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An Examination of Native Americans in Film and Rise of Native Filmmakers by Julia Boyd — 105
An Examination of Native Americans in Film and Rise of Native Filmmakers by Julia Boyd — 105 An Examination of Native Americans in Film and Rise of Native Filmmakers Julia Boyd Media Arts and Entertainment, Concentration: Cinema Elon University Abstract This paper explored the role of Native Americans in the Hollywood film industry and their actions to estab- lish authentic representations of their population and culture in the media. Using academic literature, film analyses, and contemporary film reviews and articles, the author created a synthesis of the history of Na- tive Americans in film. The author concluded that by becoming producers, directors, and writers of their own stories, American Indians have regained control of their images and been able to combat stereotypes and the exclusion of Native Americans in the creative process. Positive social change for minority populations can be optimized when these populations are in control of their own images in film and media. I. Introduction One can use art, music, literature, television and film to trace patterns in society. Since the invention of moving images in the late nineteenth and early twentieth century, film has been a particularly powerful me- dium. Films have served as escapist fantasies, allowing audiences to enter astonishing worlds and encounter wild and colorful characters. Movies have also been used to convey truths about society that are more easily digested in a fictional format. Difficult topics such as the nature of humanity, love, and war have all been explored with film as the tool that disseminates these themes into the consciousness of the masses. With the rise of mass media and popular culture came the onset of a collective consciousness that could be shared by people all over the world, rather than people of a particular culture relying on their own ancestry and specific history. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games ( Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack ( Arcade, TG16) 10. 1942 (NES, Arcade, GBC) 11. 1943: Kai (TG16) 12. 1943: The Battle of Midway (NES, Arcade) 13. 1944: The Loop Master ( Arcade) 14. 1999: Hore, Mitakotoka! Seikimatsu (NES) 15. 19XX: The War Against Destiny ( Arcade) 16. 2 on 2 Open Ice Challenge ( Arcade) 17. 2010: The Graphic Action Game (Colecovision) 18. 2020 Super Baseball ( Arcade, SNES) 19. 21-Emon (TG16) 20. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 21. 3 Count Bout ( Arcade) 22. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 23. 3-D Tic-Tac-Toe (Atari 2600) 24. 3-D Ultra Pinball: Thrillride (GBC) 25. 3-D WorldRunner (NES) 26. 3D Asteroids (Atari 7800) 27. -
The Fashion Industry As a Slippery Discursive Site: Tracing the Lines of Flight Between Problem and Intervention
THE FASHION INDUSTRY AS A SLIPPERY DISCURSIVE SITE: TRACING THE LINES OF FLIGHT BETWEEN PROBLEM AND INTERVENTION Nadia K. Dawisha A dissertation submitted to the faculty of the University of North Carolina at Chapel Hill in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Department of Communication in the College of Arts and Sciences. Chapel Hill 2016 Approved by: Patricia Parker Sarah Dempsey Steve May Michael Palm Neringa Klumbyte © 2016 Nadia K. Dawisha ALL RIGHTS RESERVED ii ABSTRACT Nadia K. Dawisha: The Fashion Industry as a Slippery Discursive Site: Tracing the Lines of Flight Between Problem and Intervention (Under the direction of Dr. Patricia Parker) At the intersection of the glamorous façade of designer runway shows, such as those in Paris, Milan and New York, and the cheap prices at the local Walmart and Target, is the complicated, somewhat insidious “business” of the fashion industry. It is complicated because it both exploits and empowers, sometimes through the very same practices; it is insidious because its most exploitative practices are often hidden, reproduced, and sustained through a consumer culture in which we are all in some ways complicit. Since