“I'm Looking for a Different Challenge...” Inside: Review, News & Views
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Magisterarbeit / Master's Thesis
MAGISTERARBEIT / MASTER’S THESIS Titel der Magisterarbeit / Title of the Master‘s Thesis „Player Characters in Plattform-exklusiven Videospielen“ verfasst von / submitted by Christof Strauss Bakk.phil. BA BA MA angestrebter akademischer Grad / in partial fulfilment of the requirements for the degree of Magister der Philosophie (Mag. phil.) Wien, 2019 / Vienna 2019 Studienkennzahl lt. Studienblatt / UA 066 841 degree programme code as it appears on the student record sheet: Studienrichtung lt. Studienblatt / Magisterstudium Publizistik- und degree programme as it appears on Kommunikationswissenschaft the student record sheet: Betreut von / Supervisor: tit. Univ. Prof. Dr. Wolfgang Duchkowitsch 1. Einleitung ....................................................................................................................... 1 2. Was ist ein Videospiel .................................................................................................... 2 3. Videospiele in der Kommunikationswissenschaft............................................................ 3 4. Methodik ........................................................................................................................ 7 5. Videospiel-Genres .........................................................................................................10 6. Geschichte der Videospiele ...........................................................................................13 6.1. Die Anfänge der Videospiele ..................................................................................13 -
Scaling Probe-Based Real-Time Dynamic Global Illumination for Production
Scaling Probe-Based Real-Time Dynamic Global Illumination for Production Zander Majercik Adam Marrs Josef Spjut Morgan McGuire NVIDIA Figure 1. Image rendered in a pre-release version of Unity with our global illumination tech- nique. Most of the indirect lighting in this scene comes from emissives (the orange monitor screens) which are integrated automatically by our technique. arXiv:2009.10796v3 [cs.GR] 22 Jun 2021 Abstract We contribute several practical extensions to the probe based irradiance-field-with-visibility representation [Majercik et al. 2019][McGuire et al. 2017] to improve image quality, con- stant and asymptotic performance, memory efficiency, and artist control. We developed these extensions in the process of incorporating the previous work into the global illumination so- lutions of the NVIDIA RTXGI SDK [NVIDIA 2020], the Unity and Unreal Engine 4 game engines, and proprietary engines for several commercial games. These extensions include: a single, intuitive tuning parameter (the “self-shadow” bias); heuristics to speed transitions in 1 the global illumination; reuse of irradiance data as prefiltered radiance for recursive glossy reflection; a probe state machine to prune work that will not affect the final image; and mul- tiresolution cascaded volumes for large worlds. 1. Introduction This paper discusses an algorithm to accelerate the evaluation of global illumination. The acceleration happens in two parts. The main part creates and maintains a data structure that allows a query of the form irradiance(location, orientation) (E(X; !)), which replaces a potentially expensive computation of diffuse global illumination with a O(1) lookup into a data structure for locations anywhere in space. -
PS4 Bundle Description Playstation 4: Playstation 4 Is the Best Place To
