GURPS Wizards

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GURPS Wizards WIZARDS By Sean M. Punch with additional material by Alex Koponen Edited by Jack Elmy Cover by Rowena Illustrated by Mark Cavotta, John Hartwell, Eric Hotz, Dan Smith, and Tonia Walden GURPS System Design by Steve Jackson Scott Haring, Managing Editor Jack Elmy, Production Artist David Hanshaw, Production Assistant Monica Stephens, Print Buyer Alain Dawson, Art Director Loren Wiseman, Marketing Director Woody Eblom, Sales Manager Special Thanks to the Brain Trust (you know who you are!), Spike Y. Jones, David L Pulver and S. John Ross. Playtesters: Ray Cochener, John L. Freiler, Bob Huss, Scott A. Hutchens, J. Hunter Johnson, Spike Y. Jones, Jonathan Lang, Phil Masters, David L. Pulver, S. John Ross, David Starner, Bolie Williams IV and The Great Wombat in the Sky. Mage: The Ascension concepts created by Stewart Wieck and Steven Wieck, with Bill Bridges, Phil Brucato, Chris Early, Andrew Greenberg, Robert Hatch, Chris Hind and Mark Rein•Hagen. Copyright © 1993 White Wolf, Inc. GURPS and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. GURPS Wizards, Pyramid and Illuminati Online and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPS Wizards is copyright © 1998 by Steve Jackson Games Incorporated. All rights reserved. Printed in the U.S.A. ISBN 1-55634-270-5 1 2 3 4 5 6 7 8 9 10 STEVE JACKSON GAMES TABLE OF CONTENTS Cameron Blake 42 Communicator Veeseven 91 Maryam 43 PSIONIC WIZARD 92 DRUID 44 Osric Heal-hands 92 Heledd the Crone 44 Miss Splinker 93 Ventorix 45 Rajiy Venugopal 94 Eugene "Bear" Basset 46 Ricardo Alvarez 95 47 lzamal RITUAL MAGICIAN 96 ELEMENTALIST 48 Doktor Klaus Bann 96 Sifu Feng Tou 48 Sir Chester Rooke 97 Hydros of Mehan 49 Dulcie Christophe 98 Ceredyn the Wise 50 Maye 99 Kaori Hachisuka 51 RUNE-MAGE 100 INTRODUCTION 3 GURPS Mage: ENCHANTER 52 Ebhla 100 Using This Book 3 The Ascension 11 Guildmaster Laxus 52 Ari Derfel 101 About the Authors 3 Disadvantages 12 Mary-Ellen Carter 53 Ljot Ljotsson 102 About GURPS 3 Skills & Spells 12 Claire Dassault-Breguet 54 Gormgrimm Runehammer....103 55 GURPS Psionics 12 Dorothea SEER 104 GURPS Religion 12 TEMPLATES 4 HEALER 56 Malaika 104 Pricing the Template 13 Deanna 56 Valerius Vispari 105 TYPES OF TEMPLATES 4 Customization Notes 13 Guru Tage Vishnu Kiyo 57 Penelope Scarfe 106 4 Vocational Templates GURPS Supers I3 Carole Cassidy 58 Cicely 107 Ethnic Templates 4 Completed Examples 14 Sir Seamus 59 Institutional Templates 4 SHAMAN 108 SAMPLE TEMPLATE: Creatiye Freedom 4 ILLUSIONIST 60 Head on Fire 108 Templates and the Rules 4 ADVENTURING WIZARD 14 Bri the Liar 60 Claudia Cross 109 Are Templates GURPS Voodoo 14 Marini the Magnificent 61 Medicine Flute 110 "Character Classes"? 4 Weirder Wizards? 14 Dave Goldgrube 62 Ugu Cactus-Eater 111 Racial Templates 4 Ayesha al-Azraq 63 SPY 112 Archetypes 5 THE TEMPLATES 15 IMPROVISER 64 Blackbird 112 TEMPLATE DESIGN ALCHEMIST 16 Hsiao Fei 64 Etienne St-Jacques 113 Concept 5 Tao Kwang 16 Zubaida bint-Zayn 65 Alexander Muraviey 114 Degree of Detail 5 Mrs. Kowalski 17 Professor Spektor 66 Georgia Bush 115 Templates and Dieter Kromm 18 Elina 67 SUPER MAGF 116 Your Campaign 5 Alyce Smoke 19 KNACK WIZARD 68 Focalor 116 Templates and Your Players 5 APPRENTICE 20 Ja'far ibn-Nur 68 Quenta Wright 117 Listing Skills 5 Andrew Steyen's son 20 Mark Rider-Haggard 69 L'Enchanteuse 118 Attributes 6 Albrecht Zwerg 21 Robert Scott 70 Bright Sun Angel 119 Advantages 6 71 Selena 22 Mi TECH WIZARD 120 Optimization 6 Bonnie o' the Haunted Hill 23 Discounts 6 LAW ENFORCER 72 !xabbu Vaalbooi 120 Variations 7 ASSASSIN 24 Sergeant Bey 72 Professor Angela Hue 121 Disadvantages 7 Karsh Hunter 24 Agent Jane Doherty 73 Paul Sayer 122 Skills 7 Mystknife 25 Marshal Dutch Zauber 74 Gasket 123 75 Pricing the Template 7 Dr. Parker 26 Persea Blackbolt THIEF 124 Customization Notes 8 Maria Aguja 27 MARTIAL ARTIST 76 The Spectre 124 Completed Examples 8 BATTLE WIZARD 28 Sung Leng-sha 76 4Jewel Sothorn 125 Uniqueness 8 Elyse 28 Will Leather-skin 77 Raif Shadowghost 126 Combining Templates 8 Midori E. 29 O-Hani 78 Skeevi Tandoori 127 Trin Dee 79 CUSTOMIZATION 9 Maximus 30 INDEX 128 Altering Templates 9 Llewendor Dorallaen 31 NECROMANCER 80 SAMPLE TEMPLATE: BODYGUARD 32 Setemhat-Kem 80 Vitruvius Pernix 32 Necros the Foul 81 HEROIC KNIGHT 9 O-Meku 33 Dr. Manfred Jericho 82 Martheblio the Damned, Lich 83 WIZARD DESIGN 10 Prof. Erich von Shertzer 34 Jeanne St-Germain 35 OVERLORD 84 TYPES OF WIZARDS 10 CHARLATAN 36 Lord Riyak of Zang 84 Other Kinds of Wizards 10 Marcus Magus 36 Myrope 85 CONSTRUCTING Swami Rakshanathan 37 