Aspect of CR Rikka, Angelic Avenger of CR Level 16  Immortal • Dwarf 2 Level 8  Angel • Planar • Unique Level 17  Human • Arcane • Unique 2 Attack Powers Attack Powers Attack Powers AC M AC M AC M 30 Warhammer: (reach 2) +23 vs. AC; 25 damage. 22 Greatsword: +12 vs. AC; 20 damage. 28 Longsword: +20 vs. AC; 25 damage. r Returning Warhammer: (range 10) +21 vs. AC; r Mystra’s Curse: (sight) +19 vs. Will; Whenever FORT 25 damage AND Stunned. FORT FORT target is called upon to makes a die roll, roll 2d20 28 22 29 and use the lowest result (save ends).

REF REF REF a Scorching Burst: (radius 1 within 10) +19 vs. 28 General Powers 22 General Powers 29 Reex; 20 re damage. Great Cleave: Free action, when this creature destroys Aggressive 5: +5 m damage while not bloodied. WILL an enemy with a m attack: Make a M attack. WILL Delayed Appearance: Starts o the battlemap. WILL General Powers 28 22 29 Anyspell: Attack action: Use one r , a or Giant Bane: +2 attack and +10 damage vs. Giants. Cure Wounds: Minor action: This creature or c attack power of an adjacent Arcane ally as though an adjacent ally heals 20 HP. this creature had that attack power. Use an attack SPEED SPEED Waylay: Use before you roll for initiative on any SPEED of +17 instead of the rating listed in that attack. 6 Champion Powers F8 round after the rst: Place this creature in any 6  Use when an enemy adjacent to a wall is hit by a victory area. m attack: +10 damage on that attack. Champion Powers HP  Use at start of Round: Enemy creatures can’t shift HP HP  Use when an Arcane ally misses with an attack: 95 this round. 75 95 Reroll that attack. BLOOD Warband Building: (Non-Evil) Dwarves of any BLOOD BLOOD  Use at start of round: Arcane allies have +4 attack 45 factionare legal in your warband. 30 45 and +5 damage until end of round.  Use with Drums: Aspect of Moradin .  Use with : Rikka, Angelic Avenger .  Use with Underdark: Elminster of Shadowdale . 93 31 100

©2019 DDM Guild All Stars Release 1/60  L ©2019 DDM Guild All Stars Release 2/60  M ©2019 DDM Guild All Stars Release 3/60  M

Icon of the Allfather Defender Sword +4 Elminster’s Pipe For Use with Aspect of Moradin +6 For Use with Rikka, Angelic Avenger • Unique Item For Use with Elminster of Shadowdale • Unique Item Powers Powers Powers Dwarves Advance: Use at the start of this creature’s Defender’s Sword: Use at the start of this creature’s turn: Magis Pipe: Use at the start of this creature’s turn: If turn: Each Dwarf ally moves up to its speed as an Until start of next turn, this creature has +4 attack or this creature is not bloodied, recover 1 use of this immediate action. +4 AC (choose one). creature’s Champion powers (uncheck one used box). Moradin’s Thunder: Each Dwarf on the battlemap Pipe Smoke and Mirrors: (aura 6) Enemies within aura has +10 thunder damage with M attacks. are not Invisible; Conceal does not function within the aura. +3+3 +4+3 +5+3 ©2019 DDM Guild All Stars Release 1/60 ©2019DDM Guild All Stars Release 2/60 ©2019DDM Guild All Stars Release 3/60

Large Silver Dragon CR Mounted Paladin Solar CR Level 13  Dragon 2 Level 16  Human • Divine • Mounted Level 15  Planar • Angel 2 Attack Powers Attack Powers Attack Powers AC M AC M AC M 29 Bite: (reach 2) +21 vs. AC; 15 + 10 cold damage. 30 Holy Sword: +21 vs. AC; 25 damage. 30 Greatsword: (reach 2) +22 vs. AC; 20 damage. c Cold Breath: (blast 5) +17 vs. Fortitude; r Slaying Arrow: (sight, bloodied target only) FORT 30 cold damage AND Immobilized. On miss, FORT FORT +18 vs. Fortitude; 75 damage. 26 15 cold damage. Q when rst bloodied. 28 26 r Sun Bow: (sight) +22 vs. AC; 10 + 10 radiant

REF REF REF damage AND creatures adjacent to target take General Powers 10 radiant damage. 26 General Powers 28 Immune Fear 26 WILL Resist 20 Cold WILL Divine Challenge: Use at end of turn: Choose an WILL 26 Double Attack: Attack action: Make 2 M attacks, 28 adjacent enemy. That enemy takes 10 ongoing 26 each against a di erent target. radiant damage (save ends, also ends if that enemy attacks this creature).

SPEED SPEED SPEED Lay on Hands 20: Minor action: An adjacent ally Champion Powers F8 Champion Powers 8 heals 20 HP. F8  Use when an Evil enemy targets an ally:  Use with Cold Breath: Creatures in your warband Mounted Attack: Attack action: This creature moves Place this creature adjacent to that ally. score automatic hits and critical hits on attack rolls up to its speed and makes a m attack at any time HP of 18, 19 or 20 vs. enemies targeted by Cold Breath. HP during its move. HP  Use at start of round: Good allies have +4 to all defenses until end of Round. 120 E ect lasts until end of round. 95 Powerful Charge 10: +10 damage while Charging. 90 BLOOD  Use when any Champion starts its turn in one of BLOOD BLOOD 60 your victory areas: Score +10 VP. 40 45  Use with Arch ends: Large Silver Dragon .  Use with Angel re: Human Paladin .  Use with Bloodwar: Solar . 122 96 105

©2019 DDM Guild All Stars Release 4/60 L ©2019 DDM Guild All Stars Release 5/60  L ©2019 DDM Guild All Stars Release 6/60  L

Silver Guardian Defender of the Faith Angelic Resilence For use with Large Silver Dragon +6 For use with Mounted Paladin +6 For use with Solar +6 Powers Powers Powers Protector: This creature has +10 damage vs. Zephyr Mount: Minor action: This creature has Flight Divine Intervention: Use when this creature is hit by targets within 5 squares of a Dwarf, or Human ally. until end of turn. an attack: That attack misses, instead. Polymorph Self: Use at Setup: Invisible until the end Evil Bane 10: +10 radiant damage vs. Evil targets. Divine Favor: Immediate action, when this creature of the rst round of battle. Validate The Faith: Use when this creature damages destroys an Evil enemy: Q Slaying Arrow. Paralysis Breath: Minor action: An Immobilized an enemy: This creature heals 20 HP. enemy within 2 is Helpless (save ends). +3+1 +3 +4+3 ©2019 DDM Guild All Stars Release 4/60 ©2019 DDM Guild All Stars Release 5/60 ©2019 DDM Guild All Stars Release 6/60 Champion of Eilistraee CR Couatl CR Drizzt, Ranger CR Level 11  Fey • Drow 2 Level 10  Planar 2 Level 13  Drow • Martial • Unique 2 Attack Powers Attack Powers Attack Powers AC M AC M AC M 25 Bastard Sword: +16 vs. AC; 20 damage. 22 Bite: (reach 2) +15 vs. AC; 5 + 10 poison damage. 26 Icingdeath: +18 vs. AC; 10 + 5 cold damage. c Repel Supernatural: (burst 2) +15 vs. Will; r Thunder Orb: (range 5) +15 vs. Re ex; M Twinkle: +18 vs. AC; 15 damage. FORT 15 radiant damage AND push 2 squares AND FORT 15 thunder damage. FORT 23 Undead or Shapeshifter targets are Immobilized. 24 24 General Powers

REF REF REF Scout 23 24 26 Dual Strike: Attack action. Make two dierent General Powers General Powers WILL WILL WILL M attacks. Q when this creature destroys an enemy. Battledance: Use when this creature resolves Resist 10 Acid, Cold, Fire, Lightning, Thunder Defensive Mobility: +5 AC vs. opportunity attacks. 23 a M attack: This creature may Shift 1. 24 24 Aura of Protection: (aura 5) Allies within aura have Multi-Activation 2: Takes 2 turns each round. Resist 10 Acid, Cold, Fire, Lightning, & Thunder.

SPEED Champion Powers SPEED Snake’s Swiftness: Attack action. Nearest ally SPEED Champion Powers makes an immediate M attack. 6  Use before taking your rst turn of a round: Drow F7 4  Use at start of round: Unique creatures in your in your warband have +2 m attack and +2 AC until Undeniable Gravity: (aura 5) Enemies starting their warband have +4 attack and +10 damage until end end of round. turn within aura lose Flight until end of turn. of round.

