Aspect of Moradin CR Rikka, Angelic Avenger Elminster of Shadowdale CR Level 16 Immortal • Dwarf 2 Level 8 Angel • Planar • Unique Level 17 Human • Arcane • Unique 2 Attack Powers Attack Powers Attack Powers AC M AC M AC M 30 Warhammer: (reach 2) +23 vs. AC; 25 damage. 22 Greatsword: +12 vs. AC; 20 damage. 28 Longsword: +20 vs. AC; 25 damage. r Returning Warhammer: (range 10) +21 vs. AC; r Mystra’s Curse: (sight) +19 vs. Will; Whenever FORT 25 damage AND Stunned. FORT FORT target is called upon to makes a die roll, roll 2d20 28 22 29 and use the lowest result (save ends).
REF REF REF a Scorching Burst: (radius 1 within 10) +19 vs. 28 General Powers 22 General Powers 29 Reex; 20 re damage. Great Cleave: Free action, when this creature destroys Aggressive 5: +5 m damage while not bloodied. WILL an enemy with a m attack: Make a M attack. WILL Delayed Appearance: Starts o the battlemap. WILL General Powers 28 22 29 Anyspell: Attack action: Use one r , a or Giant Bane: +2 attack and +10 damage vs. Giants. Cure Wounds: Minor action: This creature or c attack power of an adjacent Arcane ally as though an adjacent ally heals 20 HP. this creature had that attack power. Use an attack SPEED SPEED Waylay: Use before you roll for initiative on any SPEED of +17 instead of the rating listed in that attack. 6 Champion Powers F8 round after the rst: Place this creature in any 6 Use when an enemy adjacent to a wall is hit by a victory area. m attack: +10 damage on that attack. Champion Powers HP Use at start of Round: Enemy creatures can’t shift HP HP Use when an Arcane ally misses with an attack: 95 this round. 75 95 Reroll that attack. BLOOD Warband Building: (Non-Evil) Dwarves of any BLOOD BLOOD Use at start of round: Arcane allies have +4 attack 45 factionare legal in your warband. 30 45 and +5 damage until end of round. Use with War Drums: Aspect of Moradin . Use with Underdark: Rikka, Angelic Avenger . Use with Underdark: Elminster of Shadowdale . 93 31 100
©2019 DDM Guild All Stars Release 1/60 L ©2019 DDM Guild All Stars Release 2/60 M ©2019 DDM Guild All Stars Release 3/60 M
Icon of the Allfather Defender Sword +4 Elminster’s Pipe For Use with Aspect of Moradin +6 For Use with Rikka, Angelic Avenger • Unique Item For Use with Elminster of Shadowdale • Unique Item Powers Powers Powers Dwarves Advance: Use at the start of this creature’s Defender’s Sword: Use at the start of this creature’s turn: Magis Pipe: Use at the start of this creature’s turn: If turn: Each Dwarf ally moves up to its speed as an Until start of next turn, this creature has +4 attack or this creature is not bloodied, recover 1 use of this immediate action. +4 AC (choose one). creature’s Champion powers (uncheck one used box). Moradin’s Thunder: Each Dwarf on the battlemap Pipe Smoke and Mirrors: (aura 6) Enemies within aura has +10 thunder damage with M attacks. are not Invisible; Conceal does not function within the aura. +3+3 +4+3 +5+3 ©2019 DDM Guild All Stars Release 1/60 ©2019DDM Guild All Stars Release 2/60 ©2019DDM Guild All Stars Release 3/60
Large Silver Dragon CR Mounted Paladin Solar CR Level 13 Dragon 2 Level 16 Human • Divine • Mounted Level 15 Planar • Angel 2 Attack Powers Attack Powers Attack Powers AC M AC M AC M 29 Bite: (reach 2) +21 vs. AC; 15 + 10 cold damage. 30 Holy Sword: +21 vs. AC; 25 damage. 30 Greatsword: (reach 2) +22 vs. AC; 20 damage. c Cold Breath: (blast 5) +17 vs. Fortitude; r Slaying Arrow: (sight, bloodied target only) FORT 30 cold damage AND Immobilized. On miss, FORT FORT +18 vs. Fortitude; 75 damage. 26 15 cold damage. Q when rst bloodied. 28 26 r Sun Bow: (sight) +22 vs. AC; 10 + 10 radiant
REF REF REF damage AND creatures adjacent to target take General Powers 10 radiant damage. 26 General Powers 28 Immune Fear 26 WILL Resist 20 Cold WILL Divine Challenge: Use at end of turn: Choose an WILL 26 Double Attack: Attack action: Make 2 M attacks, 28 adjacent enemy. That enemy takes 10 ongoing 26 each against a di erent target. radiant damage (save ends, also ends if that enemy attacks this creature).
SPEED SPEED SPEED Lay on Hands 20: Minor action: An adjacent ally Champion Powers F8 Champion Powers 8 heals 20 HP. F8 Use when an Evil enemy targets an ally: Use with Cold Breath: Creatures in your warband Mounted Attack: Attack action: This creature moves Place this creature adjacent to that ally. score automatic hits and critical hits on attack rolls up to its speed and makes a m attack at any time HP of 18, 19 or 20 vs. enemies targeted by Cold Breath. HP during its move. HP Use at start of round: Good allies have +4 to all defenses until end of Round. 120 E ect lasts until end of round. 95 Powerful Charge 10: +10 damage while Charging. 90 BLOOD Use when any Champion starts its turn in one of BLOOD BLOOD 60 your victory areas: Score +10 VP. 40 45 Use with Arch ends: Large Silver Dragon . Use with Angel re: Human Paladin . Use with Bloodwar: Solar . 122 96 105
©2019 DDM Guild All Stars Release 4/60 L ©2019 DDM Guild All Stars Release 5/60 L ©2019 DDM Guild All Stars Release 6/60 L
Silver Guardian Defender of the Faith Angelic Resilence For use with Large Silver Dragon +6 For use with Mounted Paladin +6 For use with Solar +6 Powers Powers Powers Protector: This creature has +10 damage vs. Zephyr Mount: Minor action: This creature has Flight Divine Intervention: Use when this creature is hit by targets within 5 squares of a Dwarf, Elf or Human ally. until end of turn. an attack: That attack misses, instead. Polymorph Self: Use at Setup: Invisible until the end Evil Bane 10: +10 radiant damage vs. Evil targets. Divine Favor: Immediate action, when this creature of the rst round of battle. Validate The Faith: Use when this creature damages destroys an Evil enemy: Q Slaying Arrow. Paralysis Breath: Minor action: An Immobilized an enemy: This creature heals 20 HP. enemy within 2 is Helpless (save ends). +3+1 +3 +4+3 ©2019 DDM Guild All Stars Release 4/60 ©2019 DDM Guild All Stars Release 5/60 ©2019 DDM Guild All Stars Release 6/60 Champion of Eilistraee CR Couatl CR Drizzt, Drow Ranger CR Level 11 Fey • Drow 2 Level 10 Planar 2 Level 13 Drow • Martial • Unique 2 Attack Powers Attack Powers Attack Powers AC M AC M AC M 25 Bastard Sword: +16 vs. AC; 20 damage. 22 Bite: (reach 2) +15 vs. AC; 5 + 10 poison damage. 26 Icingdeath: +18 vs. AC; 10 + 5 cold damage. c Repel Supernatural: (burst 2) +15 vs. Will; r Thunder Orb: (range 5) +15 vs. Re ex; M Twinkle: +18 vs. AC; 15 damage. FORT 15 radiant damage AND push 2 squares AND FORT 15 thunder damage. FORT 23 Undead or Shapeshifter targets are Immobilized. 24 24 General Powers
REF REF REF Scout 23 24 26 Dual Strike: Attack action. Make two dierent General Powers General Powers WILL WILL WILL M attacks. Q when this creature destroys an enemy. Battledance: Use when this creature resolves Resist 10 Acid, Cold, Fire, Lightning, Thunder Defensive Mobility: +5 AC vs. opportunity attacks. 23 a M attack: This creature may Shift 1. 24 24 Aura of Protection: (aura 5) Allies within aura have Multi-Activation 2: Takes 2 turns each round. Resist 10 Acid, Cold, Fire, Lightning, & Thunder.
SPEED Champion Powers SPEED Snake’s Swiftness: Attack action. Nearest ally SPEED Champion Powers makes an immediate M attack. 6 Use before taking your rst turn of a round: Drow F7 4 Use at start of round: Unique creatures in your in your warband have +2 m attack and +2 AC until Undeniable Gravity: (aura 5) Enemies starting their warband have +4 attack and +10 damage until end end of round. turn within aura lose Flight until end of turn. of round.
