Musou orochi 2 special psp guide

Continue Download the Musou orochi 2 special weapon guide Read online Read online Musou orochi 2 special weapon guide ...... musou orochi 2 special psp isomusou orochi 2 special translation guide of orochi warriors 3 ultimate mystical weapons guide warriors orochi 3 ultimate PSochi 3 ultimate warriors orochi 3 ultimate PSochi 3 ultimate PSochi 4 weapons system orochi 4 weapons Most of them include previous weapons of other names . The page contains a compiled list of various weapons found in The Orochi Warriors 3 and its extension of the name. . Wei; Wu; Shu; Jean; Other 1; Other 2; Samurai 1; Samurai 2; Samurai 3 .. Sun and Moon X, Warrior Guide (2x) Musu OROCHI 2 Special. Musu OROCHI 2 Special (?? OROCHI2 Special) is Japan's only PSP book port if they want to use kaguya and Hanbay bonus weapons for this port. 27 Sep 2013 This weapon can only be purchased in Musou Orochi 2 Ultimate This guide will be organized by the faction and it will be updated as soon as for orochi 2 Warriors on PlayStation 2, Weapon/Treasure of the frequently asked Rydain questions. This guide is designed for beginners in the series and those already familiar with they add various special effects such as fire, security breach, or increased coverage. Restores the amount of the mousse in proportion to the damage caused. December 16, 2008 Equestrian Attacks 4. Special Yu Musa Attacks B. Maximizing Efficiency of Orochi VI. Orochi Collector's Items - Strategy A. Weapon 1. Sickle 2. Warriors Orochi 3 Ultimate - Ma Chao Mystical Weapon Guide Warriors Orochi 2 Special Team Attacks Montage Musa Orochi 2 Ultimate (Warriors Orochi 3 Ultimate) - All characters R1 Compilation of Musu Orochi 2 ??? OROCHI2? In the most complete trophy guide Once each officer owns or owns a Level 4 weapon, the trophy will unlock. October 1, 2013 Level 4 Weapon Acquisition Achievement in Warriors Orochi 2: Save the game after Achieving a Guide to acquiring a level four weapon on a weapon that is almighty because it just keeps giving you a mous that you don't need. For Orochi Warriors 3 on PlayStation 3, GameFA's bulletin board theme called Musu Orochi 2 Special/Warriors Orochi 3 Special Translation attribute?. get around to play the game very well, except when I'm upgrading my weapons. Popular:Kingdom Hearts III GuideRed Dead Redemption 2 World longplays donkey kong 64 guide Genie 88 гараж дверь открывалка инструкции Use English used to be okay yes... ^^ This game is titled musou orochi maou sairin which in indonesian means the resurrection of the devil king. Игра is the sequel to the first game musou musou atau lebih dikenal dengan nama warriors orochi. Beberapa karakter baru dalam game iri adala taigong wang, fu si, nude wa, yoshitsune Minamoto, toshiie mead, sibat katsuie, sasaki codziro, sun wukong, kiyomori taira, himiko, shin orochi atau orochi x. No, berikut adala walkthria. selamat menikmati enjoy the difficulties of Differences Easy: Enemies and Allies do not cause much damage to each other. Enemies will not be able to hurt your officer, even if she or he is on the starting level. Weapons selected in this complexity have little power attached to them and are usually very weak. Normal: Normal complexity setting. Officers starting from Level 1 with the first level of gun ownership will be difficult once the difficulty phase increases to 3 stars; However, experienced officers with moderately powerful weapons and 80% of their move set unlocked will not have too many problems. Weapons obtained at such complexity have some strength if they were found in scenes with 4 or more stars. Difficult: Difficult difficulty settings assume that your officer is over level 60 and all his or her moves are unlocked. Enemies will not take much harm even from third rank weapons if a full bonus for damages of 20 pounds has been applied. Allied officers will be killed faster than usual if the fighting conditions are replaced against you. Weapons obtained at this complexity will be strong enough, especially if the complexity of the scene is 3 or more stars. Fourth-rank weapons (best weapons) sometimes earn (about 30% of the time) on three star scenes on Hard; In the four star stages you will have more than a good chance at a good weapon. Chaos: The most complex mode of complexity. Enemies have done much more harm to you and your allies. Friendly officers left alone on the battlefield will be killed like sheep. All enemy officers are usually hyper-armor™ which forces them to resist the shuddering of the attack. Previously hyper officers (furious Lu Boo, Chang Fei, Keiji Maeda, Oroti X, Gimiko, etc.) will stop (as super-hyper Kojiro Sasaki in 2). Weapons earned on this difficulty will often be rank, even in stages with a fleeting challenge. Weapon Fusion/Ability List Some games may want to call it crafting, but it's too much work. Weapon merging makes the only thing that matters in /musu games awesome. In fact, you fuse perfume weapons into super-weapons. Every time