Gods of the Olven & Drow Pantheons for Runequest
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Arak and Gwydion (Some Thoughts on the Shadow Elves' History) By R. Sweeney Gwydion isn't a 'real' demon, but rather a creature of great power from the plane of shadow. Gwydion's evil was his enslavement of the ShadowElves. His torment is his betrayal by Arak. Unlike Vecna, he was not on the prime and could only be 'trapped' because he was trying to follow the Shadow Elves into RL. (Presumably to kill them or re-enslave them). I wonder what Arak was thinking, however. Would there be anyplace he could take the Shadow elves into exile where Gwydion could not follow? Did he think he could hide from such a powerful creature? Gwydion must have had an enemy. A sibling perhaps. The Shadow Elves must have acted as some sort of armed forces for him. Arak must have believed that if Gwydion suddenly found himself without his Slaves, he would have been destroyed by his rivals. However, there other.. less satisfying, perhaps, ways of re-writing ShadowElf history. Gwydion, the shadow-being, falls 'in love' with an elf from some other world. They mate, bear children. Woman dies, Gwydion takes his children and their children as slaves. Millenia pass. Arak was Gwydion's favorite. Perhaps, Gwydion had mated with one of the Shadow elves of unsurpassed beauty and begat Arak. Thus, he set his son above all the other slaves. Arak, however, desired more than to be the head of the slaves. He managed to betray his father to his enemies. Arak had intended patricide. He was going to take away Gwydion's protective armed forces, leaving him vulnerable to attack by his other enemies. -
Characters Comprise the Vast Majority of the Adventurers Found in Faerun
Running the REALMS Additional PC Races Humans, dwarves, elves, halflings, and the other races described in Chapter 1: Characters comprise the vast majority of the adventurers found in Faerun. However, there are many intelligent races on Toril, and most of those give rise to the occasional individual of exceptional ability or drive who is willing to take up the career of the adventurer. The most common of these monstrous races include the drow, duergar, svirfneblin, and planetouched—all described in some detail in Chapter 1. Some of the other races that could reasonably become adventurers are summed up on Table 8-1: Common Monstrous Adventurers. t its heart, the FORGOTTEN REALMS is neither an imaginary world of shining heroes and terrible Table 8-1: COMMOn MONSTROUS ADVENTURERS monsters nor a real world whose mystic echoes are Race Level Adjustment Source Alost in our past. It's a setting for your DUNGEONS & DRAGONS cam- Aarakocra +2 Monster Compendium paign. This book provides an entire world (well, a continent, anyway) Alaghi +11* Monster Compendium in which you can create all kinds of adventures for your players and Bugbear +4* Monster Manual link them together in the ongoing story of Faerun. Centaur +7* Monster Manual This chapter is aimed at the Dungeon Master, providing tips Fey'ri +2 Monster Compendium and rules for creating your own FORGOTTEN REALMS campaign Gnoll +2* Monster Manual and running DUNGEONS & DRAGONS adventures in the world of Goblin +0 Monster Manual Toril. The subjects covered here appear in the same order in which Hobgoblin +1 Monster Manual they're covered in the DUNGEON MASTER's Guide. -
Drow of the Underdark
