Intermediality and Affective Reception in Fan Cultures

Total Page:16

File Type:pdf, Size:1020Kb

Intermediality and Affective Reception in Fan Cultures Productive fandom : intermediality and affective reception in fan cultures Citation for published version (APA): Lamerichs, N. A. S. (2014). Productive fandom : intermediality and affective reception in fan cultures. Maastricht University. https://doi.org/10.26481/dis.20140326nl Document status and date: Published: 01/01/2014 DOI: 10.26481/dis.20140326nl Document Version: Publisher's PDF, also known as Version of record Please check the document version of this publication: • A submitted manuscript is the version of the article upon submission and before peer-review. There can be important differences between the submitted version and the official published version of record. People interested in the research are advised to contact the author for the final version of the publication, or visit the DOI to the publisher's website. • The final author version and the galley proof are versions of the publication after peer review. • The final published version features the final layout of the paper including the volume, issue and page numbers. Link to publication General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. • Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain • You may freely distribute the URL identifying the publication in the public portal. If the publication is distributed under the terms of Article 25fa of the Dutch Copyright Act, indicated by the “Taverne” license above, please follow below link for the End User Agreement: www.umlib.nl/taverne-license Take down policy If you believe that this document breaches copyright please contact us at: [email protected] providing details and we will investigate your claim. Download date: 02 Oct. 2021 PRODUCTIVE FANDOM Intermediality and Affective Reception in Fan Cultures All images in this dissertation have been reproduced with the permission of their rightful owners. The author adhered to the standards of fair use. © Nicolle Lamerichs Cover design: Tamar Visscher Cover photograph of Louise Ogg by Liyen Siaw Print by: Datawyse The research has been made possible by the NWO program Cultural Dynamics. PRODUCTIVE FANDOM Intermediality and Affective Reception in Fan Cultures PROEFSCHRIFT ter verkrijging van de graad van doctor aan de Universiteit Maastricht, op gezag van de Rector Magnificus, Prof. dr. L.L.G. Soete volgens het besluit van het College van Decanen, in het openbaar te verdedigen op woensdag 26 maart 2014 om 12.00 uur door Nicolle Arnold Sibilla Lamerichs Supervisor: Prof. dr. M.J.H. Meijer Co-supervisor: Dr. K. Wenz Assessment Committee Prof. dr. S. Wyatt (voorzitter) Dr. I. Kamphof Dr. L. Plate, Radboud University, Nijmegen Prof. dr. J.F.F. Raessens, Utrecht University Prof. dr. R. van de Vall TABLE OF CONTENTS 1. Shared Narratives: Intermediality in Fandom 1 Introduction 1 Fan Studies 4 Historical Perspectives 7 Productivity and Affectivity 9 Intermediality 11 Transmedia Design 15 Conceptualizing Productive Fandom 19 Outline 21 Elf Fantasy Fair 2010: Nerd Spotting 26 2. Fan Membership: Traditional and Digital Field Work 33 Introduction 33 Methods of Audience Studies 34 Insider Ethnography 35 “Aca-Fan” and “Geek Feminist” 37 Online Ethnography 40 Ethical Guidelines 42 Conclusion 43 F.A.C.T.S. 2010: Treasure Hunt 45 3. Naturalizing Sherlock Dutch Fans interpret the Famous Detective 53 Introduction 53 Sherlock 55 Reader-Response Criticism 58 Naturalization 61 Experientiality 64 Dutch Sherlock Fans 66 Online Sherlock Fandom 68 Cultural Repertoires 71 British detectives 77 Modernity 79 References and Characterization 81 Conclusion 86 FedCon 2011: Meeting the Media Stars 90 4. Queer Teen Drama Rewriting and Narrative Closure in Glee Fan Fiction 97 Introduction 97 Glee 100 Narrative Closure 103 Literary Analysis and Method 106 Pick Up Right Where We Left 109 Queer Bully 110 The Lost Nightingale 116 Darkening Glee 118 Mostverse 123 Growing Up 124 Conclusion 128 Otakon 2011: The Intimacy of Strangers 132 5. Transmedia Play: Approaching the Possible Worlds of Firefly 139 Virtual Encounters 139 Firefly 142 Transmedial Worlds 146 Game World 150 Role-Playing 153 Online Firefly Role-Playing 155 Serenity Table-Top 158 The Many Suitors of Lady Arden 161 Medium-Specificity of Serenity 164 Boarding New Carolina 167 Design of the Fan Game 168 Mediation and Embodiment of Firefly 172 Conclusion 174 WCS & Comic Markets 2012: Pilgrimage to Japan 178 6. Embodied Characters: The Affective Process of Cosplay 185 Introduction 185 Ludology of Cosplay 187 The Affective Process 191 Grounding Identity and Gender 195 The Felt and Fashioned Body 199 Engaging with Media Texts 202 Becoming the Character 206 Crafting and Preserving the Outfit 210 Conclusion 212 7. Conclusion: Prospects for Fan Studies 215 