Mig Exclusive Rules-V3f.Indd
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26.5 Abbreviations AIR Wars 27.3 Turn & Time Markers Mini GAME SCENARIO RULES Place the Turn marker on October I, the Time B: Bomber marker on the Hour 1 Box. The game lasts five bi-weekly turns. Each October turn lasts 10 SCENARIO: hours; each November turn lasts nine hours; and each December turn lasts eight turns. MiG alleY CV: Carrier aircraft air war OVer Korea, 1951 28.0 HOW TO WIN Each player gains victory points (VP) for F: Fighter certain game actions (see the table; players 25.0 SCENARIO INTRODUCTION will need to keep track with pencil and MiG Alley is a two player wargame of the air paper). At the end of the game, subtract the campaign which took place over Korea in late Communist VP total from the US VP total and 1951. During this period, the Communists made FB: Fighter-bomber consult the following to get level of victory. a determined effort to gain air superiority over North Korea. Meanwhile, the UN air 16 or more UN Strategic Victory forces (mainly American) were attempting 8 to 15 UN Operational Victory JF: Jet fighter to destroy the Communist logistical network 0 to 7 Draw via Operation Strangle. The Intruder player -1 to -8 Communist commands US (and Allied UN) air forces. The Operational Victory Interceptor player commands the Communists JFB: Jet fighter-bomber -9 or less Communist Strategic Victory (mainly Chinese but also some North Korean and possibly Soviet pilots and aircraft). The VP Schedules objective of the US is to bomb sufficient ground UN targets to cripple Communist ground forces. The JNF: Jet night fighter +1 for each Communist air unit in the objective of the Communists is to prevent this. Damaged box at the end of the game. +0 for ground units destroyed. 26.0 FORCES +1 for each Strategic target The Intruder player control UN forces. The 27.0 SETTING UP bombed (see target sheet) Interceptor controls Communist forces. The UN player sets up first, then the Communists. +1 for each bridge target bombed Shuffle both decks of campaign cards and place (see target sheet) 26.1 Jets each face down in front of the appropriate player. +8 if all four Hydroelectric targets bombed Units marked “J” are Jets. Change the Air (see target sheet); no points are Combat sequence as follows: there are two 27.1 UN Set Up scored unless all four are bombed. rounds of air to air combat. In the first round, Command Level = 3, Maximum = 4 Communist only Jets fire (on both sides). Inflict all losses Friendly Territory = all land grids south of +4 for each US B-29 air unit in the Damaged caused by jet units firing—this can include the frontline, Cho-Do island (C-13) and the box at the end of the game losses against non-jet enemy units. In the Carrier Task Force squares (B-14, L-10). +2 for each other US air unit type second round all remaining air units fire. Off Map Airbase: 2 x F-80, 1 x F-84, 1 x F86, in the Damaged box. 1 x Meteor, 2 x B-26, 4 x B-29, 1 x F-51. 26.2 Fighter-Bombers Carrier Task Forces (either): 1 x AD, 1 29.0 SPECIAL RULES UN “FB” have two sides. During the x F2, 2 x F4U, 1 x F9, 1 x Sea Fury. 29.1 Command Levels Redeployment phase, the UN player decides for Reinforcements: 1 x F3/7, 2 x F-86 Each player’s command level may change owing each FB unit if he wants to use it as a fighter (see cards), plus refits. to card play. The level may not be reduced to less or bomber: if as a fighter, use the front side, than zero or above the maximum for that player. if as a bomber, use the reverse side. Once a 27.2 Communist Set Up decision has been made for a FB, it remains in Command Level = 2, Maximum = 3. 