HP Use when an ally hits with a m attack: +10 damage HP HP Use when a unique creature becomes bloodied: 70 on that attack, then that ally shifts 1 square. 65 95 It has +5 damage until end of battle. BLOOD Warband Building: Non-Champion medium Drow BLOOD BLOOD Warband Building: (Non-Evil) Unique creatures 35 creatures are legal in your warband. 30 45 are legal in your warband. Use with Arch ends: Champion of Eliastraee • Use with Deathknell: Couatl • Use with Arch ends: Drizzt, Drow Ranger • 48 42 87
©2019 DDM Guild All Stars Release 7/60 M ©2019 DDM Guild All Stars Release 8/60 L ©2019 DDM Guild All Stars Release 9/60 M
Gift of Eilistraee Sun God’s Messenger Hunter’s Instinct For Use with Champion of Eilistraee +6 For Use with Couatl +6 For Use with Driz’zt, Drow Ranger • Unique Item +6 Powers Powers Powers Sublime Grace: Move Action: This creature may shift Healing Halo: Use when this creature is damaged: Ambush: Minor action: Choose one enemy that does up to its speed. Q when Hypnotic Blade is used. Each ally within 3 squares of this creature heals HP not have line of sight to this creature. +10 damage vs. Hypnotic Blade: Move Action: Shift 1. Then this equal to the damage taken by this creature. that enemy until end of turn. creature has +4 attack until end of turn. Q when Sublime Augur: Use when there is no enemy Champion Hide: Invisible to enemies from which it has ranged Grace is used. on the battlemap: This creature has a Champion cover other than from intervening creatures. rating of 1 when determining initiative. +3+1 +3+1 +3 ©2019 DDM Guild All Stars Release 7/60 ©2019 DDM Guild All Stars Release 8/60 ©2019 DDM Guild All Stars Release 9/60
Storm Silverhand CR Balor CR Eye of Gruumsh CR Level 11 Human• Arcane • Unique 2 Level 16 Demon • Fire 1 Level 11 Orc • Martial Attack Powers Attack Powers Attack Powers AC M AC M AC M 24 Longsword: +18 vs. AC; 20 damage. 27 Lightning Sword: (reach 2) +19 vs. AC; 17 Vicious Axe: +14 vs. AC; 20 damage AND this c Silver re: (line 5) Automatic hit vs. AC; 15 + 15 lightning damage. creature takes 5 damage. FORT 20 damage. FORT m Flaming Whip: Minor action, once per turn: FORT 23 a Confusion: (radius 2 within sight) +16 vs. Will; 27 (reach 4) +19 vs. AC; 5 +15 re damage AND 18
REF Confused (save ends). REF Immobilized AND Pull 3. REF 23 General Powers 25 c Immolation: (burst 2) +19 vs. AC; 20 re damage. 18 WILL Immune Lightning WILL General Powers WILL General Powers 23 Healing Wings: Attack action: One adjacent 25 Resist 20 Fire 18 Immune Flanking: Never considered to be anked. ally heals 10 HP and has Flight until end of its next Red Tide: While bloodied, this creature has a Double Attack: Attack action: Make 2 M attacks. turn. Champion rating of 4 when determiningipsum initiative. Inspiration of Gruumsh: (aura 10) While in aura, SPEED SPEED SPEED Champion Powers Death Throes: Whenever it is destroyed: Each Orc allies of level 10 or lower have +5 m damage. 6 F8 creature within 2 squares take 20 re damage. 7 Use after an enemy within 5 uses a champion power: That enemy is Dazed. HP Use at start of round: Human allies and Elf allies HP Champion Powers HP 70 have +2 attack and +5 damage until end of round. 110 Use when an ally’s m attack misses: Reroll at +5. 120 BLOOD Warband Building: (Non-Evil) Human and (Non-Evil) BLOOD Use at the beginning of an opponent’s turn: BLOOD 35 Elf creatures of any faction are legal in your warband. 55 Choose which creature that opponent activates. 60
Use with Blood War: Storm Silverhand Use with Dragoneye: Eye of Gruumsh. Use with Underdark: Balor • 57 95 44
©2019 DDM Guild All Stars Release 10/60 M ©2019 DDM Guild All Stars Release 11/60 L ©2019 DDM Guild All Stars Release 12/60 M
Agent of the Harpers Martial of the Abyss Chosen of Gruumsh For Use with Storm Silverhand • Unique Item +6 For Use with Balor +6 For Use with Eye of Gruumsh +6 Powers Powers Powers Gather Lore: Use at end of round, only if this creature Oppressive Command: Use when this creature declares Chosen one: Use when this creature or an adjacent Orc occupies a victory area: Score +5 VP. the use of a Champion power: Do not expend a use of this ally declares a M attack: Roll 2d20 and use the higher creature’s Champion powers; expend the use of an ally’s result. Champion power, instead. r Demonic Domination: Minor action: (range 6, bloodied target only) (Fear) +17 vs. Will; +1+3 Dominated. +3+1 +3+1 ©2019 DDM Guild All Stars Release 10/60 ©2019 DDM Guild All Stars Release 11/60 ©2019 DDM Guild All Stars Release 12/60 Githyanki Dragon Knight CR King Obould Many Arrows CR King Snurre CR Level 16 Dragon • Githyanki • Mounted 1 Level 13 Orc • Primal • Unique 2 Level 19 Giant • Fire • Unique 3 Attack Powers Attack Powers Attack Powers AC M AC M AC M 29 Greatsword: (reach 2) +22 vs. AC; 20 damage. 24 Flaming Greatsword: +16 vs. AC; 15 + 10 re 31 Greatsword: (reach 2) +25 vs. AC; 15 + 10 re c Fiery Breath: (blast 5) +20 vs. Re ex; 25 re damage. damage. FORT damage. On miss, 10 re damage. Q when this FORT FORT 28 creature rst becomes bloodied. 24 29 General Powers REF REF General Powers REF Immune Fire, Dazed, Stunned 28 General Powers 23 Vigilant: Never grants combat advantage. 29 Sweeping Sword: Attack action: Make 2 M attacks. WILL Resist 5 Fire WILL Bloodrage: +10 m damage while bloodied. WILL Eyes on Me: Immediate action, when an adjacent
28 Crowd ghter: Attack action: Make 2 M attacks. 23 Death Strike: Immediate action, when this 29 enemy shifts or attacks an ally: Make a M attack vs. that enemy. Cavalry 5: +5 m damage vs. non-Mounted targets. creature is destroyed: Make 1 M attack. Blaze: Each Fire ally has +2 speed. SPEED SPEED SPEED F8 Champion Powers 8 Champion Powers 7 Use at start of round: Each Dragon ally and each Use when an ally hits with a M attack on its Champion Powers Githyanki ally has +4 attack and +10 Damage until turn: You may take an additional (extra) turn after Use when an enemy is hit by a m attack : +10 re end of round. that creature’s turn ends. HP HP HP damage AND the attacker pushes the target 1 95 Use before taking your rst turn of a round: At the 95 Use when an Orc ally shifts: That ally Shifts up to 125 square. end of the round, the player whose warband it speed. BLOOD BLOOD BLOOD Warband Building: All (non-Good) Giants are destroys the highest level enemy this round Warband Building: Other Champions are not legal in your warband 45 scores +15 VP. 60 legal in your warband. 60 Use with Blood War: Githyanki Dragon Knight. Use with War Drums: King Obould Many Arrows • Use with Giants of Legend: King Snurre • 98 65 150
©2019 DDM Guild All Stars Release 13/60 L ©2017©2019 DDM Guild All Stars Release 1/6014/60 M TSMLHG ©2019 DDM Guild All Stars Release 15/60 L
Dragon Guard Warchief Blade of Dis For Use with Githyanki Dragon Knight +6 For Use with King Obould Many Arrows • Unique Item For Use with King Snurre • Unique Item +6 Powers Powers Powers Blindsight: Ignores Conceal; Ignores Invisible. Zeal: While there are at least 3 Orcs on the battlemap, Rune-Scarred Blade: Use at start of round: This Threatening Reach: Enemies provoke opportunity Orcs have +2 attack and +2 speed. creature has Resist 10 All vs. attacks until end of round. attacks from this creature when leaving any square Horde Reserve: Use when this creature ends a round in c Brimstone Blast: Minor action, once per turn: (line 8) within this creature’s reach. in a victory area: Add up to 3 Orc allies worth a total of +18 vs. Re ex; 10 poison + 15 re damage. 24 VP or less to your start area. +3+1 +3+2 +3+2 ©2019 DDM Guild All Stars Release 13/60 ©2019 DDM Guild All Stars Release 14/60 ©2019 DDM Guild All Stars Release 14/60
Large Blue Dragon CR Large Red Dragon CR Mina, Dark Cleric CR Level 13 Dragon 2 Level 15 Dragon • Fire 2 Level 12 Human • Divine 2 Attack Powers Attack Powers Attack Powers AC M AC M AC M 27 Gore: +18 vs. AC; 10 + 10 lightning damage. 29 Fiery Bite: (reach 2) +18 vs. AC; 10 +10 26 Mina’s Kiss: +19 vs. AC; 10 + 10 necrotic damage. c Lightning Breath: (line 10) +16 vs. Re ex; 25 re damage. r Bestow Curse: (nearest) +17 vs. Will; 10 FORT lightning damage; 10 lightning damage on a miss. FORT c Furnace Breath: (blast 5) +18 vs. Re ex; 30 re FORT damage AND -4 attack AND -4 to all defenses until 26 Q when rst bloodied. 27 damage. On miss,15 re damage. Q when rst 24 end of battle.
