VARIANT CHESS 5 Page 49
Total Page:16
File Type:pdf, Size:1020Kb

Load more
Recommended publications
-
Combinatorics on the Chessboard
Combinatorics on the Chessboard Interactive game: 1. On regular chessboard a rook is placed on a1 (bottom-left corner). Players A and B take alternating turns by moving the rook upwards or to the right by any distance (no left or down movements allowed). Player A makes the rst move, and the winner is whoever rst reaches h8 (top-right corner). Is there a winning strategy for any of the players? Solution: Player B has a winning strategy by keeping the rook on the diagonal. Knight problems based on invariance principle: A knight on a chessboard has a property that it moves by alternating through black and white squares: if it is on a white square, then after 1 move it will land on a black square, and vice versa. Sometimes this is called the chameleon property of the knight. This is related to invariance principle, and can be used in problems, such as: 2. A knight starts randomly moving from a1, and after n moves returns to a1. Prove that n is even. Solution: Note that a1 is a black square. Based on the chameleon property the knight will be on a white square after odd number of moves, and on a black square after even number of moves. Therefore, it can return to a1 only after even number of moves. 3. Is it possible to move a knight from a1 to h8 by visiting each square on the chessboard exactly once? Solution: Since there are 64 squares on the board, a knight would need 63 moves to get from a1 to h8 by visiting each square exactly once. -
A Package to Print Chessboards
chessboard: A package to print chessboards Ulrike Fischer November 1, 2020 Contents 1 Changes 1 2 Introduction 2 2.1 Bugs and errors.....................................3 2.2 Requirements......................................4 2.3 Installation........................................4 2.4 Robustness: using \chessboard in moving arguments..............4 2.5 Setting the options...................................5 2.6 Saving optionlists....................................7 2.7 Naming the board....................................8 2.8 Naming areas of the board...............................8 2.9 FEN: Forsyth-Edwards Notation...........................9 2.10 The main parts of the board..............................9 3 Setting the contents of the board 10 3.1 The maximum number of fields........................... 10 1 3.2 Filling with the package skak ............................. 11 3.3 Clearing......................................... 12 3.4 Adding single pieces.................................. 12 3.5 Adding FEN-positions................................. 13 3.6 Saving positions..................................... 15 3.7 Getting the positions of pieces............................ 16 3.8 Using saved and stored games............................ 17 3.9 Restoring the running game.............................. 17 3.10 Changing the input language............................. 18 4 The look of the board 19 4.1 Units for lengths..................................... 19 4.2 Some words about box sizes.............................. 19 4.3 Margins......................................... -
Weltenfern a Commented Selection of Some of My Works Containing 149 Originals
Weltenfern A commented selection of some of my works containing 149 originals by Siegfried Hornecker Dedicated to the memory of Dan Meinking and Milan Velimirovi ć who both encouraged me to write a book! Weltenfern : German for other-worldly , literally distant from the world , describing a person’s attitude In the opinion of the author the perfect state of mind to compose chess problems. - 1 - Index 1 – Weltenfern 2 – Index 3 – Legal Information 4 – Preface 6 – 20 ideas and themes 6 – Chapter One: A first walk in the park 8 – Chapter Two: Schachstrategie 9 – Chapter Three: An anticipated study 11 – Chapter Four: Sleepless nights, or how pain was turned into beauty 