Narrative Characteristics of Virtual Reality Films

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Narrative Characteristics of Virtual Reality Films ISSN: 2347-7474 International Journal Advances in Social Science and Humanities Available Online at: www.ijassh.com RESEARCH ARTICLE Narrative Characteristics of Virtual Reality Films Qiu Haolun1*, Liu Ziyao2 Sichuan Normal University, Chinese. *Corresponding Author: Qiu Haolun Abstract: With the continuous improvement of virtual reality technology, a variety of experience products with virtual reality technology are gradually emerging. VR experience museum audience can put on glasses equipment to make themselves immersive, VR gamers can also participate in making choices and deciding the development of the plot, Virtual reality technology creates an unparalleled sense of reality and interactivity. Combining this technology with film can break the traditional mode of film production, film viewing and narrative, and bring a new experience. This paper mainly analyzes the definition of virtual reality film, the narrative characteristics of virtual reality film, the current exploration of the development of virtual reality film and some restrictive factors. Keywords: Virtual reality film, Narrative characteristics, Exploring and restricting factors. Article Received: 26 Oct. 2019 Revised: 18 Nov. 2019 Accepted: 26 Nov. 2019 Introduction Definition of Virtual Reality Film Since the birth of the film in 1895, no matter Sutherland put forward the concept of virtual the sound picture or the storage carrier, it has reality, which promoted the development of experienced countless changes. Andre Bazin computer graphics and image technology, and proposed the "Image ontology "He believes inspired the research of new that the emergence of movie images is a human-computer interaction devices such as reproduction of reality. This view was helmet display, data glove, etc. In 1973, the basically applicable in the 1970s and 1980s.A term "artificial reality" was proposed to films on the screen, the films on the screen express the concept of virtual reality; in 1980, are just simple shooting and editing. The the development of computer technology rapid development of the digital age in recent accelerated the development of virtual reality years, these technological innovations make technology, and the term "virtual reality" was the visual and auditory feelings brought by formally proposed and widely accepted in the film to the audience more real and 1989; in 1990, virtual reality technology shocking. entered a period of rapid development. Later 3D films further enhanced the visual After entering the 21st century, virtual reality of the two-dimensional screen. In reality technology has gradually matured and recent years, with the development of VR entered many people's lives. This technology technology, it has been widely used in many began to combine with various industries, so fields, and various VR products have been the film industry began to pay attention to launched one after another. For a while, [1] this technology, and gradually put into VR VR has become a trend. The concept of VR film research. came into being in the 1960s. In 1965, Ivan ©2013-2019, IJASSH. All Rights Reserved 1 Qiu Haolun & Liu Ziyao| International Journal Advances in Social Science and Humanities | 2019 | Vol. 07| Issue 12|01-08 Virtual Reality Film is the Combination movie. VR movies have unique sensory of Film and Virtual Reality Art experience and immersion interactive way that 2D and 3D movies can't achieve. Virtual reality art is to endow the three-dimensional virtual space art features More and more companies and well-known created by virtual reality technology, so that filmmakers are optimistic about this market users can experience it personally. Users can and begin to conduct in-depth research in this not only observe the things in field. Famous director Steven Spielberg three-dimensional space, but also feel the believes that with the injection of virtual beauty of light, shadow and music. reality technology, the future film production mode and interaction mode will change, so as The beauty of light and shadow and the to bring a new experience to the audience, beauty of music correspond to the art of movie bring huge freedom of view to the audience. sound and painting in the virtual reality movie. Combined with the narrative and But it could be "very dangerous" for the film transition techniques in the film, and the industry. At the same time, Spielberg is also cooperation of virtual reality technology, the trying to shoot virtual reality films. He will beauty of various senses is transmitted to the direct a novel adaptation of "player one", audience, so that the audience is always in which is a combination of video games, the movie plot. When the audience is virtual world and scientific fantasy. Gilmore watching VR movies, they will no longer be Del Toro also used virtual reality technology around the audience, but