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Trekkies Beware! Paramount Pictures V. Axanar Productions by Joel M
Thursday, March 23, 2017 LAW BUSINESS TECHNOLOGY BUSINESS TECHNOLOGY LAW TECHNOLOGY LAW BUSINESS RECORDERdaily at www.therecorder.com Trekkies Beware! Paramount Pictures v. Axanar Productions By Joel M. Grossman ovie and far and actually produce a very TV stu- professional movie funded by dios often crowdsourcing? That is the allow their question raised by the case of fans to Paramount Pictures Corp. v. Mengage in behavior which tech- Axanar Productions, Inc. The nically might violate copyright case has not been fully liti- or trademark law. For exam- gated, but the district court’s ple, the studio which owns the ruling on cross-motions for copyright to Star Wars might summary judgment is both let fans produce a short video amusing and instructive. in which fans dress up as Darth To begin with the basic facts, Vader or Princess Leia, and act plaintiff Paramount Pictures Trek films before with no law- out a scene from the film. If and CBS own the copyright to suit from Paramount, Axanar the fans post their homemade the Star Trek television shows sought to go “where no man 10 minute video on You Tube, and Paramount owns the copy- has gone before” and produce the studio probably wouldn’t right to the thirteen full-length a professional Star Trek film, mind. They might even encour- movies that followed. While with a fully professional crew, age such amateur tributes, as the copyright owners allowed many of whom worked on one they might keep interest in the fans to make their own ama- or more Star Trek productions. -
Greatest Generation
Note: This show periodically replaces their ad breaks with new promotional clips. Because of this, both the transcription for the clips and the timestamps after them may be inaccurate at the time of viewing this transcript. 00:00:00 Music Transition Dark Materia’s “The Picard Song,” record-scratching into a Sisko- centric remix by Adam Ragusea. Picard: Here’s to the finest crew in Starfleet! Engage. [Music begins. A fast-paced techno beat.] Picard: Captain Jean-Luc Picard, the USS Enterprise! [Music slows, record scratch, and then music speeds back up.] Sisko: Commander Benjamin Sisko, the Federation starbase... Deep Space 9. [Music ends.] 00:00:14 Music Music Record scratch back into "The Picard Song," which plays quietly in the background. 00:00:15 Ben Harrison Host Welcome to The Greatest Generation... [dramatically] Deep Space Nine! It's a Star Trek podcast from a couple of guys who are a little bit embarrassed to have a Star Trek podcast. And a little bit embarrassed to open their podcast the way I just did. [Stifles laughter.] I'm Ben Harrison. 00:00:29 Adam Host I'm Adam Pranica. There's nothing I can do about it. Pranica [Ben laughs.] When you open a show this way. Except just— 00:00:34 Ben Host You can't help me! 00:00:35 Adam Host —just sit back and watch. [Music fades out.] 00:00:37 Ben Host I hoisted myself on my own petard. That's what happened today. 00:00:41 Adam Host You're a voice acting professional! [Ben chuckles.] I mean, you take those kind of risks. -
Star Trek: Exploring New Worlds Is a Fully Immersive Exhibition That Showcases Star Trek’S Significant Impact on Culture, Society, Arts, Sports, Tech and Fashion
STAR TREK: EXPLORING NEW WORLDS IS A FULLY IMMERSIVE EXHIBITION THAT SHOWCASES STAR TREK’S SIGNIFICANT IMPACT ON CULTURE, SOCIETY, ARTS, SPORTS, TECH AND FASHION. VENUE: SECURITY: AVAILABILITY: ORGANIZATION 5,000–7,000K SF Medium October April rental period of 2019 2020 & CONTACT 12–14 weeks SPECIAL Shawana Lee REQUIREMENTS Group Sales Manager FEE: ADDITIONAL 206 262 3420 Min. ceiling height of $250,000 plus 14 feet, climate control, shipping & RESOURCES [email protected] gallery supervision, installer’s travel Marketing & promo standard electrical sup- Museum of POP Culture costs templates provided ply, traveling installer (formerly EMP Museum) expenses: (est. $8K) EXHIBIT HIGHLIGHTS Set pieces Transporter simulator EXHIBITION ELEMENTS from Star Trek: The Original Series, where visitors can create a film that including a self destruct panel and shows them being beamed to anoth- Artifacts the navigation console. er location and performing in a Star -Costumes Trek-inspired scene. 