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Cliffstestprep ASVAB
ASVAB by Fred N. Grayson, M.A. 1st Lt., USAF (Ret’d) Test-prep essentials from the experts at CliffsNotes The fast track to your best score Proven test-taking strategies Focused reviews and exercises 3 full-length practice exams 24-hour-a-day downloads at cliffsnotes.com™ Bookmark us at www.cliffsnotes.com Things change. To stay up to date, visit the CliffsNotes Web site and take advantage of: I E-mail “tip-of-the-day” newsletters for many subject categories I Additional references with links I Interactive tools for selected topics Plus: I The entire CliffsNotes catalog, including titles you can sample or download CliffsTestPrep™ ASVAB by Fred N. Grayson, M.A., 1st Lt., USAF (Ret’d) Contributing Authors M. Mazen Al-khatib, Ph.D. Christopher Bender Ph.D. Elaine Bender, M.A. Gordon Chenery, M.A. Ransford Clarke, M.S. Lisa Gay, M.A. Gordon Gonyea, M.A. Tracy Halward Ph.D. Michael Hamid Ph.D. Christi Heuer, M.S. Seema Kurup, M.A. David Levy, M.A. Gabriel Lombardi, Ph.D. Rob Mohr Ph.D. Sulev Oun Jo Palmore, M.S. Jerry Truglia Mark Weinfeld, M.S. About the Author Publisher’s Acknowledgments As an independent book developer and publisher, Editorial Fred N. Grayson has published hundreds of books in Project Editor: Ben Nussbaum conjunction with many major publishers. In addition, Senior Acquisitions Editor: Greg Tubach he has also written and/or coauthored dozens of books Copy Editors: Donna Frederick, Elizabeth Kim in the test preparation field. Special Help: Blair Pottenger Technical Editor: David Miller (Electronics) Production Proofreaders: Laura Albert, John Greenough, Susan Moritz, Christine Pingleton, Charles Spencer Wiley Publishing, Inc. -
AI for Testing:The Development of Bots That Play 'Battlefield V' Jonas
AI for Testing:The Development of Bots that Play 'Battlefield V' Jonas Gillberg Senior AI Engineer, Electronic Arts Why? ▪ Fun & interesting challenges ▪ At capacity ▪ We need to scale Why? Battlefield V Multiplayer at launch Airborne Breakthrough Conquest Domination FinalStand Frontlines Team Deathmatch Aerodrome 64 64 32 64 32 32 Arras 64 64 32 64 32 32 Devastation 64 64 32 64 32 32 Fjell 652 64 64 32 64 32 32 Hamada 64 64 64 32 32 32 Narvik 64 64 64 32 32 32 Rotterdam 64 64 64 32 32 32 Twisted Steel 64 64 64 32 32 32 Test 1 hour per level / mode – 2304 hours Proof of Concept - MP Client Stability Testing Requirements ▪ All platforms ▪ Player similar ▪ Separate from game code ▪ No code required ▪ DICE QA Collaboration Stability Previously... Technical Lead AI Programmer Tom Clancy’s The Division Behavior Trees, server bots etc.. GDC 2016: Tom Clancy’s The Division AI Behavior Editing and Debugging Initial Investigation ▪ Reuse existing AI? ▪ Navmesh – Not used for MP ▪ Player scripting, input injection... ▪ Parallel implementation Machine Learning? Experimental Self-Learning AI in Battlefield 1 Implementation Functionality Fun Fidelity Single Client Control Inputs? Input (abstract) Movement Game • Yaw/Pitch Player Hardware Context • Fire Code • Actions • Jump • Etc • Etc UI Combat ▪ Weapon data=>Behavior ▪ Simple representation ▪ Closest target only ▪ Very cheap – good enough ▪ Blacklist invalid targets Navigation ▪ Server Pathfinding ▪ Not to be trusted ▪ Monitor progress ▪ No progress ▪ Button Spam (Jump, interact, open door) Navigation ▪ Server Pathfinding ▪ Not to be trusted ▪ Monitor progress ▪ No progress ▪ Button Spam (Jump, interact, open door) ▪ Still stuck - Teleport Visual Scripting – Frostbite Schematics AutoPlayer Objectives Objective Parameters ▪ MoveMode • Aggressive: Chase everything • Defensive: Keep moving – shoot if able • Passive: Stay on path – ignore all ▪ Other Parameters: • Unlimited Ammo • GodMode • Teleportation.. -
1 ELECTRONIC ARTS Q4 FY16 PREPARED COMMENTS May 10