HP  Use when an ally hits with a m attack: +10 damage HP HP  Use when a unique creature becomes bloodied: 70 on that attack, then that ally shifts 1 square. 65 95 It has +5 damage until end of battle. BLOOD Warband Building: Non-Champion medium Drow BLOOD BLOOD Warband Building: (Non-Evil) Unique creatures 35 creatures are legal in your warband. 30 45 are legal in your warband.  Use with Arch ends: Champion of Eliastraee •  Use with Deathknell: Couatl •  Use with Arch ends: Drizzt, Drow Ranger • 48 42 87

©2019 DDM Guild All Stars Release 7/60  M ©2019 DDM Guild All Stars Release 8/60  L ©2019 DDM Guild All Stars Release 9/60  M

Gift of Eilistraee Sun God’s Messenger Hunter’s Instinct For Use with Champion of Eilistraee +6 For Use with Couatl +6 For Use with Driz’zt, Drow Ranger • Unique Item +6 Powers Powers Powers Sublime Grace: Move Action: This creature may shift Healing Halo: Use when this creature is damaged: Ambush: Minor action: Choose one enemy that does up to its speed. Q when Hypnotic Blade is used. Each ally within 3 squares of this creature heals HP not have line of sight to this creature. +10 damage vs. Hypnotic Blade: Move Action: Shift 1. Then this equal to the damage taken by this creature. that enemy until end of turn. creature has +4 attack until end of turn. Q when Sublime Augur: Use when there is no enemy Champion Hide: Invisible to enemies from which it has ranged Grace is used. on the battlemap: This creature has a Champion cover other than from intervening creatures. rating of 1 when determining initiative. +3+1 +3+1 +3 ©2019 DDM Guild All Stars Release 7/60 ©2019 DDM Guild All Stars Release 8/60 ©2019 DDM Guild All Stars Release 9/60

Storm Silverhand CR Balor CR Eye of Gruumsh CR Level 11  Human• Arcane • Unique 2 Level 16  Demon • Fire 1 Level 11  • Martial Attack Powers Attack Powers Attack Powers AC M AC M AC M 24 Longsword: +18 vs. AC; 20 damage. 27 Lightning Sword: (reach 2) +19 vs. AC; 17 Vicious Axe: +14 vs. AC; 20 damage AND this c Silver re: (line 5) Automatic hit vs. AC; 15 + 15 lightning damage. creature takes 5 damage. FORT 20 damage. FORT m Flaming Whip: Minor action, once per turn: FORT 23 a Confusion: (radius 2 within sight) +16 vs. Will; 27 (reach 4) +19 vs. AC; 5 +15 re damage AND 18

REF Confused (save ends). REF Immobilized AND Pull 3. REF 23 General Powers 25 c Immolation: (burst 2) +19 vs. AC; 20 re damage. 18 WILL Immune Lightning WILL General Powers WILL General Powers 23 Healing Wings: Attack action: One adjacent 25 Resist 20 Fire 18 Immune Flanking: Never considered to be anked. ally heals 10 HP and has Flight until end of its next Red Tide: While bloodied, this creature has a Double Attack: Attack action: Make 2 M attacks. turn. Champion rating of 4 when determiningipsum initiative. Inspiration of Gruumsh: (aura 10) While in aura, SPEED SPEED SPEED Champion Powers Death Throes: Whenever it is destroyed: Each Orc allies of level 10 or lower have +5 m damage. 6 F8 creature within 2 squares take 20 re damage. 7  Use after an enemy within 5 uses a champion power: That enemy is Dazed. HP  Use at start of round: Human allies and Elf allies HP Champion Powers HP 70 have +2 attack and +5 damage until end of round. 110  Use when an ally’s m attack misses: Reroll at +5. 120 BLOOD Warband Building: (Non-Evil) Human and (Non-Evil) BLOOD  Use at the beginning of an opponent’s turn: BLOOD 35 Elf creatures of any faction are legal in your warband. 55 Choose which creature that opponent activates. 60

 Use with Blood War: Storm Silverhand  Use with Dragoneye: Eye of Gruumsh.  Use with Underdark: Balor • 57 95 44

©2019 DDM Guild All Stars Release 10/60  M ©2019 DDM Guild All Stars Release 11/60  L ©2019 DDM Guild All Stars Release 12/60  M

Agent of the Harpers Martial of the Abyss Chosen of Gruumsh For Use with Storm Silverhand • Unique Item +6 For Use with Balor +6 For Use with Eye of Gruumsh +6 Powers Powers Powers Gather Lore: Use at end of round, only if this creature Oppressive Command: Use when this creature declares Chosen one: Use when this creature or an adjacent Orc occupies a victory area: Score +5 VP. the use of a Champion power: Do not expend a use of this ally declares a M attack: Roll 2d20 and use the higher creature’s Champion powers; expend the use of an ally’s result. Champion power, instead. r Demonic Domination: Minor action: (range 6, bloodied target only) (Fear) +17 vs. Will; +1+3 Dominated. +3+1 +3+1 ©2019 DDM Guild All Stars Release 10/60 ©2019 DDM Guild All Stars Release 11/60 ©2019 DDM Guild All Stars Release 12/60 Githyanki Dragon Knight CR King Obould Many Arrows CR King Snurre CR Level 16  Dragon • Githyanki • Mounted 1 Level 13  Orc • Primal • Unique 2 Level 19  Giant • Fire • Unique 3 Attack Powers Attack Powers Attack Powers AC M AC M AC M 29 Greatsword: (reach 2) +22 vs. AC; 20 damage. 24 Flaming Greatsword: +16 vs. AC; 15 + 10 re 31 Greatsword: (reach 2) +25 vs. AC; 15 + 10 re c Fiery Breath: (blast 5) +20 vs. Re ex; 25 re damage. damage. FORT damage. On miss, 10 re damage. Q when this FORT FORT 28 creature rst becomes bloodied. 24 29 General Powers REF REF General Powers REF Immune Fire, Dazed, Stunned 28 General Powers 23 Vigilant: Never grants combat advantage. 29 Sweeping Sword: Attack action: Make 2 M attacks. WILL Resist 5 Fire WILL Bloodrage: +10 m damage while bloodied. WILL Eyes on Me: Immediate action, when an adjacent

28 Crowd ghter: Attack action: Make 2 M attacks. 23 Death Strike: Immediate action, when this 29 enemy shifts or attacks an ally: Make a M attack vs. that enemy. Cavalry 5: +5 m damage vs. non-Mounted targets. creature is destroyed: Make 1 M attack. Blaze: Each Fire ally has +2 speed. SPEED SPEED SPEED F8 Champion Powers 8 Champion Powers 7  Use at start of round: Each Dragon ally and each  Use when an ally hits with a M attack on its Champion Powers Githyanki ally has +4 attack and +10 Damage until turn: You may take an additional (extra) turn after  Use when an enemy is hit by a m attack : +10 re end of round. that creature’s turn ends. HP HP HP damage AND the attacker pushes the target 1 95  Use before taking your rst turn of a round: At the 95  Use when an Orc ally shifts: That ally Shifts up to 125 square. end of the round, the player whose warband it speed. BLOOD BLOOD BLOOD Warband Building: All (non-Good) Giants are destroys the highest level enemy this round Warband Building: Other Champions are not legal in your warband 45 scores +15 VP. 60 legal in your warband. 60  Use with Blood War: Githyanki Dragon Knight.  Use with War Drums: King Obould Many Arrows •  Use with Giants of Legend: King Snurre • 98 65 150

©2019 DDM Guild All Stars Release 13/60  L ©2017©2019 DDM Guild All Stars Release 1/6014/60   M TSMLHG ©2019 DDM Guild All Stars Release 15/60  L

Dragon Guard Warchief Blade of Dis For Use with Githyanki Dragon Knight +6 For Use with King Obould Many Arrows • Unique Item For Use with King Snurre • Unique Item +6 Powers Powers Powers Blindsight: Ignores Conceal; Ignores Invisible. Zeal: While there are at least 3 on the battlemap, Rune-Scarred Blade: Use at start of round: This Threatening Reach: Enemies provoke opportunity Orcs have +2 attack and +2 speed. creature has Resist 10 All vs. attacks until end of round. attacks from this creature when leaving any square Horde Reserve: Use when this creature ends a round in c Brimstone Blast: Minor action, once per turn: (line 8) within this creature’s reach. in a victory area: Add up to 3 Orc allies worth a total of +18 vs. Re ex; 10 poison + 15 re damage. 24 VP or less to your start area. +3+1 +3+2 +3+2 ©2019 DDM Guild All Stars Release 13/60 ©2019 DDM Guild All Stars Release 14/60 ©2019 DDM Guild All Stars Release 14/60

