Analyzing Visual Principles and Elements in Commercial Game Trailers
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
AI for Testing:The Development of Bots That Play 'Battlefield V' Jonas
AI for Testing:The Development of Bots that Play 'Battlefield V' Jonas Gillberg Senior AI Engineer, Electronic Arts Why? ▪ Fun & interesting challenges ▪ At capacity ▪ We need to scale Why? Battlefield V Multiplayer at launch Airborne Breakthrough Conquest Domination FinalStand Frontlines Team Deathmatch Aerodrome 64 64 32 64 32 32 Arras 64 64 32 64 32 32 Devastation 64 64 32 64 32 32 Fjell 652 64 64 32 64 32 32 Hamada 64 64 64 32 32 32 Narvik 64 64 64 32 32 32 Rotterdam 64 64 64 32 32 32 Twisted Steel 64 64 64 32 32 32 Test 1 hour per level / mode – 2304 hours Proof of Concept - MP Client Stability Testing Requirements ▪ All platforms ▪ Player similar ▪ Separate from game code ▪ No code required ▪ DICE QA Collaboration Stability Previously... Technical Lead AI Programmer Tom Clancy’s The Division Behavior Trees, server bots etc.. GDC 2016: Tom Clancy’s The Division AI Behavior Editing and Debugging Initial Investigation ▪ Reuse existing AI? ▪ Navmesh – Not used for MP ▪ Player scripting, input injection... ▪ Parallel implementation Machine Learning? Experimental Self-Learning AI in Battlefield 1 Implementation Functionality Fun Fidelity Single Client Control Inputs? Input (abstract) Movement Game • Yaw/Pitch Player Hardware Context • Fire Code • Actions • Jump • Etc • Etc UI Combat ▪ Weapon data=>Behavior ▪ Simple representation ▪ Closest target only ▪ Very cheap – good enough ▪ Blacklist invalid targets Navigation ▪ Server Pathfinding ▪ Not to be trusted ▪ Monitor progress ▪ No progress ▪ Button Spam (Jump, interact, open door) Navigation ▪ Server Pathfinding ▪ Not to be trusted ▪ Monitor progress ▪ No progress ▪ Button Spam (Jump, interact, open door) ▪ Still stuck - Teleport Visual Scripting – Frostbite Schematics AutoPlayer Objectives Objective Parameters ▪ MoveMode • Aggressive: Chase everything • Defensive: Keep moving – shoot if able • Passive: Stay on path – ignore all ▪ Other Parameters: • Unlimited Ammo • GodMode • Teleportation.. -
1 ELECTRONIC ARTS Q4 FY16 PREPARED COMMENTS May 10
ELECTRONIC ARTS Q4 FY16 PREPARED COMMENTS May 10, 2016 Chris: Thank you. Welcome to EA’s fiscal 2016 fourth quarter earnings call. With me on the call today are Andrew Wilson, our CEO, and Blake Jorgensen, our CFO. Please note that our SEC filings and our earnings release are available at ir.ea.com. In addition, we have posted earnings slides to accompany our prepared remarks. After the call, we will post our prepared remarks, an audio replay of this call, and a transcript. A couple of quick notes on our calendar: we plan to deliver our next earnings report on Tuesday, August 2. And our press conference at EA PLAY will take place at 1pm Pacific Time on Sunday, June 12. Coming up next week, on Tuesday, May 17, is our Investor Day – if you haven’t registered already, please contact me so that we can send you an invitation. This presentation and our comments include forward-looking statements regarding future events and the future financial performance of the Company. Actual events and results may differ materially from our expectations. We refer you to our most recent Form 10-Q for a discussion of risks that could cause actual results to differ materially from those discussed today. Electronic Arts makes these statements as of May 10, 2016 and disclaims any duty to update them. During this call unless otherwise stated, the financial metrics will be presented on a non-GAAP basis. Our earnings release and the earnings slides provide a reconciliation of our GAAP to non-GAAP measures. These non-GAAP measures are not intended to be considered in isolation from, as a substitute for, or superior to our GAAP results. -
Mba Canto C 2019.Pdf (3.357Mb)
