RESEARCH LIVE INDUSTRY REPORT 2019 1 INTRODUCTION Jane Frost, Chief Executive, MRS
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Todas Las Estrategias Aquí
ESTRATEGIAS DE MARKETING Y COMUNICACIÓN 2020 ESTRATEGIAS DE MARKETING Y COMUNICACIÓN 2020 Las mejores estrategias de marketing de 2020 Creatividad, esfuerzo y valentía. Como cada año, nuestro Especial Estrategias contiene un “concentrado” del mejor marketing que se ha hecho en España durante los últimos 12 meses. Pero este año, además, ofrece un fiel reflejo de la crisis radical que nos azota y de la resistencia que empresas, marcas y ciudadanos están oponiendo. A lo largo de las siguientes páginas, muchas estrategias hilan, de manera muy gráfica, la crónica de la vida española a lo largo del 2020. Son muchas las marcas que superan, con nota, el banco de pruebas que el COVID-19 ha puesto en su camino. Cinco de ellas han sido las ganadoras de los TOP5 Excellence-Estrategias de Marketing, los premios creados por IPMARK para reconocer los trabajos más brillantes del año. TOP5 Excellence- Estrategias de Marketing Bankinter, Durex, Estrella Damm, C&A y Just Eat se han alzado como las vencedoras de las cinco categorías de los TOP5 Excellence-Estrategias de Marketing, tras la valoración de un total de 65 trabajos realizada por el jurado.Cinco de ellas han sido las ganadoras de los TOP5 Excellence-Estrategias de Marketing, los premios creados por IPMARK para reconocer los trabajos más brillantes del año. TOP Disruptiva ‘The Reminder Bra’ C&A Para el jurado, “The Reminder Bra” es un magnífico ejemplo de cómo la disrupción puede cubrir todos los puntos de contacto del customer journey. “Demuestra más que dice e impacta positivamente en la cons- trucción de hábitos saludables. -
The US Footwear Industry Market Drivers
An In-depth Look at Footwear Retail YTD The U.S. Footwear Industry Market Drivers 12 months ending Jun ‘15 Prepared for FDRA members September 2015 Copyright 2015. The NPD Group, Inc. All Rights Reserved. This presentation is Proprietary and Confidential and may not be disclosed in any manner, in whole or in part, to any third party without the express written consent of NPD. The NPD Group, Inc. | Proprietary and Confidential Introduction The NPD Group provides market information and advisory services to help our clients make better business decisions. We help companies develop and offer the right products and get them in the right places at the right prices for the right people in order to grow their businesses. For more information, visit npd.com and npdgroupblog.com. Follow us on Twitter: @npdgroup. The NPD Group, Inc. | Proprietary and Confidential 2 Highlights The total footwear market is estimated at $64B for the 12 months ending (ME) Jun’15 and grew +5% YOY. Footwear has benefited from consumers’ increased spending on health and wellness categories, driving the comfort and athletic markets. ■ Women’s footwear represents the largest wearer segment, and generated an absolute dollar gain around +$1.3B. Men’s footwear also contributed over +$1B in incremental sales. ■ Millennials drove industry dollar growth, particularly ages 25-34. This segment increased +37%. But still keep watch on 65+ consumers which increased +14%, generating over +$500MM in growth volume. ■ Online footwear sales totaled $15 billion, up +13% in dollar sales. 23% of total footwear dollar sales are generated online. ■ Performance footwear contributed the largest dollar volume growth of about +$2B. -
SLTN - Dedicated to the Trade Sltn.Co.Uk April 27, 2017
SLTN - dedicated to the trade sltn.co.uk April 27, 2017 Estella - SLTN - linda.indd 1 19/04/2017 14:26 Estrella - SLTN - linda.indd 1 24/04/2017 12:36 SLTN - dedicated to the trade sltn.co.uk April 27, 2017 Incoming councillors should take time to learn about the business New boards must understand trade By Dave Hunter “This is a real opportunity for local communities as well as SCOTLAND’S incoming licens- some councillors to give their communities a real boost,” said city and town centres.” ing boards should take the time As well as the day-to-day to learn about the licensed Simmonds. “On average every pub in licensing of alcohol in their • This year’s Paisley Beer