13 – Chapter Five: Knightmares 15 – Chapter Six: Saavedra 17 – Chapter Seven: Volpert, Zatulovskaya and an incredible pawn endgame 21 – Chapter Eight: My home is my castle, but I can’t castle 27 – Intermezzo: Orthodox problems 31 – Chapter Nine: Cooperation 35 – Chapter Ten: Flourish, Knightingale 38 – Chapter Eleven: Endgames 42 – Chapter Twelve: MatPlus 53 – Chapter 13: Problem Paradise and NONA 56 – Chapter 14: Knight Rush 62 – Chapter 15: An idea of symmetry and an Indian mystery 67 – Information: Logic and purity of aim (economy of aim) 72 – Chapter 16: Make the piece go away 77 – Chapter 17: Failure of the attack and the romantic chess as we knew it 82 – Chapter 18: Positional draw (what is it, anyway?) 86 – Chapter 19: Battle for the promotion 91 – Chapter 20: Book Ends 93 – Dessert: Heterodox problems 97 – Appendix: The simple things in life 148 – Epilogue 149 – Thanks 150 – Author index 152 – Bibliography 154 – License - 2 - Legal Information Partial reprint only with permission. -
White Knight Review Chess E-Magazine January/February - 2012 Table of Contents
Chess E-Magazine Interactive E-Magazine Volume 3 • Issue 1 January/February 2012 Chess Gambits Chess Gambits The Immortal Game Canada and Chess Anderssen- Vs. -Kieseritzky Bill Wall’s Top 10 Chess software programs C Seraphim Press White Knight Review Chess E-Magazine January/February - 2012 Table of Contents Editorial~ “My Move” 4 contents Feature~ Chess and Canada 5 Article~ Bill Wall’s Top 10 Software Programs 9 INTERACTIVE CONTENT ________________ Feature~ The Incomparable Kasparov 10 • Click on title in Table of Contents Article~ Chess Variants 17 to move directly to Unorthodox Chess Variations page. • Click on “White Feature~ Proof Games 21 Knight Review” on the top of each page to return to ARTICLE~ The Immortal Game 22 Table of Contents. Anderssen Vrs. Kieseritzky • Click on red type to continue to next page ARTICLE~ News Around the World 24 • Click on ads to go to their websites BOOK REVIEW~ Kasparov on Kasparov Pt. 1 25 • Click on email to Pt.One, 1973-1985 open up email program Feature~ Chess Gambits 26 • Click up URLs to go to websites. ANNOTATED GAME~ Bareev Vs. Kasparov 30 COMMENTARY~ “Ask Bill” 31 White Knight Review January/February 2012 White Knight Review January/February 2012 Feature My Move Editorial - Jerry Wall [email protected] Well it has been over a year now since we started this publication. It is not easy putting together a 32 page magazine on chess White Knight every couple of months but it certainly has been rewarding (maybe not so Review much financially but then that really never was Chess E-Magazine the goal). -
Games Ancient and Oriental and How to Play Them, Being the Games Of
CO CD CO GAMES ANCIENT AND ORIENTAL AND HOW TO PLAY THEM. BEING THE GAMES OF THE ANCIENT EGYPTIANS THE HIERA GRAMME OF THE GREEKS, THE LUDUS LATKUNCULOKUM OF THE ROMANS AND THE ORIENTAL GAMES OF CHESS, DRAUGHTS, BACKGAMMON AND MAGIC SQUAEES. EDWARD FALKENER. LONDON: LONGMANS, GEEEN AND Co. AND NEW YORK: 15, EAST 16"' STREET. 1892. All rights referred. CONTENTS. I. INTRODUCTION. PAGE, II. THE GAMES OF THE ANCIENT EGYPTIANS. 9 Dr. Birch's Researches on the games of Ancient Egypt III. Queen Hatasu's Draught-board and men, now in the British Museum 22 IV. The of or the of afterwards game Tau, game Robbers ; played and called by the same name, Ludus Latrunculorum, by the Romans - - 37 V. The of Senat still the modern and game ; played by Egyptians, called by them Seega 63 VI. The of Han The of the Bowl 83 game ; game VII. The of the Sacred the Hiera of the Greeks 91 game Way ; Gramme VIII. Tlie game of Atep; still played by Italians, and by them called Mora - 103 CHESS. IX. Chess Notation A new system of - - 116 X. Chaturanga. Indian Chess - 119 Alberuni's description of - 139 XI. Chinese Chess - - - 143 XII. Japanese Chess - - 155 XIII. Burmese Chess - - 177 XIV. Siamese Chess - 191 XV. Turkish Chess - 196 XVI. Tamerlane's Chess - - 197 XVII. Game of the Maharajah and the Sepoys - - 217 XVIII. Double Chess - 225 XIX. Chess Problems - - 229 DRAUGHTS. XX. Draughts .... 235 XX [. Polish Draughts - 236 XXI f. Turkish Draughts ..... 037 XXIII. }\'ci-K'i and Go . The Chinese and Japanese game of Enclosing 239 v. -