100+ props and artifacts -Props from the five Star Trek television series KHAAAAN! video booth and many of the films including: where visitors can recreate the -Scripts, Production -original series tricorder memorable scene from Star Trek II: Documents/Storyboards -communicator phaser The Wrath of Khan -a Borg cube -Sketches -Klingon disruptor pistol Spaceship filming models -Models -Tribbles, and more of the Enterprise, USS Excelsior, a Klingon battle cruiser, and Rare costumes Deep Space Nine space station Films including: Spock’s tunic worn by -Five interpretive -
Is Klingon an Ohlonean Language? — a Comparison of Mutsun and Klingon
Is Klingon an Ohlonean Language? | A Comparison of Mutsun and Klingon Dick Grune [email protected] April 19, 1996 1 Introduction Klingon is an artificial language designed by Marc Okrand [1] in 1985 for Paramount Pictures Cor- poration, to serve as the language of the Klingons in the second Star Trek movie and all subsequent Star Trek and spin-off productions. Its best known expression is Qapla'! = Success! Mutsun (pronounced moot-soon, with the short oo of book, and the t and the s well separated) was an American Indian language of the Ohlonean [3] (= Costanoan) family, which, together with Tsimshian in British Columbia, the Mayan languages in Mexico, and many others, is part of the Penutian stock. It was spoken until the beginning of the 20th century around Mission San Juan Bautista, just south of San Francisco, Ca. Its last speaker, Mrs. Ascensi´onSolorsano de Cervantes, died Jan. 29, 1930, at the age of 74. The most accessible work on Mutsun is a grammar produced as a PhD thesis by this same Marc Okrand [2]. So, naturally, the question arises to what degree Klingon was inspired by Mutsun. Already being in the possession of [1] and having recently been able to put my hands on a copy of [2], I set out reading and comparing, in order to find the answer to this question. Those of you who are just after a juicy bit of gossip will be disappointed: No, Klingon is not more similar to Mutsun than it is to any other American Indian language, neither in vocabulary nor in structure. -
Abstracts and Backgrounds
Abstracts and Backgrounds NAVY Con TABLE OF CONTENTS DESTINATION UNKNOWN ................................................................................. 3 WAR AND SOCIETY ............................................................................................. 5 MATT BUCHER – POTEMKIN PARADISE: THE UNITED FEDERATION IN THE 24TH CENTURY ............ 5 ELSA B. KANIA – BEYOND LOYALTY, DUTY, HONOR: COMPETING PARADIGMS OF PROFESSIONALISM IN THE CIVIL-MILITARY RELATIONS OF BABYLON 5 ............................................ 6 S.H. HARRISON – STAR CULTURE WARS: THE NEGATIVE IMPACT OF POLITICS AND IMPERIALISM ON IMPERIAL NAVAL CAPABILITY IN STAR WARS ................................................................................ 6 MATTHEW ADER – THE ARISTOCRATS STRIKE BACK: RE-ECALUATING THE POLITICAL COMPOSITION OF THE ALLIANCE TO RESTORE THE REPUBLIC ......................................................... 7 LT COL BREE FRAM, USSF – LEADERSHIP IN TRANSITION: LESSONS FROM TRILL .......................... 7 PAST AND FUTURE COMPETITION ................................................................ 8 WILLIAM J. PROM – THE ONCE AND FUTURE KING OF BATTLE: ARTILLERY (AND ITS ABSENCE) IN SCIENCE FICTION .......................................................................................................................... 8 TOM SHUGART – ALL ABOUT EVE: WHAT VIRTUAL FOREVER WARS CAN TEACH US ABOUT THE FUTURE OF COMBAT ................................................................................................................... 10 -
