Icon of the Allfather +6 Aspect of Moradin Defender Sword +4 Rikka

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Icon of the Allfather +6 Aspect of Moradin Defender Sword +4 Rikka Aspect of Moradin CR Rikka, Angelic Avenger Elminster of Shadowdale CR Level 16 Immortal • Dwarf 2 Level 8 Angel • Planar • Unique Level 17 Human • Arcane • Unique 2 Attack Powers Attack Powers Attack Powers AC M AC M AC M 30 Warhammer: (reach 2) +23 vs. AC; 25 damage. 22 Greatsword: +12 vs. AC; 20 damage. 28 Longsword: +20 vs. AC; 25 damage. r Returning Warhammer: (range 10) +21 vs. AC; r Mystra’s Curse: (sight) +19 vs. Will; Whenever FORT 25 damage AND Stunned. FORT FORT target is called upon to makes a die roll, roll 2d20 28 22 29 and use the lowest result (save ends). REF REF REF a Scorching Burst: (radius 1 within 10) +19 vs. 28 General Powers 22 General Powers 29 Reex; 20 re damage. Great Cleave: Free action, when this creature destroys Aggressive 5: +5 m damage while not bloodied. WILL an enemy with a m attack: Make a M attack. WILL Delayed Appearance: Starts o the battlemap. WILL General Powers 28 22 29 Anyspell: Attack action: Use one r , a or Giant Bane: +2 attack and +10 damage vs. Giants. Cure Wounds: Minor action: This creature or c attack power of an adjacent Arcane ally as though an adjacent ally heals 20 HP. this creature had that attack power. Use an attack SPEED SPEED Waylay: Use before you roll for initiative on any SPEED of +17 instead of the rating listed in that attack. 6 Champion Powers F8 round after the rst: Place this creature in any 6 Use when an enemy adjacent to a wall is hit by a victory area. m attack: +10 damage on that attack. Champion Powers HP Use at start of Round: Enemy creatures can’t shift HP HP Use when an Arcane ally misses with an attack: 95 this round. 75 95 Reroll that attack. BLOOD Warband Building: (Non-Evil) Dwarves of any BLOOD BLOOD Use at start of round: Arcane allies have +4 attack 45 factionare legal in your warband. 30 45 and +5 damage until end of round. Use with War Drums: Aspect of Moradin . Use with Underdark: Rikka, Angelic Avenger . Use with Underdark: Elminster of Shadowdale . 93 31 100 ©2019 DDM Guild All Stars Release 1/60 L ©2019 DDM Guild All Stars Release 2/60 M ©2019 DDM Guild All Stars Release 3/60 M Icon of the Allfather Defender Sword +4 Elminster’s Pipe For Use with Aspect of Moradin +6 For Use with Rikka, Angelic Avenger • Unique Item For Use with Elminster of Shadowdale • Unique Item Powers Powers Powers Dwarves Advance: Use at the start of this creature’s Defender’s Sword: Use at the start of this creature’s turn: Magis Pipe: Use at the start of this creature’s turn: If turn: Each Dwarf ally moves up to its speed as an Until start of next turn, this creature has +4 attack or this creature is not bloodied, recover 1 use of this immediate action. +4 AC (choose one). creature’s Champion powers (uncheck one used box). Moradin’s Thunder: Each Dwarf on the battlemap Pipe Smoke and Mirrors: (aura 6) Enemies within aura has +10 thunder damage with M attacks. are not Invisible; Conceal does not function within the aura. +3+3 +4+3 +5+3 ©2019 DDM Guild All Stars Release 1/60 ©2019DDM Guild All Stars Release 2/60 ©2019DDM Guild All Stars Release 3/60 Large Silver Dragon CR Mounted Paladin Solar CR Level 13 Dragon 2 Level 16 Human • Divine • Mounted Level 15 Planar • Angel 2 Attack Powers Attack Powers Attack Powers AC M AC M AC M 29 Bite: (reach 2) +21 vs. AC; 15 + 10 cold damage. 30 Holy Sword: +21 vs. AC; 25 damage. 30 Greatsword: (reach 2) +22 vs. AC; 20 damage. c Cold Breath: (blast 5) +17 vs. Fortitude; r Slaying Arrow: (sight, bloodied target only) FORT 30 cold damage AND Immobilized. On miss, FORT FORT +18 vs. Fortitude; 75 damage. 26 15 cold damage. Q when rst bloodied. 28 26 r Sun Bow: (sight) +22 vs. AC; 10 + 10 radiant REF REF REF damage AND creatures adjacent to target take General Powers 10 radiant damage. 26 General Powers 28 Immune Fear 26 WILL Resist 20 Cold WILL Divine Challenge: Use at end of turn: Choose an WILL 26 Double Attack: Attack action: Make 2 M attacks, 28 adjacent enemy. That enemy takes 10 ongoing 26 each against a dierent target. radiant damage (save ends, also ends if that enemy attacks this creature). SPEED SPEED SPEED Lay on Hands 20: Minor action: An adjacent ally Champion Powers F8 Champion Powers 8 heals 20 HP. F8 Use when an Evil enemy targets an ally: Use with Cold Breath: Creatures in your warband Mounted Attack: Attack action: This creature moves Place this creature adjacent to that ally. score automatic hits and critical hits on attack rolls up to its speed and makes a m attack at any time HP of 18, 19 or 20 vs. enemies targeted by Cold Breath. HP during its move. HP Use at start of round: Good allies have +4 to all defenses until end of Round. 