Science Consultants, Fictional Films, and Scientific Practice
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Rambo: Last Blood Production Notes
RAMBO: LAST BLOOD PRODUCTION NOTES RAMBO: LAST BLOOD LIONSGATE Official Site: Rambo.movie Publicity Materials: https://www.lionsgatepublicity.com/theatrical/rambo-last-blood Facebook: https://www.facebook.com/Rambo/ Twitter: https://twitter.com/RamboMovie Instagram: https://www.instagram.com/rambomovie/ Hashtag: #Rambo Genre: Action Rating: R for strong graphic violence, grisly images, drug use and language U.S. Release Date: September 20, 2019 Running Time: 89 minutes Cast: Sylvester Stallone, Paz Vega, Sergio Peris-Mencheta, Adriana Barraza, Yvette Monreal, Genie Kim aka Yenah Han, Joaquin Cosio, and Oscar Jaenada Directed by: Adrian Grunberg Screenplay by: Matthew Cirulnick & Sylvester Stallone Story by: Dan Gordon and Sylvester Stallone Based on: The Character created by David Morrell Produced by: Avi Lerner, Kevin King Templeton, Yariv Lerner, Les Weldon SYNOPSIS: Almost four decades after he drew first blood, Sylvester Stallone is back as one of the greatest action heroes of all time, John Rambo. Now, Rambo must confront his past and unearth his ruthless combat skills to exact revenge in a final mission. A deadly journey of vengeance, RAMBO: LAST BLOOD marks the last chapter of the legendary series. Lionsgate presents, in association with Balboa Productions, Dadi Film (HK) Ltd. and Millennium Media, a Millennium Media, Balboa Productions and Templeton Media production, in association with Campbell Grobman Films. FRANCHISE SYNOPSIS: Since its debut nearly four decades ago, the Rambo series starring Sylvester Stallone has become one of the most iconic action-movie franchises of all time. An ex-Green Beret haunted by memories of Vietnam, the legendary fighting machine known as Rambo has freed POWs, rescued his commanding officer from the Soviets, and liberated missionaries in Myanmar. -
Film Studies (FILM) 1
Film Studies (FILM) 1 FILM-115 World Cinema 3 Units FILM STUDIES (FILM) 54 hours lecture; 54 hours total This course will survey the historical, social, and artistic development FILM-100 Survey and Appreciation of Film 3 Units of cinema around the globe, introducing a range of international films, 54 hours lecture; 54 hours total movements, and traditions. This course is an introduction to the history and elements of filmmaking Transfers to both UC/CSU such as narrative, mise-en-scene, cinematography, acting, editing, and FILM-117 Director's Cinema 3 Units sound as well as approaches to film criticism. 54 hours lecture; 54 hours total Transfers to both UC/CSU This course examines the historical and artistic career of a seminal FILM-101 Introduction to Film Production 3 Units director in cinema history. Possible subjects include Martin Scorsese, 36 hours lecture; 54 hours lab; 90 hours total Alfred Hitchcock, Francis Ford Coppola, and Woody Allen. This course is designed to introduce you to the creative process Transfers to CSU only of filmmaking. We will study all aspects of production from the FILM-120 Horror Film 3 Units conceptualization of ideas and scripting, to the basic production 54 hours lecture; 54 hours total equipment and their functions, and finally the production and post- This course offers an in-depth examination of the popular horror film production processes. Assignments will emphasize visualization, through an analysis of its historical evolution, major theories, aesthetics shooting style, and production organization. Presentation of ideas in and conventions, and the impact of its role as a reflection of culture both the written word and visual media are integral to the production society. -
Thinking About Color and the 'Reality Effect' in the Cinema
