-based arts and health 104 Cultural engagement and the other 49 Longer-term health benefits and subjective 106 Case study: professional and informal carers 51 wellbeing Culture and international influence 54 Ageing and dementia 108 Two cultures? 110 8. -
Free Views Tiktok
Free Views Tiktok Free Views Tiktok CLICK HERE TO ACCESS TIKTOK GENERATOR tiktok auto liker hack In July 2021, "The Wall Street Journal" reported the company's annual revenue to be approximately $800 million with a loss of $70 million. By May 2021, it was reported that the video-sharing app generated $5.2 billion in revenue with more than 500 million users worldwide.", free vending machine code tiktok free pro tiktok likes and followers free tiktok fans without downloading any apps The primary difference between Tencent’s WeChat and ByteDance’s Toutiao is that the former has yet to capitalize on the addictive nature of short-form videos, whereas the latter has. TikTok — the latter’s new acquisition — is a comparatively more simple app than its parent company, but it does fit in well with Tencent’s previous acquisition of Meitu, which is perhaps better known for its beauty apps.", In an article published by The New York Times, it was claimed that "An app with more than 500 million users can’t seem to catch a break. From pornography to privacy concerns, there have been quite few controversies surrounding TikTok." It continued by saying that "A recent class-action lawsuit alleged that the app poses health and privacy risks to users because of its allegedly discriminatory algorithm, which restricts some content and promotes other content." This article was published on The New York Times.", The app has received criticism from users for not creating revenue and posting ads on videos which some see as annoying. The app has also been criticized for allowing children younger than age 13 to create videos. -
Mobile Smart Fundamentals Mma Members Edition June 2014
MOBILE SMART FUNDAMENTALS MMA MEMBERS EDITION JUNE 2014 messaging . advertising . apps . mcommerce www.mmaglobal.com NEW YORK • LONDON • SINGAPORE • SÃO PAULO MOBILE MARKETING ASSOCIATION JUNE 2014 REPORT The Global Board Given our continuous march toward providing marketers the tools they need to successfully leverage mobile, it’s tempting to give you another week-by-week update on our DRUMBEAT. But, as busy as that’s been, I’d like to focus my introduction for this month’s Mobile Smart Fundamentals on the recent announcement we made regarding our Global Board. Our May 6th announcement that we would be welcoming the first CMO in the MMA’s history to take up the position of Global Chairperson was significant for many reasons, not least of which is the incredible insight and leadership that John Costello brings to the role. This was also one of our first steps to truly aligning the MMA to a new marketer-first mission. Subsequently, on June 25th, we were pleased to announce the introduction, re-election and continuation of committed leaders to the MMA’s Global Board (read full press release here). But perhaps most significantly of all, we welcomed a number of new Brand marketers and that list of Brands on the Global Board now includes The Coca-Cola Company, Colgate-Palmolive, Dunkin’ Brands, General Motors, Mondelez International, Procter & Gamble, Unilever, Visa and Walmart. http://www.mmaglobal.com/about/board-of-directors/global To put this into context, the board now comprises 80% CEOs and Top 100 Marketers vs. three years ago where only 19% of the board comprised CEOs and a single marketer, with the majority being mid-level managers. -
Augmented Reality Applied Tolanguage Translation
Ana Rita de Tróia Salvado Licenciado em Ciências da Engenharia Electrotécnica e de Computadores Augmented Reality Applied to Language Translation Dissertação para obtenção do Grau de Mestre em Engenharia Electrotécnica e de Computadores Orientador : Prof. Dr. José António Barata de Oliveira, Prof. Auxiliar, Universidade Nova de Lisboa Júri: Presidente: Doutor João Paulo Branquinho Pimentão, FCT/UNL Arguente: Doutor Tiago Oliveira Machado de Figueiredo Cardoso, FCT/UNL Vogal: Doutor José António Barata de Oliveira, FCT/UNL September, 2015 iii Augmented Reality Applied to Language Translation Copyright c Ana Rita de Tróia Salvado, Faculdade de Ciências e Tecnologia, Universi- dade Nova de Lisboa A Faculdade de Ciências e Tecnologia e a Universidade Nova de Lisboa têm o direito, perpétuo e sem limites geográficos, de arquivar e publicar esta dissertação através de ex- emplares impressos reproduzidos em papel ou de forma digital, ou por qualquer outro meio conhecido ou que venha a ser inventado, e de a divulgar através de repositórios científicos e de admitir a sua cópia e distribuição com objectivos educacionais ou de in- vestigação, não comerciais, desde que seja dado crédito ao autor e editor. iv To my beloved family... vi Acknowledgements "Coming together is a beginning; keeping together is progress; working together is success." - Henry Ford. Life can only be truly enjoyed when people get together to create and share moments and memories. Greatness can be easily achieved by working together and being sup- ported by others. For this reason, I would like to save a special place in this work to thank people who were there and supported me during all this learning process. -