REF a Lightning Burst: (radius 1 within 10) +16 vs. REF ≠bloodied. REF 26 Re ex; 20 lightning damage. 27 c Fire Jet : (line 6) +16 vs. Re ex; 20 re damage. 24 General Powers WILL WILL WILL Death Kiss: Use when this creature would destroy 26 27 24 a living target: Target has 10 HP remaining and is General Powers General Powers Dominated, instead. Resist 20 Lightning Resist 20 Fire Draconic Fury: Attack action: Make 2 M attacks. SPEED SPEED SPEED Champion Powers F8 F8 5 Use at start of round: Until end of battle, allies Champion Powers Champion Powers have +2 attack and+5 damage vs. targets Use when a creature takes lightning damage: Use when an attack misses: Reroll the attack aected by Bestow Curse. HP An enemy within 5 squares of that creature takes HP instead. HP Use when a Dragon ally destroys a creature: That 75 10 lightning damage. 90 Use before rolling initiative: The player whose 75 ally heals 10 HP. a c BLOOD Use when an ally is destroyed by an or attack BLOOD warband destroys the most enemies this round BLOOD Warband building: All (non-Good) Dragons are 35 that (also) destroys an enemy: Score +10 VP. 45 scores 15 VP. 35 legal in your warband. Use with Deathknell: Large Blue Dragon Use with Dragoneye: Large Red Dragon • Use with Angel re: Mina, Dark Cleric • 68 83 55
©2019 DDM Guild All Stars Release 16/60 L ©2019 DDM Guild All Stars Release 17/60 L ©2019 DDM Guild All Stars Release 18/60 M
Blue Dragon Lair Red Dragon Lair Dragon Queen’s Torc For Use with Large Blue Dragon +6 For Use with Large Red Dragon +6 For Use with Mina, Dark Cleric • Unique Item +6 Powers Powers Powers Lair Power: Use at start of round, if this creature Lair Power: Use at start of round, if this creature Chosen of Tiamat: Use when this creature is damaged occupies a victory area: Until end of round, this occupies a victory area: Heal 15 HP, then +10 re by a Dragon: Choose an ally or enemy within 5 squares: creature gains Burrow and +10 lightning damage. damage until end of round. That creature takes the damage, instead. Dragon’s Deathcurse: Use when a dragon ally is destroyed: This creature’s next m attack is an automatic hit and a critical hit. +2+3 +3+2 +5+3 ©2019 DDM Guild All Stars Release 16/60 ©2019 DDM Guild All Stars Release 17/60 ©2019 DDM Guild All Stars Release 18/60 Vlaakith the Lich Queen CR Artemis Entreri CR Aspect of Bane Level 13 Undead • Githyanki 2 Level 14 Human • Martial • Unique 2 Level 17 Immortal • Bane 3 Attack Powers Attack Powers Attack Powers AC M AC M AC M 27 Greatsword: +18 vs. AC; 20 damage. 27 Charon’s Claw: +19 vs. AC; 15 damage. 30 Morning Star: (reach 2) +22 vs. AC; 25 damage. m Doom Touch: +15 vs. Fortitude; 10 necrotic r Jeweled Dagger: (range 10) +19 vs. AC; c Wild Swing: (burst 2) +22 vs. AC; 25 damage FORT damage AND Helpless (save ends). FORT 10 + 10 necrotic damage. FORT AND push target up to 1 square. 27 25 29 r Disintegrate: (range 5) +15 vs Fortitude: REF 10 damage AND 20 ongoing damage (save ends). REF REF 27 r Greater Cold Orb: (range 12) +15 vs Re ex: 25 General Powers 29 WILL 15 cold damage AND Slowed (save ends). WILL Quick Step 2: Move action: Shift 2. WILL General Powers 27 25 Hide: Invisible to enemies from which it has ranged 29 Aura of Fear: While adjacent to this creature, General Powers cover other than from an intervening creature. enemies have -2 attack (Fear).
Immune Poison Multi-Activation 2: Takes two turns each round. SPEED SPEED SPEED Champion Powers Sneak Attack 5: +5 damage vs. targets granting it F6 4 combat advantage. 6 Use at start of round: Each Dragon, Githyanki and Undead creature has +2 attack and +10 Damage Backstab: Use when this creature causes Sneak Q until end of round. Attack damage: +20 damage to that attack. at HP HP start of turn if no enemy is within 10. HP 80 Use when a Githyanki or Dragon misses an 95 100 attack: Reroll that attack, instead. Legendary Assassin: Whenever this creature BLOOD BLOOD destroys a unique enemy: score +10 VP. BLOOD 40 40 50
Use with Blood War: Vlaakith the Lich Queen • Use with Underdark: Artemis Entreri Use with Arch ends: Aspect of Bane 79 89 106
©2019 DDM Guild All Stars Release 19/60 M ©2017©2019 DDM Guild All Stars Release 1/6020/60 M TSMLHG ©2019 DDM Guild All Stars Release 15/60 L
Vlaakith’s Phylactery Death Dealer Symbol of Tyranny For Use with Vlaakith the Lich Queen • Unique Item For Use with Artemis Entreri • Unique Item +6 For Use with Aspect of Bane +6 Powers Powers Powers Recompose: Use when this creature is destroyed: It is Recall Blade: Move action: Q Jeweled Dagger. Ruthless Oppression: Use when you win initiative: not destroyed; instead, place this creature in its start Each Bane creature in your warband makes a M attack area with 20 HP remaining. as an Immediate action. On a hit, all damage caused by the attack is psychic damage, instead. Q when you lose initiative. Followers: Zhent allies gain the Bane Keyword. +3+1 +3+2 +3+2 ©2019 DDM Guild All Stars Release 19/60 ©2019 DDM Guild All Stars Release 20/60 ©2019 DDM Guild All Stars Release 21/60
Fire Giant Forge Priest CR Warduke CR Aspect of Hextor CR Level 15 Giant • Fire 2 Level 14 Human • Martial • Unique 2 Level 12 Immortal 2 Attack Powers Attack Powers Attack Powers AC M AC M AC M 28 Maul: (reach 2) +20 vs. AC; 25 damage. 24 Bastard Sword: +17 vs. AC; 20 damage. 22 Feinting Strike: Roll 2d20 and use the highest c Wave of Flame: (burst 2) +18 vs. Re ex; r Intimidating Glare: Minor action: (nearest) result: (reach 2) +15 vs. AC; 25 damage. FORT 10 re damage AND 10 ongoing re damage (save FORT +17 vs. Will; -4 to all Defenses until this creature FORT m Inevitable Assault: (reach 2) +15 vs. AC; 28 ends) AND push target 2 squares. Q when this 20 takes damage. 22 20 damage AND this creature may Shift 1 AND
REF creature rst becomes bloodied. REF REF repeat this attack (maximum 6 attacks per turn). 24 20 22 WILL WILL WILL 24 General Powers 20 General Powers 22 General Powers Resist 30 Fire Blindsight: Ignores Invisible; ignores Conceal. Multiple Threats: Each enemy adjacent to this Hot Iron: Use when this creature hits with a m Cleave: Immediate action, when this creature creature grants Combat Advantage to all attackers. SPEED SPEED SPEED attack: Target also takes 10 ongoing re damage. destroys an enemy with a m attack : Make a M attack. 6 6 7 Q when this creature rst becomes bloodied. Methodical Killer: +20 damage vs. the lowest level enemy on the battlemap.
