Star Trek : Armada Official Strategy Guide Kindle

Total Page:16

File Type:pdf, Size:1020Kb

Star Trek : Armada Official Strategy Guide Kindle STAR TREK : ARMADA OFFICIAL STRATEGY GUIDE PDF, EPUB, EBOOK Paul Bodensiek | 224 pages | 10 Apr 2000 | DK | 9781566869690 | English | New York, United States Star Trek : Armada Official Strategy Guide PDF Book The Sphere special weapon, Regeneration, can be researched at the Modification Centre, and new ship upgrades are available at the Borg Ship Upgrade Facility. But outer space has more than just one axis. It has a Starbase and energy cannons. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. Send your 5 venture classes if you still have them, if not just send what you have out scouting on green alert. Send a construction ship to build the dilithium mining station in the South, and a mining station. They will not attack in force from the East, so there is no need of defense there. It is not easy to do without destroying it, so save before attempting. It has crew. Once the starbase is done, build a research facility and a science station next to your starbase. Search System J for the precise location of the staging grounds. Tooling through the Docklands, for instance, players can read the neon signs of crummy bars and check out roadside advertisements as they cross back and forth over the Thames River at night. Once you attack the Gate, a Fusion Cube will appear unless you can get the Gate pretty fast, which is hard to do without destroying it. Recrew the shipyard and decommission the research facility. To the Far East, there is a Cardassian base. A torpedo turret should be enough as a defense. You might want to board it and decommission it, for extra metal. Attack the Douglas and beam people aboard when shields go down to catch it. Build another construction ship and 5 freighters for the dilithium and latinum. There is a lot of dilithium and latinum on the map. Stop where there is a little passage and a black hole where you cannot warp. You have to be cautious not to destroy it. You can expand to the dilithium moon to the North of your starting base and build a Starbase there as well. Do you think you've gotten Covid yet? Don't venture out until you have a small fleet in defense. Use the Talon to scout while cloaked. Put them along the arch and on low movement so they don't wonder away from the base. Pearson Technology Group is an operating unit of Pearson Education, the world's leading education publisher. Build a Modification Center. Decommission your Commando ships. So make sure to keep it there. Now all you need is to build 32 Neg'Vars. Activision Blizzard continues annual volunteer initiative amidst a global pandemic. The third construction ship can be sent North to the planet to build mining station and Nexus. When you get here destroy the torpedo turret them move back and make sure the ships are in a line to the right of the wormhole. They all look like blobs. There also exists the possibility that Kestian, an industrialized and highly populated world in the system, might throw its support behind the rebellion if we are driven out of the system. No Cyberpunk? Change the values for the following lines to "0. Orders are to launch a full assault on the Borg staging grounds. Send the constructor there to build a dilithium station and a Matrix. Star Trek : Armada Official Strategy Guide Writer There are three small derelict ships you can decommission. You will need 16 for the Romulan Starbase that is in the South East. It also helps with finding each races weakness. Next send them to the top left of the map. It will be attacked once by a detector, and then you can decommisssion it. If you start to run out of dilithium buy some with the latinum and if that runs out start selling some metal. Use your other scout ship to monitor what is happening to the West part of the map. At start decommission everything, send Martuk in the South East, along with the two freighters who can mine dilithium on the moon at the South of your new base. Once this is done, they will not build any ships except maybe a few Cubes. You might want to board it and decommission it, for extra metal. Send about 20 Arika Classes the bottom right corner of the map. K4 Blockade Difficulty: Easy Send the construction ship South West of your starting location, and build a Starbase South of the farthest latinum nebula. Here are some changes: Pathing Improved — Ships will have less trouble moving in groups or navigating in areas with lots of objects. You must reacquire the Douglass before it can leave the system -- it may contain data critical in locating how and where the Borg have been entering the Alpha Quadrant. You need to station ships in front of your Starbase to diminish the damage. Log In Sign Up. At start send Martuk to the Trading station in the North. You should have 16 Sovereign for the bottom attack, and at least 8 for the top one. Then build another dilithium station and a mining station to the North of the planet, colonize the planet, build some extra Assimilators and put their special weapon on automatic. Once you can, build a Starbase. Once you get your base, Build three construction ships and two freighters. Next move the Galaxy class and 2 Arika Classes North-East to the plant Regula 2 with a construction ship that built a mining facility. Complete with over pages of strategies and hints, this guide is filled with everything players need to successfully wage this epic battle. Destroy both. You don't need to assimilate the Cargo ships, as they will cost you drones, but you will need to build a Wedge to finish all objectives. Do research on the Vulcan research facility, build a lot a Galaxy class ships they cost less metal than the Sovereign and invade in force the last Borg Base. This should be all you need for construction. You will need the Holding beam to capture the Science station. Scouts have detected an unassimilated species present in Grid You will need a construction ship near the South East to get it back to your base with a tractor beam. It would have been really cool to have a three-dimensional range of movement, making the game more challenging and more interesting. One nice thing the game has going for it: Tracks that snake and wind like a plate of spaghetti. Top Stories. The game utilizes a 3D engine giving players a variety of perspectives on each battle. Information taken from the Romulans indicates that a re-supply convoy is en route to Mornaur II -- and breaking the Cardassian front line depends on making sure that not a single ship reaches the planet. Then send the Cardassian ship to the Cardassian Starbase. Star Trek : Armada Official Strategy Guide Reviews You can colonize the planet to your South, one other to the North and a last one to the East. When the first 5 are finished send them through the wormhole to Alpha Theta VI to defend the base against the Borg. To the South, send the third construction ship to build a dilithium station and another Starbase. The 7 Fantabulous Faces of Harley Quinn. Build an extra freighter for the dilithium moon you have and two construction ships, two freighters and another construction ship. Inside, you'll find expert hints, cheats, walkthroughs and strategies written by the editors of IGN. To make it easier to manage, build it North with the construction ship that built the Matrix in the South, and send it back South for the Starbase and Advanced Matrix. Build a repair ship when it says so and send it through the nebulas once you have the tech. You'll find a mining facility on its own, just decommission it. It is the only use of latinum for the Federation. Note: If you capture a Borg mining station, it will show you all the other structures the Borg have. You don't have Warp drive, and the Borgs will keep attacking from three sides. If that is the case, you have to send ships in the nebula and patrol. Star Trek tm and all related marks are trademarks of Paramount Pictures. You'll find a purple nebula. Build it South of the Moon, because the Species might try to bypass it by moving to the left of the map. Would you recommend this Guide? Colonize that planet when you can. There are three small derelict ships you can decommission. They come from the East and will come your way. Message Sent. When you get here destroy the torpedo turret them move back and make sure the ships are in a line to the right of the wormhole. Cookies will be added when logging in with "Remember Me". Posted Wed 27 Jul, AM. Send two freighter to mine the new moon along with the constructor. With your other construction ships, Build a dilithium station and one or two plasma cannons. Log In Sign Up. Then board it when the stasis is over. Using up to 30 starships in dynamic ship-to-ship combat and overseeing the construction, repair and staffing of the ships, gamers must defeat the enemy and lead their side to victory. At Start, research the Assimilator Beam. You almost need 32 Neg'Vars once you start attacking there. Arm your fleet with a multitude of weapons, from Phasers to Photon Torpedoes, and build research stations to develop specialized weapons.
Recommended publications
  • Star Trek" Mary Jo Deegan University of Nebraska-Lincoln, [email protected]
    View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by UNL | Libraries University of Nebraska - Lincoln DigitalCommons@University of Nebraska - Lincoln Sociology Department, Faculty Publications Sociology, Department of 1986 Sexism in Space: The rF eudian Formula in "Star Trek" Mary Jo Deegan University of Nebraska-Lincoln, [email protected] Follow this and additional works at: http://digitalcommons.unl.edu/sociologyfacpub Part of the Family, Life Course, and Society Commons, and the Social Psychology and Interaction Commons Deegan, Mary Jo, "Sexism in Space: The rF eudian Formula in "Star Trek"" (1986). Sociology Department, Faculty Publications. 368. http://digitalcommons.unl.edu/sociologyfacpub/368 This Article is brought to you for free and open access by the Sociology, Department of at DigitalCommons@University of Nebraska - Lincoln. It has been accepted for inclusion in Sociology Department, Faculty Publications by an authorized administrator of DigitalCommons@University of Nebraska - Lincoln. THIS FILE CONTAINS THE FOLLOWING MATERIALS: Deegan, Mary Jo. 1986. “Sexism in Space: The Freudian Formula in ‘Star Trek.’” Pp. 209-224 in Eros in the Mind’s Eye: Sexuality and the Fantastic in Art and Film, edited by Donald Palumbo. (Contributions to the Study of Science Fiction and Fantasy, No. 21). New York: Greenwood Press. 17 Sexism in Space: The Freudian Formula in IIStar Trek" MARY JO DEEGAN Space, the final frontier. These are the voyages of the starship Enterprise, its five year mission to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before. These words, spoken at the beginning of each televised "Star Trek" episode, set the stage for the fan­ tastic future.
    [Show full text]
  • Writing to Think
    U.S. Naval War College U.S. Naval War College Digital Commons Newport Papers Special Collections 2-2014 Writing to Think Robert C. Rubel Follow this and additional works at: https://digital-commons.usnwc.edu/usnwc-newport-papers Recommended Citation Rubel, Robert C., "Writing to Think" (2014). Newport Papers. 41. https://digital-commons.usnwc.edu/usnwc-newport-papers/41 This Book is brought to you for free and open access by the Special Collections at U.S. Naval War College Digital Commons. It has been accepted for inclusion in Newport Papers by an authorized administrator of U.S. Naval War College Digital Commons. For more information, please contact [email protected]. NAVAL WAR COLLEGE NEWPORT PAPERS 41 NAVAL WAR COLLEGE WAR NAVAL Writing to Think The Intellectual Journey of a Naval Career NEWPORT PAPERS NEWPORT 41 Robert C. Rubel Cover This perspective aerial view of Newport, Rhode Island, drawn and published by Galt & Hoy of New York, circa 1878, is found in the American Memory Online Map Collections: 1500–2003, of the Library of Congress Geography and Map Division, Washington, D.C. The map may be viewed at http://hdl.loc.gov/ loc.gmd/g3774n.pm008790. Writing to Think The Intellectual Journey of a Naval Career Robert C. Rubel NAVAL WAR COLLEGE PRESS Newport, Rhode Island meyers$:___WIPfrom C 032812:_Newport Papers:_NP_41 Rubel:_InDesign:000 NP_41 Rubel-FrontMatter.indd January 31, 2014 10:06 AM Naval War College The Newport Papers are extended research projects that Newport, Rhode Island the Director, the Dean of Naval Warfare Studies, and the Center for Naval Warfare Studies President of the Naval War College consider of particular Newport Paper Forty-One interest to policy makers, scholars, and analysts.
    [Show full text]
  • Download the Borg Assimilation
    RESISTANCE IS FUTILE… BORG CUBES Monolithic, geometric monstrosities capable of YOU WILL BE ASSIMILATED. defeating fleets of ships, they are a force to be Adding the Borg to your games of Star Trek: Ascendancy feared. introduces a new threat to the Galaxy. Where other civilizations may be open to negotiation, the Borg are single-mindedly BORG SPIRES dedicated to assimilating every civilization they encounter into Borg Spires mark Systems under Borg control. the Collective. The Borg are not colonists or explorers. They are Over the course of the game, Borg Spires will build solely focused on absorbing other civilizations’ technologies. new Borg Cubes. The Borg are not controlled by a player, but are a threat to all the forces in the Galaxy. Adding the Borg also allows you to play BORG ASSIMILATION NODES games with one or two players. The rules for playing with fewer Borg Assimilation Nodes are built around Spires. Built than three players are on page 11. Nodes indicate how close the Spire is to completing a new Borg Cube and track that Borg System’s current BORG COMPONENTS Shield Modifier. • Borg Command Console Card & Cube Card BORG TECH CARDS • 5 Borg Cubes & 5 Borg Spires Players claim Borg Tech Cards when they defeat • 15 Borg Assimilation Nodes & 6 Resource Nodes the Borg in combat. The more Borg technology you • 20 Borg Exploration Cards acquire, the better you will fare against the Borg. • 7 Borg System Discs • 20 Borg Technology Cards BORG COMMAND CARDS • 30 Borg Command Cards Borg Command Cards direct the Cubes’ movement • 9 Borg Dice during the Borg’s turn and designate the type of System each Cube targets.
    [Show full text]
  • Beyond the Final Frontier: Star Trek, the Borg and the Post-Colonial
    Beyond the Final Frontier: Star Trek, the Borg and the Post-colonial Lynette Russell and Nathan Wolski Over the last three decades, Star Trek has become, to use Bernardi's term, a "mega-text" (1998: 11). Star Trek's mega-text consists of much more than the various studio-produced television series and films - it also includes (among other things) novels, Internet chat groups, conventions and fanzines. That Star Trek's premise of space exploration is a thinly disguised metaphor for colonialism has been extensively analysed (see Bernardi, 1998; Hastie, 1996; Ono 1996; Richards, 1997). Boyd describes the utopian future presented in Star Trek the Next Generation (STNG) as based on "nineteenth-century essentialist definitions of human nature, building ... on faith in perfection, progress, social evolution, and free will" (1996: 96-97). Exploration, colonisation and assimilation are never far from the surface of the STNG text. Less apparent, however, are aspects of the series which challenge the hegemonic view of this narrative and which present a post-colonial critique. In this paper we will explore a range of post-colonial moments and an emerging self reflexivity in the second generation series, focusing on those episodes of Star Trek: the Next Generation (STNG) and Star Trek: Voyager which feature an alien race known as the Borg. Others in space Much has been written about the role of the alien in science fiction as a means of exploring issues of otherness. As Wolmark notes: "Science fiction provides a rich source of metaphors for the depiction of otherness and the 'alien' is one of the most familiar: it enables difference to be constructed in terms of binary oppositions which reinforce relations of domination and subordination" (1994: 2).
    [Show full text]
  • Star Trek the Orion Incident
    A STAR TREK FANZINE SCOTPRESS The ORION By Pac INCIDENT Deacon lr I~ IE (or SCENES OF FAMILY LIFE) by PAC DEACON Illustrated by Roo A ScoTpress pUblication Editors - Sheila Clark, Valerie Piacentini Typing - Sheila Clark Proofreading - Janet Quarton, Sheila Clark & Valerie Piacentini Printing of Masters - Janet Quarton Printing - Urban Print Distracting - Shona & Whiskers THE ORION INCIDENT in which the Enterprise crew rescues a victim of' Orion pirateD is put out by ScoTpress and is available from - Sheila Clark 6 Craigmill Cottages St;rathmartine by Dundee Scotland (C) ScoTpress September 1987. All righto reserved to the writer and artist. Anyone wishing to reprint any of the material herein is asked to obtain permission in writing first. It is understood that this applies only to original material herein. and that no attempt is made to supersede any rights held by Paramount. NBC. BBC or 8.ny other holders of copyright in STAR TREK material. ScoTpress - Sheila Clark, Valerie Piacentini. Janet Quarton & Shona lr I~ IE (or SCENES OF FAMILY LIFE) by PAC DEACON This story is respectfully and affectionately dedicated to DeForest Kelley, who finds the special magic of STAR TREK lies in the way its people came together and made a family. Also to that "nonentity" Chekov, without Whom some of the events related here would have happened rather differently .. * * * * * ttYour move, Spock.'t Kirk was really not quite sure that his friend was still with him. For the life of him he could not stop himself any longer from shifting about restlessly in his chair. The Vulcan did not usually take such a time to make up his mind what to do.
    [Show full text]
  • BORG TRANSWARP PROTOTYPE] July 9, 2012
    Iltharanos [BORG TRANSWARP PROTOTYPE] July 9, 2012 Propulsion Data Borg Transwarp Prototype Impulse System: Borg Impulse Coil (.9c) (EE) [-15] Dreadnought; Commissioned: 2369 Warp System: Borg Warp Coil (9.4/9.6/9.99 MCU) (EE) [-15] Hull Data Borg Transwarp Coil (9.9999985 MCU) (F) [-15] Structure: 75 [315 space][26 space remains] Operational Data Size/Decks: 15/350 Length/Height/Beam: 1,200/1,400/4,500 m Atmosphere Capable: No [0] Complement: 7,000 Cargo Units: 400 [-50] Cloaking Device: No [0] Tactical Data Life Support: Class 4R (EE) [-13] Operations System: Class 4R (EE) [-13] Sensor System: Class 5a (+5/+4/+3/+2/+1/EE) [-6] Particle Beams: (x5/D) [-30] Separation System: No [0] Penetration: 7/7/6/0/0 Shuttlebay: No [0] Deflector Shield: FSS-3 (F) [-17] Shuttlecraft: N/A Protection/Threshold: 18/6 Tractor Beams: 5 fv, 5 fd, 5 av, 5 ad [-19] Transporters: 30 standard, 30 emergency, 30 cargo [-69] Miscellaneous Data Maneuver Modifiers: +4C, +1H, +4T Traits: Enhanced System (Transwarp x5) [-25] Prototype (Transwarp) [-2] Blind Luck (Transporters) [-5] Battle Scarred (Transporters) [+5] Iltharanos [BORG TRANSWARP PROTOTYPE] July 9, 2012 Mission Background The Borg Transwarp The Borg Collective assimilated transwarp Prototype’s primary mission is that technology from an unknown species (some of all Borg vessels: Assimilation of Federation scientists believe it may have been the biological and technological entities. Voth) and incorporated the system into a prototype The secondary mission of the Borg designed specifically to test the feasibility of the Transwarp Prototype is to field test drive.
    [Show full text]
  • DELTA QUADRANTDELTA Sample File Sample
    FAR FROM HOME , SOMEWHERE ALONG THIS JOURNEY, WE LL FIND A WAY BACK. MISTER PARIS, SET A COURSE FOR HOME. - CAPTAIN KATHRYN JANEWAY The Delta Quadrant Sourcebook provides Gamemasters and Players with a wealth of information to aid in playing characters or running adventures set within the ever-expanding Star Trek universe. The Delta Quadrant Sourcebook includes: ■■ Detailed information about the ■■ A dozen new species to choose post-war Federation and U.S.S. from during character creation, Voyager»s monumental mission, including Ankari, Ocampa, bringing the Star Trek Adventures Talaxians, and even Liberated Borg! timeline up to 2379. ■■ A selection of alien starships, ■■ Information on many of the species including Kazon raiders, Voth inhabiting the quadrant, including city-ships, Hirogen warships, and QUADRANT DELTA the Kazon Collective, the Vidiian a devastating collection of new Sodality, the Malon, the Voth, Borg vessels. and more. ■■ Guidance to aid the Gamemaster SOURCEBOOK ■■ Extensive content on the Borg in running missions and continuing Collective, including their history, voyages in the Delta Quadrant, hierarchy, locations, processes, with a selection of adventure seeds and technology. and Non-Player Characters. This book requires the Star Trek Adventures core rulebook to use. MUH051069 Sample file TM & © 2020 CBS Studios Inc. © 2020 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved. DELTA QUADRANT MUH051069 Printed in Lithuania © SOURCEBOOK HOMEBOUND PATH OF
    [Show full text]
  • The Future of Copyright Doctrine According to Star Athletica and Star Trek
    Cornell Journal of Law and Public Policy Volume 27 Article 6 Issue 1 Fall 2017 Three Cheers for Trekonomics: The uturF e of Copyright Doctrine according to Star Athletica and Star Trek Philip M. Duclos Cornell Law School, J.D./ LL.M. candidate, 2018; Follow this and additional works at: https://scholarship.law.cornell.edu/cjlpp Part of the Intellectual Property Law Commons Recommended Citation Duclos, Philip M. (2017) "Three Cheers for Trekonomics: The uturF e of Copyright Doctrine according to Star Athletica and Star Trek," Cornell Journal of Law and Public Policy: Vol. 27 : Iss. 1 , Article 6. Available at: https://scholarship.law.cornell.edu/cjlpp/vol27/iss1/6 This Note is brought to you for free and open access by the Journals at Scholarship@Cornell Law: A Digital Repository. It has been accepted for inclusion in Cornell Journal of Law and Public Policy by an authorized editor of Scholarship@Cornell Law: A Digital Repository. For more information, please contact [email protected]. NOTE THREE CHEERS FOR TREKONOMICS: THE FUTURE OF COPYRIGHT DOCTRINE ACCORDING TO STAR ATHLETICA AND STAR TREK Philip M. Duclos* INTRODUCTION................................................... 208 1. CONSTITUTIONAL AND PUBLIC POLICY GOALS OF COPYRIGHT .. ............................................ 211 A. Origins and Expansion of Copyright Law............ 212 B. Intellectual Property Protection of Fashion Designs.. 214 C. What's the Problem with Intellectual Property Laws? .................................... 215 II. PUBLIC POLICY IN A POST-SCARCITY SOCIETY ............ 216 A. Current Trends Toward and Policy Implications of Post-Scarcity. ............................... 217 1. Definitions of Post-Scarcity................. 219 2. Elements (Potentially) Required for Post-Scarcity Reality .... .................... ..... 220 3. Applications of Post-Scarcity Technology ......
    [Show full text]
  • Lcars-Online.De
    LCARS-ONLINE.DE STAR TREK: NEMESIS DREHBUCHENTWURF VON JOHN LOGAN LCARS-ONLINE.DE 2 THE SHOOTING SCRIPT INT. MEDICAL MONTAGE DAY Life. Glorious in its many forms. The biological pulse finding its way heroically through the cold manipulation of science. CREDITS as we see a beautiful montage of futuristic medical technology. Through a microscope we see cells multiplying and gene strands exponentially increasing with the vibrancy of exploding flowers. We see laser splicing and biological manipulation on the molecular level. CREDITS continue as we fade to INT .ROMULAN SENATE CHAMBER NIGHT Politics In a cavernous, shadowy chamber. Dark figures lean together and talk seriously. Their hushed, urgent tones denote the gravity of their discussion. We can‘t make out the words but there is no doubt what they are talking about. The three year old HUMAN BOY who stands before them. The boy is alone and frightened, lost in the sweeping grandeur of the massive chamber. CREDITS continue as we fade to EXT. REMAN HOMEWORLD NIGHT Labor… On a stark, desert planet with monolithic mountains and harsh crags shooting upward. The only light in this dark netherworld comes from the flames that accompany the hellish mining operations everywhere around us. The human boy gazes over this desolate vista and then he looks up for a moment… at the stars. Then a tall figure leads him firmly into one of the mines. The boy seems to disappear into this flaming crucible. CREDITS end as we go to… EXT , ROMULUS SUNSET The sun is setting on the capital city of the great Romulan Star Empire, The imperial monoliths and martial towers of this bustling city glow red as the sun dips below the horizon.
    [Show full text]
  • Faculty of Arts & Sciences April 01, 2014, 3:30 – 5:00 Pm Tidewater A
    Faculty of Arts & Sciences April 01, 2014, 3:30 – 5:00 pm Tidewater A, Sadler Center Dean Kate Conley called the meeting to order at 3:37 p.m. Attendance at the start of the meeting: 32 (no quorum, so we can hear reports but we cannot vote on anything – everyone loves reports, yes?) I. The minutes from March 11, 2014 were not approved (they were not even raised for discussion) the Secretary does not blame you, especially those of you who actually read her minutes. In the meantime, please note the following corrigenda. The mysterious Mikes were Michael Deschenes (Kinesiology) and – Mike Tierney (Government); further, Liz was not Liz Francis (Biology – not sure where that name came from) but rather Liz(abeth) Allison (Biology), who is in fact the chair, as the Secretary may have noticed had there been less haste (festina lente, as they say), and Herr Professor‐at‐the‐Back‐of‐the‐Room was none other than our very own award‐ winning Professor Paul Mapp. The secretary also regrets the slip of John for Tom Linneman (again, too much haste), with sincere thanks to Debbie Bebout (Chemistry) and John Gilmour (Government) – in alphabetical order – for the corrigenda. Perhaps the minutes, as corrected here, can be approved next time, or not. Soon enough it shall fall to someone else. http://www.wm.edu/as/facultyresources/fas/minutes/index.php II. Report of Administrative Officers: Vice Provost for Academic Affairs Kate Slevin on behalf of Provost Michael Halleran reported the following: her report would be mercifully short. Provost Halleran is currently in Washington – but desired the following to be conveyed: o Richmond is still locking horns over the Medicaid issue, and there is, as of yet, no resolution on the budget.
    [Show full text]
  • Project 2001: the Music of the Spheres
    THE MUSIC OF THE SPHERES ME 201/MTH 281 PROJECT 2001 ME201/MTH281 STARDATE 9863.4 PAGE 2 GENERAL DESCRIPTION OF PROJECT In this project, you are on a training exercise for Starfleet Cadets. You are aboard the USS Enterprise, which is in the Glia starsystem orbiting the planet Glia-6. This is the first return of the Enterprise to Glia-6 since Captain Kirk’s near-fatal encounter with a glion there on Stardate 8378.2. The training exercise will include a visit to the surface of Glia-6, as part of an ongoing research effort to determine the origins of the abandoned colony there. By an unlikely turn of events, you are presented with the opportunity to unlock the secrets of this lost culture, provided you can solve a certain problem in acoustics. The details of all this are given below. PRACTICAL MATTERS You may work alone, or in groups of two. You may discuss the project freely with others. If you get significant help from someone else, that fact should appear as an acknowledgment or reference in your report. Any books or articles that you use also should be referenced. Your report should be brief but self-contained, so that a reader not having access to these directions will know what you have done. A typical report organization might be something like the following: Introduction (with a general description of the problem); Formulation (the detailed quantitative formulation of the problem); Results (results of the calculations, including any graphs or tables necessary to make the results clear); Summary (a summary of your conclusions); References (books, articles or people consulted).
    [Show full text]
  • DOCUMENT RESUME ED 358 491 CS 503 190 AUTHOR Allen, Sheilah TITLE the World According to Gene Rodenberry. PUB DATE NOTE PUB TYPE
    DOCUMENT RESUME ED 358 491 CS 503 190 AUTHOR Allen, Sheilah TITLE The World according to Gene Rodenberry. PUB DATE [93] NOTE 20p. PUB TYPE Guides Classroom Use Teaching Guides (For Teacher) (052) EDRS PRICE MFO1 /PCO1 Plus Postage. DESCRIPTORS English Instruction; Higher Education; Instructional Innovation; *Mass Media Role; Mathematics Instruction; *Popular Culture; Science Instruction; Secondary Education; Time IDENTIFIERS Deep Space 9; *Star Trek; Star Trek the Next Generation; Story Concepts ABSTRACT A teacher of reading across the curriculum uses stories, many based on the television show "Star Trek"or its derivatives "Star Trek: The Next Generation" (STNG) and "Deep Space 9," to illustrate educational theories and practice,. Theteacher began a discussion of the nature of language, meaning and the significance of literacy by discussing an episode of STNG entitled "Darmok" in which an alien race spoke only in metaphor. Humor is present in many episodes of "Star Trek," as wellas concepts like the power of fear. Cultural differences are explored in a number of episodes of STNG. The teacher uses "Star Trek"as an introduction to a lesson and as an impetus for story writing. One of the most enduring qualities of the three series is their focuson problem solving, which can serve as demonstrations for students. The series are also used for teaching the technique of role playing. Episodes of STNG and of "Deep Space 9" can be used to teach contentareas such as English, mathematics, history, physics, chemistry, and biology: "Clues" involves an examination ofspace and time; "Drumhead" involves a Joe McCarthy-like investigator; "Cause and Effect" involves a time loop; "Time's Arrow," involving backward timetravel and Mark Twain; "Emissary" deals with guilt, responsibility,and explaining the nature of time to an immortal-ace; and "The Forsaken" which involves a "shape-shifting" character.
    [Show full text]