Challenges of an Emerging Field 215 Ethnographic Approaches 217 Core Concepts and Findings 218 Fan Identity 220 Future of Fandom 222 Bibliography of Fan Works 223 Bibliography 224 Summary 233 Curriculum Vitae 235 ACKNOWLEDGEMENTS I wish to thank all academics, fans and informants who have participated in this study and helped give shape to Productive Fandom. The various chapters have been presented at different sites including research networks, conferences and fan conventions. The feedback of readers and listeners was integral to advancing this project. I would like to thank my colleagues at Maastricht University at Arts, Media and Cultures. In particular, I thank our NWO team on Narrative Fan Practices, headed by Karin Wenz. Our interests amounted to the conference MASH 2013 where I profited from presenting my results to like-minded scholars. Likewise, I am indebted to the colleagues at Center of the Study of Digital Games and Play at Utrecht University where I resided as a guest lecturer for the Master in New Media and Digital Cultures. My office pals - Karlijn, Koen, Miranda and Kim – also supported me with their ethnographic expertise. Different research networks were vital to this project, in particular the Organization of Transformative Works (OTW), the Digital Games Research Association (DiGRA) and the Fan Studies Network (FSN). Their online support and conferences provided me an academic home. On a local level, the National Research School for Gender (NOG) and the Research School for Media Studies (RMeS) guided me through the research process. The annual Under the Mask conference for the study of play was another platform where I could present my work as early as 2010. I also profited from fan studies conferences held by ASCA, Interdisciplinary.net and the conference Narrative Minds and Virtual Worlds. I would like to thank the editors, reviewers and authors of the edited volumes and journals to which I contributed outcomes and selections of this book: Sherlock and Transmedia Fandom (Stein & Busse, 2013); The Companion to Fan Studies (De Zwaan, Duits, Reijnders, 2013); the special issue on fandom in Participations (2013); the “game love” anthology (MacCallum-Stewart, Enevold, forthcoming) and Everyday Feminist Research Praxis (Leurs, Olivieri, forthcoming). Working with you, and learning from you, was a joy. In addition, I thank Niki Haringsma for proofing several of the chapters. Last but not least, I thank all the participating fans, artists and informants. Without your efforts, this book would have been impossible. 1. SHARED NARRATIVES Intermediality in Fandom Introduction Whenever I wonder what being or becoming a fan means, I think about the first time that I attended a convention for Japanese popular culture. I had been a fan for years and subscribed to online forums to discuss “manga” (Japanese comics) and “anime” (Japanese cartoons). Still, I only had a handful of offline friends who understood how much this fiction actually meant to me. When I was eighteen, I travelled across the country to a weekend-long event where fans met up to enjoy Japanese popular culture. This convention, Animecon (2005), was held in a hotel, and nearly a thousand people were supposedly attending as visitors and volunteers. My best friend had sewn me an outfit belonging to Aerith, a fictional character from a game that I liked (Final Fantasy VII) and had told me that many other attendees would also be dressed up. I knew that many fans engaged in different creative hobbies, such as sewing or writing, and I showcased my own drawings of Final Fantasy characters on different Internet sites as well. Japanese popular culture inspired young fans like me to engage in arts and crafts. I heard that these practices were motivated at the convention through costume competitions, workshops and much more. Still, wearing a costume of one of my favorite characters seemed somehow odd; then again, the whole convention seemed odd. My friend described it as a type of Disneyland where fiction would be all around you. We had made a little group of Final Fantasy characters with whom we would compete in the costume competition and had practiced weeks before. I had prepared for the convention for a long time, but really, I had no idea what to expect. Upon arrival, I was dazzled by the busy, colorful atmosphere. In the lobby of the hotel, many people sat in costume and seemed to know each other. Characters that I had only seen on the screen passed me by: Mrs. Hellsing, Lulu, Rinoa. It was uncanny. Everywhere, fans discussed animation and games excitedly, admired characters and quoted their favorite lines. Many fans were so excited that I did not really know how to converse with them. This was my community, and many of the fans were undoubtedly on the same Dutch online forums that I frequented, but I did not really feel at home.
