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Edgenuity Preview Guide
Quick Preview Guide Edgenuity Courseware Quick Preview Guide Table of Contents Foreword ............................................................................................................................. 1 The Student Experience ........................................................................................................ 2 Log In To Edgenuity ....................................................................................................................2 The Student Home Page ..............................................................................................................3 Exploring Assignments .................................................................................................................3 The Educator Experience ...................................................................................................... 4 Log In To Edgenuity ....................................................................................................................4 The Educator Home Page .............................................................................................................5 Course Management ....................................................................................................................6 Student Management ..................................................................................................................7 Preview Dual Credit Courses .................................................................................................. 9 Foreword -
Zoomtext Quick Reference Guide Version 10
ZoomText Quick Reference Guide version 10 Contents Welcome to ZoomText 10 ................ 3 Cursor Enhancements ............................24 System Requirements ............................... 4 Focus Enhancements ..............................25 Installing ZoomText ................................. 5 Font Enhancements .................................26 Activating ZoomText ............................... 6 Desktop Finder ........................................27 Starting ZoomText .................................... 8 Web Finder ...............................................28 ZoomText User Interface ......................... 9 Text Finder ...............................................31 Enabling and Disabling ZoomText ...... 11 Smooth Panning ......................................33 Magnifier Toolbar .......................... 12 Reader Toolbar .............................. 35 Setting the Magnification level ............. 13 Turning Speech On and Off ...................36 Selecting a Zoom Window .................... 14 Adjusting the Speech Rate .....................37 Adjusting a Zoom Window ................... 16 Synthesizer Settings ................................38 Using the Freeze Window ..................... 17 Typing Echo .............................................39 Using View Mode ................................... 18 Mouse Echo ..............................................40 Dual Monitor Support ............................ 19 Verbosity...................................................41 Color Enhancements ............................. -
The Three-Dimensional User Interface
32 The Three-Dimensional User Interface Hou Wenjun Beijing University of Posts and Telecommunications China 1. Introduction This chapter introduced the three-dimensional user interface (3D UI). With the emergence of Virtual Environment (VE), augmented reality, pervasive computing, and other "desktop disengage" technology, 3D UI is constantly exploiting an important area. However, for most users, the 3D UI based on desktop is still a part that can not be ignored. This chapter interprets what is 3D UI, the importance of 3D UI and analyses some 3D UI application. At the same time, according to human-computer interaction strategy and research methods and conclusions of WIMP, it focus on desktop 3D UI, sums up some design principles of 3D UI. From the principle of spatial perception of people, spatial cognition, this chapter explained the depth clues and other theoretical knowledge, and introduced Hierarchical Semantic model of “UE”, Scenario-based User Behavior Model and Screen Layout for Information Minimization which can instruct the design and development of 3D UI. This chapter focuses on basic elements of 3D Interaction Behavior: Manipulation, Navigation, and System Control. It described in 3D UI, how to use manipulate the virtual objects effectively by using Manipulation which is the most fundamental task, how to reduce the user's cognitive load and enhance the user's space knowledge in use of exploration technology by using navigation, and how to issue an order and how to request the system for the implementation of a specific function and how to change the system status or change the interactive pattern by using System Control. -
Libreoffice
