Fabien Christin Lighting Director

[email protected] +81(0)8078557787 +33(0)618036464 168-0061 Tokyo, Suginami, Omiya 1-14-7, Refuge O Forest N306 fabienchristin.artstation.com https://www.linkedin.com/in/fabienchristin/ https://www.flickr.com/photos/fchristin/

SUMMARY

Lighting Artist with 12 years of experience in the AAA game industry. Specialized in cinematics, shading and anything that has to do with cameras.

Currently working as a ​Technical Art Director​ in a small indie game company in Tokyo.

Games portfolio:

Battlefield V ​(XB1-PS4-PC) Battlefront 2 (XB1-PS4-PC)​ Anthem (E3 trailer) ​(PC) 1 ​(XB1-PS4-PC) Mirror's Edge Catalyst (XB1-PS4-PC)​ Killzone Shadow Fall (PS4)​ Killzone 3 (PS3)​ Ghost Recon Future Soldier (X360-PS3-PC)​ Rabbids Go Home (Wii)​ Bionic Commando ​(X360-PS3-PC) Terminator Salvation ​(X360-PS3-PC) Alone in the Dark​ (X360-PC)

3D​ with Maya, Blender, Mudbox. Rendering​ with Mental Ray, Vray, Redshift, Cycles. 2D​ with Photoshop. Compositing​ with Nuke and Fusion. Editing and Grading​ with DaVinci Resolve, Premiere, Lightroom and CaptureOne.

2

EXPERIENCE

Technical Art Director ​at​ Shapefarm Janvier 2019 - Present (7​ months)

In charge of the 3D content creation workflows, delivering environments from modeling to final render for an unannounced indie game project.

Lighting Director ​at​ EA DICE December 2017 - December 2018 ​(12 months)

Responsible for the Lighting and Rendering discipline for DICE games.

Battlefield V​ (XB1-PS4-PC) Cinematic Art lead - Supervised lighting and art for Cinematics.

Senior Lighting Artist ​at​ EA DICE June 2016 - November 2017 (1​ year 6 months)

Star Wars Battlefront 2​ (​​ (XB1-PS4-PC) Characters shaders and Substance Painter tools for content creation. Cinematics lighting and art polish.

Anthem (E3 trailer)​ (PC) Lighting, post effects and shader polish for the E3​ trailer​.

Battlefield 1​ (XB1-PS4-PC) Supervised lighting, visual quality and rendering for Cinematics.

Lead Lighting Artist at​ ​EA​ ​DICE October 2013 - May 2016 ​(2 years 8 months)

Mirror's Edge Catalyst​ (XB1-PS4-PC)​ Worked closely with Graphics programmers to design PBR rendering features and Dynamic Time of Day. Supervised a team of 4 lighting artists, worked on Cinematics lighting and art polish.

You can learn more about the lighting in Mirror's Edge Catalyst in my GDC presentation here: http://www.gdcvault.com/play/1023284/Lighting-the-City-of-Glass

3

Lighting Artist ​at​ Guerrilla Games April 2010 - September 2013 (3​ years 6 months)

Killzone Shadow Fall​ (PS4) - Lighting and assets shading. Lighting and Assets Shading on multiple singleplayer and multiplayer levels.

Killzone 3 ​(PS3) - Environment lighting on several singleplayer and multiplayer levels, as well as a few cinematics.

Senior 2D / 3D Artist - Visual Effects Artist ​at​ Ubisoft Montpellier January 2009 - March 2010 ​(1 year 3 months)

Rabbids Go Home​ (Wii) - and prop artist. Responsible for a few levels, doing props, textures, level art and lighting.

Ghost Recon Future Soldier ​(X360-PS3-PC) - Environments and Props.

Environment and Visual effects artist​ on another undisclosed project (X360-PS3-PC).

Visual Effects and Lighting Artist ​at​ Grin June 2008 - December 2008 (7​ months)

Bionic Commando​ (X360-PS3-PC) - Additional Visual Effect Artist.