revista Fronteiras – estudos midiáticos 16(3):215-227 setembro/dezembro 2014 © 2014 by Unisinos – doi: 10.4013/fem.2014.163.07 Thinking about color and the ‘Reality Effect’ in the cinema Considerando a cor e o “Efeito do Real” no cinema Maria Helena Braga e Vaz da Costa1 ABSTRACT A great number of different views regarding realism has been in evidence. Whether greater realism in the cinema is welcomed or whether it is criticized, there is no doubt that realism is always a matter of concern in discussions about cinema’s vocation. It is not easy to define realism, and even though the general opinion is that realism is a determining factor in the cinema, it was not always the only ideological need responsible for the introduction of new technologies into the cinema. This article will situate color within this perspective. Keywords: cinema, color, realism. RESUMO Um grande número de visões sobre o realismo cinematográfico tem estado em evidência. Independentemente da opinião se um maior realismo no cinema é bem-vindo ou deve ser criticado, parece não existir dúvida de que o realismo é sempre objeto de discussão no contexto da pretensa vocação do cinema. A temática do realismo é complexa, e mesmo que a opinião geral seja a de que o realismo é um fator determinante para o cinema, este não foi a única necessidade ideológica responsável pela introdução de novas tecnologias pelo aparato cinematográfico. Este artigo contextualiza a cor dentro dessa perspectiva. Palavras-chave: cinema, cor, realismo. Technological innovation can be explained, in the is no doubt that realism is always a matter of concern view of some authors, as the outcome of technological in discussions about cinema’s vocation. -
DT Page 01 May 16.Indd
TUESDAY 16 MAY 2017 COMMUNITY | 7 HEALTH | 10 BOLLYWOODD | 1111 PakistanPa Association A glass of beetroot Money, fame & Qatar organises juice could lower BP name are windfalldfall poetry symposium and heart attack risk games: SRK Email: [email protected] P | 4-5 SINGING SENSATION Nadir Abdul Salam is a prodigy who will take the breath out of anyone listening to him singing, his rhythm, pitch and melody-all in perfection. Nadir sings in Arabic, Western and Indian languages. 03 TUESDAY 16 MAY 2017 CAMPUS Step by Step Centre provides specialised sessions tep by Step Centre for Spe- cial Needs is a well-established educa- tional therapy centre in the heart of Doha which Sprovides specialised teaching and individual therapy sessions for chil- dren aged 3 to 18 who might have learning, behaviour, communica- tion and/or sensory challenges. On Thursday, from 4pm to 6pm, Step by Step Centre will be holding an Experts in Action event where families with children with learn- ing, sensory, behaviour and communication challenges will be able to attend and have a chance to see the specialists working with children. This two-hour event will educational needs, opening their interaction skills), and learning/ expertise of our staff so that they include free multi-therapeutic doors to more than 300 children, academic support (for specific can meet children’s needs directly. group sessions and free consulta- providing individualised interven- learning challenges such as A lot of emphasis also placed on tion for interested families. tion programmes, educational or Dyslexia). independence and social skills and Step By Step Centre was setup therapeutic assessments, individ- Step by Step is committed to: consequently, the children are in November 2011 to provide the ual or group therapy sessions and Creating personalised learning encouraged to engage in socialisa- specialist care and highest quality early intervention programs. -
Reality & Effect: a Cultural History of Visual Effects
Georgia State University ScholarWorks @ Georgia State University Communication Dissertations Department of Communication 5-3-2007 Reality & Effect: A Cultural History of Visual Effects Jae Hyung Ryu Follow this and additional works at: https://scholarworks.gsu.edu/communication_diss Part of the Communication Commons Recommended Citation Ryu, Jae Hyung, "Reality & Effect: A Cultural History of Visual Effects." Dissertation, Georgia State University, 2007. https://scholarworks.gsu.edu/communication_diss/13 This Dissertation is brought to you for free and open access by the Department of Communication at ScholarWorks @ Georgia State University. It has been accepted for inclusion in Communication Dissertations by an authorized administrator of ScholarWorks @ Georgia State University. For more information, please contact [email protected]. REALITY & EFFECT: A CULTURAL HISTORY OF VISUAL EFFECTS by JAE HYUNG RYU Under the Direction of Ted Friedman ABSTRACT The purpose of this dissertation is to chart how the development of visual effects has changed popular cinema’s vision of the real, producing the powerful reality effect. My investigation of the history of visual effects studies not only the industrial and economic context of visual effects, but also the aesthetic characteristics of the reality effect. In terms of methodology, this study employs a theoretical discourse which compares the parallels between visual effects and the discourse of modernity/postmodernity, utilizing close textual analysis to understand the symptomatic meanings of key texts. The transition in the techniques and meanings of creating visual effects reflects the cultural transformation from modernism to postmodernism. Visual effects have developed by adapting to the structural transformation of production systems and with the advance of technology. -