PS4 Bundle Description PlayStation 4: PlayStation 4 is the best place to play with dynamic, connected gaming, powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second- screen features. Combining unparalleled content, immersive gaming experiences, all of your favorite digital entertainment apps, and PlayStation exclusives, PS4 centers on gamers, enabling them to play when, where and how they want. PS4 enables the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs. Includes PlayStation 4 System with 500 Gb Hard Drive, PlayStation 4 DualShock 4 Controller, HDMI Cable, Power Cable, Wired Mono Headset, and USB Charging Cable. (Please see Spec Sheet for additional details) Call of Duty: Ghosts: The franchise that has defined a generation of gaming is set to raise the bar once again with the all-new Call of Duty: Ghosts. Published by Activision and developed by Infinity Ward, the studio that created the original Call of Duty and the critically-acclaimed Call of Duty: Modern Warfare series, Call of Duty: Ghosts ushers in the next generation of the franchise, delivering a riveting all-new gameplay experience built on an entirely new story, setting and cast, powered by a new next-generation Call of Duty engine. For the first time in Call of Duty, gamers play as the underdog, fighting as part of a single squad against an enemy that has superior numbers and firepower. Call of Duty: Ghosts' genre-defining multiplayer delievers gameplay innovations throughout, including dynamic map events, character customization, and more. -
Chris Riddell
84 Greville Road, Cambridge, Chris Cambridgeshire, CB1 3QL Mobile: +44 (0)7395 484351 Riddell E-Mail: [email protected] Portfolio: www.axisphere.art -3D Artist- Profile As a highly motivated and self-taught CG artist I have always pushed the industries current tools to produce real-time art work of the upmost quality. Being interested in game engines, I have always enjoyed working with cutting edge technology to push the envelope of real- time graphics. I continue to provide creative input into producing some of the industry's best tools and rendering technology to produce work of excellent merit. As a keen learner and avid tech fanatic I always seek and pursue innovation. Experience Virtual Arts Limited 2017 - Present - Principal Artist/Tech Art I joined a new startup in Cambridge for a fresh challenge in Mobile VR/AR. My role at Virtual Arts Limited is creating shader networks, Unity tech art, content creation, inputting into creating our own engine/tool pipeline and to schedule artwork. Sony Interactive Entertainment 2004-2017 - Principal Artist I joined SCEE/SIE as a standard level artist and progressed to principal level. My 13-year period saw a lot of projects with some very challenging situations creating games for brand new platforms/technology, the toughest challenge being to create a Virtual Reality title (RIGS) which would be fast paced without creating nausea and achieve a solid 60 FPS throughout the experience. In my career at Sony I’ve inputted into developing our internal engines and tools, create 2D/3D graphics for our products, produce basic concept art to focus prototypes for future projects, write technical documentation and tutorials to educate the art team, worked closely with marketing to provide resources to advertise and create online social media presence, entertained VIP visitors, and educated myself in legal issues regarding design and copyright issues. -
Manor St. John Christmas Newsletter 2018
Manor St. John Christmas Newsletter 2018 Read about from around the Wor summer memories & lots more The Board, Staff and all the Volunteers in Manor St. John Youth Service would like to wish all our members and their families a happy and peaceful Christmas. We also want to thank everyone who made our work with young people possible in 2018. Santa in Other Countries by Eve In Ireland, when we wake up on Christmas morning, Santa has our presents ready for us but what is it like in other countries? Do they believe in Santa or do they have their interpretation of him. We`ll see now. Christkind that went along with St. Nicholas on his journeys. He would bring presents to good children in Switzerland and Germany. He is angelic and is often drawn with blond hair and angel wings. People in Germany, Austria, Italy and Brazil believe in Christkind. Kris Kringle: There are two stories on the origin of Kris Kringle. The first one is that some one mispronounced Christkind and it stuck. The second one is that Kris Kringle began as Belsnickle among the Pennsylvania Dutch in the 1820s. He would ring his bell and give out nuts and cakes to the children but if they misbehaved they would get a spanking with his rod. The Yule Lads: The Yule Lads or Yulemen, are a group of thirteen mischievous creatures that have taken over Santa Claus in Iceland. They are known for their playful nature and each one has their own different, quite weird trick. For example, Ketkrokur uses a long hook to steal meat into people windows in order to find things to steal in the night. -