Recommended publications
  • Foregrounding Narrative Production in Serial Fiction Publishing
    University of Rhode Island DigitalCommons@URI Open Access Dissertations 2017 To Start, Continue, and Conclude: Foregrounding Narrative Production in Serial Fiction Publishing Gabriel E. Romaguera University of Rhode Island, [email protected] Follow this and additional works at: https://digitalcommons.uri.edu/oa_diss Recommended Citation Romaguera, Gabriel E., "To Start, Continue, and Conclude: Foregrounding Narrative Production in Serial Fiction Publishing" (2017). Open Access Dissertations. Paper 619. https://digitalcommons.uri.edu/oa_diss/619 This Dissertation is brought to you for free and open access by DigitalCommons@URI. It has been accepted for inclusion in Open Access Dissertations by an authorized administrator of DigitalCommons@URI. For more information, please contact [email protected]. TO START, CONTINUE, AND CONCLUDE: FOREGROUNDING NARRATIVE PRODUCTION IN SERIAL FICTION PUBLISHING BY GABRIEL E. ROMAGUERA A DISSERTATION SUBMITTED IN PARTIAL FULLFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY IN ENGLISH UNIVERSITY OF RHODE ISLAND 2017 DOCTOR OF PHILOSOPHY DISSERTATION OF Gabriel E. Romaguera APPROVED: Dissertation Committee: Major Professor Valerie Karno Carolyn Betensky Ian Reyes Nasser H. Zawia DEAN OF THE GRADUATE SCHOOL UNIVERSITY OF RHODE ISLAND 2017 Abstract This dissertation explores the author-text-reader relationship throughout the publication of works of serial fiction in different media. Following Pierre Bourdieu’s notion of authorial autonomy within the fields of cultural production, I trace the outside influence that nonauthorial agents infuse into the narrative production of the serialized. To further delve into the economic factors and media standards that encompass serial publishing, I incorporate David Hesmondhalgh’s study of market forces, originally used to supplement Bourdieu’s analysis of fields.
    [Show full text]
  • MAD SCIENCE! Ab Science Inc
    MAD SCIENCE! aB Science Inc. PROGRAM GUIDEBOOK “Leaders in Industry” WARNING! MAY CONTAIN: Vv Highly Evil Violations of Volatile Sentient :D Space-Time Materials Robots Laws FOOT table of contents 3 Letters from the Co-Chairs 4 Guests of Honor 10 Events 15 Video Programming 18 Panels & Workshops 28 Artists’ Alley 32 Dealers Room 34 Room Directory 35 Maps 41 Where to Eat 48 Tipping Guide 49 Getting Around 50 Rules 55 Volunteering 58 Staff 61 Sponsors 62 Fun & Games 64 Autographs APRIL 2-4, 2O1O 1 IN MEMORY OF TODD MACDONALD “We will miss and love you always, Todd. Thank you so much for being a friend, a staffer, and for the support you’ve always offered, selflessly and without hesitation.” —Andrea Finnin LETTERS FROM THE CO-CHAIRS Anime Boston has given me unique growth Hello everyone, welcome to Anime Boston! opportunities, and I have become closer to people I already knew outside of the convention. I hope you all had a good year, though I know most of us had a pretty bad year, what with the economy, increasing healthcare This strengthening of bonds brought me back each year, but 2010 costs and natural disasters (donate to Haiti!). At Anime Boston, is different. In the summer of 2009, Anime Boston lost a dear I hope we can provide you with at least a little enjoyment. friend and veteran staffer when Todd MacDonald passed away. We’ve been working long and hard to get composer Nobuo When Todd joined staff in 2002, it was only because I begged. Uematsu, most famous for scoring most of the music for the Few on staff imagined that our three-day convention was going Final Fantasy games as well as other Square Enix games such to be such an amazing success.