Award -...CHESSPROBLEMS.CA
...CHESSPROBLEMS.CA Contents . ISSUE 14 (JULY 2018) 1 Originals 667 2018 Informal Tourney....... 667 Hors Concours............ 673 2 ChessProblems.ca Bulletin TT6 Award 674 3 Articles 678 Arno T¨ungler:Series-mover Artists: Manfred Rittirsch....... 678 Andreas Thoma:¥ Proca variations with e1 and e3...... 681 Jeff Coakley & Andrey Frolkin: Four Rebuses For The Bulletin 684 Arno T¨ungler:Record Breakers VI. 693 Adrian Storisteanu: Lab Notes........... 695 4 Last Page 699 Pauly's Comet............ 699 Editor: Cornel Pacurar Collaborators: Elke Rehder, . Adrian Storisteanu, Arno T¨ungler Originals: [email protected] Articles: [email protected] Correspondence: [email protected] Rook Endgame III ISSN 2292-8324 [Mixed technique on paper, c Elke Rehder, http://www.elke-rehder.de. Reproduced with permission.] ChessProblems.ca Bulletin IIssue 14I ..... ORIGINALS 2018 Informal Tourney T369 T366 T367 T368 Rom´eoBedoni ChessProblems.ca's annual Informal Tourney V´aclavKotˇeˇsovec V´aclavKotˇeˇsovec V´aclavKotˇeˇsovec S´ebastienLuce is open for series-movers of any type and with ¥ any fairy conditions and pieces. Hors concours mp% compositions (any genre) are also welcome! Send to: [email protected]. |£#% 2018 Judge: Manfred Rittirsch (DEU) p4 2018 Tourney Participants: # 1. Alberto Armeni (ITA) 2. Erich Bartel (DEU) C+ (1+5)ser-h#13 C+ (6+2)ser-!=17 C+ (5+2)ser-!=18 C- (1+16)ser-=67 3. Rom´eoBedoni (FRA) No white king Madrasi Madrasi Frankfurt Chess 4. Geoff Foster (AUS) p| p my = Grasshopper = Grasshopper = Nightrider No white king 5. Gunter Jordan (DEU) 4 my % = Leo = Nightrider = Nightriderhopper Royal pawn d6 ´ 6. LuboˇsKekely (SVK) 2 solutions 2 solutions 2 solutions 7. -
Prusaprinters
Chinese Chess - Travel Size 3D MODEL ONLY Makerwiz VIEW IN BROWSER updated 6. 2. 2021 | published 6. 2. 2021 Summary This is a full set of Chinese Chess suitable for travelling. We shrunk down the original design to 60% and added a new lid with "Chinese Chess" in traditional Chinese characters. We also added a new chess board graphics file suitable for printing on paper or laser etching/cutting onto wood. Enjoy! Here is a brief intro about Chinese Chess from Wikipedia: 8C 68 "Xiangqi (Chinese: 61 CB ; pinyin: xiàngqí), also called Chinese chess, is a strategy board game for two players. It is one of the most popular board games in China, and is in the same family as Western (or international) chess, chaturanga, shogi, Indian chess and janggi. Besides China and areas with significant ethnic Chinese communities, xiangqi (cờ tướng) is also a popular pastime in Vietnam. The game represents a battle between two armies, with the object of capturing the enemy's general (king). Distinctive features of xiangqi include the cannon (pao), which must jump to capture; a rule prohibiting the generals from facing each other directly; areas on the board called the river and palace, which restrict the movement of some pieces (but enhance that of others); and placement of the pieces on the intersections of the board lines, rather than within the squares." Toys & Games > Other Toys & Games games chess Unassociated tags: Chinese Chess Category: Chess F3 Model Files (.stl, .3mf, .obj, .amf) 3D DOWNLOAD ALL FILES chinese_chess_box_base.stl 15.7 KB F3 3D updated 25. -
53Rd WORLD CONGRESS of CHESS COMPOSITION Crete, Greece, 16-23 October 2010