HP HP Bloodthirsty 5: +5 damage vs. bloodied targets. HP 95 100 110 BLOOD BLOOD BLOOD 45 50 55
Use with Blood War: Fire Giant Forge Priest Use with War Drums: Warduke Use with Blood War: Aspect of Hextor 84 70 75
©2019 DDM Guild All Stars Release 22/60 L ©2019 DDM Guild All Stars Release 23/60 M ©2019 DDM Guild All Stars Release 24/60 L
Armor of Sutur Warduke’s Helm Blessed Weapons of War For Use with Fire Giant Forge Priest +6 For Use with Warduke • Unique Item +6 For Use Aspect of Hextor +6 Powers Powers Powers Burnt O ering: Use when an adjacent creature Devour the Soul: Use when this creature destroys a Faith Guides The Avatar: Use when this creature takes re damage: That creature takes +10 damage, living enemy: This creature gains +20 HP. This can misses with a m attack: +2 attack while adjacent to then this creature heals 20 HP. increase this creature’s HP above its starting value. a Martial or Rage ally until end of battle. Bolster the Strong: While not bloodied, this creature However, it is still considered bloodied only at 50 HP Fending Flurry: Use at start of round: Until end of has +2 Fortitude, +2 Re ex and +2 Speed. or less. round, this creature and each adjacent medium ally Winged Helm: Ignores all additional MP costs have +4 AC vs. m and r attacks. +2+3 for entering terrain; Immune Slowed. +3+2 +5+3 ©2019 DDM Guild All Stars Release 22/60 ©2019 DDM Guild All Stars Release 23/60 ©2019 DDM Guild All Stars Release 24/60 Rakshasa CR Red Wizard CR Horned Devil Level 10 Rakshasa • Arcane • Mastermind 2 Level 13 Human • Arcane 2 Level 13 Devil Attack Powers Attack Powers Attack Powers AC M AC M AC M 24 Claw: +17 vs. AC; 15 damage. 25 Sta : +16 vs. AC; 10 damage. 27 Spiked Chain: (reach 4) +18 vs. AC; 20 damage rfBigby’s Slapping Hand: (nearest) +15 vs. a Fireball: (nearest, radius 2) +18 vs. Re ex; AND Dazed FORT Re ex; target provokes opportunity attacks. FORT 20 re damage. On miss, 10 re damage. FORT m Ensnare: (reach 4) +16 vs. Re ex; 20 damage 20 r Hold Ray: (nearest) +15 vs. Re ex; 10 damage 23 a Scorching Burst: (radius 1 within 10) +18 vs. 25 AND Immobilized AND pull target adjacent to this
REF AND Immobilized. REF Re ex; 15 re damage. REF creature. 20 23 25 WILL WILL WILL 24 27 25 General Powers General Powers General Powers Suggestion: Minor action, once per turn: Sudden Empower: Use when this creature’s Resist 10 Fire SPEED Slide 3 a creature within 5 squares. SPEED attack hits an enemy: +10 damage on that attack. SPEED Dimension Door: Move action: Teleport 10. 7 6 F6 Q when rst bloodied. Champion Powers Champion Powers HP Use 1 Champion power of an enemy champion, HP Use at start of round: Arcane allies have +2 attack HP 55 as if this creature had that power. 50 and +10 damage until end of round. 90 Use when an Arcane ally hits with an attack: That BLOOD BLOOD Use when an Arcane ally misses with an attack: BLOOD 25 ally is Invisible until the end of its next turn. 25 Reroll that attack, instead. 45 Use with Giants of Legend: Rakshasa Use with Arch ends: Red Wizard Use with Arch ends: Horned Devil • 41• 63 83
©2019 DDM Guild All Stars Release 31/60 M ©2019 DDM Guild All Stars Release 32/60 M ©2019 DDM Guild All Stars Release 33/60 L
Amulet of Mind Reading Combustion Laboratory Flaming Chain For Use with Rakshasa +6 For Use with Red Wizard +6 For Use with Horned Devil +6 Powers Powers Powers Enemy Plans Unveiled: Use when rolling initiative: Resist 15 Fire Chain React: Immediate action, at the start of a Roll an extra d20 for initiative this round. Concentrated Fire : Use at start of this creature’s turn: Dazed enemy’s turn: Make a M attack vs. that enemy. Predictable Threat: +4 attack vs. the highest level Expend (lose) a use of reball to gain +10 re damage Outrage: Use when rst bloodied: Each adjacent enemy on the battlemap. until end of battle. creature takes 10 re damage, then Q Chain React. Fire Shield: Use when this creature is damaged by a m Flick Flames: Minor action: An Immobilized enemy attack: This creature takes half damage from within 4 takes 10 re damage. +3+2 that attack; the attacker takes 15 re damage. +3+1 +2+3 ©2019 DDM Guild All Stars Release 31/60 ©2019 DDM Guild All Stars Release 32/60 ©2019 DDM Guild All Stars Release 33/60
Beholder CR Black Dragon CR Drow Cleric of Lolth CR Level 11 Aberrant • Beholder Level 9 Dragon 1 Level 9 Drow • Divine 3 Attack Powers Attack Powers Attack Powers AC M AC M AC M 29 Bite: +15 vs. AC; 10 damage. 25 Acid Bite: +16 vs. AC; 10 + 10 acid damage. 23 Dagger: +14 vs. AC; 10 damage. R Eye Rays: (range 10, can target allies) Roll1d20. c Corrosive Breath: (line 12) +14 vs. Re ex; r Eye of Fear: (range 6)(Fear) +14 vs. Will; FORT choose an eect of that number, or lower : FORT 30 acid damage. On miss, 15 acid damage. FORT 20 necrotic damage AND push target 6 squares. 27 23 Q when rst bloodied. 21 1-4 Telekinesis: +18 vs. Fortitude (automatic hit r Slashing Darkness: (sight) +14 vs. Re ex; REF vs. Re ex against allies); Slide target 4 squares. REF REF 10 necrotic damage. 27 5-8 Sear: +18 vs. Re ex; 15 radiant damage. 23 21 General Powers General Powers WILL 9-12 Slow: +18 vs. Will; Slowed (save ends). WILL WILL Resist 10 Acid Feyweave: Whenever targeted by a r attack: +4 27 13-15 Terror: (Fear) +18 vs. Will; 15 psychic damage 23 21 Delayed Appearance: Starts o the battlemap. AC, Re ex, Fortitude and Will vs. that attack. AND target immediately moves its speed. Each square moved must be further from this creature. Lurking Foe: Use at start of any round after the rst: Place this creature in your start area, or in any SPEED 16-18 Petrify: +18 vs. Will; Slowed (save ends). SPEED SPEED F3 F7 unoccupied victory area. 6 A Slowed target is Petried, instead. Champion Powers 19-20 Disintegrate: +18 vs. Fortitude; 40 damage Champion Powers m AND 20 ongoing damage. On miss, 20 damage. Use when an ally makes a attack vs. a target Use when an ally hits a bloodied enemy: +10 granting it combat advantage: +10 damage on that HP HP damage on that attack. HP 90 60 65 attack. Use after rolling initiative: The player with the r BLOOD General Powers BLOOD BLOOD Use when a bloodied enemy misses with a or most creatures in their victory area(s) at the end m attack: That enemy takes 10 damage. 45 Multi-Activation 2: Takes 2 turns each round. 30 of round scores +10 VP. 30
Use with Deathknell: Beholder Use with Dragoneye: Black Dragon Use with Harbinger: Drow Cleric 83• 45 42•
©2019 DDM Guild All Stars Release 34/60 L ©2019 DDM Guild All Stars Release 35/60 M ©2019 DDM Guild All Stars Release 36/60 M