™ 95726720_Ch00.indd 1 2/22/07 3:03:16 PM Shadowborn Warrior . .52 Clothing . .98 Spider Companion . .52 Tools . .101 Contents Spiderfriend Magic . .52 Artifacts . .103 Introduction . 4 Staggering Critical . .52 Surprising Riposte . .52 Chapter 5: Chapter 1: Umbral Spell . .52 Monsters of the Underdark . 105 All About the Drow . 7 Vermin Trainer . .53 Adamantine Spider . 106 A Day in the Life . .7 Verminfriend . .53 Chwidencha . 108 Society and Culture . .9 Versatile Combatant . .53 Draegloth . .110 Law, Tradition, and Government . .10 Ambush Feats . .53 Dragon, Deep . .114 Drow Psychology . .13 Gloom Strike . .54 Elf, Albino Drow (Szarkai) . .118 Religion . .15 Sickening Strike . .54 Goblinoid . 120 Rites and Rituals of Lolth . .15 Terrifying Strike . .54 Husk Vermin . 126 CONTENTS TABLE OF Servants of Lolth . .17 Venomous Strike . .54 Kuo-Toa . 129 Lolth . .19 Divine Feats . .54 Lizard, Giant . .133 Houses of the Drow . .20 Divine Intercession . .54 Quaggoth . 136 Structure and Composition . .20 Lolth’s Boon . .54 Shunned . .140 House Authority . .21 Lolth’s Caress . .54 Spider, Monstrous . .141 House Interaction . .21 Profane Agony . .54 Troll . .145 Duties and Benefi ts . .22 Vile Feats . .55 Venom Ooze . .148 Family Units . .24 Unspeakable Vow . .55 Drow Life . .26 Vow of Decadence . .55 Chapter 6: Leisure . .27 Vow of the Spider Queen . .55 Campaigns and Adventures . 150 Arts and Crafts . .27 Vow of Vengeance . .56 Drow Campaigns . 150 Technology and Magic. .28 Weapon Style Feats . .56 Drow Cities and Environs . 153 Love . 29 Despana School . .56 Sample Drow . 160 War . 30 Eilservs School . .56 Anybys Velifane . 160 Death . .31 Inlindl School . .56 Keveras Lorakythe . -
Dungeons & Dragons 3.5 Edition Index – Deities
Dungeons & Dragons 3.5 Edition Index – Deities http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) and the members of the Crystal Keep Forum Report Suggestions or Errors at http://www.crystalkeep.com/forum/index.php February 28, 2007 Table of Contents Page Index...........................................................................................................................................................................................................................2 Core Deities................................................................................................................................................................................................................4 Campaign Settings......................................................................................................................................................................................................5 Grayhawk................................................................................................................................................................................................................................................5 Forgotten Realms....................................................................................................................................................................................................................................8 Mulhorandi ................................................................................................................................................................................................................................... -
54308-Sample.Pdf
™ Sample file 95726720_Ch00.indd 1 2/22/07 3:03:16 PM CREDITS DESIGNERS ART DIRECTOR ROBERT J. SCHWALB, ARI MARMELL, MARI KOLKOWSKY, KARIN JAQUES ANTHONY PRYOR, GREG A. VAUGHAN COVER ARTIST DEVELOPMENT FRANCIS TSAI ANDY COLLINS INTERIOR ARTISTS EDITORS STEVE ELLIS, WAYNE ENGLAND, RAY VALLESE, BETH GRIESE LARS GRANT-WEST, TOMA´ S GIORELLO, EDITORIAL ASSISTANCE JACKOILRAIN, WILLIAM O’CONNOR, MICHELE CARTER, JENNIFER CLARKE WILKES, RICHARD SARDINHA, BETH TROTT, DANIEL NAGLER FRANCIS TSAI, FRANZ VOHWINKEL, EVA WIDERMANN, JAMES ZHANG FREELANCE MANAGER GWENDOLYN F.M. KESTREL CARTOGRAPHER JASON ENGLE EDITING MANAGER KIM MOHAN GRAPHIC DESIGNER MARI KOLKOWSKY DESIGN MANAGER CHRISTOPHER PERKINS GRAPHIC PRODUCTION SPECIALIST DEVELOPMENT MANAGER ANGELIKA LOKOTZ JESSE DECKER DIRECTOR OF RPG R&D IMAGE TECHNICIAN BILL SLAVICSEK CHRISTINA WILEY SENIOR ART DIRECTOR