you fuse, the ability of the weapon to combine and add to that from the parent's weapon. Any ability slots are passed on to the parent. In addition, the parent weapon receives a bonus of 1 euro (a maximum of 20 points more) from the sacrificed weapon. While you can create a very powerful weapon over time, there are natural limitations on how far can use it this Each weapon can only have 8 normal abilities and 3 super abilities. The damage bonus is capped at 20 pounds, so the base damage to the weapon will still cover what you can do. In addition, each super ability (described as a weapon's skills in leadership, but we'll call them gun talents in this guide) require special unlockable permits to create - in addition to the pre-stated number of weapons abilities. Flame: a worldly ability that awaits enemies. Fire damages enemies over time like poison. A convenient ability to have, but one that is not certain should have. Note that hitting the enemy again while he is still on fire can sometimes put out the fire, due to the special effects of the officer's attack. Bolt: An elementary ability that plays like Punch Buggy - an electrified enemy can shock another neighboring enemy and knock them back, and who in turn repeats the process. The routine is not eternal, as enemies are limited and the duration of the effect is erased after a while. Murder: an elementary property of death that seriously cuts into the enemy's rescue compartment. Convenient against enemies, but not so much against enemy officers. Flash: A property that damages blocking enemies previously associated with the Wind. If you play often on hard and chaos (and depending on if your officer has a break guard), you can't claim that power for anything other than special fusion abilities. Ice: The best elementary ability behaves in the same way as Sub-zero. By freezing the enemy on the spot, you can attack them without having to defend them, counterattack, or run away. Of all the elementary abilities, this ability should always be retained by your officers. Absorb: This is a unique vampire ability that depletes the opponent's mous meter to add to yours. Each impact of your weapon will add a little mousse to your current active officer. Drain: This is a unique vampire ability that drains the enemy's life meter to add to yours. Each blow of your weapon will add a tiny bit of life to your current active officer. Might: It's a straightforward ability that increases the damage to your weapon. It costs less than fury, but it will stack up with it when attacking enemy officers. Brave: This ability is similar to Might, but only works against enemy officers. Against ordinary enemies, he won't do anything. Fury: This ability is similar to Might, but only works when your officer's life is injured. The less life your character has, the more damage (this can exceed the amount done only by Might and Brave). It stacks with power and brave, so you can do this for hard and chaos missions. Range: Increases your reach The light trail of your weapon is noticeably extended to the time when this ability increases to the maximum. Agility: Increases your officer's attack speed when using this weapon. It doesn't replace quickly attacking officer, if necessary. Multi: Difficult ability to understand. When the attack is made after the image of your officer, which damage the enemies in turn. Air: Enemies damaged by weapons with this force will have additional damage. Naturally, you want officers who have a very good weak, strong, strong, strong, .... combination (usually Japanese officers) or Chinese officers with airborne capable Chain-2 combos (weak, weak, strong, strong, strong,....). Special Abilities (Weapon Talents) These are abilities that require you to unlock special permits and then walk around collecting weapons with specific abilities on them to forge weapons talent. Any weapon so sacrificed in this procedure is irretrievable, so make sure you sacrifice a weapon that you don't need. Please note that this process only requires assessments of the capabilities of the weapon. It doesn't matter if your sacrificed weapon is really crappy or really powerful or even has any slots capability (although you need eight types of abilities for the most powerful weapons talents), so when you fuse new weapons, focus only on maintaining the abilities you need for weapons talent. You can fuse other attributes if you like, but it will only spend your hard earned money! Gile: Flame (1), Obsidian. Temporary field power items last longer. Iron will be: Brave (1), Jade. The attack doubles when the life sensor is low. Get knocked down - power is activated when your officer stands back up. Acrobatics: Air (1), Range (1), Amber. Air recovery (protection when impacted back into the air) is done more favorably. Nutrition: Drain (1), Absorb (1), Flourite. Ordinary enemies throw more food than usual. This skill is convenient for Hard and Chaos. Firepower: Brave (1), Agility (1), Might (1), Silver. Damaged by