Disclosure Log of Completed Freedom of Information Requests
Disclosure Log of completed Freedom of Information requests 2018 Freedom of Information requests carried over and completed in January 2019 RTÉ Date FOI Freedom Of Information Request Requester Decision FOI No. Received 199. 21.11.2018 Journalist Granted in part. All documents (incl. memos, reports, correspondence), between RTÉ and Galway 2020, or their representatives, (including DG of RTÉ and Sections: 35(1)(a); 36(1)(b) and (c), 37(1). CEO of Galway 2020) pertaining to RTÉ’s partnership with Galway 2020 and the European Capital of Culture project, (between April 1, 2018 and October 31, 2018). 201. 03.12.2018 Journalist Granted in part. Guest costs for RTÉ chat shows in 2017: ‘Saturday Night with Miriam’, ‘The Late Late Show’, ‘The Ray D'Arcy Show’ and ‘The Sections: 35(1)(b); 36(1)(b) and (c). Cutting Edge’: taxi costs, hotel costs, flight costs, total fees, hairdressing and make-up, wardrobe and ‘Green Room’. Statutory Instrument SI 115 of 2000. 204. 21.11.2018 Member of the Granted in part. Copies of records (years 2014, 2015, 2016, 2017) showing numbers Public employed in RTÉ as: PAYE employees; contracted to RTÉ as self Section: 15(1)(a). employed individuals; under contract through companies. 209. 6.12.2018 Journalist Granted in part. Total cost of production of the 2018 ‘The Late Late Toy Show, The Greatest Showman’: breakdown of costs for: ‘Green Room’ Section: 36(1)(a) and (b). hospitality; Audience hospitality; travel costs for guests and for how many guests; security on the night and days leading up to the show. -
Playstation®4 (Ps4™)
FOR IMMEDIATE RELEASE PLAYSTATION®4 (PS4™) GLOBAL SALES SURPASS 2.1 MILLION UNITS FOLLOWING EUROPE, AUSTRALASIA AND LATIN AMERICA LAUNCH Strong momentum for the PS4™ system continues following record-breaking launch Tokyo, December 3, 2013 – Sony Computer Entertainment Inc. (SCEI) today announced that cumulative sell through for the PlayStation®4 (PS4™) computer entertainment system worldwide has surpassed 2.1 million units*1 as of December 1, 2013. The number includes the 700,000 units sold through in Europe and Australasia launching on November 29. The PS4 system became available on November 15 in the United States and Canada and on November 29 in Europe, Australasia and Latin America and is now available in 32 countries globally. “PS4 delivered the best launch in PlayStation history with the North American release and we’ve continued this incredibly successful start in Europe, Australasia and Latin America,” said Andrew House, President and Group CEO, Sony Computer Entertainment Inc. “Demand remains incredibly strong and continues to overwhelm the supply worldwide, but we are diligently working to meet those growing demands and to deliver additional PS4 units to our retail partners throughout the holiday season. We are extremely grateful for the passion of PlayStation fans and thank them for their continued support.” PS4 consumers embraced the deep social capabilities offered by the PS4 system, including heavy use of live broadcasting on Ustream and Twitch and sharing content through Facebook® and Twitter. PS4 gamers have demonstrated particular interest in the new “SHARE” button on the DUALSHOCK®4 Wireless Controller, with more than 6.5 million shares captured. -
Playstation 4 Vs. Xbox One the Battle for Market Superiority