Large Blue Dragon CR Large Red Dragon CR Mina, Dark Cleric CR Level 13  Dragon 2 Level 15  Dragon • Fire 2 Level 12  Human • Divine 2 Attack Powers Attack Powers Attack Powers AC M AC M AC M 27 Gore: +18 vs. AC; 10 + 10 lightning damage. 29 Fiery Bite: (reach 2) +18 vs. AC; 10 +10 26 Mina’s Kiss: +19 vs. AC; 10 + 10 necrotic damage. c Lightning Breath: (line 10) +16 vs. Re ex; 25 re damage. r Bestow Curse: (nearest) +17 vs. Will; 10 FORT lightning damage; 10 lightning damage on a miss. FORT c Furnace Breath: (blast 5) +18 vs. Re ex; 30 re FORT damage AND -4 attack AND -4 to all defenses until 26 Q when rst bloodied. 27 damage. On miss,15 re damage. Q when rst 24 end of battle.

REF a Lightning Burst: (radius 1 within 10) +16 vs. REF ≠bloodied. REF 26 Re ex; 20 lightning damage. 27 c Fire Jet : (line 6) +16 vs. Re ex; 20 re damage. 24 General Powers WILL WILL WILL Death Kiss: Use when this creature would destroy 26 27 24 a living target: Target has 10 HP remaining and is General Powers General Powers Dominated, instead. Resist 20 Lightning Resist 20 Fire Draconic Fury: Attack action: Make 2 M attacks. SPEED SPEED SPEED Champion Powers F8 F8 5  Use at start of round: Until end of battle, allies Champion Powers Champion Powers have +2 attack and+5 damage vs. targets  Use when a creature takes lightning damage:  Use when an attack misses: Reroll the attack aected by Bestow Curse. HP An enemy within 5 squares of that creature takes HP instead. HP  Use when a Dragon ally destroys a creature: That 75 10 lightning damage. 90  Use before rolling initiative: The player whose 75 ally heals 10 HP.  a c BLOOD Use when an ally is destroyed by an or attack BLOOD warband destroys the most enemies this round BLOOD Warband building: All (non-Good) Dragons are 35 that (also) destroys an enemy: Score +10 VP. 45 scores 15 VP. 35 legal in your warband.    Use with Deathknell: Large Blue Dragon Use with Dragoneye: Large Red Dragon • Use with Angel re: Mina, Dark Cleric • 68 83 55

©2019 DDM Guild All Stars Release 16/60  L ©2019 DDM Guild All Stars Release 17/60  L ©2019 DDM Guild All Stars Release 18/60  M

Blue Dragon Lair Red Dragon Lair Dragon Queen’s Torc For Use with Large Blue Dragon +6 For Use with Large Red Dragon +6 For Use with Mina, Dark Cleric • Unique Item +6 Powers Powers Powers Lair Power: Use at start of round, if this creature Lair Power: Use at start of round, if this creature Chosen of Tiamat: Use when this creature is damaged occupies a victory area: Until end of round, this occupies a victory area: Heal 15 HP, then +10 re by a Dragon: Choose an ally or enemy within 5 squares: creature gains Burrow and +10 lightning damage. damage until end of round. That creature takes the damage, instead. Dragon’s Deathcurse: Use when a dragon ally is destroyed: This creature’s next m attack is an automatic hit and a critical hit. +2+3 +3+2 +5+3 ©2019 DDM Guild All Stars Release 16/60 ©2019 DDM Guild All Stars Release 17/60 ©2019 DDM Guild All Stars Release 18/60 Vlaakith the Lich Queen CR Artemis Entreri CR Aspect of Bane Level 13  Undead • Githyanki 2 Level 14  Human • Martial • Unique 2 Level 17  Immortal • Bane 3 Attack Powers Attack Powers Attack Powers AC M AC M AC M 27 Greatsword: +18 vs. AC; 20 damage. 27 Charon’s Claw: +19 vs. AC; 15 damage. 30 Morning Star: (reach 2) +22 vs. AC; 25 damage. m Doom Touch: +15 vs. Fortitude; 10 necrotic r Jeweled Dagger: (range 10) +19 vs. AC; c Wild Swing: (burst 2) +22 vs. AC; 25 damage FORT damage AND Helpless (save ends). FORT 10 + 10 necrotic damage. FORT AND push target up to 1 square. 27 25 29 r Disintegrate: (range 5) +15 vs Fortitude: REF 10 damage AND 20 ongoing damage (save ends). REF REF 27 r Greater Cold Orb: (range 12) +15 vs Re ex: 25 General Powers 29 WILL 15 cold damage AND Slowed (save ends). WILL Quick Step 2: Move action: Shift 2. WILL General Powers 27 25 Hide: Invisible to enemies from which it has ranged 29 Aura of Fear: While adjacent to this creature, General Powers cover other than from an intervening creature. enemies have -2 attack (Fear).

Immune Poison Multi-Activation 2: Takes two turns each round. SPEED SPEED SPEED Champion Powers Sneak Attack 5: +5 damage vs. targets granting it F6 4 combat advantage. 6  Use at start of round: Each Dragon, Githyanki and Undead creature has +2 attack and +10 Damage Backstab: Use when this creature causes Sneak Q until end of round. Attack damage: +20 damage to that attack. at HP HP start of turn if no enemy is within 10. HP 80  Use when a Githyanki or Dragon misses an 95 100 attack: Reroll that attack, instead. Legendary Assassin: Whenever this creature BLOOD BLOOD destroys a unique enemy: score +10 VP. BLOOD 40 40 50

 Use with Blood War: Vlaakith the Lich Queen •  Use with Underdark: Artemis Entreri  Use with Arch ends: Aspect of Bane 79 89 106

©2019 DDM Guild All Stars Release 19/60  M ©2017©2019 DDM Guild All Stars Release 1/6020/60   M TSMLHG ©2019 DDM Guild All Stars Release 15/60  L

Vlaakith’s Phylactery Death Dealer Symbol of Tyranny For Use with Vlaakith the Lich Queen • Unique Item For Use with Artemis Entreri • Unique Item +6 For Use with Aspect of Bane +6 Powers Powers Powers Recompose: Use when this creature is destroyed: It is Recall Blade: Move action: Q Jeweled Dagger. Ruthless Oppression: Use when you win initiative: not destroyed; instead, place this creature in its start Each Bane creature in your warband makes a M attack area with 20 HP remaining. as an Immediate action. On a hit, all damage caused by the attack is psychic damage, instead. Q when you lose initiative. Followers: Zhent allies gain the Bane Keyword. +3+1 +3+2 +3+2 ©2019 DDM Guild All Stars Release 19/60 ©2019 DDM Guild All Stars Release 20/60 ©2019 DDM Guild All Stars Release 21/60

Fire Giant Forge Priest CR Warduke CR Aspect of Hextor CR Level 15  Giant • Fire 2 Level 14  Human • Martial • Unique 2 Level 12  Immortal 2 Attack Powers Attack Powers Attack Powers AC M AC M AC M 28 Maul: (reach 2) +20 vs. AC; 25 damage. 24 Bastard Sword: +17 vs. AC; 20 damage. 22 Feinting Strike: Roll 2d20 and use the highest c Wave of Flame: (burst 2) +18 vs. Re ex; r Intimidating Glare: Minor action: (nearest) result: (reach 2) +15 vs. AC; 25 damage. FORT 10 re damage AND 10 ongoing re damage (save FORT +17 vs. Will; -4 to all Defenses until this creature FORT m Inevitable Assault: (reach 2) +15 vs. AC; 28 ends) AND push target 2 squares. Q when this 20 takes damage. 22 20 damage AND this creature may Shift 1 AND

REF creature rst becomes bloodied. REF REF repeat this attack (maximum 6 attacks per turn). 24 20 22 WILL WILL WILL 24 General Powers 20 General Powers 22 General Powers Resist 30 Fire Blindsight: Ignores Invisible; ignores Conceal. Multiple Threats: Each enemy adjacent to this Hot Iron: Use when this creature hits with a m Cleave: Immediate action, when this creature creature grants Combat Advantage to all attackers. SPEED SPEED SPEED attack: Target also takes 10 ongoing re damage. destroys an enemy with a m attack : Make a M attack. 6 6 7 Q when this creature rst becomes bloodied. Methodical Killer: +20 damage vs. the lowest level enemy on the battlemap.