Spectral Awareness Black Dragon Lair The Favors of Lolth For Use with Beholder +6 For Use with Black Dragon +6 For use with Drow Cleric of Lolth +6 Powers Powers Powers Arching Rays: Use at start of round: +10 range on r Lair Resources: Use at end of round: Spend 10 VP Drow Kiss: Use when this creature declares a r attacks this round. to heals 15 HP and Slide up to 4 squares. attack vs. a living target: On a hit, target is Helpless. Blindsight 10: While an enemy is within 10 squares: River Ghost: Invisible to nonadjacent enemies while Cloaking Web: Invisible to nonadjacent enemies while Ignore Invisible; Ignore Conceal on that enemy. it occupies river terrain. a Spider ally is within 2 squares of it. Ethereal Vision: This creature’s r attacks ignore Spider Familiar: +2 attack and +5 poison damage Insubstantial while a Spider ally is is within 2 squares of it. +3 +3+1 +3+2 ©2019 DDM Guild All Stars Release 34/60 ©2019 DDM Guild All Stars Release 35/60 ©2019 DDM Guild All Stars Release 36/60 Gauth Marilith Blackguard on Nightmare CR Level 10 Aberrant • Beholder Level 10 Demon • Martial Level 13 Human • Mounted • Divine 3 Attack Powers Attack Powers Attack Powers AC M AC M AC M 22 Bite: +13 vs. AC; 10 damage. 24 Scimitar: (reach 2) +18 vs. AC; 15 damage. 27 Longsword: +20 vs. AC; 15 damage. R Fire Eyes: (nearest) +15 vs. Re ex; m Weapon Dance: (reach 2) +18 vs. AC; 10 damage FORT 10 re damage. FORT AND Shift 1 AND make this attack again (maximum 6 FORT General Powers 20 23 attacks per turn). 25 R Warding Eyes: (sight) +15 vs. Fortitude; Conceal 6 REF Immobilized. REF REF Cavalry 5: +5 damage vs. non-Mounted enemies. 20 c Stunning Gaze: (blast 3) +15 vs. Fortitude; 23 25 Mounted Attack: Attack action: This creature WILL Stunned. WILL WILL moves up to its speed, and makes a M attack at 20 23 25 any time during its movement. General Powers General Powers Powerful Charge 10: +10 damage while charging. Re exive Flame: Immediate action, when targeted Shroud of Steel: Attack action: Make 2 M attacks. Smoke: Conceal 11 vs. nonadjacent enemies. SPEED by an attack: Make a Fire Eyes attack with a range of SPEED Then, this creature has +4 AC until start of its SPEED F4 7 F7 sight against the attacker. next turn. Champion Powers Barrage: Free action, when this creature makes Hacking Blades: Immediate action, when an enemy Use when an ally becomes bloodied: That ally a Fire Eyes attack: Make a second Fire Eyes attack. misses this creature with a m attack: Make a M attack makes a M attack at +10 damage as an immediate HP HP against that enemy HP 40 100 80 action. On miss, that ally takes 15 damage. BLOOD BLOOD BLOOD Use when you win initiative: Each ally has 20 50 40 Conceal 6 until end of round. Use with War of the Dragon Queen: Blackguard on Nightmare Use with War Drums: Gauth Use with Blood War: Marilith 39 73 68
©2019 DDM Guild All Stars Release 25/60 S ©2019 DDM Guild All Stars Release 26/60 L ©2019 DDM Guild All Stars Release 27/60 L
Too Many Eyes Demonic Heritage Dark Soul Cavalier For Use with Gauth +6 For Use with Marilith +6 For use with Blackguard on Nightmare +6 Powers Powers Powers Reactive Stun: Immediate action, when this creature is Resist 5 Cold, Fire, Lightning Ethereal Ride: Use at start of turn: This creature has damaged by an enemy within 3 squares of it: Use the Teleportation: Move action: Teleport 10. Phasing and Insubstantial until the end of its next Stunning Gaze attack power, including that enemy as turn. Dark Blessing 5: Minor action: +5 damage vs. Good a target. enemies until end of turn. Billow Smoke: Use at start of turn: Until end of round, allies have Smoke while adjacent to this creature. +3 +3+3 +4+3 ©2019 DDM Guild All Stars Release 25/60 ©2019 DDM Guild All Stars Release 26/60 ©2019 DDM Guild All Stars Release 27/60
Human Blackguard CR Lord Soth CR Pit Fiend CR Level 10 Human • Divine 3 Level 16 Undead • Unique 3 Level 16 Devil 3 Attack Powers Attack Powers Attack Powers AC M AC M AC M 25 Longsword: +17 vs. AC; 15 damage. 29 Greatsword: +23 vs. AC; 20 + 5 necrotic damage. 28 Claw: (reach 2)+20 vs. AC; 20 + 10 re damage. a Unholy Flames: (radius 2 within 10) +21 vs. m Tail Sting: Minor action: (reach 2) +18 vs. AC; FORT FORT Fortitude; 30 necrotic OR 30 re damage. On hit, FORT 10 ongoing poison damage. 22 28 you choose which damage type a ects that target. 27
REF REF REF 22 General Powers 28 General Powers 27 Tyrannical Rally: Bloodied allies within 5 squares Immune Poison, Vulnerable 10 Radiant General Powers WILL of this creature have +2 attack. WILL Aura of Fear: (aura 5) Enemies within aura have -2 WILL Resist 20 Fire 22 Sneak Attack 5: +5 damage vs. targets granting it 28 attack (Fear). 27 Aura of Fire 1: (aura 1) Enemies that start their combat advantage. Cleave: Immediate action, when this creature turn in aura take 10 re damage. destroys an enemy with a m attack: Make a M attack. SPEED SPEED SPEED 5 Champion Powers 5 Champion Powers F6 Champion Powers Use when an ally becomes bloodied: That ally Use with this creature’s M or a attack power: Use on this creature’s turn: Slide a Devil ally up to makes a M attack at +10 damage as an immediate Hit or miss, target(s) are Immobilized until end of 5 squares. Then, creatures adjacent to it take 15 re round. HP action. On miss, that ally takes 15 damage. HP HP damage, and it is destroyed. Use when an adjacent enemy activates: That 70 Use when an enemy attacks an ally: That enemy 100 enemy takes 10 damage and cannot move away 120 Use at start of round: Devils in your warband BLOOD has -4 to all defenses until the end of its next turn. BLOOD on its turn. BLOOD have +10 damage until end of round. 35 - Warband Building: All (non-Good) Undead 60 creatures are legal in your warband. Use with Harbinger: Human Blackguard Use with Blood War: Pit Fiend Use with Giants of Legend: Lord Soth • • 46 98 105
©2019 DDM Guild All Stars Release 28/60 M ©2019 DDM Guild All Stars Release 29/60 M ©2019 DDM Guild All Stars Release 30/60 L
The Dark Skull Black Rose General of Hell For Use with Human Blackguard +6 For Use with Lord Soth • Unique Item +6 For Use with Pit Fiend (Blood War) +6 Powers Powers Powers Trap the Soul: Attack action: Choose an enemy of Power Word, Kill: Attack action: Destroy an Wish: Use when an ally would be destroyed: That ally level 5 or less within 5 squares; that enemy is adjacent enemy with 35 HP or fewer. is not destroyed. I t has 10 HP remaining, instead. Stunned. Q when no enemy is a ected by this power. Regeneration: Immediate action, after taking Devil’s Own Luck: Use when an opponent succeeds on Dark Secrets: Treat the Champion Rating of each only non-Radiant damage: Heal 20 HP. a saving throw: That roll fails, instead. Q when this enemy as if it were one less whenever creature destroys an enemy. determining initiative. +4+3 +3 +3 ©2019 DDM Guild All Stars Release 28/60 ©2019 DDM Guild All Stars Release 29/60 ©2019 DDM Guild All Stars Release 30/60 Duergar Champion Shuluth, Archvillain CR Orc Champion CR Level 9 Duergar • Martial Level 12 Mind Flayer • Psionic • Mastermind • Unique 2 Level 10 Orc • Martial 3 Attack Powers Attack Powers Attack Powers AC M AC M AC M 24 Maul: +16 vs. AC; 15 damage. 23 Mindcrusher Longsword: +17 vs. AC; 10 + 10 21 Halberd: +13 vs. AC; 25 damage. r Beard Quills: (range 6) +15 vs. AC; 5 damage psychic damage. FORT AND 5 ongoing poison damage (save ends). FORT c Mindblast: (blast 5) +15 vs. Will; 20 psychic FORT 20 24 damage AND Stunned. 18
REF REF r Halt Mind: (sight) +15 vs. Will; 10 psychic REF 20 24 damage AND Dazed. 18 WILL WILL WILL 24 General Powers 28 General Powers 18 General Powers Brain Sucker: Use when this creature destroys an Bloodthirsty: +10 damage vs. Bloodied targets. Conceal 6 Awareness: Can make opportunity attacks against enemy with a m attack: +4 attack until end of battle. Cleave: Immediate action, when this creature SPEED opponents that shift. SPEED SPEED destroys an enemy with a m attack: Make a M attack. 6 Cleave: Immediate action, when this creature destroys 6 8 an enemy with a m attack: Make a M attack. Champion Powers Use when an enemy activates: That enemy takes HP HP 10 psychic damage when it attacks, unless it rst HP 55 75 moves at least 2 squares from its current location. 80 BLOOD BLOOD Use when a critical hit is scored against an enemy: BLOOD 25 35 That enemy is also Stunned. 40
Use with Underdark: Duergar Champion Use with War Drums: Shuluth, Archvillain Use with Arch ends: Orc Champion 33 59 39
©2019 DDM Guild All Stars Release 37/60 M ©2019 DDM Guild All Stars Release 38/60 M ©2019 DDM Guild All Stars Release 39/60 M