120 Eect lasts until end of round. 95 Powerful Charge 10: +10 damage while Charging. 90 BLOOD Use when any Champion starts its turn in one of BLOOD BLOOD 60 your victory areas: Score +10 VP. 40 45 Use with Archends: Large Silver Dragon . Use with Angelre: Human Paladin . Use with Bloodwar: Solar . 122 96 105 ©2019 DDM Guild All Stars Release 4/60 L ©2019 DDM Guild All Stars Release 5/60 L ©2019 DDM Guild All Stars Release 6/60 L Silver Guardian Defender of the Faith Angelic Resilence For use with Large Silver Dragon +6 For use with Mounted Paladin +6 For use with Solar +6 Powers Powers Powers Protector: This creature has +10 damage vs. Zephyr Mount: Minor action: This creature has Flight Divine Intervention: Use when this creature is hit by targets within 5 squares of a Dwarf, Elf or Human ally. until end of turn. an attack: That attack misses, instead. Polymorph Self: Use at Setup: Invisible until the end Evil Bane 10: +10 radiant damage vs. Evil targets. Divine Favor: Immediate action, when this creature of the rst round of battle. Validate The Faith: Use when this creature damages destroys an Evil enemy: Q Slaying Arrow. Paralysis Breath: Minor action: An Immobilized an enemy: This creature heals 20 HP. enemy within 2 is Helpless (save ends). +3+1 +3 +4+3 ©2019 DDM Guild All Stars Release 4/60 ©2019 DDM Guild All Stars Release 5/60 ©2019 DDM Guild All Stars Release 6/60 Champion of Eilistraee CR Couatl CR Drizzt, Drow Ranger CR Level 11 Fey • Drow 2 Level 10 Planar 2 Level 13 Drow • Martial • Unique 2 Attack Powers Attack Powers Attack Powers AC M AC M AC M 25 Bastard Sword: +16 vs. AC; 20 damage. 22 Bite: (reach 2) +15 vs. AC; 5 + 10 poison damage. 26 Icingdeath: +18 vs. AC; 10 + 5 cold damage. c Repel Supernatural: (burst 2) +15 vs. Will; r Thunder Orb: (range 5) +15 vs. Reex; M Twinkle: +18 vs. AC; 15 damage. FORT 15 radiant damage AND push 2 squares AND FORT 15 thunder damage. FORT 23 Undead or Shapeshifter targets are Immobilized. 24 24 General Powers REF REF REF Scout 23 24 26 Dual Strike: Attack action. Make two dierent General Powers General Powers WILL WILL WILL M attacks. Q when this creature destroys an enemy. Battledance: Use when this creature resolves Resist 10 Acid, Cold, Fire, Lightning, Thunder Defensive Mobility: +5 AC vs. opportunity attacks. 23 a M attack: This creature may Shift 1. 24 24 Aura of Protection: (aura 5) Allies within aura have Multi-Activation 2: Takes 2 turns each round. Resist 10 Acid, Cold, Fire, Lightning, & Thunder. SPEED Champion Powers SPEED Snake’s Swiftness: Attack action. Nearest ally SPEED Champion Powers makes an immediate M attack. 6 Use before taking your rst turn of a round: Drow F7 4 Use at start of round: Unique creatures in your in your warband have +2 m attack and +2 AC until Undeniable Gravity: (aura 5) Enemies starting their warband have +4 attack and +10 damage until end end of round. turn within aura lose Flight until end of turn. of round. HP Use when an ally hits with a m attack: +10 damage HP HP Use when a unique creature becomes bloodied: 70 on that attack, then that ally shifts 1 square. 65 95 It has +5 damage until end of battle. BLOOD Warband Building: Non-Champion medium Drow BLOOD BLOOD Warband Building: (Non-Evil) Unique creatures 35 creatures are legal in your warband. 30 45 are legal in your warband. Use with Archends: Champion of Eliastraee • Use with Deathknell: Couatl • Use with Archends: Drizzt, Drow Ranger • 48 42 87 ©2019 DDM Guild All Stars Release 7/60 M ©2019 DDM Guild All Stars Release 8/60 L ©2019 DDM Guild All Stars Release 9/60 M Gift of Eilistraee Sun God’s Messenger Hunter’s Instinct For Use with Champion of Eilistraee +6 For Use with Couatl +6 For Use with Driz’zt, Drow Ranger • Unique Item +6 Powers Powers Powers Sublime Grace: Move Action: This creature may shift Healing Halo: Use when this creature is damaged: Ambush: Minor action: Choose one enemy that does up to its speed. Q when Hypnotic Blade is used. Each ally within 3 squares of this creature heals HP not have line of sight to this creature. +10 damage vs. Hypnotic Blade: Move Action: Shift 1.
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