D&D PRODUCTION MANAGERS STACY LONGSTREET JOSH FISCHER, RANDALL CREWS Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Hasbro UK Ltd Wizards of the Coast, Inc. Caswell Way P.O. Box 707 Newport, Gwent NP9 0YH Renton WA 98057-0707 GREAT BRITAIN +1-800-324-6496 620–95726720–001–EN Please keep this address for your records 9 8 7 6 5 4 3 2 1 First Printing: May 2007 ISBN: 978-0-7869-4151-3 DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 SYSTEM, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Drow of the Underdark, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. -
CLERIC DOMAINS LIST for World of Kulan
CLERIC DOMAINS LIST For World of Kulan OFFICIAL D&D DOMAINS Player's Handbook Air Earth Law Sun Animal Evil Luck Travel Chaos Fire Magic Trickery Death Good Plant War Destruction Healing Protection Water Knowledge Strength Spell Compendium * Balance Elf Mentalism Rune Cavern Envy Metal Scalykind Celerity Family Mind Slime Charm Fate Moon Sloth Cold Force Mysticism Spell Community Glory Nobility Spider Competition Gluttony Ocean Storm Courage Gnome Oracle Suffering Craft Greed Orc Summoner Creation Halfling Pact Time Darkness Hatred Pestilence Trade (†) Deathbound Hunger Planning Tyranny Domination Illusion Portal Undeath Dragon Inquisition Pride Wealth Dream Liberation Purification (†) Windstorm Drow (‡) Lust Renewal Wrath Dwarf Madness Retribution Planar Domains Abyss Baator Elysium Limbo Arborea Celestia Hades [called Tuonela] Mechanus * Many of these domains are duplicated in another reference, but players should use Spell Compendium before any other sourcebook, unless the DM says otherwise. † See under “New Domains” for replacements for these domains. | ‡ Not available for a World of Kulan campaign. Book of Exalted Deeds Celestial Joy Endurance Pleasure Fey Wrath * Herald * See Spell Compendium. Book of Vile Darkness Bestial Diabolic * Demonic * Pain * Domain has been updated in either Fiendish Codex I or II. Eberron Campaign Setting Artifice Deathless Feast Necromancer (†) Charm * Decay Life Passion Commerce Dragon Below (‡) Madness * Shadow Community * Exorcism Meditation Weather ** * See Spell Compendium. ** This domain is also in Complete Divine. † The Necromancy domain under “New Domains” replaces this domain for Kulan. ‡ Not available for a World of Kulan campaign. Fiendish Codex I: Hordes of the Abyss Corruption ** Fury Demonic * Ooze Entropy Temptation * This domain is also in the Book of Vile Darkness (v.3.0). -
Gods of the Forgotten Realms
THE PANTHEON OF THE REALMS GREATER POWERS Akadi Elemental Air, Air Elementalists, Movement, Speed, Flying creatures Chauntea Agriculture, Plants cultivated by Humans, Farmers, Gardeners, Summer Cyric Murder, Strife, Lies, Intrigue, Deception, Illusion Grumbar Elemental Earth, Earth Elementalists, Solidity, Changelessness, Oaths Istishia Elemental Water, Water Elementalists, Purification through Cleansing,Wetness Kelemvor Death, The Dead Kossuth Elemental Fire, Fire Elementalists, Purification through Fire Lathander Spring, Dawn, Birth, Renewal, Creativity, youth, Vitality, Self-Perfection, Athletics Mystra Magic, Spells, The Weave Oghma Knowledge, Invention, Inspiration, Bards Shar Dark, Night, Loss, Forgetfulness, Unrevealed Secrets, Caverns, Dungeons, The Underdark Silvanus Wild Nature, Druids Sune Beauty, Love , Passion Talos Storms, Destruction, rebellion, Conflagrations, Earth-Shakings, Vortices Tempus War, Battle, Warriors Tyr Justice INTERMEDIATE POWERS Beshaba Random mischief, Misfortune, Bad Luck, Accidents Gond Artifice, Craft, Construction, Smithwork Helm Guardians, Protectors, Protection Ilmater Endurance, Suffering, Martyrdom, Perseverance Mielikki Forest, Forest Creatures, Rangers, Dryads, Autumn Selune Moon, Stars, Navigation, Navigators, Wanderers, Seekers, Good Neutral Lycanthropes Tymora Good Fortune, Skill, Victory, Adventurers, Adventuring Umberlee Oceans, Currents, Waves, Sea Winds LESSER POWERS Auril Cold, Winter Azuth Wizards, Mages, Spellcasters in general. Deneir Glyphs, Images, Literature, Literacy, Scribes, -