HP HP Bloodthirsty 5: +5 damage vs. bloodied targets. HP 95 100 110 BLOOD BLOOD BLOOD 45 50 55

 Use with Blood War: Fire Giant Forge Priest  Use with War Drums: Warduke  Use with Blood War: Aspect of Hextor 84 70 75

©2019 DDM Guild All Stars Release 22/60  L ©2019 DDM Guild All Stars Release 23/60  M ©2019 DDM Guild All Stars Release 24/60  L

Armor of Sutur Warduke’s Helm Blessed Weapons of War For Use with Fire Giant Forge Priest +6 For Use with Warduke • Unique Item +6 For Use Aspect of Hextor +6 Powers Powers Powers Burnt O ering: Use when an adjacent creature Devour the Soul: Use when this creature destroys a Faith Guides The Avatar: Use when this creature takes re damage: That creature takes +10 damage, living enemy: This creature gains +20 HP. This can misses with a m attack: +2 attack while adjacent to then this creature heals 20 HP. increase this creature’s HP above its starting value. a Martial or Rage ally until end of battle. Bolster the Strong: While not bloodied, this creature However, it is still considered bloodied only at 50 HP Fending Flurry: Use at start of round: Until end of has +2 Fortitude, +2 Re ex and +2 Speed. or less. round, this creature and each adjacent medium ally Winged Helm: Ignores all additional MP costs have +4 AC vs. m and r attacks. +2+3 for entering terrain; Immune Slowed. +3+2 +5+3 ©2019 DDM Guild All Stars Release 22/60 ©2019 DDM Guild All Stars Release 23/60 ©2019 DDM Guild All Stars Release 24/60 Rakshasa CR Red Wizard CR Horned Devil Level 10  Rakshasa • Arcane • Mastermind 2 Level 13  Human • Arcane 2 Level 13  Devil Attack Powers Attack Powers Attack Powers AC M AC M AC M 24 Claw: +17 vs. AC; 15 damage. 25 Sta : +16 vs. AC; 10 damage. 27 Spiked Chain: (reach 4) +18 vs. AC; 20 damage rfBigby’s Slapping Hand: (nearest) +15 vs. a Fireball: (nearest, radius 2) +18 vs. Re ex; AND Dazed FORT Re ex; target provokes opportunity attacks. FORT 20 re damage. On miss, 10 re damage. FORT m Ensnare: (reach 4) +16 vs. Re ex; 20 damage 20 r Hold Ray: (nearest) +15 vs. Re ex; 10 damage 23 a Scorching Burst: (radius 1 within 10) +18 vs. 25 AND Immobilized AND pull target adjacent to this

REF AND Immobilized. REF Re ex; 15 re damage. REF creature. 20 23 25 WILL WILL WILL 24 27 25 General Powers General Powers General Powers Suggestion: Minor action, once per turn: Sudden Empower: Use when this creature’s Resist 10 Fire SPEED Slide 3 a creature within 5 squares. SPEED attack hits an enemy: +10 damage on that attack. SPEED Dimension Door: Move action: Teleport 10. 7 6 F6 Q when rst bloodied. Champion Powers Champion Powers HP  Use 1 Champion power of an enemy champion, HP  Use at start of round: Arcane allies have +2 attack HP 55 as if this creature had that power. 50 and +10 damage until end of round. 90  Use when an Arcane ally hits with an attack: That BLOOD BLOOD  Use when an Arcane ally misses with an attack: BLOOD 25 ally is Invisible until the end of its next turn. 25 Reroll that attack, instead. 45  Use with Giants of Legend: Rakshasa  Use with Arch ends: Red Wizard  Use with Arch ends: Horned Devil • 41• 63 83

©2019 DDM Guild All Stars Release 31/60  M ©2019 DDM Guild All Stars Release 32/60  M ©2019 DDM Guild All Stars Release 33/60  L

Amulet of Mind Reading Combustion Laboratory Flaming Chain For Use with Rakshasa +6 For Use with Red Wizard +6 For Use with Horned Devil +6 Powers Powers Powers Enemy Plans Unveiled: Use when rolling initiative: Resist 15 Fire Chain React: Immediate action, at the start of a Roll an extra d20 for initiative this round. Concentrated Fire : Use at start of this creature’s turn: Dazed enemy’s turn: Make a M attack vs. that enemy. Predictable Threat: +4 attack vs. the highest level Expend (lose) a use of reball to gain +10 re damage Outrage: Use when rst bloodied: Each adjacent enemy on the battlemap. until end of battle. creature takes 10 re damage, then Q Chain React. Fire Shield: Use when this creature is damaged by a m Flick Flames: Minor action: An Immobilized enemy attack: This creature takes half damage from within 4 takes 10 re damage. +3+2 that attack; the attacker takes 15 re damage. +3+1 +2+3 ©2019 DDM Guild All Stars Release 31/60 ©2019 DDM Guild All Stars Release 32/60 ©2019 DDM Guild All Stars Release 33/60

Beholder CR Black Dragon CR Drow Cleric of Lolth CR Level 11  Aberrant • Beholder Level 9  Dragon 1 Level 9  Drow • Divine 3 Attack Powers Attack Powers Attack Powers AC M AC M AC M 29 Bite: +15 vs. AC; 10 damage. 25 Acid Bite: +16 vs. AC; 10 + 10 acid damage. 23 Dagger: +14 vs. AC; 10 damage. R Eye Rays: (range 10, can target allies) Roll1d20. c Corrosive Breath: (line 12) +14 vs. Re ex; r Eye of Fear: (range 6)(Fear) +14 vs. Will; FORT choose an eect of that number, or lower : FORT 30 acid damage. On miss, 15 acid damage. FORT 20 necrotic damage AND push target 6 squares. 27 23 Q when rst bloodied. 21 1-4 Telekinesis: +18 vs. Fortitude (automatic hit r Slashing Darkness: (sight) +14 vs. Re ex; REF vs. Re ex against allies); Slide target 4 squares. REF REF 10 necrotic damage. 27 5-8 Sear: +18 vs. Re ex; 15 radiant damage. 23 21 General Powers General Powers WILL 9-12 Slow: +18 vs. Will; Slowed (save ends). WILL WILL Resist 10 Acid Feyweave: Whenever targeted by a r attack: +4 27 13-15 Terror: (Fear) +18 vs. Will; 15 psychic damage 23 21 Delayed Appearance: Starts o the battlemap. AC, Re ex, Fortitude and Will vs. that attack. AND target immediately moves its speed. Each square moved must be further from this creature. Lurking Foe: Use at start of any round after the rst: Place this creature in your start area, or in any SPEED 16-18 Petrify: +18 vs. Will; Slowed (save ends). SPEED SPEED F3 F7 unoccupied victory area. 6 A Slowed target is Petried, instead. Champion Powers 19-20 Disintegrate: +18 vs. Fortitude; 40 damage Champion Powers  m AND 20 ongoing damage. On miss, 20 damage. Use when an ally makes a attack vs. a target  Use when an ally hits a bloodied enemy: +10 granting it combat advantage: +10 damage on that HP HP damage on that attack. HP 90 60 65 attack.  Use after rolling initiative: The player with the  r BLOOD General Powers BLOOD BLOOD Use when a bloodied enemy misses with a or most creatures in their victory area(s) at the end m attack: That enemy takes 10 damage. 45 Multi-Activation 2: Takes 2 turns each round. 30 of round scores +10 VP. 30

 Use with Deathknell: Beholder  Use with Dragoneye: Black Dragon  Use with Harbinger: Drow Cleric 83• 45 42•

©2019 DDM Guild All Stars Release 34/60  L ©2019 DDM Guild All Stars Release 35/60  M ©2019 DDM Guild All Stars Release 36/60  M