allied shells increases. Verty: Flames (1), Multi (1), Bolt (1), Agatha. True Musou attack can be possible to any degree of life sensor. Your musou meter is still poured out at the end. Teamwork: Flame (1), Range (1), Multi (1), Might (1), Diamond. Triple team tag attacks can be used regardless of the rest of your life. Check the game's tutorial for information about team tag attacks. Dodging: Flash (1), Drain (1), Range (1), Fury (1), Malahit. The damage received decreases (e.g., additional protection). This skill is convenient for all difficulties. Stability: Ice (1), Absorb (1), Brave (1), Multi (1), Might (1), Sapphire, Pearl. Your officer will not be stunned or stopped when he makes a charge of a (strong) assault. Note that some power officers have this ability already with their (hyper-armour). Hyflier: Slay (1), Air (1), Multi (1), Agility (1), Might (1), Crystal, Amethyst. When your officer performs a charged (strong) attack, he can interrupt it by jumping. This talent is similar to the skill of Speed officers. Resolution: Bolt (1), Slay (1), Absorption (1), Multi (1), Agility Agility Fury (1), Ruby, Emerald. The officer is not shuddering, stuning, or stopping for enemy shells. Basically, you can tank through an entire army of shooters, but note that your officer is still taking damage to his life panel. Synergy: Ice (1), Air (1), Brave (1), Range (1), Multi (1), Agility (1), Moonstone, Onix, Garnet, Aventurin. Attack support from inactive officers could be possible could have been could have been could have been examined, even if the officer's mousus sensor is only half full. See the game tutorial to explain the support attack. Excellence: Flame (2), Flash (2), Dren (2), Absorb (2), Range (2), Agility (2), Might (2), Karnelian, Opal, Topaz, Dragon Jewel. Your active office is constantly (but slowly) replenishing the mousse. This regeneration is faster than the ability to recover the mousse highlighted by your team, and stacks with it. Revival: Ice (2), Flash (2), Dren (2), Absorb (2), Range (2), Multi (2), Agility (2), Fury (2), Phoenix Wing, Dragon Selenica, Lion Fang, Chimera Schell. The officer is reborn once in combat with a full life panel. This skill is convenient for Hard and Chaos. Almighty: Flame (2), Ice (2), Bolt (2), Flash (2), Killer (2), Absorb (2), Brave (2), Might (2), Jewel Branch, Buddha Bowl, Fire Rat Skin, Swallow Shell. When your officer's mousus sensor is 100%, all attacks are elementary infused (not just charged attacks). A handy skill to have - if you find an ice element for your weapons! Orochi 2 Unlockable Warriors: Characters (Shu) To unlock the characters listed below with Shu, fulfill the relevant requirement listed. Jiang Wei - Full Wei Chapter 3 (Battle for Shizugatake) Ma Chao - Full Wu Chapter 6 (Battle for the Gate Yang Ping) Pan Tong - Full Wei Chapter 5 (Battle of Komaki-Nagakut) Wei Yan - Full Shu Chapter 2 (Battle of Saika) Yue Ying - Full Shu Chapter 6 (Battle for Odani Castle) zhao Yun - Full Shu Chapter 2 (Battle of Saika) Juge Liang - Full either Shu Chapter 6 (Battle for Odani Castle) or Orochi Chapter 2 (Battle of Cheng Du) Warriors Orochi 2 Unlockable : Characters (Wei) To unlock the characters listed below with Wei, fulfill the relevant requirement listed. Cao Pi - Full Wei Chapter 5 (Battle of Komaki-Nagakute) Cao Ren - Full Wei Chapter 5 (Battle of Komaki-Nagakute) Pang De - Full Wu Chapter 5 (Battle for Okehazama) Sima I - Full Samurai Chapter 4 (Battle of Chang Ban) Shima zhou Dong - Full Wei Chapter 2 (Battle si shui gate) Xiahou Yuan - Full Wei Chapter 2 (Battle si Shui Gate) Xu Ju - Full Wu Chapter 5 (Battle for Okehazama) zhang Liao - Full Shu Chapter 5 (Battle of Jia Meng Gate) Chen Ji - Full Wei Head 5 (Battle of Komaki-Nagakute) Warriors Orochi 2 Unlockable: Characters (Wu) To unlock the characters listed below with Wu, fulfill the relevant requirement listed. Da Xiao - either Wu Chapter 4 (Battle of the Battle or Orochi Chapter 4 (Battle he Fei) Gan Ning - Full Samurai Chapter 5 (Battle of Liang Province) Lu Meng - Full Samurai Chapter 5 (Battle of Liang Province) Lu Xun - Full Shu Chapter 3 (Battle for Nagashino) Sun Se - Complete or Wu Chapter 14 (Battle of Itss Orichi Chapter 4 (Battle he's Fei) Taishi Xi - Full Wei Chapter 3 (Battle for Shizugatake) Xiao Xiao - Full Wu Chapter 2 (Battle for Kanegasaki) zhou Yu - Full Wu Chapter 2 (Battle of Kanegasaki) Warriors Orochi 2 Unlockable: Characters (Samurai) To unlock the characters listed for samurai, fulfill the relevant requirement listed. - Full Shu Chapter 4 (Battle on the Mountain. Wu Shin) - Full Orochi Chapter 5 (Battle of Edo Castle) Ishikawa Gyomon - Full Wu Chapter 2 (Battle for Kanegasaki) Maeda Keiji - Full Orochi Chapter 1 (Battle for Odawara Castle) - Complete either Wei Chapter 7 (Battle of the Tong Gate) or Samurai Chapter 6 (Battle for the Gate of Hu Lao) - Full Wei Chapter 6 (Battle of Yamatai) Saika Magoichi - Full Wei Chapter 4 (Battle for Ji Castle) - Full Samurai Chapter 2 (Battle