A Grand History of the Forgotten Realms
A Grand History of the Forgotten Realms Designer & Cartographer: Brian R. James Cover & Interior Artist: Toni M. James 3rd Printing: May 25 2006 Based on the original DUNGEONS & DRAGONS rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. The content for this game product was compiled by resources owned by Wizards of the Coast. DUNGEONS & DRAGONS, D&D, FORGOTTEN REALMS, and WIZARDS OF THE COAST are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks of Wizards of the Coast, Inc. The Digital Marble logo is a trademark of Digital Marble, Inc. All artwork is owned by their respective authors. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. For more timelines and other juicy bits of realmslore visit our website http://www.geonomicon.com Introduction "These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwritten—and set them down ere they fade... Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding." —Alaundo of Candlekeep This chronology is the most definitive accounting of Realms history on the Internet or in print. -
FIEND FOLIO Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, James Wyatt
FIEND FOLIO Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, James Wyatt ADDITIONAL DESIGN ART DIRECTOR Richard Baker, Ed Bonny, Monte Cook, Dawn Murin Andy Collins, Bruce Cordell, Gwendolyn F.M. Kestrel, Paul Leach, COVER ART Sean K Reynolds, Steve Winter Brom, Henry Higginbotham DEVELOPERS INTERIOR ARTISTS Richard Baker, James Wyatt Glen Angus, Darren Bader, Thomas Baxa, Matt Cavotta, Dennis Cramer, Larry EDITORS Dixon, Jeff Easley, Scott Fischer, Lars Jennifer Clarke Wilkes, Miranda Horner, Grant-West, Jeremy Jarvis, Todd Gwendolyn F.M. Kestrel, Penny Williams Lockwood, Kevin McCann, Raven Mimura, Matthew Mitchell, MANAGING EDITOR Puddnhead, Wayne Reynolds, Richard Kim Mohan Sardinha, Marc Sasso, Brian Snoddy, DESIGN MANAGER Arnie Swekel, Ben Templesmith, Ed Stark Anthony Waters, Sam Wood CATEGORY MANAGER GRAPHIC DESIGNERS Anthony Valterra Dawn Murin, Sean Glenn DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST Bill Slavicsek Erin Dorries VICE PRESIDENT OF PUBLISHING PHOTOGRAPHER Mary Kirchoff Craig Cudnohufsky PROJECT MANAGER PRODUTION MANAGER Martin Durham Chas DeLong Playtesters: BILL ANDERSON, GREG ANDERSON, WAYLAND “SKIP” AUGUR, RICH BAKER, JEFF BALL, ROBBIE BALL, JASON BAZYLAK, TED BOLSTAD, ALAN BONNIN, CONSTANCE BONNIN, AARON BORIO, BILL BRAWN, VERN BROOKS, SCOTT BUCHAN, CARI BUTORAC, BARBARA CHANDLER, KENT CHEN, TOM CLARK, WAYNE DAWSON, CHRIS DAUER, JESSE DECKER, VANESSA DELACIO, MATTHEW DOMVILLE, ALAN EATON, TROY ELLIS, ROBERT N. EMERSON, DARRYL FARR, DAVID FULKERSON, CHRIS GARCIA, JOE GARCIA, BEN GEHRKE, MATT GLOVICH, WES GRANT, JOHN GRIGSBY, AUGUST HAHN, CYNTHIA HAHN, BETH HANCKS, RANDY HANCKS, ARTHUR HARRIS, MICHELE HARRIS, MICHAEL HARRIS, STERLING HERSHEY, WILLIAM “BILL” HEZELTINE, PATRICK HIGGINS, MIRANDA HORNER, SHAUN HORNER, ANNE HURST, TYLER HURST, JESSICA JOHNSON, MARY R. -
Download the Herald: the Sundering, Book VI PDF
Download: The Herald: The Sundering, Book VI PDF Free [400.Book] Download The Herald: The Sundering, Book VI PDF By Ed Greenwood The Herald: The Sundering, Book VI you can download free book and read The Herald: The Sundering, Book VI for free here. Do you want to search free download The Herald: The Sundering, Book VI or free read online? If yes you visit a website that really true. If you want to download this ebook, i provide downloads as a pdf, kindle, word, txt, ppt, rar and zip. Download pdf #The Herald: The Sundering, Book VI | #97805 in eBooks | 2014-06-03 | 2014-06-03 | File type: PDF | |2 of 2 people found the following review helpful.