Count Boris Czesko 86 THE TEMPLATE 11 The Wizard 38 Imperatrix Gloria the Good ....87 Concept 11 Koshogi 39 PRIEST 88 Attributes 11 DEMON 40 Totoquihuaztli 88 Advantages 11 Magdee 40 Sister Re 89 GURPS CthulhuPunk 11 lk 41 James DiGazio 90 Table o Contents INTRODUCTION About GURPS Steve Jackson Games is committed to full support of the GURPS system. Our address is SJ Games, Box 18957, Austin, TX 78760. Please include a self-addressed, stamped URPS Wizards was originally planned as a book of ready-made wizard envelope (SASE) any time you write us! G characters. While it was waiting for a slot in our production schedule, Resources now available include: though, a lot of thinking took place. We realized that GURPS didn't have a whole Pyramid (www.sjgames.com/pyramid). Our lot of support for new players, and that wizards were especially baffling because online magazine includes new rules and arti- they required the player to be familiar with not just Basic Set, but also another cles for GURPS. It also covers all the hobby's top games - AD&D, Traveller, came out with in it, we book like Magic or Voodoo. When Black Ops templates World of Darkness, Call of Cthulhu, had an epiphany: we could make Wizards a book of wizard templates. The rest, Shadowrun and many more - and other SJ as they say, is history. Games releases like In Nomine, INWO, Car Wizards is the first GURPS book to contain the template system (pp. 4-9), Wars, Toon, Ogre Miniatures and more. which sets out guidelines that authors and GMs can use to spell out their expec- And Pyramid subscribers also have access to tations of what characters should be capable of in a given setting. This lets even playtest files online, to see (and comment on) new books before they're released. the newest player get right into the action without having to peruse hundreds of New supplements and adventures. GURPS pages of rules. This system will one day replace the Random Characters rules on continues to grow, and we'll be happy to let pp. B84-85 as GURPS' "quick-start" system. you know what's new. A current catalog is available for an SASE. Or check out our Web site (below). Using This Book Errata. Everyone makes mistakes, includ- Wizards contains 28 templates. Each one consists of a description of a partic- ing us - but we do our best to fix our errors. ular wizardly character type, a list of abilities to choose from when making such Up-to-date errata sheets for all GURPS a character (along with an explanation of how they were chosen), some sugges- releases, including this book, are always available from SJ Games; be sure to include tions on how to customize the character, and advice on how to fit the template into an SASE with your request. Or download a campaign. Each template is accompanied by four sample characters. them from the Web - see below. Q&A. We do our best to answer any game A few notes on this presentation: question accompanied by an SASE. Gamer input. We yalue your comments. • We've limited ourselves to GURPS Magic, but those who have We will consider them, not only for new Grimoire should feel free to add spells from that book. Where Grimoire products, but also when we update this book is required, this has been noted. on later printings! • The sample characters are inspired by the templates and not constrained Internet. Visit us on the World Wide Web at www.sjgames.com for an online catalog, by them. They illustrate how a player might customize a character built errata and updates, and hundreds of pages from a given template. In keeping with the way many players think, of information. We also have conferences some of these are fairly radical departures from the norm! on Compuserve and America Online. • The templates all assume TL3 fantasy, the "native" genre of wizards. GURPS has its own Usenet group, too: Other kinds of wizards are possible, however, and we've illustrated this rec.games.frp.gurps. GURPSnet. Much of the online discussion with examples. of GURPS happens on this e-mail list. To • To save space, we've omitted Literacy and Illiteracy from sample char- join, send mail to [email protected] with acter write-ups if they would cost 0 points. Sample characters from "subscribe GURPSnet-L" in the body, or TL5+ backgrounds are assumed to be literate, as are high-Status char- point your World Wide Web browser to: www.io.com/-ftp/GURPSnet/www/. acters from some TL4- settings (e.g., Imperial Rome). See the appro- priate worldbook for details. Page References See GURPS Compendium I, p. 181, for a About the Author full list of abbreyiations for GURPS titles.
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