Festival had upwards of 300 beers on offer. trade as a matter of urgency areas, the new boards will be before making decisions that Scotland adds £100,000 per year to their local economy. tasked with drafting new li- will impact on livelihoods, say censing policy statements, trade groups. “With a common sense ap- Pulling out all the proach, greater transparency which are due to take effect in The local council elections 2018. taking place a week today (May and consistency, the industry can play a key role in the re- Jack Cummins, of Hill Brown stops in Paisley 4) are expected to see new Licensing, said the “one really councillors elected in many ar vival of local economies across FOOD and drink took centre - the country.” big issue” for every policy state- included a series of eas, which will inevitably lead stage in Paisley last weekend Stephen McGowan of legal ment will be overprovision. -
2018 Effie Uk Awards Jury
2018 EFFIE UK AWARDS JURY JURY CHAIR ALINE SANTOS Global Executive VP Marketing and Head of Diversity and Inclusion Unilever FINAL ROUND JURY JONATHAN AKWUE JENNY BULLIS Managing Partner Global CSO GroupM [m]PLATFORM Digitas GroupM GABY BELL DARREN BURNETT Europe CEO Chief Strategy Officer Hall & Partners MRM Meteorite ASH BENDELOW BOGDANA BUTNAR Managing Director Head of Strategy Brave Poke London MARTIN BEVERLEY JANET CARPENTER Executive Strategy Director Managing Director adam&eveDDB Spring Studios DOMINIQUE BONNAFOUX PIP CASEY Strategy Director Regional Manager FITCH Tourism New Zealand FREDRIK BORESTROM KAREN CONNELL Agency Development Partner Founder LinkedIn The SMALLmighty STUART BOWDEN HARVEY COSSELL Global CSO Head of Strategy Wavemaker We Are Social ANNA BRIDGSTOCK RUAIRI CURRAN Digital Performance Director Head of Strategy Wunderman Gravity Road PETER BUCKLEY PETER DANN Comms Planner Director Facebook The Nursery Research and Planning VERRA BUDIMLIJA CAROLAN DAVIDGE Chief Strategy Officer Marketing & Engagement Director Wavemaker British Heart Foundation SHEKHAR DESHPANDE DAN IZBICKI Global Planning Director Global Creative Excellence Director J Walter Thompson Unilever LAUREN DYER OWEN JENKINSON Creative Director Marketing Director Saatchi & Saatchi Freeview PAUL DYSON TONY JOYCE Founder Director Data2Decisions Tony Joyce Consulting TIM ELKINGTON KARINA KIELBINSKA Chief Digital Officer Managing Partner IAB UK OMD EMEA CLAIRE EVERETT SIMON LAW Head of Social Marketing Chief Strategy Officer Time to Change Possible London JANE -
Food Service Stuff
STATE OF THE CONSUMER The NPD Group, Inc. | Proprietary and confidential U.S. Consumer Economy Improving Economy Food and Retail Challenges Major economic indicators point to recovery, as consumers Cost increases for certain expenditures are shifting consumer are more confident, income is on the rise, and GDP posts gains budget priorities, and changing demographics create headwinds Consumer confidence has remained high Healthcare and other spending categories 129 for the past year are taking a greater share of our budget Restaurant prices have risen faster than Disposable personal income reached a new high household income Consumer spending growth is the leading contributor Our aging population is reshaping household to gains in GDP dynamics and influencing consumption patterns Consumers exhibiting an Soft but improving retail Result interesting shift in spending Can the food industry spending across a broad to the experiential—like find a way to tap into range of consumption- activities or entertainment oriented categories this trend? The NPD Group, Inc. | Proprietary and confidential 2 Canadian Consumer Economy Slow but Steady Economy Food and Retail Challenges Major economic indicators broadcast a mixed signal Cost increases for certain expenditures are shifting consumer budget priorities, and changing demographics create headwinds Groceries, utilities and the basics are the costs that Consumer confidence has remained high consumers are most worried about in their 116 for the past year, but is down this month household budgets Restaurant -
In 2006 USD, the World Toy Market Adds To: 2006 2007 (2006 Exchange Rates) World Toy Market $67.030 $70.398 Bn +5.0%