    [Show full text]
  • Game Developer
    THE LEADING GAME INDUSTRY MAGAZINE vo L 1 8 N o 9 o c T o b er 2011 INSIDE: R ea c ti v E game ar c hite c tures w ith R x d e pa r T m e NTS 2 GAME PLAN By Brandon Sheffield [EDITORIAL] Interactive History CoNTeNTS.1011 volUme 18 NUmBer 09 4 HEADS UP DISPLAY [ ne w S ] New games for vintage consoles, Michael Jackson visits Sega, and ASCII Animator released. 27 TOOL BOX By David Hellman [REVIE w ] Corel Painter 12 p o ST m o r T e m 34 THE INNER PRODUCT By Peter Drescher [PROGRAMMING] 20 bulletstorm Programming FMOD for Android BulleTsTorm is a colorful skillshot-fest that took 3.5 years to make. It 40 DESIGN OF THE TIMES By Soren Johnson [DESIGN] didn't perform quite to expectations at retail, but the experiment was Taking Feedback by all other metrics a success. This straight-shooting design-focused postmortem discusses everything from emergent feature discoveries 42 PIXEL PUSHER By Steve Theodore [ART] to downloadable demo woes. By Adrian Chmielarz Get The Memo 44 the business By Kim Pallister [ business ] F e aTU r e S Efficiency...For Whom? 6 game changers 46 GDC jobs By Mathew Kumar [ career ] The game industry is a dynamic and fluidly-changing one. But who Recruitment at GDC Online (and what) are the companies and concepts that are shaping the 47 AURAL FIXATION By Jesse Harlin [SOUND] game industry today? Our answer to this question is 20 companies, Separation Anxiety processes, and concepts that are changing the game.
    [Show full text]
  • PDF UTC Schedule
    Flights of Foundry 2021 A Art/Illustration D Audio/Podcasting C Comics F Guest of Honor I Industry Biz L Limited Access P Poetry O Prose T Translation W Writing APRIL 16 • FRIDAY 14:00 – 14:25 W Diane Turnshek - Reading Courtyard Speakers: Diane Turnshek I'll read shorter and shorter fiction as I walk around to different spots in my very small house until I tell my story with a negative word count. Small is beautiful! Happy to welcome you folks to my tiny house tour and tiny reading. 15:00 – 15:25 W Gregory Wilson - Reading Courtyard Speakers: Gregory Wilson From my most recent bio--please let me know if you need more information! Gregory A. Wilson is Professor of English at St. John's University in New York City, where he teaches creative writing, speculative fiction, and various other courses in literature. In addition to academic work, he is the author of the epic fantasy The Third Sign, the graphic novel Icarus, the dark fantasy Grayshade, and the D&D adventure/sourcebook Tales and Tomes from the Forbidden Library. He also has short stories in a number of anthologies, and has several projects forthcoming in 2021. He co- hosts the critically acclaimed actual play Speculate! The Podcast for Writers, Readers, and Fans (speculatesf.com) podcast, is a member of the Gen Con Writers' Symposium and co-coordinator of the Origins Library, and is a regular panelist at conferences nationally and internationally. He is the lead vocalist and trumpet player for The Road, a long running progressive rock band with three albums to its credit, and is the lead writer for Chosen Heart, a video game currently in production.
    [Show full text]
  • Geek Cultures: Media and Identity in the Digital Age Jason Tocci University of Pennsylvania, [email protected]
    University of Pennsylvania ScholarlyCommons Publicly Accessible Penn Dissertations 2009 Geek Cultures: Media and Identity in the Digital Age Jason Tocci University of Pennsylvania, [email protected] Follow this and additional works at: http://repository.upenn.edu/edissertations Part of the Communication Technology and New Media Commons, Critical and Cultural Studies Commons, Gender, Race, Sexuality, and Ethnicity in Communication Commons, Other Communication Commons, Social and Cultural Anthropology Commons, and the Sociology Commons Recommended Citation Tocci, Jason, "Geek Cultures: Media and Identity in the Digital Age" (2009). Publicly Accessible Penn Dissertations. 953. http://repository.upenn.edu/edissertations/953 This paper is posted at ScholarlyCommons. http://repository.upenn.edu/edissertations/953 For more information, please contact [email protected]. Geek Cultures: Media and Identity in the Digital Age Abstract This study explores the cultural and technological developments behind the transition of labels like 'geek' and 'nerd' from schoolyard insults to sincere terms identity. Though such terms maintain negative connotations to some extent, recent years have seen a growing understanding that "geek is chic" as computers become essential to daily life and business, retailers hawk nerd apparel, and Hollywood makes billions on sci-fi, hobbits, and superheroes. Geek Cultures identifies the experiences, concepts, and symbols around which people construct this personal and collective identity. This ethnographic study considers geek culture through multiple sites and through multiple methods, including participant observation at conventions and local events promoted as "geeky" or "nerdy"; interviews with fans, gamers, techies, and self-proclaimed outcasts; textual analysis of products produced by and for geeks; and analysis and interaction online through blogs, forums, and email.