ELECTRONIC ARTS Q4 FY16 PREPARED COMMENTS May 10, 2016 Chris: Thank you. Welcome to EA’s fiscal 2016 fourth quarter earnings call. With me on the call today are Andrew Wilson, our CEO, and Blake Jorgensen, our CFO. Please note that our SEC filings and our earnings release are available at ir.ea.com. In addition, we have posted earnings slides to accompany our prepared remarks. After the call, we will post our prepared remarks, an audio replay of this call, and a transcript. A couple of quick notes on our calendar: we plan to deliver our next earnings report on Tuesday, August 2. And our press conference at EA PLAY will take place at 1pm Pacific Time on Sunday, June 12. Coming up next week, on Tuesday, May 17, is our Investor Day – if you haven’t registered already, please contact me so that we can send you an invitation. This presentation and our comments include forward-looking statements regarding future events and the future financial performance of the Company. Actual events and results may differ materially from our expectations. We refer you to our most recent Form 10-Q for a discussion of risks that could cause actual results to differ materially from those discussed today. Electronic Arts makes these statements as of May 10, 2016 and disclaims any duty to update them. During this call unless otherwise stated, the financial metrics will be presented on a non-GAAP basis. Our earnings release and the earnings slides provide a reconciliation of our GAAP to non-GAAP measures. These non-GAAP measures are not intended to be considered in isolation from, as a substitute for, or superior to our GAAP results. -
Sparks Indiscreet Mp3, Flac, Wma
Sparks Indiscreet mp3, flac, wma DOWNLOAD LINKS (Clickable) Genre: Rock Album: Indiscreet Country: Europe Released: 2017 Style: Pop Rock MP3 version RAR size: 1498 mb FLAC version RAR size: 1878 mb WMA version RAR size: 1267 mb Rating: 4.3 Votes: 367 Other Formats: AAC ASF XM AU DXD MP3 TTA Tracklist Hide Credits A1 Hospitality On Parade A2 Happy Hunting Ground A3 Without Using Hands A4 Get In The Swing A5 Under The Table With Her A6 How Are You Getting Home? B1 Pineapple B2 Tits It Ain't 1918 B3 Fiddle – Mike Piggot* B4 The Lady Is Lingering B5 In The Future B6 Looks, Looks, Looks B7 Miss The Start, Miss The End Credits Arranged By [Orchestral Arrangements] – Tony Visconti Bass – Ian Hampton Drums – Dinky Diamond Guitar – Trevor White Keyboards – Ron Mael Photography By [Back Cover] – Gered Mankowitz Photography By [Front Cover And Inside Photography] – Richard Creamer Producer – Tony Visconti Vocals – Russell Mael Written-By – Ron Mael (tracks: A1 to A6, B2 to B7), Russell Mael (tracks: B1) Notes Gatefold sleeve. Repress of the LP included in the 2015 box set on 180 gram vinyl. Includes a 'The Sound Of Vinyl' download code card. Barcode and Other Identifiers Barcode: 602547359063 Other versions Category Artist Title (Format) Label Category Country Year Indiscreet (LP, Island ILPS 9345 Sparks ILPS 9345 UK 1975 Album, Gat) Records Indiscreet (CD, Vox Humana ILSP 9345 Sparks Album, Unofficial, ILSP 9345 Russia 2000 Records Car) L 35669 ILPS Indiscreet (LP, Island L 35669 ILPS New Sparks 1975 9345 Album, Gat) Records 9345 Zealand Indiscreet (LP, Island South ILPS 9345 Sparks ILPS 9345 1975 Album, Gat) Records Africa Indiscreet (CD, Island UICY-94100 Sparks Album, Num, RE, UICY-94100 Japan 2009 Records Min) Comments about Indiscreet - Sparks Vushura really nice clear sound on my copy with no noise at all and really nice gatefold packaging - recommended! Related Music albums to Indiscreet by Sparks Sparks - Lil' Beethoven Sparks - The Best Of Sparks Sparks - Propaganda Sparks - Kimono My House Sparks - No. -
Liberal Arts Come Alive on ETB Stage