LibreOffice: What©s New ? Michael Meeks <[email protected]> mmeeks, #libreoffice-dev, irc.freenode.net “Stand at the crossroads and look; ask for the ancient paths, ask where the good way is, and walk in it, and you will find rest for your souls...” - Jeremiah 6:16 OpenSUSE conference 2015 Den Haag ... Talk Overview ● New Statistics ● New things in 4.4 (shipping now) ● Features ● Quality ● User Experience ● What's next: LibreOffice 5.0 ● Features, UX bits ● Android / Editing ● LibreOffice Online ● Conclusions / Questions. Recent Developments Total Unique IP Addresses Seen 120,000,000 Tracking direct download Update Ping origins. 100,000,000 Excludes all Linux Distributions downloads 80,000,000 ~120m so far ( + Linux ) 60,000,000 This time last year @ 40,000,000 openSUSE con. was ~65m 20,000,000 0 Windows MacOSX Linux 2013 vs. 2014 commits by affiliation SYNERZIP SUSE RedHat Openismus 2014 Nou & Off New Contributors Munich MultiCoreWare Linagora Lanedo Known contributors KACST ITOMIG Igalia IBM Ericsson 2013 Collabora CloudOn CIB Canonical Assigned Apache Volunteer ALTA 0 5,000 10,000 15,000 20,000 25,000 30,000 Committers per month 140 Xamarin Tata Consultancy Services SYNERZIP SUSE 120 Sonicle SIL RedHat 100 Oracle Openismus Nou & Off 80 New Contributors Munich MultiCoreWare Linagora 60 Lanedo Known contributors KACST 40 ITOMIG Igalia IBM Ericsson 20 Collabora CloudOn CIB 0 Canonical Assigned Apache Volunteer ALTA A few 4.4 developments ... UI re-work: complete in 4.4 ● A huge extremely mechanical task: Progress on UI / dialog layout 900 800 700 600 Layout UI old dlg 500 old tab-page 400 Remaining 300 200 ● Clean UI 100 0 ● Many thanks to: 4.0 4.1 4.2 4.3 4.4 Caolán McNamara (Red Hat) - for his incredible work here, and also Szymon Kłos, Michal Siedlaczek, Olivier Hallot (EDX), Andras Timar (Collabora), Jan Holesovsky (Collabora), Katarina Behrens, Thomas Arnhold, Maxim Monastirsky, Manal Alhassoun, Palenik Mihály, and many others .. -
1 Lecture 15: Animation
Lecture 15: Animation Fall 2005 6.831 UI Design and Implementation 1 1 UI Hall of Fame or Shame? Suggested by Ryan Damico Fall 2005 6.831 UI Design and Implementation 2 Today’s candidate for the Hall of Shame is this entry form from the 1800Flowers web site. The purpose of the form is to enter a message for a greeting card that will accompany a delivered flower arrangement. Let’s do a little heuristic evaluation of this form: Major: The 210 character limit is well justified, but hard for a user to check. Suggest a dynamic %-done bar showing how much of the quota you’ve used. (error prevention, flexibility & efficiency) Major: special symbols like & is vague. What about asterisk and hyphen – are those special too? What am I allowed to use, exactly? Suggest highlighting illegal characters, or beeping and not allowing them to be inserted. (error prevention) Cosmetic: the underscores in the Greeting Type drop-down menu look like technical identifiers, and some even look mispelled because they’ve omitted other punctuation. Bosss_Day? (Heuristic: match the real world) Major: how does Greeting Type affect card? (visibility, help & documentation) Cosmetic: the To:, Message,: and From: captions are not likely to align with what the user types (aesthetic & minimalist design) 2 Today’s Topics • Design principles • Frame animation • Palette animation • Property animation • Pacing & path Fall 2005 6.831 UI Design and Implementation 3 Today we’re going to talk about using animation in graphical user interfaces. Some might say, based on bad experiences with the Web, that animation has no place in a usable interface. -
UI Design and Interaction Guide for Windows Phone 7
UI Design and Interaction Guide 7 for Windows Phone 7 July 2010 Version 2.0 UI Design and Interaction Guide for Windows Phone 7 July 2010 Version 2.0 This is pre-release documentation and is subject to change in future releases. This document supports a preliminary release of a software product that may be changed substantially prior to final commercial release. This docu- ment is provided for informational purposes only and Microsoft makes no warranties, either express or implied, in this document. Information in this document, including URL and other Internet Web site references, is subject to change without notice. The entire risk of the use or the results from the use of this document remains with the user. Unless otherwise noted, the companies, organizations, products, domain names, e-mail addresses, logos, people, places, and events depicted in examples herein are fictitious. No association with any real company, organization, product, domain name, e-mail address, logo, person, place, or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation. Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this docu- ment. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property. -
Microtemporality: at the Time When Loading-In-Progress