    [Show full text]
  • Zines and Minicomics Collection
    http://oac.cdlib.org/findaid/ark:/13030/c85t3pmt No online items Guide to the Zines and Minicomics Collection Finding Aid Authors: Anna Culbertson and Adam Burkhart. © Copyright 2014 Special Collections & University Archives. All rights reserved. 2014-05-01 5500 Campanile Dr. MC 8050 San Diego, CA, 92182-8050 URL: http://library.sdsu.edu/scua Email: [email protected] Phone: 619-594-6791 Guide to the Zines and MS-0278 1 Minicomics Collection Guide to the Zines and Minicomics Collection 1985 Special Collections & University Archives Overview of the Collection Collection Title: Zines and Minicomics Collection Dates: 1985- Bulk Dates: 1995- Identification: MS-0278 Physical Description: 42.25 linear ft Language of Materials: EnglishSpanish;Castilian Repository: Special Collections & University Archives 5500 Campanile Dr. MC 8050 San Diego, CA, 92182-8050 URL: http://library.sdsu.edu/scua Email: [email protected] Phone: 619-594-6791 Access Terms This Collection is indexed under the following controlled access subject terms. Topical Term: American poetry--20th century Anarchism Comic books, strips, etc. Feminism Gender Music Politics Popular culture Riot grrrl movement Riot grrrl movement--Periodicals Self-care, Health Transgender people Women Young women Accruals: 2002-present Conditions Governing Use: The copyright interests in these materials have not been transferred to San Diego State University. Copyright resides with the creators of materials contained in the collection or their heirs. The nature of historical archival and manuscript collections is such that copyright status may be difficult or even impossible to determine. Requests for permission to publish must be submitted to the Head of Special Collections, San Diego State University, Library and Information Access.
    [Show full text]
  • Quick Guide Is Online
    SAN DIEGO SAN DIEGO MARRIOTT CONVENTION MARQUIS & MARINA CENTER JULY 18–21 • PREVIEW NIGHT JULY 17 QUICKQUICK GUIDEGUIDE SCHEDULE GRIDS • EXHIBIT HALL MAP • CONVENTION CENTER & HOTEL MAPS HILTON SAN DIEGO BAYFRONT MANCHESTER GRAND HYATT ONLINE EDITION INFORMATION IS SUBJECT TO CHANGE MAPu HOTELS AND SHUTTLE STOPS MAP 1 28 10 24 47 48 33 2 4 42 34 16 20 21 9 59 3 50 56 31 14 38 58 52 6 54 53 11 LYCEUM 57 THEATER 1 19 40 41 THANK YOU TO OUR GENEROUS SHUTTLE 36 30 SPONSOR FOR COMIC-CON 2013: 32 38 43 44 45 THANK YOU TO OUR GENEROUS SHUTTLE SPONSOR OF COMIC‐CON 2013 26 23 60 37 51 61 25 46 18 49 55 27 35 8 13 22 5 17 15 7 12 Shuttle Information ©2013 S�E�A�T Planners Incorporated® Subject to change ℡619‐921‐0173 www.seatplanners.com and traffic conditions MAP KEY • MAP #, LOCATION, ROUTE COLOR 1. Andaz San Diego GREEN 18. DoubleTree San Diego Mission Valley PURPLE 35. La Quinta Inn Mission Valley PURPLE 50. Sheraton Suites San Diego Symphony Hall GREEN 2. Bay Club Hotel and Marina TEALl 19. Embassy Suites San Diego Bay PINK 36. Manchester Grand Hyatt PINK 51. uTailgate–MTS Parking Lot ORANGE 3. Best Western Bayside Inn GREEN 20. Four Points by Sheraton SD Downtown GREEN 37. uOmni San Diego Hotel ORANGE 52. The Sofia Hotel BLUE 4. Best Western Island Palms Hotel and Marina TEAL 21. Hampton Inn San Diego Downtown PINK 38. One America Plaza | Amtrak BLUE 53. The US Grant San Diego BLUE 5.
