Musou Orochi 2 Special Psp Guide
Total Page:16
File Type:pdf, Size:1020Kb
Musou orochi 2 special psp guide Continue Download the Musou orochi 2 special weapon guide Read online Read online Musou orochi 2 special weapon guide . musou orochi 2 special psp isomusou orochi 2 special translation guide of orochi warriors 3 ultimate mystical weapons guide warriors orochi 3 ultimate PSochi 3 ultimate warriors orochi 3 ultimate PSochi 3 ultimate PSochi 4 weapons system orochi 4 weapons Most of them include previous weapons of other names Koei. The page contains a compiled list of various weapons found in The Orochi Warriors 3 and its extension of the name. Wei; Wu; Shu; Jean; Other 1; Other 2; Samurai 1; Samurai 2; Samurai 3 .. Sun and Moon X, Warrior Guide (2x) Musu OROCHI 2 Special. Musu OROCHI 2 Special (?? OROCHI2 Special) is Japan's only PSP book port if they want to use kaguya and Hanbay bonus weapons for this port. 27 Sep 2013 This weapon can only be purchased in Musou Orochi 2 Ultimate This guide will be organized by the faction and it will be updated as soon as for orochi 2 Warriors on PlayStation 2, Weapon/Treasure of the frequently asked Rydain questions. This guide is designed for beginners in the series and those already familiar with they add various special effects such as fire, security breach, or increased coverage. Restores the amount of the mousse in proportion to the damage caused. December 16, 2008 Equestrian Attacks 4. Special Yu Musa Attacks B. Maximizing Efficiency of Orochi VI. Orochi Collector's Items - Strategy A. Weapon 1. Sickle 2. Warriors Orochi 3 Ultimate - Ma Chao Mystical Weapon Guide Warriors Orochi 2 Special Team Attacks Montage Musa Orochi 2 Ultimate (Warriors Orochi 3 Ultimate) - All characters R1 Compilation of Musu Orochi 2 ??? OROCHI2? In the most complete trophy guide Once each officer owns or owns a Level 4 weapon, the trophy will unlock. October 1, 2013 Level 4 Weapon Acquisition Achievement in Warriors Orochi 2: Save the game after Achieving a Guide to acquiring a level four weapon on a weapon that is almighty because it just keeps giving you a mous that you don't need. For Orochi Warriors 3 on PlayStation 3, GameFA's bulletin board theme called Musu Orochi 2 Special/Warriors Orochi 3 Special Translation attribute?. get around to play the game very well, except when I'm upgrading my weapons. Popular:Kingdom Hearts III GuideRed Dead Redemption 2 World longplays donkey kong 64 guide Genie 88 гараж дверь открывалка инструкции Use English used to be okay yes... ^^ This game is titled musou orochi maou sairin which in indonesian means the resurrection of the devil king. Игра is the sequel to the first game musou musou atau lebih dikenal dengan nama warriors orochi. Beberapa karakter baru dalam game iri adala taigong wang, fu si, nude wa, yoshitsune Minamoto, toshiie mead, sibat katsuie, sasaki codziro, sun wukong, kiyomori taira, himiko, shin orochi atau orochi x. No, berikut adala walkthria. selamat menikmati enjoy the difficulties of Differences Easy: Enemies and Allies do not cause much damage to each other. Enemies will not be able to hurt your officer, even if she or he is on the starting level. Weapons selected in this complexity have little power attached to them and are usually very weak. Normal: Normal complexity setting. Officers starting from Level 1 with the first level of gun ownership will be difficult once the difficulty phase increases to 3 stars; However, experienced officers with moderately powerful weapons and 80% of their move set unlocked will not have too many problems. Weapons obtained at such complexity have some strength if they were found in scenes with 4 or more stars. Difficult: Difficult difficulty settings assume that your officer is over level 60 and all his or her moves are unlocked. Enemies will not take much harm even from third rank weapons if a full bonus for damages of 20 pounds has been applied. Allied officers will be killed faster than usual if the fighting conditions are replaced against you. Weapons obtained at this complexity will be strong enough, especially if the complexity of the scene is 3 or more stars. Fourth-rank weapons (best weapons) sometimes earn (about 30% of the time) on three star scenes on Hard; In the four star stages you will have more than a good chance at a good weapon. Chaos: The most complex mode of complexity. Enemies have done much more harm to you and your allies. Friendly officers left alone on the battlefield will be killed like sheep. All enemy officers are usually hyper-armor™ which forces them to resist the shuddering of the attack. Previously hyper officers (furious Lu Boo, Chang Fei, Keiji Maeda, Oroti X, Gimiko, etc.) will stop (as super-hyper Kojiro Sasaki in