53rd WORLD CONGRESS OF CHESS COMPOSITION Crete, Greece, 16-23 October 2010 53rd World Congress of Chess Composition 34th World Chess Solving Championship Crete, Greece, 16–23 October 2010 Congress Programme Sat 16.10 Sun 17.10 Mon 18.10 Tue 19.10 Wed 20.10 Thu 21.10 Fri 22.10 Sat 23.10 ICCU Open WCSC WCSC Excursion Registration Closing Morning Solving 1st day 2nd day and Free time Session 09.30 09.30 09.30 free time 09.30 ICCU ICCU ICCU ICCU Opening Sub- Prize Giving Afternoon Session Session Elections Session committees 14.00 15.00 15.00 17.00 Arrival 14.00 Departure Captains' meeting Open Quick Open 18.00 Solving Solving Closing Lectures Fairy Evening "Machine Show Banquet 20.30 Solving Quick Gun" 21.00 19.30 20.30 Composing 21.00 20.30 WCCC 2010 website: http://www.chessfed.gr/wccc2010 CONGRESS PARTICIPANTS Ilham Aliev Azerbaijan Stephen Rothwell Germany Araz Almammadov Azerbaijan Rainer Staudte Germany Ramil Javadov Azerbaijan Axel Steinbrink Germany Agshin Masimov Azerbaijan Boris Tummes Germany Lutfiyar Rustamov Azerbaijan Arno Zude Germany Aleksandr Bulavka Belarus Paul Bancroft Great Britain Liubou Sihnevich Belarus Fiona Crow Great Britain Mikalai Sihnevich Belarus Stewart Crow Great Britain Viktor Zaitsev Belarus David Friedgood Great Britain Eddy van Beers Belgium Isabel Hardie Great Britain Marcel van Herck Belgium Sally Lewis Great Britain Andy Ooms Belgium Tony Lewis Great Britain Luc Palmans Belgium Michael McDowell Great Britain Ward Stoffelen Belgium Colin McNab Great Britain Fadil Abdurahmanović Bosnia-Hercegovina Jonathan -
Solved Openings in Losing Chess
1 Solved Openings in Losing Chess Mark Watkins, School of Mathematics and Statistics, University of Sydney 1. INTRODUCTION Losing Chess is a chess variant where each player tries to lose all one’s pieces. As the naming of “Giveaway” variants has multiple schools of terminology, we state for definiteness that captures are compulsory (a player with multiple captures chooses which to make), a King can be captured like any other piece, Pawns can promote to Kings, and castling is not legal. There are competing rulesets for stalemate: International Rules give the win to the player on move, while FICS (Free Internet Chess Server) Rules gives the win to the player with fewer pieces (and a draw if equal). Gameplay under these rulesets is typically quite similar.1 Unless otherwise stated, we consider the “joint” FICS/International Rules, where a stalemate is a draw unless it is won under both rulesets. There does not seem to be a canonical place for information about Losing Chess. The ICGA webpage [H] has a number of references (notably [Li]) and is a reasonable historical source, though the page is quite old and some of the links are broken. Similarly, there exist a number of piecemeal Internet sites (I found the most useful ones to be [F1], [An], and [La]), but again some of these have not been touched in 5-10 years. Much of the information was either outdated or tangential to our aim of solving openings (in particular responses to 1. e3), We started our work in late 2011. The long-term goal was to weakly solve the game, presumably by showing that 1. -
Brilliant Mates in Moscow by IM Yochanan Afek
Chess Today is happy to present an article on composition by one of our readers – IM Yochanan Afek (left, photo by Cathy Rogers). This article was first published in Chess Today No. 1069 and 1070 (October 2003). Brilliant Mates in Moscow by IM Yochanan Afek, "Problems and games are two equal aspects of chess", wrote once Dr. Milan Vukcevich, the great American composer who passed away earlier this year and who was also a very strong over-the-board master. Obviously he did not refer by that to the number of people involved but rather to the injustice frequently done to this fine art, by too many players who tend to consider it as a waste of time for the purpose of improving one's playing skills. "Relative to the game", he explains, "a good chess problem activates more force per move, uses pieces more efficiently and stresses more their cooperation and interference with each other. A good problem may combine a dozen separate elements into one extraordinary event, in the same way in which a good novel may condense a dozen real lives into a single lifetime