Spectral Awareness Black Dragon Lair The Favors of Lolth For Use with Beholder +6 For Use with Black Dragon +6 For use with Drow Cleric of Lolth +6 Powers Powers Powers Arching Rays: Use at start of round: +10 range on r Lair Resources: Use at end of round: Spend 10 VP Drow Kiss: Use when this creature declares a r attacks this round. to heals 15 HP and Slide up to 4 squares. attack vs. a living target: On a hit, target is Helpless. Blindsight 10: While an enemy is within 10 squares: River Ghost: Invisible to nonadjacent enemies while Cloaking Web: Invisible to nonadjacent enemies while Ignore Invisible; Ignore Conceal on that enemy. it occupies river terrain. a Spider ally is within 2 squares of it. Ethereal Vision: This creature’s r attacks ignore Spider Familiar: +2 attack and +5 poison damage Insubstantial while a Spider ally is is within 2 squares of it. +3 +3+1 +3+2 ©2019 DDM Guild All Stars Release 34/60 ©2019 DDM Guild All Stars Release 35/60 ©2019 DDM Guild All Stars Release 36/60 Gauth Marilith Blackguard on Nightmare CR Level 10  Aberrant • Beholder Level 10  Demon • Martial Level 13  Human • Mounted • Divine 3 Attack Powers Attack Powers Attack Powers AC M AC M AC M 22 Bite: +13 vs. AC; 10 damage. 24 Scimitar: (reach 2) +18 vs. AC; 15 damage. 27 Longsword: +20 vs. AC; 15 damage. R Fire Eyes: (nearest) +15 vs. Re ex; m Weapon Dance: (reach 2) +18 vs. AC; 10 damage FORT 10 re damage. FORT AND Shift 1 AND make this attack again (maximum 6 FORT General Powers 20 23 attacks per turn). 25 R Warding Eyes: (sight) +15 vs. Fortitude; Conceal 6 REF Immobilized. REF REF Cavalry 5: +5 damage vs. non-Mounted enemies. 20 c Stunning Gaze: (blast 3) +15 vs. Fortitude; 23 25 Mounted Attack: Attack action: This creature WILL Stunned. WILL WILL moves up to its speed, and makes a M attack at 20 23 25 any time during its movement. General Powers General Powers Powerful Charge 10: +10 damage while charging. Re exive Flame: Immediate action, when targeted Shroud of Steel: Attack action: Make 2 M attacks. Smoke: Conceal 11 vs. nonadjacent enemies. SPEED by an attack: Make a Fire Eyes attack with a range of SPEED Then, this creature has +4 AC until start of its SPEED F4 7 F7 sight against the attacker. next turn. Champion Powers Barrage: Free action, when this creature makes Hacking Blades: Immediate action, when an enemy  Use when an ally becomes bloodied: That ally a Fire Eyes attack: Make a second Fire Eyes attack. misses this creature with a m attack: Make a M attack makes a M attack at +10 damage as an immediate HP HP against that enemy HP 40 100 80 action. On miss, that ally takes 15 damage.  BLOOD BLOOD BLOOD Use when you win initiative: Each ally has 20 50 40 Conceal 6 until end of round.  Use with War of the Dragon Queen: Blackguard on Nightmare  Use with War Drums: Gauth  Use with Blood War: Marilith 39 73 68

©2019 DDM Guild All Stars Release 25/60  S ©2019 DDM Guild All Stars Release 26/60  L ©2019 DDM Guild All Stars Release 27/60  L

Too Many Eyes Demonic Heritage Dark Soul Cavalier For Use with Gauth +6 For Use with Marilith +6 For use with Blackguard on Nightmare +6 Powers Powers Powers Reactive Stun: Immediate action, when this creature is Resist 5 Cold, Fire, Lightning Ethereal Ride: Use at start of turn: This creature has damaged by an enemy within 3 squares of it: Use the Teleportation: Move action: Teleport 10. Phasing and Insubstantial until the end of its next Stunning Gaze attack power, including that enemy as turn. Dark Blessing 5: Minor action: +5 damage vs. Good a target. enemies until end of turn. Billow Smoke: Use at start of turn: Until end of round, allies have Smoke while adjacent to this creature. +3 +3+3 +4+3 ©2019 DDM Guild All Stars Release 25/60 ©2019 DDM Guild All Stars Release 26/60 ©2019 DDM Guild All Stars Release 27/60

Human Blackguard CR CR Pit Fiend CR Level 10  Human • Divine 3 Level 16  Undead • Unique 3 Level 16  Devil 3 Attack Powers Attack Powers Attack Powers AC M AC M AC M 25 Longsword: +17 vs. AC; 15 damage. 29 Greatsword: +23 vs. AC; 20 + 5 necrotic damage. 28 Claw: (reach 2)+20 vs. AC; 20 + 10 re damage. a Unholy Flames: (radius 2 within 10) +21 vs. m Tail Sting: Minor action: (reach 2) +18 vs. AC; FORT FORT Fortitude; 30 necrotic OR 30 re damage. On hit, FORT 10 ongoing poison damage. 22 28 you choose which damage type a ects that target. 27

REF REF REF 22 General Powers 28 General Powers 27 Tyrannical Rally: Bloodied allies within 5 squares Immune Poison, Vulnerable 10 Radiant General Powers WILL of this creature have +2 attack. WILL Aura of Fear: (aura 5) Enemies within aura have -2 WILL Resist 20 Fire 22 Sneak Attack 5: +5 damage vs. targets granting it 28 attack (Fear). 27 Aura of Fire 1: (aura 1) Enemies that start their combat advantage. Cleave: Immediate action, when this creature turn in aura take 10 re damage. destroys an enemy with a m attack: Make a M attack. SPEED SPEED SPEED 5 Champion Powers 5 Champion Powers F6 Champion Powers  Use when an ally becomes bloodied: That ally  Use with this creature’s M or a attack power:  Use on this creature’s turn: Slide a Devil ally up to makes a M attack at +10 damage as an immediate Hit or miss, target(s) are Immobilized until end of 5 squares. Then, creatures adjacent to it take 15 re round. HP action. On miss, that ally takes 15 damage. HP HP damage, and it is destroyed.  Use when an adjacent enemy activates: That 70  Use when an enemy attacks an ally: That enemy 100 enemy takes 10 damage and cannot move away 120  Use at start of round: Devils in your warband BLOOD has -4 to all defenses until the end of its next turn. BLOOD on its turn. BLOOD have +10 damage until end of round. 35 - Warband Building: All (non-Good) Undead 60 creatures are legal in your warband.  Use with Harbinger: Human Blackguard  Use with Blood War: Pit Fiend  Use with Giants of Legend: Lord Soth • • 46 98 105

©2019 DDM Guild All Stars Release 28/60  M ©2019 DDM Guild All Stars Release 29/60  M ©2019 DDM Guild All Stars Release 30/60  L

The Dark Skull Black Rose General of Hell For Use with Human Blackguard +6 For Use with Lord Soth • Unique Item +6 For Use with Pit Fiend (Blood War) +6 Powers Powers Powers Trap the Soul: Attack action: Choose an enemy of Power Word, Kill: Attack action: Destroy an Wish: Use when an ally would be destroyed: That ally level 5 or less within 5 squares; that enemy is adjacent enemy with 35 HP or fewer. is not destroyed. I t has 10 HP remaining, instead. Stunned. Q when no enemy is a ected by this power. Regeneration: Immediate action, after taking Devil’s Own Luck: Use when an opponent succeeds on Dark Secrets: Treat the Champion Rating of each only non-Radiant damage: Heal 20 HP. a saving throw: That roll fails, instead. Q when this enemy as if it were one less whenever creature destroys an enemy. determining initiative. +4+3 +3 +3 ©2019 DDM Guild All Stars Release 28/60 ©2019 DDM Guild All Stars Release 29/60 ©2019 DDM Guild All Stars Release 30/60 Duergar Champion Shuluth, Archvillain CR Orc Champion CR Level 9  Duergar • Martial Level 12  Mind Flayer • Psionic • Mastermind • Unique 2 Level 10  Orc • Martial 3 Attack Powers Attack Powers Attack Powers AC M AC M AC M 24 Maul: +16 vs. AC; 15 damage. 23 Mindcrusher Longsword: +17 vs. AC; 10 + 10 21 Halberd: +13 vs. AC; 25 damage. r Beard Quills: (range 6) +15 vs. AC; 5 damage psychic damage. FORT AND 5 ongoing poison damage (save ends). FORT c Mindblast: (blast 5) +15 vs. Will; 20 psychic FORT 20 24 damage AND Stunned. 18

REF REF r Halt Mind: (sight) +15 vs. Will; 10 psychic REF 20 24 damage AND Dazed. 18 WILL WILL WILL 24 General Powers 28 General Powers 18 General Powers Brain Sucker: Use when this creature destroys an Bloodthirsty: +10 damage vs. Bloodied targets. Conceal 6 Awareness: Can make opportunity attacks against enemy with a m attack: +4 attack until end of battle. Cleave: Immediate action, when this creature SPEED opponents that shift. SPEED SPEED destroys an enemy with a m attack: Make a M attack. 6 Cleave: Immediate action, when this creature destroys 6 8 an enemy with a m attack: Make a M attack. Champion Powers  Use when an enemy activates: That enemy takes HP HP 10 psychic damage when it attacks, unless it rst HP 55 75 moves at least 2 squares from its current location. 80 BLOOD BLOOD  Use when a critical hit is scored against an enemy: BLOOD 25 35 That enemy is also Stunned. 40