Infernal Ancestry Monster of Legacy Blood-Blessed Halberd For Use with Duergar Champion +6 For Use with Shuluth, Archvillain• Unique Item +6 For Use with Orc Champion Powers Powers Powers Devil: This creature gains the Devil keyword. Mirror Image: Use when this creature is hit by a Rune of Sharpness: Use at the start of this creature’s Battle Born: Use at start of round: Choose 1 e ect: m or r attack: That attack misses, instead. turn: Reach 2, +3 attack and +3 to all defenses until end +2 attack and +10 damage until end of round, Githyanki Bane: +10 damage vs. Githyanki. of round. Q when this creature destroys an enemy. or heal 10 HP. Cunning Trap: Minor action: Enemies that occupy In the Thick of Battle: Whenever this creature ends victory areas are Immobilized until end a turn with 2 or more active enemies adjacent: Heal of round. 10 HP. +3+2 +3 +3+2 ©2019 DDM Guild All Stars Release 37/60 ©2019 DDM Guild All Stars Release 38/60 ©2019 DDM Guild All Stars Release 39/60
Orc Wardrummer Steel Predator Marut CR Level 4 Orc Level 16 Planar Level 15 Immortal • Planar
Attack Powers Attack Powers Attack Powers AC M AC M AC M 18 Club: +9 vs. AC; 10 damage. 29 Claw: +21 vs. AC; 20 damage. 29 Slam: (reach 2) +20 vs. AC; 10 + 10 thunder c Roar: (blast 5) +17 vs. Fortitude: 40 thunder damage. FORT FORT damage. On miss, 20 thunder damage. FORT a Mass In ict Wounds: (radius 1 within 10) 19 General Powers 28 27 +18 vs. Reex; 15 necrotic damage. m Pin Down:+21 vs. AC; 15 damage AND REF Drumbeat: Attack action: Choose 1 e ect. The REF Immobilized. REF m Inevitable Push: (reach 2) +20 vs. AC; 15 + 19 e ect lasts until start of this creature’s next turn, or 28 27 10 thunder damage AND push 2 squares AND until this creature is destroyed. this creature may shift one square. WILL WILL WILL 19 Overwhelming Drumbeat: Champion enemies 28 27 within 10 squares of this creature cannot use General Powers
champion powers. Immune Thunder General Powers SPEED Resistance Drumbeat: Allies within 10 squares SPEED Aggressive 5: +5 damage while not Bloodied. SPEED of this creature have +4 Fortitude, +4 Reex, and Resist 15 Thunder 6 8 Blind: Ignores attacks or powers with Gaze in their 6 +4 Will. Blindsight: Ignores Invisible; Ignores Conceal. name. Frenzied Drumbeat: Allies within 10 squares of Single-Minded: While an enemy Champion is within Blindsight: Ignores Invisible; Ignores Conceal. HP this creature have +5 damage with m attacks HP HP reach, it cannot move or attack a non-Champion. 35 against bloodied targets. 95 Rake: +10 m damage vs. Immobilized targets. 85 BLOOD BLOOD BLOOD 15 45 -
Use with War Drums: Orc Wardrummer Use with Angel re: Steel Predator Use with Underdark: Marut 19 94 74
©2019 DDM Guild All Stars Release 40/60 M ©2019 DDM Guild All Stars Release 41/60 L ©2019 DDM Guild All Stars Release 42/60 L
Drums of War Acheron Stalker Inevitable For Use with Orc Wardrummer +6 For Use with Steel Predator +6 For Use with Marut +6 Powers Powers Powers Vanguard Drumbeat: Minor action, when an Orc ally Plane Stalker: Use at Setup: Choose an enemy. Immune Dazed, Stunned, Helpless is adjacent to the highest level enemy on the battlemap: This creature is invisible to that enemy until it Inevitable: This creature gains the Construct keyword. That ally makes a M attack as an Immediate action. resolves an attack. Gliding Movement: Has Flight while taking its turn. Back Beat: Minor action: Choose 1 Drumbeat e ect. Ripping Pounce: Use while Charging: Make one Shield from Chaos: Use at start of round: Takes The e ect lasts until start of this creature’s next extra M attack against the target of that charge. takes half damage from r, c and a attacks turn, or until this creature is destroyed. +3+1 +3+2 until end of round. +3+3 ©2019 DDM Guild All Stars Release 40/60 ©2019 DDM Guild All Stars Release 41/60 ©2019 DDM Guild All Stars Release 42/60 Mordenkainen the MageCR Tordek, Dwarf Champion Cadaver Collector CR Level 12 Human • Arcane • Unique 2 Level 13 Dwarf • Martial • Unique Level 16 Construct Attack Powers Attack Powers Attack Powers AC M AC M AC M 25 Sta: +15 vs. AC; 10 damage. 26 War Axe: (ignores Insubstantial) +20 vs. AC; 27 Slam: (reach 2) +23 vs. AC; 25 damage. r Mordenkainen’s Knife: (range 10) Automatic 10 + 10 lightning damage. r Paralyzing Breath: (blast 3) +21 vs. FORT hit vs. AC; 10 ongoing damage until end of battle FORT r Thrown Warhammer: (range 10) +18 vs. AC; FORT Fortitude; Helpless (save ends). 23 or until this creature is destroyed. 26 15 damage and Stunned. 29
REF c Cone of Cold: (blast 5) +17 vs. Reex; 20 cold REF REF 23 damage AND Immobilized. On miss, 10 cold 22 25 damage AND Slowed. WILL WILL General PowersLorem ipsum WILL General Powers a Scorching Burst: (radius 1 within 10) 23 22 Awareness: Immediate action, when an adjacent 25 Immune Fear, Poison +17 vs. Reex; 15 re damage. enemy Shifts: Make a M attack against that enemy. Bloodthirsty 10: +10 damage vs. bloodied targets. Cleave: Immediate action, when this creature destroys SPEED SPEED SPEED Corpse Collecting 1: Whenever an adjacent creature an enemy with a m attack: Make a M attack. is destroyed: Heal 10 HP and Q Paralyzing Breath. 6 General Powers 6 6 Mordenkainen’s Faithful Hound: Whenever an Dodge Giants: +4 AC vs. Giant enemies. enemy within 5 squares of this creature starts its HP turn: That enemy takes 5 damage. HP HP 65 Spell Penetration: Use after this creature misses 100 100 with an attack; Reroll the attack, instead. BLOOD BLOOD BLOOD
30 50 Use with War of the Dragon Queen: Tordek, Dwarf Champion 50 Use with Giants of Legend: Mordenkainen the Mage Use with War of the Dragon Queen: Cadaver Collector 69 59 103
©2019 DDM Guild All Stars Release 43/60 M ©2019 DDM Guild All Stars Release 44/60 M ©2019 DDM Guild All Stars Release 45/60 L
Staff of Power Hammer of Thunder Spiked Carapace For Use with Mordenkainen the Mage • Unique Item For Use with Tordek, Dwarf Champion • Unique Item For Use with Cadaver Collector +6 Powers Powers Powers Calculating: Always has Combat Advantage. Recall Hammer: Move action: Q Thrown Warhammer. Defensive Spikes: Use when this creature is hit Retributive Strike: Immediate action, when rst Slay Giant: Use when this creature attacks a Giant: by a m attack: The attacker takes 10 ongoing damage. bloodied: All creatures within 4 squares take 20 damage. +50 damage on that attack. Corpse Collecting 2: (aura 2) Whenever a creature in Destroy this item and place this creature in its start area. Thunderclap: Use when this creature hits with a r aura is destroyed: If no active enemy is adjacent to Spell Storing: Minor action: Recharge one of attack: Each creature adjacent to the target is this creature, Heal 10 HP. this creature’s non-rechargeable powers. +3+2 Stunned. +5+3 +3+1 ©2019 DDM Guild All Stars Release 43/60 ©2019 DDM Guild All Stars Release 44/60 ©2019 DDM Guild All Stars Release 45/60
Helmed Horror Chimera CR Frenzied Berserker Level 11 Construct Level 12 Magical Beast 2 Level 12 Human • Primal Attack Powers Attack Powers Attack Powers AC M AC M AC M 27 Imbued Sword: +18 vs. AC; 10 + 10 re damage. 24 Bite: Minor action: +16 vs. AC; 15 damage. 18 Greatsword: +16 vs. AC; 20 damage. r Crossbow: (nearest) +14 vs. AC; 15 damage. c Dragon’s Breath: (line 12) +15 vs. Relex; m Rolling Strike: +16 vs. AC; 30 damage FORT Q as a move action. FORT 20 acid damage. On miss, 10 acid damage. FORT AND this creature may shift. 25 24 24 c Lion’s Roar: (blast 5) +14 vs. Will; Stunned. REF REF REF 25 22 24 WILL General Powers WILL General Powers WILL General Powers 25 Arcane Defense: +2 Reex, Fortitude and Will vs. 22 Ram’s Powerful Charge: Use with charge: 24 Bloodrage 5: +5 damage while bloodied attacks by Arcane enemies. +15 damage. Bloodthirsty 10: +10 damage vs. Bloodied targets. Blindsight: Ignores Invisible; Ignores Conceal. Burnout: Whenever it ends its turn, if it did not SPEED SPEED SPEED make an attack on that turn: Take 10 damage.
