2014 Contest 2 Scenarios — 2014 Contest

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2014 Contest 2 Scenarios — 2014 Contest SCENARIOS — 2014 CONTEST 2 SCENARIOS — 2014 CONTEST e are proud to present the winning scenarios of the 2014 Sails of Glory Th e winner in the Fictional category is the scenario “Plundering the Town”, by José Scenario Design Contest. Th ese scenarios are presented in the standard Manuel Moreno Ramos. WSails of Glory format, with all the information you need to play. In the Historical category, there are two winners: “Encounter On A Lee Shore”, by Twenty-six players submitted 35 valid entries to the contest, in two diff erent Eric Johnson, and “A Safe Harbor? – Battle of Algeciras (1801)”, by José Manuel categories (Historical and Fictional), with 19 Historical scenarios and 16 Fictional Moreno Ramos. scenarios submitted. Each scenario was evaluated by a pool of game experts - David Manley, Timothy Totten, Keith Upton, Jim Long and Fabrizio Rolla – according to A special prize has been awarded to “Mediterranean Campaign”, by Richard various parameters. Holgate, which did not fi t exactly the format of the contest, but was appreciated by the judges for its originality and approach. To evaluate the scenarios, the judges used a rating system considering the quality of 3 the visual and literary presentation, the appropriate use of game elements, historical Th ese scenarios are presented here, slightly edited from their original version. accuracy/interest of the situation depicted (according the category), and game balance/fun factor. Ares Games thanks all the other participants in the Sails of Glory Scenario Contest – it was really hard to select the best ones, as the quality of the submissions was very high. Th ank you also to the members of the jury for their time and commitment in evaluating all the entries. AND NOW, SET SAILS, TAKE THE WIND, AND SAIL TO GLORY! BEST FICTIONAL BY JOSÉ MANUEL SCENARIO MORENO RAMOS PLUNDERING THE TOWN BRITISH SIDE After a long blockade, six ships try to plunder and as “Mediohombre” (Half–man), for the many conquer the town. wounds suffered in his long military career), one of the best Admirals in naval history. Due to the large number of British ships in the battle (29 Background: After the successful British conquest of ships–of–the–line and 22 frigates), it is presented Portobello, British Admiral Edward Vernon tried as a fictional scenario. to take the town of Cartagena de Indias, which was controlled by Spanish forces (3,000–4,000 Players: 1–6 military personnel and 6 ships–of–the–line) under Admiral Blas De Lezo in 1741. The battle was — For 5–6 players see variants, see page 5. 4 the most significant of the War of Jenkins' Ear and one of the largest naval campaigns in British — If there are 4 players, divide them as follows: history (it was the largest amphibious assault 3 British Players: each player controls 2 until Normandy landings of the Second World ships. Spanish Player: controls all Spanish War). The battle resulted in a major defeat for forts and coastal Batteries. the British Navy and Army. The battle marked a turning point in South American history, as Spain — With 3 players, divide them as follows: 2 preserved her military supremacy in the continent British Players: each player controls 3 ships. SAN LUIS FORT until the 19th Century. The defeat caused heavy Spanish Player: controls all Spanish forts losses for the British: 50 ships lost, badly damaged and coastal Batteries. SAN JOSÉ FORT MARANZILLO or abandoned; and losses of 18,000 soldiers CRUZ GRANDE FORT and sailors (from the 30,000 military personnel — For 2 players, one player control British FORT X sent into battle). This battle marked history in side, and the other Spanish side. SAN FELIPE X CASTLE America over the years, just as Trafalgar in Europe. Unfortunately, this one has been unfairly forgotten — For solitaire game see variants on the next by the history books, along with Admiral Blas page. SPANISH SIDE de Lezo (known as “Patapalo” (Pegleg) and later Gaming Surface: Length: 120 cm (≈48 in.), width: Additional Rules Needed: Advanced Rules, — 4 British ships are eliminated (surrenders or 90 cm (≈36 in.) or two game mats. The British Surrendered Ships, Boarding, Coast, Islands, and are destroyed). side is the upper, short side of the table. Wind Coastal batteries. comes from the left of the British side. The Variants: playmat contains islands from the Starter Set and Special Rules: A new terrain element has been added the following terrain elements: and is actively used in the scenario. See the new Wind direction and strength: You can use the optional rules: Towns and Landings (pages 6–9). Optional Rules for Variable Wind Direction (see Left coast: 1 modular coast element (Terrain Pack: Landing