fashion’s inception, people and institutions have employed a myriad of discursive strategies to ignore and even justify their complicity in exploitative labor, environmental degradation, and neo-colonial practices. This dissertation identifies and analyzes five predicaments of fashion while locating the multiple interventions that engage various discursive spaces in the fashion industry. Ultimately, the analysis of discursive strategies by creatives, workers, organizers, and bloggers reveals the existence of agile interventions that are as nuanced as the problem, and that can engage with disciplinary power in all these complicated places. -
July 6, 2020 VIA ELECTRONIC MAIL Roger Goodell, Commissioner
July 6, 2020 VIA ELECTRONIC MAIL Roger Goodell, Commissioner National FootBall League 280 Park Avenue New York, NY 10017 [email protected] Dear Mr. Goodell, The undersigned are Native American leaders and organizations that have worked tirelessly and substantively for over half a century to change the racist name of the Washington team. We appreciate the statements made in recent days regarding the league and the team’s intention to revisit the name, But we are deeply concerned that the process or decision to rename is Being made in aBsence of any discussion with the concerned leadership. Specifically, we, the undersigned, request that the NFL immediately: 1. Require the Washington NFL team (Owner- Dan Snyder) to immediately change the name R*dsk*ns, a dictionary defined racial slur for Native Peoples. 2. Require the Washington team to immediately cease the use of racialized Native American Branding By eliminating any and all imagery of or evocative of Native American culture, traditions, and spirituality from their team franchise including the logo. This includes the use of Native terms, feathers, arrows, or monikers that assume the presence of Native American culture, as well as any characterization of any physical attributes. 3. Cease the use of the 2016 Washington Post Poll and the 2004 National AnnenBerg Election Survey which have Been repeatedly used By the franchise and supporters to rationalize the use of the racist r-word name. These surveys were not academically vetted and were called unethical and inaccurate By the Native American Journalist Association as well as deemed damaging By other prominent organizations that represent Native Peoples. -
3D Platformer History K.K.Atlas
3D Platformer History K.K.Atlas Acknowledgements: This list has been devised in conjunction with many passionate individuals and through browsing Wikipedia’s 3D platform page. Special thanks go to bjaxx87, ZioElsydeon, BryDude04, Pixel Prospector, nbnt (who has made a tremendous contribution of 100+ titles), and each developer who reached out to help expand The ListTM. It would not be possible without you. 1990 – Alpha Waves 1994 – Geograph Seal 1995 – Jumping Flash! 1995 – Bug! 1996 – Floating Runner: Quest for the 7 Crystals 1996 – Jumping Flash! 2 1996 – Super Mario 64 1996 – Crash Bandicoot 1996 – Bubsy 3D 1996 – Bug Too! 1996 – SoulTrap 1997 – Doraemon: Nobita to Mittsu no Seireiseki 1997 – Croc: Legend of the Gobbos 1997 – Crash Bandicoot: Cortex Strikes Back 1997 – Chameleon Twist 1997 – Jersey Devil 1997 – Ninpen Manmaru 1998 – Gex: Enter the Gecko 1998 – Pitfall 3D: Beyond the Jungle 1998 – Rascal 1998 – Blasto 1998 – Bomberman Hero 1998 – Banjo-Kazooie 1998 – Spyro the Dragon 1998 – Space Station Silicon Valley 1998 – Crash Bandicoot 3: Warped 1998 – Glover 1998 – A Bug’s Life 1998 – Starshot: Space Circus Fever 1998 – Ganbare Goemon: Kuru Nara Koi! Ayashige Ikka no Kuroi Kage 1998 – Sonic Adventure 1998 – Chameleon Twist 2 1999 – Gex 3: Deep Cover Gecko 1999 – Ape Escape 1999 – Bugs Bunny: Lost in Time 1999 – Croc 2 1999 – Tonic Trouble 1999 – Kingsley’s Adventure 1999 – Pac-Man World 1999 – Robbit Mon Dieu 1999 – Rayman 2: The Great Escape 1999 – Earthworm Jim 3D 1999 – Rocket: Robot -
Of Thetheatre Halloween Spooktacular! Dr