AUTOMOTIVE BEAUTY COMMERCIAL TECHNOLOGY CONSUMER TECHNOLOGY ENTERTAINMENT FASHION FOOD & BEVERAGE FOODSERVICE HOME OFFICE SUPPLIES SOFTWARE SPORTS TOYS WIRELESS June, 2008 Copyright 2008. The NPD Group, Inc. All Rights Reserved. This presentation is Proprietary and Confidential and may not be disclosed in any manner, in whole or in part, to any third party without the express written consent of NPD. Content Objectives & Methodology Toy Markets in the World 2 Proprietary and Confidential Objective & Methodology 3 Proprietary and Confidential Objective Leverage The NPD knowledge and expertise in the Toy Industry to provide with an estimate of the Toy markets around the World. Because The NPD Group already operates on the Toy Industry in more than 12 countries, we have developed a market estimate statistical model based on this accurate information. It's a logical place to start, as some of these countries have been covered by The NPD Group for a long period. 4 Proprietary and Confidential The Concept The primary factors that drive the Toys & Games market consumption over the period are: – Average expenditures per child, – Changes in population age groups, – GDP per inhabitant and change in GDP per inhabitant. The business-as-usual projection of the Toys & Games market sizes were produced, using the projections of these driving variables provided by IMF, the UN, and The NPD Group. The framework assumptions involved in this business-as-usual projection are: – The richer the country is, the higher the Average Expenditure in Toys per Child (AETC), – The richer the country is, the larger proportion of Consumers 15 years old and over. 5 Proprietary and Confidential Methodology Statistical models from the 12 existing markets NPD already operates: – Toys Consumer Panel: Australia, France, Germany, Italy, New Zealand, UK, U.S.A. -
R3 China Agency Family Tree 2019-En-20190412
46,412 Local agencies (RMB 88,708 M revenue) China 324 MUltinational Agencies AGENCY FAMILY TREE (RMB 26,395 M revenue) 2019 LOCAL GROUPS INDEPENDENT LOCAL AGENCIES MULTINATIONAL AGENCIES BlueFocus 2018 Revenue Estimate: RMB 5,600 M WPP 2018 Revenue Estimate: RMB 7,192 M Beijing 2018 Revenue Estimate: RMB 12,454 M China East 2018 Revenue Estimate: RMB 18,180 M China north 2018 Revenue Estimate: RMB 8,486 M BLUEFOCUS GROUP: BlueDigital, Phluency, SNK Advertising, Insight PR, AKQA: AKQA NIELSEN 2018 Revenue Estimate: RMB 1,905 M BlueMedia (Domob, Madhouse, BlueVision), Bojie Media, Eyes Media, Creative Jiuyi, I'MNEXT, Yuanshan, Orange Group, 180 China, JIANGSU Reeyee, Radi, J&J Intelligence Group, Easyads, TIANJIN Bo Ruo, Shen Du, Shuang Mu Ad, Tian Jian Ad, Burson Cohn Wolfe: Burson Cohn Wolfe Kingo, Jiebao Data, BlueFocus Entertainment Communications, La Feng Media, DHA Group, Pga-sip, Silverapple, Geometry Global: Geometry, Dawson, Winline Marketing, XMKT Think3, Rando, Bang, Feng's/Ribo, Sun&Sun Branding, NO of Agencies: 2,725 NO of Agencies: 1,086 Seeder Ad, Fuyuan, Sheng Shi Tong Da Ad, Prophet Data, We Are Social, Metta Communications Boda Siyuan, Dongdao, ShiPang Advertising Co., Ltd. Shi Chuan Ad, Nanjing MPI, Huajian Media, Cxeye, Yang Guang Lu Yi Media, Shangding Team, Grey Group: Grey, G2 Star Echo, Grey DPI, Easycom 2018 Revenue Estimate: RMB 742 M Association: AdMaster, Behe, Blue Future, BlueMP, BlueStrategy, LXU studio, TAMNAAAA, Mos, Sun Communication Jin Ding Ad, Wonderful100 Ad, T.C. Brand Design, Maihe Ad, Chuan Cheng -
Standard Terms and Conditions of Kantar TNS, Public and Media in the Netherlands
Standard Terms and Conditions of Kantar TNS, Public and Media in the Netherlands 1 Definitions In these terms and conditions (the "Conditions") the following definitions are used: "Ad-hoc Service" means the bespoke market research services provided by Company (i.e. one- off custom or bespoke services which are not continuous tracking services). "Client" means the person appointing the Company to provide the Services as set out in the Contract. "Company" means TNS NIPO B.V. (company number 33134494), trading as Kantar TNS, Kantar Public and Kantar Media, a company registered in the Netherlands, whose registered office is at Grote Bickersstraat 74, 1013 KS Amsterdam, the Netherlands. "Codes of Practice" means mandatory