areas for this scenario are beaches marked Rulebook, page 41) and Variable Wind Strength Coasts and Shoals), 2 modular coast elements with a white “X” on the map. Only Towns can be (see Rulebook, page 42) for more exciting play. (Terrain Pack: Coastal Batteries). attacked by landings. This provides more re–playability to the scenario, as wind direction and strength changes the 5 Right coast: 1 modular coast element (Terrain Winning Conditions: There are several degrees of difficulty level for both sides. Pack: Coasts and Shoals), 2 modular coast victory and winning conditions for this scenario. elements (Terrain Pack: Coastal Batteries), 1 The Spanish player can obtain a Decisive Victory, Solitaire variant: In addition to a standard game, modular coast element (Terrain Pack: Coastal if 4 British ships are eliminated or a Tactical you can use the 5–6 Player variant in solitaire Batteries – element without batteries), 1 Victory, if the Town is destroyed, but 3 British play. If so, Spanish ships move with Automatic modular coast element (Terrain Pack: Coasts ships are eliminated. The British players can Movement (see Rulebook, page 48). and Shoals), Customized city element. obtain a Decisive Victory, if the Town surrenders or a Tactical Victory, if Town is destroyed and a 5–6 Players variant (Spanish Armada anchored Spanish Player: Coastal batteries and town, only. maximum of 2 British ships are eliminated. at the bay): The game may expanded, adding more ships during set up, with the following rule British Player(s): HMS Defence, HMS Vanguard, The scenario ends when any of the following changes: HMS Le Berwick, HMS Bellona (or any other conditions is met: British Bellona/Elizabeth class ship–of–the–line), Game set up: add the following ships to the setup: HMS Meleager, and HMS Cleopatra (or any other — Town surrenders. British Amazon class frigate), within half–ruler — British Player(s): HMS Bellophoron, distance from his own edge of the table. — Town is destroyed. HMS Goliath (or any other British Bellona/Elizabeth class ship–of–the– — British Player(s): HMS Bellophoron, line), within half–ruler distance from his HMS Goliath (or any other British OPTIONAL RULES own edge of the table. Bellona/Elizabeth class ship–of–the– line), within half–ruler distance from his TOWN — Spanish Player(s): San Juan own edge of the table. A coast or island terrain element may feature a town, Nepomuceno and Neptuno (replaced by indicated by the presence of red/green dots. Each dot any Temeraire class ship–of–the–line) — Spanish Player(s): Reinforcements shows a diff erent part or particular building of the within half–ruler distance from lower arrive when the fi rst damage counter town. Town characteristics are indicated by its town edge of the game area (inside the bay). is placed in the 4th column of any of log. Town or Garrison damage track. Place 6 — Winning Conditions: Th e Spanish the San Juan Nepomuceno and Neptuno Th e top row of the log is the Town Damage track, player can obtain a Decisive Victory, if 6 (replaced by any Temeraire class ship–of– and works similarly to the Ship Damage track of the British ships are eliminated or a Tactical the–line) within half–ruler distance from ship log. Th is track indicates infrastructure status and Victory, if the Town is destroyed, but 5 upper edge of the British setup area. the fi repower for all of its fi ring arcs. Th e damage British ships are eliminated. Th e British capacity of each box is based on the Fortifi cation players can obtain a Decisive Victory, if — Winning Conditions are modifi ed: Rating { } of the town, which follows similar rules Town surrenders or a Tactical Victory, Th e Spanish player can obtain a to the Burden of a ship. if Town is destroyed, 1 Spanish ship is Decisive Victory, if 6 British ships are eliminated, and fewer than 4 British eliminated or a Tactical Victory, if the Th e bottom row of the town log is the Garrison ships are eliminated. Town is destroyed, but 5 British ships Damage track, and works similarly to the Crew are eliminated. Th e British players Damage track of a ship log. 5–6 Players variant (Spanish reinforcements): Th e can obtain a Decisive Victory, if Town game may be expanded, adding more ships at surrenders or a Tactical Victory, if Town Planning is never required for a town, except playing game set up, with following rules changes: is destroyed, 1 Spanish ship is eliminated, with Advanced Rules and using Actions, see page 48. and fewer than 4 British ships are Game set up: add the following ships to setup: eliminated. 9 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 4 4 4 3 3 3 2 2 2 1 1 1 2 2 2 2 1 1 1 1 1 1 1 1 7 I II III IV 0 500X The Town Log TOWN IN COMBAT against a single target each turn.
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