VOICE Journal of the Alex Film Society Vol. 11, No. 5 October 22, 2005, 2 pm & 8 pm 10/05 of theTHEATRE Halloween Spooktacular! Dr. Shocker&Friends art Ballyhoo and part bold Pface lie, the SPOOK SHOW evolved from the death of Vaudeville and Hollywood’s need to promote their enormous slate James Whale’s of B pictures. Bride of In the 1930’s, with performance dates growing scarce, a number of magicians turned to movie Frankenstein houses for bookings. The theatre owners decided to program the magic shows with their horror movies and the SPOOK SHOW was born. Who Will Be The Bride of Frankenstein? Who Will Dare? ames Whale’s secrecy regarding class socialists. She attended Mr. Jthe casting of the Monster’s Kettle’s school in London, where she mate in Universal Studio’s follow was the only female student and up to 1931’s hugely successful won a scholarship to study dance Frankenstein set the studio’s with Isadora Duncan in France. publicity machine in motion. With the outbreak of World War I, Speculation raged over who would Lanchester was sent back to London play the newest monster with where, at the age of 11 she began Brigitte Helm, who played Maria her own “Classical Dancing Club”. in Fritz Lang’s Metropolis (1927), In 1918, she founded “The Children’s and Phyllis Brooks, a statuesque Theatre” which later morphed into illustrator’s model from New York, “The Cave of Harmony”, a late night considered the front runners. venue where Lanchester performed In spite of Universal’s publicity, one-act plays and musical revues Dr. -
Critically Sovereign Indigenous Gender, Sexuality, and Feminist Studies Critically Sovereign Critically Sovereign
JOANNE BARKER, EDITOR CRITICALLY SOVEREIGN INDIGENOUS GENDER, SEXUALITY, AND FEMINIST STUDIES CRITICALLY SOVEREIGN CRITICALLY SOVEREIGN Indigenous Gender, Sexuality, and Feminist Studies joanne barker, editor duke university press Durham and London · 2017 © 2017 Duke University Press All rights reserved Printed in the United States of Amer i ca on acid- free paper ∞ Designed by Courtney Leigh Baker Typeset in Arno Pro and Trade Gothic by Westchester Publishing Services Library of Congress Cataloging- in- Publication Data Names: Barker, Joanne, [date] editor. Title: Critically sovereign : indigenous gender, sexuality, and feminist studies / Joanne Barker, editor. Description: Durham : Duke University Press, 2017. | Includes bibliographical references and index. Identifi ers: lccn 2016048394 (print) | lccn 2016050624 (ebook) ISBN 9780822363392 (hardcover : alk. paper) ISBN 9780822363651 (pbk. : alk. paper) ISBN 9780822373162 (e- book) Subjects: LCSH: Indians of North Amer i ca— Historiography. | Indigenous peoples— Historiography. | Sex role— Political aspects— United States— History. | Feminist theory. | Queer theory. | Decolonization— United States. | Indigenous peoples in lit er a ture. Classifi cation: lcc e76.8 .c75 2017 (print) | lcc e76.8 (ebook) | ddc 970.004/97— dc23 lc rec ord available at https:// lccn . loc . gov / 2016048394 Cover art: Merritt Johnson, Waterfall Face Emergency Mantle for Diplomatic Security and Near Invisibility, 2014, fabric, turkey wings, beads and spray lacquer. to all the murdered and missing Indigenous -
Walter Lantz: Made Famous by a Woodpecker (Legends of Animation) Online
m8ui2 [DOWNLOAD] Walter Lantz: Made Famous by a Woodpecker (Legends of Animation) Online [m8ui2.ebook] Walter Lantz: Made Famous by a Woodpecker (Legends of Animation) Pdf Free Jeff Lenburg *Download PDF | ePub | DOC | audiobook | ebooks Download Now Free Download Here Download eBook #207039 in Audible 2013-08-02Format: UnabridgedOriginal language:EnglishRunning time: 197 minutes | File size: 39.Mb Jeff Lenburg : Walter Lantz: Made Famous by a Woodpecker (Legends of Animation) before purchasing it in order to gage whether or not it would be worth my time, and all praised Walter Lantz: Made Famous by a Woodpecker (Legends of Animation): Ten-time Oscar-nominated Walter Lantz was one of Hollywood's most prolific directors and producers of animation. Over six decades, his studio produced more than 800 cartoons, including over 600 theatrically released cartoons, more than any other Hollywood animation studio, and set high standards for the art of