Battlefield 1 Ps4 Trophy Guide and Roadmap
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
The Great War Began at the End of July 1914 with the Triple Entente
ANZAC SURGEONS OF GALLIPOLI The Great War began at the end of July 1914 with the Triple Entente (Britain, France and Russia) aligned against the Triple Alliance (Germany, Austria- Hungary and Italy). By December, the Alliance powers had been joined by the Ottoman Turks; and in January 1915 the Russians, pressured by German and Turkish forces in the Caucasus, asked the British to open up another front. Hamilton second from right: There is nothing certain about war except that one side won’t win. AWM H10350 A naval campaign against Turkey was devised by the British The Turkish forces Secretary of State for War Lord Kitchener and the First Sea Lord, Winston Churchill. In 1913, Enver Pasha became Minister of War and de-facto Commander in Chief of the Turkish forces. He commanded It was intended that allied ships would destroy Turkish the Ottoman Army in 1914 when they were defeated by fortifications and open up the Straits of the Dardanelles, thus the Russians at the Battle of Sarikamiş and also forged the enabling the capture of Constantinople. alliance with Germany in 1914. In March 1915 he handed over control of the Ottoman 5th army to the German General Otto Liman von Sanders. It was intended that allied Von Sanders recognised the allies could not take Constantinople without a combined land and sea attack. ships would destroy Turkish In his account of the campaign, he commented on the small force of 60,000 men under his command but noted: The fortifications British gave me four weeks before their great landing. -
The Forgotten Fronts the First World War Battlefield Guide: World War Battlefield First the the Forgotten Fronts Forgotten The
Ed 1 Nov 2016 1 Nov Ed The First World War Battlefield Guide: Volume 2 The Forgotten Fronts The First Battlefield War World Guide: The Forgotten Fronts Creative Media Design ADR005472 Edition 1 November 2016 THE FORGOTTEN FRONTS | i The First World War Battlefield Guide: Volume 2 The British Army Campaign Guide to the Forgotten Fronts of the First World War 1st Edition November 2016 Acknowledgement The publisher wishes to acknowledge the assistance of the following organisations in providing text, images, multimedia links and sketch maps for this volume: Defence Geographic Centre, Imperial War Museum, Army Historical Branch, Air Historical Branch, Army Records Society,National Portrait Gallery, Tank Museum, National Army Museum, Royal Green Jackets Museum,Shepard Trust, Royal Australian Navy, Australian Defence, Royal Artillery Historical Trust, National Archive, Canadian War Museum, National Archives of Canada, The Times, RAF Museum, Wikimedia Commons, USAF, US Library of Congress. The Cover Images Front Cover: (1) Wounded soldier of the 10th Battalion, Black Watch being carried out of a communication trench on the ‘Birdcage’ Line near Salonika, February 1916 © IWM; (2) The advance through Palestine and the Battle of Megiddo: A sergeant directs orders whilst standing on one of the wooden saddles of the Camel Transport Corps © IWM (3) Soldiers of the Royal Army Service Corps outside a Field Ambulance Station. © IWM Inside Front Cover: Helles Memorial, Gallipoli © Barbara Taylor Back Cover: ‘Blood Swept Lands and Seas of Red’ at the Tower of London © Julia Gavin ii | THE FORGOTTEN FRONTS THE FORGOTTEN FRONTS | iii ISBN: 978-1-874346-46-3 First published in November 2016 by Creative Media Designs, Army Headquarters, Andover. -
AI for Testing:The Development of Bots That Play 'Battlefield V' Jonas