    [Show full text]
  • A Rhetorical Analysis of User-Generated Machinima" (2009)
    Clemson University TigerPrints All Theses Theses 5-2009 Deus Ex Machinima: A Rhetorical Analysis of User- Generated Machinima Sean Callot Clemson University, [email protected] Follow this and additional works at: https://tigerprints.clemson.edu/all_theses Part of the Rhetoric and Composition Commons Recommended Citation Callot, Sean, "Deus Ex Machinima: A Rhetorical Analysis of User-Generated Machinima" (2009). All Theses. 562. https://tigerprints.clemson.edu/all_theses/562 This Thesis is brought to you for free and open access by the Theses at TigerPrints. It has been accepted for inclusion in All Theses by an authorized administrator of TigerPrints. For more information, please contact [email protected]. DEUS EX MACHINIMA: A RHETORICAL ANALYSIS OF USER-GENERATED MACHINIMA A Thesis Presented to the Graduate School of Clemson University In Partial Fulfi llment Of the Requirements for the Degree Master of Arts Professional Communication by Sean Jacques Cecil Callot May 2009 Accepted by: Dr. Jan Holmevik, Committee Chair Dr. Cynthia Haynes Dr. Tharon Howard ABSTRACT Beginning with corporate demonstrations and continuously evolving into today, machinima has become a major expressive art form for the gamer generation. Machinima is the user-centered production of video presentations using pre-rendered animated content, as generated from video games. The term “machinima” is a combination of “machine” (from which the video content is derived) and “cinema” (the ultimate end product). According to Paul Marino and other members of the machinima community, Hugh Hancock, the creator of Machinima.com, fi rst coined the term in 2000. Video productions of this kind have been used in various capacities for the past several years, including instruction or marketing, as well as rapid prototyping of large-scale cinema projects (Marino).
    [Show full text]
  • Comics in Special Collections: Purposeful Collection Development for Promoting Inclusive History
    Comics in Special Collections: Purposeful Collection Development for Promoting Inclusive History Caitlin McGurk and Jenny E. Robb In 2005, the Masters of American Comics exhibition organized by two prestigious Los Angeles museums, the Hammer Museum and the Museum of Contemporary Art, featured “work by 15 masters of comic art, ranging from the early twentieth- century Sunday pages of Winsor McCay to the contemporary graphic novels of Chris Ware.”1 While this exhibit was an important milestone in the legitimization of comics as an art form, it also garnered criticism for its selection of all male, heterosexual, cis-gendered, and white artists for inclusion in the canon it was at- 1 Ann Philbin and Jeremy Strick, “Director’s Foreword,” in Masters of American Comics, eds. John Carlin, Paul Karasik, and Brian Walker (New Haven: Yale University Press, 2005), 11. It should be noted that the authors go on to say “Narrowing the selection from the wide range of artists who have produced comics over the last century was a challenging process, and we hope this exhibition will open the doors for future museum presentations that refect the diversity in the medium as it further evolves in the twenty-frst century.” Comics and Critical Librarianship tempting to establish.2 Similarly, in 2016, Angouleme’s Festival International de la Bande Dessinée (FIBD) created a controversy in the comics community when a list of thirty candidates for its lifetime achievement Grand Prix award was cir- culated without a single non-male artist included. Both of these occurred in spite of the dramatic increase in female creators, LGBTQ persons, and people of color choosing to tell their stories through comics in the last twenty-fve years.