 Use with Underdark: Duergar Champion  Use with War Drums: Shuluth, Archvillain Use with Arch ends: Orc Champion 33 59 39

©2019 DDM Guild All Stars Release 37/60  M ©2019 DDM Guild All Stars Release 38/60  M ©2019 DDM Guild All Stars Release 39/60  M

Infernal Ancestry Monster of Legacy Blood-Blessed Halberd For Use with Duergar Champion +6 For Use with Shuluth, Archvillain• Unique Item +6 For Use with Orc Champion Powers Powers Powers Devil: This creature gains the Devil keyword. Mirror Image: Use when this creature is hit by a Rune of Sharpness: Use at the start of this creature’s Battle Born: Use at start of round: Choose 1 e ect: m or r attack: That attack misses, instead. turn: Reach 2, +3 attack and +3 to all defenses until end +2 attack and +10 damage until end of round, Githyanki Bane: +10 damage vs. Githyanki. of round. Q when this creature destroys an enemy. or heal 10 HP. Cunning Trap: Minor action: Enemies that occupy In the Thick of Battle: Whenever this creature ends victory areas are Immobilized until end a turn with 2 or more active enemies adjacent: Heal of round. 10 HP. +3+2 +3 +3+2 ©2019 DDM Guild All Stars Release 37/60 ©2019 DDM Guild All Stars Release 38/60 ©2019 DDM Guild All Stars Release 39/60

Orc Wardrummer Steel Predator Marut CR Level 4  Orc Level 16  Planar Level 15  Immortal • Planar

Attack Powers Attack Powers Attack Powers AC M AC M AC M 18 Club: +9 vs. AC; 10 damage. 29 Claw: +21 vs. AC; 20 damage. 29 Slam: (reach 2) +20 vs. AC; 10 + 10 thunder c Roar: (blast 5) +17 vs. Fortitude: 40 thunder damage. FORT FORT damage. On miss, 20 thunder damage. FORT a Mass In ict Wounds: (radius 1 within 10) 19 General Powers 28 27 +18 vs. Reex; 15 necrotic damage. m Pin Down:+21 vs. AC; 15 damage AND REF Drumbeat: Attack action: Choose 1 e ect. The REF Immobilized. REF m Inevitable Push: (reach 2) +20 vs. AC; 15 + 19 e ect lasts until start of this creature’s next turn, or 28 27 10 thunder damage AND push 2 squares AND until this creature is destroyed. this creature may shift one square. WILL WILL WILL 19 Overwhelming Drumbeat: Champion enemies 28 27 within 10 squares of this creature cannot use General Powers

champion powers. Immune Thunder General Powers SPEED Resistance Drumbeat: Allies within 10 squares SPEED Aggressive 5: +5 damage while not Bloodied. SPEED of this creature have +4 Fortitude, +4 Reex, and Resist 15 Thunder 6 8 Blind: Ignores attacks or powers with Gaze in their 6 +4 Will. Blindsight: Ignores Invisible; Ignores Conceal. name. Frenzied Drumbeat: Allies within 10 squares of Single-Minded: While an enemy Champion is within Blindsight: Ignores Invisible; Ignores Conceal. HP this creature have +5 damage with m attacks HP HP reach, it cannot move or attack a non-Champion. 35 against bloodied targets. 95 Rake: +10 m damage vs. Immobilized targets. 85 BLOOD BLOOD BLOOD 15 45 -

 Use with War Drums: Orc Wardrummer  Use with Angel re: Steel Predator  Use with Underdark: Marut 19 94 74

©2019 DDM Guild All Stars Release 40/60 M ©2019 DDM Guild All Stars Release 41/60  L ©2019 DDM Guild All Stars Release 42/60 L

Drums of War Acheron Stalker Inevitable For Use with Orc Wardrummer +6 For Use with Steel Predator +6 For Use with Marut +6 Powers Powers Powers Vanguard Drumbeat: Minor action, when an Orc ally Plane Stalker: Use at Setup: Choose an enemy. Immune Dazed, Stunned, Helpless is adjacent to the highest level enemy on the battlemap: This creature is invisible to that enemy until it Inevitable: This creature gains the Construct keyword. That ally makes a M attack as an Immediate action. resolves an attack. Gliding Movement: Has Flight while taking its turn. Back Beat: Minor action: Choose 1 Drumbeat e ect. Ripping Pounce: Use while Charging: Make one Shield from Chaos: Use at start of round: Takes The e ect lasts until start of this creature’s next extra M attack against the target of that charge. takes half damage from r, c and a attacks turn, or until this creature is destroyed. +3+1 +3+2 until end of round. +3+3 ©2019 DDM Guild All Stars Release 40/60 ©2019 DDM Guild All Stars Release 41/60 ©2019 DDM Guild All Stars Release 42/60 the MageCR Tordek, Dwarf Champion Cadaver Collector CR Level 12  Human • Arcane • Unique 2 Level 13  Dwarf • Martial • Unique Level 16  Construct Attack Powers Attack Powers Attack Powers AC M AC M AC M 25 Sta: +15 vs. AC; 10 damage. 26 War Axe: (ignores Insubstantial) +20 vs. AC; 27 Slam: (reach 2) +23 vs. AC; 25 damage. r Mordenkainen’s Knife: (range 10) Automatic 10 + 10 lightning damage. r Paralyzing Breath: (blast 3) +21 vs. FORT hit vs. AC; 10 ongoing damage until end of battle FORT r Thrown Warhammer: (range 10) +18 vs. AC; FORT Fortitude; Helpless (save ends). 23 or until this creature is destroyed. 26 15 damage and Stunned. 29

REF c Cone of Cold: (blast 5) +17 vs. Reex; 20 cold REF REF 23 damage AND Immobilized. On miss, 10 cold 22 25 damage AND Slowed. WILL WILL General PowersLorem ipsum WILL General Powers a Scorching Burst: (radius 1 within 10) 23 22 Awareness: Immediate action, when an adjacent 25 Immune Fear, Poison +17 vs. Reex; 15 re damage. enemy Shifts: Make a M attack against that enemy. Bloodthirsty 10: +10 damage vs. bloodied targets. Cleave: Immediate action, when this creature destroys SPEED SPEED SPEED Corpse Collecting 1: Whenever an adjacent creature an enemy with a m attack: Make a M attack. is destroyed: Heal 10 HP and Q Paralyzing Breath. 6 General Powers 6 6 Mordenkainen’s Faithful Hound: Whenever an Dodge Giants: +4 AC vs. Giant enemies. enemy within 5 squares of this creature starts its HP turn: That enemy takes 5 damage. HP HP 65 Spell Penetration: Use after this creature misses 100 100 with an attack; Reroll the attack, instead. BLOOD BLOOD BLOOD

30 50  Use with War of the Dragon Queen: Tordek, Dwarf Champion 50  Use with Giants of Legend: Mordenkainen the Mage Use with War of the Dragon Queen: Cadaver Collector 69 59 103

©2019 DDM Guild All Stars Release 43/60 M ©2019 DDM Guild All Stars Release 44/60 M ©2019 DDM Guild All Stars Release 45/60 L

Staff of Power Hammer of Thunder Spiked Carapace For Use with Mordenkainen the Mage • Unique Item For Use with Tordek, Dwarf Champion • Unique Item For Use with Cadaver Collector +6 Powers Powers Powers Calculating: Always has Combat Advantage. Recall Hammer: Move action: Q Thrown Warhammer. Defensive Spikes: Use when this creature is hit Retributive Strike: Immediate action, when rst Slay Giant: Use when this creature attacks a Giant: by a m attack: The attacker takes 10 ongoing damage. bloodied: All creatures within 4 squares take 20 damage. +50 damage on that attack. Corpse Collecting 2: (aura 2) Whenever a creature in Destroy this item and place this creature in its start area. Thunderclap: Use when this creature hits with a r aura is destroyed: If no active enemy is adjacent to Spell Storing: Minor action: Recharge one of attack: Each creature adjacent to the target is this creature, Heal 10 HP. this creature’s non-rechargeable powers. +3+2 Stunned. +5+3 +3+1 ©2019 DDM Guild All Stars Release 43/60 ©2019 DDM Guild All Stars Release 44/60 ©2019 DDM Guild All Stars Release 45/60