The Original Series, Star Trek: the Next Generation, and Star Trek: Discovery
Gender and Racial Identity in Star Trek: The Original Series, Star Trek: The Next Generation, and Star Trek: Discovery Hannah van Geffen S1530801 MA thesis - Literary Studies: English Literature and Culture Dr. E.J. van Leeuwen Dr. M.S. Newton 6 July, 2018 van Geffen, ii Table of Contents Introduction............................................................................................................................. 1 1. Notions of Gender and Racial Identity in Post-War American Society............................. 5 1.1. Gender and Racial Identity in the Era of Star Trek: The Original Series........... 6 1.2. Gender and Racial Identity in the Era of Star Trek: The Next Generation......... 10 1.3. Gender and Racial Identity in the Era of Star Trek: Discovery........................... 17 2. Star Trek: The Original Series........................................................................................... 22 2.1. The Inferior and Objectified Position of Women in Star Trek............................ 23 2.1.1. Subordinate Portrayal of Voluptuous Vina........................................... 23 2.1.2. Less Dependent, Still Sexualized Portrayal of Yeoman Janice Rand.. 25 2.1.3. Interracial Star Trek: Captain Kirk and Nyota Uhura.......................... 26 2.2. The Racial Struggle for Equality in Star Trek..................................................... 28 2.2.1. Collaborating With Mr. Spock: Accepting the Other........................... 28 3. Star Trek: The Next Generation........................................................................................ -
Download the Borg Assimilation
RESISTANCE IS FUTILE… BORG CUBES Monolithic, geometric monstrosities capable of YOU WILL BE ASSIMILATED. defeating fleets of ships, they are a force to be Adding the Borg to your games of Star Trek: Ascendancy feared. introduces a new threat to the Galaxy. Where other civilizations may be open to negotiation, the Borg are single-mindedly BORG SPIRES dedicated to assimilating every civilization they encounter into Borg Spires mark Systems under Borg control. the Collective. The Borg are not colonists or explorers. They are Over the course of the game, Borg Spires will build solely focused on absorbing other civilizations’ technologies. new Borg Cubes. The Borg are not controlled by a player, but are a threat to all the forces in the Galaxy. Adding the Borg also allows you to play BORG ASSIMILATION NODES games with one or two players. The rules for playing with fewer Borg Assimilation Nodes are built around Spires. Built than three players are on page 11. Nodes indicate how close the Spire is to completing a new Borg Cube and track that Borg System’s current BORG COMPONENTS Shield Modifier. • Borg Command Console Card & Cube Card BORG TECH CARDS • 5 Borg Cubes & 5 Borg Spires Players claim Borg Tech Cards when they defeat • 15 Borg Assimilation Nodes & 6 Resource Nodes the Borg in combat. The more Borg technology you • 20 Borg Exploration Cards acquire, the better you will fare against the Borg. • 7 Borg System Discs • 20 Borg Technology Cards BORG COMMAND CARDS • 30 Borg Command Cards Borg Command Cards direct the Cubes’ movement • 9 Borg Dice during the Borg’s turn and designate the type of System each Cube targets. -
'Star Trek' Actors Head for Videogame Frontier 6 June 2012