The Carletonian, October 17, 1986 res These boots have their ups and clowns. Liberal arts come alive on ETB stage • by Jay Rubenstein falling apart, and focuses particularly on one member of that family, a son obsessed Sixties liberalism Carleton students this weekend will with the theater. In addition to this have an opportunity to experience the art troubled character, much of the action half of "liberal arts," as the Experimental revolves around an "Electric Church" Theater Board presents three original which causes the author to say, "All born- one-act-plays, written, directed, and per- again Christians are kindly invited not to led to new formed by Carleton students. Performan- attend," or at least those who are afraid of ces of the three plays will be held Friday having their ideas challenged are invited Phi Shils, Julie Bauman and Jeff Dickinson in MEAT There are boots for dress up. And boots for casu and Saturday nights at 8:00. not to attend. wear. Dexter puts them both together in a dress The first production All Good The central figure of All Good the effects of the theater Itself. The blurred the "father-son" relationship between the * casual boot for you. It goes to work. Or to play. Children Go to Heaven by sophomore Children is used by Mennel to examine boundaries between what is real and scientist and the clone. student handbook Or a night on the town. Tim Mennel. tells the story of a family not only the role of the church, but also what is imagined are used to heighten the The final production. -
Mba Canto C 2019.Pdf (3.357Mb)
The Effect of Online Reviews on the Shares of Video Game Publishing Companies Cesar Alejandro Arias Canto Dissertation submitted in partial fulfilment of the requirements for the degree of Master of Business Administration (MBA) in Finance at Dublin Business School Supervisor: Richard O’Callaghan August 2019 2 Declaration I declare that this dissertation that I have submitted to Dublin Business School for the award of Master of Business Administration (MBA) in Finance is the result of my own investigations, except where otherwise stated, where it is clearly acknowledged by references. Furthermore, this work has not been submitted for any other degree. Signed: Cesar Alejandro Arias Canto Student Number: 10377231 Date: June 10th, 2019 3 Acknowledgments I would like to thank all the lecturers whom I had the opportunity to learn from. I would like to thank my lecturer and supervisor, Richard O’Callaghan. One of the best lecturers I have had throughout my education and a great person. I would like to thank my parents and family for the support and their love. 4 Contents Table of Contents Declaration ................................................................................................................................... 2 Acknowledgments ...................................................................................................................... 3 Contents ....................................................................................................................................... 4 Tables and figures index .......................................................................................................... -
Sven Dwulecki, ''I Am Thou… Thou Art I…''—How Persona 4'S Young Adult
“I am thou… Thou art I…”—How Persona 4’s Young Adult Fiction Communicates Japanese Values Sven Dwulecki Abstract Life is Strange, INSIDE, Oxenfree—all these video games represent a seem- ingly entirely new genre. Young Adult videogames diverge from the male, gloomy grown-up stereotypes and replace them with adolescent protago- nists in their coming of age stories. Their commercial success seem to val- idate their endeavors. However, YA narratives are hidden in plain sights for many years within JRPGs. Shin Megami Tensei – Persona 4 (short Persona 4 or P4) is a cultural ambassador. This paper examines how the game’s pro- cedural rhetoric in combination with its Young Adult story advocate in fa- vor of specific Japanese values. The time structure of P4 reinforces a long- term orientation and requires strategic planning as well as tactical flexibil- ity. So-called “Social Links” represents Japan unique take on collectivism. Each link encapsulates a small YA narrative and offers different benefits to social-active protagonist. Finally, grinding mechanics