Helmed Horror Chimera CR Frenzied Berserker Level 11  Construct Level 12  Magical Beast 2 Level 12  Human • Primal Attack Powers Attack Powers Attack Powers AC M AC M AC M 27 Imbued Sword: +18 vs. AC; 10 + 10 re damage. 24 Bite: Minor action: +16 vs. AC; 15 damage. 18 Greatsword: +16 vs. AC; 20 damage. r Crossbow: (nearest) +14 vs. AC; 15 damage. c Dragon’s Breath: (line 12) +15 vs. Relex; m Rolling Strike: +16 vs. AC; 30 damage FORT Q as a move action. FORT 20 acid damage. On miss, 10 acid damage. FORT AND this creature may shift. 25 24 24 c Lion’s Roar: (blast 5) +14 vs. Will; Stunned. REF REF REF 25 22 24 WILL General Powers WILL General Powers WILL General Powers 25 Arcane Defense: +2 Reex, Fortitude and Will vs. 22 Ram’s Powerful Charge: Use with charge: 24 Bloodrage 5: +5 damage while bloodied attacks by Arcane enemies. +15 damage. Bloodthirsty 10: +10 damage vs. Bloodied targets. Blindsight: Ignores Invisible; Ignores Conceal. Burnout: Whenever it ends its turn, if it did not SPEED SPEED SPEED make an attack on that turn: Take 10 damage.

F6 F6 8 Death Strike: Immediate action, when this creature is destroyed: Make a M attack.

HP HP HP 70 90 120 BLOOD BLOOD BLOOD - 45 60  Use with Underdark: Helmed Horror.  Use with Wardrums: Chimera •  Use with Aberrations: Frenzied Berserker • 45 50 52

©2019 DDM Guild All Stars Release 46/60  M ©2019 DDM Guild All Stars Release 47/60 L ©2019 DDM Guild All Stars Release 48/60 M

Fortified Armor Heads of the Chimera Amanita & Henbane For Use with Helmed Horror +6 For Use with Chimera +6 For Use with Frenzied Berserker +6 Powers Powers Powers Immune Dazed, Stunned, Helpless Immune Dazed Primal Anger: This creature gains the Rage keyword. Forti ed 15: Resist 15 All against critical hits. Immune Flanking: Never considered to be Flanked. Henbane: Minor action, only while bloodied: Arcane Enhanced 10: +10 damage while within Quick Blast: Minor action: Use a c attack power. Resist 5 All until end of battle. 5 squares of an Arcane ally. Multiple Heads: While only one enemy is adjacent to Amanita: Attack action: Make a M attack against this creature, that enemy grants combat each adjacent enemy and each adjacent ally. advantage to each creature attacking it. +3+1 +2+3 +3 ©2019 DDM Guild All Stars Release 46/60 ©2019 DDM Guild All Stars Release 47/60 ©2019 DDM Guild All Stars Release 48/60 Guenhwyvar CR Barbarian Archmage Level 9  Magical Beast • Planar • Unique 2 Level 12  Warforged • Primal Level 16  Human • Arcane Attack Powers Attack Powers Attack Powers AC M AC M AC M 23 Claw: +14 vs. AC; 10 damage. 22 Greatsword: +15 vs. AC; 25 damage. 28 Sta: +19 vs. AC; 10 damage. r Acid Arrow: (sight) +19 vs. Re ex; FORT FORT FORT 10 ongoing acid damage AND 5 acid damage 21 24 29 to each creature adjacent to target.

REF General Powers REF General Powers REF r Banishment: (Demon, Devil or Planar 21 Delayed Appearance: Starts o the battlemap. 20 Immune Poison 29 targets only, range 5) +19 vs. Will; 35 damage Onyx Figurine: Use at start of any round after the Bladed Rage 5: Use at start of turn: One adjacent AND Stunned. On miss, 15 damage. WILL WILL WILL 21 rst: Place this creature in your start area, or 20 enemy takes 5 damage. 29 r Magic Missile: (sight) +19 vs. Re ex; adjacent to a champion ally. Fortied 10: Resist 10 All vs. critical hits. 15 damage (ignore Insubstantial). Hide: Invisible vs. enemies from which it has ranged cover other than from intervening creatures SPEED SPEED SPEED 8 Momentum: After this creature moves on its turn, 6 F8 General Powers it has +5 m damage until end of turn. Conceal 6 Ripping Pounce: Use with Charge: Make an Mordenkainen’s Sword: Use at start of turn: HP extra M attack vs. the target of that charge. HP HP Nearest enemy in line of sight takes 15 damage. 65 90 75 Dimension Door: Move action: Teleport 10. BLOOD BLOOD BLOOD Q when rst bloodied. 30 45 35

 Use with Underdark: Guenhwyvar  Use with War Drums: Warforged Barbarian  Use with Angel re: Archmage 33 49 98

©2019 DDM Guild All Stars Release 49/60  M ©2019 DDM Guild All Stars Release 50/60 M ©2019 DDM Guild All Stars Release 51/60 M

Wondrous Figurine Wanderer of the Mist Cloak of Wizardry For Use with Guenhyvar • Unique Item +6 For Use with Warforged Barbarian +6 For Use with Archmage +6 Powers Powers Powers Figurine: Use at start of this creature’s turn: Remove Adapt Culture: Use at setup: Choose one of the Perpetual Sword: Use when an enemy takes damage it from the battlemap, Heal 20 HP, and Q Onyx Figurine. following: Construct, Demon, Gnoll, Orc, Rage. from Mordenkainen’s Sword: That enemy takes 15 Then, your opponent scores 10 VP. This creature gains that keyword. ongoing damage until end of battle. Companion: +2 attack while within 5 squares Unrelenting Advance: Never pays additional MP cost Quicken Spell: Minor action: Make a r attack. of a Unique ally. to enter terrain; Immune Slowed. Blindsight: Ignores Invisible; Ignores Conceal. Juggernaut: +2 speed, +2 attack and +3+2 +5 damage while charging. +2+3 +3 ©2019 DDM Guild All Stars Release 49/60 ©2019 DDM Guild All Stars Release 50/60 ©2019 DDM Guild All Stars Release 51/60

Iron Golem Shadowdancer CR Elf Warmage Level 13  Construct Level 7  Human • Shadow Level 11  Elf • Arcane

Attack Powers Attack Powers Attack Powers AC M AC M AC M 28 Iron Strike: (reach 2) +18 vs. AC; 20 Damage. 20 Short Swords: +12 vs. AC; 15 damage. 23 Shocking Grasp: +13 vs. AC or Re ex; 15 c Poison Cloud: (burst 2) +15 vs. Fortitude; lightning damage. FORT 10 ongoing poison damage AND Weakened FORT FORT c Acid Breath: (blast 5) +13 vs. Re ex; 27 (save ends both). 19 21 15 acid damage.

REF REF REF c Blast of Flame: (blast 5) +13 vs. Re ex; 23 19 21 15 re damage. r Thunder Lance: (range 10) +13 vs. Re ex; WILL General Powers WILL General Powers WILL 15 thunder damage. 23 Immune Fire, Poison 19 Hide: Invisible vs. enemies from which it has 21 Direct Orders: +5 damage while within 5 squares ranged cover other than from intervening creatures. of a champion ally. Sneak Attack 10: +10 damage vs. targets granting SPEED Inexorable: Can transit enemy-occupied squares. SPEED it combat advantage SPEED General Powers 5 Ponderous: Cannot shift. 7 Defensive Roll: Immediate action, when hit 6 Ring of Blades: Use at start of an adjacent Spell De ection: Immediate action, when hit by a m or r attack: The attack misses, instead. by an attack from an Arcane creature: That attack enemy’s turn: That enemy takes 10 damage. Shadow Jump: Minor action: Teleport 10, misses, instead. Sudden Empower: Use with a m, r or c power: HP HP ending adjacent to wall terrain. HP 80 50 45 +10 damage to each attack made with that power. BLOOD BLOOD BLOOD 40 25 20

 Use with Underdark: Iron Golem  Use with Blood War: Shadowdancer  Use with Blood War: Elf Warmage 61 28 42

©2019 DDM Guild All Stars Release 52/60 L ©2019 DDM Guild All Stars Release 53/60 M ©2019 DDM Guild All Stars Release 54/60 M