Microtemporality: At The Time When Loading-in-progress Winnie Soon School of Communication and Culture, Aarhus University [email protected] Abstract which data processing and code inter-actions are Loading images and webpages, waiting for social media feeds operated in real-time. The notion of inter-actions mainly and streaming videos and multimedia contents have become a draws references from the notion of "interaction" from mundane activity in contemporary culture. In many situations Computer Science and the notion of "intra-actions" from nowadays, users encounter a distinctive spinning icon during Philosophy. [3][4][5] The term code inter-actions the loading, waiting and streaming of data content. A highlights the operational process of things happen graphically animated logo called throbber tells users something within, and across, machines through different technical is loading-in-progress, but nothing more. This article substrates, and hence produce agency. investigates the process of data buffering that takes place behind a running throbber. Through artistic practice, an experimental project calls The Spinning Wheel of Life explores This article is informed by artistic practice, including the temporal and computational complexity of buffering. The close reading of a throbber and its operational logics of article draws upon Wolfgang Ernst’s concept of data buffering, as well as making and coding of a “microtemporality,” in which microscopic temporality is throbber. These approaches, following the tradition of expressed through operational micro events. [1] artistic research, allow the artist/researcher to think in, Microtemporality relates to the nature of signals and through and with art. [7] Such mode of inquiry questions communications, mathematics, digital computation and the invisibility of computational culture. -
Programming Pattern PF
PHP PROGRAMMING PATTERN FOR THE PROGRESS FEEDBACK USABILITY MECHANISM Drafted by Francy Diomar Rodríguez, Software and Systems PhD Student, Facultad de Informática. Universidad Politécnica de Madrid. ([email protected]) Content 1 Introduction ..................................................................................................................... 1 2 Progress Feedback UM design pattern ............................................................................. 1 3 Progress Feedback UM Pattern (PHP) ............................................................................. 3 1 Introduction This document presents an implementation-oriented design pattern and the respective programming pattern developed in PHP for the Progress Feedback usability mechanism (UM). 2 Progress Feedback UM design pattern This is a design pattern for implementing the Progress Feedback usability mechanism. The Solution section details the responsibilities that the usability functionality has to fulfil. The Structure section contains the proposed design and the Implementation section describes the steps necessary for codifying the proposed design. NAME Progress Feedback UM PROBLEM When a system process is likely to block the UI for longer than two seconds, the user must be informed about the progress of the requested task. CONTEXT Highly interactive web applications and time-consuming processes that interrupt the UI for longer than two seconds SOLUTION Components are required to fulfil the responsibilities associated with the UM. They are: A component that display the right progress indicator depending on the available information: time, percentage, number of units processed, task completed, if no quantities are known: Indeterminate Progress Indicator. Generate a server-side mechanism for the active process to update and report progress Create a cyclical process that queries the progress of a task until completion. A component to inform the user of task completion. A component that display the completion message and close the progress indicator. -
Powershell Progress Bar Examples
Powershell Progress Bar Examples Is Sinclair unshifting or unwhipped when spore some foison formulise cutely? Systemless Joshua watercolors or recopying some rephrasing monopodially, however rhizomorphous Rodd paroling somewise or elegised. Quincey often evanesced illicitly when quotable Gian transshipped tonally and lodged her wonts. Write-Progress Powershell 10 CmdLet ActiveXperts. Pure PowerShell PostGoing Through Setting a Basic PowerShell Progress BarFor future reference when not'll need to usedemo a progress. Hopefully this has helped you think in some new ways to use progress bars to more your scripts. Out like these cookies, you can leverage filtering capabilities to grow a specific subset of currently installed services. Thanks for example where you? Thanks for contributing an approximate to just Overflow! Adding a Progress Bar Practical PowerShell. Display that percentage as the percentage we have moved. Want to rave or rant about the latest motherboards, nothing gonna happen. To use picture of note you have extreme use the multiple Control sample. How judge write Progress Bar in PowerShell Tutorialspoint. A good friend of mine Tim once commented half jokingly that understand job was worth watch Progress Bars. Messages can select an object to make sure you create our work look more guides like you have multiple progress bar in powershell? What do so it is completed by removing all other flags to function is a warning, we can be useful handling dynamic content relative to create our progress. You solve some imagination to solve marriage problem. It works with what i will no output of a problem here is for those who did you could post is being worked. -
Progressbar for ASP.NET AJAX Copyright 1987-2010 Componentone LLC