in the plot and to complete a large number of grand scenes characters of the movie, and their feet are no when shooting the Pacific Rim. longer the floor of the cinema, but the scenes depicted in the plot of the movie. At the San Diego diffuse show, Pacific Rim also provided a virtual reality version of the Market Environment Promotes the short film. As long as the audience wore a Development of VR Films display device, they could experience the In 2015, China's film box office exceeded 40 pleasure of operating a 250 foot high robot. billion yuan for the first time, and the film The research and participation of well-known industry has achieved leapfrog development. film producers and companies provide According to the film Market Research and guarantee for the quality of VR films. analysis, the audience of movie is becoming Narrative Characteristics of Virtual younger and younger, so it has a strong Reality Films ability to accept new things. In addition to the strong multi sensory interactive experience Short Video and FAST Rhythm brought by VR movie, it can stimulate the Like traditional movies, attractive stories, audience from three levels of spirit, sense and ups and downs, and a sense of rhythm are all vision. needed for a good VR movie. However, VR film is different from the traditional film, The large-scale 3D movie "Avatar" directed by which leads to different narrative methods. James Cameron set off a "3D boom", 3D Base on a survey, because of the virtual movies emerge in endlessly. Wearing glasses reality technology, a large number of can make a two-dimensional picture operations are needed in lens assembly, so it three-dimensional. Just by changing the is necessary to ensure that the lens assembly visual experience, it is welcomed by the has a good fluency. It is also very important to audience. VR movie can be regarded as the switch the perspective in VR films. It is a advanced version of 3D movie. We can use the change of narrative mode to watch the plot to space and speed of 3D movie development for be narrated from different perspectives. reference to predict the development of VR ©2013-2019, IJASSH. All Rights Reserved 2 Qiu Haolun & Liu Ziyao| International Journal Advances in Social Science and Humanities | 2019 | Vol. 07| Issue 12|01-08 However, in the process of watching VR the plot independently, which is the best movies, special devices need to be worn. embodiment of the feature of "interactivity" These heavy devices are also a burden to the [3]. Susan Langer once thought that movies audience for a long time, so the time of are like "Dreams". In terms of their current VR movies is very short. This relationship with image, action, event, plot requires that in a short period of time, we and other factors, we can say that the position need to set a complete plot, set distinctive of the camera is the same as that of the characters and clarify the relationship dreamer, but the great difference between between the characters, and at the same time, movies and dreams is that the dreamer can we need attractive conflicts [2]. participate in the events of dreams, but the camera can't, so from this perspective Film is Take famous VR animation films that won an objective dream. Emmy Awards as an example:"Inception" is the first VR animation work launched by But VR films directly put the audience in the baobab studio in 2016 and has won the best position of "dreamer", trying to pursue the interactive award of the 44th Emmy Award. complete reality of the senses. The author It's less than five minutes long and has three thinks that "dreamer" is not as good as CG characters: rabbit, eagle and alien. The "dreamer" as participating in a dream from story begins in outer space. A spaceship the perspective of a bystander Incarnate as a carrying two extraterrestrials flies to the "dreamer" for self selection and creation. The earth and lands over the ice lake. audience can choose a certain option independently, which can trigger different Two unique aliens attacked eagles and plots. bunnies, and they were defeated by clever bunnies and fled back to outer space. The plot To some extent, the audience becomes a of this short film is relatively complete, "director" and decides the direction of the simple but rich and interesting. Because the next plot. This diversified narrative method film also needs to include the time for the also brings a sense of expectation and audience to look around and be familiar with mystery to the audience who will make the the environment, it needs to successfully choice. In the traditional movie narration, design the multiple roles between the little there are many outstanding suspense rabbit and the eagle, the little rabbit and the techniques. However, some viewers only have alien in a shorter time. the feeling of expectation for this form. Due to the limited time, the narrative rhythm Virtual reality film can meet the audience's should be relatively bright.
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