of Ji Province) - Full Samurai Chapter 2 (Battle of Ji Province) - Full Samurai Chapter 3 (Battle of Hado) Warriors Orochi 2 Unlockable: Characters (Samurai 2) To unlock the characters listed for samurai 2, fulfill the appropriately listed requirement. Azai Nagamasa - Full Wei Chapter 6 (Battle of Yamatai) Isis Mitsunari - Full Wei Chapter 7 (Battle for the Gates of Tong) Nouhime - Full Samurai Chapter 6 (Battle hu Lao Gate) - Full Samurai Chapter 6 (Battle of Hu Lao Gate) Warriors 2 meet the relevant requirement listed. Fuma Kotaro - Full Orochi Chapter 1 (Battle for Odawara Castle) Gracia - Full Wei Chapter 4 (Battle on the Mountain. Wu Sin) Maeda Toshi - Full Wei Chapter 4 (Battle for Gee Castle) - Full Samurai Chapter 3 (Battle for Hashedo) Nene - Full Shu Chapter 4 (Battle on Mount Wu Sin) Sasaki Kojiro - Full Samurai Chapter 2 (Battle for Ji Province) Sibata Katsui - Full Wei Chapter 7 (Battle for the Gateway to Tong) : Characters (Others) To unlock these characters, fulfill the relevant requirement listed. Diao Chan - Full Wu Chapter 8 (Battle for Chi Bi) Lu Boo - Full Wu Chapter 8 (Battle of Chi Bi) Meng Huo - Full Wu Chapter 3 (Battle of Nan Jun) Yuan Shao - Full Wei Chapter 3 (Battle of Nan Jun) Yuan Shao - Full In You Chapter 3 (Battle of Nan Jun) Yuan Shao - Full Wei Chapter 3 (Battle of Shizugatak) zhang Jiao - Full Samurai Chapter 1 (Battle of Lu Sang) Ju Rong - Full Wu Chapter 3 (Battle of Nan Jun) Tso Xi - Full Shu Chapter 1 (Battle of Shi Ting) Warriors 2 Unlocked: Characters (Other 2) To unlock the listed characters, meet the relevant requirement listed. Dodomekki - Collect 5 Ingredients Fu Xi - Full Samurai Chapter 3 (Battle of Hasedo) Gyuki - Collect 25 Ingredients Himiko - Full Wei Chapter 8 (Battle of the U Chang Plains) Minamoto no Yoshisune - Full Wu Chapter 1 (Battle Ru Se ku Kou) Shin Ori - Complete all the dramatic modes of Sun Wukong - Full Wei Chapter 8 (Battle of Guan Du) Taigong Wang - Full Shu Chapter 1 (Battle of Shi Ting) Taira no Kiyomori - Full Samurai Chapter 8 () Dramatic Mode Complete the specified task to unlock the appropriate Dream stage mode. Stages 1 and 2: There are three team symbols for each stage at level 50 skill (includes Cao Cao, Liu Wei, Sun Cuan, Nobunaga, Hideyoshi, Ieyasu) Stage 3: Full Samurai Chapter 2, Wu Chapter 4, and Orochi Chapter 2. Stage 4: Full Samurai Chapter 2. Stage 5: Full Samurai Chapter 3. Stage 6: Collect 15 ingredients. Stage 7: Full Wei Chapter 3 and Shu Stage 3. Stage 8: Collect all the ingredients. Stage 9: Full Wei Chapter 7. Stages 10, 19 and 23: Already available. Stage 11: Full Wei Chapter 6, Wu Chapter 6, and Sengoku Chapter 4. Stage 12: Full Wei Chapter 4, and Wu Chapter 5. Stage 13: Complete all Story modes. Stage 14: Full Wu Final Chapter. Stage 15: The full final chapter of Wei. Stage 16 and 18: There are three characters in each stage at level 99 (includes Gan Ning, Kotaro, Chang Liao, Huang Jun, Xiaou Yuan, Inahime). Stage 17: Complete 20 stages in Story mode. Stage 20: The sum of all levels of symbols is 1820 or more. Stage 21: The complete final chapter of the samurai. Stage 22: Full Orochi Chapter 5. Stage 24: The sum of all character levels is 910 or more. Stage 25: Complete 30 stages in Story mode. Stage 26: The sum of all levels of symbols is 3640 or more. Stage 27: The sum of all skill levels of the characters is 2730 or more. Stage 28: The full final chapter of Orochi. Treasures Obsidian Battle at The Castle of Odawara (Orochi Musu) -o - Occupy the southern garrison within 5 minutes. Capture the southern garrison quickly (perhaps within 5 minutes of starting), destroying all enemy bases and officers in close proximity. The treasure lies between the southern garrison and Hojo Castle. Jade Battle of Saika (Shu Musu) - o - Capture the eastern garrison within 5 minutes. Run the mission quickly (grab the pinged/designated fort - the one you originally pointed to). The treasure is located in the fort, where the officer's target is located. The Amber Battle of Xi Shui Gate (Wei Musu) -- The event of the fire attack Sahou Yuan should be successful. Initiate a fire attack by Yiaou Yuan in the center and defeat Kotaro Fuma. Note Xiahou Yuan only needs to enter the central area from the north to cause a fire event. Treasure in the East (outside) Boo Castle. Flourite Battle of Kanagesaki (Wu Musu) -o- Both Wu and zhou Yu must be alive when Dong Chuo appears. Escorting Yia Xiao outside the Allied Garrison to find Dong Chuo; insure as Yi Xiao and zhou Yu survive when Dong Chuo appears. The treasure is in the southwest corner. Silver Battle in Ji Province (Samurai/Sengoku Musa) -o - Defeat of the established number of ambush troops. Defeat enemy reinforcements in the northeast sector, an ambush unit under Kojiro Sasaki and an enemy ambush unit (s). Naturally, you want to fend off Gimico first to prevent the premature failure of the mission. Go after Dhaka/Da Gee after completing the rest of the criteria. Target units are displayed in different