Before the Federal Election Commission Campaign Legal
BEFORE THE FEDERAL ELECTION COMMISSION CAMPAIGN LEGAL CENTER 1101 14th Street NW, Suite 400 Washington, DC 20005 (202) 736-2200 MARGARET CHRIST 1101 14th Street NW, Suite 400 Washington, DC 20005 (202) 736-2200 v. MUR No. ________ PACIFIC ATLANTIC ACTION COALITION Tom van Loben Sels 314 Lytton Ave., Suite 200 Palo Alto, CA 94301-1430 JOHN DOE, JANE DOE, and other persons who created and operated Pacific Atlantic Action Coalition, and made contributions to Senate Majority PAC in the name of Pacific Atlantic Action Coalition. PACIFIC ENVIRONMENTAL COALITION Melissa Carrig 314 Lytton Ave., Suite 200 Palo Alto, CA 94301-1430 JOHN DOE, JANE DOE, and other persons who created and operated Pacific Environmental Coalition, and made contributions to Unite the Country, VoteVets, and Senate Majority PAC in the name of Pacific Environmental Coalition. COMPLAINT 1. This complaint is filed pursuant to 52 U.S.C. § 30109(a)(1) and is based on information and belief that Pacific Atlantic Action Coalition (“PAAC”), Pacific Environmental Coalition (“PEC”), and any person(s) who created, operated, and/or made contributions to or in the name of PAAC or PEC (John Doe, Jane Doe, and other persons) have violated Section 30122 of the Federal Election Campaign Act (“FECA”), 52 U.S.C. § 30101, et seq. 2. PAAC, a 501(c)(4) nonprofit organization, formed on May 21, 2018, within weeks received $430,000 from a single source—its only donation at the time—and then weeks later contributed $200,000 to the super PAC Senate Majority PAC (“SMP”). PEC, another 501(c)(4), formed in September 2019, and in February 2020 gave $300,000 to the super PAC Unite the Country and $250,000 to the super PAC VoteVets, and in May 2020, gave $500,000 to the super PAC SMP. -
Echtzeitübersetzung Dank Augmented Reality Und Spracherkennung Eine Untersuchung Am Beispiel Der Google Translate-App
ECHTZEITÜBERSETZUNG DANK AUGMENTED REALITY UND SPRACHERKENNUNG EINE UNTERSUCHUNG AM BEISPIEL DER GOOGLE TRANSLATE-APP Julia Herb, BA Matrikelnummer: 01216413 MASTERARBEIT eingereicht im Rahmen des Masterstudiums Translationswissenschaft Spezialisierung: Fachkommunikation an der Leopold-Franzens-Universität Innsbruck Philologisch-Kulturwissenschaftliche Fakultät Institut für Translationswissenschaft betreut von: ao. Univ.-Prof. Mag. Dr. Peter Sandrini Innsbruck, am 22.07.2019 1 Inhaltsverzeichnis Abstract ........................................................................................................................................................... 1 Abbildungsverzeichnis .................................................................................................................................... 2 1. Aktualität des Themas ............................................................................................................................. 4 2. Augmented Reality: die neue Form der Multimedialität ........................................................................ 7 a. Definition und Abgrenzung ................................................................................................................ 7 b. Anwendungsbereiche der AR-Technologie ...................................................................................... 11 3. Verbmobil: neue Dimensionen der maschinellen Übersetzung dank Spracherkennung ....................... 13 a. Besonderheiten eines Echtzeit-Übersetzungs-Projekts .................................................................... -
FEBRUARY 2021 Company Overview: Parallel / Ceres Acquisition Corp