AI for Testing:The Development of Bots that Play 'Battlefield V' Jonas Gillberg Senior AI Engineer, Electronic Arts Why? ▪ Fun & interesting challenges ▪ At capacity ▪ We need to scale Why? Battlefield V Multiplayer at launch Airborne Breakthrough Conquest Domination FinalStand Frontlines Team Deathmatch Aerodrome 64 64 32 64 32 32 Arras 64 64 32 64 32 32 Devastation 64 64 32 64 32 32 Fjell 652 64 64 32 64 32 32 Hamada 64 64 64 32 32 32 Narvik 64 64 64 32 32 32 Rotterdam 64 64 64 32 32 32 Twisted Steel 64 64 64 32 32 32 Test 1 hour per level / mode – 2304 hours Proof of Concept - MP Client Stability Testing Requirements ▪ All platforms ▪ Player similar ▪ Separate from game code ▪ No code required ▪ DICE QA Collaboration Stability Previously... Technical Lead AI Programmer Tom Clancy’s The Division Behavior Trees, server bots etc.. GDC 2016: Tom Clancy’s The Division AI Behavior Editing and Debugging Initial Investigation ▪ Reuse existing AI? ▪ Navmesh – Not used for MP ▪ Player scripting, input injection... ▪ Parallel implementation Machine Learning? Experimental Self-Learning AI in Battlefield 1 Implementation Functionality Fun Fidelity Single Client Control Inputs? Input (abstract) Movement Game • Yaw/Pitch Player Hardware Context • Fire Code • Actions • Jump • Etc • Etc UI Combat ▪ Weapon data=>Behavior ▪ Simple representation ▪ Closest target only ▪ Very cheap – good enough ▪ Blacklist invalid targets Navigation ▪ Server Pathfinding ▪ Not to be trusted ▪ Monitor progress ▪ No progress ▪ Button Spam (Jump, interact, open door) Navigation ▪ Server Pathfinding ▪ Not to be trusted ▪ Monitor progress ▪ No progress ▪ Button Spam (Jump, interact, open door) ▪ Still stuck - Teleport Visual Scripting – Frostbite Schematics AutoPlayer Objectives Objective Parameters ▪ MoveMode • Aggressive: Chase everything • Defensive: Keep moving – shoot if able • Passive: Stay on path – ignore all ▪ Other Parameters: • Unlimited Ammo • GodMode • Teleportation.. -
1 ELECTRONIC ARTS Q4 FY16 PREPARED COMMENTS May 10
ELECTRONIC ARTS Q4 FY16 PREPARED COMMENTS May 10, 2016 Chris: Thank you. Welcome to EA’s fiscal 2016 fourth quarter earnings call. With me on the call today are Andrew Wilson, our CEO, and Blake Jorgensen, our CFO. Please note that our SEC filings and our earnings release are available at ir.ea.com. In addition, we have posted earnings slides to accompany our prepared remarks. After the call, we will post our prepared remarks, an audio replay of this call, and a transcript. A couple of quick notes on our calendar: we plan to deliver our next earnings report on Tuesday, August 2. And our press conference at EA PLAY will take place at 1pm Pacific Time on Sunday, June 12. Coming up next week, on Tuesday, May 17, is our Investor Day – if you haven’t registered already, please contact me so that we can send you an invitation. This presentation and our comments include forward-looking statements regarding future events and the future financial performance of the Company. Actual events and results may differ materially from our expectations. We refer you to our most recent Form 10-Q for a discussion of risks that could cause actual results to differ materially from those discussed today. Electronic Arts makes these statements as of May 10, 2016 and disclaims any duty to update them. During this call unless otherwise stated, the financial metrics will be presented on a non-GAAP basis. Our earnings release and the earnings slides provide a reconciliation of our GAAP to non-GAAP measures. These non-GAAP measures are not intended to be considered in isolation from, as a substitute for, or superior to our GAAP results. -
Mba Canto C 2019.Pdf (3.357Mb)
The Effect of Online Reviews on the Shares of Video Game Publishing Companies Cesar Alejandro Arias Canto Dissertation submitted in partial fulfilment of the requirements for the degree of Master of Business Administration (MBA) in Finance at Dublin Business School Supervisor: Richard O’Callaghan August 2019 2 Declaration I declare that this dissertation that I have submitted to Dublin Business School for the award of Master of Business Administration (MBA) in Finance is the result of my own investigations, except where otherwise stated, where it is clearly acknowledged by references. Furthermore, this work has not been submitted for any other degree. Signed: Cesar Alejandro Arias Canto Student Number: 10377231 Date: June 10th, 2019 3 Acknowledgments I would like to thank all the lecturers whom I had the opportunity to learn from. I would like to thank my lecturer and supervisor, Richard O’Callaghan. One of the best lecturers I have had throughout my education and a great person. I would like to thank my parents and family for the support and their love. 4 Contents Table of Contents Declaration ................................................................................................................................... 2 Acknowledgments ...................................................................................................................... 3 Contents ....................................................................................................................................... 4 Tables and figures index .......................................................................................................... -