    [Show full text]
  • Bcsfazine #458 • Felicity Walker
    The Newsletter of the British Columbia Science Fiction Association #458 $3.00/Issue July 2011 In This Issue: This Month in BCSFA....................................................0 About BCSFA...............................................................0 Letters of Comment......................................................1 Calendar......................................................................5 News-Like Matter.......................................................11 Open Letter to Webcomic Creators (Michael Bertrand)...15 New Indian Act? Or New Canadians? (Taral Wayne)...17 Three Errata and an Enigma (Kathleen Moore)...........19 Upcoming Nifty Film Projects (R. Graeme Cameron)....19 VCON GOH Change: Larry Niven (R. Graeme Cameron)...20 Art Credits..................................................................21 Why You Got This.......................................................22 BCSFAzine © July 2011, Volume 39, #7, Issue #458 is the monthly club newsletter published by the British Columbia Science Fiction Association, a social organiza- tion. ISSN 1490-6406. Please send comments, suggestions, and/or submissions to Felicity Walker (the editor), at felicity4711@ gmail .com or #209–3851 Francis Road, Richmond, BC, Canada, V7C 1J6. BCSFAzine solicits electronic submissions and black-and-white line illustrations in JPG, GIF, BMP, PNG, or PSD format, and offers printed contrib- utors’ copies as long as the club budget allows. BCSFAzine is distributed monthly at White Dwarf Books, 3715 West 10th Aven- ue, Vancouver, BC, V6R 2G5; telephone 604-228-8223; e-mail whitedwarf@ deadwrite.com. Single copies C$3.00/US$2.00 each. This Month in BCSFA Sunday 17 July @ 7 PM: BCSFA meeting—at Ray Seredin’s, 707 Hamilton Street (recreation room), New Westminster. Call 604-521-0254 for direc- tions. (August meeting is Sunday 21 August 2011, same hours, same location.) Thursday 21 July @ 7 PM: July Book Discussion at the Grind gallery & café, 4124 Main Street (near the corner of Main and King Edward), Vancouver.
    [Show full text]
  • Foregrounding Narrative Production in Serial Fiction Publishing Gabriel E
    University of Rhode Island DigitalCommons@URI Open Access Dissertations 2017 To Start, Continue, and Conclude: Foregrounding Narrative Production in Serial Fiction Publishing Gabriel E. Romaguera University of Rhode Island, [email protected] Follow this and additional works at: http://digitalcommons.uri.edu/oa_diss Terms of Use All rights reserved under copyright. Recommended Citation Romaguera, Gabriel E., "To Start, Continue, and Conclude: Foregrounding Narrative Production in Serial Fiction Publishing" (2017). Open Access Dissertations. Paper 619. http://digitalcommons.uri.edu/oa_diss/619 This Dissertation is brought to you for free and open access by DigitalCommons@URI. It has been accepted for inclusion in Open Access Dissertations by an authorized administrator of DigitalCommons@URI. For more information, please contact [email protected]. TO START, CONTINUE, AND CONCLUDE: FOREGROUNDING NARRATIVE PRODUCTION IN SERIAL FICTION PUBLISHING BY GABRIEL E. ROMAGUERA A DISSERTATION SUBMITTED IN PARTIAL FULLFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY IN ENGLISH UNIVERSITY OF RHODE ISLAND 2017 DOCTOR OF PHILOSOPHY DISSERTATION OF Gabriel E. Romaguera APPROVED: Dissertation Committee: Major Professor Valerie Karno Carolyn Betensky Ian Reyes Nasser H. Zawia DEAN OF THE GRADUATE SCHOOL UNIVERSITY OF RHODE ISLAND 2017 Abstract This dissertation explores the author-text-reader relationship throughout the publication of works of serial fiction in different media. Following Pierre Bourdieu’s notion of authorial autonomy within the fields of cultural production, I trace the outside influence that nonauthorial agents infuse into the narrative production of the serialized. To further delve into the economic factors and media standards that encompass serial publishing, I incorporate David Hesmondhalgh’s study of market forces, originally used to supplement Bourdieu’s analysis of fields.
    [Show full text]
  • {PDF EPUB} Super Stupor #1 by RK Milholland
    Read Ebook {PDF EPUB} Super Stupor #1 by R.K. Milholland R. K. Milholland. R. K. Milholland (Randal Keith Milholland) was born on 25 November, 1975, is an Author and Artist. Discover R. K. Milholland's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 45 years old? Popular As Randal Keith Milholland Occupation Author and Artist Age 45 years old Zodiac Sign Sagittarius Born 25 November 1975 Birthday 25 November Birthplace N/A Nationality. We recommend you to check the complete list of Famous People born on 25 November. He is a member of famous Author with the age 45 years old group. R. K. Milholland Height, Weight & Measurements. At 45 years old, R. K. Milholland height not available right now. We will update R. K. Milholland's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible. Physical Status Height Not Available Weight Not Available Body Measurements Not Available Eye Color Not Available Hair Color Not Available. Dating & Relationship status. He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children. Family Parents Not Available Wife Not Available Sibling Not Available Children Not Available. R. K. Milholland Net Worth. His net worth has been growing significantly in 2019-2020. So, how much is R. K. Milholland worth at the age of 45 years old? R.
    [Show full text]