FEBRUARY 2021 Company Overview: Parallel / Ceres Acquisition Corp. SPAC Transaction DISCLOSURES CAUTIONARY STATEMENT This presentation is provided for informational purposes only and has been prepared to assist interested parties in making their own evaluation with respect to an investment in securities in connection with a potential business combination between SH Parent, Inc., a Delaware corporation (“Parallel” or the “Corporation”) and Ceres Acquisition Corp. (“Ceres”) and related transactions (collectively, the “Transaction”) and for no other purpose. This presentation does not contain, nor does it purport to contain, a summary of all the material information concerning Parallel or the terms and conditions of any potential investment in connection with the Transaction. If and when you determine to proceed with discussions and investigations regarding a possible investment in connection with the Transaction, prospective investors are urged to carry out independent investigations in order to determine their interest in investing in connection with the Transaction. The information contained in this presentation has been prepared by Parallel and Ceres and contains confidential information pertaining to the business and operations of the Corporation following the Transaction (the “Resulting Company”). The information contained in this presentation: (a) is provided as at the date hereof, is subject to change without notice, and is based on publicly available information, internally developed data as well as third party information from other -
(12) United States Patent (10) Patent No.: US 8,761,513 B1 Rogowski Et Al
US008761513B1 (12) United States Patent (10) Patent No.: US 8,761,513 B1 Rogowski et al. (45) Date of Patent: Jun. 24, 2014 (54) SYSTEMS AND METHODS FOR DISPLAYING (56) References Cited FOREIGN CHARACTER SETS AND THEIR |U.S. PATENT DOCUMENTS TRANSLATIONS IN REAL TIME ON -- - RESOURCE-CONSTRAINED MOBILE 5,875,421 A 2/1999 Takeuchi DEVICES D453,766 S 2/2002 Grandcolas et al. (71) Applicants: Ryan Leon Rogowski, Naperville, IL (Continued) º FOREIGN PATENT DOCUMENTS EP 2587389 A1 5/2013 (72) Inventors: Ryan Leon Rogowski, Naperville, IL WO 2013040 107 A1 3/2013 (US); Huan-Yu Wu, Taipei (TW); Kevin WO 2013,134090 A1 9/2013 Anthony Clark, Warwick, RI (US) WO 201400 1937 A1 1/2014 OTHER PUBLICATIONS (73) Assignee: Translate Abroad, Inc., Providence, RI (US) Quest Visual Inc, “Word Lens,” Quest Visual website, available at http://questvisual.com/us/Accessed on Jan. 11, 2014. (*) Notice: Subject to any disclaimer, the term of this Continued patent is extended or adjusted under 35 (Continued) U.S.C. 154(b) by 0 days. Primary Examiner – Ruiping Li - (74) Attorney, Agent, or Firm – American Patent Agency (21) Appl. No.: 14/207,155 PC; Daniar Hussain; Karl Dresdner (22) Filed: Mar 12, 2014 (57) ABSTRACT The present invention is related to systems and methods for Related U.S. Application Data translating language text on a mobile camera device offline e K_f e without access to the Internet. More specifically, the present (60) Provisional application No. 61/791,584, filed on Mar. invention relates to systems and methods for displaying text 15, 2013. -
Google's Next Generation Music Recognition 1
Google’s Next Generation Music Recognition By: Yash Dadia www.attuneww.com All Rights Reserved Table of Content Google’s “Now Playing” Introduction How to set Now Playing on your Device Now Playing versus Sound Search The Core Matching Process of Now Playing Increasing Up Now Playing for the Sound Search Server Updated Overview of Now Playing About Attune Google's Next Generation Music Recognition 1 Google’s “Now Playing” Introduction ● In 2017 Google launched Now Playing on the Pixel 2, using deep neural networks to bring low-power, always-on music recognition to mobile devices. In developing Now Playing, Google’s goal was to create a small, efficient music recognizer which requires a very small fingerprint for each track in the database, allowing music recognition to be run fully on-device without an internet connection. ● As it turns out, Now Playing was not only useful for an on-device music recognizer, but also greatly exceeded the accuracy and efficiency of Google’s then-current server-side system, Sound Search, which was built before the large use of deep neural networks. Naturally, Google wondered if they could bring the same technology that powers Now Playing to the server-side Sound Search, with the goal of making Google’s music recognition capabilities the best in the world. ● Recently, Google introduced a new version of Sound Search that is powered by some of the same technology used by Now Playing. You can use it through the Google Search app or the Google Assistant on any Android Device. Just start a voice query, and if there’s music playing near you, a “What’s this song?” suggestion will pop up just you have to press.You can also ask, “Hey Google, what’s this song?” in the latest version of Sound Search, you’ll get faster, more accurate results than ever before! Google's Next Generation Music Recognition 2 How to set Now Playing on your Device ● If you have used Google to identify a song with your device, you’ve probably seen how to find all those past discoveries. -
Design Document V3