Gem of Tactics Cloak of Shadow Goth Trenchcoat For use with Iron Golem +6 For Use with Shadowdancer +6 For Use with Elf Warmage +6 Powers Powers Powers Immune Dazed, Stunned Cloak: Gains the Stealth keyword. Fey Step: Immediate action, when this creature is Pinning Strike: Medium or smaller targets hit by its Shadowform: Use at start of turn: This creature targeted by an attack: Teleport 3. m attack are Immobilized. is invisible until end of turn. Deep Pockets: Attack action: Q An Attack Power or Cleave: Immediate action, when this creature destroys Shadow Blade: m attacks ignore Insubstantial and Sudden Empower. an enemy with a m attack: Make a M attack. may target Re ex instead of AC. Use the Weave: Use when making c attacks: Treats targets with Re ex of 25 or greater as 25. +3+1 +2+3 +3 ©2019 DDM Guild All Stars Release 52/60 ©2019 DDM Guild All Stars Release 53/60 ©2019 DDM Guild All Stars Release 54/60 Storm Archer CR Drider Sorcerer Ryld Argith CR Level 9  Elf • Martial 2 Level 9  Drow • Arcane • Spider Level 11  Drow • Martial • Unique Attack Powers Attack Powers Attack Powers AC M AC MLorem ipsum AC M 21 Short Sword: +14 vs. AC; 10 damage. 21 Dagger: +14 vs. AC; 10 damage. 27 Splitter: +17 vs. AC; 20 damage. r Longbow: (sight) +14 vs. AC; 15 lightning r Baleful Transposition: (range 5, placement) FORT damage. FORT +16 vs. Will; One ally within 5 squares of this FORT 20 23 creature switches position with target. 23 General Powers

REF REF c Lightning Bolt: (line 10) +14 vs. Re ex; REF Awareness: Immediate action, when an adjacent 20 23 20 lightning damage. On miss, 10 lightning damage. 23 enemy Shifts: Make a M attack against that enemy. WILL WILL r Slashing Darkness: (sight) +14 vs. Re ex; WILL Commanding Presence: This creature is treated as 20 General Powers 23 10 necrotic damage. 23 having a Champion Rating of 4 for determining Hard Target: +4 to all defenses vs. enemies that intiative. are 10 or mores squares away. Inspire Allies: Evil allies score criticals on attack Disruptive Strike: Immediate action, when an rolls of natural 19-20; Good allies have +2 attack. SPEED SPEED SPEED enemy within line of sight targets an ally: Make a r General Powers Keen Critical 19: Scores criticals on attack rolls 7 7 7 attack against that enemy. On a hit, the enemy Conceal 6 of natural 19-20 has -4 to that (interrupted) attack. Dark re: Enemies within 2 squares do not benet Sneak Attack 5: +5 damage vs. targets granting HP HP from Conceal and are not Invisible. HP this creature combat advantage. 50 45 75 BLOOD BLOOD BLOOD 25 20 35

 Use with War of the Dragon Queen: Storm Archer  Use with Giants of Legend: Drider Sorcerer  Use with Aberrations: Ryld Argith • 33 30 55

©2019 DDM Guild All Stars Release 55/60  M ©2019 DDM Guild All Stars Release 56/60  L ©2019 DDM Guild All Stars Release 57/60  M

Storm Bow Arachnomancy Expeditionary General For Use with Storm Archer +6 For Use with Drider Sorcerer +6 For Use with Ryld Argith• Unique Item +6 Powers Powers Powers ...Strikes Twice: Immediate action, after damaging r Web: (range 3) Minor action: +14 vs. Fortitude; Cohort: Use at setup: Add 1 Drow Ally an enemy with a r attack: Repeat the attack. Immobilized (save ends). to your warband with cost of 14 VP or less. c Full Draw: (line 12) Full turn action: +14 vs. Re ex: Poison 5: +5 poison damage with m and r attacks. Elite Training: Drow allies with the same name as 20 lightning damage. Invisibility: Minor action: This creature is this creature’s Cohort (including that creature) have Archer’s Mobility: Use after moving 4 or more invisible until it resolves an attack. +2 attack. squares this turn: +2 attack until end of turn. +3+2 +3 +3+1 ©2019 DDM Guild All Stars Release 55/60 ©2019 DDM Guild All Stars Release 56/60 ©2019 DDM Guild All Stars Release 57/60

Centaur Hero Death CR Large Green Dragon CR Level 15  Fey • Centaur • Martial Level 12  Slaad • Planar • Chaos 2 Level 8  Dragon 1 Attack Powers Attack Powers Attack Powers AC M AC M AC M 26 Greatsword: (reach 2) +20 vs. AC; 20 damage. 25 Greatsword: +17 vs. AC; 20 damage. 25 Bite: (reach 2) +15 vs. AC; 10 damage AND r Longbow: (sight) +20 vs. AC; 20 damage. 10 ongoing poison damage (save ends). FORT FORT FORT c Poison Breath: (blast 5) +14 vs. Fortitude; 26 24 22 15 poison damage AND 10 ongoing poison General Powers REF REF REF damage. On miss, 10 poison damage. 26 24 Stunning Rend: Attack action: Make a M 22 Q when rst bloodied. General Powers attack. On a hit, the target is also Stunned. WILL WILL WILL 26 Galloping Attack: This creature moves up to its 24 Chaos Storm: Use when you win initiative: 22 General Powers speed (minimum 1 square) and may make a M Each enemy has -2 attack until end of round. Resist 10 Poison attack at any time during that move. Powerful Charge 10: +10 damage while charging. SPEED SPEED Champion Powers SPEED Champion Powers 8 F6  Use at start of round: Roll 1d20 and apply the F9  Use at start of round: Allies have an extra +4 eect shown until end of round: m attack and +10 m damage vs. anked targets 1-10 Slaad allies have +2 Re ex, Fortitude until end of round.

HP HP and Will, and +10 damage. HP 85 75 11-20 Slaad allies have +2 AC and +4 attack. 85 BLOOD BLOOD Warband Building: Slaad of any faction are legal BLOOD 40 35 in your warband. 40  Use with War of the Dragon Queen: Large Green Dragon  Use with Deathknell: Centaur Hero  Use with Underdark: Death Slaad • 78 53 51

©2019 DDM Guild All Stars Release 58/60  L ©2019 DDM Guild All Stars Release 59/60  M ©2019 DDM Guild All Stars Release 60/60  L

Knight of the Meadow Pandemonic Nature Illusionist’s Stone For Use with Centaur Hero +6 For Use with Death Slaad +6 For Use with Large Green Dragon +6 Powers Powers Powers Sword & Hoof: Use when it damages an enemy: Resist 10 Necrotic, Resist 10 Poison Deception: Use when opponent declares an attack: That enemy is Dazed (save ends). Regenerate the Flesh: Use at start of round: If bloodied, Slide an ally up to 5 squares. Pastoral Champion: Fey allies have + 2 attack. Heal 10 HP. Distraction: Use after rolling intitiative: Choose one Trample: This creature may transit one medium or Blood Frenzy: Use whenever a critical hit is scored; Slaad of your opponent’s initiative dice. They must reroll smaller enemy’s space when it moves. If it does, creatures have +5 damage (cumulative) until that die, instead. that enemy takes 15 damage. end of battle. +3+1 +3+2 +3+4 ©2019 DDM Guild All Stars Release 58/60 ©2019 DDM Guild All Stars Release 59/60 ©2019 DDM Guild All Stars Release 60/60 The DDM Sense Danger Allstars Level 6+ ✦ Champion • Unique Item +6 Powers Design: L. Martineau. Recon gure: Use at the start of round 1: Development: D.G. Stupack, L. Martineau, J. Cook. Slide each creature in your warband, of level 5 Graphic Art: J. Broveleit, K. Tatroe, D.G. Stupack or less, up to 4 squares.

Thanks to our supporters at , and to all the DDM players world-wide that keep the game vibrant. +3 ©2019 DDM Guild All Stars Release 61/60

Skyscraper’s Boots Copyright 2019 DDM Guild & Wizards of the Coast. Level 8+ ✦ Unique Creature +6 No part of this product is open content. Permission to reproduce for personal use is granted. Powers Cloud Stride: Use at start of round: This creature has ight until end of round.

We are the Stands Tall: Is considered to have ight when determining if an enemy provokes opportunity attacks. Enemies with ight may not transit its space. +3 ©2019 DDM Guild All Stars Release 62/60

Both bonus items dedicated to LM. Thanks, Skyscraper!

+3