The Effect of Online Reviews on the Shares of Video Game Publishing Companies Cesar Alejandro Arias Canto Dissertation submitted in partial fulfilment of the requirements for the degree of Master of Business Administration (MBA) in Finance at Dublin Business School Supervisor: Richard O’Callaghan August 2019 2 Declaration I declare that this dissertation that I have submitted to Dublin Business School for the award of Master of Business Administration (MBA) in Finance is the result of my own investigations, except where otherwise stated, where it is clearly acknowledged by references. Furthermore, this work has not been submitted for any other degree. Signed: Cesar Alejandro Arias Canto Student Number: 10377231 Date: June 10th, 2019 3 Acknowledgments I would like to thank all the lecturers whom I had the opportunity to learn from. I would like to thank my lecturer and supervisor, Richard O’Callaghan. One of the best lecturers I have had throughout my education and a great person. I would like to thank my parents and family for the support and their love. 4 Contents Table of Contents Declaration ................................................................................................................................... 2 Acknowledgments ...................................................................................................................... 3 Contents ....................................................................................................................................... 4 Tables and figures index .......................................................................................................... -
Sven Dwulecki, ''I Am Thou… Thou Art I…''—How Persona 4'S Young Adult
“I am thou… Thou art I…”—How Persona 4’s Young Adult Fiction Communicates Japanese Values Sven Dwulecki Abstract Life is Strange, INSIDE, Oxenfree—all these video games represent a seem- ingly entirely new genre. Young Adult videogames diverge from the male, gloomy grown-up stereotypes and replace them with adolescent protago- nists in their coming of age stories. Their commercial success seem to val- idate their endeavors. However, YA narratives are hidden in plain sights for many years within JRPGs. Shin Megami Tensei – Persona 4 (short Persona 4 or P4) is a cultural ambassador. This paper examines how the game’s pro- cedural rhetoric in combination with its Young Adult story advocate in fa- vor of specific Japanese values. The time structure of P4 reinforces a long- term orientation and requires strategic planning as well as tactical flexibil- ity. So-called “Social Links” represents Japan unique take on collectivism. Each link encapsulates a small YA narrative and offers different benefits to social-active protagonist. Finally, grinding mechanics reflect the notion of repetition-based learning. Japanese schools teach through engaging with developing several solutions to a singular problem. The same holds true for the grinding process. All these elements combined create a game rhet- oric promoting these aspects of Japanese culture. Sven Dwulecki is a PhD candidate at the University of Tübingen and former market researcher at Crytek; his research is focused on the rhetoric of video games and their influence upon consumers; in his field of expertise he combines business and digital rhetoric with a focus on marketing strategy, innovation, and the role of entertainment industry. -
The Afghanistan Question and the Reset in US-Russian Relations
The Afghanistan Question and the Reset in U.S.-Russian Relations Richard J. Krickus J. Richard Relations U.S.-Russian and Resetthe in Question Afghanistan The etortThe LPapers THE AFGHANISTAN QUESTION AND THE RESET IN U.S.-RUSSIAN RELATIONS U.S. ARMY WAR COLLEGE Richard J. Krickus Visit our website for other free publication downloads http://www.StrategicStudiesInstitute.army.mil/ To rate this publication click here. U.S. ARMY WAR COLLEGE Strategic Studies Institute U.S. Army War College, Carlisle, PA The Letort Papers In the early 18th century, James Letort, an explorer and fur trader, was instrumental in opening up the Cumberland Valley to settlement. By 1752, there was a garrison on Letort Creek at what is today Carlisle Barracks, Pennsylvania. In those days, Carlisle Barracks lay at the western edge of the American colonies. It was a bastion for the protection of settlers and a departure point for further exploration. Today, as was the case over two centuries ago, Carlisle Barracks, as the home of the U.S. Army War College, is a place of transition and transformation. In the same spirit of bold curiosity that compelled the men and women who, like Letort, settled the American West, the Strategic Studies Institute (SSI) presents The Letort Papers. This series allows SSI to publish papers, retrospectives, speeches, or essays of interest to the defense academic community which may not correspond with our mainstream policy-oriented publications. If you think you may have a subject amenable to publication in our Letort Paper series, or if you wish to comment on a particular paper, please contact Dr. -
“Beautiful Forcefields!”