Sven Dwulecki, ''I Am Thou… Thou Art I…''—How Persona 4'S Young Adult
“I am thou… Thou art I…”—How Persona 4’s Young Adult Fiction Communicates Japanese Values Sven Dwulecki Abstract Life is Strange, INSIDE, Oxenfree—all these video games represent a seem- ingly entirely new genre. Young Adult videogames diverge from the male, gloomy grown-up stereotypes and replace them with adolescent protago- nists in their coming of age stories. Their commercial success seem to val- idate their endeavors. However, YA narratives are hidden in plain sights for many years within JRPGs. Shin Megami Tensei – Persona 4 (short Persona 4 or P4) is a cultural ambassador. This paper examines how the game’s pro- cedural rhetoric in combination with its Young Adult story advocate in fa- vor of specific Japanese values. The time structure of P4 reinforces a long- term orientation and requires strategic planning as well as tactical flexibil- ity. So-called “Social Links” represents Japan unique take on collectivism. Each link encapsulates a small YA narrative and offers different benefits to social-active protagonist. Finally, grinding mechanics reflect the notion of repetition-based learning. Japanese schools teach through engaging with developing several solutions to a singular problem. The same holds true for the grinding process. All these elements combined create a game rhet- oric promoting these aspects of Japanese culture. Sven Dwulecki is a PhD candidate at the University of Tübingen and former market researcher at Crytek; his research is focused on the rhetoric of video games and their influence upon consumers; in his field of expertise he combines business and digital rhetoric with a focus on marketing strategy, innovation, and the role of entertainment industry. -
The Afghanistan Question and the Reset in US-Russian Relations
The Afghanistan Question and the Reset in U.S.-Russian Relations Richard J. Krickus J. Richard Relations U.S.-Russian and Resetthe in Question Afghanistan The etortThe LPapers THE AFGHANISTAN QUESTION AND THE RESET IN U.S.-RUSSIAN RELATIONS U.S. ARMY WAR COLLEGE Richard J. Krickus Visit our website for other free publication downloads http://www.StrategicStudiesInstitute.army.mil/ To rate this publication click here. U.S. ARMY WAR COLLEGE Strategic Studies Institute U.S. Army War College, Carlisle, PA The Letort Papers In the early 18th century, James Letort, an explorer and fur trader, was instrumental in opening up the Cumberland Valley to settlement. By 1752, there was a garrison on Letort Creek at what is today Carlisle Barracks, Pennsylvania. In those days, Carlisle Barracks lay at the western edge of the American colonies. It was a bastion for the protection of settlers and a departure point for further exploration. Today, as was the case over two centuries ago, Carlisle Barracks, as the home of the U.S. Army War College, is a place of transition and transformation. In the same spirit of bold curiosity that compelled the men and women who, like Letort, settled the American West, the Strategic Studies Institute (SSI) presents The Letort Papers. This series allows SSI to publish papers, retrospectives, speeches, or essays of interest to the defense academic community which may not correspond with our mainstream policy-oriented publications. If you think you may have a subject amenable to publication in our Letort Paper series, or if you wish to comment on a particular paper, please contact Dr. -
Gallipoli and the Great War Braw Laddies Amidst the Clash of the Empires 1 Ww100