reflect the notion of repetition-based learning. Japanese schools teach through engaging with developing several solutions to a singular problem. The same holds true for the grinding process. All these elements combined create a game rhet- oric promoting these aspects of Japanese culture. Sven Dwulecki is a PhD candidate at the University of Tübingen and former market researcher at Crytek; his research is focused on the rhetoric of video games and their influence upon consumers; in his field of expertise he combines business and digital rhetoric with a focus on marketing strategy, innovation, and the role of entertainment industry. -
The Afghanistan Question and the Reset in US-Russian Relations
The Afghanistan Question and the Reset in U.S.-Russian Relations Richard J. Krickus J. Richard Relations U.S.-Russian and Resetthe in Question Afghanistan The etortThe LPapers THE AFGHANISTAN QUESTION AND THE RESET IN U.S.-RUSSIAN RELATIONS U.S. ARMY WAR COLLEGE Richard J. Krickus Visit our website for other free publication downloads http://www.StrategicStudiesInstitute.army.mil/ To rate this publication click here. U.S. ARMY WAR COLLEGE Strategic Studies Institute U.S. Army War College, Carlisle, PA The Letort Papers In the early 18th century, James Letort, an explorer and fur trader, was instrumental in opening up the Cumberland Valley to settlement. By 1752, there was a garrison on Letort Creek at what is today Carlisle Barracks, Pennsylvania. In those days, Carlisle Barracks lay at the western edge of the American colonies. It was a bastion for the protection of settlers and a departure point for further exploration. Today, as was the case over two centuries ago, Carlisle Barracks, as the home of the U.S. Army War College, is a place of transition and transformation. In the same spirit of bold curiosity that compelled the men and women who, like Letort, settled the American West, the Strategic Studies Institute (SSI) presents The Letort Papers. This series allows SSI to publish papers, retrospectives, speeches, or essays of interest to the defense academic community which may not correspond with our mainstream policy-oriented publications. If you think you may have a subject amenable to publication in our Letort Paper series, or if you wish to comment on a particular paper, please contact Dr. -
Analyzing Visual Principles and Elements in Commercial Game Trailers
Analyzing visual principles and elements in commercial game trailers Gustav Thelander Computer Graphic Arts, bachelor's level 2018 Luleå University of Technology Department of Arts, Communication and Education Preface This thesis summarizes my Bachelor’s degree in Computer Graphics at Luleå University of Technology in Skellefteå, Sweden. I would like to thank my colleagues for feedback and Inspiration. A big thank you to LTU and my instructors Fredrik Tall, Aron Strömgren, Arash Vahdat and Håkan Wallin who made the education possible. Gustav Thelander Sammanfattning Denna forskning syftar till att etablera visuella principer som existerar i moderna medier och jämföra deras användbarhet. De visuella principerna kommer att förklaras och presenteras. Därefter analyseras de inom två speltrailers från kommersiella spel. En korrelation kommer att extrapoleras och presenteras om resultaten skapar det presenterade och förväntade resultatet. Abstract This research seeks to establish visual principles present in modern media and compare their usefulness. The visual principles will be explained and presented. Then they will be analyzed within two game trailers of commercial games. A correlation will then be extrapolated and then presented if the results create the presented and expected outcome. 1 Table of Contents 1 Introduction 4 1.1 Introduction 4 1.2 Background 4 1.3 Problem Description 4 1.4 Scope 5 1.5 Limitations 5 2 Theory 6 2.1 Analysis Theory 6 2.2 Visual Principles 6 2.2.1 Rule of thirds 6 2.2.2 Lines and Shape 7 2.2.3 Lighting 8 2.2.4 -
“Beautiful Forcefields!”