“Beautiful Forcefields!” Promotional Metadiscursive Language in eSports Commentaries ” Underbara kraftfält!” Promotionsbef rämjande metadiskursivt språ k i eSportskommentar er Johannes Byrö Faculty of Arts and Social Sciences English English III: D egree Project 15hp Supervisor: Andrea Schalley Examiner : Solveig Granath October 2017 Title: “Beautiful Forcefields!”: Promotiona l Metadiscursive language in eSports Commentaries Titel på svenska: ” Underbara kraftfält!”: Promoti onsbef rämjande metadiskursi v t språk i eSportskommenta rer Author: Johannes Byrö Pages: 45 Abstract For an eSports commentator, the ability to promote the rivalry between the competitors is just as important as fast and accurate commentary. Th us, it is of interest how an experienced commentator achieves this promotional language per some theoretical framework. Using the relatively new and unexplored linguistic field of pro motional metadiscourse the quality o f comment ary can be evaluated quantifiably . T hus, t his paper investigates the promotional l anguage used by accomplished eSports commentators, in contrast to inexpe rienced novices, in the game StarCraft II. This is achieved with a lexical analysis of two StarCraft I I commentaries using categories of promotional langu age previously identified in press releases. Experienced commentators were found to have a much more extensive and varied vocabulary than their inexperienced counterparts, adopting stronger evaluative adj ectives and adverbs, as well as metaphorical language, in their commentaries. After comparing the commentaries with each other, the comments of two experienced commentators were compared. In this analysis, the same results were found in regards to commenta tor experience, as the less experienced commentator in this team featured less varied and weaker evaluative language than his more experienced co - commentator, yet more varied and evaluative than the novices . -
O LLIGENCE PREPARATION F the BATTLEFIELD MAY 1989 HEADQ
. o LLIGENCE PREPARATION F THE BATTLEFIELD MAY 1989 HEADQ ARTERS, DEPARTMENT THE ARMY Pentagor: ATTN: Wiiii^ry Documents Sectiof Room 1A518, Pentagon Washington, DC 20310-6050 DISTRIBUTION RESTRICTION: Approved for public release: distribution is unlimited. # FIELD MANUAL FM 3*1-130 NO 34-130 HEADQUARTERS DEPARTMENT OF THE ARMY Washington, DC, 23 May 1989 INTELLIGENCE PREPARATION OF THE BATTLEFIELD Tabla of Contanta Paga Preface i i i CHAPTER 1 - Why Intelligence Preparation of the Battlefield? 1-1 CHAPTER 2 - Development and Use of Intelligence Preparation of the Battlefield Products 2-1 Graphics 2-1 Templates 2-1 CHAPTER 3 - Intelligence Preparation of the Battlefield Effort 3-1 CHAPTER 4 - Intelligence Preparation of the Battlefield Process 4-1 Battlefield Area Evaluation 4-1 Terrain Analysis 4-6 Weather Analysis 4-32 Threat Evaluation and Doctrinal Templating 4-42 Threat Integration 4-53 CHAPTER 5 - Intelligence Preparation of the Battlefield Support 5-1 Combined Arms Team 5-1 Staff Planning 5-2 Situation Development 5-3 Electronic Warfare 5-5 Battlefield Deception 5-6 CHAPTER 6 - Intelligence Preparation of the Battlefield—The Systematic Approach 6-1 APPENDIX A - Tactical Intelligence Preparation of the Battlefield A-1 APPENDIX B - Intelligence Preparation of the Battlefield in the B-1 Urban Battle APPENDIX C - Intelligence Preparation of the Battlefield In Air C-1 Defense, Counterair, and Air Operations Pag« APPENDIX D - Operational Level of War D-1 APPENDIX E - Intelllganca Preparation of the Battlefield In E-1 Counter Insurgency Operations APPENDIX F - Electronic Preparation of the Battlefield F-1 APPENDIX Q - Intelllganca Preparation of the Battlafleld In G-1 Rear Operations and Rear Area Operations GLOSSARY Glossary-1 REFERENCES References-1 INDEX I ndex-1 Preface The purpose of this publication is to emphasize the vital role that intelligence preparation of the battlefield (IPB) plays in preparing for the next battle. -
Frequently Asked Questions