'Star Trek' actors head for videogame frontier 6 June 2012 The actors who played Captain James T. Kirk and lead game producer Brian Miller. Spock in the 2009 film reboot of "Star Trek" will give voice to those characters in a videogame "Kirk and Spock find themselves in an incredibly based on the beloved science fiction franchise. challenging amount of mayhem as they confront the Gorn throughout the game." Paramount Pictures and game publisher NAMCO BANDAI Games America Inc. announced on The game is being developed by Canada-based Tuesday that Chris Pine and Zachary Quinto will studio Digital Extremes, according to NAMCO. reprise their roles from the "Star Trek" film directed by J.J. Abrams. (c) 2012 AFP "We are thrilled to have these incredible actors lending their voice to the legendary characters of Kirk and Spock in the videogame realm," said LeeAnne Stables, head of Paramount's videogame unit. "Players are in for a truly authentic experience." The "Star Trek" videogame is scheduled for release early next year, with versions tailored for play on Xbox 360 and PlayStation 3 videogame consoles as well as on personal computers powered by Windows software. "There are certain elements at the core of Star Trek -- insurmountable odds, exploration, villains like the Gorn and heroes like Kirk and Spock," said NAMCO vice president of marketing Carlson Choi. "Our goal is to pull gamers as deep into the Star Trek universe as possible and an integral part of that is the talent that makes these characters their own." An original storyline for the game was being created by Marianne Krawczyk, a writer known for her work on the hit "God of War" videogame franchise, and people working on an upcoming "Star Trek" film, according to Paramount. -
STAR TREK the TOUR Take a Tour Around the Exhibition
R starts CONTents STAR TREK THE TOUR Take a tour around the exhibition. 2 ALL THOSE WONDERFUL THINGS.... More than 430 items of memorabilia are on show. 10 MAGIC MOMENTS A gallery of great Star Trek moments. 12 STAR TREK Kirk, Spock, McCoy et al – relive the 1960s! 14 STAR TREK: THE NEXT GENERATION The 24th Century brought into focus through the eyes of 18 Captain Picard and his crew. STAR TREK: DEEP SPACE NINE Wormholes and warriors at the Alpha Quadrant’s most 22 desirable real estate. STAR TREK: VOYAGER Lost. Alone. And desperate to get home. Meet Captain 26 Janeway and her fearless crew. STAR TREK: ENTERPRISE Meet the newest Starfleet crew to explore the universe. 30 STARSHIP SPECIAL Starfleet’s finest on show. 34 STAR TREK – THE MOVIES From Star Trek: The Motion Picture to Star Trek Nemesis. 36 STAR trek WELCOMING WORDS Welcome to Star TREK THE TOUR. I’m sure you have already discovered, as I have, that this event is truly a unique amalgamation of all the things that made Star Trek a phenomenon. My own small contribution to this legendary story has continued to be a source of great pride to me during my career, and although I have been fortunate enough to have many other projects to satisfy the artist in me, I have nevertheless always felt a deep and visceral connection to the show. But there are reasons why this never- ending story has endured. I have always believed that this special connection to Star Trek we all enjoy comes from the positive picture the stories consistently envision. -
Klingon Empire
Original texts and manuscript concept copyright © 2007 by Richard E. Mandel STAR TREK, its on-screen derivatives, and all associated materials are the property of Paramount Pictures Corporation. Multiple references in this document are given under the terms of fair use with regard to international copyright and trademark law. This is a scholarly reference work intended to explain the background and historical aspects of STAR TREK and its spacecraft technology and is not sponsored, approved, or authorized by Paramount Pictures and its affiliated licensees. All visual materials included herein is protected by either implied or statutory copyright and are reproduced either with the permission of the copyright holder or under the terms of fair use as defined under current international copyright law. All visual materials used in this work without clearance were obtained from public sources through public means and were believed to be in the public domain or available for inclusion via the fair use doctrine at the time of printing. Cover illustration by Harry Doddema This work is dedicated to Geoffery Mandel, who started it for all of us. Memory Alpha and SFHQ/Mastercom cataloging data: UFP/SFD DTA HR:217622-A SUPPLEMENT A: THE KLINGON EMPIRE TABLE OF CONTENTS THE KLINGON EMPIRE: A BRIEF HISTORY KLINGON HULL NOMENCLATURE TIMELINE (2150s TO PRESENT) STARSHIPS B-1 JUL’KAR CLASS BATTLESHIP B-10 KAR’HARMER CLASS BATTLESHIP C-8/C-9 K’HERR CLASS DREADNOUGHT D-4 DAMA CLASS BATTLECRUISER K-5 DUPAT CLASS CRUISER D-5 HAK’HYL CLASS “WAR” CRUISER The ambush of the U.S.S. -