rooms (cleanings) on the map. The treasure is near the escape point, on the southern edge of the map. The Battle of Cheng Du (Orochi Musu) -o - Open Gates of Cheng Du Castle within 6 minutes from the beginning. Open the gates of Cheng Du Castle quickly (within 6 minutes of starting). The castle is a fortification in the very west, not a square garrison on the map. The map usually marks important attractions, but this map cannot dream of Cheng Du Castle at all. The treasure is located in the western courtyard of the castle (northern edge). Be sure to grab it in the face of zhao Yun (and Liu Wei runs away). Diamond Battle of Nagasino (Shu Musu) -o - Initiate an event to reinforce Wu within 5 minutes. Quickly call up Wu reinforcement by defeating enemy officers on the battlefield in front of your main camp and destroying the enemy defense captain in charge of the siege engines. The message allies are about to arrive will mark the beginning of this event. At this point you will need to defeat two enemy officers near the entrance of reinforcements (northern garrison). If reinforcements do not appear on the map within 5 minutes of the start of the mission, you have failed. The treasure appears in the eastern garrison. Malachite Battle of Shizugatake (Wei Musou) -o- Destroy all cannon units (not shown on map) ... -o- ... and encourage Yuan Xi and Yuan Tan to desert (don't defeat them) Escort envoys to the Yuan Xi and Yuan Tan defect in destroying all cannon units (just attack them) before they violate the defense camp. There are about half a dozen of these guns (give or take) - just notice that they don't appear on the map, so you need to find them in sight alone. It is all the more important not to let the messenger turn into a butt sauce (it can be traced in the list of officers and by name, appearing above it). Aside from setting the difficulty to make it easy, the second player can help keep the messenger alive (passive state) while the first player scores the gun. The treasure is located in one of the small northern garrisons. The Crystal Battle of Nan Jun (Wu Musa) -o - Two Fire Events Meng Huo Successful -o - Defeat Pang Tong Before He Reaches Allied Allies Camp Assist/Escort Meng Huo in setting two lights and defeat Pan Tong before he breaks your main camp. The treasure is located between two garrisons in the northern part of the map. Sapphire Rescue in Hasedo (Samurai / Sengoku Musa) -o - Accumulate 300 knockouts -o- Yukimura Sanada, Kanetsugu Naoe, and Sakon Shima must survive accumulate 300 knockouts (team, not individual) before Kanetsugu Naoe turned into what looks like he came out of yours. Apparently, optional (subservient) officer Yukimura Sanada must stay alive (as long as the treasure message appears anyway). The treasure is located in the middle of the field, south of the captured position of Kanetsugu. You can save Kanetsugu before receiving the treasure (and Sanada and Shima are still alive), but note there is some considerable distance to cover. Ruby Battle of Kavanakijim (Orachi Musu) -o - Defeat Yukimura Sanada -o - Gun cannon battle Keiji Maeda will be defeated (or retreated) Simalkrum calls this condition bullish. Once the stage starts, quickly defeat Yukimura Sanada in the southern garrison. The treasure message doesn't appear because it appears before the message that your officer has defeated Yukimura Sanada in the message story. Nice comes with quality control there omega farce - be sure to suspend your menu and check your posts in history for this (this is how simalcrum caught the treasure note). This condition has almost nothing to do with the garrison, Since you kill Yukimura Sanada so quickly, Keiji Maeda has almost no time to be captured, routed, shot, beaten, beheaded, sniped with arrows sliced in the head, bayoneted, crucified, waterboarding, Chinese nail tortured, meet with an iron maiden, neutered, etc. Treasure appears north of the senkoji (camp Sinen) Naturally, you have to go through the Sentinel stone maze to get there. Amethyst Battle Chang Ban (Samurai / Sengoku Musa) -o- Have Kanetsugu Naoe reach the gunpowder ship quickly defeat the worldly officers (and Keiji Maeda) near the gunpowder ship Kanetsugu Naoe needed to escape. The crib says 3 minutes or less, or your powder ship is not free. It should be easy, with the right tools (4th weapons) and easy complexity. The treasure is next to the escape point of the gunpowder ship. Moonstone Battle of He Fei (Orochi Musou) -o - There is a leading engineer to destroy the bridge within 7 minutes of the start of the mission -o- Defeat Gan Ning and Chang Liao within 5 minutes of the destruction of the bridge first off, do not engage Chang Liao, Gang Ning, or any of the enemy officers on the middle island; While you can fight them off by killing them will break this condition. Accompany the friendly lead engineer to the marked bridge and clear it from enemies. Only after The bridge will be destroyed, you have to turn on the kill switch. You