Also by Anne Gregersen
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Also by Anne Gregersen Credits Design, Writing, and Layout: Anne Gregersen Editing (Introduction): Adam Hancock Cover Graphic & Design: Anne Gregersen Playtesters: Anne Gregersen, Dries ‘Zephyr’ Hermans, Jesper Frandsen, Louis Flindt Rask, Oskar Sandkvist, & Sindre Urvold Interior Art: Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2020 by Anne Gregersen and Samplepublished under the Community Content Agreement for Dungeon Masters file Guild. 2 Table of Contents How To Use This Book? Harpies. 13 Aphemia ............................13 Killing Humanoid Enemies ..............4 Blood-Toll Harpy .....................14 Harvesting Checks ......................4 Hippocamp ...........................14 Harvest Time ..........................5 Hoplites ..............................14 Time of Death ..........................5 Akroan Hoplite ......................14 Types of Loot ...........................5 Meletian Hoplite .....................14 Setessan Hoplite ....................14 New Monsters Hydras ...............................14 Amphisbaena ..........................7 Ironscale Hydra .....................14 Anvilwroughts ..........................7 Palukranos .........................15 Anvilwrought Raptor ..................7 Leonin ...............................15 Bronze Sable .........................7 Leonin Iconoclast ....................15 Burnished Hart .......................7 Nyx-Fleece Ram .......................15 Gold-Forged Sentinel .................8 Nyxborn ..............................16 Archons ...............................8 Nymphs ..............................16 Archon of Falling Stars ................8 Alseid ..............................16 Ashen Rider ..........................8 Lampad ............................16 Archon Mounts .........................8 Naiad ..............................16 Winged Bull ..........................8 Oread ..............................17 Winged Lion .........................9 Oracle ................................17 Cerberi ................................9 Phylaskia .............................17 Two-Headed Cerberus. 9 Returned .............................17 Underworld Cerberus .................9 Returned Drifter ....................17 Chimera ..............................10 Returned Palamnite ..................17 Theran Chimera .....................10 Returned Sentry .....................17 Colossus of Akros .....................11 Satyr .................................18 Demons of Theros .....................11 Satyr Reveler .......................18 Abhorrent Overlord ..................11 Satyr Thornbearer ...................18 Eater of Hope .......................11 Triton ................................18 Nightmare Shepherd ................12 Triton Shorestalker ..................18 Eidolons ..............................12 Triton Master of the Waves ............18 Flitterstep Eidolon ...................12 Typhon ...............................18 Ghostblade Eidolon ..................12 Woe Strider ...........................19 Fleecemane Lion ......................13 Mythic Monsters .......................19 Giants ................................13 Arasta of the Endless Web ............19 Doomwake Giant ....................13 Hythonia the Cruel ...................20 SampleHundred-Handed One. .13 Tromokratis ......................... file20 3 How To Use This Book? Harvesting Checks The work is half the reward, but what if you There are a few ways to harvest the monsters want the whole reward? After braving the found in the worlds of Dungeons & Dragons, dangers of an acid-spewing dragon or the and doing so can impact the nature of the petrifying gaze of a snake-headed medusa, it is game being played. What follows are some reasonable that the adventurers who survived suggestions as to how the characters might be the monster’s onslaught might claim some sort able to harvest a recently deceased creature. of prize. This document supplies a list of items Ability Check and loot that traveling adventurers might find When a character attempts to harvest a on the monsters they encounter and slay on creature, they must first succeed on a specific their fantastical journeys. ability check to successfully harvest the What follows in this section are some light components from it. The nature of the ability mechanics for harvesting dead creatures. check depends on the monster’s type. The There are different types of loot that can following table should be seen as a suggestion be found on a monster, not all of which are for splitting up the checks and can be changed necessarily useful for a group of travelling to better fit the nature of the game at hand. adventures. The supplied loot tied to each monster are simply suggestions that can be Type of Ability Check changed by the DM to fit the circumstances of Creature Type Ability Check the campaign they are running. Beast, dragon, giant, Nature The loot found within this document has monstrosity, plant been designed with the rules below in mind Humanoid Survival for two reasons. First, this prevents characters Celestial, fiend, undead Religion immediately picking something up from a monster and using it seconds later. Second, Aberration, construct, Arcana this document assumes that there is a body elemental, fey, ooze left to harvest once the creature has been killed. This should be considered when the The DC of the check is determined by the adventurers are fighting demons and devils, CR of the creature being harvested, but the which are likely to leave no corpse as they harvesting check DC cannot be lower than 10 respawn on their home plane after being killed and cannot be higher than 30. If a character on the Material Plane. succeeds on the ability check, they are able to harvest all available loot on the monster. If Killing Humanoid Enemies they fail the check, the character is only able to Many humanoid enemies exist within the harvest half of the items. worlds of Dungeons & Dragons. Some of the more popular include goblins and orcs. Harvesting Check DC = 10 + monster CR Opposing their wicked ways have set brave (not lower than 10 and not higher than 30) adventurers on the path to becoming legends of the realm. If the character fails the check by 5 or more, a When killing a humanoid enemy, the mishap occurs during the harvesting process. adventurers are entitled to any loot the This could be anything from piercing a gland humanoid may carry on their person. of acid to an environmental accident, such as a Weapons, armor, and other sparse items are rock slide covering the creature. Regardless of listed below the humanoid’s name, as with the nature of the mishap, all loot is lost. every other monster. However, harvesting Remember that two characters can help body parts, such as hide and flesh, from one another harvest a creature. This means humanoidSample creatures is not something this that one of them gains advantagefile on their document covers because we don’t encourage roll, thereby increasing their chances of adventurers to tear into the bodies of people. successfully looting the monster. 4 Tool Check The DM should estimate the amount of loot Without the necessary tools, the characters left on a monster if the party stumbles upon a might be unable to fully harvest the monster dead creature. In most cases, it is impossible in question. The set of tools needed, if any, to harvest food from creatures entering a state to harvest the creature is up to the DM and of decay. There are exceptions to this, such can vary from monster to monster. Weapons as a character using the spell purify food and and armor can simply be picked up from the water on the carcass, which might cleanse the ground, while organs and hide need more flesh enough that rations can be harvested. finesse to obtain. Alternatively, the DM can introduce the idea Types of Loot of harvester’s tools, a type of artisan’s tools Some creatures are able to use armor and that are required when harvesting certain weapons, but they don’t always take the resources from a creature, such as hide best care of them. If an item has the broken and organs. The harvester’s tools come in a descriptor, the item was damaged prior leather satchel that can be rolled out for easy to fighting or during the fight in which the use while in the field. The tool set includes a creature died. A broken item does not function bonesaw, a thinly bladed knife, a whetstone, a until it has been repaired by an artisan or by a scraper, and a mincing blade. The price for a creature with proficiency in the required set of set of harvester’s tools is 30 gp. tools. To repair the item, the characters must pay half of the cost of the item. For instance, Harvest Time a broken glaive with an initial cost of 20 gp The size of the creature being harvested can would cost 10 gp to repair. heavily impact how long it takes to completely Other items, such as blood or other liquids, loot the monster. If the adventurers are are harvested in vials. This means that, unless unwilling