TRADING CARDS 2016 STAR TREK 50Th ANNIVERSARY
2016 STAR TREK 50 th ANNIVERSARY TRADING CARDS 1995-96 30 Years of Star Trek 1995-96 30 Years of Star Trek Registry Plaques A6b James Doohan (Lt. Arex) 50.00 100.00 A7 Dorothy Fontana 15.00 40.00 COMPLETE SET (9) 100.00 200.00 COMMON CARD (R1-R9) 12.00 30.00 STATED ODDS 1:72 2003 Complete Star Trek Animated Adventures INSERTED INTO PHASE ONE PACKS Captain Kirk in Motion COMPLETE SET (9) 12.50 30.00 1995-96 30 Years of Star Trek Space Mural Foil COMMON CARD (K1-K9) 1.50 4.00 COMPLETE SET (9) 25.00 60.00 STATED ODDS 1:20 COMMON CARD (S1-S9) 4.00 10.00 STATED ODDS 1:12 2003 Complete Star Trek Animated Adventures Die- COMPLETE SET (300) 15.00 40.00 INSERTED INTO PHASE THREE PACKS Cut CD-ROMs PHASE ONE SET (100) 6.00 15.00 COMPLETE SET (5) 10.00 25.00 PHASE TWO SET (100) 6.00 15.00 1995-96 30 Years of Star Trek Undercover PHASE THREE SET (100) 6.00 15.00 COMMON CARD 2.50 6.00 COMPLETE SET (9) 50.00 100.00 STATED ODDS 1:BOX UNOPENED PH.ONE BOX (36 PACKS) 40.00 50.00 COMMON CARD (L1-L9) 6.00 15.00 UNNUMBERED SET UNOPENED PH.ONE PACK (8 CARDS) 1.25 1.50 STATED ODDS 1:18 UNOPENED PH.TWO BOX (36 PACKS) 40.00 50.00 INSERTED INTO PHASE TWO PACKS UNOPENED PH.TWO PACK (8 CARDS) 1.25 1.50 2003 Complete Star Trek Animated Adventures James Doohan Tribute UNOPENED PH.THREE BOX (36 PACKS) 40.00 50.00 1995-96 30 Years of Star Trek Promos UNOPENED PH.THREE PACK (8 CARDS) 1.25 1.50 COMPLETE SET (9) 2.50 6.00 PROMOS ARE UNNUMBERED COMMON CARD (JD1-JD9) .40 1.00 PHASE ONE (1-100) .12 .30 1 NCC-1701, tricorder; 2-card panel STATED ODDS 1:4 PHASE TWO (101-200) -
Beyond the Final Frontier: Star Trek, the Borg and the Post-Colonial
Beyond the Final Frontier: Star Trek, the Borg and the Post-colonial Lynette Russell and Nathan Wolski Over the last three decades, Star Trek has become, to use Bernardi's term, a "mega-text" (1998: 11). Star Trek's mega-text consists of much more than the various studio-produced television series and films - it also includes (among other things) novels, Internet chat groups, conventions and fanzines. That Star Trek's premise of space exploration is a thinly disguised metaphor for colonialism has been extensively analysed (see Bernardi, 1998; Hastie, 1996; Ono 1996; Richards, 1997). Boyd describes the utopian future presented in Star Trek the Next Generation (STNG) as based on "nineteenth-century essentialist definitions of human nature, building ... on faith in perfection, progress, social evolution, and free will" (1996: 96-97). Exploration, colonisation and assimilation are never far from the surface of the STNG text. Less apparent, however, are aspects of the series which challenge the hegemonic view of this narrative and which present a post-colonial critique. In this paper we will explore a range of post-colonial moments and an emerging self reflexivity in the second generation series, focusing on those episodes of Star Trek: the Next Generation (STNG) and Star Trek: Voyager which feature an alien race known as the Borg. Others in space Much has been written about the role of the alien in science fiction as a means of exploring issues of otherness. As Wolmark notes: "Science fiction provides a rich source of metaphors for the depiction of otherness and the 'alien' is one of the most familiar: it enables difference to be constructed in terms of binary oppositions which reinforce relations of domination and subordination" (1994: 2).