of its fictitious hero..." — food for the thought... Not everyone knows that within the immense world of chess, a smaller, yet a highly motivated and constantly growing community of problems and studies fans has developed over the years, organizing a variety of composing and solving events, publishing dozens of books and magazines, awarding official FIDE titles and even holding an annual congress. All this worldwide intensive activity is done voluntarily and winning dozens of prestigious awards definitely will not make one any richer as the prize money, if any, is usually rather modest. -
Bibliography of Traditional Board Games
Bibliography of Traditional Board Games Damian Walker Introduction The object of creating this document was to been very selective, and will include only those provide an easy source of reference for my fu- passing mentions of a game which give us use- ture projects, allowing me to find information ful information not available in the substan- about various traditional board games in the tial accounts (for example, if they are proof of books, papers and periodicals I have access an earlier or later existence of a game than is to. The project began once I had finished mentioned elsewhere). The Traditional Board Game Series of leaflets, The use of this document by myself and published on my web site. Therefore those others has been complicated by the facts that leaflets will not necessarily benefit from infor- a name may have attached itself to more than mation in many of the sources below. one game, and that a game might be known Given the amount of effort this document by more than one name. I have dealt with has taken me, and would take someone else to this by including every name known to my replicate, I have tidied up the presentation a sources, using one name as a \primary name" little, included this introduction and an expla- (for instance, nine mens morris), listing its nation of the \families" of board games I have other names there under the AKA heading, used for classification. and having entries for each synonym refer the My sources are all in English and include a reader to the main entry. -
Proposal to Encode Heterodox Chess Symbols in the UCS Source: Garth Wallace Status: Individual Contribution Date: 2016-10-25
Title: Proposal to Encode Heterodox Chess Symbols in the UCS Source: Garth Wallace Status: Individual Contribution Date: 2016-10-25 Introduction The UCS contains symbols for the game of chess in the Miscellaneous Symbols block. These are used in figurine notation, a common variation on algebraic notation in which pieces are represented in running text using the same symbols as are found in diagrams. While the symbols already encoded in Unicode are sufficient for use in the orthodox game, they are insufficient for many chess problems and variant games, which make use of extended sets. 1. Fairy chess problems The presentation of chess positions as puzzles to be solved predates the existence of the modern game, dating back to the mansūbāt composed for shatranj, the Muslim predecessor of chess. In modern chess problems, a position is provided along with a stipulation such as “white to move and mate in two”, and the solver is tasked with finding a move (called a “key”) that satisfies the stipulation regardless of a hypothetical opposing player’s moves in response. These solutions are given in the same notation as lines of play in over-the-board games: typically algebraic notation, using abbreviations for the names of pieces, or figurine algebraic notation. Problem composers have not limited themselves to the materials of the conventional game, but have experimented with different board sizes and geometries, altered rules, goals other than checkmate, and different pieces. Problems that diverge from the standard game comprise a genre called “fairy chess”. Thomas Rayner Dawson, known as the “father of fairy chess”, pop- ularized the genre in the early 20th century.