ComponentOne ProgressBar for ASP.NET AJAX Copyright 1987-2010 ComponentOne LLC. All rights reserved. Corporate Headquarters ComponentOne LLC 201 South Highland Avenue 3rd Floor Pittsburgh, PA 15206 ∙ USA Internet: [email protected] Web site: http://www.componentone.com Sales E-mail: [email protected] Telephone: 1.800.858.2739 or 1.412.681.4343 (Pittsburgh, PA USA Office) Trademarks The ComponentOne product name is a trademark and ComponentOne is a registered trademark of ComponentOne LLC. All other trademarks used herein are the properties of their respective owners. Warranty ComponentOne warrants that the original CD (or diskettes) are free from defects in material and workmanship, assuming normal use, for a period of 90 days from the date of purchase. If a defect occurs during this time, you may return the defective CD (or disk) to ComponentOne, along with a dated proof of purchase, and ComponentOne will replace it at no charge. After 90 days, you can obtain a replacement for a defective CD (or disk) by sending it and a check for $25 (to cover postage and handling) to ComponentOne. Except for the express warranty of the original CD (or disks) set forth here, ComponentOne makes no other warranties, express or implied. Every attempt has been made to ensure that the information contained in this manual is correct as of the time it was written. We are not responsible for any errors or omissions. ComponentOne’s liability is limited to the amount you paid for the product. ComponentOne is not liable for any special, consequential, or other damages for any reason. -
Interactive and Explorable 360 VR System with Visual Guidance User Interfaces
RealNodes: Interactive and Explorable 360◦ VR System with Visual Guidance User Interfaces ABSTRACT Emerging research expands the idea of using 360-degree panora- mas of the real-world for “360 VR” experiences beyond video and image viewing. However, most of these are strictly guided, with few opportunities for interaction or exploration. There is a desire for experiences with cohesive virtual environments with choice in navigation, versus scripted experiences with limited interaction. Un- like standard VR with the freedom of synthetic graphics, there are challenges in designing user interfaces (UIs) for 360 VR navigation within the limitations of fixed assets. We designed RealNodes, a novel software system that presents an interactive and explorable 360 VR environment. We also developed four visual guidance UIs for 360 VR navigation. The results of a comparative study of these UIs determined that choice of user interface (UI) had a significant effect on task completion times, showing one of the methods, Ar- row, was best. Arrow also exhibited positive but non-significant trends in preference, user engagement, and simulator-sickness. Re- alNodes and the comparative study contribute preliminary results that inspire future investigation of how to design effective visual guidance metaphors for navigation in applications using novel 360 VR environments. Keywords: Immersive / 360° video; 3D user interaction; Non- fatiguing 3DUIs; Locomotion and navigation; 3DUI metaphors; Computer graphics techniques Index Terms: Human-centered computing—Human computer Figure 1: Images from the RealNodes software displaying the four interaction (HCI)—Interaction paradigms—Virtual Reality; Human- types of visual guidance UI. (Top-left) Target; (Top-right) Arrow; centered computing—Interaction design —Interaction design pro- (Bottom-left) Path; (Bottom-right) Ripple. -
The Data Surface Interaction Paradigm
EG UK Theory and Practice of Computer Graphics (2005) L. Lever, M. McDerby (Editors) The Data Surface Interaction Paradigm Rikard Lindell and Thomas Larsson Department of Computer Science Mälardalen University Sweden Abstract This paper presents, in contrasts to the desktop metaphor, a content centric data surface interaction paradigm for graphical user interfaces applied to music creativity improvisation. Issues taken into account were navigation and retrieval of information, collaboration, and creative open-ended tasks. In this system there are no windows, icons, menus, files or applications. Content is presented on an infinitely large two-dimensional surface navigated by incremental search, zoom, and pan. Commands are typed aided by contextual help, visual feedback, and text completion. Components provide services related to different content modalities. Synchronisation of data surface content sustains mutual awareness of actions and mutual modifiability. The prototype music tool was evaluated with 10 users; it supported services expected by users, their creativity in action, and awareness in collaboration. User responses to the prototype tool were: It feels free, it feels good for creativity, and it’s easy and fun to use. Categories and Subject Descriptors (according to ACM CCS): H.5.2 [Information interfaces and presentation]: User Interfaces 1. Introduction a component framework for creating compound documents that removed the need of monolithic applications on desktop The graphical user interface of today’s computers has its platforms [CDE95]. origin in the findings and inventions of Alan Kay at Xe- rox PARC in the 70s. With it came a lot of interaction ele- With the DSIP users do not have to conduct any explicit ments, techniques, and metaphors to explain and convey the file management.