VOL. 1 – ILLUSTRATED NEWS OF THE EVENTS IN GALLIPOLI AND THE GREAT WAR BRAW LADDIES AMIDST THE CLASH OF THE EMPIRES 1 WW100 AMIDST THE 2 BRAW LADDIES AMIDST THE CLASH OF THE EMPIRES BRAW LADDIES AMIDST THE CLASH OF THE EMPIRES 3 INTR ODUCTION The name Gallipoli has a mournful echo gun fire or blown to bits by shells. in the memories of many nations – not Commemorative Services are being least in Scotland’s, for many brave young held across Lowland and Highland Scottish soldiers ended their lives there in Scotland and eminent historian appalling conditions in 1915. Sir Hew Strachan will be delivering a The names Cape Helles, Gully Ravine Lecture at the University of Stirling on and Achi Baba Nullah have a sadder ring, Thursday 4th June 2015 – one hundred as these were the places where scores of years after the Scottish Battalions arrived young men died, mowed down by machine in Gallipoli. THE KING’S OWN SCOTTISH BORDERERS, 1915 THE KING’S OWN SCOTTISH BORDERERS, LEAVING PARADE, 1915 A CLASH OF EMPIRES DEPARTING FROM LIVERPOOL, 1915 In the summer of 1914 Andrew Riddell was Gallipoli, perhaps more directly than any Empires. This gave it such strategic working as a wool power-loom turner in other campaign of the First World War, significance that for some it was more Hawick. Married in 1910, he had three small was a clash of Empires. Its geographic promising than the western or eastern children. He also belonged to the Territorial significance, specifically with regards fronts in Europe. Gallipoli was a Army, serving in the 4th Battalion of the E King’s Own Scottish Borderers (KOSBs). -
Analyzing Visual Principles and Elements in Commercial Game Trailers
Analyzing visual principles and elements in commercial game trailers Gustav Thelander Computer Graphic Arts, bachelor's level 2018 Luleå University of Technology Department of Arts, Communication and Education Preface This thesis summarizes my Bachelor’s degree in Computer Graphics at Luleå University of Technology in Skellefteå, Sweden. I would like to thank my colleagues for feedback and Inspiration. A big thank you to LTU and my instructors Fredrik Tall, Aron Strömgren, Arash Vahdat and Håkan Wallin who made the education possible. Gustav Thelander Sammanfattning Denna forskning syftar till att etablera visuella principer som existerar i moderna medier och jämföra deras användbarhet. De visuella principerna kommer att förklaras och presenteras. Därefter analyseras de inom två speltrailers från kommersiella spel. En korrelation kommer att extrapoleras och presenteras om resultaten skapar det presenterade och förväntade resultatet. Abstract This research seeks to establish visual principles present in modern media and compare their usefulness. The visual principles will be explained and presented. Then they will be analyzed within two game trailers of commercial games. A correlation will then be extrapolated and then presented if the results create the presented and expected outcome. 1 Table of Contents 1 Introduction 4 1.1 Introduction 4 1.2 Background 4 1.3 Problem Description 4 1.4 Scope 5 1.5 Limitations 5 2 Theory 6 2.1 Analysis Theory 6 2.2 Visual Principles 6 2.2.1 Rule of thirds 6 2.2.2 Lines and Shape 7 2.2.3 Lighting 8 2.2.4 -
“Beautiful Forcefields!”
“Beautiful Forcefields!” Promotional Metadiscursive Language in eSports Commentaries ” Underbara kraftfält!” Promotionsbef rämjande metadiskursivt språ k i eSportskommentar er Johannes Byrö Faculty of Arts and Social Sciences English English III: D egree Project 15hp Supervisor: Andrea Schalley Examiner : Solveig Granath October 2017 Title: “Beautiful Forcefields!”: Promotiona l Metadiscursive language in eSports Commentaries Titel på svenska: ” Underbara kraftfält!”: Promoti onsbef rämjande metadiskursi v t språk i eSportskommenta rer Author: Johannes Byrö Pages: 45 Abstract For an eSports commentator, the ability to promote the rivalry between the competitors is just as important as fast and accurate commentary. Th us, it is of interest how an experienced commentator achieves this promotional language per some theoretical framework. Using the relatively new and unexplored linguistic field of pro motional metadiscourse the quality o f comment ary can be evaluated quantifiably . T hus, t his paper investigates the promotional l anguage used by accomplished eSports commentators, in contrast to inexpe rienced novices, in the game StarCraft