codes, rules and regulations of regulatory bodies and voluntary codes of practice of industry – recognised self regulatory bodies (including but not limited to ESOMAR) and in all cases directly applicable to the conduct of the Services by the Company but excluding specific laws, regulations and codes relevant to the Client. "Confidential Information" means information that (a) is marked or otherwise identified as “confidential” or with a similar designation, or (b) even if it is not marked or identified as “confidential,” a reasonable person would recognize as information that ought to be treated as confidential information, including the Proposal, Company’s tools; studies or surveys commissioned and paid for by the Client and any other information relating to know-how, formulae and processes, technical or non-technical data, patterns, compilations, programs, methods, techniques, databases or business affairs of the applicable party or one of its affiliates; financial information, contractual information, client information, prices and costs, data related to regulatory submissions; Proposals and study designs not forming the subject of an executed Contract and any other relevant information furnished to the recipient by or on behalf of the other party under the Contract. -
Počítačové Hry Jako Fenomén Nových Médií Jan Rylich
Počítačové hry jako fenomén nových médií Jan Rylich [ DIPLOMOVÁ PRÁCE ] Jan Rylich Ústav informačních studií a knihovnictví FF UK Studia nových médií 2011 1 1 Počítačové hry jako fenomén nových médií Jan Rylich Počítačové hry jako fenomén nových médií Vedoucí diplomové práce: Oponent diplomové práce: Datum obhajoby: Hodnocení: 2 2 Počítačové hry jako fenomén nových médií Jan Rylich Počítačové hry jako fenomén nových médií Prohlášení: Prohlašuji, že jsem diplomovou práci vypracoval samostatně, že jsem řádně citoval všechny použité informační zdroje, a že práce nebyla použita v rámci jiného vysokoškolského studia či k získání jiného nebo stejného titulu. V Praze dne: 18. srpna 2011 Jan Rylich _ _ _ _ _ _ _ _ _ _ _ _ 3 3 Počítačové hry jako fenomén nových médií Jan Rylich Počítačové hry jako fenomén nových médií Identifikační záznam: RYLICH, Jan: Počítačové hry jako fenomén nových médií. Praha, 2011. 112 s. Diplomová práce. Univerzita Karlova v Praze, Filozofická fakulta, Ústav informačních studií a knihovnictví, Studia nových médií. Abstrakt: Diplomová práce se věnuje vývoji počítačových her, videoher, herního průmyslu a herních technologií a jejich vlivu na naši společnost. Kromě nezbytného historického kontextu a praktického i teoretického rozboru herních žánrů a působení her na hráče, se práce ve svých klíčových kapitolách věnuje významu her a jejich vlivu na různé aspekty našeho života, od ekonomických a demografických hledisek až po vliv na naši kulturu a současné umění. Práce si v neposlední řadě klade za cíl představit a prezentovat počítačové hry a videohry v souvislosti s konceptem neglected media a v kontextu teorie remediace a demonstrovat tak jejich dopad na celou naši společnost. -
Havas Group Dentsu Aegis Network
WPP OMNICOM PUBLICIS INTERPUBLIC DENTSU AEGIS HAVAS GROUP GROUP GROUPE GROUP NETWORK DOMANI Global CEO Sir Martin Sorrell ➜ J. WALTER THOMPSON ➜ WPP DIGITAL CEO & President John Wren ➜ NATIONAL ADVERTISING ➜ DIVERSIFIED AGENCY Chairman & CEO Maurice Lévy ➜ ➜ PUBLICIS MEDIA Chairman & CEO ➜ MCCANN ➜ MARKETING CEO, Dentsu Aegis Network and Chairman & CEO CEO Tamara Ingram SERVICES (continued) BBH DIRECT CEO Steve King WORLDGROUP SPECIALISTS (CMG) Established 1986 BLUE STATE DIGITAL Established 1986 AGENCIES Established 1926 Michael Roth Executive Officer, Dentsu Inc. Yannick Bolloré Number of countries 90+ Regional CEO (Americas) Chairman & CEO Headquarters London Headquarters New York Headquarters Paris Established 1961 Jerry Buhlmann Established 1835 COGNIFIDE CUSTOM PUBLISHING PUBLICIS Tim Jones Harris Diamond CASSIDY & ASSOCIATES MIRUM GOODBY, SILVERSTEIN CEO Kai Anderson, Number of countries 113 F.BIZ Number of countries 100+ AND PARTNERS CEDAR Number of countries 100+ COMMUNICATIONS Regional CEO (EMEA) Headquarters New York Established Dentsu (1901) Headquarters Puteaux SANTO McCANN Barry D. Rhoads Number of offices 3,000+ Employees 74,000+ Number of countries US only Employees 77,574 (continued) Iain Jacob Number of countries 100+ Aegis (1978) Number of countries 140+ GLOBANT Number of countries 3 Chairman & CEO CONTRACT Number of offices 1 Regional CEO (APAC) Employees 194,000 (inc. assocs) HOGARTH WORLDWIDE Revenue for 2015 $15.13bn Revenue for 2015 €9.60bn Employees 50,100 Harris Diamond CURRENT MARKETING Dentsu Aegis Network -