| And then there was...... | By Mitch |I like Ed Greenwood, well the books I read years ago I liked a lot. The Elminster series was a good series. But this book, It's lacking a backstory. It barely establishes a reason for it. It doesn't seem to tie in to the general Sundering series and my biggest beef is the combat. There is a lot of fighting, but it's lacking any kind of actual c | About the Author | ED GREENWOOD is the creator of the Forgotten Realms® fantasy world setting and the author of more than 170 books that have sold millions of copies worldwide in over two dozen languages. In real life, he's a Canadian librarian who live In the 6th and final book of the multi-author Sundering series launched by New York Times best-selling author R.A. -
Light Drow Medium Humanoid (Elf), Chaotic Good (D20TALK – YOUTUBE)
Light Drow Medium Humanoid (elf), Chaotic Good (D20TALK – YOUTUBE) Everyone knows the story of how the Drow left the surface world after choosing to follow Lolth instead of a non-evil God. The elves of old and the other races wouldn’t tolerate what they had become, and the Drow were driven to the Underdark. There they have built an evil empire loyal to Lolth and cruelty is what rules in their world. What many people don’t know is that the Drow goddess Eilistraee left with her kin, not because of an evil nature, but to hopefully one day convince the Drow to leave Lolth and rejoin the other elves and above ground races. A small percent of the Drow have chosen to leave Lolth and follow Eilistraee back in the world above. There Eilistraee teaches them everything they need to know to survive. These lessons include hunting, fighting, spell casting, forging weapons and much more. These drow have come to be known as the Light Drow, since they have left the subterranean world below and returned to the world above and they now live in the light. The Light Drow still appear very much like the dark drow with a few exceptions. They no longer possess the very pale eyes which are seen with most drow. Life in the light has returned some of the pigment to the iris. Living in the light has demanded a change in vision and they have adapted. The sunlight doesn’t seem overly bright for them like it does for the Dark Drow and in this adaptation, they have lost some of their darkvision range. -
The Drow of the Underdark
CONTENTS Introduction: Drow In The Realms . 3 A Selected Glossary of Deep Drow 100 The Nature of Dark Elves . 5 Dark Elven Runes . 103 Dark Elven Society . 13 The Spider And The Axe: War In The Drow Religion . .20 Depths . 109 Eilistraee . 21 The Underdark . 111 Ghaunadaur (The Elder Elemental Monsters of the Underdark . 112 God). .27 Bat, Deep . 113 Lolth . .35 Dragon, Deep . 115 Vhaeraun . 43 Myrlochar . 117 The High History of the Drow . 46 Pedipalp . 118 Drow Spells . .49 Rothe . 120 Drow Magical Items . .69 Solifugid . 122 Drow Craftwork . .87 Spider, Subterranean . 123 .95 Spitting Crawler . l . 125 Drow Language . , . l Drow Nomenclature . .96 Yochlol . 126 Credits Design: Ed Greenwood Typesetting: Ries Graphics Editing: Newton Ewe11 Cover Art: Jeff Easley Keylining: Sarah Feggestad Interior Art: Tim Bradstreet, Rick Harris Copyright ©1991 TSR, Inc. All Rights Reserved. Printed in U.S.A. TSR, Inc. TSR Ltd. POB 756 120 Church End, Cherry Hinton Lake Geneva Cambridge CB1 3LB WI 53147 USA United Kingdom Distributed to the book trade by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. This work is protected under the copyright laws of the United States of America. Any repro- duction or unauthorized use of the material or artwork herein is prohibited without the ex- press written consent of TSR, Inc. ADVANCED DUNGEONS & DRAGONS, AD&D, and FORGOTTEN REALMS are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc.