Month Three Overview: Baiting the Romulans
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Trekkies Beware! Paramount Pictures V. Axanar Productions by Joel M
Thursday, March 23, 2017 LAW BUSINESS TECHNOLOGY BUSINESS TECHNOLOGY LAW TECHNOLOGY LAW BUSINESS RECORDERdaily at www.therecorder.com Trekkies Beware! Paramount Pictures v. Axanar Productions By Joel M. Grossman ovie and far and actually produce a very TV stu- professional movie funded by dios often crowdsourcing? That is the allow their question raised by the case of fans to Paramount Pictures Corp. v. Mengage in behavior which tech- Axanar Productions, Inc. The nically might violate copyright case has not been fully liti- or trademark law. For exam- gated, but the district court’s ple, the studio which owns the ruling on cross-motions for copyright to Star Wars might summary judgment is both let fans produce a short video amusing and instructive. in which fans dress up as Darth To begin with the basic facts, Vader or Princess Leia, and act plaintiff Paramount Pictures Trek films before with no law- out a scene from the film. If and CBS own the copyright to suit from Paramount, Axanar the fans post their homemade the Star Trek television shows sought to go “where no man 10 minute video on You Tube, and Paramount owns the copy- has gone before” and produce the studio probably wouldn’t right to the thirteen full-length a professional Star Trek film, mind. They might even encour- movies that followed. While with a fully professional crew, age such amateur tributes, as the copyright owners allowed many of whom worked on one they might keep interest in the fans to make their own ama- or more Star Trek productions. -
Star Trek: Exploring New Worlds Is a Fully Immersive Exhibition That Showcases Star Trek’S Significant Impact on Culture, Society, Arts, Sports, Tech and Fashion
STAR TREK: EXPLORING NEW WORLDS IS A FULLY IMMERSIVE EXHIBITION THAT SHOWCASES STAR TREK’S SIGNIFICANT IMPACT ON CULTURE, SOCIETY, ARTS, SPORTS, TECH AND FASHION. VENUE: SECURITY: AVAILABILITY: ORGANIZATION 5,000–7,000K SF Medium October April rental period of 2019 2020 & CONTACT 12–14 weeks SPECIAL Shawana Lee REQUIREMENTS Group Sales Manager FEE: ADDITIONAL 206 262 3420 Min. ceiling height of $250,000 plus 14 feet, climate control, shipping & RESOURCES [email protected] gallery supervision, installer’s travel Marketing & promo standard electrical sup- Museum of POP Culture costs templates provided ply, traveling installer (formerly EMP Museum) expenses: (est. $8K) EXHIBIT HIGHLIGHTS Set pieces Transporter simulator EXHIBITION ELEMENTS from Star Trek: The Original Series, where visitors can create a film that including a self destruct panel and shows them being beamed to anoth- Artifacts the navigation console. er location and performing in a Star -Costumes Trek-inspired scene. 100+ props and artifacts -Props from the five Star Trek television series KHAAAAN! video booth and many of the films including: where visitors can recreate the -Scripts, Production -original series tricorder memorable scene from Star Trek II: Documents/Storyboards -communicator phaser The Wrath of Khan -a Borg cube -Sketches -Klingon disruptor pistol Spaceship filming models -Models -Tribbles, and more of the Enterprise, USS Excelsior, a Klingon battle cruiser, and Rare costumes Deep Space Nine space station Films including: Spock’s tunic worn by -Five interpretive -
Is Klingon an Ohlonean Language? — a Comparison of Mutsun and Klingon
Is Klingon an Ohlonean Language? | A Comparison of Mutsun and Klingon Dick Grune [email protected] April 19, 1996 1 Introduction Klingon is an artificial language designed by Marc Okrand [1] in 1985 for Paramount Pictures Cor- poration, to serve as the language of the Klingons in the second Star Trek movie and all subsequent Star Trek and spin-off productions. Its best known expression is Qapla'! = Success! Mutsun (pronounced moot-soon, with the short oo of book, and the t and the s well separated) was an American Indian language of the Ohlonean [3] (= Costanoan) family, which, together with Tsimshian in British Columbia, the Mayan languages in Mexico, and many others, is part of the Penutian stock. It was spoken until the beginning of the 20th century around Mission San Juan Bautista, just south of San Francisco, Ca. Its last speaker, Mrs. Ascensi´onSolorsano de Cervantes, died Jan. 29, 1930, at the age of 74. The most accessible work on Mutsun is a grammar produced as a PhD thesis by this same Marc Okrand [2]. So, naturally, the question arises to what degree Klingon was inspired by Mutsun. Already being in the possession of [1] and having recently been able to put my hands on a copy of [2], I set out reading and comparing, in order to find the answer to this question. Those of you who are just after a juicy bit of gossip will be disappointed: No, Klingon is not more similar to Mutsun than it is to any other American Indian language, neither in vocabulary nor in structure. -
Download the Borg Assimilation
RESISTANCE IS FUTILE… BORG CUBES Monolithic, geometric monstrosities capable of YOU WILL BE ASSIMILATED. defeating fleets of ships, they are a force to be Adding the Borg to your games of Star Trek: Ascendancy feared. introduces a new threat to the Galaxy. Where other civilizations may be open to negotiation, the Borg are single-mindedly BORG SPIRES dedicated to assimilating every civilization they encounter into Borg Spires mark Systems under Borg control. the Collective. The Borg are not colonists or explorers. They are Over the course of the game, Borg Spires will build solely focused on absorbing other civilizations’ technologies. new Borg Cubes. The Borg are not controlled by a player, but are a threat to all the forces in the Galaxy. Adding the Borg also allows you to play BORG ASSIMILATION NODES games with one or two players. The rules for playing with fewer Borg Assimilation Nodes are built around Spires. Built than three players are on page 11. Nodes indicate how close the Spire is to completing a new Borg Cube and track that Borg System’s current BORG COMPONENTS Shield Modifier. • Borg Command Console Card & Cube Card BORG TECH CARDS • 5 Borg Cubes & 5 Borg Spires Players claim Borg Tech Cards when they defeat • 15 Borg Assimilation Nodes & 6 Resource Nodes the Borg in combat. The more Borg technology you • 20 Borg Exploration Cards acquire, the better you will fare against the Borg. • 7 Borg System Discs • 20 Borg Technology Cards BORG COMMAND CARDS • 30 Borg Command Cards Borg Command Cards direct the Cubes’ movement • 9 Borg Dice during the Borg’s turn and designate the type of System each Cube targets. -
STAR TREK: TACTICS III CHARACTER CARDS Original Text
STAR TREK: TACTICS III CHARACTER CARDS Original Text © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. PRINTING INSTRUCTIONS 1. From Adobe® Reader® or Adobe® Acrobat® open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Under Pages to Print>Pages input the pages you would like to print. (See Table of Contents) 3. Under Page Sizing & Handling>Size select Actual size. 4. Under Page Sizing & Handling>Multiple>Pages per sheet select Custom and enter 1 by 2. 5. Under Page Sizing & Handling>Multiple> Orientation select Landscape. 6. If you want a crisp black border around each card as a cutting guide, click the checkbox next to Print page border (under Page Sizing & Handling>Multiple). 7. Click OK. © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. TABLE OF CONTENTS Akorem, 11 Scout 608, 5 Assimilated Vessel 77139, 22 Soong, 26 Assimilated Vessel 80279, 17 Sphere 3095, 29 Assimilation Target Prime, 27 Sphere 4270, 23 Bioship Alpha, 21 Tactical Cube 138, 31 Bioship Beta, 28 Tactical Cube 5651, 32 Columbia, 20 U.S.S. Hathaway, 13 Einstein, 4 U.S.S. Raven, 8 Enterprise, 15 U.S.S. Stargazer, 19 Halik Raider, 16 I.K.S. Toral, 9 Interceptor Eight, 14 Interceptor Five, 6 I.R.W. Avatar of Tomed, 24 Nistrim Raider, 12 P.W.B. Aj’rmr, 7 Queen Vessel Prime, 30 Ratosha, 18 Relora-Sankur, 25 Sakharov, 10 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. -
The Human Adventure Is Just Beginning Visions of the Human Future in Star Trek: the Next Generation
AMERICAN UNIVERSITY HONORS CAPSTONE The Human Adventure is Just Beginning Visions of the Human Future in Star Trek: The Next Generation Christopher M. DiPrima Advisor: Patrick Thaddeus Jackson General University Honors, Spring 2010 Table of Contents Basic Information ........................................................................................................................2 Series.......................................................................................................................................2 Films .......................................................................................................................................2 Introduction ................................................................................................................................3 How to Interpret Star Trek ........................................................................................................ 10 What is Star Trek? ................................................................................................................. 10 The Electro-Treknetic Spectrum ............................................................................................ 11 Utopia Planitia ....................................................................................................................... 12 Future History ....................................................................................................................... 20 Political Theory .................................................................................................................... -
Beyond the Final Frontier: Star Trek, the Borg and the Post-Colonial
Beyond the Final Frontier: Star Trek, the Borg and the Post-colonial Lynette Russell and Nathan Wolski Over the last three decades, Star Trek has become, to use Bernardi's term, a "mega-text" (1998: 11). Star Trek's mega-text consists of much more than the various studio-produced television series and films - it also includes (among other things) novels, Internet chat groups, conventions and fanzines. That Star Trek's premise of space exploration is a thinly disguised metaphor for colonialism has been extensively analysed (see Bernardi, 1998; Hastie, 1996; Ono 1996; Richards, 1997). Boyd describes the utopian future presented in Star Trek the Next Generation (STNG) as based on "nineteenth-century essentialist definitions of human nature, building ... on faith in perfection, progress, social evolution, and free will" (1996: 96-97). Exploration, colonisation and assimilation are never far from the surface of the STNG text. Less apparent, however, are aspects of the series which challenge the hegemonic view of this narrative and which present a post-colonial critique. In this paper we will explore a range of post-colonial moments and an emerging self reflexivity in the second generation series, focusing on those episodes of Star Trek: the Next Generation (STNG) and Star Trek: Voyager which feature an alien race known as the Borg. Others in space Much has been written about the role of the alien in science fiction as a means of exploring issues of otherness. As Wolmark notes: "Science fiction provides a rich source of metaphors for the depiction of otherness and the 'alien' is one of the most familiar: it enables difference to be constructed in terms of binary oppositions which reinforce relations of domination and subordination" (1994: 2). -
Women At Warp Episode 7: The Ferengi Feminist
Women at Warp Episode 7: The Ferengi Feminist Revolution *Audio clip from Star Trek: Deep Space Nine - Profit and Lace (S6.23)* Grand Nagus Zek (Wallace Shawn): Three days ago I added a new amendment to the Ferengi Bill of Opportunities giving females the right to wear clothes. Rom (Max Grodénchik): In public? Ishka (Cecily Adams): Anywhere we want. Quark (Armin Shimerman): That can’t be the good news. If Ferengi females can wear clothes in public then they can leave their homes. If they can leave their homes, they can go to work. If they go to work, they can make profit. Ishka: What’s the matter, Quark? Afraid of a little competition? *Begin WAW* Sue: Hi, and welcome to Women at Warp. Join us as our crew of four women Star Trek fans boldly go on our biweekly mission to explore our favorite franchise. My name is Sue, and I am here today with Jarrah and Grace. Grace: Hello. Jarrah: MOOGIE! Sue: So we are talking today about the Ferengi feminist revolution, as we -
Ferengi Rules of Acquisition As Completed by “Gelt” (A.K.A
Ferengi Rules of Acquisition As Completed by “Gelt” (a.k.a. Noel Green) Rule #1: Once you have their money, you never give it back. Rule #2: The best deal is the one that brings the most profit. Rule #3: Never spend more for an acquisition than you have to. Rule #4: Time and Latinum are precious. Rule #5: Always exaggerate your estimate. Rule #6: Never allow family to stand in the way of opportunity. Rule #7: Keep your ears open. Rule #8: Small print leads to large risk. Rule #9: Opportunity plus instinct equals profit. Rule #10: Greed is eternal. Rule #11: Even if it's free, you can always buy it cheaper. Rule #12: Anything worth selling is worth selling twice. Rule #13: Anything worth doing is worth doing for money. Rule #14: Keep your family close; keep your Latinum closer. Rule #15: Dead men close no deals. Rule #16: A deal is a deal, until a better one comes along. Rule #17: A contract is a contract is a contract: but only between Ferengi. Rule #18: A Ferengi without profit is no Ferengi at all. Rule #19: Satisfaction is not guaranteed. Rule #20: He who dives under the table today, lives to profit tomorrow. Rule #21: Never place friendship before profit. Rule #22: A wise man can hear profit in the wind. Rule #23: Nothing is more important than health, except money. Rule #24: Latinum can't buy happiness, but you can sure have a blast renting it. Rule #25: You pay for it, it's your idea. -
BORG TRANSWARP PROTOTYPE] July 9, 2012
Iltharanos [BORG TRANSWARP PROTOTYPE] July 9, 2012 Propulsion Data Borg Transwarp Prototype Impulse System: Borg Impulse Coil (.9c) (EE) [-15] Dreadnought; Commissioned: 2369 Warp System: Borg Warp Coil (9.4/9.6/9.99 MCU) (EE) [-15] Hull Data Borg Transwarp Coil (9.9999985 MCU) (F) [-15] Structure: 75 [315 space][26 space remains] Operational Data Size/Decks: 15/350 Length/Height/Beam: 1,200/1,400/4,500 m Atmosphere Capable: No [0] Complement: 7,000 Cargo Units: 400 [-50] Cloaking Device: No [0] Tactical Data Life Support: Class 4R (EE) [-13] Operations System: Class 4R (EE) [-13] Sensor System: Class 5a (+5/+4/+3/+2/+1/EE) [-6] Particle Beams: (x5/D) [-30] Separation System: No [0] Penetration: 7/7/6/0/0 Shuttlebay: No [0] Deflector Shield: FSS-3 (F) [-17] Shuttlecraft: N/A Protection/Threshold: 18/6 Tractor Beams: 5 fv, 5 fd, 5 av, 5 ad [-19] Transporters: 30 standard, 30 emergency, 30 cargo [-69] Miscellaneous Data Maneuver Modifiers: +4C, +1H, +4T Traits: Enhanced System (Transwarp x5) [-25] Prototype (Transwarp) [-2] Blind Luck (Transporters) [-5] Battle Scarred (Transporters) [+5] Iltharanos [BORG TRANSWARP PROTOTYPE] July 9, 2012 Mission Background The Borg Transwarp The Borg Collective assimilated transwarp Prototype’s primary mission is that technology from an unknown species (some of all Borg vessels: Assimilation of Federation scientists believe it may have been the biological and technological entities. Voth) and incorporated the system into a prototype The secondary mission of the Borg designed specifically to test the feasibility of the Transwarp Prototype is to field test drive. -
First Edition Current Rulings Document (11 June
First Edition Current Rulings Document (11 June 2010) Current Rulings are periodic updates to the First Edition Rulebook, including changes, clarifications, and situations it does not address. Current Rulings are an official supplement to the Glossary and should be used by tournament directors in making tournament rulings. (The rulebook is intended for beginners and should not be used for rulings.) Answers given by official Continuing Committee representatives are not official until included in an official rules document such as the Current Rulings, Official Clarifications, or Official Rulings. Such answers are highly recommended for use by tournament directors, but the Tournament Director always has the final authority on rulings. This document contains all Current Rulings issued since the Glossary v1.8. Entries that are new, changed, or expanded since the last Current Rulings document are marked with an asterisk (*) before the topic and in red text. These rulings are effective immediately. For additional resources or to find answers to your questions, please visit http://www.trekcc.org. RULINGS – General *22nd century icon – *keywords – This icon marks a card as being from the 22nd century. It has no built in gameplay function and will be Some cards have text in their lore or title that are referenced by other cards. Admiral, General, Cook, Nurse, reference by other cards in the future. and Bodyguard (for personnel), and Murder (for dilemmas) are all examples of Keywords. These words should be considered part of the card’s game text, and are similar to other traits and icons. Keywords are affiliation – referenced by other cards, they have no built in function. -
DELTA QUADRANTDELTA Sample File Sample
FAR FROM HOME , SOMEWHERE ALONG THIS JOURNEY, WE LL FIND A WAY BACK. MISTER PARIS, SET A COURSE FOR HOME. - CAPTAIN KATHRYN JANEWAY The Delta Quadrant Sourcebook provides Gamemasters and Players with a wealth of information to aid in playing characters or running adventures set within the ever-expanding Star Trek universe. The Delta Quadrant Sourcebook includes: ■■ Detailed information about the ■■ A dozen new species to choose post-war Federation and U.S.S. from during character creation, Voyager»s monumental mission, including Ankari, Ocampa, bringing the Star Trek Adventures Talaxians, and even Liberated Borg! timeline up to 2379. ■■ A selection of alien starships, ■■ Information on many of the species including Kazon raiders, Voth inhabiting the quadrant, including city-ships, Hirogen warships, and QUADRANT DELTA the Kazon Collective, the Vidiian a devastating collection of new Sodality, the Malon, the Voth, Borg vessels. and more. ■■ Guidance to aid the Gamemaster SOURCEBOOK ■■ Extensive content on the Borg in running missions and continuing Collective, including their history, voyages in the Delta Quadrant, hierarchy, locations, processes, with a selection of adventure seeds and technology. and Non-Player Characters. This book requires the Star Trek Adventures core rulebook to use. MUH051069 Sample file TM & © 2020 CBS Studios Inc. © 2020 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved. DELTA QUADRANT MUH051069 Printed in Lithuania © SOURCEBOOK HOMEBOUND PATH OF