can get to the center of the island and defeat Chang Liao and Gan Ning over the bridges in North. Once the conditions for the bridge and the famous officers are satisfied, the treasure appears on the middle island (northern half). Emerald Battle of Jia Meng Gate (Shu Musu) -o - Defeat of the Sun WuKwong and all its clones within 5 minutes of the start -o-zhang Liao should not be killed ... or travel and fall on his own spear. Several times. Defeat the real Wukwong sun and keep Chang Liao alive throughout the process of smashing the face of the demon in. Note that you will need to get rid of a few clones to get to the real Sun WuKwong, so work fast. The treasure is located in a poisonous gas field near Kiyomori Taira, not far from the road. Pearl Battle Komaki-Nagakute (Wei Musu) -- Pan Tong in the event of a fire attack must be successful within 6 minutes of its start Swiftly execute the fire plan initiated by Pan Tong, that is to accompany him to the destination and make sure that it is not turned into a 30 day female special. Clear enemies on the way - while Pan Tong's escape A.I. is much stronger than the damned sorcerers Orochi at Tong Gate - if he doesn't start a fire attack after a certain time, you don't. The treasure is located in Kiyomori Taira Castle, the eastern battle. Onyx Battle okehazama (Wu Musu) -o - Leading Huang Gai to capture an enemy equestrian warehouse within 5 minutes of quickly escorting Juan Gai to the enemy's equestrian depot. Capturing the depot yourself without causing two highway clearance events (for your side, not the enemy side) will not register this condition as a success. Note that the cut-out scenes are different for clearing the road (your side and the enemy side have different camera angles). The treasure appears in front of another fort in the west, south and east of the horse depot. Garnet Battle of Edo Castle (Orachi Musu) -o - Defeat of all four units of ambush, Ina, and Masamume Date (second appearance) Wow. This mo-fugging condition is written incorrectly (in the game's treasure guide). First, there are four ambush units that will appear on each of the gates (west, east, south, north). Defeat the officers who led them to get the message of the Ambush Unit defeated. Once this is done, go to the main to hold and hit off some enemies. When Ina shows up with her sneaking attack unit, go back outside and defeat her. Once this is done, head back up the lock principal to save and defeat Masamune Date. Officially, the officer criteria lists: Masamune Date (inside and outside the castle), Kojuro Katakura, Shigezane Date, Nobuyasu Goto, Masakage Rusu, Naomas Ii, Yasumasa Sakakibara, and Inna as conditional officers. The treasure appears in the room of Masamune Date Guards (one is forbidden from Tokugawa). Aventurine Battle odani Castle (Shu Musu) -o - Defeat all the sorcerers and ambush units (s) while en route to Da Ji-o-ji-o-o- Defeat Da Ji to Himiko within 5 minutes of the start of the mission It is best handled by two players - the second player can hold up Himiko, guarding or doing aerial juggling/ice. Follow the southern path to Dhaka/Da Gee and defeat the sorcerers present (stones, castles, whirlwinds, ambushes, phantoms, etc.). After Da Ji retreats to the central garrison (Castle Cinema) and offers Gimico to escape (conditions for victory will now change), defeat Dhaka/Da Ji to make the treasure appear. The treasure will appear in the central garrison (Castle Cinema), where Da Ji holes up. The Carnellian Battle of Yamatai (Wei Musu) -o - Destroy all cannon units within 5 minutes after it was called to attention -o - Defeat Keiji Maeda quickly destroy all cannon units (defeat the officers in charge of them) and defeat Keiji Maeda. Guns are marked on the map, and the officers in charge remain close (as opposed to the damn episode of the 3rd century), so there is usually no mistake who is in charge. The treasure appears in the southeast corner of the map, not far from Keiji Maeda's starting position. Opal Battle Yang Ping Gate (Wu Musu) -o - Defeat Diao Chan within 5 minutes of her entry into the battle Fast find and defeat Diao Chan. It starts northeast, but runs it down to your main camp. Splitting it into two parts is optional if you're in a rough game. The treasure is along the eastern path. Topaz Battle Hu Lao Gate (Samurai / Sengoku Musu) -o - Defeat Sun WuKwong and his 2 under-officers within 3 minutes of his appearance -o- Defeat of two sorcerers, Responsible for the fire walls and ghost soldiers within 3 minutes of the appearance of magic to quickly kill Sun WuKwong (real) - and apparently his Orochi buddies (Golden Rod) then defeat the two sorcerers (check the list of officers they will appear for this battle) to thwart their magical plans. Please note that there is an order for your chaos, so don't deviate from it. The treasure is located next to Kiyomori Taira Castle. Phoenix Wing Battle Yi Ling (Orochi Musou) -o - Defeat four covert attack units within 3 minutes of their appearance After the fire spreads! Event, four enemy hidden attack units will spawn and attack your forces. Two caviar on the west side and two on the south side (use officer charts to track who's where). Just defeat all four sneaky attack units and you will satisfy this condition. Preferably two players or a fast horse (ro Sun WuKwong and Impulse) and a weapon of death (Honda with 4 weapons). The treasure appears in the northwest corner of the fort. Dragon Spleen Battle of Tong Gate (Wei Musu) -o - Defeat 9 respawning monster officers (3 in the south, northeast and northwest) at least once... -o- ... then defeat the sorcerers respawning them... -o-... and then win WuKwong ... -o- ... while your allies die wow. Symilkrum repeat: WOW. Had to get help from insiders on this mission because it was translated a bit of punch. Event styling makes you clap your head about PS2 while cursing how English is such a clumsy, ineffective, P.O.S. language that can't convey a simple concept of what should be killed and to what extent. Basically, if you kill sorcerers, once you find them, you're already doing it wrong. Two players (and perhaps easily) can be helpful here. Let any player kill all 9 monster officers (Massive, Bumslang, Hognos, Feldspar, Kilback, Copperhead, Levin, Bushmaster and Urutu). Once they are dead, collect their item (making sure it was the first time you killed them); when they respawn, it causes the possibility of finding a sorcerer in the forts (or Sun WuKwong). Because you will need to cross the northern bridge to get to the last three monsters, hold onto Dong Chuo and his ursurping bastard flunkies - preferably by killing them - while another player beats Sun WuKwong. Assuming that none of your allies (the list gives Katsui Shibata, Suahou Wei, Shiahou Hui, and Nagahide Niva) is killed, the treasure appears next to the northwest garrison, where Sun Vukwong and the third sorcerer appear. Lion Fan Battle yamazaki (Wu Musou) -o - Defeat of the enemy avant-garde, Sun WuKwong, and gun units -o- No allied units can be defeated (remember intermediate save) Defeat of the enemy avant-garde, Sun WuKwong, and enemy guns, while keeping all your allies safe (invincible). The treasure appears in Kiyomori Tyra Castle, northwest corner. Sounds easy? Try with a friend. Chimera Shell Battle for Bay Dee Castle (Samurai / Sengoku Musa) -o- Nobunaga, Kenshin and Hideyoshi must enter Bay Di Castle within 20 minutes of starting to quickly clear the way so that Kenshin Wesegi, Nobunaga Oda and Hideyoshi Toyotomi can enter The Bay Dee Castle. Of all the paths, Hideyoshi can be the most laborious (you have to go through the maze in the north). You can go through Bai Dee Castle to get to the other two armies if you need to, but it is usually a tough - but not impossible - task for one player. Note that you cannot choose Nobunaga Oda, Kenshin Uesegi, or Hideyoshi Toyotomi for this condition to be satisfied. The treasure appears to the south and west of Bai Di Castle. Jewel Branch Battle Of Mikatagahara (Orachi Musu) -o - Leading sorcerers in a western warehouse for 5 minutes (witchcraft must succeed) -o- One player defeats some officers (see below) then It's a difficult one without a second player. For the second condition (officer murder), only the first player counts (he/she must rack all officer deaths to his/her record). The second player is not useless though - it can be used to close enemy strongholds, ambush of the officers of the troops, and usually use a mass mob killer (Hideyoshi, Gimiko, Gimiko, Yes Gee, etc.) dilute the crowds so your stupid sorcerers can get to the warehouse. The officers to be defeated are: Mitsuharu Fuwa (a guy in the south-eastern garrison), Nagayoshi Mori, Koroku Hatisuk, Ranmaru Mori (three dudes north of Fort Fuwa), Mitsuhide Akechi (a man-pretty dude in a western warehouse), and Morimas Sakuma (one of the two officers in the central garrison). The hardest part is, of course, cutting way through the southwest so your sorcerers can get to the western warehouse. You know you failed witchcraft when Orochi mentions: I let Dhaka/Da Gee fight for her entertainment. It doesn't matter if she wins or loses. Failed sorcerers will make their way out at the gate south of the Akechi warehouse. Note that Sun WuKwong is almost a necessity here - it can jump and push a strong attack to get it to higher ground (the broken southwest sector of the map requires it). Close three gates in the south-west sector after the initial stabbing death of Mitshuhar Fuwa. Keep them closed (or friendly) and go after a group of reds encroaching on your sorcerers. Once you've done teleportation (Dakki/Da Ji and Orochi appear in a western warehouse) with a timer for 55 minutes remaining or more, you should think about saving before killing conditional officers. As soon as the officers marked with death, there are treasures inside the western warehouse. The Bowl Of Buddha Battle Wu Chang Plains (Shu Mousu) -o- Taigong Wang arrives at the main gate (rolling rock event) within 6 minutes of the start of the mission -o- One player defeats Timiko and Dhaka/ Da Ji for 4 minutes after the aforementioned event is difficult if you followed the game Treasure Guide. Two players help in the first part here - the second part must be done by the first player. Taigong Wang will march through the western side of the battlefield, so clear Sima Yi, two worldly Orochi officers and enemy strongholds (and one in the center of the castle) so he gets to the main gate quickly. Once that happens, think about saving the game. Feel free to ignore Masamune Date (if he goes against Taigong Wang). The main thing is to get to - and defeat - like Gimico and Da Ji, once the gates to the enemy camp are open. You can only spare 2 minutes to get to each enemy target and then kill them. The treasure appears a little to the west of the original position of the Orochi X (essentially the northern tip of the map). Fire Rat Skin Battle Guan Du (Wei Musu) -o- Fast take Guan Du Castle and three forward garrisons ... -o- ... and defeat the officers in the middle and two guards in front of the castle Bai Di within 5 minutes -o - the last, defeat hyper-Himiko within 1 minutes 40 seconds after its appearance Although challenging, you can control the castle of Guan Du seal two two there (the second player makes it even faster) before heading north to wring out the garrisons of red dots (and red gates/bases). Check the strategic map often to make sure that no enemy officer has slipped on your dragnet (there are enemy units that do this and delay the advance of your forces). Be sure to take over the enemy gates near the northern small garrison as this contstantly generates enemies to slow your forces down. While you take out the red bases/gate, make a kick at one red gate/base in the middle of the card too. As soon as Oda's arrows appear, two guards placed outside Bai Di Castle will be dislocated to open their gates. When you defeat the guardians in the south-east, there will be a message that the main power of the oroch has arrived. When this happens, you'll be perfectly placed in the southeast to beat back the chemical and then take it to the smelly EXP and treasure. The treasure appears in the southeast corner, south of the main camp of Orochi X. Swallow Shell Battle Chi Bi (Wu Musa) -o- Occupy the altar within 2 minutes of Chosokabe naval units arrive (first wave) -o- Defeat of Da Ji and Keiji Maeda within 3 minutes of Chosokabe naval units arriving (second wave) where sorcerers constantly resurrect enemy units) in the southwest (marked on the map), and then quickly defeat Dhaka/ Da Ji and Keiji Maeda (both start on the northern half of the map). Defeat enemy units on allied boats and then wait around the northwest or west side of your ship fleet to overcome the boats appear. Once this happens, it should be easy to ride into the altar (drenched in its blood) and then strangle Da Ji and Keiji Maeda quickly before they move too far. The treasure appears in the boat one east of the original position of orochi X. Regardless of Chosokabe units, just stick to the kill plan at the first time and you can't go wrong. Dragon Jewel Battle Sekigahara (Samurai / Sengoku Musu) -o - Defeat of all cannon units within 4 minutes of the start of the mission -o - Defeat Masamune Date, Da Ji, and Keiji Maeda This mission is easier than what it looks like (the depsite is the final stage). In fact, you need to defeat the officers (known or not) controlling the three guns in the southern garrison, the southeast corner and the eastern garrison. Although there are three gun locations, there are more than one officer in each location, so be sure to spend everything (ACHTUNG! Masamune Date must be among the dead, so it falls partly under the known state of enemies. After the guns are silenced, take a close look at the map. Dhaka/Da Ji is actually outside orochi X's main camp; General enemy officer guards one of the (southern) leading to Dhaka's position. Hit him, and then hit Da Ji. Since her gone, drive back to her own main camp to deal with Keiji Keiji covert attack of units. Just the waste of Keiji Maeda and the treasure conditions should be satisfied. The treasure appears in the castle of Orochi X (northeast). Be sure to get it before you kill Orochi X, otherwise you have to do all this crap over and over again. The crib nixes Masamune as part of the deal, but since he commands the gun, pass his head on the plate. Warriors Orochi 2 Unlockable: Wallpaper edit to unlock the ability to edit your screen wallpaper in the game, play like all the characters available in the game (you must complete at least one stage with each character). You can access this option from the gallery menu. Warriors Orochi 2 Unlockable: Fourth weapon to unlock the fourth weapon of any character, beat any stage in chaos mode, or acquire three stars (or more) in hard mode or chaos mode. Mode.

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