29.2 Wild Cards effect until the next Redeployment phase. Friendly Territory = all land grids If a player has three Wild Cards in his hand, north of the frontline. he can play all of them at the start of any 26.3 Night Fighters On any Communist airbases: 7 x turn. Instead of the effects on the cards, Night fighters (NF) are treated as fighters, MiG 15, 1 x La-11, 2 x Yak 9. that player raises his Command level by but see the Night Bombing card. On any Communist targets or one. When played for this effect, the Wild airbases: 5 x AAA units. Cards are removed from play permanently. 26.4 MiG Endurance Reinforcements: none (other than refits). MiG units which engage in any kind of combat must land on the turn following or are placed in the Damaged box. Rotate the unit 90 degrees to indicate this. 1 MiG Exclusive Rules-v3F.indd 1 7/27/15 12:56 PM Air Superiority Combat Results Table 29.3 UN Off Map Bases 29.5 Red China UN air units are based off the map in southern Only Communist units can enter Red China Die roll Fighters Bomber firing Korea or Japan. Place them in the Off Map unless the UN plays the Hot Pursuit card. firing defensively Airbase box at the start of each turn. Also, UN units must land in it by the end of the turn 29.6 Radar 1-4 - - or they are eliminated. The Off Map Airbase Both sides have radar coverage 5 Abort - has unlimited capacity. UN air units enter the over the entire map. 6 Kill Abort map on grids south of the Front Line. On the turn of entry they can only enter the first grid. 29.7 Targeting Airbases Thereafter, they move normally. UN air units Airbases are not affected by bombing or Target Roster exit the map by moving into a Front Line grid. strafing, but air units based on them are. Bridges Bombed 29.4 UN Carrier Aviation Anti-Aircraft Combat Results Table Chosan (F-4) UN “CV” aircraft can be based on the grids Die roll Outcome Huichon (H-7) marked UN Carrier Task Force. These function Hyesanjin (L-2) as bases for these units (with a capacity 1-4 No effect of 3 each). Also, CV units can be based in 5 Abort one non-Jet Manpujin (H-3) the Off-Map Airbase. Communist units may 6 Abort Nansam (C-6) never enter Carrier Task Force spaces. Samdong-Ni (H-10) Sinanju (F-9) Sinuijo (B-7) Bombing Combat Results Table Sunchon (G-9) Die Target Strategic or AAA Based COMMUNIST Roll Bridge Hydroelectric unit air unit Strategic Bombed 1-3 - - - - Hungnam (K-8) 4 - - - Abort Namsi (E-7) 5 - Bombed Abort Damaged GROUND OFFENSIVE! Pyongyang (F-11) Redeployment phase: 6 Bombed Bombed Damaged Damaged Roll one die. The UN player Wonsan (K-10) must immediately place air units whose total Bomb Hydroelectric Bombed value at least equals the die roll result in the Abort box. Chosin (J-6) Disposition: Remove from play. Kongosan (K-12) Kyosen (L-5) MA-12 Suiho (D-5) Terrain Chart UN Players are permitted to copy the Terrain Type Effects Mini_MiG-Communist_Cards_V6.indd 4 5/12/15 4:01 PMTarget Roster for game play. UN Carrier Bases US naval Task Force aviation units up to HOT PURSUIT! capacity. Communist Movement / Combat phases: This turn, you units may not enter. may move “F” and “FB” units into China. They CREDITS may attack Communist Communist Number is air basing units in the air. (No System Design: Joseph Miranda bombing or strafing!) Airbase and AAA value. Developer: Chris Perello Disposition: Reshuffle. (North Korea) Playtesters: Eric Harvey, Roger Mason Special thanks to: Matt Caffrey MA-04 Communist Number is air basing Map Graphics: Joe Youst Airbase and AAA value. UN Counter Graphics: Brandon (Red China) cannot bomb or strafe. Pennington & Eric Harvey Mini_MiG_Cards_UN_V5.indd 5 5/12/15 3:57 PMRules Booklet: Callie Cummins Combat Frontline Communist air units & Lisé Patterson cannot cross. Cover & Card Design: Chris Dickson & Lisé Patterson Korean-Chinese UN units can not cross (but © 2015 Decision Games, Bakersfield, Border see the Hot Pursuit card.) CA. Made & printed in the USA. [MiGAlley_Mini_V3F] 2 MiG Exclusive Rules-v3F.indd 2 7/27/15 12:56 PM.