F6 F6 8 Death Strike: Immediate action, when this creature is destroyed: Make a M attack.
HP HP HP 70 90 120 BLOOD BLOOD BLOOD - 45 60 Use with Underdark: Helmed Horror. Use with Wardrums: Chimera • Use with Aberrations: Frenzied Berserker • 45 50 52
©2019 DDM Guild All Stars Release 46/60 M ©2019 DDM Guild All Stars Release 47/60 L ©2019 DDM Guild All Stars Release 48/60 M
Fortified Armor Heads of the Chimera Amanita & Henbane For Use with Helmed Horror +6 For Use with Chimera +6 For Use with Frenzied Berserker +6 Powers Powers Powers Immune Dazed, Stunned, Helpless Immune Dazed Primal Anger: This creature gains the Rage keyword. Forti ed 15: Resist 15 All against critical hits. Immune Flanking: Never considered to be Flanked. Henbane: Minor action, only while bloodied: Arcane Enhanced 10: +10 damage while within Quick Blast: Minor action: Use a c attack power. Resist 5 All until end of battle. 5 squares of an Arcane ally. Multiple Heads: While only one enemy is adjacent to Amanita: Attack action: Make a M attack against this creature, that enemy grants combat each adjacent enemy and each adjacent ally. advantage to each creature attacking it. +3+1 +2+3 +3 ©2019 DDM Guild All Stars Release 46/60 ©2019 DDM Guild All Stars Release 47/60 ©2019 DDM Guild All Stars Release 48/60 Guenhwyvar CR Warforged Barbarian Archmage Level 9 Magical Beast • Planar • Unique 2 Level 12 Warforged • Primal Level 16 Human • Arcane Attack Powers Attack Powers Attack Powers AC M AC M AC M 23 Claw: +14 vs. AC; 10 damage. 22 Greatsword: +15 vs. AC; 25 damage. 28 Sta: +19 vs. AC; 10 damage. r Acid Arrow: (sight) +19 vs. Re ex; FORT FORT FORT 10 ongoing acid damage AND 5 acid damage 21 24 29 to each creature adjacent to target.
REF General Powers REF General Powers REF r Banishment: (Demon, Devil or Planar 21 Delayed Appearance: Starts o the battlemap. 20 Immune Poison 29 targets only, range 5) +19 vs. Will; 35 damage Onyx Figurine: Use at start of any round after the Bladed Rage 5: Use at start of turn: One adjacent AND Stunned. On miss, 15 damage. WILL WILL WILL 21 rst: Place this creature in your start area, or 20 enemy takes 5 damage. 29 r Magic Missile: (sight) +19 vs. Re ex; adjacent to a champion ally. Fortied 10: Resist 10 All vs. critical hits. 15 damage (ignore Insubstantial). Hide: Invisible vs. enemies from which it has ranged cover other than from intervening creatures SPEED SPEED SPEED 8 Momentum: After this creature moves on its turn, 6 F8 General Powers it has +5 m damage until end of turn. Conceal 6 Ripping Pounce: Use with Charge: Make an Mordenkainen’s Sword: Use at start of turn: HP extra M attack vs. the target of that charge. HP HP Nearest enemy in line of sight takes 15 damage. 65 90 75 Dimension Door: Move action: Teleport 10. BLOOD BLOOD BLOOD Q when rst bloodied. 30 45 35
Use with Underdark: Guenhwyvar Use with War Drums: Warforged Barbarian Use with Angel re: Archmage 33 49 98
©2019 DDM Guild All Stars Release 49/60 M ©2019 DDM Guild All Stars Release 50/60 M ©2019 DDM Guild All Stars Release 51/60 M
Wondrous Figurine Wanderer of the Mist Cloak of Wizardry For Use with Guenhyvar • Unique Item +6 For Use with Warforged Barbarian +6 For Use with Archmage +6 Powers Powers Powers Figurine: Use at start of this creature’s turn: Remove Adapt Culture: Use at setup: Choose one of the Perpetual Sword: Use when an enemy takes damage it from the battlemap, Heal 20 HP, and Q Onyx Figurine. following: Construct, Demon, Gnoll, Orc, Rage. from Mordenkainen’s Sword: That enemy takes 15 Then, your opponent scores 10 VP. This creature gains that keyword. ongoing damage until end of battle. Companion: +2 attack while within 5 squares Unrelenting Advance: Never pays additional MP cost Quicken Spell: Minor action: Make a r attack. of a Unique ally. to enter terrain; Immune Slowed. Blindsight: Ignores Invisible; Ignores Conceal. Juggernaut: +2 speed, +2 attack and +3+2 +5 damage while charging. +2+3 +3 ©2019 DDM Guild All Stars Release 49/60 ©2019 DDM Guild All Stars Release 50/60 ©2019 DDM Guild All Stars Release 51/60
Iron Golem Shadowdancer CR Elf Warmage Level 13 Construct Level 7 Human • Shadow Level 11 Elf • Arcane
Attack Powers Attack Powers Attack Powers AC M AC M AC M 28 Iron Strike: (reach 2) +18 vs. AC; 20 Damage. 20 Short Swords: +12 vs. AC; 15 damage. 23 Shocking Grasp: +13 vs. AC or Re ex; 15 c Poison Cloud: (burst 2) +15 vs. Fortitude; lightning damage. FORT 10 ongoing poison damage AND Weakened FORT FORT c Acid Breath: (blast 5) +13 vs. Re ex; 27 (save ends both). 19 21 15 acid damage.