The Shoah on Screen – Representing Crimes Against Humanity Big Screen, Film-Makers Generally Have to Address the Key Question of Realism
Mémoi In attempting to portray the Holocaust and crimes against humanity on the The Shoah on screen – representing crimes against humanity big screen, film-makers generally have to address the key question of realism. This is both an ethical and an artistic issue. The full range of approaches has emember been adopted, covering documentaries and fiction, historical reconstructions such as Steven Spielberg’s Schindler’s List, depicting reality in all its details, and more symbolic films such as Roberto Benigni’s Life is beautiful. Some films have been very controversial, and it is important to understand why. Is cinema the best way of informing the younger generations about what moire took place, or should this perhaps be left, for example, to CD-Roms, videos Memoi or archive collections? What is the difference between these and the cinema as an art form? Is it possible to inform and appeal to the emotions without being explicit? Is emotion itself, though often very intense, not ambivalent? These are the questions addressed by this book which sets out to show that the cinema, a major art form today, cannot merely depict the horrors of concentration camps but must also nurture greater sensitivity among increas- Mémoire ingly younger audiences, inured by the many images of violence conveyed in the media. ireRemem moireRem The Shoah on screen – www.coe.int Representing crimes The Council of Europe has 47 member states, covering virtually the entire continent of Europe. It seeks to develop common democratic and legal princi- against humanity ples based on the European Convention on Human Rights and other reference texts on the protection of individuals. -
History and Temporal Tourism
"SO YOU WANT TO BE A RETRONAUT?”: HISTORY AND TEMPORAL TOURISM Tiffany L. Knoell A Dissertation Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY May 2020 Committee: Jeremy Wallach, Advisor Kenneth Borland Graduate Faculty Representative Esther Clinton Thomas Edge © 2020 Tiffany L. Knoell All Rights Reserved iii ABSTRACT Jeremy Wallach, Advisor In “So You Want to Be A Retronaut?”: History and Temporal Tourism, I examine how contemporary individuals explore and engage with the past beyond the classroom through nostalgic consumerism, watching historical reality television, visiting historical sites or living history museums, handling historical objects, and, in many cases, participating in living history or historical re-enactment. The phrase “make America great again” taps directly into a belief that our nation has been diverted from a singular history that was better, purer, or even happier. What it ignores, though, is that the past is fraught for millions of Americans because their history – based on generations of inequality – is not to be celebrated, but rather commemorated for those who died, those who survived, and those who made their place in a nation that often didn’t want them. To connect to that complicated history, many of us seek to make that history personal and to see a reflection of who we are in the present in the mirror of past. For this project I conducted 54 interviews of subjects gathered from a variety of historically significant commemorations and locations such as the 2013 and 2015 memorial observances at Gettysburg, PA, and sites at Mount Vernon, Historic Jamestowne, and Colonial Williamsburg, VA. -
A Framework for Film Education Contents Executive Summary