animation in its fledgling years. Lantz is renowned for producing cartoons starring the world-famous Woody Woodpecker, whose distinctive laugh is enshrined in the Smithsonian Institute, but he began his career during the silent picture era when he directed, animated, and starred in the landmark animated series, Dinky Doodle. Influencing generations of animators, Lantz also created and/or produced a family of popular characters, including Andy Pandy, Buzz Buzzard, Chilly Willy, Gabby Gator, Inspector Willoughby, and Wally Walrus. [m8ui2.ebook] Walter Lantz: Made Famous by a Woodpecker (Legends of Animation) By Jeff Lenburg PDF [m8ui2.ebook] Walter Lantz: Made Famous by a Woodpecker (Legends of Animation) By Jeff Lenburg Epub [m8ui2.ebook] Walter Lantz: Made Famous by a Woodpecker (Legends of Animation) By Jeff Lenburg Ebook [m8ui2.ebook] Walter Lantz: Made Famous by a Woodpecker (Legends of Animation) By Jeff Lenburg Rar [m8ui2.ebook] Walter Lantz: Made Famous by a Woodpecker (Legends of Animation) By Jeff Lenburg Zip [m8ui2.ebook] Walter Lantz: Made Famous by a Woodpecker (Legends of Animation) By Jeff Lenburg Read Online. -
Rutherford MA.Pdf
Canterbury Christ Church University’s repository of research outputs http://create.canterbury.ac.uk Copyright © and Moral Rights for this thesis are retained by the author and/or other copyright owners. A copy can be downloaded for personal non-commercial research or study, without prior permission or charge. This thesis cannot be reproduced or quoted extensively from without first obtaining permission in writing from the copyright holder/s. The content must not be changed in any way or sold commercially in any format or medium without the formal permission of the copyright holders. When referring to this work, full bibliographic details including the author, title, awarding institution and date of the thesis must be given e.g. Rutherford, J. (2017) White space: hegemonic representations of American Indians. M.A. thesis, Canterbury Christ Church University. Contact: [email protected] White Space Hegemonic Representations of American Indians By J N Rutherford Canterbury Christ Church University Thesis Submitted for the Degree of Masters by Research 2017 Contents (page) 1 Abstract 2 Introduction 4-14 Chronicling the Space: Hegemonic Narrative, Frontier Mythology and the ‘Noble Savage’ in American History Chapter One 16-38 ‘Going Native’: Performance and Ritual of the American Hero in The Revenant (2015) Chapter Two 40-59 Mediating the ‘White Man’s Indian’: American Designs of Masculinity and the Washington R*dskins Mascot Chapter Three 61-77 Fashioning an American Fantasy: Femininity, the ‘Hipster’ Headdress and ‘Playing Indian’ Conclusion 79-84 Outer Space: The Final Frontier and Indian-ness in Avatar (2009) Bibliography, Filmography, Internet & Other Media 86-103 1 Abstract: This thesis argues that American Indian stereotypes within American social and cultural space serve to maintain hegemony over America’s Indigenous populace. -
Playstation Games
The Video Game Guy, Booths Corner Farmers Market - Garnet Valley, PA 19060 (302) 897-8115 www.thevideogameguy.com System Game Genre Playstation Games Playstation 007 Racing Racing Playstation 101 Dalmatians II Patch's London Adventure Action & Adventure Playstation 102 Dalmatians Puppies to the Rescue Action & Adventure Playstation 1Xtreme Extreme Sports Playstation 2Xtreme Extreme Sports Playstation 3D Baseball Baseball Playstation 3Xtreme Extreme Sports Playstation 40 Winks Action & Adventure Playstation Ace Combat 2 Action & Adventure Playstation Ace Combat 3 Electrosphere Other Playstation Aces of the Air Other Playstation Action Bass Sports Playstation Action Man Operation EXtreme Action & Adventure Playstation Activision Classics Arcade Playstation Adidas Power Soccer Soccer Playstation Adidas Power Soccer 98 Soccer Playstation Advanced Dungeons and Dragons Iron and Blood RPG Playstation Adventures of Lomax Action & Adventure Playstation Agile Warrior F-111X Action & Adventure Playstation Air Combat Action & Adventure Playstation Air Hockey Sports Playstation Akuji the Heartless Action & Adventure Playstation Aladdin in Nasiras Revenge Action & Adventure Playstation Alexi Lalas International Soccer Soccer Playstation Alien Resurrection Action & Adventure Playstation Alien Trilogy Action & Adventure Playstation Allied General Action & Adventure Playstation All-Star Racing Racing Playstation All-Star Racing 2 Racing Playstation All-Star Slammin D-Ball Sports Playstation Alone In The Dark One Eyed Jack's Revenge Action & Adventure -