“Beautiful Forcefields!” Promotional Metadiscursive Language in eSports Commentaries ” Underbara kraftfält!” Promotionsbef rämjande metadiskursivt språ k i eSportskommentar er Johannes Byrö Faculty of Arts and Social Sciences English English III: D egree Project 15hp Supervisor: Andrea Schalley Examiner : Solveig Granath October 2017 Title: “Beautiful Forcefields!”: Promotiona l Metadiscursive language in eSports Commentaries Titel på svenska: ” Underbara kraftfält!”: Promoti onsbef rämjande metadiskursi v t språk i eSportskommenta rer Author: Johannes Byrö Pages: 45 Abstract For an eSports commentator, the ability to promote the rivalry between the competitors is just as important as fast and accurate commentary. Th us, it is of interest how an experienced commentator achieves this promotional language per some theoretical framework. Using the relatively new and unexplored linguistic field of pro motional metadiscourse the quality o f comment ary can be evaluated quantifiably . T hus, t his paper investigates the promotional l anguage used by accomplished eSports commentators, in contrast to inexpe rienced novices, in the game StarCraft II. This is achieved with a lexical analysis of two StarCraft I I commentaries using categories of promotional langu age previously identified in press releases. Experienced commentators were found to have a much more extensive and varied vocabulary than their inexperienced counterparts, adopting stronger evaluative adj ectives and adverbs, as well as metaphorical language, in their commentaries. After comparing the commentaries with each other, the comments of two experienced commentators were compared. In this analysis, the same results were found in regards to commenta tor experience, as the less experienced commentator in this team featured less varied and weaker evaluative language than his more experienced co - commentator, yet more varied and evaluative than the novices . -
O LLIGENCE PREPARATION F the BATTLEFIELD MAY 1989 HEADQ
. o LLIGENCE PREPARATION F THE BATTLEFIELD MAY 1989 HEADQ ARTERS, DEPARTMENT THE ARMY Pentagor: ATTN: Wiiii^ry Documents Sectiof Room 1A518, Pentagon Washington, DC 20310-6050 DISTRIBUTION RESTRICTION: Approved for public release: distribution is unlimited. # FIELD MANUAL FM 3*1-130 NO 34-130 HEADQUARTERS DEPARTMENT OF THE ARMY Washington, DC, 23 May 1989 INTELLIGENCE PREPARATION OF THE BATTLEFIELD Tabla of Contanta Paga Preface i i i CHAPTER 1 - Why Intelligence Preparation of the Battlefield? 1-1 CHAPTER 2 - Development and Use of Intelligence Preparation of the Battlefield Products 2-1 Graphics 2-1 Templates 2-1 CHAPTER 3 - Intelligence Preparation of the Battlefield Effort 3-1 CHAPTER 4 - Intelligence Preparation of the Battlefield Process 4-1 Battlefield Area Evaluation 4-1 Terrain Analysis 4-6 Weather Analysis 4-32 Threat Evaluation and Doctrinal Templating 4-42 Threat Integration 4-53 CHAPTER 5 - Intelligence Preparation of the Battlefield Support 5-1 Combined Arms Team 5-1 Staff Planning 5-2 Situation Development 5-3 Electronic Warfare 5-5 Battlefield Deception 5-6 CHAPTER 6 - Intelligence Preparation of the Battlefield—The Systematic Approach 6-1 APPENDIX A - Tactical Intelligence Preparation of the Battlefield A-1 APPENDIX B - Intelligence Preparation of the Battlefield in the B-1 Urban Battle APPENDIX C - Intelligence Preparation of the Battlefield In Air C-1 Defense, Counterair, and Air Operations Pag« APPENDIX D - Operational Level of War D-1 APPENDIX E - Intelllganca Preparation of the Battlefield In E-1 Counter Insurgency Operations APPENDIX F - Electronic Preparation of the Battlefield F-1 APPENDIX Q - Intelllganca Preparation of the Battlafleld In G-1 Rear Operations and Rear Area Operations GLOSSARY Glossary-1 REFERENCES References-1 INDEX I ndex-1 Preface The purpose of this publication is to emphasize the vital role that intelligence preparation of the battlefield (IPB) plays in preparing for the next battle. -
Frequently Asked Questions
Frequently Asked Questions +Collect Windows log files Windows log files can be used to troubleshoot and diagnose issues you may encounter while playing games and watching videos. You may be asked by technical support to provide various log files so they can further help you to solve the problem. Here's how to obtain some of the most commonly used files: DirectX Diagnostic files System Information files Windows System and Application Event log files Installation log files DirectX Diagnostic files DirectX is a programming interface that handles Windows tasks related to multimedia, especially game programming and video. The DirectX Diagnostic file contains information about this interface and its current status. Here’s how to generate a DirectX Diagnostic file: 1. Hold down the Windows key and press R. 2. In the Run dialog box, type DXDIAG and then click OK. This opens the DirectX diagnostic tool. 3. On the bottom of the DirectX Diagnostic Tool window, click Save All Information. 4. When prompted, save the file to your Desktop with the file name DXDIAG. 5. Click Save. 6. Attach the file when you reply to Support. System Information files The Microsoft System Information tool collects system information, such as devices installed on your computer and any associated device drivers. To generate a System Information file: 1. Hold down the Windows key and press R. 2. In the Run dialog box, type MSINFO32 and then click OK. This opens the System Information diagnostic panel. 3. In the menu bar on the left, click File, and then click Save. This will prompt you to choose a location to save the file.