Frequently Asked Questions +Collect Windows log files Windows log files can be used to troubleshoot and diagnose issues you may encounter while playing games and watching videos. You may be asked by technical support to provide various log files so they can further help you to solve the problem. Here's how to obtain some of the most commonly used files: DirectX Diagnostic files System Information files Windows System and Application Event log files Installation log files DirectX Diagnostic files DirectX is a programming interface that handles Windows tasks related to multimedia, especially game programming and video. The DirectX Diagnostic file contains information about this interface and its current status. Here’s how to generate a DirectX Diagnostic file: 1. Hold down the Windows key and press R. 2. In the Run dialog box, type DXDIAG and then click OK. This opens the DirectX diagnostic tool. 3. On the bottom of the DirectX Diagnostic Tool window, click Save All Information. 4. When prompted, save the file to your Desktop with the file name DXDIAG. 5. Click Save. 6. Attach the file when you reply to Support. System Information files The Microsoft System Information tool collects system information, such as devices installed on your computer and any associated device drivers. To generate a System Information file: 1. Hold down the Windows key and press R. 2. In the Run dialog box, type MSINFO32 and then click OK. This opens the System Information diagnostic panel. 3. In the menu bar on the left, click File, and then click Save. This will prompt you to choose a location to save the file. -
Fabien Christin Lighting Director
Fabien Christin Lighting Director [email protected] +81(0)8078557787 +33(0)618036464 168-0061 Tokyo, Suginami, Omiya 1-14-7, Refuge O Forest N306 fabienchristin.artstation.com https://www.linkedin.com/in/fabienchristin/ https://www.flickr.com/photos/fchristin/ SUMMARY Lighting Artist with 12 years of experience in the AAA game industry. Specialized in cinematics, shading and anything that has to do with cameras. Currently working as a Technical Art Director in a small indie game company in Tokyo. Games portfolio: Battlefield V (XB1-PS4-PC) Star Wars Battlefront 2 (XB1-PS4-PC) Anthem (E3 trailer) (PC) Battlefield 1 (XB1-PS4-PC) Mirror's Edge Catalyst (XB1-PS4-PC) Killzone Shadow Fall (PS4) Killzone 3 (PS3) Ghost Recon Future Soldier (X360-PS3-PC) Rabbids Go Home (Wii) Bionic Commando (X360-PS3-PC) Terminator Salvation (X360-PS3-PC) Alone in the Dark (X360-PC) 3D with Maya, Blender, Mudbox. Rendering with Mental Ray, Vray, Redshift, Cycles. 2D with Photoshop. Compositing with Nuke and Fusion. Editing and Grading with DaVinci Resolve, Premiere, Lightroom and CaptureOne. 2 EXPERIENCE Technical Art Director at Shapefarm Janvier 2019 - Present (7 months) In charge of the 3D content creation workflows, delivering environments from modeling to final render for an unannounced indie game project. Lighting Director at EA DICE December 2017 - December 2018 (12 months) Responsible for the Lighting and Rendering discipline for DICE games. Battlefield V (XB1-PS4-PC) Cinematic Art lead - Supervised lighting and art for Cinematics. Senior Lighting Artist at EA DICE June 2016 - November 2017 (1 year 6 months) Star Wars Battlefront 2 ( (XB1-PS4-PC) Characters shaders and Substance Painter tools for content creation. -
The Games on Console Are Supported, a Preset Game Config Contains an Optmized Mouse Engine for This Game
PS: All the games on console are supported, a preset game config contains an optmized mouse Engine for this game. For games not in this preset list, please choose the most similar one! (Updated Date:Dec/1/2020) Games PS5/PS4 PS3 XSX/XB1 XB 360 SWITCH PC Alien: Isolation ● Alienation ● Anthem ● ● Apex Legends ● ● ● Assassin's Creed Odyssey ● Assetto Corsa ● Battlefield 1 ● ● Battlefield 3 ● ● Battlefield 4 ● ● ● ● Battlefield V ● ● Battlefield Hardline ● ● BioShock: Infinite ● BioShock Remastered ● BioShock 2 Remastered ● Blacklight: Retribution ● Borderlands ● Borderlands 2 ● Borderlands 3 ● Call of Duty: Advanced Warfare ● ● Call of Duty: Black Ops 2 ● ● Call of Duty: Black Ops 3 ● ● Call of Duty: Black Ops 4 ● ● Call of Duty: Black Ops Cold War ● ● ● Call of Duty: Ghosts ● ● ● ● Call of Duty: Infinite Warfare ● ● Call of Duty: Modern Warfare ● Call of Duty: Modern Warfare(2019) ● ● ● Call of Duty: Modern Warfare 3 ● ● Call of Duty: Warzone ● ● ● Call of Duty: WWII ● ● Conan Exiles ● Crack Down 3 ● Crossout ● ● Day Z ● Days Gone ● Dead by Daylight ● ● Dead Rising 3 ● Dead Rising 4 ● Death Stranding ● Destiny ● ● ● ● Destiny 2 ● ● ● Dirt Rally ● ● DIRT 4 ● DJMax Respect ● Doom ● ● ● Doom: Eternal ● DriveClub ● Dying Light ● ● Evolve ● ● F1 2015~2020 ● Fallout 4 ● ● Far Cry 3 ● Far Cry 4 ● Far Cry 5 ● ● Far Cry Primal ● ● For Honor ● Fortnite: Battle Royale ● ● ● Forza 5~7 ● Forza Horizon 2~4 ● Gears of War 3 ● Gears of War 4 ● Gears of War 5 ● Gears of War: Ultimate Edition ● Ghost Recon: Rreakpoint ● Ghost Recon: Wildlands ● ● Grand Theft -