II. This is achieved with a lexical analysis of two StarCraft I I commentaries using categories of promotional langu age previously identified in press releases. Experienced commentators were found to have a much more extensive and varied vocabulary than their inexperienced counterparts, adopting stronger evaluative adj ectives and adverbs, as well as metaphorical language, in their commentaries. After comparing the commentaries with each other, the comments of two experienced commentators were compared. In this analysis, the same results were found in regards to commenta tor experience, as the less experienced commentator in this team featured less varied and weaker evaluative language than his more experienced co - commentator, yet more varied and evaluative than the novices . -
EAST INDIA CLUB ROLL of HONOUR Regiments the EAST INDIA CLUB WORLD WAR ONE: 1914–1919
THE EAST INDIA CLUB SOME ACCOUNT OF THOSE MEMBERS OF THE CLUB & STAFF WHO LOST THEIR LIVES IN WORLD WAR ONE 1914-1919 & WORLD WAR TWO 1939-1945 THE NAMES LISTED ON THE CLUB MEMORIALS IN THE HALL DEDICATION The independent ambition of both Chairman Iain Wolsey and member David Keating to research the members and staff honoured on the Club’s memorials has resulted in this book of Remembrance. Mr Keating’s immense capacity for the necessary research along with the Chairman’s endorsement and encouragement for the project was realised through the generosity of member Nicholas and Lynne Gould. The book was received in to the Club on the occasion of a commemorative service at St James’s Church, Piccadilly in September 2014 to mark the centenary of the outbreak of the First World War. Second World War members were researched and added in 2016 along with the appendices, which highlights some of the episodes and influences that involved our members in both conflicts. In October 2016, along with over 190 other organisations representing clubs, livery companies and the military, the club contributed a flagstone of our crest to the gardens of remembrance at the National Memorial Arboretum in Staffordshire. First published in 2014 by the East India Club. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing, from the East India Club. -
O LLIGENCE PREPARATION F the BATTLEFIELD MAY 1989 HEADQ
. o LLIGENCE PREPARATION F THE BATTLEFIELD MAY 1989 HEADQ ARTERS, DEPARTMENT THE ARMY Pentagor: ATTN: Wiiii^ry Documents Sectiof Room 1A518, Pentagon Washington, DC 20310-6050 DISTRIBUTION RESTRICTION: Approved for public release: distribution is unlimited. # FIELD MANUAL FM 3*1-130 NO 34-130 HEADQUARTERS DEPARTMENT OF THE ARMY Washington, DC, 23 May 1989 INTELLIGENCE PREPARATION OF THE BATTLEFIELD Tabla of Contanta Paga Preface i i i CHAPTER 1 - Why Intelligence Preparation of the Battlefield? 1-1 CHAPTER 2 - Development and Use of Intelligence Preparation of the Battlefield Products 2-1 Graphics 2-1 Templates 2-1 CHAPTER 3 - Intelligence Preparation of the Battlefield Effort 3-1 CHAPTER 4 - Intelligence Preparation of the Battlefield Process 4-1 Battlefield Area Evaluation 4-1 Terrain Analysis 4-6 Weather Analysis 4-32 Threat Evaluation and Doctrinal Templating 4-42 Threat Integration 4-53 CHAPTER 5 - Intelligence Preparation of the Battlefield Support 5-1 Combined Arms Team 5-1 Staff Planning 5-2 Situation Development 5-3 Electronic Warfare 5-5 Battlefield Deception 5-6 CHAPTER 6 - Intelligence Preparation of the Battlefield—The Systematic Approach 6-1 APPENDIX A - Tactical Intelligence Preparation of the Battlefield A-1 APPENDIX B - Intelligence Preparation of the Battlefield in the B-1 Urban Battle APPENDIX C - Intelligence Preparation of the Battlefield In Air C-1 Defense, Counterair, and Air Operations Pag« APPENDIX D - Operational Level of War D-1 APPENDIX E - Intelllganca Preparation of the Battlefield In E-1 Counter Insurgency Operations APPENDIX F - Electronic Preparation of the Battlefield F-1 APPENDIX Q - Intelllganca Preparation of the Battlafleld In G-1 Rear Operations and Rear Area Operations GLOSSARY Glossary-1 REFERENCES References-1 INDEX I ndex-1 Preface The purpose of this publication is to emphasize the vital role that intelligence preparation of the battlefield (IPB) plays in preparing for the next battle.