By Wayne Goldsmith and Dan Salas
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system of fighting techniques; the phrase is not limited to styles which contain high kicks or purely Oriental fighting tech- niques. With the introduction of Oriental Adven- tures and its new martial arts system, a new vista was opened to the character who wanted to do more than swing a sword. PCs now have the option of not only choosing their weapon, but also deciding how to use it. Likewise, PCs are now able to choose not only which martial arts maneuvers they wish to practice and develop they are also able to decide which formalized style they wish to learn. Unfortunately, Oriental Adventures only gives four examples of martial arts styles to use (page 101). Admittedly, it is simple enough for a player or DM to generate his own style, but these styles often have the same con- sistency as demons have when created from random generation charts. Also, what if a player wants to base a martial art on a style already in existence and has no idea what the style consists of? To alleviate this problem, the following article lists several martial arts still in practice today. A number of styles listed herein have developed variant or synonymous arts under different names. As these differ- ences are minor in most cases, the statis- tics for these styles are listed insofar as they relate to the mother art in its basic form. Of course, there are as many styles of martial arts in the world as there are grains of sand in a sand castle. Conse- quently, other existing styles can be applied to the AD&D® game as well. This article describes a dozen common martial arts styles for monks and other charac- ters. Despite the fact that some of the styles were developed by different civilizations, at different times, and for different pur- poses, many share a number of similar maneuvers (which only goes to show that there are only so many ways in which a body can move). Thus, if a player happens to like savate but is discouraged because it was developed in France, there is no rea- son that a martial artist could not have developed the same style in an Oriental campaign region. Also, if something about the art bothers the player (for example, the player prefers weapon use with his PC’s martial art), feel free to add that particular item to the art. These descrip- tions provide only the basic styles. It is up to the DM to flesh them out to meet spe- cific needs. by Wayne Goldsmith plateaus, French sailors brawling on foggy Aikido (eye-kee'-doe) European wharfs. and Dan Salas One of the few soft, Japanese martial Qu’avez-vous dit? arts, aikido is a non-combative art which Contrary to common belief, martial arts relies on defense and flexibility. The roots Martial arts: The phrase conjures up are not the sole property of the Orient. of aikido are founded in Zen Buddhism, images of swirling combatants in flowing Nearly every civilization has developed its which teaches a philosophy of nonvio- robes, black belts smashing boards with own brand of martial arts. As a term, lence. Aikido bases its maneuvers on the their bare fists, monks meditating on martial art applies to any formalized ultimate goal of neutralizing not 46 J UNE 1987 1 destroying — the opposing force. Aikido who had a need for protection but were Shotokan (sho'-to-kahn) specialists use circular techniques to redi- not allowed to carry weapons. Since they This style of karate uses linear attacks rect the opponent’s maneuvers and turn could legitimately carry farming tools in more than circular motions. Strong his own force against him. To accomplish public, farmers created a style that made stances are learned (see Movement 3, this, an aikido practitioner is trained to use of these tools in a combative form. Oriental Adventures, page 103), whereas move in the direction of a push and to give The walking stick became the bo stick, the flashy, high kicks are discouraged. Other- in to a pull. Fighting an aikido expert has grain flail became the nunchaku, the wise, this style is similar to karate as been likened to fighting water, which gives churn handle became the tui-fa, and the detailed in Oriental Adventures. in to an opponent’s strikes, then surrounds hay blade became the kama. The sai, him from the sides. which resembles several blacksmith tools, Sumai (soo'-my or s’my) Aikidoists extend the art into their life was specifically designed to catch and lock Sumai, or sumo wrestling, is the national philosophy. Their behavior is flexible, a sword. There were originally no schools sport of Japan. An ancient wrestling art, easy-going, and generally nonviolent. of kobu-jutsu; instead, the peasants would sumai is practiced by