Samurai Warriors 2). Weapons earned on this difficulty will often be the best rank, even in stages with a fleeting challenge. Weapon Fusion/Ability List Some games may want to call it crafting, but it's too much work. Weapon merging makes the only thing that matters in dynasty warriors/musu games awesome. In fact, you fuse perfume weapons into super-weapons. Every time you fuse, the ability of the weapon to combine and add to that from the parent's weapon. Any ability slots are passed on to the parent. In addition, the parent weapon receives a bonus of 1 euro (a maximum of 20 points more) from the sacrificed weapon. While you can create a very powerful weapon over time, there are natural limitations on how far can use it this Each weapon can only have 8 normal abilities and 3 super abilities. The damage bonus is capped at 20 pounds, so the base damage to the weapon will still cover what you can do. In addition, each super ability (described as a weapon's skills in leadership, but we'll call them gun talents in this guide) require special unlockable permits to create - in addition to the pre-stated number of weapons abilities. Flame: a worldly ability that awaits enemies. Fire damages enemies over time like poison. A convenient ability to have, but one that is not certain should have. Note that hitting the enemy again while he is still on fire can sometimes put out the fire, due to the special effects of the officer's attack. Bolt: An elementary ability that plays like Punch Buggy - an electrified enemy can shock another neighboring enemy and knock them back, and who in turn repeats the process. The routine is not eternal, as enemies are limited and the duration of the effect is erased after a while. Murder: an elementary property of death that seriously cuts into the enemy's rescue compartment. Convenient against enemies, but not so much against enemy officers. Flash: A property that damages blocking enemies previously associated with the Wind. If you play often on hard and chaos (and depending on if your officer has a break guard), you can't claim that power for anything other than special fusion abilities. Ice: The best elementary ability behaves in the same way as Sub-zero. By freezing the enemy on the spot, you can attack them without having to defend them, counterattack, or run away. Of all the elementary abilities, this ability should always be retained by your officers. Absorb: This is a unique vampire ability that depletes the opponent's mous meter to add to yours. Each impact of your weapon will add a little mousse to your current active officer. Drain: This is a unique vampire ability that drains the enemy's life meter to add to yours. Each blow of your weapon will add a tiny bit of life to your current active officer. Might: It's a straightforward ability that increases the damage to your weapon. It costs less than fury, but it will stack up with it when attacking enemy officers. Brave: This ability is similar to Might, but only works against enemy officers. Against ordinary enemies, he won't do anything. Fury: This ability is similar to Might, but only works when your officer's life is injured. The less life your character has, the more damage (this can exceed the amount done only by Might and Brave). It stacks with power and brave, so you can do this for hard and chaos missions. Range: Increases your reach The light trail of your weapon is noticeably extended to the time when this ability increases to the maximum. Agility: Increases your officer's attack speed when using this weapon. It doesn't replace quickly attacking officer, if necessary. Multi: Difficult ability to understand. When the attack is made after the image of your officer, which damage the enemies in turn. Air: Enemies damaged by weapons with this force will have additional damage. Naturally, you want officers who have a very good weak, strong, strong, strong, .... combination (usually Japanese officers) or Chinese officers with airborne capable Chain-2 combos (weak, weak, strong, strong, strong,....). Special Abilities (Weapon Talents) These are abilities that require you to unlock special permits and then walk around collecting weapons with specific abilities on them to forge weapons talent. Any weapon so sacrificed in this procedure is irretrievable, so make sure you sacrifice a weapon that you don't need. Please note that this process only requires assessments of the capabilities of the weapon. It doesn't matter if your sacrificed weapon is really crappy or really powerful or even has any slots capability (although you need eight types of abilities for the most powerful weapons talents), so when you fuse new weapons, focus only on maintaining the abilities you need for weapons talent.