A FRAMEWORK FOR FILM EDUCATION CONTENTS EXECUTIVE SUMMARY For over 120 years, film1 has evolved across different The Framework collects what experts across Europe genres, modes, and platforms to become the dominant consider to be essential in film education. It connects cultural form of the 21st century. Over that time, the ‘outcomes’ that educators might want film education film has developed its own language, one that is highly to achieve, to the skills, knowledge, and experience complex, sophisticated, immensely powerful, and like that are seen to be essential if someone is to consider all languages, still evolving. In cinemas, online, on themselves to be ‘film literate’. television, in art galleries and through spectacular immersive experiences, film has become almost The Framework was created during 2014-15 by twenty ubiquitous in our lives. five film education practitioners, drawn from national EXECUTIVE SUMMARY 3 agencies, Cinematheques, universities, NGOs, schools, But despite film’s ubiquity, its complexity and cultural and industry-funded bodies in 20 countries across Europe. INTRODUCTION 5 richness, its social, historical and artistic importance, It seeks to consolidate a body of theory, practices and it has remained relatively marginal and underdeveloped principles behind various European film education SCREENING LITERACY 5 in most European education systems. This is not to activities, to simplify and make it coherent, in pursuit AN OUTCOMES-BASED FRAMEWORK 5 deny film education’s long history, nor the inspiring of an overarching aim: METHODOLOGY 6 work of many people in many countries across Europe; but this work has only reached a few, when it is the TO INSPIRE AND EQUIP PEOPLE ACROSS EUROPE DIAGRAM 7 birthright of all. -
Guidelines for the Conservation of Lions in Africa
Guidelines for the Conservation of Lions in Africa Version 1.0 – December 2018 A collection of concepts, best practice experiences and recommendations, compiled by the IUCN SSC Cat Specialist Group on behalf of the Convention on International Trade in Endangered Species of Wild Fauna and Flora (CITES) and the Convention on the Conservation of Migratory Species of Wild Animals (CMS) Guidelines for the Conservation of Lions in Africa A collection of concepts, best practice experiences and recommendations, compiled by the IUCN SSC Cat Specialist Group on behalf of the Convention on International Trade in Endangered Species of Wild Fauna and Flora (CITES) and the Convention on the Conservation of Migratory Species of Wild Animals (CMS) The designation of geographical entities in this document, and the presentation of the material, do not imply the expression of any opinion whatsoever on the part of IUCN or the organisations of the authors and editors of the document concerning the legal status of any country, territory, or area, or of its authorities, or concerning the delimi- tation of its frontiers or boundaries. 02 Frontispiece © Patrick Meier: Male lion in Kwando Lagoon, Botswana, March 2013. Suggested citation: IUCN SSC Cat Specialist Group. 2018. Guidelines for the Conservation of Lions in Africa. Version 1.0. Muri/Bern, Switzerland, 147 pages. Guidelines for the Conservation of Lions in Africa Contents Contents Acknowledgements..........................................................................................................................................................4 -
The Proto-Filmic Monstrosity of Late Victorian Literary Figures
Bamberger Studien zu Literatur, 14 Kultur und Medien “Like some damned Juggernaut” The proto-filmic monstrosity of late Victorian literary figures Johannes Weber 14 Bamberger Studien zu Literatur, Kultur und Medien Bamberger Studien zu Literatur, Kultur und Medien hg. von Andrea Bartl, Hans-Peter Ecker, Jörn Glasenapp, Iris Hermann, Christoph Houswitschka, Friedhelm Marx Band 14 2015 “Like some damned Juggernaut” The proto-filmic monstrosity of late Victorian literary figures Johannes Weber 2015 Bibliographische Information der Deutschen Nationalbibliothek Die Deutsche Nationalbibliothek verzeichnet diese Publikation in der Deutschen Nationalbibliographie; detaillierte bibliographische Informationen sind im Internet über http://dnb.d-nb.de/ abrufbar. Diese Arbeit hat der Fakultät Geistes- und Kulturwissenschaften der Otto-Friedrich- Universität Bamberg als Dissertation vorgelegen. 1. Gutachter: Prof. Dr. Christoph Houswitschka 2. Gutachter: Prof. Dr. Jörn Glasenapp Tag der mündlichen Prüfung: 28. Januar 2015 Dieses Werk ist als freie Onlineversion über den Hochschulschriften-Server (OPUS; http://www.opus-bayern.de/uni-bamberg/) der Universitätsbibliothek Bamberg erreichbar. Kopien und Ausdrucke dürfen nur zum privaten und sons- tigen eigenen Gebrauch angefertigt werden. Herstellung und Druck: Docupoint, Magdeburg Umschlaggestaltung: University of Bamberg Press, Anna Hitthaler Umschlagbild: Screenshot aus Vampyr (1932) © University of Bamberg Press Bamberg 2015 http://www.uni-bamberg.de/ubp/ ISSN: 2192-7901 ISBN: 978-3-86309-348-8 (Druckausgabe) eISBN: 978-3-86309-349-5 (Online-Ausgabe) URN: urn:nbn:de:bvb:473-opus4-267683 Danksagung Mein besonderer Dank gilt meinem Bruder Christian für seinen fachkundigen Rat und die tatkräftige Unterstützung in allen Phasen dieser Arbeit. Ich danke meinem Doktorvater Prof. Dr. Christoph Houswitschka für viele wichtige Denkanstöße und Freiräume. -