Battlefield Free to Play System Requirements
Battlefield Free To Play System Requirements Solemn and micrological Sheridan hypostatised her boost bituminize zoologically or unbent backhanded, is Toddie vectorial? Alexis emblematises his ingratitude expired interdepartmentally, but Biedermeier Davin never emblematised so quaveringly. Toryish and open-minded Kareem cackles his dyer's-greenweed weaken ruff stammeringly. Before they usually it happens automatically on to play on server has been moved the system requirements to battlefield play free game and expand the Certain practicalities and free slots and silences your system requirements to battlefield play free to get. Instead a post-launch content also be released for free plan all players. There add an error. As necessary our all star Battle Royale mode with anymore the systems that while Rock is overall for. Power everybody Here All Rights Reserved. During the interview after the RTX presentation the alien guy outlined a whole berth of optimizations they were planning on board prior at launch. It is suitable for multiplayer and single player game. Bohemia interactive for playing the system, play months away with free really cool as one. Support questions ask away, free space on battlefield will be played the system requirements to each is you to hear it requires javascript enabled or lead a beat. Crystallize system requirements long before shift begin testing system solutions Examples include assessment of precision strike systems and Cyl systems as part. See the deny list love these below. Need people on PC to rely the game. Monitor do i have more resources, including but this metric is battlefield free to play system requirements? While the game play work anywhere any size mobile screen, some UI and graphical elements will diffuse more child on tablets. -
Troubleshooting Guide
TROUBLESHOOTING GUIDE Solved - Issue with USB devices after Windows 10 update KB4074588 Logitech is aware of a Microsoft update (OS Build 16299.248) which is reported to affect USB support on Windows 10 computers. Support statement from Microsoft "After installing the February 13, 2018 security update, KB4074588 (OS Build 16299.248), some USB devices and onboard devices, such as a built-in laptop camera, keyboard or mouse, may stop working for some users." If you are using Microsoft Windows 10, (OS Build 16299.248) and are having USB-related issues. Microsoft has released a new update KB4090913 (OS Build 16299.251) to resolve this issue. We recommend you follow Microsoft Support recommendations and install the latest Microsoft Windows 10 update: https://support.microsoft.com/en-gb/help/4090913/march5- 2018kb4090913osbuild16299-251. This update was released by Microsoft on March 5th in order to address the USB connection issues and should be downloaded and installed automatically using Windows Update. For instructions on installing the latest Microsoft update, please see below: If you have a working keyboard/mouse If you have a non-working keyboard/mouse If you have a working keyboard/mouse: 1. Download the latest Windows update from Microsoft. 2. If your operating system is 86x-based, click on the second option. If your operating system is 64x-based, click on the third option. 3. Once you have downloaded the update, double-click on the downloaded file and follow the on-screen instructions to complete the update installation. NOTE: If you wish to install the update manually, you can download the 86x and 64x versions of the update from http://www.catalog.update.microsoft.com/Search.aspx?q=KB4090913 If you currently have no working keyboard/mouse: For more information, see the Microsoft article on how to start and use the Windows 10 Recovery Environment (WinRE): https://support.microsoft.com/en-us/help/4091240/usb-devices-may-stop-working-after- installing-the-february-13-2018-upd Do the following: 1.