Playstation 4 vs. Xbox One The Battle for Market Superiority Introduction skip to analysis The $27 billion console gaming category has undergone significant disruption and evolution in the last decade, particularly resulting from new entrants and an increased focus on online gaming. With the Nintendo Wii U’s abysmal sales, Microsoft and Sony now persist as the two primary competitors for the market leader position in the next generation of console gaming. Recognizing a traditional product life-cycle of five to seven years and little chance of increasing adoption rates after year one, the company that is able to establish dominance within the first six to twelve months will likely retain the position until the next generation of console hardware is released. As a result, Sony and Microsoft have boldly developed two different marketing strategies that stand in stark contrast to one another. The ‘One’ moniker attached to the Xbox is the embodiment of Microsoft’s vision of the future of the industry as not simply focused on gaming but as providing all-encompassing entertainment solutions. The Xbox One is being marketed as the one device to rule all facets of living room entertainment. Sony, on the other hand, stands in firm belief that gaming consoles should primarily focus on delivering a great gaming experiences above all else. This doesn’t mean that video playback and media applications are not available on the PS4, they are. However, Sony’s messaging is intended to define the PS4 as the quintessential gaming console rather than a holistic entertainment solution. www.infegy.com +1 816-494-1650 [email protected] 4151 N Mulberry Dr., Suite 240, Kansas City, Missouri 64116 Console Gaming Background Background skip to analysis The battle for market dominance in the console gaming category has always existed, but over time the key players have continually shifted. -
Killzone Shadow Fall
Killzone Shadow Fall Creating art tools for a new generation of games Sander van der Steen Senior Technical Artist Guerrilla Games Intro •Guerrilla Games is based in Amsterdam •First party Sony studio since 2005 •Killzone Shadow Fall •Launch title for the Playstation 4 •Pipeline build around Maya Takeaway •Maya in the Guerrilla Games pipeline •Integrating a game-engine in Maya •Maya scene file considerations for next-gen •New possibilities of viewport 2.0 Maya in the Guerrilla Games pipeline Simple Killzone Shadow Fall pipeline overview Asset creation Maya, Mudbox, Motion builder etc. Simple Killzone Shadow Fall pipeline overview Environment Asset creation Art • All assets are imported into Maya and placed in environment • Individual assets are tweaked Simple Killzone Shadow fall pipeline overview Environment Asset creation Lighting Game Art • The levels with geometry transfer to the lighting team • “Complete” levels will be exported to game Simple Killzone Shadow Fall pipeline overview Environment Game Asset creation Art Lighting • Many iterations required to reach production quality Autodesk Maya advantages •Artist friendly + familiar •A lot of editing for free •Mesh edits (polygon tools) •Material edits (hypershade) •Less need to import/export to/from applications Autodesk Maya in-engine viewport demo: Autodesk maya in-engine viewport demo: Autodesk Maya in-engine viewport demo: Integrating a game-engine in Maya A lot of tools coding! Maya needs to know how: •To render •Game engine specific •To communicate attribute changes •Mesh edits, position updates etc. •To read game data •Maya scene usage A game-engine in Maya: Deferred rendering Deferred rendering: Killzone 3 Initial implementation: •Brute force updates each frame (CPU limited) •Knowing what to update can be difficult •Limited integration •View selected, draw overrides, etc. -
Design a CEIST Award Competition All-Ireland CEIST Bake-Off Trinity
If you are experiencing difficulties viewing this email click here to view in your browser 28 November 2014 Training for School Boards of Management November brings to an end a very busy period for CEIST as it is during this month that training for new School Boards of Management takes place. CEIST had 33 new Boards taking up office last month. As well as visiting all new Boards at their first meeting, CEIST in conjunction with the JMB also encouraged Board members to participate in Board training, which took place on 15th, 22nd and 29th November at various locations throughout Ireland. A CEIST representative was present at all 9 venues and was involved in the delivery of the training. New Boards from other voluntary secondary schools are also present on the day so each event attracts a large gathering. Hour of Code The Hour of Code will take place during the week of Design a CEIST