men of large size gather together at night to practice their (rikishi) who use their bodies to push and Escrima (es-kree’-ma) art and trade hard-won knowledge of throw their opponents. As a sport, sumai This ancient and incredibly vast Filipino proper combat techniques. Needless to requires a rikishi to force an opponent art, also known as kali or arnis, stresses say, the disclosure of this art would mean onto the mat or out of the ring. Sport weapons use as much as unarmed combat. the further restriction of the meager wrestlers are not taught the punches and Together, these techniques make an effec- weapons the farmers carried. As a result, kicks which were originally included in tive combination of attacks. An escrima kobu-jutsu practitioners operate in a high- ancient sumai. student initially trains with jo sticks to ly clandestine manner and do not openly Combatant sumai in its ancient form, achieve the intricate striking patterns on display their art except in a life-or-death however, relies on sweeps, stunning slaps, which the style is founded. As the stu- situation. and throws to crush opponents. Combat- dent’s skill grows, the sticks are replaced ive sumai also allows iron fist and crush- with short swords and daggers. Only after ing blow maneuvers (Strike 1 and 2) as mastering these weapons is the student Ninjutsu (nin-joot'soo) shown on page 103 of Oriental Adven- taught how to apply the same techniques This is the unarmed combat art of ninja tures. This combination of fighting tech- with empty hands and feet. characters. It is commonly employed as a nique with such sheer mass results in a Though the principal unarmed attack last resort, however, since ninjas prefer to lethal and often underrated martial arts method is the strike, escrima uses palm fight with weapons. style. Although sumai was traditionally strikes, finger jabs, and elbow strikes The art is usually used to get an oppo- limited to male practitioners, there is no more than closed-fist punches. The art nent out of the way so the ninja can pass reason that women rikishi could not exist also mixes these hand and arm attacks by or escape. Throws and nerve strikes in an AD&D game campaign. with a variety of low kicks and grappling are more effective for this purpose than Sumo wrestlers are unusually tall and techniques. The end result is a remarkably regular kicks and punches. Maneuvers powerfully built, and are selected for their adaptive combat skill. Accomplished escri- from Movement and Mental and Physical size and physique. They are trained and madors should be allowed to use the jo, Training (Table 70, page 103, Oriental conditioned to reach gargantuan propor- stick, dagger, and short sword in any Adventures) also show the need for practi- tions in stature and power. Rikishi are not combination without any penalty to hit or cal applications in tight situations. the fat slobs so often portrayed in modern damage (i.e., single dagger, double stick, media; rather, they are highly skilled war- sword and dagger, etc.). They should also Pentjak-silat (pent-zhok see'-lot) riors practicing a devastating style. be permitted to perform the special The national defense sport of Indonesia Because of the art’s emphasis on weight maneuver “weapon catch” with any of the has its base in combat forms of the 6th and size, sumo wrestlers increase in style’s weapons. century A.D. Most schools train their stu- strength and constitution as cavaliers do Escrima is commonly known as a stick- dents (pandeka) to be proficient with both (see Unearthed Arcana). Bushi characters fighting art. Experts skilled in speed the scimitar and whip. The pandeka do are the most common practitioners of this (Movement 6) are able to use this maneu- not need weapons to be formidable, how- style. ver while wielding a jo stick in each hand. ever. Their flowery, leaping art can send devastating blows to an opponent from Hwarang-do (wa-rang’ do) any angle and from any position. Pandeka Thai kick boxing (tie) This style combines a wide variety of have developed ground fighting to deadly Thai kick boxing (muay thai) was devel- techniques into a complete and diversified levels; they actually prefer taking an oppo- oped in Thailand to supplement the pike system. For this reason, there is no princi- nent to the ground (usually landing on top and sword in close-range fighting. There pal method or attack; likewise, there are of them) and finish the fight from that are no set forms (kata) to muay thai, and 15 special maneuvers to be learned. position. Pandeka do not need to be stand- training consists of constant sparring and Hwarang-do developed in a warring ing to perform any of their special abilities heavy bag work.