Terminator Salvation​, The (X360-PS3-PC) - Visual Effect and Lighting Artist.

3D Artist / Technical Lighting Artist ​at​ Eden Games April 2007 - March 2008 ​(1 year)

Alone in the Dark​ (X360-PC) - Level artist - Technical lighting artist Level artist on several episodes of the game. Worked closely with graphics programmers on lighting features.

3D Visual Effects Artist at​​ Foret Bleue July 2006 - September 2006 ​(3 months)

Worked on several TV commercials for ​Turkish Tourism​, L'Oreal​ China​ and Thuraya Dubaï​.

4

LANGUAGES

French, English

EDUCATION

ArtFX Montpellier CG animation and Special Effects school, 2004 - 2007

RECOMMENDATIONS

"Fabien is a very experienced and ambitious Lighting Artist. He has deep knowledge of the tech side of lighting and he is always pushing for better workflows and new features. He's also very artistic, sees the whole picture, and isn't afraid to try new, bold, approaches. He's easy to work with and cares about teaching everything he knows to his fellow colleagues so they can make the best looking games possible. I really hope I will have the opportunity to work with him again in the future!" ● Anton Palmqvist​, Head of Realtime, GOODBYE KANSAS

"Fabien is one of the most dedicated person I have ever met. His professionalism as an artist, his will to always deliver to quality, always push the boundaries, help to set and raise the quality bar makes him a key person in the team. He was my go to guy when something didn’t look right, he really helped me push the visual style to MEC. With his technical skills and understanding of, PBR, , shading, lighting, rendering makes him extremely important through all the process from pre-production to final. We developed a lot of new technology and he has driving it together with core tech. As a Lead lighting artist he took ownership of driving the visual style of the lighting, pipeline, mentoring and coaching junior lighting artist and feedback to external partners. He lit most of the cut scenes, and the end result speaks for itself. It felt really reassuring to have him as this position, because I knew he would never let me down and always deliver to quality." ● Jhony Ljungstedt​, Art Director, DICE

5

"When Fabien started at Guerrilla he quickly showed himself as being a team player and a great artist. Someone who can adapt to workflow quickly, but first and foremost, as someone who has a tireless drive to innovate and perfect, and always takes responsibility for the work he is assigned to complete, but he is also good at mentoring new hires, and getting them on their way, and supporting them in whichever way he can. During the three years he worked with us, he developed these skills further, and surprised by coming up with clever solutions through scripting, and, ways of improving workflow and communicating these to our tools team. He has a good eye for color, composition, and anticipating the final result before it comes together. This gives him the benefit to try many solutions and lighting setups quick, so he can offer alternatives, or have a good case against them. Fabien stays up to date with the latest and greatest in graphics development, and is not afraid to come up with "out of the box" solutions to solve issues that cannot be solved in traditional ways. I am convinced there is nothing he cannot learn and master. He is a great artist. Working with Fabien has been a great experience, and I dearly hope that our paths will cross again at some point." ● Roderick Van Der Steen​, ​Lead Lighting Artist, Guerrilla Games

"Fabien is an excellent lighting artist, whose skill and knowledge goes way beyond into other fields, including modeling / texturing, shading, cinematic creation, photography and more. He is highly efficient and very fast in creating an excellent high quality work result. He was a great colleague and team-worker who was always there to help out and share his knowledge. It was a very great pleasure to work with him." ● Julian Fries​, Principal​ Cinematic Artist, Guerrilla Games

"Fabien is a great artist and knows well how to get the best out of any 3D tool: Vfx, lighting, 3D assets... I really enjoyed to work with him and will work again if I can." ● Cédric Toton​, Technical​ Art Director, Ubisoft Montpellier

"Fabien is a quality computer artist. He has a good artistic culture and good technical skills (graphic softwares and tools related to the production line). He is responsible, autonomous, and likes to make good quality work. He has a good capacity modeling, texturing and lightning. His great interest is lightning and does it with talent. He knows teamwork and share their knowledge." ● Jean-Christophe Blanc​, Art​ Director, Eden Games