Award Competition Dec 8th - 14th in schools all over the world. We are inviting CEIST schools to participate in designing a Following on from "EU perpetual CEIST Award. Each school is asked to organise a Code week", during which competition within their school in the coming weeks with a Ireland arranged more view to inviting students to submit entries for this award. coding events than any other country in the EU, The actual design can be based on any medium for example this provides an opportunity sculpture, artwork, etc. The winning design from each school for teachers and students to be submitted via email to [email protected], (please alike to try coding. -
Elenco-Giochi-Usati.Pdf
Elenco aggiornato il 09/07/2021 Il servizio di ritiro usato è un'attività che viene svolta SOLO in Negozio Recati nel Negozio più vicino a te per conoscere la valutazione dei giochi. L'elenco e le valutazioni sono soggette a variazioni; Il ritiro dei giochi usati è a discrezione del Negozio, il gioco deve essere in buone condizioni, completo di scatola e manuale e in versione Europea (PAL). Il codice ean deve corrispondere; EAN TITOLO PIATTAFORMA 45496420178 1-2 SWITCH NSW NINTENDO SWITCH 45496426347 51 WORLDW GAMES NSW NINTENDO SWITCH 5060327535468 A.O.T. 2 FINAL BATT. NSW NINTENDO SWITCH 3307216112006 AC 3+AC LIBER.REM. NSW NINTENDO SWITCH 3307216148401 AC REBEL COLLECTION NSW NINTENDO SWITCH 5060146468428 ALADDIN & LION KING NSW NINTENDO SWITCH 45496425463 ANIMAL CROSS.NEW H.NSW NINTENDO SWITCH 3499550384352 AO TENNIS 2 NSW NINTENDO SWITCH 5060327534409 AOT 2 NSW NINTENDO SWITCH 3499550362077 AQUA MOTO RACING NSW NINTENDO SWITCH 45496420352 ARMS SWITCH NINTENDO SWITCH 45496424701 ASTRAL CHAIN NSW NINTENDO SWITCH 5060327535314 ATELIER LULUA NSW NINTENDO SWITCH 45496428594 AVANCE WARS 1+2 NSW NINTENDO SWITCH 45496421472 BAYONETTA 2 NSW NINTENDO SWITCH 5060528033459 BEN 10: POWER TRIP NSW NINTENDO SWITCH 5026555067973 BIOSHOCK THE COLLECTION NINTENDO SWITCH 8023171043265 BLOODSTAINED NSW NINTENDO SWITCH 5026555068093 BORDERLANDS LEGENDARY C. NINTENDO SWITCH 45496425937 BRAIN TRAINING NSW NINTENDO SWITCH 45496426125 BRAVELY DEFAULT II NSW NINTENDO SWITCH 5030946124008 BURNOUT PARAD RE.NSW NINTENDO SWITCH 3391892009743 C. TSUBASA RISE OF NSW NINTENDO SWITCH 45496422349 CAPTAIN TOAD NSW NINTENDO SWITCH 5026555067386 CARNIVAL GAMES NSW NINTENDO SWITCH 5051891149618 CARS 3 NS NINTENDO SWITCH 3760156486413 CATS AND DOG NSW NINTENDO SWITCH 5030917294211 CRASH BANDICOOT 4 NSW NINTENDO SWITCH 5030917236778 CRASH BANDICOOT NSW NINTENDO SWITCH 5030917269844 CRASH TEAM RAC. -
Before the FEDERAL COMMUNICATIONS COMMISSION Washington, D.C
Before the FEDERAL COMMUNICATIONS COMMISSION Washington, D.C. 20554 In the Matter of Implementation of Sections 716 and 717 of CG Docket No. 10-213 the Communications Act of 1934, as Enacted by the Twenty-First Century Communications and Video Accessibility Act of 2010 Entertainment Software Association Petition for Class Waiver of Sections 716 and 717 of the Communications Act and Part 14 of the Commission’s Rules Requiring Access to Advanced Communications Services (ACS) and Equipment by People with Disabilities PETITION OF THE ENTERTAINMENT SOFTWARE ASSOCIATION FOR PARTIAL EXTENSION OF WAIVER Michael Warnecke Scott Blake Harris Chief Counsel, Tech Policy S. Roberts Carter Cory Fox Paul J. Caritj Senior Policy Counsel HARRIS,WILTSHIRE &GRANNIS LLP ENTERTAINMENT SOFTWARE ASSOCIATION 1919 M Street NW, 8th Floor 575 7th Street NW, #300 Washington, D.C. 20036 Washington, D.C. 20004 (202) 730-1300 Counsel for the Entertainment May 22, 2015 Software Association TABLE OF CONTENTS I. INTRODUCTION AND SUMMARY. .......................................................................................... 1 II. THE COMMISSION SHOULD PARTIALLY AND BRIEFLY EXTEND THE CURRENT WAIVER. .............................................................................................................. 2 The Commission Should Grant a Modest Waiver Extension for Class III Video Game Software Used for the Primary Purpose of Game Play. .............................................................................................................. 4 Class III Video