Narrative Characteristics of Virtual Reality Films
ISSN: 2347-7474 International Journal Advances in Social Science and Humanities Available Online at: www.ijassh.com RESEARCH ARTICLE Narrative Characteristics of Virtual Reality Films Qiu Haolun1*, Liu Ziyao2 Sichuan Normal University, Chinese. *Corresponding Author: Qiu Haolun Abstract: With the continuous improvement of virtual reality technology, a variety of experience products with virtual reality technology are gradually emerging. VR experience museum audience can put on glasses equipment to make themselves immersive, VR gamers can also participate in making choices and deciding the development of the plot, Virtual reality technology creates an unparalleled sense of reality and interactivity. Combining this technology with film can break the traditional mode of film production, film viewing and narrative, and bring a new experience. This paper mainly analyzes the definition of virtual reality film, the narrative characteristics of virtual reality film, the current exploration of the development of virtual reality film and some restrictive factors. Keywords: Virtual reality film, Narrative characteristics, Exploring and restricting factors. Article Received: 26 Oct. 2019 Revised: 18 Nov. 2019 Accepted: 26 Nov. 2019 Introduction Definition of Virtual Reality Film Since the birth of the film in 1895, no matter Sutherland put forward the concept of virtual the sound picture or the storage carrier, it has reality, which promoted the development of experienced countless changes. Andre Bazin computer graphics and image technology, and proposed the "Image ontology "He believes inspired the research of new that the emergence of movie images is a human-computer interaction devices such as reproduction of reality. This view was helmet display, data glove, etc. In 1973, the basically applicable in the 1970s and 1980s.A term "artificial reality" was proposed to films on the screen, the films on the screen express the concept of virtual reality; in 1980, are just simple shooting and editing. -
Mapping the Landscape of Social Impact Entertainment
Bonnie Abaunza Neal Baer Diana Barrett Peter Bisanz Dustin Lance Black Johanna Blakley Caty Borum Chattoo Don Cheadle Wendy Cohen Nonny de la Peña Leonardo DiCaprio Geralyn Dreyfous Kathy Eldon Eve Ensler Oskar Eustis Mapping the landscape of Shirley Jo Finney social impact entertainment Beadie Finzi Terry George Holly Gordon Sandy Herz Reginald Hudlin Darnell Hunt Shamil Idriss Tabitha Jackson Miura Kite Michelle Kydd Lee Anthony Leiserowitz David Linde Tom McCarthy Cara Mertes Sean Metzger Pat Mitchell Shabnam Mogharabi Joshua Oppenheimer Elise Pearlstein Richard Ray Perez Gina Prince-Bythewood Ana-Christina Ramón James Redford Liba Wenig Rubenstein Edward Schiappa Cathy Schulman Teri Schwartz Ellen Scott Jess Search Fisher Stevens Carole Tomko Natalie Tran Amy Eldon Turteltaub Gus Van Sant Rainn Wilson Samantha Wright Welcome to the test — a major university research SIE’s work to date: the most effective Welcome center focused on the power of strategies for driving impact through entertainment and performing arts to storytelling; the question of when, inspire social impact. The structure of within the creative process, impact Note this new center would be built upon three should first be considered; the key role pillars: research, education and special of research to explore, contextualize initiatives, and public engagement, and help define the field; and the programming and exhibition. importance of partnering with the right allies across the entertainment At the time, there wasn’t a university and performing arts industries for new model fully focused on this topic that ideas, special projects and initiatives. I could draw upon for information as the field was in its infancy.