Omnicom Group WPP MDC Partners Publicis Groupe Interpublic Group
AGENCY FAMILY TREE 2018 KEY HOLDING COMPANY AGENCY NETWORK FULL SERVICE DIRECT & DIGITAL PUBLIC RELATIONS MEDIA PLANNING & BUYING PROMO & ACTIVATION BRANDING & DESIGN HEALTHCARE & MEDICAL OTHER WPP J. Walter Thompson Hill+Knowlton Strategies Grey Canada Young & Rubicam Group National Public Relations GroupM TenthAvenue Kantar Ogilvy Hill+Knowlton Strategies Axon Communications Ogilvy Canada London J. Walter Thompson Canada Tank Taxi M/Six Canada Bookmark Kantar TNS Canada Canada Toronto Global Employees: Ogilvy JWT Inside GCI Canada Taxi 2 National Equicom Wavemaker Shopper2Buyer Kantar Millward Brown 205,000 Commonhealth Revenue by Region: JWT Intelligence SJR Canada Blast Radius Mindshare Canada North America 25% John St. Mirum Canada Wunderman Excelerator Media U.K. 21.4% Geometry Western Europe 17.9% Wunderman Data Management Xaxis Canada Other 35.7% Wunderman Health MediaCom Canada The & Partnership Essence Cohn & Wolfe Canada Catalyst Canada Omnicom Group OMG Worldwide BBDO Worldwide DDB Group Canada TBWA Worldwide DAS Group of Companies Touché BBDO Canada DDB Canada Juniper Park\TBWA Critical Mass New York OMD Canada Proximity Canada DDB Public Relations Tam-Tam\TBWA Ketchum Global Employees: 78,500 PHD Toronto Tribal Daggerwing Group Revenue by Region: Hearts & Science Track DDB FleishmanHillard Canada Red Urban Toronto North America 59.5% Europe 25.3% Alternator Twice High Road Communications Interbrand Canada Asia Pacific 10.6% Latin America 2.7% Accuen Kid Think Porter Novelli Canada GMR Marketing Canada Middle East and Africa 1.8% Highway Entertainment TracyLocke Canada MarketStar Canada Annalect Anderson DDB Health & Lifestyle IMS Canada Resolution Media CDM Montreal Interpublic Group Of Companies Huge FCB CMG McCann Worldgroup IPG Mediabrands New York / Global Employees: 49,800 FCB Golin McCann UM Revenue by Region: North America 59.7% Fuel Content Weber Shandwick MRM//McCann Initiative Asia Pacific 11.8% // Continental Europe 8.9% // U.K. -
A 2014 Study by the Entertainment Software Association (ESA)
SALE2014S, DEMOGRAPHIC, AND USAGE DATA ESSENTIAL FACTS ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY [ i ] “Our industry has a remarkable upward trajectory. Computer and video games are a form of entertainment enjoyed by a diverse, worldwide consumer base that demonstrates immense energy and enthusiasm for games. With an exciting new generation of hardware, outstanding software, and unmatched creativity, technology, and content, our industry will continue to thrive in the years ahead.” —Michael D. Gallagher, president and CEO, Entertainment Software Association [ ii ] WHAT’S INSIDE WHO IS PLAYING 2 Who Plays Computer and Video Games? 4 Who Buys Computer and Video Games? AT PLAY 5 What Type of Online and Mobile Games are Played Most Often? 5 How Many Gamers Play on a Phone or Wireless Device? 6 How Many Gamers Play Games With Others? 7 Parents and Games 7 Parents Control What Their Kids Play 9 Top Reasons Parents Play With Their Kids THE BOTTOM LINE 10 What Were the Top-Selling Game Genres in 2013? 11 What Were the Top-Selling Games of 2013? 12 Sales Information: 2003–2013 13 Total Consumer Spend on Video Game Industry in 2013 WHO WE ARE 14 About ESA 14 ESA Members OTHER RESOURCES 16 ESA Partners The 2014 Essential Facts About the Computer and Video Game Industry was released by the Entertainment Software Association (ESA) in April 2014. The annual research was conducted by Ipsos MediaCT for ESA. The study is the most in-depth and targeted survey of its kind, gathering data from more than 2,200 nationally representative households. Heads of households, and the most frequent gamers within each household, were surveyed about their game play habits and attitudes.