REF REF REF c Blast of Flame: (blast 5) +13 vs. Re ex; 23 19 21 15 re damage. r Thunder Lance: (range 10) +13 vs. Re ex; WILL General Powers WILL General Powers WILL 15 thunder damage. 23 Immune Fire, Poison 19 Hide: Invisible vs. enemies from which it has 21 Direct Orders: +5 damage while within 5 squares ranged cover other than from intervening creatures. of a champion ally. Sneak Attack 10: +10 damage vs. targets granting SPEED Inexorable: Can transit enemy-occupied squares. SPEED it combat advantage SPEED General Powers 5 Ponderous: Cannot shift. 7 Defensive Roll: Immediate action, when hit 6 Ring of Blades: Use at start of an adjacent Spell De ection: Immediate action, when hit by a m or r attack: The attack misses, instead. by an attack from an Arcane creature: That attack enemy’s turn: That enemy takes 10 damage. Shadow Jump: Minor action: Teleport 10, misses, instead. Sudden Empower: Use with a m, r or c power: HP HP ending adjacent to wall terrain. HP 80 50 45 +10 damage to each attack made with that power. BLOOD BLOOD BLOOD 40 25 20
Use with Underdark: Iron Golem Use with Blood War: Shadowdancer Use with Blood War: Elf Warmage 61 28 42
©2019 DDM Guild All Stars Release 52/60 L ©2019 DDM Guild All Stars Release 53/60 M ©2019 DDM Guild All Stars Release 54/60 M
Gem of Tactics Cloak of Shadow Goth Trenchcoat For use with Iron Golem +6 For Use with Shadowdancer +6 For Use with Elf Warmage +6 Powers Powers Powers Immune Dazed, Stunned Cloak: Gains the Stealth keyword. Fey Step: Immediate action, when this creature is Pinning Strike: Medium or smaller targets hit by its Shadowform: Use at start of turn: This creature targeted by an attack: Teleport 3. m attack are Immobilized. is invisible until end of turn. Deep Pockets: Attack action: Q An Attack Power or Cleave: Immediate action, when this creature destroys Shadow Blade: m attacks ignore Insubstantial and Sudden Empower. an enemy with a m attack: Make a M attack. may target Re ex instead of AC. Use the Weave: Use when making c attacks: Treats targets with Re ex of 25 or greater as 25. +3+1 +2+3 +3 ©2019 DDM Guild All Stars Release 52/60 ©2019 DDM Guild All Stars Release 53/60 ©2019 DDM Guild All Stars Release 54/60 Storm Archer CR Drider Sorcerer Ryld Argith CR Level 9 Elf • Martial 2 Level 9 Drow • Arcane • Spider Level 11 Drow • Martial • Unique Attack Powers Attack Powers Attack Powers AC M AC MLorem ipsum AC M 21 Short Sword: +14 vs. AC; 10 damage. 21 Dagger: +14 vs. AC; 10 damage. 27 Splitter: +17 vs. AC; 20 damage. r Longbow: (sight) +14 vs. AC; 15 lightning r Baleful Transposition: (range 5, placement) FORT damage. FORT +16 vs. Will; One ally within 5 squares of this FORT 20 23 creature switches position with target. 23 General Powers
REF REF c Lightning Bolt: (line 10) +14 vs. Re ex; REF Awareness: Immediate action, when an adjacent 20 23 20 lightning damage. On miss, 10 lightning damage. 23 enemy Shifts: Make a M attack against that enemy. WILL WILL r Slashing Darkness: (sight) +14 vs. Re ex; WILL Commanding Presence: This creature is treated as 20 General Powers 23 10 necrotic damage. 23 having a Champion Rating of 4 for determining Hard Target: +4 to all defenses vs. enemies that intiative. are 10 or mores squares away. Inspire Allies: Evil allies score criticals on attack Disruptive Strike: Immediate action, when an rolls of natural 19-20; Good allies have +2 attack. SPEED SPEED SPEED enemy within line of sight targets an ally: Make a r General Powers Keen Critical 19: Scores criticals on attack rolls 7 7 7 attack against that enemy. On a hit, the enemy Conceal 6 of natural 19-20 has -4 to that (interrupted) attack. Dark re: Enemies within 2 squares do not benet Sneak Attack 5: +5 damage vs. targets granting HP HP from Conceal and are not Invisible. HP this creature combat advantage. 50 45 75 BLOOD BLOOD BLOOD 25 20 35
Use with War of the Dragon Queen: Storm Archer Use with Giants of Legend: Drider Sorcerer Use with Aberrations: Ryld Argith • 33 30 55
©2019 DDM Guild All Stars Release 55/60 M ©2019 DDM Guild All Stars Release 56/60 L ©2019 DDM Guild All Stars Release 57/60 M
Storm Bow Arachnomancy Expeditionary General For Use with Storm Archer +6 For Use with Drider Sorcerer +6 For Use with Ryld Argith• Unique Item +6 Powers Powers Powers ...Strikes Twice: Immediate action, after damaging r Web: (range 3) Minor action: +14 vs. Fortitude; Cohort: Use at setup: Add 1 Drow Ally an enemy with a r attack: Repeat the attack. Immobilized (save ends). to your warband with cost of 14 VP or less. c Full Draw: (line 12) Full turn action: +14 vs. Re ex: Poison 5: +5 poison damage with m and r attacks. Elite Training: Drow allies with the same name as 20 lightning damage. Invisibility: Minor action: This creature is this creature’s Cohort (including that creature) have Archer’s Mobility: Use after moving 4 or more invisible until it resolves an attack. +2 attack. squares this turn: +2 attack until end of turn. +3+2 +3 +3+1 ©2019 DDM Guild All Stars Release 55/60 ©2019 DDM Guild All Stars Release 56/60 ©2019 DDM Guild All Stars Release 57/60
Centaur Hero Death Slaad CR Large Green Dragon CR Level 15 Fey • Centaur • Martial Level 12 Slaad • Planar • Chaos 2 Level 8 Dragon 1 Attack Powers Attack Powers Attack Powers AC M AC M AC M 26 Greatsword: (reach 2) +20 vs. AC; 20 damage. 25 Greatsword: +17 vs. AC; 20 damage. 25 Bite: (reach 2) +15 vs. AC; 10 damage AND r Longbow: (sight) +20 vs. AC; 20 damage. 10 ongoing poison damage (save ends). FORT FORT FORT c Poison Breath: (blast 5) +14 vs. Fortitude; 26 24 22 15 poison damage AND 10 ongoing poison General Powers REF REF REF damage. On miss, 10 poison damage. 26 24 Stunning Rend: Attack action: Make a M 22 Q when rst bloodied. General Powers attack. On a hit, the target is also Stunned. WILL WILL WILL 26 Galloping Attack: This creature moves up to its 24 Chaos Storm: Use when you win initiative: 22 General Powers speed (minimum 1 square) and may make a M Each enemy has -2 attack until end of round. Resist 10 Poison attack at any time during that move. Powerful Charge 10: +10 damage while charging. SPEED SPEED Champion Powers SPEED Champion Powers 8 F6 Use at start of round: Roll 1d20 and apply the F9 Use at start of round: Allies have an extra +4 eect shown until end of round: m attack and +10 m damage vs. anked targets 1-10 Slaad allies have +2 Re ex, Fortitude until end of round.
HP HP and Will, and +10 damage. HP 85 75 11-20 Slaad allies have +2 AC and +4 attack. 85 BLOOD BLOOD Warband Building: Slaad of any faction are legal BLOOD 40 35 in your warband. 40 Use with War of the Dragon Queen: Large Green Dragon Use with Deathknell: Centaur Hero Use with Underdark: Death Slaad • 78 53 51
©2019 DDM Guild All Stars Release 58/60 L ©2019 DDM Guild All Stars Release 59/60 M ©2019 DDM Guild All Stars Release 60/60 L
Knight of the Meadow Pandemonic Nature Illusionist’s Stone For Use with Centaur Hero +6 For Use with Death Slaad +6 For Use with Large Green Dragon +6 Powers Powers Powers Sword & Hoof: Use when it damages an enemy: Resist 10 Necrotic, Resist 10 Poison Deception: Use when opponent declares an attack: That enemy is Dazed (save ends). Regenerate the Flesh: Use at start of round: If bloodied, Slide an ally up to 5 squares. Pastoral Champion: Fey allies have + 2 attack. Heal 10 HP. Distraction: Use after rolling intitiative: Choose one Trample: This creature may transit one medium or Blood Frenzy: Use whenever a critical hit is scored; Slaad of your opponent’s initiative dice. They must reroll smaller enemy’s space when it moves. If it does, creatures have +5 damage (cumulative) until that die, instead. that enemy takes 15 damage. end of battle. +3+1 +3+2 +3+4 ©2019 DDM Guild All Stars Release 58/60 ©2019 DDM Guild All Stars Release 59/60 ©2019 DDM Guild All Stars Release 60/60 The DDM Sense Danger Allstars Level 6+ ✦ Champion • Unique Item +6 Powers Design: L. Martineau. Recon gure: Use at the start of round 1: Development: D.G. Stupack, L. Martineau, J. Cook. Slide each creature in your warband, of level 5 Graphic Art: J. Broveleit, K. Tatroe, D.G. Stupack or less, up to 4 squares.
Thanks to our supporters at Wizards of the Coast, and to all the DDM players world-wide that keep the game vibrant. +3 ©2019 DDM Guild All Stars Release 61/60
Skyscraper’s Boots Copyright 2019 DDM Guild & Wizards of the Coast. Level 8+ ✦ Unique Creature +6 No part of this product is open content. Permission to reproduce for personal use is granted. Powers Cloud Stride: Use at start of round: This creature has ight until end of round.
We are the Stands Tall: Is considered to have ight when determining if an enemy provokes opportunity attacks. Enemies with ight may not transit its space. +3 ©2019 DDM Guild All Stars Release 62/60
Both bonus items dedicated to LM. Thanks, Skyscraper!
+3