My (Musical) Life Design Document Team Number: sddec20-13 Adviser & Client: Dr. Henry Duwe Team Members: Christian Hernandez - Project Manager Chaz Clark - iOS Developer Daksh Goel - Backend Developer Vignesh Krishnan - Frontend Developer Vatsal Bhatt - Backend Developer Team Email: [email protected] Team Website: http://sddec20-13.sd.ece.iastate.edu/ sddec20-13 1 Executive Summary Development Standards & Practices Used ● Development Standards ○ Commented Code ○ Quality ○ Efficiency ○ Apple Developer Standards ○ Waterfall Design ● Practices ○ Test code regularly ○ Agile Development ● Engineering Standards ○ Quality ○ Performance ○ Safety Summary of Requirements ● Functional requirements ○ User Data (from their mobile device) ■ Location ■ Weather ■ Schedule ○ A music Streaming service account ○ Music Recommendations ○ Mapping Sensor Inputs to Songs/Playlists ○ Volume Control ● Non-functional requirements ○ Security (SSL, TLS, WPA2) ■ Account logins ■ Location information ■ Calendar data ■ Music preferences ○ AWS Security ■ Database ■ Lambda data ○ Response time/performance ■ Crash Rate: 1-2% ■ API Latency: 1 sec ■ End-to-end app latency: <3 sec ● Economical requirements ○ Spotify Premium Subscription sddec20-13 2 ● Environmental requirements ○ Network reception in user’s mobile device ○ iOS device (iPhone) ● Apple Design Guideline Requirements ○ Consistency ○ Feedback ○ Direct manipulation ○ User control Applicable Courses from Iowa State University Curriculum ● S E 185 - Problem Solving in Software Engineering ● CPR E 185 - Introduction -
Google Buys Songza Streaming Music Service 1 July 2014
Google buys Songza streaming music service 1 July 2014 It has applications tailored for mobile devices powered by Apple or Google-backed Android software. Songza features that have resonated with users will be woven into Google Play Music and YouTube where possible, the California-based technology titan said in a post at its Google+ social network. "They've built a great service which uses contextual expert-curated playlists to give you the right music at the right time," Google said. New York-based Songza has been likened to The Google logo seen at Google headquarters in Pandora, which has a leading ad-supported Mountain View, California on September 2, 2011 streaming music model. Google, Amazon and Apple have music services that compete in a market where Pandora and Google on Tuesday said that it has bought Spotify have found success. Songza, a free online streaming music service that recommends tunes based on what people might Apple in May bought Beats Music and Beats be in the mood to hear. Electronics in a deal worth $3 billion to bolster its position in the hotly contested online music sector. Financial terms of the deal were not disclosed, but unconfirmed online reports valued the deal at The move is expected to help the US tech giant—a around $15 million. pioneer in digital music with its wildly popular iTunes platform—ramp up its efforts to counter the "We're thrilled to announce that we're becoming successful models of streaming services like part of Google," Songza said on its website. Pandora, Spotify and others. -
View July 2014 Report
MOBILE SMART FUNDAMENTALS MMA MEMBERS EDITION JULY 2014 messaging . advertising . apps . mcommerce www.mmaglobal.com NEW YORK • LONDON • SINGAPORE • SÃO PAULO MOBILE MARKETING ASSOCIATION JULY 2014 REPORT The Playbook Over the last few months we’ve been building a unique resource that will help our brand marketer members successfully develop and execute a mobile strategy, allowing them to deliver a consistent mobile brand experience on a global scale. Enter our Mobile Marketing Playbook (Press Release). Launched last week and created in partnership with global sporting goods giant, adidas, it aims to explain when, where and how companies can use mobile as core to their marketing efforts. Whilst we’ve seen some incredible work this year, as evidenced by the many great mobile campaigns submitted to our 2014 Smarties Awards Program (currently in pre-screening), one of the challenges marketers still face is how to make mobile an integral part of their mix. The Playbook takes marketers through the process of mobile strategy development from start to finish. It provides best practices around mobile executions, ways to leverage the myriad mobile vehicles, insights into mobile creative effectiveness and how companies can effectively measure and optimize mobile. To address the ever changing needs of and challenges faced by marketers, the Playbook will be regularly updated to reflect shifts in consumer behavior, mobile trends as they are introduced, and innovations that are continuously being developed through and with mobile. This will be accomplished in part by the annual addition of well over 500 case studies into our Case Study Hub, helping to define best practice and to serve as a source of inspiration to our marketer members Members can access the entire Playbook by logging in using your member login and password where directed.