Playing Hippies and Indians: Acts of Cultural Colonization in the Theatre of the American Counterculture
PLAYING HIPPIES AND INDIANS: ACTS OF CULTURAL COLONIZATION IN THE THEATRE OF THE AMERICAN COUNTERCULTURE Miriam Hahn A Dissertation Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY August 2014 Committee: Jonathan Chambers, Advisor Sheri Wells-Jensen, Graduate Faculty Representative Eileen Cherry-Chandler Scott Magelssen © 2014 Miriam Hahn All Rights Reserved iii ABSTRACT Jonathan Chambers, Advisor In this dissertation, I examine the appropriation of Native American cultures and histories in the theatre of the American counterculture of the 1960s and seventies, using the Living Theatre’s Paradise Now, the street theatricals and broadsides of the San Francisco Diggers, and James Rado and Gerome Ragni’s Hair: The American Tribal- Love Rock Musical as my primary case studies. Defining themselves by points of difference from mainstream America and its traditional social and cultural values, counterculturalists often attempted to align themselves with Native Americans in order to express an imagined sense of shared otherness. Representations of Natives on countercultural stages, however, were frequently steeped in stereotype, and they often depicted Native cultures inaccurately, elided significant tribal differences, and relegated Native identity almost wholly to the past, a practice that was particularly problematic in light of concurrent Native rights movements that were actively engaged in bringing national attention to the contemporary issues and injustices Native Americans faced on a daily basis. In my study, I analyze the impulses that might have led counterculturalists to appropriate Native culture during this period, highlighting some of the ways in which such appropriations played out in Paradise Now and Hair, as well as on the streets of San Francisco’s Haight-Ashbury district. -
O Pica-Pau (Em Inglês Woody Woodpecker) É O Nome De Um Personagem De Desenho
O Pica-Pau (em inglês Woody Woodpecker) é o nome de um personagem de desenho animado de mesmo nome, um pica-pau antropomórfico (animal com corpo e características humanas), que estrelou vários curta-metragens de animação produzidos pelo estúdio de Walter Lantz e distribuídos pela Universal Pictures. Embora não seja o primeiro dos personagens “malucos” que se tornaram populares nos anos 1940, o Pica-Pau é considerado um dos personagens mais notáveis do gênero. O Pica-Pau foi criado em 1940 pelo artista de storyboard Walt Lantz. Em seus primeiros desenhos animados, o Pica-Pau aparece como um pássaro louco, com uma aparência considerada grotesca. Porém, ao longo dos anos, ele sofreu diversas mudanças no seu visual, ganhando traços mais simpáticos, uma aparência mais refinada e um temperamento 41744 MINI CANECA PORCELANA UVL WP FACE 41739 CANECA PORCELANA UVL PICA PAU FD FD AMARELO 9,5X6cm 135ml BRANCO 12X9,5cm 300ml mais tranquilo. Nos Estados Unidos, o Pica-Pau foi inicialmente dublado por Mel Blanc, que também fez as vozes de quase todos os personagens do sexo masculino das séries Looney INNER 48 MASTER 48 INNER 36 MASTER 36 Tunes e Merrie Melodies. Como dublador do Pica-Pau, Blanc foi sucedido por Ben Hardaway, um dos criadores do desenho, e mais tarde por Grace Stafford, esposa de Walter Lantz. Os desenhos do Pica-Pau foram transmitidos na televisão pela primeira vez em 1957, no programa The Woody Woodpecker Show, que mostrava novas sequências animadas do Pica- Pau interagindo com as filmagens em live-action de Walter Lantz, como se uma pessoa e um desenho animado estivessem apresentando o programa juntos.